class_sprite.rst 10 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Sprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Sprite:
  6. Sprite
  7. ======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. General-purpose sprite node.
  13. Properties
  14. ----------
  15. +-------------------------------+---------------------------------------------------------------------+---------------------+
  16. | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite_property_centered>` | true |
  17. +-------------------------------+---------------------------------------------------------------------+---------------------+
  18. | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite_property_flip_h>` | false |
  19. +-------------------------------+---------------------------------------------------------------------+---------------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite_property_flip_v>` | false |
  21. +-------------------------------+---------------------------------------------------------------------+---------------------+
  22. | :ref:`int<class_int>` | :ref:`frame<class_Sprite_property_frame>` | 0 |
  23. +-------------------------------+---------------------------------------------------------------------+---------------------+
  24. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite_property_hframes>` | 1 |
  25. +-------------------------------+---------------------------------------------------------------------+---------------------+
  26. | :ref:`Texture<class_Texture>` | :ref:`normal_map<class_Sprite_property_normal_map>` | |
  27. +-------------------------------+---------------------------------------------------------------------+---------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite_property_offset>` | Vector2( 0, 0 ) |
  29. +-------------------------------+---------------------------------------------------------------------+---------------------+
  30. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite_property_region_enabled>` | false |
  31. +-------------------------------+---------------------------------------------------------------------+---------------------+
  32. | :ref:`bool<class_bool>` | :ref:`region_filter_clip<class_Sprite_property_region_filter_clip>` | false |
  33. +-------------------------------+---------------------------------------------------------------------+---------------------+
  34. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite_property_region_rect>` | Rect2( 0, 0, 0, 0 ) |
  35. +-------------------------------+---------------------------------------------------------------------+---------------------+
  36. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite_property_texture>` | |
  37. +-------------------------------+---------------------------------------------------------------------+---------------------+
  38. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite_property_vframes>` | 1 |
  39. +-------------------------------+---------------------------------------------------------------------+---------------------+
  40. Methods
  41. -------
  42. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite_method_get_rect>` **(** **)** const |
  44. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  45. | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** const |
  46. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  47. Signals
  48. -------
  49. .. _class_Sprite_signal_frame_changed:
  50. - **frame_changed** **(** **)**
  51. Emitted when the :ref:`frame<class_Sprite_property_frame>` changes.
  52. .. _class_Sprite_signal_texture_changed:
  53. - **texture_changed** **(** **)**
  54. Emitted when the :ref:`texture<class_Sprite_property_texture>` changes.
  55. Description
  56. -----------
  57. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  58. Property Descriptions
  59. ---------------------
  60. .. _class_Sprite_property_centered:
  61. - :ref:`bool<class_bool>` **centered**
  62. +-----------+---------------------+
  63. | *Default* | true |
  64. +-----------+---------------------+
  65. | *Setter* | set_centered(value) |
  66. +-----------+---------------------+
  67. | *Getter* | is_centered() |
  68. +-----------+---------------------+
  69. If ``true``, texture is centered.
  70. .. _class_Sprite_property_flip_h:
  71. - :ref:`bool<class_bool>` **flip_h**
  72. +-----------+-------------------+
  73. | *Default* | false |
  74. +-----------+-------------------+
  75. | *Setter* | set_flip_h(value) |
  76. +-----------+-------------------+
  77. | *Getter* | is_flipped_h() |
  78. +-----------+-------------------+
  79. If ``true``, texture is flipped horizontally.
  80. .. _class_Sprite_property_flip_v:
  81. - :ref:`bool<class_bool>` **flip_v**
  82. +-----------+-------------------+
  83. | *Default* | false |
  84. +-----------+-------------------+
  85. | *Setter* | set_flip_v(value) |
  86. +-----------+-------------------+
  87. | *Getter* | is_flipped_v() |
  88. +-----------+-------------------+
  89. If ``true``, texture is flipped vertically.
  90. .. _class_Sprite_property_frame:
  91. - :ref:`int<class_int>` **frame**
  92. +-----------+------------------+
  93. | *Default* | 0 |
  94. +-----------+------------------+
  95. | *Setter* | set_frame(value) |
  96. +-----------+------------------+
  97. | *Getter* | get_frame() |
  98. +-----------+------------------+
  99. Current frame to display from sprite sheet. :ref:`vframes<class_Sprite_property_vframes>` or :ref:`hframes<class_Sprite_property_hframes>` must be greater than 1.
  100. .. _class_Sprite_property_hframes:
  101. - :ref:`int<class_int>` **hframes**
  102. +-----------+--------------------+
  103. | *Default* | 1 |
  104. +-----------+--------------------+
  105. | *Setter* | set_hframes(value) |
  106. +-----------+--------------------+
  107. | *Getter* | get_hframes() |
  108. +-----------+--------------------+
  109. The number of columns in the sprite sheet.
  110. .. _class_Sprite_property_normal_map:
  111. - :ref:`Texture<class_Texture>` **normal_map**
  112. +----------+-----------------------+
  113. | *Setter* | set_normal_map(value) |
  114. +----------+-----------------------+
  115. | *Getter* | get_normal_map() |
  116. +----------+-----------------------+
  117. The normal map gives depth to the Sprite.
  118. .. _class_Sprite_property_offset:
  119. - :ref:`Vector2<class_Vector2>` **offset**
  120. +-----------+-------------------+
  121. | *Default* | Vector2( 0, 0 ) |
  122. +-----------+-------------------+
  123. | *Setter* | set_offset(value) |
  124. +-----------+-------------------+
  125. | *Getter* | get_offset() |
  126. +-----------+-------------------+
  127. The texture's drawing offset.
  128. .. _class_Sprite_property_region_enabled:
  129. - :ref:`bool<class_bool>` **region_enabled**
  130. +-----------+-------------------+
  131. | *Default* | false |
  132. +-----------+-------------------+
  133. | *Setter* | set_region(value) |
  134. +-----------+-------------------+
  135. | *Getter* | is_region() |
  136. +-----------+-------------------+
  137. If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite_property_region_rect>`.
  138. .. _class_Sprite_property_region_filter_clip:
  139. - :ref:`bool<class_bool>` **region_filter_clip**
  140. +-----------+---------------------------------+
  141. | *Default* | false |
  142. +-----------+---------------------------------+
  143. | *Setter* | set_region_filter_clip(value) |
  144. +-----------+---------------------------------+
  145. | *Getter* | is_region_filter_clip_enabled() |
  146. +-----------+---------------------------------+
  147. If ``true``, the outermost pixels get blurred out.
  148. .. _class_Sprite_property_region_rect:
  149. - :ref:`Rect2<class_Rect2>` **region_rect**
  150. +-----------+------------------------+
  151. | *Default* | Rect2( 0, 0, 0, 0 ) |
  152. +-----------+------------------------+
  153. | *Setter* | set_region_rect(value) |
  154. +-----------+------------------------+
  155. | *Getter* | get_region_rect() |
  156. +-----------+------------------------+
  157. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite_property_region_enabled>` must be ``true``.
  158. .. _class_Sprite_property_texture:
  159. - :ref:`Texture<class_Texture>` **texture**
  160. +----------+--------------------+
  161. | *Setter* | set_texture(value) |
  162. +----------+--------------------+
  163. | *Getter* | get_texture() |
  164. +----------+--------------------+
  165. :ref:`Texture<class_Texture>` object to draw.
  166. .. _class_Sprite_property_vframes:
  167. - :ref:`int<class_int>` **vframes**
  168. +-----------+--------------------+
  169. | *Default* | 1 |
  170. +-----------+--------------------+
  171. | *Setter* | set_vframes(value) |
  172. +-----------+--------------------+
  173. | *Getter* | get_vframes() |
  174. +-----------+--------------------+
  175. The number of rows in the sprite sheet.
  176. Method Descriptions
  177. -------------------
  178. .. _class_Sprite_method_get_rect:
  179. - :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** const
  180. Returns a :ref:`Rect2<class_Rect2>` representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
  181. ::
  182. func _input(event):
  183. if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
  184. if get_rect().has_point(to_local(event.position)):
  185. print("A click!")
  186. .. _class_Sprite_method_is_pixel_opaque:
  187. - :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** const
  188. Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
  189. **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.