class_heightmapshape3d.rst 11 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/HeightMapShape3D.xml.
  6. .. _class_HeightMapShape3D:
  7. HeightMapShape3D
  8. ================
  9. **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A 3D heightmap shape used for physics collision.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A 3D heightmap shape, intended for use in physics to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`. This type is most commonly used for terrain with vertices placed in a fixed-width grid.
  15. The heightmap is represented as a 2D grid of height values, which represent the position of grid points on the Y axis. Grid points are spaced 1 unit apart on the X and Z axes, and the grid is centered on the origin of the :ref:`CollisionShape3D<class_CollisionShape3D>` node. Internally, each grid square is divided into two triangles.
  16. Due to the nature of the heightmap, it cannot be used to model overhangs or caves, which would require multiple vertices at the same vertical location. Holes can be punched through the collision by assigning :ref:`@GDScript.NAN<class_@GDScript_constant_NAN>` to the height of the desired vertices (this is supported in both GodotPhysics3D and Jolt Physics). You could then insert meshes with their own separate collision to provide overhangs, caves, and so on.
  17. \ **Performance:** **HeightMapShape3D** is faster to check collisions against than :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`, but it is significantly slower than primitive shapes like :ref:`BoxShape3D<class_BoxShape3D>`.
  18. A heightmap collision shape can also be built by using an :ref:`Image<class_Image>` reference:
  19. .. tabs::
  20. .. code-tab:: gdscript
  21. var heightmap_texture = ResourceLoader.load("res://heightmap_image.exr")
  22. var heightmap_image = heightmap_texture.get_image()
  23. heightmap_image.convert(Image.FORMAT_RF)
  24. var height_min = 0.0
  25. var height_max = 10.0
  26. update_map_data_from_image(heightmap_image, height_min, height_max)
  27. \ **Note:** If you need to use a spacing different than 1 unit, you can adjust the :ref:`Node3D.scale<class_Node3D_property_scale>` of the shape. However, keep in mind that GodotPhysics3D does not support non-uniform scaling: you'll need to scale the Y axis by the same amount as the X and Z axes, which means the values in :ref:`map_data<class_HeightMapShape3D_property_map_data>` will need to be pre-scaled by the inverse of that scale. Also note that GodotPhysics3D does not support scaling at all for dynamic bodies (that is, non-frozen :ref:`RigidBody3D<class_RigidBody3D>` nodes); to use a scaled **HeightMapShape3D** with those, you will need to use Jolt Physics.
  28. .. rst-class:: classref-reftable-group
  29. Properties
  30. ----------
  31. .. table::
  32. :widths: auto
  33. +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
  34. | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`map_data<class_HeightMapShape3D_property_map_data>` | ``PackedFloat32Array(0, 0, 0, 0)`` |
  35. +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`map_depth<class_HeightMapShape3D_property_map_depth>` | ``2`` |
  37. +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
  38. | :ref:`int<class_int>` | :ref:`map_width<class_HeightMapShape3D_property_map_width>` | ``2`` |
  39. +-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
  40. .. rst-class:: classref-reftable-group
  41. Methods
  42. -------
  43. .. table::
  44. :widths: auto
  45. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`float<class_float>` | :ref:`get_max_height<class_HeightMapShape3D_method_get_max_height>`\ (\ ) |const| |
  47. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`float<class_float>` | :ref:`get_min_height<class_HeightMapShape3D_method_get_min_height>`\ (\ ) |const| |
  49. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | |void| | :ref:`update_map_data_from_image<class_HeightMapShape3D_method_update_map_data_from_image>`\ (\ image\: :ref:`Image<class_Image>`, height_min\: :ref:`float<class_float>`, height_max\: :ref:`float<class_float>`\ ) |
  51. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. .. rst-class:: classref-section-separator
  53. ----
  54. .. rst-class:: classref-descriptions-group
  55. Property Descriptions
  56. ---------------------
  57. .. _class_HeightMapShape3D_property_map_data:
  58. .. rst-class:: classref-property
  59. :ref:`PackedFloat32Array<class_PackedFloat32Array>` **map_data** = ``PackedFloat32Array(0, 0, 0, 0)`` :ref:`🔗<class_HeightMapShape3D_property_map_data>`
  60. .. rst-class:: classref-property-setget
  61. - |void| **set_map_data**\ (\ value\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ )
  62. - :ref:`PackedFloat32Array<class_PackedFloat32Array>` **get_map_data**\ (\ )
  63. Heightmap data. The array's size must be equal to :ref:`map_width<class_HeightMapShape3D_property_map_width>` multiplied by :ref:`map_depth<class_HeightMapShape3D_property_map_depth>`.
  64. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedFloat32Array<class_PackedFloat32Array>` for more details.
  65. .. rst-class:: classref-item-separator
  66. ----
  67. .. _class_HeightMapShape3D_property_map_depth:
  68. .. rst-class:: classref-property
  69. :ref:`int<class_int>` **map_depth** = ``2`` :ref:`🔗<class_HeightMapShape3D_property_map_depth>`
  70. .. rst-class:: classref-property-setget
  71. - |void| **set_map_depth**\ (\ value\: :ref:`int<class_int>`\ )
  72. - :ref:`int<class_int>` **get_map_depth**\ (\ )
  73. Number of vertices in the depth of the heightmap. Changing this will resize the :ref:`map_data<class_HeightMapShape3D_property_map_data>`.
  74. .. rst-class:: classref-item-separator
  75. ----
  76. .. _class_HeightMapShape3D_property_map_width:
  77. .. rst-class:: classref-property
  78. :ref:`int<class_int>` **map_width** = ``2`` :ref:`🔗<class_HeightMapShape3D_property_map_width>`
  79. .. rst-class:: classref-property-setget
  80. - |void| **set_map_width**\ (\ value\: :ref:`int<class_int>`\ )
  81. - :ref:`int<class_int>` **get_map_width**\ (\ )
  82. Number of vertices in the width of the heightmap. Changing this will resize the :ref:`map_data<class_HeightMapShape3D_property_map_data>`.
  83. .. rst-class:: classref-section-separator
  84. ----
  85. .. rst-class:: classref-descriptions-group
  86. Method Descriptions
  87. -------------------
  88. .. _class_HeightMapShape3D_method_get_max_height:
  89. .. rst-class:: classref-method
  90. :ref:`float<class_float>` **get_max_height**\ (\ ) |const| :ref:`🔗<class_HeightMapShape3D_method_get_max_height>`
  91. Returns the largest height value found in :ref:`map_data<class_HeightMapShape3D_property_map_data>`. Recalculates only when :ref:`map_data<class_HeightMapShape3D_property_map_data>` changes.
  92. .. rst-class:: classref-item-separator
  93. ----
  94. .. _class_HeightMapShape3D_method_get_min_height:
  95. .. rst-class:: classref-method
  96. :ref:`float<class_float>` **get_min_height**\ (\ ) |const| :ref:`🔗<class_HeightMapShape3D_method_get_min_height>`
  97. Returns the smallest height value found in :ref:`map_data<class_HeightMapShape3D_property_map_data>`. Recalculates only when :ref:`map_data<class_HeightMapShape3D_property_map_data>` changes.
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. _class_HeightMapShape3D_method_update_map_data_from_image:
  101. .. rst-class:: classref-method
  102. |void| **update_map_data_from_image**\ (\ image\: :ref:`Image<class_Image>`, height_min\: :ref:`float<class_float>`, height_max\: :ref:`float<class_float>`\ ) :ref:`🔗<class_HeightMapShape3D_method_update_map_data_from_image>`
  103. Updates :ref:`map_data<class_HeightMapShape3D_property_map_data>` with data read from an :ref:`Image<class_Image>` reference. Automatically resizes heightmap :ref:`map_width<class_HeightMapShape3D_property_map_width>` and :ref:`map_depth<class_HeightMapShape3D_property_map_depth>` to fit the full image width and height.
  104. The image needs to be in either :ref:`Image.FORMAT_RF<class_Image_constant_FORMAT_RF>` (32 bit), :ref:`Image.FORMAT_RH<class_Image_constant_FORMAT_RH>` (16 bit), or :ref:`Image.FORMAT_R8<class_Image_constant_FORMAT_R8>` (8 bit).
  105. Each image pixel is read in as a float on the range from ``0.0`` (black pixel) to ``1.0`` (white pixel). This range value gets remapped to ``height_min`` and ``height_max`` to form the final height value.
  106. \ **Note:** Using a heightmap with 16-bit or 32-bit data, stored in EXR or HDR format is recommended. Using 8-bit height data, or a format like PNG that Godot imports as 8-bit, will result in a terraced terrain.
  107. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  108. .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
  109. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  110. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  111. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  112. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  113. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  114. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  115. .. |void| replace:: :abbr:`void (No return value.)`