class_vector3.rst 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Vector3.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Vector3:
  6. Vector3
  7. =======
  8. **Category:** Built-In Types
  9. Brief Description
  10. -----------------
  11. Vector class, which performs basic 3D vector math operations.
  12. Properties
  13. ----------
  14. +---------------------------+------------------------------------+-----+
  15. | :ref:`float<class_float>` | :ref:`x<class_Vector3_property_x>` | 0.0 |
  16. +---------------------------+------------------------------------+-----+
  17. | :ref:`float<class_float>` | :ref:`y<class_Vector3_property_y>` | 0.0 |
  18. +---------------------------+------------------------------------+-----+
  19. | :ref:`float<class_float>` | :ref:`z<class_Vector3_property_z>` | 0.0 |
  20. +---------------------------+------------------------------------+-----+
  21. Methods
  22. -------
  23. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Vector3<class_Vector3>` | :ref:`Vector3<class_Vector3_method_Vector3>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |
  25. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Vector3<class_Vector3>` | :ref:`abs<class_Vector3_method_abs>` **(** **)** |
  27. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`angle_to<class_Vector3_method_angle_to>` **(** :ref:`Vector3<class_Vector3>` to **)** |
  29. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Vector3<class_Vector3>` | :ref:`bounce<class_Vector3_method_bounce>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  31. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Vector3<class_Vector3>` | :ref:`ceil<class_Vector3_method_ceil>` **(** **)** |
  33. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Vector3<class_Vector3>` | :ref:`cross<class_Vector3_method_cross>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  35. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Vector3<class_Vector3>` | :ref:`cubic_interpolate<class_Vector3_method_cubic_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)** |
  37. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Vector3<class_Vector3>` | :ref:`direction_to<class_Vector3_method_direction_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  39. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector3_method_distance_squared_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  41. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`float<class_float>` | :ref:`distance_to<class_Vector3_method_distance_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  43. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`float<class_float>` | :ref:`dot<class_Vector3_method_dot>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  45. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Vector3<class_Vector3>` | :ref:`floor<class_Vector3_method_floor>` **(** **)** |
  47. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Vector3<class_Vector3>` | :ref:`inverse<class_Vector3_method_inverse>` **(** **)** |
  49. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector3_method_is_normalized>` **(** **)** |
  51. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`float<class_float>` | :ref:`length<class_Vector3_method_length>` **(** **)** |
  53. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`float<class_float>` | :ref:`length_squared<class_Vector3_method_length_squared>` **(** **)** |
  55. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`Vector3<class_Vector3>` | :ref:`linear_interpolate<class_Vector3_method_linear_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
  57. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`int<class_int>` | :ref:`max_axis<class_Vector3_method_max_axis>` **(** **)** |
  59. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`int<class_int>` | :ref:`min_axis<class_Vector3_method_min_axis>` **(** **)** |
  61. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`Vector3<class_Vector3>` | :ref:`move_toward<class_Vector3_method_move_toward>` **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` delta **)** |
  63. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Vector3<class_Vector3>` | :ref:`normalized<class_Vector3_method_normalized>` **(** **)** |
  65. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Basis<class_Basis>` | :ref:`outer<class_Vector3_method_outer>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  67. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Vector3<class_Vector3>` | :ref:`project<class_Vector3_method_project>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  69. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`Vector3<class_Vector3>` | :ref:`reflect<class_Vector3_method_reflect>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  71. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`Vector3<class_Vector3>` | :ref:`rotated<class_Vector3_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |
  73. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Vector3<class_Vector3>` | :ref:`round<class_Vector3_method_round>` **(** **)** |
  75. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Vector3<class_Vector3>` | :ref:`slerp<class_Vector3_method_slerp>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
  77. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Vector3<class_Vector3>` | :ref:`slide<class_Vector3_method_slide>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  79. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Vector3<class_Vector3>` | :ref:`snapped<class_Vector3_method_snapped>` **(** :ref:`Vector3<class_Vector3>` by **)** |
  81. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`Basis<class_Basis>` | :ref:`to_diagonal_matrix<class_Vector3_method_to_diagonal_matrix>` **(** **)** |
  83. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. Constants
  85. ---------
  86. .. _class_Vector3_constant_AXIS_X:
  87. .. _class_Vector3_constant_AXIS_Y:
  88. .. _class_Vector3_constant_AXIS_Z:
  89. .. _class_Vector3_constant_ZERO:
  90. .. _class_Vector3_constant_ONE:
  91. .. _class_Vector3_constant_INF:
  92. .. _class_Vector3_constant_LEFT:
  93. .. _class_Vector3_constant_RIGHT:
  94. .. _class_Vector3_constant_UP:
  95. .. _class_Vector3_constant_DOWN:
  96. .. _class_Vector3_constant_FORWARD:
  97. .. _class_Vector3_constant_BACK:
  98. - **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
  99. - **AXIS_Y** = **1** --- Enumerated value for the Y axis.
  100. - **AXIS_Z** = **2** --- Enumerated value for the Z axis.
  101. - **ZERO** = **Vector3( 0, 0, 0 )** --- Zero vector.
  102. - **ONE** = **Vector3( 1, 1, 1 )** --- One vector.
  103. - **INF** = **Vector3( inf, inf, inf )** --- Infinite vector.
  104. - **LEFT** = **Vector3( -1, 0, 0 )** --- Left unit vector.
  105. - **RIGHT** = **Vector3( 1, 0, 0 )** --- Right unit vector.
  106. - **UP** = **Vector3( 0, 1, 0 )** --- Up unit vector.
  107. - **DOWN** = **Vector3( 0, -1, 0 )** --- Down unit vector.
  108. - **FORWARD** = **Vector3( 0, 0, -1 )** --- Forward unit vector.
  109. - **BACK** = **Vector3( 0, 0, 1 )** --- Back unit vector.
  110. Description
  111. -----------
  112. Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
  113. Tutorials
  114. ---------
  115. - :doc:`../tutorials/math/index`
  116. Property Descriptions
  117. ---------------------
  118. .. _class_Vector3_property_x:
  119. - :ref:`float<class_float>` **x**
  120. +-----------+-----+
  121. | *Default* | 0.0 |
  122. +-----------+-----+
  123. The vector's X component. Also accessible by using the index position ``[0]``.
  124. .. _class_Vector3_property_y:
  125. - :ref:`float<class_float>` **y**
  126. +-----------+-----+
  127. | *Default* | 0.0 |
  128. +-----------+-----+
  129. The vector's Y component. Also accessible by using the index position ``[1]``.
  130. .. _class_Vector3_property_z:
  131. - :ref:`float<class_float>` **z**
  132. +-----------+-----+
  133. | *Default* | 0.0 |
  134. +-----------+-----+
  135. The vector's Z component. Also accessible by using the index position ``[2]``.
  136. Method Descriptions
  137. -------------------
  138. .. _class_Vector3_method_Vector3:
  139. - :ref:`Vector3<class_Vector3>` **Vector3** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)**
  140. Returns a Vector3 with the given components.
  141. .. _class_Vector3_method_abs:
  142. - :ref:`Vector3<class_Vector3>` **abs** **(** **)**
  143. Returns a new vector with all components in absolute values (i.e. positive).
  144. .. _class_Vector3_method_angle_to:
  145. - :ref:`float<class_float>` **angle_to** **(** :ref:`Vector3<class_Vector3>` to **)**
  146. Returns the minimum angle to the given vector.
  147. .. _class_Vector3_method_bounce:
  148. - :ref:`Vector3<class_Vector3>` **bounce** **(** :ref:`Vector3<class_Vector3>` n **)**
  149. Returns the vector "bounced off" from a plane defined by the given normal.
  150. .. _class_Vector3_method_ceil:
  151. - :ref:`Vector3<class_Vector3>` **ceil** **(** **)**
  152. Returns a new vector with all components rounded up.
  153. .. _class_Vector3_method_cross:
  154. - :ref:`Vector3<class_Vector3>` **cross** **(** :ref:`Vector3<class_Vector3>` b **)**
  155. Returns the cross product with ``b``.
  156. .. _class_Vector3_method_cubic_interpolate:
  157. - :ref:`Vector3<class_Vector3>` **cubic_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)**
  158. Performs a cubic interpolation between vectors ``pre_a``, ``a``, ``b``, ``post_b`` (``a`` is current), by the given amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  159. .. _class_Vector3_method_direction_to:
  160. - :ref:`Vector3<class_Vector3>` **direction_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  161. Returns the normalized vector pointing from this vector to ``b``.
  162. .. _class_Vector3_method_distance_squared_to:
  163. - :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  164. Returns the squared distance to ``b``. Prefer this function over :ref:`distance_to<class_Vector3_method_distance_to>` if you need to sort vectors or need the squared distance for some formula.
  165. .. _class_Vector3_method_distance_to:
  166. - :ref:`float<class_float>` **distance_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  167. Returns the distance to ``b``.
  168. .. _class_Vector3_method_dot:
  169. - :ref:`float<class_float>` **dot** **(** :ref:`Vector3<class_Vector3>` b **)**
  170. Returns the dot product with ``b``.
  171. .. _class_Vector3_method_floor:
  172. - :ref:`Vector3<class_Vector3>` **floor** **(** **)**
  173. Returns a new vector with all components rounded down.
  174. .. _class_Vector3_method_inverse:
  175. - :ref:`Vector3<class_Vector3>` **inverse** **(** **)**
  176. Returns the inverse of the vector. This is the same as ``Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )``.
  177. .. _class_Vector3_method_is_normalized:
  178. - :ref:`bool<class_bool>` **is_normalized** **(** **)**
  179. Returns ``true`` if the vector is normalized.
  180. .. _class_Vector3_method_length:
  181. - :ref:`float<class_float>` **length** **(** **)**
  182. Returns the vector's length.
  183. .. _class_Vector3_method_length_squared:
  184. - :ref:`float<class_float>` **length_squared** **(** **)**
  185. Returns the vector's length squared. Prefer this function over :ref:`length<class_Vector3_method_length>` if you need to sort vectors or need the squared length for some formula.
  186. .. _class_Vector3_method_linear_interpolate:
  187. - :ref:`Vector3<class_Vector3>` **linear_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
  188. Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation..
  189. .. _class_Vector3_method_max_axis:
  190. - :ref:`int<class_int>` **max_axis** **(** **)**
  191. Returns the axis of the vector's largest value. See ``AXIS_*`` constants.
  192. .. _class_Vector3_method_min_axis:
  193. - :ref:`int<class_int>` **min_axis** **(** **)**
  194. Returns the axis of the vector's smallest value. See ``AXIS_*`` constants.
  195. .. _class_Vector3_method_move_toward:
  196. - :ref:`Vector3<class_Vector3>` **move_toward** **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` delta **)**
  197. Moves the vector toward ``to`` by the fixed ``delta`` amount.
  198. .. _class_Vector3_method_normalized:
  199. - :ref:`Vector3<class_Vector3>` **normalized** **(** **)**
  200. Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
  201. .. _class_Vector3_method_outer:
  202. - :ref:`Basis<class_Basis>` **outer** **(** :ref:`Vector3<class_Vector3>` b **)**
  203. Returns the outer product with ``b``.
  204. .. _class_Vector3_method_project:
  205. - :ref:`Vector3<class_Vector3>` **project** **(** :ref:`Vector3<class_Vector3>` b **)**
  206. Returns the vector projected onto the vector ``b``.
  207. .. _class_Vector3_method_reflect:
  208. - :ref:`Vector3<class_Vector3>` **reflect** **(** :ref:`Vector3<class_Vector3>` n **)**
  209. Returns the vector reflected from a plane defined by the given normal.
  210. .. _class_Vector3_method_rotated:
  211. - :ref:`Vector3<class_Vector3>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)**
  212. Rotates the vector around a given axis by ``phi`` radians. The axis must be a normalized vector.
  213. .. _class_Vector3_method_round:
  214. - :ref:`Vector3<class_Vector3>` **round** **(** **)**
  215. Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
  216. .. _class_Vector3_method_slerp:
  217. - :ref:`Vector3<class_Vector3>` **slerp** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
  218. Returns the result of spherical linear interpolation between this vector and ``b``, by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  219. **Note:** Both vectors must be normalized.
  220. .. _class_Vector3_method_slide:
  221. - :ref:`Vector3<class_Vector3>` **slide** **(** :ref:`Vector3<class_Vector3>` n **)**
  222. Returns the component of the vector along a plane defined by the given normal.
  223. .. _class_Vector3_method_snapped:
  224. - :ref:`Vector3<class_Vector3>` **snapped** **(** :ref:`Vector3<class_Vector3>` by **)**
  225. Returns a copy of the vector snapped to the lowest neared multiple.
  226. .. _class_Vector3_method_to_diagonal_matrix:
  227. - :ref:`Basis<class_Basis>` **to_diagonal_matrix** **(** **)**
  228. Returns a diagonal matrix with the vector as main diagonal.