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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeGroupBase.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeGroupBase:
- VisualShaderNodeGroupBase
- =========================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`
- **Category:** Core
- Brief Description
- -----------------
- Methods
- -------
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_input_ports<class_VisualShaderNodeGroupBase_method_clear_input_ports>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_output_ports<class_VisualShaderNodeGroupBase_method_clear_output_ports>` **(** **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Control<class_Control>` | :ref:`get_control<class_VisualShaderNodeGroupBase_method_get_control>` **(** :ref:`int<class_int>` index **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>` **(** **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>` **(** **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_input_port_count<class_VisualShaderNodeGroupBase_method_get_input_port_count>` **(** **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_inputs<class_VisualShaderNodeGroupBase_method_get_inputs>` **(** **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_output_port_count<class_VisualShaderNodeGroupBase_method_get_output_port_count>` **(** **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_outputs<class_VisualShaderNodeGroupBase_method_get_outputs>` **(** **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_size<class_VisualShaderNodeGroupBase_method_get_size>` **(** **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_input_port<class_VisualShaderNodeGroupBase_method_has_input_port>` **(** :ref:`int<class_int>` id **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_output_port<class_VisualShaderNodeGroupBase_method_has_output_port>` **(** :ref:`int<class_int>` id **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_valid_port_name<class_VisualShaderNodeGroupBase_method_is_valid_port_name>` **(** :ref:`String<class_String>` name **)** const |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_input_port<class_VisualShaderNodeGroupBase_method_remove_input_port>` **(** :ref:`int<class_int>` id **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_output_port<class_VisualShaderNodeGroupBase_method_remove_output_port>` **(** :ref:`int<class_int>` id **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_control<class_VisualShaderNodeGroupBase_method_set_control>` **(** :ref:`Control<class_Control>` control, :ref:`int<class_int>` index **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_input_port_name<class_VisualShaderNodeGroupBase_method_set_input_port_name>` **(** :ref:`int<class_int>` arg0, :ref:`String<class_String>` arg1 **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_input_port_type<class_VisualShaderNodeGroupBase_method_set_input_port_type>` **(** :ref:`int<class_int>` arg0, :ref:`int<class_int>` arg1 **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_inputs<class_VisualShaderNodeGroupBase_method_set_inputs>` **(** :ref:`String<class_String>` inputs **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_output_port_name<class_VisualShaderNodeGroupBase_method_set_output_port_name>` **(** :ref:`int<class_int>` arg0, :ref:`String<class_String>` arg1 **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_output_port_type<class_VisualShaderNodeGroupBase_method_set_output_port_type>` **(** :ref:`int<class_int>` arg0, :ref:`int<class_int>` arg1 **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_outputs<class_VisualShaderNodeGroupBase_method_set_outputs>` **(** :ref:`String<class_String>` outputs **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_size<class_VisualShaderNodeGroupBase_method_set_size>` **(** :ref:`Vector2<class_Vector2>` size **)** |
- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_VisualShaderNodeGroupBase_method_add_input_port:
- - void **add_input_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
- .. _class_VisualShaderNodeGroupBase_method_add_output_port:
- - void **add_output_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
- .. _class_VisualShaderNodeGroupBase_method_clear_input_ports:
- - void **clear_input_ports** **(** **)**
- .. _class_VisualShaderNodeGroupBase_method_clear_output_ports:
- - void **clear_output_ports** **(** **)**
- .. _class_VisualShaderNodeGroupBase_method_get_control:
- - :ref:`Control<class_Control>` **get_control** **(** :ref:`int<class_int>` index **)**
- .. _class_VisualShaderNodeGroupBase_method_get_free_input_port_id:
- - :ref:`int<class_int>` **get_free_input_port_id** **(** **)** const
- .. _class_VisualShaderNodeGroupBase_method_get_free_output_port_id:
- - :ref:`int<class_int>` **get_free_output_port_id** **(** **)** const
- .. _class_VisualShaderNodeGroupBase_method_get_input_port_count:
- - :ref:`int<class_int>` **get_input_port_count** **(** **)** const
- .. _class_VisualShaderNodeGroupBase_method_get_inputs:
- - :ref:`String<class_String>` **get_inputs** **(** **)** const
- .. _class_VisualShaderNodeGroupBase_method_get_output_port_count:
- - :ref:`int<class_int>` **get_output_port_count** **(** **)** const
- .. _class_VisualShaderNodeGroupBase_method_get_outputs:
- - :ref:`String<class_String>` **get_outputs** **(** **)** const
- .. _class_VisualShaderNodeGroupBase_method_get_size:
- - :ref:`Vector2<class_Vector2>` **get_size** **(** **)** const
- .. _class_VisualShaderNodeGroupBase_method_has_input_port:
- - :ref:`bool<class_bool>` **has_input_port** **(** :ref:`int<class_int>` id **)** const
- .. _class_VisualShaderNodeGroupBase_method_has_output_port:
- - :ref:`bool<class_bool>` **has_output_port** **(** :ref:`int<class_int>` id **)** const
- .. _class_VisualShaderNodeGroupBase_method_is_valid_port_name:
- - :ref:`bool<class_bool>` **is_valid_port_name** **(** :ref:`String<class_String>` name **)** const
- .. _class_VisualShaderNodeGroupBase_method_remove_input_port:
- - void **remove_input_port** **(** :ref:`int<class_int>` id **)**
- .. _class_VisualShaderNodeGroupBase_method_remove_output_port:
- - void **remove_output_port** **(** :ref:`int<class_int>` id **)**
- .. _class_VisualShaderNodeGroupBase_method_set_control:
- - void **set_control** **(** :ref:`Control<class_Control>` control, :ref:`int<class_int>` index **)**
- .. _class_VisualShaderNodeGroupBase_method_set_input_port_name:
- - void **set_input_port_name** **(** :ref:`int<class_int>` arg0, :ref:`String<class_String>` arg1 **)**
- .. _class_VisualShaderNodeGroupBase_method_set_input_port_type:
- - void **set_input_port_type** **(** :ref:`int<class_int>` arg0, :ref:`int<class_int>` arg1 **)**
- .. _class_VisualShaderNodeGroupBase_method_set_inputs:
- - void **set_inputs** **(** :ref:`String<class_String>` inputs **)**
- .. _class_VisualShaderNodeGroupBase_method_set_output_port_name:
- - void **set_output_port_name** **(** :ref:`int<class_int>` arg0, :ref:`String<class_String>` arg1 **)**
- .. _class_VisualShaderNodeGroupBase_method_set_output_port_type:
- - void **set_output_port_type** **(** :ref:`int<class_int>` arg0, :ref:`int<class_int>` arg1 **)**
- .. _class_VisualShaderNodeGroupBase_method_set_outputs:
- - void **set_outputs** **(** :ref:`String<class_String>` outputs **)**
- .. _class_VisualShaderNodeGroupBase_method_set_size:
- - void **set_size** **(** :ref:`Vector2<class_Vector2>` size **)**
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