class_vector2.rst 23 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Vector2.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Vector2:
  6. Vector2
  7. =======
  8. **Category:** Built-In Types
  9. Brief Description
  10. -----------------
  11. Vector used for 2D math.
  12. Properties
  13. ----------
  14. +---------------------------+------------------------------------+-----+
  15. | :ref:`float<class_float>` | :ref:`x<class_Vector2_property_x>` | 0.0 |
  16. +---------------------------+------------------------------------+-----+
  17. | :ref:`float<class_float>` | :ref:`y<class_Vector2_property_y>` | 0.0 |
  18. +---------------------------+------------------------------------+-----+
  19. Methods
  20. -------
  21. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Vector2<class_Vector2>` | :ref:`Vector2<class_Vector2_method_Vector2>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |
  23. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Vector2<class_Vector2>` | :ref:`abs<class_Vector2_method_abs>` **(** **)** |
  25. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`angle<class_Vector2_method_angle>` **(** **)** |
  27. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`angle_to<class_Vector2_method_angle_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
  29. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | :ref:`angle_to_point<class_Vector2_method_angle_to_point>` **(** :ref:`Vector2<class_Vector2>` to **)** |
  31. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`aspect<class_Vector2_method_aspect>` **(** **)** |
  33. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Vector2<class_Vector2>` | :ref:`bounce<class_Vector2_method_bounce>` **(** :ref:`Vector2<class_Vector2>` n **)** |
  35. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Vector2<class_Vector2>` | :ref:`ceil<class_Vector2_method_ceil>` **(** **)** |
  37. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Vector2<class_Vector2>` | :ref:`clamped<class_Vector2_method_clamped>` **(** :ref:`float<class_float>` length **)** |
  39. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`cross<class_Vector2_method_cross>` **(** :ref:`Vector2<class_Vector2>` with **)** |
  41. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Vector2<class_Vector2>` | :ref:`cubic_interpolate<class_Vector2_method_cubic_interpolate>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` t **)** |
  43. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Vector2<class_Vector2>` | :ref:`direction_to<class_Vector2_method_direction_to>` **(** :ref:`Vector2<class_Vector2>` b **)** |
  45. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector2_method_distance_squared_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
  47. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`float<class_float>` | :ref:`distance_to<class_Vector2_method_distance_to>` **(** :ref:`Vector2<class_Vector2>` to **)** |
  49. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`float<class_float>` | :ref:`dot<class_Vector2_method_dot>` **(** :ref:`Vector2<class_Vector2>` with **)** |
  51. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Vector2<class_Vector2>` | :ref:`floor<class_Vector2_method_floor>` **(** **)** |
  53. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector2_method_is_normalized>` **(** **)** |
  55. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`float<class_float>` | :ref:`length<class_Vector2_method_length>` **(** **)** |
  57. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`float<class_float>` | :ref:`length_squared<class_Vector2_method_length_squared>` **(** **)** |
  59. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Vector2<class_Vector2>` | :ref:`linear_interpolate<class_Vector2_method_linear_interpolate>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)** |
  61. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`Vector2<class_Vector2>` | :ref:`move_toward<class_Vector2_method_move_toward>` **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` delta **)** |
  63. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Vector2<class_Vector2>` | :ref:`normalized<class_Vector2_method_normalized>` **(** **)** |
  65. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Vector2<class_Vector2>` | :ref:`project<class_Vector2_method_project>` **(** :ref:`Vector2<class_Vector2>` b **)** |
  67. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Vector2<class_Vector2>` | :ref:`reflect<class_Vector2_method_reflect>` **(** :ref:`Vector2<class_Vector2>` n **)** |
  69. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`Vector2<class_Vector2>` | :ref:`rotated<class_Vector2_method_rotated>` **(** :ref:`float<class_float>` phi **)** |
  71. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`Vector2<class_Vector2>` | :ref:`round<class_Vector2_method_round>` **(** **)** |
  73. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Vector2<class_Vector2>` | :ref:`slerp<class_Vector2_method_slerp>` **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)** |
  75. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Vector2<class_Vector2>` | :ref:`slide<class_Vector2_method_slide>` **(** :ref:`Vector2<class_Vector2>` n **)** |
  77. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Vector2<class_Vector2>` | :ref:`snapped<class_Vector2_method_snapped>` **(** :ref:`Vector2<class_Vector2>` by **)** |
  79. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Vector2<class_Vector2>` | :ref:`tangent<class_Vector2_method_tangent>` **(** **)** |
  81. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. Constants
  83. ---------
  84. .. _class_Vector2_constant_ZERO:
  85. .. _class_Vector2_constant_ONE:
  86. .. _class_Vector2_constant_INF:
  87. .. _class_Vector2_constant_LEFT:
  88. .. _class_Vector2_constant_RIGHT:
  89. .. _class_Vector2_constant_UP:
  90. .. _class_Vector2_constant_DOWN:
  91. - **ZERO** = **Vector2( 0, 0 )** --- Zero vector.
  92. - **ONE** = **Vector2( 1, 1 )** --- One vector.
  93. - **INF** = **Vector2( inf, inf )** --- Infinite vector.
  94. - **LEFT** = **Vector2( -1, 0 )** --- Left unit vector.
  95. - **RIGHT** = **Vector2( 1, 0 )** --- Right unit vector.
  96. - **UP** = **Vector2( 0, -1 )** --- Up unit vector.
  97. - **DOWN** = **Vector2( 0, 1 )** --- Down unit vector.
  98. Description
  99. -----------
  100. 2-element structure that can be used to represent positions in 2d space or any other pair of numeric values.
  101. Tutorials
  102. ---------
  103. - :doc:`../tutorials/math/index`
  104. Property Descriptions
  105. ---------------------
  106. .. _class_Vector2_property_x:
  107. - :ref:`float<class_float>` **x**
  108. +-----------+-----+
  109. | *Default* | 0.0 |
  110. +-----------+-----+
  111. The vector's X component. Also accessible by using the index position ``[0]``.
  112. .. _class_Vector2_property_y:
  113. - :ref:`float<class_float>` **y**
  114. +-----------+-----+
  115. | *Default* | 0.0 |
  116. +-----------+-----+
  117. The vector's Y component. Also accessible by using the index position ``[1]``.
  118. Method Descriptions
  119. -------------------
  120. .. _class_Vector2_method_Vector2:
  121. - :ref:`Vector2<class_Vector2>` **Vector2** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)**
  122. Constructs a new Vector2 from the given ``x`` and ``y``.
  123. .. _class_Vector2_method_abs:
  124. - :ref:`Vector2<class_Vector2>` **abs** **(** **)**
  125. Returns a new vector with all components in absolute values (i.e. positive).
  126. .. _class_Vector2_method_angle:
  127. - :ref:`float<class_float>` **angle** **(** **)**
  128. Returns the vector's angle in radians with respect to the X axis, or ``(1, 0)`` vector.
  129. Equivalent to the result of :ref:`@GDScript.atan2<class_@GDScript_method_atan2>` when called with the vector's :ref:`x<class_Vector2_property_x>` and :ref:`y<class_Vector2_property_y>` as parameters: ``atan2(x, y)``.
  130. .. _class_Vector2_method_angle_to:
  131. - :ref:`float<class_float>` **angle_to** **(** :ref:`Vector2<class_Vector2>` to **)**
  132. Returns the angle in radians between the two vectors.
  133. .. _class_Vector2_method_angle_to_point:
  134. - :ref:`float<class_float>` **angle_to_point** **(** :ref:`Vector2<class_Vector2>` to **)**
  135. Returns the angle in radians between the line connecting the two points and the X coordinate.
  136. .. _class_Vector2_method_aspect:
  137. - :ref:`float<class_float>` **aspect** **(** **)**
  138. Returns the ratio of :ref:`x<class_Vector2_property_x>` to :ref:`y<class_Vector2_property_y>`.
  139. .. _class_Vector2_method_bounce:
  140. - :ref:`Vector2<class_Vector2>` **bounce** **(** :ref:`Vector2<class_Vector2>` n **)**
  141. Returns the vector "bounced off" from a plane defined by the given normal.
  142. .. _class_Vector2_method_ceil:
  143. - :ref:`Vector2<class_Vector2>` **ceil** **(** **)**
  144. Returns the vector with all components rounded up.
  145. .. _class_Vector2_method_clamped:
  146. - :ref:`Vector2<class_Vector2>` **clamped** **(** :ref:`float<class_float>` length **)**
  147. Returns the vector with a maximum length.
  148. .. _class_Vector2_method_cross:
  149. - :ref:`float<class_float>` **cross** **(** :ref:`Vector2<class_Vector2>` with **)**
  150. Returns the 2-dimensional analog of the cross product with the given vector.
  151. .. _class_Vector2_method_cubic_interpolate:
  152. - :ref:`Vector2<class_Vector2>` **cubic_interpolate** **(** :ref:`Vector2<class_Vector2>` b, :ref:`Vector2<class_Vector2>` pre_a, :ref:`Vector2<class_Vector2>` post_b, :ref:`float<class_float>` t **)**
  153. Cubically interpolates between this vector and ``b`` using ``pre_a`` and ``post_b`` as handles, and returns the result at position ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  154. .. _class_Vector2_method_direction_to:
  155. - :ref:`Vector2<class_Vector2>` **direction_to** **(** :ref:`Vector2<class_Vector2>` b **)**
  156. Returns the normalized vector pointing from this vector to ``b``.
  157. .. _class_Vector2_method_distance_squared_to:
  158. - :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector2<class_Vector2>` to **)**
  159. Returns the squared distance to vector ``b``. Prefer this function over :ref:`distance_to<class_Vector2_method_distance_to>` if you need to sort vectors or need the squared distance for some formula.
  160. .. _class_Vector2_method_distance_to:
  161. - :ref:`float<class_float>` **distance_to** **(** :ref:`Vector2<class_Vector2>` to **)**
  162. Returns the distance to vector ``b``.
  163. .. _class_Vector2_method_dot:
  164. - :ref:`float<class_float>` **dot** **(** :ref:`Vector2<class_Vector2>` with **)**
  165. Returns the dot product with vector ``b``.
  166. .. _class_Vector2_method_floor:
  167. - :ref:`Vector2<class_Vector2>` **floor** **(** **)**
  168. Returns the vector with all components rounded down.
  169. .. _class_Vector2_method_is_normalized:
  170. - :ref:`bool<class_bool>` **is_normalized** **(** **)**
  171. Returns ``true`` if the vector is normalized.
  172. .. _class_Vector2_method_length:
  173. - :ref:`float<class_float>` **length** **(** **)**
  174. Returns the vector's length.
  175. .. _class_Vector2_method_length_squared:
  176. - :ref:`float<class_float>` **length_squared** **(** **)**
  177. Returns the vector's length squared. Prefer this method over :ref:`length<class_Vector2_method_length>` if you need to sort vectors or need the squared length for some formula.
  178. .. _class_Vector2_method_linear_interpolate:
  179. - :ref:`Vector2<class_Vector2>` **linear_interpolate** **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)**
  180. Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  181. .. _class_Vector2_method_move_toward:
  182. - :ref:`Vector2<class_Vector2>` **move_toward** **(** :ref:`Vector2<class_Vector2>` to, :ref:`float<class_float>` delta **)**
  183. Moves the vector toward ``to`` by the fixed ``delta`` amount.
  184. .. _class_Vector2_method_normalized:
  185. - :ref:`Vector2<class_Vector2>` **normalized** **(** **)**
  186. Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
  187. .. _class_Vector2_method_project:
  188. - :ref:`Vector2<class_Vector2>` **project** **(** :ref:`Vector2<class_Vector2>` b **)**
  189. Returns the vector projected onto the vector ``b``.
  190. .. _class_Vector2_method_reflect:
  191. - :ref:`Vector2<class_Vector2>` **reflect** **(** :ref:`Vector2<class_Vector2>` n **)**
  192. Returns the vector reflected from a plane defined by the given normal.
  193. .. _class_Vector2_method_rotated:
  194. - :ref:`Vector2<class_Vector2>` **rotated** **(** :ref:`float<class_float>` phi **)**
  195. Returns the vector rotated by ``phi`` radians. See also :ref:`@GDScript.deg2rad<class_@GDScript_method_deg2rad>`.
  196. .. _class_Vector2_method_round:
  197. - :ref:`Vector2<class_Vector2>` **round** **(** **)**
  198. Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
  199. .. _class_Vector2_method_slerp:
  200. - :ref:`Vector2<class_Vector2>` **slerp** **(** :ref:`Vector2<class_Vector2>` b, :ref:`float<class_float>` t **)**
  201. Returns the result of spherical linear interpolation between this vector and ``b``, by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  202. **Note:** Both vectors must be normalized.
  203. .. _class_Vector2_method_slide:
  204. - :ref:`Vector2<class_Vector2>` **slide** **(** :ref:`Vector2<class_Vector2>` n **)**
  205. Returns the component of the vector along a plane defined by the given normal.
  206. .. _class_Vector2_method_snapped:
  207. - :ref:`Vector2<class_Vector2>` **snapped** **(** :ref:`Vector2<class_Vector2>` by **)**
  208. Returns the vector snapped to a grid with the given size.
  209. .. _class_Vector2_method_tangent:
  210. - :ref:`Vector2<class_Vector2>` **tangent** **(** **)**
  211. Returns a perpendicular vector.