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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNode.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNode:
- VisualShaderNode
- ================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeBooleanConstant<class_VisualShaderNodeBooleanConstant>`, :ref:`VisualShaderNodeColorConstant<class_VisualShaderNodeColorConstant>`, :ref:`VisualShaderNodeColorFunc<class_VisualShaderNodeColorFunc>`, :ref:`VisualShaderNodeColorOp<class_VisualShaderNodeColorOp>`, :ref:`VisualShaderNodeCompare<class_VisualShaderNodeCompare>`, :ref:`VisualShaderNodeCubeMap<class_VisualShaderNodeCubeMap>`, :ref:`VisualShaderNodeCubeMapUniform<class_VisualShaderNodeCubeMapUniform>`, :ref:`VisualShaderNodeDeterminant<class_VisualShaderNodeDeterminant>`, :ref:`VisualShaderNodeDotProduct<class_VisualShaderNodeDotProduct>`, :ref:`VisualShaderNodeFaceForward<class_VisualShaderNodeFaceForward>`, :ref:`VisualShaderNodeFresnel<class_VisualShaderNodeFresnel>`, :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>`, :ref:`VisualShaderNodeIf<class_VisualShaderNodeIf>`, :ref:`VisualShaderNodeInput<class_VisualShaderNodeInput>`, :ref:`VisualShaderNodeIs<class_VisualShaderNodeIs>`, :ref:`VisualShaderNodeOuterProduct<class_VisualShaderNodeOuterProduct>`, :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>`, :ref:`VisualShaderNodeScalarClamp<class_VisualShaderNodeScalarClamp>`, :ref:`VisualShaderNodeScalarConstant<class_VisualShaderNodeScalarConstant>`, :ref:`VisualShaderNodeScalarDerivativeFunc<class_VisualShaderNodeScalarDerivativeFunc>`, :ref:`VisualShaderNodeScalarFunc<class_VisualShaderNodeScalarFunc>`, :ref:`VisualShaderNodeScalarInterp<class_VisualShaderNodeScalarInterp>`, :ref:`VisualShaderNodeScalarOp<class_VisualShaderNodeScalarOp>`, :ref:`VisualShaderNodeScalarSmoothStep<class_VisualShaderNodeScalarSmoothStep>`, :ref:`VisualShaderNodeSwitch<class_VisualShaderNodeSwitch>`, :ref:`VisualShaderNodeTexture<class_VisualShaderNodeTexture>`, :ref:`VisualShaderNodeTransformCompose<class_VisualShaderNodeTransformCompose>`, :ref:`VisualShaderNodeTransformConstant<class_VisualShaderNodeTransformConstant>`, :ref:`VisualShaderNodeTransformDecompose<class_VisualShaderNodeTransformDecompose>`, :ref:`VisualShaderNodeTransformFunc<class_VisualShaderNodeTransformFunc>`, :ref:`VisualShaderNodeTransformMult<class_VisualShaderNodeTransformMult>`, :ref:`VisualShaderNodeTransformVecMult<class_VisualShaderNodeTransformVecMult>`, :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>`, :ref:`VisualShaderNodeVec3Constant<class_VisualShaderNodeVec3Constant>`, :ref:`VisualShaderNodeVectorClamp<class_VisualShaderNodeVectorClamp>`, :ref:`VisualShaderNodeVectorCompose<class_VisualShaderNodeVectorCompose>`, :ref:`VisualShaderNodeVectorDecompose<class_VisualShaderNodeVectorDecompose>`, :ref:`VisualShaderNodeVectorDerivativeFunc<class_VisualShaderNodeVectorDerivativeFunc>`, :ref:`VisualShaderNodeVectorDistance<class_VisualShaderNodeVectorDistance>`, :ref:`VisualShaderNodeVectorFunc<class_VisualShaderNodeVectorFunc>`, :ref:`VisualShaderNodeVectorInterp<class_VisualShaderNodeVectorInterp>`, :ref:`VisualShaderNodeVectorLen<class_VisualShaderNodeVectorLen>`, :ref:`VisualShaderNodeVectorOp<class_VisualShaderNodeVectorOp>`, :ref:`VisualShaderNodeVectorRefract<class_VisualShaderNodeVectorRefract>`, :ref:`VisualShaderNodeVectorScalarSmoothStep<class_VisualShaderNodeVectorScalarSmoothStep>`, :ref:`VisualShaderNodeVectorScalarStep<class_VisualShaderNodeVectorScalarStep>`, :ref:`VisualShaderNodeVectorSmoothStep<class_VisualShaderNodeVectorSmoothStep>`
- **Category:** Core
- Brief Description
- -----------------
- Properties
- ----------
- +---------------------------+-----------------------------------------------------------------------------------------+---------------------------+
- | :ref:`Array<class_Array>` | :ref:`default_input_values<class_VisualShaderNode_property_default_input_values>` | [ 0, Vector3( 0, 0, 0 ) ] |
- +---------------------------+-----------------------------------------------------------------------------------------+---------------------------+
- | :ref:`int<class_int>` | :ref:`output_port_for_preview<class_VisualShaderNode_property_output_port_for_preview>` | -1 |
- +---------------------------+-----------------------------------------------------------------------------------------+---------------------------+
- Methods
- -------
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`get_input_port_default_value<class_VisualShaderNode_method_get_input_port_default_value>` **(** :ref:`int<class_int>` port **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_input_port_default_value<class_VisualShaderNode_method_set_input_port_default_value>` **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_VisualShaderNode_signal_editor_refresh_request:
- - **editor_refresh_request** **(** **)**
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNode_property_default_input_values:
- - :ref:`Array<class_Array>` **default_input_values**
- +-----------+---------------------------+
- | *Default* | [ 0, Vector3( 0, 0, 0 ) ] |
- +-----------+---------------------------+
- .. _class_VisualShaderNode_property_output_port_for_preview:
- - :ref:`int<class_int>` **output_port_for_preview**
- +-----------+------------------------------------+
- | *Default* | -1 |
- +-----------+------------------------------------+
- | *Setter* | set_output_port_for_preview(value) |
- +-----------+------------------------------------+
- | *Getter* | get_output_port_for_preview() |
- +-----------+------------------------------------+
- Method Descriptions
- -------------------
- .. _class_VisualShaderNode_method_get_input_port_default_value:
- - :ref:`Variant<class_Variant>` **get_input_port_default_value** **(** :ref:`int<class_int>` port **)** const
- .. _class_VisualShaderNode_method_set_input_port_default_value:
- - void **set_input_port_default_value** **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value **)**
|