class_visualshadernodeinput.rst 1.4 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeInput.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeInput:
  6. VisualShaderNodeInput
  7. =====================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Properties
  13. ----------
  14. +-----------------------------+--------------------------------------------------------------------+----------+
  15. | :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | "[None]" |
  16. +-----------------------------+--------------------------------------------------------------------+----------+
  17. Signals
  18. -------
  19. .. _class_VisualShaderNodeInput_signal_input_type_changed:
  20. - **input_type_changed** **(** **)**
  21. Property Descriptions
  22. ---------------------
  23. .. _class_VisualShaderNodeInput_property_input_name:
  24. - :ref:`String<class_String>` **input_name**
  25. +-----------+-----------------------+
  26. | *Default* | "[None]" |
  27. +-----------+-----------------------+
  28. | *Setter* | set_input_name(value) |
  29. +-----------+-----------------------+
  30. | *Getter* | get_input_name() |
  31. +-----------+-----------------------+