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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SpotLight.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SpotLight:
- SpotLight
- =========
- **Inherits:** :ref:`Light<class_Light>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- A spotlight, such as a reflector spotlight or a lantern.
- Properties
- ----------
- +---------------------------+--------------------------------------------------------------------------------+------+
- | :ref:`float<class_float>` | :ref:`spot_angle<class_SpotLight_property_spot_angle>` | 45.0 |
- +---------------------------+--------------------------------------------------------------------------------+------+
- | :ref:`float<class_float>` | :ref:`spot_angle_attenuation<class_SpotLight_property_spot_angle_attenuation>` | 1.0 |
- +---------------------------+--------------------------------------------------------------------------------+------+
- | :ref:`float<class_float>` | :ref:`spot_attenuation<class_SpotLight_property_spot_attenuation>` | 1.0 |
- +---------------------------+--------------------------------------------------------------------------------+------+
- | :ref:`float<class_float>` | :ref:`spot_range<class_SpotLight_property_spot_range>` | 5.0 |
- +---------------------------+--------------------------------------------------------------------------------+------+
- Description
- -----------
- A Spotlight is a type of :ref:`Light<class_Light>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light<class_Light>`.
- Tutorials
- ---------
- - :doc:`../tutorials/3d/lights_and_shadows`
- Property Descriptions
- ---------------------
- .. _class_SpotLight_property_spot_angle:
- - :ref:`float<class_float>` **spot_angle**
- +-----------+------------------+
- | *Default* | 45.0 |
- +-----------+------------------+
- | *Setter* | set_param(value) |
- +-----------+------------------+
- | *Getter* | get_param() |
- +-----------+------------------+
- The spotlight's angle in degrees.
- .. _class_SpotLight_property_spot_angle_attenuation:
- - :ref:`float<class_float>` **spot_angle_attenuation**
- +-----------+------------------+
- | *Default* | 1.0 |
- +-----------+------------------+
- | *Setter* | set_param(value) |
- +-----------+------------------+
- | *Getter* | get_param() |
- +-----------+------------------+
- The spotlight's angular attenuation curve.
- .. _class_SpotLight_property_spot_attenuation:
- - :ref:`float<class_float>` **spot_attenuation**
- +-----------+------------------+
- | *Default* | 1.0 |
- +-----------+------------------+
- | *Setter* | set_param(value) |
- +-----------+------------------+
- | *Getter* | get_param() |
- +-----------+------------------+
- The spotlight's light energy attenuation curve.
- .. _class_SpotLight_property_spot_range:
- - :ref:`float<class_float>` **spot_range**
- +-----------+------------------+
- | *Default* | 5.0 |
- +-----------+------------------+
- | *Setter* | set_param(value) |
- +-----------+------------------+
- | *Getter* | get_param() |
- +-----------+------------------+
- The maximal range that can be reached by the spotlight.
|