class_texturerect.rst 5.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_TextureRect:
  6. TextureRect
  7. ===========
  8. **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Control for drawing textures.
  13. Properties
  14. ----------
  15. +--------------------------------------------------+--------------------------------------------------------------+-------+
  16. | :ref:`bool<class_bool>` | :ref:`expand<class_TextureRect_property_expand>` | false |
  17. +--------------------------------------------------+--------------------------------------------------------------+-------+
  18. | :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | false |
  19. +--------------------------------------------------+--------------------------------------------------------------+-------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | false |
  21. +--------------------------------------------------+--------------------------------------------------------------+-------+
  22. | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | 0 |
  23. +--------------------------------------------------+--------------------------------------------------------------+-------+
  24. | :ref:`Texture<class_Texture>` | :ref:`texture<class_TextureRect_property_texture>` | |
  25. +--------------------------------------------------+--------------------------------------------------------------+-------+
  26. Enumerations
  27. ------------
  28. .. _enum_TextureRect_StretchMode:
  29. .. _class_TextureRect_constant_STRETCH_SCALE_ON_EXPAND:
  30. .. _class_TextureRect_constant_STRETCH_SCALE:
  31. .. _class_TextureRect_constant_STRETCH_TILE:
  32. .. _class_TextureRect_constant_STRETCH_KEEP:
  33. .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
  34. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
  35. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
  36. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
  37. enum **StretchMode**:
  38. - **STRETCH_SCALE_ON_EXPAND** = **0** --- Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like :ref:`STRETCH_KEEP<class_TextureRect_constant_STRETCH_KEEP>`.
  39. - **STRETCH_SCALE** = **1** --- Scale to fit the node's bounding rectangle.
  40. - **STRETCH_TILE** = **2** --- Tile inside the node's bounding rectangle.
  41. - **STRETCH_KEEP** = **3** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  42. - **STRETCH_KEEP_CENTERED** = **4** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
  43. - **STRETCH_KEEP_ASPECT** = **5** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  44. - **STRETCH_KEEP_ASPECT_CENTERED** = **6** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
  45. - **STRETCH_KEEP_ASPECT_COVERED** = **7** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  46. Description
  47. -----------
  48. Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
  49. Property Descriptions
  50. ---------------------
  51. .. _class_TextureRect_property_expand:
  52. - :ref:`bool<class_bool>` **expand**
  53. +-----------+-------------------+
  54. | *Default* | false |
  55. +-----------+-------------------+
  56. | *Setter* | set_expand(value) |
  57. +-----------+-------------------+
  58. | *Getter* | has_expand() |
  59. +-----------+-------------------+
  60. If ``true``, the texture scales to fit its bounding rectangle.
  61. .. _class_TextureRect_property_flip_h:
  62. - :ref:`bool<class_bool>` **flip_h**
  63. +-----------+-------------------+
  64. | *Default* | false |
  65. +-----------+-------------------+
  66. | *Setter* | set_flip_h(value) |
  67. +-----------+-------------------+
  68. | *Getter* | is_flipped_h() |
  69. +-----------+-------------------+
  70. If ``true``, texture is flipped horizontally.
  71. .. _class_TextureRect_property_flip_v:
  72. - :ref:`bool<class_bool>` **flip_v**
  73. +-----------+-------------------+
  74. | *Default* | false |
  75. +-----------+-------------------+
  76. | *Setter* | set_flip_v(value) |
  77. +-----------+-------------------+
  78. | *Getter* | is_flipped_v() |
  79. +-----------+-------------------+
  80. If ``true``, texture is flipped vertically.
  81. .. _class_TextureRect_property_stretch_mode:
  82. - :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
  83. +-----------+-------------------------+
  84. | *Default* | 0 |
  85. +-----------+-------------------------+
  86. | *Setter* | set_stretch_mode(value) |
  87. +-----------+-------------------------+
  88. | *Getter* | get_stretch_mode() |
  89. +-----------+-------------------------+
  90. Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
  91. .. _class_TextureRect_property_texture:
  92. - :ref:`Texture<class_Texture>` **texture**
  93. +----------+--------------------+
  94. | *Setter* | set_texture(value) |
  95. +----------+--------------------+
  96. | *Getter* | get_texture() |
  97. +----------+--------------------+
  98. The node's :ref:`Texture<class_Texture>` resource.