class_resourcepreloader.rst 4.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the ResourcePreloader.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_ResourcePreloader:
  6. ResourcePreloader
  7. =================
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Resource Preloader Node.
  13. Methods
  14. -------
  15. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`add_resource<class_ResourcePreloader_method_add_resource>` **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)** |
  17. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`Resource<class_Resource>` | :ref:`get_resource<class_ResourcePreloader_method_get_resource>` **(** :ref:`String<class_String>` name **)** const |
  19. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_resource_list<class_ResourcePreloader_method_get_resource_list>` **(** **)** const |
  21. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_method_has_resource>` **(** :ref:`String<class_String>` name **)** const |
  23. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`remove_resource<class_ResourcePreloader_method_remove_resource>` **(** :ref:`String<class_String>` name **)** |
  25. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`rename_resource<class_ResourcePreloader_method_rename_resource>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)** |
  27. +-----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. Description
  29. -----------
  30. This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
  31. GDScript has a simplified :ref:`@GDScript.preload<class_@GDScript_method_preload>` built-in method which can be used in most situations, leaving the use of ``ResourcePreloader`` for more advanced scenarios.
  32. Method Descriptions
  33. -------------------
  34. .. _class_ResourcePreloader_method_add_resource:
  35. - void **add_resource** **(** :ref:`String<class_String>` name, :ref:`Resource<class_Resource>` resource **)**
  36. Adds a resource to the preloader with the given ``name``. If a resource with the given ``name`` already exists, the new resource will be renamed to "``name`` N" where N is an incrementing number starting from 2.
  37. .. _class_ResourcePreloader_method_get_resource:
  38. - :ref:`Resource<class_Resource>` **get_resource** **(** :ref:`String<class_String>` name **)** const
  39. Returns the resource associated to ``name``.
  40. .. _class_ResourcePreloader_method_get_resource_list:
  41. - :ref:`PoolStringArray<class_PoolStringArray>` **get_resource_list** **(** **)** const
  42. Returns the list of resources inside the preloader.
  43. .. _class_ResourcePreloader_method_has_resource:
  44. - :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_String>` name **)** const
  45. Returns ``true`` if the preloader contains a resource associated to ``name``.
  46. .. _class_ResourcePreloader_method_remove_resource:
  47. - void **remove_resource** **(** :ref:`String<class_String>` name **)**
  48. Removes the resource associated to ``name`` from the preloader.
  49. .. _class_ResourcePreloader_method_rename_resource:
  50. - void **rename_resource** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` newname **)**
  51. Renames a resource inside the preloader from ``name`` to ``newname``.