class_quadmesh.rst 1.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the QuadMesh.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_QuadMesh:
  6. QuadMesh
  7. ========
  8. **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Class representing a square mesh.
  13. Properties
  14. ----------
  15. +-------------------------------+-------------------------------------------+-----------------+
  16. | :ref:`Vector2<class_Vector2>` | :ref:`size<class_QuadMesh_property_size>` | Vector2( 1, 1 ) |
  17. +-------------------------------+-------------------------------------------+-----------------+
  18. Description
  19. -----------
  20. Class representing a square :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike :ref:`PlaneMesh<class_PlaneMesh>`, this mesh doesn't provide subdivision options.
  21. Property Descriptions
  22. ---------------------
  23. .. _class_QuadMesh_property_size:
  24. - :ref:`Vector2<class_Vector2>` **size**
  25. +-----------+-----------------+
  26. | *Default* | Vector2( 1, 1 ) |
  27. +-----------+-----------------+
  28. | *Setter* | set_size(value) |
  29. +-----------+-----------------+
  30. | *Getter* | get_size() |
  31. +-----------+-----------------+
  32. Size on the X and Y axes.