class_visualscriptemitsignal.rst 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualScriptEmitSignal.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualScriptEmitSignal:
  6. VisualScriptEmitSignal
  7. ======================
  8. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Emits a specified signal.
  13. Properties
  14. ----------
  15. +-----------------------------+-------------------------------------------------------------+----+
  16. | :ref:`String<class_String>` | :ref:`signal<class_VisualScriptEmitSignal_property_signal>` | "" |
  17. +-----------------------------+-------------------------------------------------------------+----+
  18. Description
  19. -----------
  20. Emits a specified signal when it is executed.
  21. **Input Ports:**
  22. - Sequence: ``emit``
  23. **Output Ports:**
  24. - Sequence
  25. Property Descriptions
  26. ---------------------
  27. .. _class_VisualScriptEmitSignal_property_signal:
  28. - :ref:`String<class_String>` **signal**
  29. +-----------+-------------------+
  30. | *Default* | "" |
  31. +-----------+-------------------+
  32. | *Setter* | set_signal(value) |
  33. +-----------+-------------------+
  34. | *Getter* | get_signal() |
  35. +-----------+-------------------+
  36. The signal to emit.