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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeCubeMap.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeCubeMap:
- VisualShaderNodeCubeMap
- =======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Properties
- ----------
- +--------------------------------------------------------------+--------------------------------------------------------------------------+---+
- | :ref:`CubeMap<class_CubeMap>` | :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` | |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+---+
- | :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` | :ref:`texture_type<class_VisualShaderNodeCubeMap_property_texture_type>` | 0 |
- +--------------------------------------------------------------+--------------------------------------------------------------------------+---+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeCubeMap_TextureType:
- .. _class_VisualShaderNodeCubeMap_constant_TYPE_DATA:
- .. _class_VisualShaderNodeCubeMap_constant_TYPE_COLOR:
- .. _class_VisualShaderNodeCubeMap_constant_TYPE_NORMALMAP:
- enum **TextureType**:
- - **TYPE_DATA** = **0**
- - **TYPE_COLOR** = **1**
- - **TYPE_NORMALMAP** = **2**
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeCubeMap_property_cube_map:
- - :ref:`CubeMap<class_CubeMap>` **cube_map**
- +----------+---------------------+
- | *Setter* | set_cube_map(value) |
- +----------+---------------------+
- | *Getter* | get_cube_map() |
- +----------+---------------------+
- .. _class_VisualShaderNodeCubeMap_property_texture_type:
- - :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **texture_type**
- +-----------+-------------------------+
- | *Default* | 0 |
- +-----------+-------------------------+
- | *Setter* | set_texture_type(value) |
- +-----------+-------------------------+
- | *Getter* | get_texture_type() |
- +-----------+-------------------------+
|