index.rst 1.2 KB

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  1. Scripting
  2. =========
  3. This section covers programming languages and core features to code your games
  4. in Godot.
  5. Here, you will find information that is not already covered in more specific
  6. sections. For instance, to learn about inputs, we recommend you to read
  7. :ref:`Inputs <toc-learn-features-inputs>`.
  8. Programming languages
  9. ---------------------
  10. The sections below each focus on a given programming language.
  11. .. toctree::
  12. :maxdepth: 1
  13. :name: toc-learn-scripting
  14. gdscript/index
  15. c_sharp/index
  16. Core features
  17. -------------
  18. Some features are specific to the engine and are available in all supported
  19. languages. Whether you code in GDScript, C#, or another language, the pages
  20. below will help you make the most of Godot.
  21. .. To split and organize better, into some related toctrees?
  22. .. toctree::
  23. :maxdepth: 1
  24. :name: toc-scripting-core-features
  25. how_to_read_the_godot_api
  26. debug/index
  27. idle_and_physics_processing
  28. groups
  29. nodes_and_scene_instances
  30. overridable_functions
  31. cross_language_scripting
  32. creating_script_templates
  33. evaluating_expressions
  34. change_scenes_manually
  35. instancing_with_signals
  36. pausing_games
  37. filesystem
  38. resources
  39. singletons_autoload
  40. scene_tree
  41. scene_unique_nodes