class_spritebase3d.rst 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SpriteBase3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SpriteBase3D:
  6. SpriteBase3D
  7. ============
  8. **Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AnimatedSprite3D<class_AnimatedSprite3D>`, :ref:`Sprite3D<class_Sprite3D>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. 2D sprite node in 3D environment.
  14. Properties
  15. ----------
  16. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  17. | :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` | :ref:`alpha_cut<class_SpriteBase3D_property_alpha_cut>` | 0 |
  18. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  19. | Vector3.Axis | :ref:`axis<class_SpriteBase3D_property_axis>` | 2 |
  20. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  21. | :ref:`bool<class_bool>` | :ref:`centered<class_SpriteBase3D_property_centered>` | true |
  22. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  23. | :ref:`bool<class_bool>` | :ref:`double_sided<class_SpriteBase3D_property_double_sided>` | true |
  24. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  25. | :ref:`bool<class_bool>` | :ref:`flip_h<class_SpriteBase3D_property_flip_h>` | false |
  26. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  27. | :ref:`bool<class_bool>` | :ref:`flip_v<class_SpriteBase3D_property_flip_v>` | false |
  28. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  29. | :ref:`Color<class_Color>` | :ref:`modulate<class_SpriteBase3D_property_modulate>` | Color( 1, 1, 1, 1 ) |
  30. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  31. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_SpriteBase3D_property_offset>` | Vector2( 0, 0 ) |
  32. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  33. | :ref:`float<class_float>` | :ref:`opacity<class_SpriteBase3D_property_opacity>` | 1.0 |
  34. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  35. | :ref:`float<class_float>` | :ref:`pixel_size<class_SpriteBase3D_property_pixel_size>` | 0.01 |
  36. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  37. | :ref:`bool<class_bool>` | :ref:`shaded<class_SpriteBase3D_property_shaded>` | false |
  38. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  39. | :ref:`bool<class_bool>` | :ref:`transparent<class_SpriteBase3D_property_transparent>` | true |
  40. +-----------------------------------------------------+---------------------------------------------------------------+---------------------+
  41. Methods
  42. -------
  43. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`TriangleMesh<class_TriangleMesh>` | :ref:`generate_triangle_mesh<class_SpriteBase3D_method_generate_triangle_mesh>` **(** **)** const |
  45. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`get_draw_flag<class_SpriteBase3D_method_get_draw_flag>` **(** :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` flag **)** const |
  47. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Rect2<class_Rect2>` | :ref:`get_item_rect<class_SpriteBase3D_method_get_item_rect>` **(** **)** const |
  49. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`set_draw_flag<class_SpriteBase3D_method_set_draw_flag>` **(** :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` flag, :ref:`bool<class_bool>` enabled **)** |
  51. +-----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. Enumerations
  53. ------------
  54. .. _enum_SpriteBase3D_DrawFlags:
  55. .. _class_SpriteBase3D_constant_FLAG_TRANSPARENT:
  56. .. _class_SpriteBase3D_constant_FLAG_SHADED:
  57. .. _class_SpriteBase3D_constant_FLAG_DOUBLE_SIDED:
  58. .. _class_SpriteBase3D_constant_FLAG_MAX:
  59. enum **DrawFlags**:
  60. - **FLAG_TRANSPARENT** = **0** --- If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible.
  61. - **FLAG_SHADED** = **1** --- If set, lights in the environment affect the sprite.
  62. - **FLAG_DOUBLE_SIDED** = **2** --- If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
  63. - **FLAG_MAX** = **3** --- Represents the size of the :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` enum.
  64. .. _enum_SpriteBase3D_AlphaCutMode:
  65. .. _class_SpriteBase3D_constant_ALPHA_CUT_DISABLED:
  66. .. _class_SpriteBase3D_constant_ALPHA_CUT_DISCARD:
  67. .. _class_SpriteBase3D_constant_ALPHA_CUT_OPAQUE_PREPASS:
  68. enum **AlphaCutMode**:
  69. - **ALPHA_CUT_DISABLED** = **0**
  70. - **ALPHA_CUT_DISCARD** = **1**
  71. - **ALPHA_CUT_OPAQUE_PREPASS** = **2**
  72. Description
  73. -----------
  74. A node that displays 2D texture information in a 3D environment.
  75. Property Descriptions
  76. ---------------------
  77. .. _class_SpriteBase3D_property_alpha_cut:
  78. - :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` **alpha_cut**
  79. +-----------+---------------------------+
  80. | *Default* | 0 |
  81. +-----------+---------------------------+
  82. | *Setter* | set_alpha_cut_mode(value) |
  83. +-----------+---------------------------+
  84. | *Getter* | get_alpha_cut_mode() |
  85. +-----------+---------------------------+
  86. .. _class_SpriteBase3D_property_axis:
  87. - Vector3.Axis **axis**
  88. +-----------+-----------------+
  89. | *Default* | 2 |
  90. +-----------+-----------------+
  91. | *Setter* | set_axis(value) |
  92. +-----------+-----------------+
  93. | *Getter* | get_axis() |
  94. +-----------+-----------------+
  95. The direction in which the front of the texture faces.
  96. .. _class_SpriteBase3D_property_centered:
  97. - :ref:`bool<class_bool>` **centered**
  98. +-----------+---------------------+
  99. | *Default* | true |
  100. +-----------+---------------------+
  101. | *Setter* | set_centered(value) |
  102. +-----------+---------------------+
  103. | *Getter* | is_centered() |
  104. +-----------+---------------------+
  105. If ``true``, texture will be centered.
  106. .. _class_SpriteBase3D_property_double_sided:
  107. - :ref:`bool<class_bool>` **double_sided**
  108. +-----------+----------------------+
  109. | *Default* | true |
  110. +-----------+----------------------+
  111. | *Setter* | set_draw_flag(value) |
  112. +-----------+----------------------+
  113. | *Getter* | get_draw_flag() |
  114. +-----------+----------------------+
  115. If ``true``, texture can be seen from the back as well, if ``false``, it is invisible when looking at it from behind.
  116. .. _class_SpriteBase3D_property_flip_h:
  117. - :ref:`bool<class_bool>` **flip_h**
  118. +-----------+-------------------+
  119. | *Default* | false |
  120. +-----------+-------------------+
  121. | *Setter* | set_flip_h(value) |
  122. +-----------+-------------------+
  123. | *Getter* | is_flipped_h() |
  124. +-----------+-------------------+
  125. If ``true``, texture is flipped horizontally.
  126. .. _class_SpriteBase3D_property_flip_v:
  127. - :ref:`bool<class_bool>` **flip_v**
  128. +-----------+-------------------+
  129. | *Default* | false |
  130. +-----------+-------------------+
  131. | *Setter* | set_flip_v(value) |
  132. +-----------+-------------------+
  133. | *Getter* | is_flipped_v() |
  134. +-----------+-------------------+
  135. If ``true``, texture is flipped vertically.
  136. .. _class_SpriteBase3D_property_modulate:
  137. - :ref:`Color<class_Color>` **modulate**
  138. +-----------+---------------------+
  139. | *Default* | Color( 1, 1, 1, 1 ) |
  140. +-----------+---------------------+
  141. | *Setter* | set_modulate(value) |
  142. +-----------+---------------------+
  143. | *Getter* | get_modulate() |
  144. +-----------+---------------------+
  145. A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
  146. .. _class_SpriteBase3D_property_offset:
  147. - :ref:`Vector2<class_Vector2>` **offset**
  148. +-----------+-------------------+
  149. | *Default* | Vector2( 0, 0 ) |
  150. +-----------+-------------------+
  151. | *Setter* | set_offset(value) |
  152. +-----------+-------------------+
  153. | *Getter* | get_offset() |
  154. +-----------+-------------------+
  155. The texture's drawing offset.
  156. .. _class_SpriteBase3D_property_opacity:
  157. - :ref:`float<class_float>` **opacity**
  158. +-----------+--------------------+
  159. | *Default* | 1.0 |
  160. +-----------+--------------------+
  161. | *Setter* | set_opacity(value) |
  162. +-----------+--------------------+
  163. | *Getter* | get_opacity() |
  164. +-----------+--------------------+
  165. The objects visibility on a scale from ``0`` fully invisible to ``1`` fully visible.
  166. .. _class_SpriteBase3D_property_pixel_size:
  167. - :ref:`float<class_float>` **pixel_size**
  168. +-----------+-----------------------+
  169. | *Default* | 0.01 |
  170. +-----------+-----------------------+
  171. | *Setter* | set_pixel_size(value) |
  172. +-----------+-----------------------+
  173. | *Getter* | get_pixel_size() |
  174. +-----------+-----------------------+
  175. The size of one pixel's width on the sprite to scale it in 3D.
  176. .. _class_SpriteBase3D_property_shaded:
  177. - :ref:`bool<class_bool>` **shaded**
  178. +-----------+----------------------+
  179. | *Default* | false |
  180. +-----------+----------------------+
  181. | *Setter* | set_draw_flag(value) |
  182. +-----------+----------------------+
  183. | *Getter* | get_draw_flag() |
  184. +-----------+----------------------+
  185. If ``true``, the :ref:`Light<class_Light>` in the :ref:`Environment<class_Environment>` has effects on the sprite.
  186. .. _class_SpriteBase3D_property_transparent:
  187. - :ref:`bool<class_bool>` **transparent**
  188. +-----------+----------------------+
  189. | *Default* | true |
  190. +-----------+----------------------+
  191. | *Setter* | set_draw_flag(value) |
  192. +-----------+----------------------+
  193. | *Getter* | get_draw_flag() |
  194. +-----------+----------------------+
  195. If ``true``, the texture's transparency and the opacity are used to make those parts of the sprite invisible.
  196. Method Descriptions
  197. -------------------
  198. .. _class_SpriteBase3D_method_generate_triangle_mesh:
  199. - :ref:`TriangleMesh<class_TriangleMesh>` **generate_triangle_mesh** **(** **)** const
  200. .. _class_SpriteBase3D_method_get_draw_flag:
  201. - :ref:`bool<class_bool>` **get_draw_flag** **(** :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` flag **)** const
  202. .. _class_SpriteBase3D_method_get_item_rect:
  203. - :ref:`Rect2<class_Rect2>` **get_item_rect** **(** **)** const
  204. .. _class_SpriteBase3D_method_set_draw_flag:
  205. - void **set_draw_flag** **(** :ref:`DrawFlags<enum_SpriteBase3D_DrawFlags>` flag, :ref:`bool<class_bool>` enabled **)**