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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/IKModifier3D.xml.
- .. _class_IKModifier3D:
- IKModifier3D
- ============
- **Inherits:** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`ChainIK3D<class_ChainIK3D>`, :ref:`TwoBoneIK3D<class_TwoBoneIK3D>`
- A node for inverse kinematics which may modify more than one bone.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Base class of :ref:`SkeletonModifier3D<class_SkeletonModifier3D>`\ s that has some joint lists and applies inverse kinematics. This class has some structs, enums, and helper methods which are useful to solve inverse kinematics.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------+-------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`mutable_bone_axes<class_IKModifier3D_property_mutable_bone_axes>` | ``true`` |
- +-------------------------+-------------------------------------------------------------------------+----------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-----------------------+------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`clear_settings<class_IKModifier3D_method_clear_settings>`\ (\ ) |
- +-----------------------+------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_setting_count<class_IKModifier3D_method_get_setting_count>`\ (\ ) |const| |
- +-----------------------+------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`reset<class_IKModifier3D_method_reset>`\ (\ ) |
- +-----------------------+------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`set_setting_count<class_IKModifier3D_method_set_setting_count>`\ (\ count\: :ref:`int<class_int>`\ ) |
- +-----------------------+------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_IKModifier3D_property_mutable_bone_axes:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **mutable_bone_axes** = ``true`` :ref:`🔗<class_IKModifier3D_property_mutable_bone_axes>`
- .. rst-class:: classref-property-setget
- - |void| **set_mutable_bone_axes**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **are_bone_axes_mutable**\ (\ )
- If ``true``, the solver retrieves the bone axis from the bone pose every frame.
- If ``false``, the solver retrieves the bone axis from the bone rest and caches it, which increases performance slightly, but position changes in the bone pose made before processing this **IKModifier3D** are ignored.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_IKModifier3D_method_clear_settings:
- .. rst-class:: classref-method
- |void| **clear_settings**\ (\ ) :ref:`🔗<class_IKModifier3D_method_clear_settings>`
- Clears all settings.
- .. rst-class:: classref-item-separator
- ----
- .. _class_IKModifier3D_method_get_setting_count:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_setting_count**\ (\ ) |const| :ref:`🔗<class_IKModifier3D_method_get_setting_count>`
- Returns the number of settings.
- .. rst-class:: classref-item-separator
- ----
- .. _class_IKModifier3D_method_reset:
- .. rst-class:: classref-method
- |void| **reset**\ (\ ) :ref:`🔗<class_IKModifier3D_method_reset>`
- Resets a state with respect to the current bone pose.
- .. rst-class:: classref-item-separator
- ----
- .. _class_IKModifier3D_method_set_setting_count:
- .. rst-class:: classref-method
- |void| **set_setting_count**\ (\ count\: :ref:`int<class_int>`\ ) :ref:`🔗<class_IKModifier3D_method_set_setting_count>`
- Sets the number of settings.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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