1234567891011121314151617181920212223242526272829 |
- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PointMesh.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PointMesh:
- PointMesh
- =========
- **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Mesh with a single Point primitive.
- Description
- -----------
- The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
- PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with ``POINT_SIZE``, or in a :ref:`SpatialMaterial<class_SpatialMaterial>` by setting :ref:`SpatialMaterial.flags_use_point_size<class_SpatialMaterial_property_flags_use_point_size>` and the variable :ref:`SpatialMaterial.params_point_size<class_SpatialMaterial_property_params_point_size>`.
- When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
|