class_softbody.rst 15 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SoftBody.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SoftBody:
  6. SoftBody
  7. ========
  8. **Inherits:** :ref:`MeshInstance<class_MeshInstance>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A soft mesh physics body.
  13. Properties
  14. ----------
  15. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  16. | :ref:`float<class_float>` | :ref:`areaAngular_stiffness<class_SoftBody_property_areaAngular_stiffness>` | 0.5 |
  17. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  18. | :ref:`int<class_int>` | :ref:`collision_layer<class_SoftBody_property_collision_layer>` | 1 |
  19. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  20. | :ref:`int<class_int>` | :ref:`collision_mask<class_SoftBody_property_collision_mask>` | 1 |
  21. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  22. | :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftBody_property_damping_coefficient>` | 0.01 |
  23. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  24. | :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftBody_property_drag_coefficient>` | 0.0 |
  25. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  26. | :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftBody_property_linear_stiffness>` | 0.5 |
  27. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  28. | :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftBody_property_parent_collision_ignore>` | NodePath("") |
  29. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  30. | :ref:`float<class_float>` | :ref:`pose_matching_coefficient<class_SoftBody_property_pose_matching_coefficient>` | 0.0 |
  31. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  32. | :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftBody_property_pressure_coefficient>` | 0.0 |
  33. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  34. | :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftBody_property_simulation_precision>` | 5 |
  35. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  36. | :ref:`float<class_float>` | :ref:`total_mass<class_SoftBody_property_total_mass>` | 1.0 |
  37. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  38. | :ref:`float<class_float>` | :ref:`volume_stiffness<class_SoftBody_property_volume_stiffness>` | 0.5 |
  39. +---------------------------------+-------------------------------------------------------------------------------------+--------------+
  40. Methods
  41. -------
  42. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`add_collision_exception_with<class_SoftBody_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  44. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_SoftBody_method_get_collision_exceptions>` **(** **)** |
  46. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_SoftBody_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
  48. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_SoftBody_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  50. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`bool<class_bool>` | :ref:`is_ray_pickable<class_SoftBody_method_is_ray_pickable>` **(** **)** const |
  52. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`remove_collision_exception_with<class_SoftBody_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  54. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`set_collision_layer_bit<class_SoftBody_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  56. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`set_collision_mask_bit<class_SoftBody_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  58. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`set_ray_pickable<class_SoftBody_method_set_ray_pickable>` **(** :ref:`bool<class_bool>` ray_pickable **)** |
  60. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  61. Description
  62. -----------
  63. A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
  64. Property Descriptions
  65. ---------------------
  66. .. _class_SoftBody_property_areaAngular_stiffness:
  67. - :ref:`float<class_float>` **areaAngular_stiffness**
  68. +-----------+----------------------------------+
  69. | *Default* | 0.5 |
  70. +-----------+----------------------------------+
  71. | *Setter* | set_areaAngular_stiffness(value) |
  72. +-----------+----------------------------------+
  73. | *Getter* | get_areaAngular_stiffness() |
  74. +-----------+----------------------------------+
  75. .. _class_SoftBody_property_collision_layer:
  76. - :ref:`int<class_int>` **collision_layer**
  77. +-----------+----------------------------+
  78. | *Default* | 1 |
  79. +-----------+----------------------------+
  80. | *Setter* | set_collision_layer(value) |
  81. +-----------+----------------------------+
  82. | *Getter* | get_collision_layer() |
  83. +-----------+----------------------------+
  84. The physics layers this area is in.
  85. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
  86. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
  87. .. _class_SoftBody_property_collision_mask:
  88. - :ref:`int<class_int>` **collision_mask**
  89. +-----------+---------------------------+
  90. | *Default* | 1 |
  91. +-----------+---------------------------+
  92. | *Setter* | set_collision_mask(value) |
  93. +-----------+---------------------------+
  94. | *Getter* | get_collision_mask() |
  95. +-----------+---------------------------+
  96. The physics layers this area scans for collisions.
  97. .. _class_SoftBody_property_damping_coefficient:
  98. - :ref:`float<class_float>` **damping_coefficient**
  99. +-----------+--------------------------------+
  100. | *Default* | 0.01 |
  101. +-----------+--------------------------------+
  102. | *Setter* | set_damping_coefficient(value) |
  103. +-----------+--------------------------------+
  104. | *Getter* | get_damping_coefficient() |
  105. +-----------+--------------------------------+
  106. .. _class_SoftBody_property_drag_coefficient:
  107. - :ref:`float<class_float>` **drag_coefficient**
  108. +-----------+-----------------------------+
  109. | *Default* | 0.0 |
  110. +-----------+-----------------------------+
  111. | *Setter* | set_drag_coefficient(value) |
  112. +-----------+-----------------------------+
  113. | *Getter* | get_drag_coefficient() |
  114. +-----------+-----------------------------+
  115. .. _class_SoftBody_property_linear_stiffness:
  116. - :ref:`float<class_float>` **linear_stiffness**
  117. +-----------+-----------------------------+
  118. | *Default* | 0.5 |
  119. +-----------+-----------------------------+
  120. | *Setter* | set_linear_stiffness(value) |
  121. +-----------+-----------------------------+
  122. | *Getter* | get_linear_stiffness() |
  123. +-----------+-----------------------------+
  124. .. _class_SoftBody_property_parent_collision_ignore:
  125. - :ref:`NodePath<class_NodePath>` **parent_collision_ignore**
  126. +-----------+------------------------------------+
  127. | *Default* | NodePath("") |
  128. +-----------+------------------------------------+
  129. | *Setter* | set_parent_collision_ignore(value) |
  130. +-----------+------------------------------------+
  131. | *Getter* | get_parent_collision_ignore() |
  132. +-----------+------------------------------------+
  133. .. _class_SoftBody_property_pose_matching_coefficient:
  134. - :ref:`float<class_float>` **pose_matching_coefficient**
  135. +-----------+--------------------------------------+
  136. | *Default* | 0.0 |
  137. +-----------+--------------------------------------+
  138. | *Setter* | set_pose_matching_coefficient(value) |
  139. +-----------+--------------------------------------+
  140. | *Getter* | get_pose_matching_coefficient() |
  141. +-----------+--------------------------------------+
  142. .. _class_SoftBody_property_pressure_coefficient:
  143. - :ref:`float<class_float>` **pressure_coefficient**
  144. +-----------+---------------------------------+
  145. | *Default* | 0.0 |
  146. +-----------+---------------------------------+
  147. | *Setter* | set_pressure_coefficient(value) |
  148. +-----------+---------------------------------+
  149. | *Getter* | get_pressure_coefficient() |
  150. +-----------+---------------------------------+
  151. .. _class_SoftBody_property_simulation_precision:
  152. - :ref:`int<class_int>` **simulation_precision**
  153. +-----------+---------------------------------+
  154. | *Default* | 5 |
  155. +-----------+---------------------------------+
  156. | *Setter* | set_simulation_precision(value) |
  157. +-----------+---------------------------------+
  158. | *Getter* | get_simulation_precision() |
  159. +-----------+---------------------------------+
  160. Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
  161. .. _class_SoftBody_property_total_mass:
  162. - :ref:`float<class_float>` **total_mass**
  163. +-----------+-----------------------+
  164. | *Default* | 1.0 |
  165. +-----------+-----------------------+
  166. | *Setter* | set_total_mass(value) |
  167. +-----------+-----------------------+
  168. | *Getter* | get_total_mass() |
  169. +-----------+-----------------------+
  170. .. _class_SoftBody_property_volume_stiffness:
  171. - :ref:`float<class_float>` **volume_stiffness**
  172. +-----------+-----------------------------+
  173. | *Default* | 0.5 |
  174. +-----------+-----------------------------+
  175. | *Setter* | set_volume_stiffness(value) |
  176. +-----------+-----------------------------+
  177. | *Getter* | get_volume_stiffness() |
  178. +-----------+-----------------------------+
  179. Method Descriptions
  180. -------------------
  181. .. _class_SoftBody_method_add_collision_exception_with:
  182. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  183. Adds a body to the list of bodies that this body can't collide with.
  184. .. _class_SoftBody_method_get_collision_exceptions:
  185. - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
  186. Returns an array of nodes that were added as collision exceptions for this body.
  187. .. _class_SoftBody_method_get_collision_layer_bit:
  188. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
  189. Returns an individual bit on the collision mask.
  190. .. _class_SoftBody_method_get_collision_mask_bit:
  191. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  192. Returns an individual bit on the collision mask.
  193. .. _class_SoftBody_method_is_ray_pickable:
  194. - :ref:`bool<class_bool>` **is_ray_pickable** **(** **)** const
  195. .. _class_SoftBody_method_remove_collision_exception_with:
  196. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  197. Removes a body from the list of bodies that this body can't collide with.
  198. .. _class_SoftBody_method_set_collision_layer_bit:
  199. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  200. Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
  201. .. _class_SoftBody_method_set_collision_mask_bit:
  202. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  203. Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
  204. .. _class_SoftBody_method_set_ray_pickable:
  205. - void **set_ray_pickable** **(** :ref:`bool<class_bool>` ray_pickable **)**