class_textureprogress.rst 18 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the TextureProgress.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_TextureProgress:
  6. TextureProgress
  7. ===============
  8. **Inherits:** :ref:`Range<class_Range>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Texture-based progress bar. Useful for loading screens and life or stamina bars.
  13. Properties
  14. ----------
  15. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  16. | :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgress_property_fill_mode>` | 0 |
  17. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  18. | :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgress_property_nine_patch_stretch>` | false |
  19. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  20. | :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>` | Vector2( 0, 0 ) |
  21. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  22. | :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` | 360.0 |
  23. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  24. | :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` | 0.0 |
  25. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  26. | :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` | 0 |
  27. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  28. | :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgress_property_stretch_margin_left>` | 0 |
  29. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  30. | :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgress_property_stretch_margin_right>` | 0 |
  31. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  32. | :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgress_property_stretch_margin_top>` | 0 |
  33. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  34. | :ref:`Texture<class_Texture>` | :ref:`texture_over<class_TextureProgress_property_texture_over>` | |
  35. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  36. | :ref:`Texture<class_Texture>` | :ref:`texture_progress<class_TextureProgress_property_texture_progress>` | |
  37. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  38. | :ref:`Texture<class_Texture>` | :ref:`texture_under<class_TextureProgress_property_texture_under>` | |
  39. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  40. | :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgress_property_tint_over>` | Color( 1, 1, 1, 1 ) |
  41. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  42. | :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgress_property_tint_progress>` | Color( 1, 1, 1, 1 ) |
  43. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  44. | :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgress_property_tint_under>` | Color( 1, 1, 1, 1 ) |
  45. +-------------------------------+------------------------------------------------------------------------------------+---------------------+
  46. Methods
  47. -------
  48. +-----------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgress_method_get_stretch_margin>` **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** const |
  50. +-----------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`set_stretch_margin<class_TextureProgress_method_set_stretch_margin>` **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)** |
  52. +-----------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. Enumerations
  54. ------------
  55. .. _enum_TextureProgress_FillMode:
  56. .. _class_TextureProgress_constant_FILL_LEFT_TO_RIGHT:
  57. .. _class_TextureProgress_constant_FILL_RIGHT_TO_LEFT:
  58. .. _class_TextureProgress_constant_FILL_TOP_TO_BOTTOM:
  59. .. _class_TextureProgress_constant_FILL_BOTTOM_TO_TOP:
  60. .. _class_TextureProgress_constant_FILL_CLOCKWISE:
  61. .. _class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE:
  62. .. _class_TextureProgress_constant_FILL_BILINEAR_LEFT_AND_RIGHT:
  63. .. _class_TextureProgress_constant_FILL_BILINEAR_TOP_AND_BOTTOM:
  64. .. _class_TextureProgress_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
  65. enum **FillMode**:
  66. - **FILL_LEFT_TO_RIGHT** = **0** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from left to right.
  67. - **FILL_RIGHT_TO_LEFT** = **1** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from right to left.
  68. - **FILL_TOP_TO_BOTTOM** = **2** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from top to bototm.
  69. - **FILL_BOTTOM_TO_TOP** = **3** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from bottom to top.
  70. - **FILL_CLOCKWISE** = **4** --- Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills clockwise. See :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` to control the way the bar fills up.
  71. - **FILL_COUNTER_CLOCKWISE** = **5** --- Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills counterclockwise. See :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` to control the way the bar fills up.
  72. - **FILL_BILINEAR_LEFT_AND_RIGHT** = **6** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from the center, expanding both towards the left and the right.
  73. - **FILL_BILINEAR_TOP_AND_BOTTOM** = **7** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from the center, expanding both towards the top and the bottom.
  74. - **FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE** = **8** --- Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills radially from the center, expanding both clockwise and counterclockwise. See :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` to control the way the bar fills up.
  75. Description
  76. -----------
  77. TextureProgress works like :ref:`ProgressBar<class_ProgressBar>`, but uses up to 3 textures instead of Godot's :ref:`Theme<class_Theme>` resource. It can be used to create horizontal, vertical and radial progress bars.
  78. Property Descriptions
  79. ---------------------
  80. .. _class_TextureProgress_property_fill_mode:
  81. - :ref:`int<class_int>` **fill_mode**
  82. +-----------+----------------------+
  83. | *Default* | 0 |
  84. +-----------+----------------------+
  85. | *Setter* | set_fill_mode(value) |
  86. +-----------+----------------------+
  87. | *Getter* | get_fill_mode() |
  88. +-----------+----------------------+
  89. The fill direction. See :ref:`FillMode<enum_TextureProgress_FillMode>` for possible values.
  90. .. _class_TextureProgress_property_nine_patch_stretch:
  91. - :ref:`bool<class_bool>` **nine_patch_stretch**
  92. +-----------+-------------------------------+
  93. | *Default* | false |
  94. +-----------+-------------------------------+
  95. | *Setter* | set_nine_patch_stretch(value) |
  96. +-----------+-------------------------------+
  97. | *Getter* | get_nine_patch_stretch() |
  98. +-----------+-------------------------------+
  99. If ``true``, Godot treats the bar's textures like in :ref:`NinePatchRect<class_NinePatchRect>`. Use the ``stretch_margin_*`` properties like :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` to set up the nine patch's 3×3 grid.
  100. .. _class_TextureProgress_property_radial_center_offset:
  101. - :ref:`Vector2<class_Vector2>` **radial_center_offset**
  102. +-----------+---------------------------------+
  103. | *Default* | Vector2( 0, 0 ) |
  104. +-----------+---------------------------------+
  105. | *Setter* | set_radial_center_offset(value) |
  106. +-----------+---------------------------------+
  107. | *Getter* | get_radial_center_offset() |
  108. +-----------+---------------------------------+
  109. Offsets :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`.
  110. .. _class_TextureProgress_property_radial_fill_degrees:
  111. - :ref:`float<class_float>` **radial_fill_degrees**
  112. +-----------+-------------------------+
  113. | *Default* | 360.0 |
  114. +-----------+-------------------------+
  115. | *Setter* | set_fill_degrees(value) |
  116. +-----------+-------------------------+
  117. | *Getter* | get_fill_degrees() |
  118. +-----------+-------------------------+
  119. Upper limit for the fill of :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``max_value``, the texture fills up to this angle.
  120. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  121. .. _class_TextureProgress_property_radial_initial_angle:
  122. - :ref:`float<class_float>` **radial_initial_angle**
  123. +-----------+---------------------------------+
  124. | *Default* | 0.0 |
  125. +-----------+---------------------------------+
  126. | *Setter* | set_radial_initial_angle(value) |
  127. +-----------+---------------------------------+
  128. | *Getter* | get_radial_initial_angle() |
  129. +-----------+---------------------------------+
  130. Starting angle for the fill of :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``min_value``, the texture doesn't show up at all. When the ``value`` increases, the texture fills and tends towards :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>`.
  131. .. _class_TextureProgress_property_stretch_margin_bottom:
  132. - :ref:`int<class_int>` **stretch_margin_bottom**
  133. +-----------+---------------------------+
  134. | *Default* | 0 |
  135. +-----------+---------------------------+
  136. | *Setter* | set_stretch_margin(value) |
  137. +-----------+---------------------------+
  138. | *Getter* | get_stretch_margin() |
  139. +-----------+---------------------------+
  140. The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
  141. .. _class_TextureProgress_property_stretch_margin_left:
  142. - :ref:`int<class_int>` **stretch_margin_left**
  143. +-----------+---------------------------+
  144. | *Default* | 0 |
  145. +-----------+---------------------------+
  146. | *Setter* | set_stretch_margin(value) |
  147. +-----------+---------------------------+
  148. | *Getter* | get_stretch_margin() |
  149. +-----------+---------------------------+
  150. The width of the 9-patch's left column.
  151. .. _class_TextureProgress_property_stretch_margin_right:
  152. - :ref:`int<class_int>` **stretch_margin_right**
  153. +-----------+---------------------------+
  154. | *Default* | 0 |
  155. +-----------+---------------------------+
  156. | *Setter* | set_stretch_margin(value) |
  157. +-----------+---------------------------+
  158. | *Getter* | get_stretch_margin() |
  159. +-----------+---------------------------+
  160. The width of the 9-patch's right column.
  161. .. _class_TextureProgress_property_stretch_margin_top:
  162. - :ref:`int<class_int>` **stretch_margin_top**
  163. +-----------+---------------------------+
  164. | *Default* | 0 |
  165. +-----------+---------------------------+
  166. | *Setter* | set_stretch_margin(value) |
  167. +-----------+---------------------------+
  168. | *Getter* | get_stretch_margin() |
  169. +-----------+---------------------------+
  170. The height of the 9-patch's top row.
  171. .. _class_TextureProgress_property_texture_over:
  172. - :ref:`Texture<class_Texture>` **texture_over**
  173. +----------+-------------------------+
  174. | *Setter* | set_over_texture(value) |
  175. +----------+-------------------------+
  176. | *Getter* | get_over_texture() |
  177. +----------+-------------------------+
  178. :ref:`Texture<class_Texture>` that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of :ref:`texture_progress<class_TextureProgress_property_texture_progress>`.
  179. .. _class_TextureProgress_property_texture_progress:
  180. - :ref:`Texture<class_Texture>` **texture_progress**
  181. +----------+-----------------------------+
  182. | *Setter* | set_progress_texture(value) |
  183. +----------+-----------------------------+
  184. | *Getter* | get_progress_texture() |
  185. +----------+-----------------------------+
  186. :ref:`Texture<class_Texture>` that clips based on the node's ``value`` and :ref:`fill_mode<class_TextureProgress_property_fill_mode>`. As ``value`` increased, the texture fills up. It shows entirely when ``value`` reaches ``max_value``. It doesn't show at all if ``value`` is equal to ``min_value``.
  187. The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.min_value<class_Range_property_min_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  188. .. _class_TextureProgress_property_texture_under:
  189. - :ref:`Texture<class_Texture>` **texture_under**
  190. +----------+--------------------------+
  191. | *Setter* | set_under_texture(value) |
  192. +----------+--------------------------+
  193. | *Getter* | get_under_texture() |
  194. +----------+--------------------------+
  195. :ref:`Texture<class_Texture>` that draws under the progress bar. The bar's background.
  196. .. _class_TextureProgress_property_tint_over:
  197. - :ref:`Color<class_Color>` **tint_over**
  198. +-----------+----------------------+
  199. | *Default* | Color( 1, 1, 1, 1 ) |
  200. +-----------+----------------------+
  201. | *Setter* | set_tint_over(value) |
  202. +-----------+----------------------+
  203. | *Getter* | get_tint_over() |
  204. +-----------+----------------------+
  205. Multiplies the color of the bar's ``texture_over`` texture. The effect is similar to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`, except it only affects this specific texture instead of the entire node.
  206. .. _class_TextureProgress_property_tint_progress:
  207. - :ref:`Color<class_Color>` **tint_progress**
  208. +-----------+--------------------------+
  209. | *Default* | Color( 1, 1, 1, 1 ) |
  210. +-----------+--------------------------+
  211. | *Setter* | set_tint_progress(value) |
  212. +-----------+--------------------------+
  213. | *Getter* | get_tint_progress() |
  214. +-----------+--------------------------+
  215. Multiplies the color of the bar's ``texture_progress`` texture.
  216. .. _class_TextureProgress_property_tint_under:
  217. - :ref:`Color<class_Color>` **tint_under**
  218. +-----------+-----------------------+
  219. | *Default* | Color( 1, 1, 1, 1 ) |
  220. +-----------+-----------------------+
  221. | *Setter* | set_tint_under(value) |
  222. +-----------+-----------------------+
  223. | *Getter* | get_tint_under() |
  224. +-----------+-----------------------+
  225. Multiplies the color of the bar's ``texture_under`` texture.
  226. Method Descriptions
  227. -------------------
  228. .. _class_TextureProgress_method_get_stretch_margin:
  229. - :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** const
  230. .. _class_TextureProgress_method_set_stretch_margin:
  231. - void **set_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)**