class_visualshadernodetexture.rst 3.5 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeTexture:
  6. VisualShaderNodeTexture
  7. =======================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Properties
  13. ----------
  14. +--------------------------------------------------------------+--------------------------------------------------------------------------+---+
  15. | :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` | 0 |
  16. +--------------------------------------------------------------+--------------------------------------------------------------------------+---+
  17. | :ref:`Texture<class_Texture>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` | |
  18. +--------------------------------------------------------------+--------------------------------------------------------------------------+---+
  19. | :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` | 0 |
  20. +--------------------------------------------------------------+--------------------------------------------------------------------------+---+
  21. Enumerations
  22. ------------
  23. .. _enum_VisualShaderNodeTexture_Source:
  24. .. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
  25. .. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
  26. .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
  27. .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
  28. .. _class_VisualShaderNodeTexture_constant_SOURCE_DEPTH:
  29. enum **Source**:
  30. - **SOURCE_TEXTURE** = **0**
  31. - **SOURCE_SCREEN** = **1**
  32. - **SOURCE_2D_TEXTURE** = **2**
  33. - **SOURCE_2D_NORMAL** = **3**
  34. - **SOURCE_DEPTH** = **4**
  35. .. _enum_VisualShaderNodeTexture_TextureType:
  36. .. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
  37. .. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
  38. .. _class_VisualShaderNodeTexture_constant_TYPE_NORMALMAP:
  39. enum **TextureType**:
  40. - **TYPE_DATA** = **0**
  41. - **TYPE_COLOR** = **1**
  42. - **TYPE_NORMALMAP** = **2**
  43. Property Descriptions
  44. ---------------------
  45. .. _class_VisualShaderNodeTexture_property_source:
  46. - :ref:`Source<enum_VisualShaderNodeTexture_Source>` **source**
  47. +-----------+-------------------+
  48. | *Default* | 0 |
  49. +-----------+-------------------+
  50. | *Setter* | set_source(value) |
  51. +-----------+-------------------+
  52. | *Getter* | get_source() |
  53. +-----------+-------------------+
  54. .. _class_VisualShaderNodeTexture_property_texture:
  55. - :ref:`Texture<class_Texture>` **texture**
  56. +----------+--------------------+
  57. | *Setter* | set_texture(value) |
  58. +----------+--------------------+
  59. | *Getter* | get_texture() |
  60. +----------+--------------------+
  61. .. _class_VisualShaderNodeTexture_property_texture_type:
  62. - :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type**
  63. +-----------+-------------------------+
  64. | *Default* | 0 |
  65. +-----------+-------------------------+
  66. | *Setter* | set_texture_type(value) |
  67. +-----------+-------------------------+
  68. | *Getter* | get_texture_type() |
  69. +-----------+-------------------------+