class_node.rst 162 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Node.xml.
  6. .. _class_Node:
  7. Node
  8. ====
  9. **Inherits:** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AnimationMixer<class_AnimationMixer>`, :ref:`AudioStreamPlayer<class_AudioStreamPlayer>`, :ref:`CanvasItem<class_CanvasItem>`, :ref:`CanvasLayer<class_CanvasLayer>`, :ref:`EditorFileSystem<class_EditorFileSystem>`, :ref:`EditorPlugin<class_EditorPlugin>`, :ref:`EditorResourcePreview<class_EditorResourcePreview>`, :ref:`HTTPRequest<class_HTTPRequest>`, :ref:`InstancePlaceholder<class_InstancePlaceholder>`, :ref:`MissingNode<class_MissingNode>`, :ref:`MultiplayerSpawner<class_MultiplayerSpawner>`, :ref:`MultiplayerSynchronizer<class_MultiplayerSynchronizer>`, :ref:`NavigationAgent2D<class_NavigationAgent2D>`, :ref:`NavigationAgent3D<class_NavigationAgent3D>`, :ref:`Node3D<class_Node3D>`, :ref:`ResourcePreloader<class_ResourcePreloader>`, :ref:`ShaderGlobalsOverride<class_ShaderGlobalsOverride>`, :ref:`SkeletonIK3D<class_SkeletonIK3D>`, :ref:`StatusIndicator<class_StatusIndicator>`, :ref:`Timer<class_Timer>`, :ref:`Viewport<class_Viewport>`, :ref:`WorldEnvironment<class_WorldEnvironment>`
  11. Base class for all scene objects.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Nodes are Godot's building blocks. They can be assigned as the child of another node, resulting in a tree arrangement. A given node can contain any number of nodes as children with the requirement that all siblings (direct children of a node) should have unique names.
  16. A tree of nodes is called a *scene*. Scenes can be saved to the disk and then instantiated into other scenes. This allows for very high flexibility in the architecture and data model of Godot projects.
  17. \ **Scene tree:** The :ref:`SceneTree<class_SceneTree>` contains the active tree of nodes. When a node is added to the scene tree, it receives the :ref:`NOTIFICATION_ENTER_TREE<class_Node_constant_NOTIFICATION_ENTER_TREE>` notification and its :ref:`_enter_tree<class_Node_private_method__enter_tree>` callback is triggered. Child nodes are always added *after* their parent node, i.e. the :ref:`_enter_tree<class_Node_private_method__enter_tree>` callback of a parent node will be triggered before its child's.
  18. Once all nodes have been added in the scene tree, they receive the :ref:`NOTIFICATION_READY<class_Node_constant_NOTIFICATION_READY>` notification and their respective :ref:`_ready<class_Node_private_method__ready>` callbacks are triggered. For groups of nodes, the :ref:`_ready<class_Node_private_method__ready>` callback is called in reverse order, starting with the children and moving up to the parent nodes.
  19. This means that when adding a node to the scene tree, the following order will be used for the callbacks: :ref:`_enter_tree<class_Node_private_method__enter_tree>` of the parent, :ref:`_enter_tree<class_Node_private_method__enter_tree>` of the children, :ref:`_ready<class_Node_private_method__ready>` of the children and finally :ref:`_ready<class_Node_private_method__ready>` of the parent (recursively for the entire scene tree).
  20. \ **Processing:** Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback :ref:`_process<class_Node_private_method__process>`, toggled with :ref:`set_process<class_Node_method_set_process>`) happens as fast as possible and is dependent on the frame rate, so the processing time *delta* (in seconds) is passed as an argument. Physics processing (callback :ref:`_physics_process<class_Node_private_method__physics_process>`, toggled with :ref:`set_physics_process<class_Node_method_set_physics_process>`) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine.
  21. Nodes can also process input events. When present, the :ref:`_input<class_Node_private_method__input>` function will be called for each input that the program receives. In many cases, this can be overkill (unless used for simple projects), and the :ref:`_unhandled_input<class_Node_private_method__unhandled_input>` function might be preferred; it is called when the input event was not handled by anyone else (typically, GUI :ref:`Control<class_Control>` nodes), ensuring that the node only receives the events that were meant for it.
  22. To keep track of the scene hierarchy (especially when instantiating scenes into other scenes), an "owner" can be set for the node with the :ref:`owner<class_Node_property_owner>` property. This keeps track of who instantiated what. This is mostly useful when writing editors and tools, though.
  23. Finally, when a node is freed with :ref:`Object.free<class_Object_method_free>` or :ref:`queue_free<class_Node_method_queue_free>`, it will also free all its children.
  24. \ **Groups:** Nodes can be added to as many groups as you want to be easy to manage, you could create groups like "enemies" or "collectables" for example, depending on your game. See :ref:`add_to_group<class_Node_method_add_to_group>`, :ref:`is_in_group<class_Node_method_is_in_group>` and :ref:`remove_from_group<class_Node_method_remove_from_group>`. You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on :ref:`SceneTree<class_SceneTree>`.
  25. \ **Networking with nodes:** After connecting to a server (or making one, see :ref:`ENetMultiplayerPeer<class_ENetMultiplayerPeer>`), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling :ref:`rpc<class_Node_method_rpc>` with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its :ref:`NodePath<class_NodePath>` (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos.
  26. \ **Note:** The ``script`` property is part of the :ref:`Object<class_Object>` class, not **Node**. It isn't exposed like most properties but does have a setter and getter (see :ref:`Object.set_script<class_Object_method_set_script>` and :ref:`Object.get_script<class_Object_method_get_script>`).
  27. .. rst-class:: classref-introduction-group
  28. Tutorials
  29. ---------
  30. - :doc:`Nodes and scenes <../getting_started/step_by_step/nodes_and_scenes>`
  31. - `All Demos <https://github.com/godotengine/godot-demo-projects/>`__
  32. .. rst-class:: classref-reftable-group
  33. Properties
  34. ----------
  35. .. table::
  36. :widths: auto
  37. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  38. | :ref:`String<class_String>` | :ref:`editor_description<class_Node_property_editor_description>` | ``""`` |
  39. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  40. | :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`multiplayer<class_Node_property_multiplayer>` | |
  41. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  42. | :ref:`StringName<class_StringName>` | :ref:`name<class_Node_property_name>` | |
  43. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  44. | :ref:`Node<class_Node>` | :ref:`owner<class_Node_property_owner>` | |
  45. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  46. | :ref:`ProcessMode<enum_Node_ProcessMode>` | :ref:`process_mode<class_Node_property_process_mode>` | ``0`` |
  47. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  48. | :ref:`int<class_int>` | :ref:`process_physics_priority<class_Node_property_process_physics_priority>` | ``0`` |
  49. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  50. | :ref:`int<class_int>` | :ref:`process_priority<class_Node_property_process_priority>` | ``0`` |
  51. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  52. | :ref:`ProcessThreadGroup<enum_Node_ProcessThreadGroup>` | :ref:`process_thread_group<class_Node_property_process_thread_group>` | ``0`` |
  53. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  54. | :ref:`int<class_int>` | :ref:`process_thread_group_order<class_Node_property_process_thread_group_order>` | |
  55. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  56. | |bitfield|\<:ref:`ProcessThreadMessages<enum_Node_ProcessThreadMessages>`\> | :ref:`process_thread_messages<class_Node_property_process_thread_messages>` | |
  57. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  58. | :ref:`String<class_String>` | :ref:`scene_file_path<class_Node_property_scene_file_path>` | |
  59. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  60. | :ref:`bool<class_bool>` | :ref:`unique_name_in_owner<class_Node_property_unique_name_in_owner>` | ``false`` |
  61. +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------+-----------+
  62. .. rst-class:: classref-reftable-group
  63. Methods
  64. -------
  65. .. table::
  66. :widths: auto
  67. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`_enter_tree<class_Node_private_method__enter_tree>` **(** **)** |virtual| |
  69. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`_exit_tree<class_Node_private_method__exit_tree>` **(** **)** |virtual| |
  71. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`Array<class_Array>` | :ref:`_get_configuration_warnings<class_Node_private_method__get_configuration_warnings>` **(** **)** |virtual| |const| |
  73. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`_input<class_Node_private_method__input>` **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual| |
  75. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`_physics_process<class_Node_private_method__physics_process>` **(** :ref:`float<class_float>` delta **)** |virtual| |
  77. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`_process<class_Node_private_method__process>` **(** :ref:`float<class_float>` delta **)** |virtual| |
  79. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`_ready<class_Node_private_method__ready>` **(** **)** |virtual| |
  81. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`_shortcut_input<class_Node_private_method__shortcut_input>` **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual| |
  83. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`_unhandled_input<class_Node_private_method__unhandled_input>` **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual| |
  85. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`_unhandled_key_input<class_Node_private_method__unhandled_key_input>` **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual| |
  87. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`add_child<class_Node_method_add_child>` **(** :ref:`Node<class_Node>` node, :ref:`bool<class_bool>` force_readable_name=false, :ref:`InternalMode<enum_Node_InternalMode>` internal=0 **)** |
  89. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`add_sibling<class_Node_method_add_sibling>` **(** :ref:`Node<class_Node>` sibling, :ref:`bool<class_bool>` force_readable_name=false **)** |
  91. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`add_to_group<class_Node_method_add_to_group>` **(** :ref:`StringName<class_StringName>` group, :ref:`bool<class_bool>` persistent=false **)** |
  93. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`Variant<class_Variant>` | :ref:`call_deferred_thread_group<class_Node_method_call_deferred_thread_group>` **(** :ref:`StringName<class_StringName>` method, ... **)** |vararg| |
  95. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`Variant<class_Variant>` | :ref:`call_thread_safe<class_Node_method_call_thread_safe>` **(** :ref:`StringName<class_StringName>` method, ... **)** |vararg| |
  97. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`bool<class_bool>` | :ref:`can_process<class_Node_method_can_process>` **(** **)** |const| |
  99. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | :ref:`Tween<class_Tween>` | :ref:`create_tween<class_Node_method_create_tween>` **(** **)** |
  101. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | :ref:`Node<class_Node>` | :ref:`duplicate<class_Node_method_duplicate>` **(** :ref:`int<class_int>` flags=15 **)** |const| |
  103. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | :ref:`Node<class_Node>` | :ref:`find_child<class_Node_method_find_child>` **(** :ref:`String<class_String>` pattern, :ref:`bool<class_bool>` recursive=true, :ref:`bool<class_bool>` owned=true **)** |const| |
  105. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | :ref:`Node[]<class_Node>` | :ref:`find_children<class_Node_method_find_children>` **(** :ref:`String<class_String>` pattern, :ref:`String<class_String>` type="", :ref:`bool<class_bool>` recursive=true, :ref:`bool<class_bool>` owned=true **)** |const| |
  107. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | :ref:`Node<class_Node>` | :ref:`find_parent<class_Node_method_find_parent>` **(** :ref:`String<class_String>` pattern **)** |const| |
  109. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | :ref:`Node<class_Node>` | :ref:`get_child<class_Node_method_get_child>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` include_internal=false **)** |const| |
  111. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | :ref:`int<class_int>` | :ref:`get_child_count<class_Node_method_get_child_count>` **(** :ref:`bool<class_bool>` include_internal=false **)** |const| |
  113. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | :ref:`Node[]<class_Node>` | :ref:`get_children<class_Node_method_get_children>` **(** :ref:`bool<class_bool>` include_internal=false **)** |const| |
  115. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | :ref:`StringName[]<class_StringName>` | :ref:`get_groups<class_Node_method_get_groups>` **(** **)** |const| |
  117. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | :ref:`int<class_int>` | :ref:`get_index<class_Node_method_get_index>` **(** :ref:`bool<class_bool>` include_internal=false **)** |const| |
  119. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | :ref:`Window<class_Window>` | :ref:`get_last_exclusive_window<class_Node_method_get_last_exclusive_window>` **(** **)** |const| |
  121. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`get_multiplayer_authority<class_Node_method_get_multiplayer_authority>` **(** **)** |const| |
  123. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  124. | :ref:`Node<class_Node>` | :ref:`get_node<class_Node_method_get_node>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
  125. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  126. | :ref:`Array<class_Array>` | :ref:`get_node_and_resource<class_Node_method_get_node_and_resource>` **(** :ref:`NodePath<class_NodePath>` path **)** |
  127. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  128. | :ref:`Node<class_Node>` | :ref:`get_node_or_null<class_Node_method_get_node_or_null>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
  129. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  130. | :ref:`Node<class_Node>` | :ref:`get_parent<class_Node_method_get_parent>` **(** **)** |const| |
  131. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  132. | :ref:`NodePath<class_NodePath>` | :ref:`get_path<class_Node_method_get_path>` **(** **)** |const| |
  133. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  134. | :ref:`NodePath<class_NodePath>` | :ref:`get_path_to<class_Node_method_get_path_to>` **(** :ref:`Node<class_Node>` node, :ref:`bool<class_bool>` use_unique_path=false **)** |const| |
  135. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  136. | :ref:`float<class_float>` | :ref:`get_physics_process_delta_time<class_Node_method_get_physics_process_delta_time>` **(** **)** |const| |
  137. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  138. | :ref:`float<class_float>` | :ref:`get_process_delta_time<class_Node_method_get_process_delta_time>` **(** **)** |const| |
  139. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  140. | :ref:`bool<class_bool>` | :ref:`get_scene_instance_load_placeholder<class_Node_method_get_scene_instance_load_placeholder>` **(** **)** |const| |
  141. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  142. | :ref:`SceneTree<class_SceneTree>` | :ref:`get_tree<class_Node_method_get_tree>` **(** **)** |const| |
  143. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  144. | :ref:`String<class_String>` | :ref:`get_tree_string<class_Node_method_get_tree_string>` **(** **)** |
  145. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  146. | :ref:`String<class_String>` | :ref:`get_tree_string_pretty<class_Node_method_get_tree_string_pretty>` **(** **)** |
  147. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  148. | :ref:`Viewport<class_Viewport>` | :ref:`get_viewport<class_Node_method_get_viewport>` **(** **)** |const| |
  149. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  150. | :ref:`Window<class_Window>` | :ref:`get_window<class_Node_method_get_window>` **(** **)** |const| |
  151. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  152. | :ref:`bool<class_bool>` | :ref:`has_node<class_Node_method_has_node>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
  153. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  154. | :ref:`bool<class_bool>` | :ref:`has_node_and_resource<class_Node_method_has_node_and_resource>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
  155. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  156. | :ref:`bool<class_bool>` | :ref:`is_ancestor_of<class_Node_method_is_ancestor_of>` **(** :ref:`Node<class_Node>` node **)** |const| |
  157. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  158. | :ref:`bool<class_bool>` | :ref:`is_displayed_folded<class_Node_method_is_displayed_folded>` **(** **)** |const| |
  159. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  160. | :ref:`bool<class_bool>` | :ref:`is_editable_instance<class_Node_method_is_editable_instance>` **(** :ref:`Node<class_Node>` node **)** |const| |
  161. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  162. | :ref:`bool<class_bool>` | :ref:`is_greater_than<class_Node_method_is_greater_than>` **(** :ref:`Node<class_Node>` node **)** |const| |
  163. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  164. | :ref:`bool<class_bool>` | :ref:`is_in_group<class_Node_method_is_in_group>` **(** :ref:`StringName<class_StringName>` group **)** |const| |
  165. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  166. | :ref:`bool<class_bool>` | :ref:`is_inside_tree<class_Node_method_is_inside_tree>` **(** **)** |const| |
  167. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  168. | :ref:`bool<class_bool>` | :ref:`is_multiplayer_authority<class_Node_method_is_multiplayer_authority>` **(** **)** |const| |
  169. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  170. | :ref:`bool<class_bool>` | :ref:`is_node_ready<class_Node_method_is_node_ready>` **(** **)** |const| |
  171. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  172. | :ref:`bool<class_bool>` | :ref:`is_physics_processing<class_Node_method_is_physics_processing>` **(** **)** |const| |
  173. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  174. | :ref:`bool<class_bool>` | :ref:`is_physics_processing_internal<class_Node_method_is_physics_processing_internal>` **(** **)** |const| |
  175. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  176. | :ref:`bool<class_bool>` | :ref:`is_processing<class_Node_method_is_processing>` **(** **)** |const| |
  177. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  178. | :ref:`bool<class_bool>` | :ref:`is_processing_input<class_Node_method_is_processing_input>` **(** **)** |const| |
  179. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  180. | :ref:`bool<class_bool>` | :ref:`is_processing_internal<class_Node_method_is_processing_internal>` **(** **)** |const| |
  181. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  182. | :ref:`bool<class_bool>` | :ref:`is_processing_shortcut_input<class_Node_method_is_processing_shortcut_input>` **(** **)** |const| |
  183. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  184. | :ref:`bool<class_bool>` | :ref:`is_processing_unhandled_input<class_Node_method_is_processing_unhandled_input>` **(** **)** |const| |
  185. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  186. | :ref:`bool<class_bool>` | :ref:`is_processing_unhandled_key_input<class_Node_method_is_processing_unhandled_key_input>` **(** **)** |const| |
  187. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  188. | void | :ref:`move_child<class_Node_method_move_child>` **(** :ref:`Node<class_Node>` child_node, :ref:`int<class_int>` to_index **)** |
  189. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  190. | void | :ref:`notify_deferred_thread_group<class_Node_method_notify_deferred_thread_group>` **(** :ref:`int<class_int>` what **)** |
  191. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  192. | void | :ref:`notify_thread_safe<class_Node_method_notify_thread_safe>` **(** :ref:`int<class_int>` what **)** |
  193. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  194. | void | :ref:`print_orphan_nodes<class_Node_method_print_orphan_nodes>` **(** **)** |static| |
  195. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  196. | void | :ref:`print_tree<class_Node_method_print_tree>` **(** **)** |
  197. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  198. | void | :ref:`print_tree_pretty<class_Node_method_print_tree_pretty>` **(** **)** |
  199. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  200. | void | :ref:`propagate_call<class_Node_method_propagate_call>` **(** :ref:`StringName<class_StringName>` method, :ref:`Array<class_Array>` args=[], :ref:`bool<class_bool>` parent_first=false **)** |
  201. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  202. | void | :ref:`propagate_notification<class_Node_method_propagate_notification>` **(** :ref:`int<class_int>` what **)** |
  203. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  204. | void | :ref:`queue_free<class_Node_method_queue_free>` **(** **)** |
  205. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  206. | void | :ref:`remove_child<class_Node_method_remove_child>` **(** :ref:`Node<class_Node>` node **)** |
  207. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  208. | void | :ref:`remove_from_group<class_Node_method_remove_from_group>` **(** :ref:`StringName<class_StringName>` group **)** |
  209. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  210. | void | :ref:`reparent<class_Node_method_reparent>` **(** :ref:`Node<class_Node>` new_parent, :ref:`bool<class_bool>` keep_global_transform=true **)** |
  211. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  212. | void | :ref:`replace_by<class_Node_method_replace_by>` **(** :ref:`Node<class_Node>` node, :ref:`bool<class_bool>` keep_groups=false **)** |
  213. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  214. | void | :ref:`request_ready<class_Node_method_request_ready>` **(** **)** |
  215. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  216. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`rpc<class_Node_method_rpc>` **(** :ref:`StringName<class_StringName>` method, ... **)** |vararg| |
  217. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  218. | void | :ref:`rpc_config<class_Node_method_rpc_config>` **(** :ref:`StringName<class_StringName>` method, :ref:`Variant<class_Variant>` config **)** |
  219. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  220. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`rpc_id<class_Node_method_rpc_id>` **(** :ref:`int<class_int>` peer_id, :ref:`StringName<class_StringName>` method, ... **)** |vararg| |
  221. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  222. | void | :ref:`set_deferred_thread_group<class_Node_method_set_deferred_thread_group>` **(** :ref:`StringName<class_StringName>` property, :ref:`Variant<class_Variant>` value **)** |
  223. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  224. | void | :ref:`set_display_folded<class_Node_method_set_display_folded>` **(** :ref:`bool<class_bool>` fold **)** |
  225. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  226. | void | :ref:`set_editable_instance<class_Node_method_set_editable_instance>` **(** :ref:`Node<class_Node>` node, :ref:`bool<class_bool>` is_editable **)** |
  227. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  228. | void | :ref:`set_multiplayer_authority<class_Node_method_set_multiplayer_authority>` **(** :ref:`int<class_int>` id, :ref:`bool<class_bool>` recursive=true **)** |
  229. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  230. | void | :ref:`set_physics_process<class_Node_method_set_physics_process>` **(** :ref:`bool<class_bool>` enable **)** |
  231. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  232. | void | :ref:`set_physics_process_internal<class_Node_method_set_physics_process_internal>` **(** :ref:`bool<class_bool>` enable **)** |
  233. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  234. | void | :ref:`set_process<class_Node_method_set_process>` **(** :ref:`bool<class_bool>` enable **)** |
  235. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  236. | void | :ref:`set_process_input<class_Node_method_set_process_input>` **(** :ref:`bool<class_bool>` enable **)** |
  237. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  238. | void | :ref:`set_process_internal<class_Node_method_set_process_internal>` **(** :ref:`bool<class_bool>` enable **)** |
  239. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  240. | void | :ref:`set_process_shortcut_input<class_Node_method_set_process_shortcut_input>` **(** :ref:`bool<class_bool>` enable **)** |
  241. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  242. | void | :ref:`set_process_unhandled_input<class_Node_method_set_process_unhandled_input>` **(** :ref:`bool<class_bool>` enable **)** |
  243. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  244. | void | :ref:`set_process_unhandled_key_input<class_Node_method_set_process_unhandled_key_input>` **(** :ref:`bool<class_bool>` enable **)** |
  245. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  246. | void | :ref:`set_scene_instance_load_placeholder<class_Node_method_set_scene_instance_load_placeholder>` **(** :ref:`bool<class_bool>` load_placeholder **)** |
  247. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  248. | void | :ref:`set_thread_safe<class_Node_method_set_thread_safe>` **(** :ref:`StringName<class_StringName>` property, :ref:`Variant<class_Variant>` value **)** |
  249. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  250. | void | :ref:`update_configuration_warnings<class_Node_method_update_configuration_warnings>` **(** **)** |
  251. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  252. .. rst-class:: classref-section-separator
  253. ----
  254. .. rst-class:: classref-descriptions-group
  255. Signals
  256. -------
  257. .. _class_Node_signal_child_entered_tree:
  258. .. rst-class:: classref-signal
  259. **child_entered_tree** **(** :ref:`Node<class_Node>` node **)**
  260. Emitted when the child ``node`` enters the :ref:`SceneTree<class_SceneTree>`, usually because this node entered the tree (see :ref:`tree_entered<class_Node_signal_tree_entered>`), or :ref:`add_child<class_Node_method_add_child>` has been called.
  261. This signal is emitted *after* the child node's own :ref:`NOTIFICATION_ENTER_TREE<class_Node_constant_NOTIFICATION_ENTER_TREE>` and :ref:`tree_entered<class_Node_signal_tree_entered>`.
  262. .. rst-class:: classref-item-separator
  263. ----
  264. .. _class_Node_signal_child_exiting_tree:
  265. .. rst-class:: classref-signal
  266. **child_exiting_tree** **(** :ref:`Node<class_Node>` node **)**
  267. Emitted when the child ``node`` is about to exit the :ref:`SceneTree<class_SceneTree>`, usually because this node is exiting the tree (see :ref:`tree_exiting<class_Node_signal_tree_exiting>`), or because the child ``node`` is being removed or freed.
  268. When this signal is received, the child ``node`` is still accessible inside the tree. This signal is emitted *after* the child node's own :ref:`tree_exiting<class_Node_signal_tree_exiting>` and :ref:`NOTIFICATION_EXIT_TREE<class_Node_constant_NOTIFICATION_EXIT_TREE>`.
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_Node_signal_child_order_changed:
  272. .. rst-class:: classref-signal
  273. **child_order_changed** **(** **)**
  274. Emitted when the list of children is changed. This happens when child nodes are added, moved or removed.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_Node_signal_editor_description_changed:
  278. .. rst-class:: classref-signal
  279. **editor_description_changed** **(** :ref:`Node<class_Node>` node **)**
  280. Emitted when the node's editor description field changed.
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_Node_signal_ready:
  284. .. rst-class:: classref-signal
  285. **ready** **(** **)**
  286. Emitted when the node is considered ready, after :ref:`_ready<class_Node_private_method__ready>` is called.
  287. .. rst-class:: classref-item-separator
  288. ----
  289. .. _class_Node_signal_renamed:
  290. .. rst-class:: classref-signal
  291. **renamed** **(** **)**
  292. Emitted when the node's :ref:`name<class_Node_property_name>` is changed, if the node is inside the tree.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _class_Node_signal_replacing_by:
  296. .. rst-class:: classref-signal
  297. **replacing_by** **(** :ref:`Node<class_Node>` node **)**
  298. Emitted when this node is being replaced by the ``node``, see :ref:`replace_by<class_Node_method_replace_by>`.
  299. This signal is emitted *after* ``node`` has been added as a child of the original parent node, but *before* all original child nodes have been reparented to ``node``.
  300. .. rst-class:: classref-item-separator
  301. ----
  302. .. _class_Node_signal_tree_entered:
  303. .. rst-class:: classref-signal
  304. **tree_entered** **(** **)**
  305. Emitted when the node enters the tree.
  306. This signal is emitted *after* the related :ref:`NOTIFICATION_ENTER_TREE<class_Node_constant_NOTIFICATION_ENTER_TREE>` notification.
  307. .. rst-class:: classref-item-separator
  308. ----
  309. .. _class_Node_signal_tree_exited:
  310. .. rst-class:: classref-signal
  311. **tree_exited** **(** **)**
  312. Emitted after the node exits the tree and is no longer active.
  313. This signal is emitted *after* the related :ref:`NOTIFICATION_EXIT_TREE<class_Node_constant_NOTIFICATION_EXIT_TREE>` notification.
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_Node_signal_tree_exiting:
  317. .. rst-class:: classref-signal
  318. **tree_exiting** **(** **)**
  319. Emitted when the node is just about to exit the tree. The node is still valid. As such, this is the right place for de-initialization (or a "destructor", if you will).
  320. This signal is emitted *after* the node's :ref:`_exit_tree<class_Node_private_method__exit_tree>`, and *before* the related :ref:`NOTIFICATION_EXIT_TREE<class_Node_constant_NOTIFICATION_EXIT_TREE>`.
  321. .. rst-class:: classref-section-separator
  322. ----
  323. .. rst-class:: classref-descriptions-group
  324. Enumerations
  325. ------------
  326. .. _enum_Node_ProcessMode:
  327. .. rst-class:: classref-enumeration
  328. enum **ProcessMode**:
  329. .. _class_Node_constant_PROCESS_MODE_INHERIT:
  330. .. rst-class:: classref-enumeration-constant
  331. :ref:`ProcessMode<enum_Node_ProcessMode>` **PROCESS_MODE_INHERIT** = ``0``
  332. Inherits :ref:`process_mode<class_Node_property_process_mode>` from the node's parent. For the root node, it is equivalent to :ref:`PROCESS_MODE_PAUSABLE<class_Node_constant_PROCESS_MODE_PAUSABLE>`. This is the default for any newly created node.
  333. .. _class_Node_constant_PROCESS_MODE_PAUSABLE:
  334. .. rst-class:: classref-enumeration-constant
  335. :ref:`ProcessMode<enum_Node_ProcessMode>` **PROCESS_MODE_PAUSABLE** = ``1``
  336. Stops processing when :ref:`SceneTree.paused<class_SceneTree_property_paused>` is ``true``. This is the inverse of :ref:`PROCESS_MODE_WHEN_PAUSED<class_Node_constant_PROCESS_MODE_WHEN_PAUSED>`.
  337. .. _class_Node_constant_PROCESS_MODE_WHEN_PAUSED:
  338. .. rst-class:: classref-enumeration-constant
  339. :ref:`ProcessMode<enum_Node_ProcessMode>` **PROCESS_MODE_WHEN_PAUSED** = ``2``
  340. Process **only** when :ref:`SceneTree.paused<class_SceneTree_property_paused>` is ``true``. This is the inverse of :ref:`PROCESS_MODE_PAUSABLE<class_Node_constant_PROCESS_MODE_PAUSABLE>`.
  341. .. _class_Node_constant_PROCESS_MODE_ALWAYS:
  342. .. rst-class:: classref-enumeration-constant
  343. :ref:`ProcessMode<enum_Node_ProcessMode>` **PROCESS_MODE_ALWAYS** = ``3``
  344. Always process. Keeps processing, ignoring :ref:`SceneTree.paused<class_SceneTree_property_paused>`. This is the inverse of :ref:`PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`.
  345. .. _class_Node_constant_PROCESS_MODE_DISABLED:
  346. .. rst-class:: classref-enumeration-constant
  347. :ref:`ProcessMode<enum_Node_ProcessMode>` **PROCESS_MODE_DISABLED** = ``4``
  348. Never process. Completely disables processing, ignoring :ref:`SceneTree.paused<class_SceneTree_property_paused>`. This is the inverse of :ref:`PROCESS_MODE_ALWAYS<class_Node_constant_PROCESS_MODE_ALWAYS>`.
  349. .. rst-class:: classref-item-separator
  350. ----
  351. .. _enum_Node_ProcessThreadGroup:
  352. .. rst-class:: classref-enumeration
  353. enum **ProcessThreadGroup**:
  354. .. _class_Node_constant_PROCESS_THREAD_GROUP_INHERIT:
  355. .. rst-class:: classref-enumeration-constant
  356. :ref:`ProcessThreadGroup<enum_Node_ProcessThreadGroup>` **PROCESS_THREAD_GROUP_INHERIT** = ``0``
  357. If the :ref:`process_thread_group<class_Node_property_process_thread_group>` property is sent to this, the node will belong to any parent (or grandparent) node that has a thread group mode that is not inherit. See :ref:`process_thread_group<class_Node_property_process_thread_group>` for more information.
  358. .. _class_Node_constant_PROCESS_THREAD_GROUP_MAIN_THREAD:
  359. .. rst-class:: classref-enumeration-constant
  360. :ref:`ProcessThreadGroup<enum_Node_ProcessThreadGroup>` **PROCESS_THREAD_GROUP_MAIN_THREAD** = ``1``
  361. Process this node (and children nodes set to inherit) on the main thread. See :ref:`process_thread_group<class_Node_property_process_thread_group>` for more information.
  362. .. _class_Node_constant_PROCESS_THREAD_GROUP_SUB_THREAD:
  363. .. rst-class:: classref-enumeration-constant
  364. :ref:`ProcessThreadGroup<enum_Node_ProcessThreadGroup>` **PROCESS_THREAD_GROUP_SUB_THREAD** = ``2``
  365. Process this node (and children nodes set to inherit) on a sub-thread. See :ref:`process_thread_group<class_Node_property_process_thread_group>` for more information.
  366. .. rst-class:: classref-item-separator
  367. ----
  368. .. _enum_Node_ProcessThreadMessages:
  369. .. rst-class:: classref-enumeration
  370. flags **ProcessThreadMessages**:
  371. .. _class_Node_constant_FLAG_PROCESS_THREAD_MESSAGES:
  372. .. rst-class:: classref-enumeration-constant
  373. :ref:`ProcessThreadMessages<enum_Node_ProcessThreadMessages>` **FLAG_PROCESS_THREAD_MESSAGES** = ``1``
  374. Allows this node to process threaded messages created with :ref:`call_deferred_thread_group<class_Node_method_call_deferred_thread_group>` right before :ref:`_process<class_Node_private_method__process>` is called.
  375. .. _class_Node_constant_FLAG_PROCESS_THREAD_MESSAGES_PHYSICS:
  376. .. rst-class:: classref-enumeration-constant
  377. :ref:`ProcessThreadMessages<enum_Node_ProcessThreadMessages>` **FLAG_PROCESS_THREAD_MESSAGES_PHYSICS** = ``2``
  378. Allows this node to process threaded messages created with :ref:`call_deferred_thread_group<class_Node_method_call_deferred_thread_group>` right before :ref:`_physics_process<class_Node_private_method__physics_process>` is called.
  379. .. _class_Node_constant_FLAG_PROCESS_THREAD_MESSAGES_ALL:
  380. .. rst-class:: classref-enumeration-constant
  381. :ref:`ProcessThreadMessages<enum_Node_ProcessThreadMessages>` **FLAG_PROCESS_THREAD_MESSAGES_ALL** = ``3``
  382. Allows this node to process threaded messages created with :ref:`call_deferred_thread_group<class_Node_method_call_deferred_thread_group>` right before either :ref:`_process<class_Node_private_method__process>` or :ref:`_physics_process<class_Node_private_method__physics_process>` are called.
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _enum_Node_DuplicateFlags:
  386. .. rst-class:: classref-enumeration
  387. enum **DuplicateFlags**:
  388. .. _class_Node_constant_DUPLICATE_SIGNALS:
  389. .. rst-class:: classref-enumeration-constant
  390. :ref:`DuplicateFlags<enum_Node_DuplicateFlags>` **DUPLICATE_SIGNALS** = ``1``
  391. Duplicate the node's signal connections.
  392. .. _class_Node_constant_DUPLICATE_GROUPS:
  393. .. rst-class:: classref-enumeration-constant
  394. :ref:`DuplicateFlags<enum_Node_DuplicateFlags>` **DUPLICATE_GROUPS** = ``2``
  395. Duplicate the node's groups.
  396. .. _class_Node_constant_DUPLICATE_SCRIPTS:
  397. .. rst-class:: classref-enumeration-constant
  398. :ref:`DuplicateFlags<enum_Node_DuplicateFlags>` **DUPLICATE_SCRIPTS** = ``4``
  399. Duplicate the node's script (also overriding the duplicated children's scripts, if combined with :ref:`DUPLICATE_USE_INSTANTIATION<class_Node_constant_DUPLICATE_USE_INSTANTIATION>`).
  400. .. _class_Node_constant_DUPLICATE_USE_INSTANTIATION:
  401. .. rst-class:: classref-enumeration-constant
  402. :ref:`DuplicateFlags<enum_Node_DuplicateFlags>` **DUPLICATE_USE_INSTANTIATION** = ``8``
  403. Duplicate using :ref:`PackedScene.instantiate<class_PackedScene_method_instantiate>`. If the node comes from a scene saved on disk, re-uses :ref:`PackedScene.instantiate<class_PackedScene_method_instantiate>` as the base for the duplicated node and its children.
  404. .. rst-class:: classref-item-separator
  405. ----
  406. .. _enum_Node_InternalMode:
  407. .. rst-class:: classref-enumeration
  408. enum **InternalMode**:
  409. .. _class_Node_constant_INTERNAL_MODE_DISABLED:
  410. .. rst-class:: classref-enumeration-constant
  411. :ref:`InternalMode<enum_Node_InternalMode>` **INTERNAL_MODE_DISABLED** = ``0``
  412. The node will not be internal.
  413. .. _class_Node_constant_INTERNAL_MODE_FRONT:
  414. .. rst-class:: classref-enumeration-constant
  415. :ref:`InternalMode<enum_Node_InternalMode>` **INTERNAL_MODE_FRONT** = ``1``
  416. The node will be placed at the beginning of the parent's children list, before any non-internal sibling.
  417. .. _class_Node_constant_INTERNAL_MODE_BACK:
  418. .. rst-class:: classref-enumeration-constant
  419. :ref:`InternalMode<enum_Node_InternalMode>` **INTERNAL_MODE_BACK** = ``2``
  420. The node will be placed at the end of the parent's children list, after any non-internal sibling.
  421. .. rst-class:: classref-section-separator
  422. ----
  423. .. rst-class:: classref-descriptions-group
  424. Constants
  425. ---------
  426. .. _class_Node_constant_NOTIFICATION_ENTER_TREE:
  427. .. rst-class:: classref-constant
  428. **NOTIFICATION_ENTER_TREE** = ``10``
  429. Notification received when the node enters a :ref:`SceneTree<class_SceneTree>`. See :ref:`_enter_tree<class_Node_private_method__enter_tree>`.
  430. This notification is received *before* the related :ref:`tree_entered<class_Node_signal_tree_entered>` signal.
  431. .. _class_Node_constant_NOTIFICATION_EXIT_TREE:
  432. .. rst-class:: classref-constant
  433. **NOTIFICATION_EXIT_TREE** = ``11``
  434. Notification received when the node is about to exit a :ref:`SceneTree<class_SceneTree>`. See :ref:`_exit_tree<class_Node_private_method__exit_tree>`.
  435. This notification is received *after* the related :ref:`tree_exiting<class_Node_signal_tree_exiting>` signal.
  436. .. _class_Node_constant_NOTIFICATION_MOVED_IN_PARENT:
  437. .. rst-class:: classref-constant
  438. **NOTIFICATION_MOVED_IN_PARENT** = ``12``
  439. **Deprecated:** Use :ref:`NOTIFICATION_CHILD_ORDER_CHANGED<class_Node_constant_NOTIFICATION_CHILD_ORDER_CHANGED>` instead.
  440. This notification is no longer emitted.
  441. .. _class_Node_constant_NOTIFICATION_READY:
  442. .. rst-class:: classref-constant
  443. **NOTIFICATION_READY** = ``13``
  444. Notification received when the node is ready. See :ref:`_ready<class_Node_private_method__ready>`.
  445. .. _class_Node_constant_NOTIFICATION_PAUSED:
  446. .. rst-class:: classref-constant
  447. **NOTIFICATION_PAUSED** = ``14``
  448. Notification received when the node is paused. See :ref:`process_mode<class_Node_property_process_mode>`.
  449. .. _class_Node_constant_NOTIFICATION_UNPAUSED:
  450. .. rst-class:: classref-constant
  451. **NOTIFICATION_UNPAUSED** = ``15``
  452. Notification received when the node is unpaused. See :ref:`process_mode<class_Node_property_process_mode>`.
  453. .. _class_Node_constant_NOTIFICATION_PHYSICS_PROCESS:
  454. .. rst-class:: classref-constant
  455. **NOTIFICATION_PHYSICS_PROCESS** = ``16``
  456. Notification received from the tree every physics frame when :ref:`is_physics_processing<class_Node_method_is_physics_processing>` returns ``true``. See :ref:`_physics_process<class_Node_private_method__physics_process>`.
  457. .. _class_Node_constant_NOTIFICATION_PROCESS:
  458. .. rst-class:: classref-constant
  459. **NOTIFICATION_PROCESS** = ``17``
  460. Notification received from the tree every rendered frame when :ref:`is_processing<class_Node_method_is_processing>` returns ``true``. See :ref:`_process<class_Node_private_method__process>`.
  461. .. _class_Node_constant_NOTIFICATION_PARENTED:
  462. .. rst-class:: classref-constant
  463. **NOTIFICATION_PARENTED** = ``18``
  464. Notification received when the node is set as a child of another node (see :ref:`add_child<class_Node_method_add_child>` and :ref:`add_sibling<class_Node_method_add_sibling>`).
  465. \ **Note:** This does *not* mean that the node entered the :ref:`SceneTree<class_SceneTree>`.
  466. .. _class_Node_constant_NOTIFICATION_UNPARENTED:
  467. .. rst-class:: classref-constant
  468. **NOTIFICATION_UNPARENTED** = ``19``
  469. Notification received when the parent node calls :ref:`remove_child<class_Node_method_remove_child>` on this node.
  470. \ **Note:** This does *not* mean that the node exited the :ref:`SceneTree<class_SceneTree>`.
  471. .. _class_Node_constant_NOTIFICATION_SCENE_INSTANTIATED:
  472. .. rst-class:: classref-constant
  473. **NOTIFICATION_SCENE_INSTANTIATED** = ``20``
  474. Notification received *only* by the newly instantiated scene root node, when :ref:`PackedScene.instantiate<class_PackedScene_method_instantiate>` is completed.
  475. .. _class_Node_constant_NOTIFICATION_DRAG_BEGIN:
  476. .. rst-class:: classref-constant
  477. **NOTIFICATION_DRAG_BEGIN** = ``21``
  478. Notification received when a drag operation begins. All nodes receive this notification, not only the dragged one.
  479. Can be triggered either by dragging a :ref:`Control<class_Control>` that provides drag data (see :ref:`Control._get_drag_data<class_Control_private_method__get_drag_data>`) or using :ref:`Control.force_drag<class_Control_method_force_drag>`.
  480. Use :ref:`Viewport.gui_get_drag_data<class_Viewport_method_gui_get_drag_data>` to get the dragged data.
  481. .. _class_Node_constant_NOTIFICATION_DRAG_END:
  482. .. rst-class:: classref-constant
  483. **NOTIFICATION_DRAG_END** = ``22``
  484. Notification received when a drag operation ends.
  485. Use :ref:`Viewport.gui_is_drag_successful<class_Viewport_method_gui_is_drag_successful>` to check if the drag succeeded.
  486. .. _class_Node_constant_NOTIFICATION_PATH_RENAMED:
  487. .. rst-class:: classref-constant
  488. **NOTIFICATION_PATH_RENAMED** = ``23``
  489. Notification received when the node's :ref:`name<class_Node_property_name>` or one of its ancestors' :ref:`name<class_Node_property_name>` is changed. This notification is *not* received when the node is removed from the :ref:`SceneTree<class_SceneTree>`.
  490. .. _class_Node_constant_NOTIFICATION_CHILD_ORDER_CHANGED:
  491. .. rst-class:: classref-constant
  492. **NOTIFICATION_CHILD_ORDER_CHANGED** = ``24``
  493. Notification received when the list of children is changed. This happens when child nodes are added, moved or removed.
  494. .. _class_Node_constant_NOTIFICATION_INTERNAL_PROCESS:
  495. .. rst-class:: classref-constant
  496. **NOTIFICATION_INTERNAL_PROCESS** = ``25``
  497. Notification received from the tree every rendered frame when :ref:`is_processing_internal<class_Node_method_is_processing_internal>` returns ``true``.
  498. .. _class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
  499. .. rst-class:: classref-constant
  500. **NOTIFICATION_INTERNAL_PHYSICS_PROCESS** = ``26``
  501. Notification received from the tree every physics frame when :ref:`is_physics_processing_internal<class_Node_method_is_physics_processing_internal>` returns ``true``.
  502. .. _class_Node_constant_NOTIFICATION_POST_ENTER_TREE:
  503. .. rst-class:: classref-constant
  504. **NOTIFICATION_POST_ENTER_TREE** = ``27``
  505. Notification received when the node enters the tree, just before :ref:`NOTIFICATION_READY<class_Node_constant_NOTIFICATION_READY>` may be received. Unlike the latter, it is sent every time the node enters tree, not just once.
  506. .. _class_Node_constant_NOTIFICATION_DISABLED:
  507. .. rst-class:: classref-constant
  508. **NOTIFICATION_DISABLED** = ``28``
  509. Notification received when the node is disabled. See :ref:`PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`.
  510. .. _class_Node_constant_NOTIFICATION_ENABLED:
  511. .. rst-class:: classref-constant
  512. **NOTIFICATION_ENABLED** = ``29``
  513. Notification received when the node is enabled again after being disabled. See :ref:`PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`.
  514. .. _class_Node_constant_NOTIFICATION_EDITOR_PRE_SAVE:
  515. .. rst-class:: classref-constant
  516. **NOTIFICATION_EDITOR_PRE_SAVE** = ``9001``
  517. Notification received right before the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
  518. .. _class_Node_constant_NOTIFICATION_EDITOR_POST_SAVE:
  519. .. rst-class:: classref-constant
  520. **NOTIFICATION_EDITOR_POST_SAVE** = ``9002``
  521. Notification received right after the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
  522. .. _class_Node_constant_NOTIFICATION_WM_MOUSE_ENTER:
  523. .. rst-class:: classref-constant
  524. **NOTIFICATION_WM_MOUSE_ENTER** = ``1002``
  525. Notification received when the mouse enters the window.
  526. Implemented for embedded windows and on desktop and web platforms.
  527. .. _class_Node_constant_NOTIFICATION_WM_MOUSE_EXIT:
  528. .. rst-class:: classref-constant
  529. **NOTIFICATION_WM_MOUSE_EXIT** = ``1003``
  530. Notification received when the mouse leaves the window.
  531. Implemented for embedded windows and on desktop and web platforms.
  532. .. _class_Node_constant_NOTIFICATION_WM_WINDOW_FOCUS_IN:
  533. .. rst-class:: classref-constant
  534. **NOTIFICATION_WM_WINDOW_FOCUS_IN** = ``1004``
  535. Notification received from the OS when the node's :ref:`Window<class_Window>` ancestor is focused. This may be a change of focus between two windows of the same engine instance, or from the OS desktop or a third-party application to a window of the game (in which case :ref:`NOTIFICATION_APPLICATION_FOCUS_IN<class_Node_constant_NOTIFICATION_APPLICATION_FOCUS_IN>` is also received).
  536. A :ref:`Window<class_Window>` node receives this notification when it is focused.
  537. .. _class_Node_constant_NOTIFICATION_WM_WINDOW_FOCUS_OUT:
  538. .. rst-class:: classref-constant
  539. **NOTIFICATION_WM_WINDOW_FOCUS_OUT** = ``1005``
  540. Notification received from the OS when the node's :ref:`Window<class_Window>` ancestor is defocused. This may be a change of focus between two windows of the same engine instance, or from a window of the game to the OS desktop or a third-party application (in which case :ref:`NOTIFICATION_APPLICATION_FOCUS_OUT<class_Node_constant_NOTIFICATION_APPLICATION_FOCUS_OUT>` is also received).
  541. A :ref:`Window<class_Window>` node receives this notification when it is defocused.
  542. .. _class_Node_constant_NOTIFICATION_WM_CLOSE_REQUEST:
  543. .. rst-class:: classref-constant
  544. **NOTIFICATION_WM_CLOSE_REQUEST** = ``1006``
  545. Notification received from the OS when a close request is sent (e.g. closing the window with a "Close" button or :kbd:`Alt + F4`).
  546. Implemented on desktop platforms.
  547. .. _class_Node_constant_NOTIFICATION_WM_GO_BACK_REQUEST:
  548. .. rst-class:: classref-constant
  549. **NOTIFICATION_WM_GO_BACK_REQUEST** = ``1007``
  550. Notification received from the OS when a go back request is sent (e.g. pressing the "Back" button on Android).
  551. Implemented only on iOS.
  552. .. _class_Node_constant_NOTIFICATION_WM_SIZE_CHANGED:
  553. .. rst-class:: classref-constant
  554. **NOTIFICATION_WM_SIZE_CHANGED** = ``1008``
  555. Notification received when the window is resized.
  556. \ **Note:** Only the resized :ref:`Window<class_Window>` node receives this notification, and it's not propagated to the child nodes.
  557. .. _class_Node_constant_NOTIFICATION_WM_DPI_CHANGE:
  558. .. rst-class:: classref-constant
  559. **NOTIFICATION_WM_DPI_CHANGE** = ``1009``
  560. Notification received from the OS when the screen's dots per inch (DPI) scale is changed. Only implemented on macOS.
  561. .. _class_Node_constant_NOTIFICATION_VP_MOUSE_ENTER:
  562. .. rst-class:: classref-constant
  563. **NOTIFICATION_VP_MOUSE_ENTER** = ``1010``
  564. Notification received when the mouse cursor enters the :ref:`Viewport<class_Viewport>`'s visible area, that is not occluded behind other :ref:`Control<class_Control>`\ s or :ref:`Window<class_Window>`\ s, provided its :ref:`Viewport.gui_disable_input<class_Viewport_property_gui_disable_input>` is ``false`` and regardless if it's currently focused or not.
  565. .. _class_Node_constant_NOTIFICATION_VP_MOUSE_EXIT:
  566. .. rst-class:: classref-constant
  567. **NOTIFICATION_VP_MOUSE_EXIT** = ``1011``
  568. Notification received when the mouse cursor leaves the :ref:`Viewport<class_Viewport>`'s visible area, that is not occluded behind other :ref:`Control<class_Control>`\ s or :ref:`Window<class_Window>`\ s, provided its :ref:`Viewport.gui_disable_input<class_Viewport_property_gui_disable_input>` is ``false`` and regardless if it's currently focused or not.
  569. .. _class_Node_constant_NOTIFICATION_OS_MEMORY_WARNING:
  570. .. rst-class:: classref-constant
  571. **NOTIFICATION_OS_MEMORY_WARNING** = ``2009``
  572. Notification received from the OS when the application is exceeding its allocated memory.
  573. Implemented only on iOS.
  574. .. _class_Node_constant_NOTIFICATION_TRANSLATION_CHANGED:
  575. .. rst-class:: classref-constant
  576. **NOTIFICATION_TRANSLATION_CHANGED** = ``2010``
  577. Notification received when translations may have changed. Can be triggered by the user changing the locale. Can be used to respond to language changes, for example to change the UI strings on the fly. Useful when working with the built-in translation support, like :ref:`Object.tr<class_Object_method_tr>`.
  578. .. _class_Node_constant_NOTIFICATION_WM_ABOUT:
  579. .. rst-class:: classref-constant
  580. **NOTIFICATION_WM_ABOUT** = ``2011``
  581. Notification received from the OS when a request for "About" information is sent.
  582. Implemented only on macOS.
  583. .. _class_Node_constant_NOTIFICATION_CRASH:
  584. .. rst-class:: classref-constant
  585. **NOTIFICATION_CRASH** = ``2012``
  586. Notification received from Godot's crash handler when the engine is about to crash.
  587. Implemented on desktop platforms, if the crash handler is enabled.
  588. .. _class_Node_constant_NOTIFICATION_OS_IME_UPDATE:
  589. .. rst-class:: classref-constant
  590. **NOTIFICATION_OS_IME_UPDATE** = ``2013``
  591. Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string).
  592. Implemented only on macOS.
  593. .. _class_Node_constant_NOTIFICATION_APPLICATION_RESUMED:
  594. .. rst-class:: classref-constant
  595. **NOTIFICATION_APPLICATION_RESUMED** = ``2014``
  596. Notification received from the OS when the application is resumed.
  597. Specific to the Android and iOS platforms.
  598. .. _class_Node_constant_NOTIFICATION_APPLICATION_PAUSED:
  599. .. rst-class:: classref-constant
  600. **NOTIFICATION_APPLICATION_PAUSED** = ``2015``
  601. Notification received from the OS when the application is paused.
  602. Specific to the Android and iOS platforms.
  603. \ **Note:** On iOS, you only have approximately 5 seconds to finish a task started by this signal. If you go over this allotment, iOS will kill the app instead of pausing it.
  604. .. _class_Node_constant_NOTIFICATION_APPLICATION_FOCUS_IN:
  605. .. rst-class:: classref-constant
  606. **NOTIFICATION_APPLICATION_FOCUS_IN** = ``2016``
  607. Notification received from the OS when the application is focused, i.e. when changing the focus from the OS desktop or a thirdparty application to any open window of the Godot instance.
  608. Implemented on desktop and mobile platforms.
  609. .. _class_Node_constant_NOTIFICATION_APPLICATION_FOCUS_OUT:
  610. .. rst-class:: classref-constant
  611. **NOTIFICATION_APPLICATION_FOCUS_OUT** = ``2017``
  612. Notification received from the OS when the application is defocused, i.e. when changing the focus from any open window of the Godot instance to the OS desktop or a thirdparty application.
  613. Implemented on desktop and mobile platforms.
  614. .. _class_Node_constant_NOTIFICATION_TEXT_SERVER_CHANGED:
  615. .. rst-class:: classref-constant
  616. **NOTIFICATION_TEXT_SERVER_CHANGED** = ``2018``
  617. Notification received when the :ref:`TextServer<class_TextServer>` is changed.
  618. .. rst-class:: classref-section-separator
  619. ----
  620. .. rst-class:: classref-descriptions-group
  621. Property Descriptions
  622. ---------------------
  623. .. _class_Node_property_editor_description:
  624. .. rst-class:: classref-property
  625. :ref:`String<class_String>` **editor_description** = ``""``
  626. .. rst-class:: classref-property-setget
  627. - void **set_editor_description** **(** :ref:`String<class_String>` value **)**
  628. - :ref:`String<class_String>` **get_editor_description** **(** **)**
  629. An optional description to the node. It will be displayed as a tooltip when hovering over the node in the editor's Scene dock.
  630. .. rst-class:: classref-item-separator
  631. ----
  632. .. _class_Node_property_multiplayer:
  633. .. rst-class:: classref-property
  634. :ref:`MultiplayerAPI<class_MultiplayerAPI>` **multiplayer**
  635. .. rst-class:: classref-property-setget
  636. - :ref:`MultiplayerAPI<class_MultiplayerAPI>` **get_multiplayer** **(** **)**
  637. The :ref:`MultiplayerAPI<class_MultiplayerAPI>` instance associated with this node. See :ref:`SceneTree.get_multiplayer<class_SceneTree_method_get_multiplayer>`.
  638. \ **Note:** Renaming the node, or moving it in the tree, will not move the :ref:`MultiplayerAPI<class_MultiplayerAPI>` to the new path, you will have to update this manually.
  639. .. rst-class:: classref-item-separator
  640. ----
  641. .. _class_Node_property_name:
  642. .. rst-class:: classref-property
  643. :ref:`StringName<class_StringName>` **name**
  644. .. rst-class:: classref-property-setget
  645. - void **set_name** **(** :ref:`StringName<class_StringName>` value **)**
  646. - :ref:`StringName<class_StringName>` **get_name** **(** **)**
  647. The name of the node. This name must be unique among the siblings (other child nodes from the same parent). When set to an existing sibling's name, the node is automatically renamed.
  648. \ **Note:** When changing the name, the following characters will be replaced with an underscore: (``.`` ``:`` ``@`` ``/`` ``"`` ``%``). In particular, the ``@`` character is reserved for auto-generated names. See also :ref:`String.validate_node_name<class_String_method_validate_node_name>`.
  649. .. rst-class:: classref-item-separator
  650. ----
  651. .. _class_Node_property_owner:
  652. .. rst-class:: classref-property
  653. :ref:`Node<class_Node>` **owner**
  654. .. rst-class:: classref-property-setget
  655. - void **set_owner** **(** :ref:`Node<class_Node>` value **)**
  656. - :ref:`Node<class_Node>` **get_owner** **(** **)**
  657. The owner of this node. The owner must be an ancestor of this node. When packing the owner node in a :ref:`PackedScene<class_PackedScene>`, all the nodes it owns are also saved with it.
  658. \ **Note:** In the editor, nodes not owned by the scene root are usually not displayed in the Scene dock, and will **not** be saved. To prevent this, remember to set the owner after calling :ref:`add_child<class_Node_method_add_child>`. See also (see :ref:`unique_name_in_owner<class_Node_property_unique_name_in_owner>`)
  659. .. rst-class:: classref-item-separator
  660. ----
  661. .. _class_Node_property_process_mode:
  662. .. rst-class:: classref-property
  663. :ref:`ProcessMode<enum_Node_ProcessMode>` **process_mode** = ``0``
  664. .. rst-class:: classref-property-setget
  665. - void **set_process_mode** **(** :ref:`ProcessMode<enum_Node_ProcessMode>` value **)**
  666. - :ref:`ProcessMode<enum_Node_ProcessMode>` **get_process_mode** **(** **)**
  667. The node's processing behavior (see :ref:`ProcessMode<enum_Node_ProcessMode>`). To check if the node can process in its current mode, use :ref:`can_process<class_Node_method_can_process>`.
  668. .. rst-class:: classref-item-separator
  669. ----
  670. .. _class_Node_property_process_physics_priority:
  671. .. rst-class:: classref-property
  672. :ref:`int<class_int>` **process_physics_priority** = ``0``
  673. .. rst-class:: classref-property-setget
  674. - void **set_physics_process_priority** **(** :ref:`int<class_int>` value **)**
  675. - :ref:`int<class_int>` **get_physics_process_priority** **(** **)**
  676. Similar to :ref:`process_priority<class_Node_property_process_priority>` but for :ref:`NOTIFICATION_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_PHYSICS_PROCESS>`, :ref:`_physics_process<class_Node_private_method__physics_process>` or the internal version.
  677. .. rst-class:: classref-item-separator
  678. ----
  679. .. _class_Node_property_process_priority:
  680. .. rst-class:: classref-property
  681. :ref:`int<class_int>` **process_priority** = ``0``
  682. .. rst-class:: classref-property-setget
  683. - void **set_process_priority** **(** :ref:`int<class_int>` value **)**
  684. - :ref:`int<class_int>` **get_process_priority** **(** **)**
  685. The node's execution order of the process callbacks (:ref:`_process<class_Node_private_method__process>`, :ref:`_physics_process<class_Node_private_method__physics_process>`, and internal processing). Nodes whose priority value is *lower* call their process callbacks first, regardless of tree order.
  686. .. rst-class:: classref-item-separator
  687. ----
  688. .. _class_Node_property_process_thread_group:
  689. .. rst-class:: classref-property
  690. :ref:`ProcessThreadGroup<enum_Node_ProcessThreadGroup>` **process_thread_group** = ``0``
  691. .. rst-class:: classref-property-setget
  692. - void **set_process_thread_group** **(** :ref:`ProcessThreadGroup<enum_Node_ProcessThreadGroup>` value **)**
  693. - :ref:`ProcessThreadGroup<enum_Node_ProcessThreadGroup>` **get_process_thread_group** **(** **)**
  694. Set the process thread group for this node (basically, whether it receives :ref:`NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>`, :ref:`NOTIFICATION_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_PHYSICS_PROCESS>`, :ref:`_process<class_Node_private_method__process>` or :ref:`_physics_process<class_Node_private_method__physics_process>` (and the internal versions) on the main thread or in a sub-thread.
  695. By default, the thread group is :ref:`PROCESS_THREAD_GROUP_INHERIT<class_Node_constant_PROCESS_THREAD_GROUP_INHERIT>`, which means that this node belongs to the same thread group as the parent node. The thread groups means that nodes in a specific thread group will process together, separate to other thread groups (depending on :ref:`process_thread_group_order<class_Node_property_process_thread_group_order>`). If the value is set is :ref:`PROCESS_THREAD_GROUP_SUB_THREAD<class_Node_constant_PROCESS_THREAD_GROUP_SUB_THREAD>`, this thread group will occur on a sub thread (not the main thread), otherwise if set to :ref:`PROCESS_THREAD_GROUP_MAIN_THREAD<class_Node_constant_PROCESS_THREAD_GROUP_MAIN_THREAD>` it will process on the main thread. If there is not a parent or grandparent node set to something other than inherit, the node will belong to the *default thread group*. This default group will process on the main thread and its group order is 0.
  696. During processing in a sub-thread, accessing most functions in nodes outside the thread group is forbidden (and it will result in an error in debug mode). Use :ref:`Object.call_deferred<class_Object_method_call_deferred>`, :ref:`call_thread_safe<class_Node_method_call_thread_safe>`, :ref:`call_deferred_thread_group<class_Node_method_call_deferred_thread_group>` and the likes in order to communicate from the thread groups to the main thread (or to other thread groups).
  697. To better understand process thread groups, the idea is that any node set to any other value than :ref:`PROCESS_THREAD_GROUP_INHERIT<class_Node_constant_PROCESS_THREAD_GROUP_INHERIT>` will include any children (and grandchildren) nodes set to inherit into its process thread group. this means that the processing of all the nodes in the group will happen together, at the same time as the node including them.
  698. .. rst-class:: classref-item-separator
  699. ----
  700. .. _class_Node_property_process_thread_group_order:
  701. .. rst-class:: classref-property
  702. :ref:`int<class_int>` **process_thread_group_order**
  703. .. rst-class:: classref-property-setget
  704. - void **set_process_thread_group_order** **(** :ref:`int<class_int>` value **)**
  705. - :ref:`int<class_int>` **get_process_thread_group_order** **(** **)**
  706. Change the process thread group order. Groups with a lesser order will process before groups with a greater order. This is useful when a large amount of nodes process in sub thread and, afterwards, another group wants to collect their result in the main thread, as an example.
  707. .. rst-class:: classref-item-separator
  708. ----
  709. .. _class_Node_property_process_thread_messages:
  710. .. rst-class:: classref-property
  711. |bitfield|\<:ref:`ProcessThreadMessages<enum_Node_ProcessThreadMessages>`\> **process_thread_messages**
  712. .. rst-class:: classref-property-setget
  713. - void **set_process_thread_messages** **(** |bitfield|\<:ref:`ProcessThreadMessages<enum_Node_ProcessThreadMessages>`\> value **)**
  714. - |bitfield|\<:ref:`ProcessThreadMessages<enum_Node_ProcessThreadMessages>`\> **get_process_thread_messages** **(** **)**
  715. Set whether the current thread group will process messages (calls to :ref:`call_deferred_thread_group<class_Node_method_call_deferred_thread_group>` on threads, and whether it wants to receive them during regular process or physics process callbacks.
  716. .. rst-class:: classref-item-separator
  717. ----
  718. .. _class_Node_property_scene_file_path:
  719. .. rst-class:: classref-property
  720. :ref:`String<class_String>` **scene_file_path**
  721. .. rst-class:: classref-property-setget
  722. - void **set_scene_file_path** **(** :ref:`String<class_String>` value **)**
  723. - :ref:`String<class_String>` **get_scene_file_path** **(** **)**
  724. The original scene's file path, if the node has been instantiated from a :ref:`PackedScene<class_PackedScene>` file. Only scene root nodes contains this.
  725. .. rst-class:: classref-item-separator
  726. ----
  727. .. _class_Node_property_unique_name_in_owner:
  728. .. rst-class:: classref-property
  729. :ref:`bool<class_bool>` **unique_name_in_owner** = ``false``
  730. .. rst-class:: classref-property-setget
  731. - void **set_unique_name_in_owner** **(** :ref:`bool<class_bool>` value **)**
  732. - :ref:`bool<class_bool>` **is_unique_name_in_owner** **(** **)**
  733. If ``true``, the node can be accessed from any node sharing the same :ref:`owner<class_Node_property_owner>` or from the :ref:`owner<class_Node_property_owner>` itself, with special ``%Name`` syntax in :ref:`get_node<class_Node_method_get_node>`.
  734. \ **Note:** If another node with the same :ref:`owner<class_Node_property_owner>` shares the same :ref:`name<class_Node_property_name>` as this node, the other node will no longer be accessible as unique.
  735. .. rst-class:: classref-section-separator
  736. ----
  737. .. rst-class:: classref-descriptions-group
  738. Method Descriptions
  739. -------------------
  740. .. _class_Node_private_method__enter_tree:
  741. .. rst-class:: classref-method
  742. void **_enter_tree** **(** **)** |virtual|
  743. Called when the node enters the :ref:`SceneTree<class_SceneTree>` (e.g. upon instantiating, scene changing, or after calling :ref:`add_child<class_Node_method_add_child>` in a script). If the node has children, its :ref:`_enter_tree<class_Node_private_method__enter_tree>` callback will be called first, and then that of the children.
  744. Corresponds to the :ref:`NOTIFICATION_ENTER_TREE<class_Node_constant_NOTIFICATION_ENTER_TREE>` notification in :ref:`Object._notification<class_Object_private_method__notification>`.
  745. .. rst-class:: classref-item-separator
  746. ----
  747. .. _class_Node_private_method__exit_tree:
  748. .. rst-class:: classref-method
  749. void **_exit_tree** **(** **)** |virtual|
  750. Called when the node is about to leave the :ref:`SceneTree<class_SceneTree>` (e.g. upon freeing, scene changing, or after calling :ref:`remove_child<class_Node_method_remove_child>` in a script). If the node has children, its :ref:`_exit_tree<class_Node_private_method__exit_tree>` callback will be called last, after all its children have left the tree.
  751. Corresponds to the :ref:`NOTIFICATION_EXIT_TREE<class_Node_constant_NOTIFICATION_EXIT_TREE>` notification in :ref:`Object._notification<class_Object_private_method__notification>` and signal :ref:`tree_exiting<class_Node_signal_tree_exiting>`. To get notified when the node has already left the active tree, connect to the :ref:`tree_exited<class_Node_signal_tree_exited>`.
  752. .. rst-class:: classref-item-separator
  753. ----
  754. .. _class_Node_private_method__get_configuration_warnings:
  755. .. rst-class:: classref-method
  756. :ref:`Array<class_Array>` **_get_configuration_warnings** **(** **)** |virtual| |const|
  757. The elements in the array returned from this method are displayed as warnings in the Scene dock if the script that overrides it is a ``tool`` script.
  758. Each array element must either be a :ref:`String<class_String>` or a :ref:`Dictionary<class_Dictionary>`.
  759. A dictionary element must contain a key ``message`` of type :ref:`String<class_String>` which is shown in the user interface.
  760. The dictionary may optionally contain a key ``property`` of type :ref:`NodePath<class_NodePath>`, which also shows this warning in the inspector on the corresponding property.
  761. If a string is found in the returned array, it is converted to an equivalent dictionary with the ``message`` field set.
  762. Returning an empty array produces no warnings.
  763. Call :ref:`update_configuration_warnings<class_Node_method_update_configuration_warnings>` when the warnings need to be updated for this node.
  764. ::
  765. @export var energy = 0:
  766. set(value):
  767. energy = value
  768. update_configuration_warnings()
  769. func _get_configuration_warnings():
  770. if energy < 0:
  771. return ["Energy must be 0 or greater."]
  772. else:
  773. return []
  774. .. rst-class:: classref-item-separator
  775. ----
  776. .. _class_Node_private_method__input:
  777. .. rst-class:: classref-method
  778. void **_input** **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual|
  779. Called when there is an input event. The input event propagates up through the node tree until a node consumes it.
  780. It is only called if input processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_process_input<class_Node_method_set_process_input>`.
  781. To consume the input event and stop it propagating further to other nodes, :ref:`Viewport.set_input_as_handled<class_Viewport_method_set_input_as_handled>` can be called.
  782. For gameplay input, :ref:`_unhandled_input<class_Node_private_method__unhandled_input>` and :ref:`_unhandled_key_input<class_Node_private_method__unhandled_key_input>` are usually a better fit as they allow the GUI to intercept the events first.
  783. \ **Note:** This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
  784. .. rst-class:: classref-item-separator
  785. ----
  786. .. _class_Node_private_method__physics_process:
  787. .. rst-class:: classref-method
  788. void **_physics_process** **(** :ref:`float<class_float>` delta **)** |virtual|
  789. Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the ``delta`` variable should be constant. ``delta`` is in seconds.
  790. It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_physics_process<class_Node_method_set_physics_process>`.
  791. Corresponds to the :ref:`NOTIFICATION_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_PHYSICS_PROCESS>` notification in :ref:`Object._notification<class_Object_private_method__notification>`.
  792. \ **Note:** This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
  793. .. rst-class:: classref-item-separator
  794. ----
  795. .. _class_Node_private_method__process:
  796. .. rst-class:: classref-method
  797. void **_process** **(** :ref:`float<class_float>` delta **)** |virtual|
  798. Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the ``delta`` time since the previous frame is not constant. ``delta`` is in seconds.
  799. It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_process<class_Node_method_set_process>`.
  800. Corresponds to the :ref:`NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>` notification in :ref:`Object._notification<class_Object_private_method__notification>`.
  801. \ **Note:** This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
  802. .. rst-class:: classref-item-separator
  803. ----
  804. .. _class_Node_private_method__ready:
  805. .. rst-class:: classref-method
  806. void **_ready** **(** **)** |virtual|
  807. Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their :ref:`_ready<class_Node_private_method__ready>` callbacks get triggered first, and the parent node will receive the ready notification afterwards.
  808. Corresponds to the :ref:`NOTIFICATION_READY<class_Node_constant_NOTIFICATION_READY>` notification in :ref:`Object._notification<class_Object_private_method__notification>`. See also the ``@onready`` annotation for variables.
  809. Usually used for initialization. For even earlier initialization, :ref:`Object._init<class_Object_private_method__init>` may be used. See also :ref:`_enter_tree<class_Node_private_method__enter_tree>`.
  810. \ **Note:** This method may be called only once for each node. After removing a node from the scene tree and adding it again, :ref:`_ready<class_Node_private_method__ready>` will **not** be called a second time. This can be bypassed by requesting another call with :ref:`request_ready<class_Node_method_request_ready>`, which may be called anywhere before adding the node again.
  811. .. rst-class:: classref-item-separator
  812. ----
  813. .. _class_Node_private_method__shortcut_input:
  814. .. rst-class:: classref-method
  815. void **_shortcut_input** **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual|
  816. Called when an :ref:`InputEventKey<class_InputEventKey>` or :ref:`InputEventShortcut<class_InputEventShortcut>` hasn't been consumed by :ref:`_input<class_Node_private_method__input>` or any GUI :ref:`Control<class_Control>` item. It is called before :ref:`_unhandled_key_input<class_Node_private_method__unhandled_key_input>` and :ref:`_unhandled_input<class_Node_private_method__unhandled_input>`. The input event propagates up through the node tree until a node consumes it.
  817. It is only called if shortcut processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_process_shortcut_input<class_Node_method_set_process_shortcut_input>`.
  818. To consume the input event and stop it propagating further to other nodes, :ref:`Viewport.set_input_as_handled<class_Viewport_method_set_input_as_handled>` can be called.
  819. This method can be used to handle shortcuts. For generic GUI events, use :ref:`_input<class_Node_private_method__input>` instead. Gameplay events should usually be handled with either :ref:`_unhandled_input<class_Node_private_method__unhandled_input>` or :ref:`_unhandled_key_input<class_Node_private_method__unhandled_key_input>`.
  820. \ **Note:** This method is only called if the node is present in the scene tree (i.e. if it's not orphan).
  821. .. rst-class:: classref-item-separator
  822. ----
  823. .. _class_Node_private_method__unhandled_input:
  824. .. rst-class:: classref-method
  825. void **_unhandled_input** **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual|
  826. Called when an :ref:`InputEvent<class_InputEvent>` hasn't been consumed by :ref:`_input<class_Node_private_method__input>` or any GUI :ref:`Control<class_Control>` item. It is called after :ref:`_shortcut_input<class_Node_private_method__shortcut_input>` and after :ref:`_unhandled_key_input<class_Node_private_method__unhandled_key_input>`. The input event propagates up through the node tree until a node consumes it.
  827. It is only called if unhandled input processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_process_unhandled_input<class_Node_method_set_process_unhandled_input>`.
  828. To consume the input event and stop it propagating further to other nodes, :ref:`Viewport.set_input_as_handled<class_Viewport_method_set_input_as_handled>` can be called.
  829. For gameplay input, this method is usually a better fit than :ref:`_input<class_Node_private_method__input>`, as GUI events need a higher priority. For keyboard shortcuts, consider using :ref:`_shortcut_input<class_Node_private_method__shortcut_input>` instead, as it is called before this method. Finally, to handle keyboard events, consider using :ref:`_unhandled_key_input<class_Node_private_method__unhandled_key_input>` for performance reasons.
  830. \ **Note:** This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
  831. .. rst-class:: classref-item-separator
  832. ----
  833. .. _class_Node_private_method__unhandled_key_input:
  834. .. rst-class:: classref-method
  835. void **_unhandled_key_input** **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual|
  836. Called when an :ref:`InputEventKey<class_InputEventKey>` hasn't been consumed by :ref:`_input<class_Node_private_method__input>` or any GUI :ref:`Control<class_Control>` item. It is called after :ref:`_shortcut_input<class_Node_private_method__shortcut_input>` but before :ref:`_unhandled_input<class_Node_private_method__unhandled_input>`. The input event propagates up through the node tree until a node consumes it.
  837. It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_process_unhandled_key_input<class_Node_method_set_process_unhandled_key_input>`.
  838. To consume the input event and stop it propagating further to other nodes, :ref:`Viewport.set_input_as_handled<class_Viewport_method_set_input_as_handled>` can be called.
  839. This method can be used to handle Unicode character input with :kbd:`Alt`, :kbd:`Alt + Ctrl`, and :kbd:`Alt + Shift` modifiers, after shortcuts were handled.
  840. For gameplay input, this and :ref:`_unhandled_input<class_Node_private_method__unhandled_input>` are usually a better fit than :ref:`_input<class_Node_private_method__input>`, as GUI events should be handled first. This method also performs better than :ref:`_unhandled_input<class_Node_private_method__unhandled_input>`, since unrelated events such as :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` are automatically filtered. For shortcuts, consider using :ref:`_shortcut_input<class_Node_private_method__shortcut_input>` instead.
  841. \ **Note:** This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
  842. .. rst-class:: classref-item-separator
  843. ----
  844. .. _class_Node_method_add_child:
  845. .. rst-class:: classref-method
  846. void **add_child** **(** :ref:`Node<class_Node>` node, :ref:`bool<class_bool>` force_readable_name=false, :ref:`InternalMode<enum_Node_InternalMode>` internal=0 **)**
  847. Adds a child ``node``. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.
  848. If ``force_readable_name`` is ``true``, improves the readability of the added ``node``. If not named, the ``node`` is renamed to its type, and if it shares :ref:`name<class_Node_property_name>` with a sibling, a number is suffixed more appropriately. This operation is very slow. As such, it is recommended leaving this to ``false``, which assigns a dummy name featuring ``@`` in both situations.
  849. If ``internal`` is different than :ref:`INTERNAL_MODE_DISABLED<class_Node_constant_INTERNAL_MODE_DISABLED>`, the child will be added as internal node. These nodes are ignored by methods like :ref:`get_children<class_Node_method_get_children>`, unless their parameter ``include_internal`` is ``true``. The intended usage is to hide the internal nodes from the user, so the user won't accidentally delete or modify them. Used by some GUI nodes, e.g. :ref:`ColorPicker<class_ColorPicker>`. See :ref:`InternalMode<enum_Node_InternalMode>` for available modes.
  850. \ **Note:** If ``node`` already has a parent, this method will fail. Use :ref:`remove_child<class_Node_method_remove_child>` first to remove ``node`` from its current parent. For example:
  851. .. tabs::
  852. .. code-tab:: gdscript
  853. var child_node = get_child(0)
  854. if child_node.get_parent():
  855. child_node.get_parent().remove_child(child_node)
  856. add_child(child_node)
  857. .. code-tab:: csharp
  858. Node childNode = GetChild(0);
  859. if (childNode.GetParent() != null)
  860. {
  861. childNode.GetParent().RemoveChild(childNode);
  862. }
  863. AddChild(childNode);
  864. If you need the child node to be added below a specific node in the list of children, use :ref:`add_sibling<class_Node_method_add_sibling>` instead of this method.
  865. \ **Note:** If you want a child to be persisted to a :ref:`PackedScene<class_PackedScene>`, you must set :ref:`owner<class_Node_property_owner>` in addition to calling :ref:`add_child<class_Node_method_add_child>`. This is typically relevant for :doc:`tool scripts <../tutorials/plugins/running_code_in_the_editor>` and :doc:`editor plugins <../tutorials/plugins/editor/index>`. If :ref:`add_child<class_Node_method_add_child>` is called without setting :ref:`owner<class_Node_property_owner>`, the newly added **Node** will not be visible in the scene tree, though it will be visible in the 2D/3D view.
  866. .. rst-class:: classref-item-separator
  867. ----
  868. .. _class_Node_method_add_sibling:
  869. .. rst-class:: classref-method
  870. void **add_sibling** **(** :ref:`Node<class_Node>` sibling, :ref:`bool<class_bool>` force_readable_name=false **)**
  871. Adds a ``sibling`` node to this node's parent, and moves the added sibling right below this node.
  872. If ``force_readable_name`` is ``true``, improves the readability of the added ``sibling``. If not named, the ``sibling`` is renamed to its type, and if it shares :ref:`name<class_Node_property_name>` with a sibling, a number is suffixed more appropriately. This operation is very slow. As such, it is recommended leaving this to ``false``, which assigns a dummy name featuring ``@`` in both situations.
  873. Use :ref:`add_child<class_Node_method_add_child>` instead of this method if you don't need the child node to be added below a specific node in the list of children.
  874. \ **Note:** If this node is internal, the added sibling will be internal too (see :ref:`add_child<class_Node_method_add_child>`'s ``internal`` parameter).
  875. .. rst-class:: classref-item-separator
  876. ----
  877. .. _class_Node_method_add_to_group:
  878. .. rst-class:: classref-method
  879. void **add_to_group** **(** :ref:`StringName<class_StringName>` group, :ref:`bool<class_bool>` persistent=false **)**
  880. Adds the node to the ``group``. Groups can be helpful to organize a subset of nodes, for example ``"enemies"`` or ``"collectables"``. See notes in the description, and the group methods in :ref:`SceneTree<class_SceneTree>`.
  881. If ``persistent`` is ``true``, the group will be stored when saved inside a :ref:`PackedScene<class_PackedScene>`. All groups created and displayed in the Node dock are persistent.
  882. \ **Note:** To improve performance, the order of group names is *not* guaranteed and may vary between project runs. Therefore, do not rely on the group order.
  883. \ **Note:** :ref:`SceneTree<class_SceneTree>`'s group methods will *not* work on this node if not inside the tree (see :ref:`is_inside_tree<class_Node_method_is_inside_tree>`).
  884. .. rst-class:: classref-item-separator
  885. ----
  886. .. _class_Node_method_call_deferred_thread_group:
  887. .. rst-class:: classref-method
  888. :ref:`Variant<class_Variant>` **call_deferred_thread_group** **(** :ref:`StringName<class_StringName>` method, ... **)** |vararg|
  889. This function is similar to :ref:`Object.call_deferred<class_Object_method_call_deferred>` except that the call will take place when the node thread group is processed. If the node thread group processes in sub-threads, then the call will be done on that thread, right before :ref:`NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>` or :ref:`NOTIFICATION_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_PHYSICS_PROCESS>`, the :ref:`_process<class_Node_private_method__process>` or :ref:`_physics_process<class_Node_private_method__physics_process>` or their internal versions are called.
  890. .. rst-class:: classref-item-separator
  891. ----
  892. .. _class_Node_method_call_thread_safe:
  893. .. rst-class:: classref-method
  894. :ref:`Variant<class_Variant>` **call_thread_safe** **(** :ref:`StringName<class_StringName>` method, ... **)** |vararg|
  895. This function ensures that the calling of this function will succeed, no matter whether it's being done from a thread or not. If called from a thread that is not allowed to call the function, the call will become deferred. Otherwise, the call will go through directly.
  896. .. rst-class:: classref-item-separator
  897. ----
  898. .. _class_Node_method_can_process:
  899. .. rst-class:: classref-method
  900. :ref:`bool<class_bool>` **can_process** **(** **)** |const|
  901. Returns ``true`` if the node can receive processing notifications and input callbacks (:ref:`NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>`, :ref:`_input<class_Node_private_method__input>`, etc) from the :ref:`SceneTree<class_SceneTree>` and :ref:`Viewport<class_Viewport>`. The returned value depends on :ref:`process_mode<class_Node_property_process_mode>`:
  902. - If set to :ref:`PROCESS_MODE_PAUSABLE<class_Node_constant_PROCESS_MODE_PAUSABLE>`, returns ``true`` when the game is processing, i.e. :ref:`SceneTree.paused<class_SceneTree_property_paused>` is ``false``;
  903. - If set to :ref:`PROCESS_MODE_WHEN_PAUSED<class_Node_constant_PROCESS_MODE_WHEN_PAUSED>`, returns ``true`` when the game is paused, i.e. :ref:`SceneTree.paused<class_SceneTree_property_paused>` is ``true``;
  904. - If set to :ref:`PROCESS_MODE_ALWAYS<class_Node_constant_PROCESS_MODE_ALWAYS>`, always returns ``true``;
  905. - If set to :ref:`PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`, always returns ``false``;
  906. - If set to :ref:`PROCESS_MODE_INHERIT<class_Node_constant_PROCESS_MODE_INHERIT>`, use the parent node's :ref:`process_mode<class_Node_property_process_mode>` to determine the result.
  907. If the node is not inside the tree, returns ``false`` no matter the value of :ref:`process_mode<class_Node_property_process_mode>`.
  908. .. rst-class:: classref-item-separator
  909. ----
  910. .. _class_Node_method_create_tween:
  911. .. rst-class:: classref-method
  912. :ref:`Tween<class_Tween>` **create_tween** **(** **)**
  913. Creates a new :ref:`Tween<class_Tween>` and binds it to this node.
  914. This is the equivalent of doing:
  915. .. tabs::
  916. .. code-tab:: gdscript
  917. get_tree().create_tween().bind_node(self)
  918. .. code-tab:: csharp
  919. GetTree().CreateTween().BindNode(this);
  920. The Tween will start automatically on the next process frame or physics frame (depending on :ref:`TweenProcessMode<enum_Tween_TweenProcessMode>`). See :ref:`Tween.bind_node<class_Tween_method_bind_node>` for more info on Tweens bound to nodes.
  921. \ **Note:** The method can still be used when the node is not inside :ref:`SceneTree<class_SceneTree>`. It can fail in an unlikely case of using a custom :ref:`MainLoop<class_MainLoop>`.
  922. .. rst-class:: classref-item-separator
  923. ----
  924. .. _class_Node_method_duplicate:
  925. .. rst-class:: classref-method
  926. :ref:`Node<class_Node>` **duplicate** **(** :ref:`int<class_int>` flags=15 **)** |const|
  927. Duplicates the node, returning a new node with all of its properties, signals and groups copied from the original. The behavior can be tweaked through the ``flags`` (see :ref:`DuplicateFlags<enum_Node_DuplicateFlags>`).
  928. \ **Note:** For nodes with a :ref:`Script<class_Script>` attached, if :ref:`Object._init<class_Object_private_method__init>` has been defined with required parameters, the duplicated node will not have a :ref:`Script<class_Script>`.
  929. .. rst-class:: classref-item-separator
  930. ----
  931. .. _class_Node_method_find_child:
  932. .. rst-class:: classref-method
  933. :ref:`Node<class_Node>` **find_child** **(** :ref:`String<class_String>` pattern, :ref:`bool<class_bool>` recursive=true, :ref:`bool<class_bool>` owned=true **)** |const|
  934. Finds the first descendant of this node whose :ref:`name<class_Node_property_name>` matches ``pattern``, returning ``null`` if no match is found. The matching is done against node names, *not* their paths, through :ref:`String.match<class_String_method_match>`. As such, it is case-sensitive, ``"*"`` matches zero or more characters, and ``"?"`` matches any single character.
  935. If ``recursive`` is ``false``, only this node's direct children are checked. Nodes are checked in tree order, so this node's first direct child is checked first, then its own direct children, etc., before moving to the second direct child, and so on. Internal children are also included in the search (see ``internal`` parameter in :ref:`add_child<class_Node_method_add_child>`).
  936. If ``owned`` is ``true``, only descendants with a valid :ref:`owner<class_Node_property_owner>` node are checked.
  937. \ **Note:** This method can be very slow. Consider storing a reference to the found node in a variable. Alternatively, use :ref:`get_node<class_Node_method_get_node>` with unique names (see :ref:`unique_name_in_owner<class_Node_property_unique_name_in_owner>`).
  938. \ **Note:** To find all descendant nodes matching a pattern or a class type, see :ref:`find_children<class_Node_method_find_children>`.
  939. .. rst-class:: classref-item-separator
  940. ----
  941. .. _class_Node_method_find_children:
  942. .. rst-class:: classref-method
  943. :ref:`Node[]<class_Node>` **find_children** **(** :ref:`String<class_String>` pattern, :ref:`String<class_String>` type="", :ref:`bool<class_bool>` recursive=true, :ref:`bool<class_bool>` owned=true **)** |const|
  944. Finds all descendants of this node whose names match ``pattern``, returning an empty :ref:`Array<class_Array>` if no match is found. The matching is done against node names, *not* their paths, through :ref:`String.match<class_String_method_match>`. As such, it is case-sensitive, ``"*"`` matches zero or more characters, and ``"?"`` matches any single character.
  945. If ``type`` is not empty, only ancestors inheriting from ``type`` are included (see :ref:`Object.is_class<class_Object_method_is_class>`).
  946. If ``recursive`` is ``false``, only this node's direct children are checked. Nodes are checked in tree order, so this node's first direct child is checked first, then its own direct children, etc., before moving to the second direct child, and so on. Internal children are also included in the search (see ``internal`` parameter in :ref:`add_child<class_Node_method_add_child>`).
  947. If ``owned`` is ``true``, only descendants with a valid :ref:`owner<class_Node_property_owner>` node are checked.
  948. \ **Note:** This method can be very slow. Consider storing references to the found nodes in a variable.
  949. \ **Note:** To find a single descendant node matching a pattern, see :ref:`find_child<class_Node_method_find_child>`.
  950. .. rst-class:: classref-item-separator
  951. ----
  952. .. _class_Node_method_find_parent:
  953. .. rst-class:: classref-method
  954. :ref:`Node<class_Node>` **find_parent** **(** :ref:`String<class_String>` pattern **)** |const|
  955. Finds the first ancestor of this node whose :ref:`name<class_Node_property_name>` matches ``pattern``, returning ``null`` if no match is found. The matching is done through :ref:`String.match<class_String_method_match>`. As such, it is case-sensitive, ``"*"`` matches zero or more characters, and ``"?"`` matches any single character. See also :ref:`find_child<class_Node_method_find_child>` and :ref:`find_children<class_Node_method_find_children>`.
  956. \ **Note:** As this method walks upwards in the scene tree, it can be slow in large, deeply nested nodes. Consider storing a reference to the found node in a variable. Alternatively, use :ref:`get_node<class_Node_method_get_node>` with unique names (see :ref:`unique_name_in_owner<class_Node_property_unique_name_in_owner>`).
  957. .. rst-class:: classref-item-separator
  958. ----
  959. .. _class_Node_method_get_child:
  960. .. rst-class:: classref-method
  961. :ref:`Node<class_Node>` **get_child** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` include_internal=false **)** |const|
  962. Fetches a child node by its index. Each child node has an index relative its siblings (see :ref:`get_index<class_Node_method_get_index>`). The first child is at index 0. Negative values can also be used to start from the end of the list. This method can be used in combination with :ref:`get_child_count<class_Node_method_get_child_count>` to iterate over this node's children. If no child exists at the given index, this method returns ``null`` and an error is generated.
  963. If ``include_internal`` is ``false``, internal children are ignored (see :ref:`add_child<class_Node_method_add_child>`'s ``internal`` parameter).
  964. ::
  965. # Assuming the following are children of this node, in order:
  966. # First, Middle, Last.
  967. var a = get_child(0).name # a is "First"
  968. var b = get_child(1).name # b is "Middle"
  969. var b = get_child(2).name # b is "Last"
  970. var c = get_child(-1).name # c is "Last"
  971. \ **Note:** To fetch a node by :ref:`NodePath<class_NodePath>`, use :ref:`get_node<class_Node_method_get_node>`.
  972. .. rst-class:: classref-item-separator
  973. ----
  974. .. _class_Node_method_get_child_count:
  975. .. rst-class:: classref-method
  976. :ref:`int<class_int>` **get_child_count** **(** :ref:`bool<class_bool>` include_internal=false **)** |const|
  977. Returns the number of children of this node.
  978. If ``include_internal`` is ``false``, internal children are not counted (see :ref:`add_child<class_Node_method_add_child>`'s ``internal`` parameter).
  979. .. rst-class:: classref-item-separator
  980. ----
  981. .. _class_Node_method_get_children:
  982. .. rst-class:: classref-method
  983. :ref:`Node[]<class_Node>` **get_children** **(** :ref:`bool<class_bool>` include_internal=false **)** |const|
  984. Returns all children of this node inside an :ref:`Array<class_Array>`.
  985. If ``include_internal`` is ``false``, excludes internal children from the returned array (see :ref:`add_child<class_Node_method_add_child>`'s ``internal`` parameter).
  986. .. rst-class:: classref-item-separator
  987. ----
  988. .. _class_Node_method_get_groups:
  989. .. rst-class:: classref-method
  990. :ref:`StringName[]<class_StringName>` **get_groups** **(** **)** |const|
  991. Returns an :ref:`Array<class_Array>` of group names that the node has been added to.
  992. \ **Note:** To improve performance, the order of group names is *not* guaranteed and may vary between project runs. Therefore, do not rely on the group order.
  993. \ **Note:** This method may also return some group names starting with an underscore (``_``). These are internally used by the engine. To avoid conflicts, do not use custom groups starting with underscores. To exclude internal groups, see the following code snippet:
  994. .. tabs::
  995. .. code-tab:: gdscript
  996. # Stores the node's non-internal groups only (as an array of StringNames).
  997. var non_internal_groups = []
  998. for group in get_groups():
  999. if not str(group).begins_with("_"):
  1000. non_internal_groups.push_back(group)
  1001. .. code-tab:: csharp
  1002. // Stores the node's non-internal groups only (as a List of StringNames).
  1003. List<string> nonInternalGroups = new List<string>();
  1004. foreach (string group in GetGroups())
  1005. {
  1006. if (!group.BeginsWith("_"))
  1007. nonInternalGroups.Add(group);
  1008. }
  1009. .. rst-class:: classref-item-separator
  1010. ----
  1011. .. _class_Node_method_get_index:
  1012. .. rst-class:: classref-method
  1013. :ref:`int<class_int>` **get_index** **(** :ref:`bool<class_bool>` include_internal=false **)** |const|
  1014. Returns this node's order among its siblings. The first node's index is ``0``. See also :ref:`get_child<class_Node_method_get_child>`.
  1015. If ``include_internal`` is ``false``, returns the index ignoring internal children. The first, non-internal child will have an index of ``0`` (see :ref:`add_child<class_Node_method_add_child>`'s ``internal`` parameter).
  1016. .. rst-class:: classref-item-separator
  1017. ----
  1018. .. _class_Node_method_get_last_exclusive_window:
  1019. .. rst-class:: classref-method
  1020. :ref:`Window<class_Window>` **get_last_exclusive_window** **(** **)** |const|
  1021. Returns the :ref:`Window<class_Window>` that contains this node, or the last exclusive child in a chain of windows starting with the one that contains this node.
  1022. .. rst-class:: classref-item-separator
  1023. ----
  1024. .. _class_Node_method_get_multiplayer_authority:
  1025. .. rst-class:: classref-method
  1026. :ref:`int<class_int>` **get_multiplayer_authority** **(** **)** |const|
  1027. Returns the peer ID of the multiplayer authority for this node. See :ref:`set_multiplayer_authority<class_Node_method_set_multiplayer_authority>`.
  1028. .. rst-class:: classref-item-separator
  1029. ----
  1030. .. _class_Node_method_get_node:
  1031. .. rst-class:: classref-method
  1032. :ref:`Node<class_Node>` **get_node** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
  1033. Fetches a node. The :ref:`NodePath<class_NodePath>` can either be a relative path (from this node), or an absolute path (from the :ref:`SceneTree.root<class_SceneTree_property_root>`) to a node. If ``path`` does not point to a valid node, generates an error and returns ``null``. Attempts to access methods on the return value will result in an *"Attempt to call <method> on a null instance."* error.
  1034. \ **Note:** Fetching by absolute path only works when the node is inside the scene tree (see :ref:`is_inside_tree<class_Node_method_is_inside_tree>`).
  1035. \ **Example:** Assume this method is called from the Character node, inside the following tree:
  1036. ::
  1037. ┖╴root
  1038. ┠╴Character (you are here!)
  1039. ┃ ┠╴Sword
  1040. ┃ ┖╴Backpack
  1041. ┃ ┖╴Dagger
  1042. ┠╴MyGame
  1043. ┖╴Swamp
  1044. ┠╴Alligator
  1045. ┠╴Mosquito
  1046. ┖╴Goblin
  1047. The following calls will return a valid node:
  1048. .. tabs::
  1049. .. code-tab:: gdscript
  1050. get_node("Sword")
  1051. get_node("Backpack/Dagger")
  1052. get_node("../Swamp/Alligator")
  1053. get_node("/root/MyGame")
  1054. .. code-tab:: csharp
  1055. GetNode("Sword");
  1056. GetNode("Backpack/Dagger");
  1057. GetNode("../Swamp/Alligator");
  1058. GetNode("/root/MyGame");
  1059. .. rst-class:: classref-item-separator
  1060. ----
  1061. .. _class_Node_method_get_node_and_resource:
  1062. .. rst-class:: classref-method
  1063. :ref:`Array<class_Array>` **get_node_and_resource** **(** :ref:`NodePath<class_NodePath>` path **)**
  1064. Fetches a node and its most nested resource as specified by the :ref:`NodePath<class_NodePath>`'s subname. Returns an :ref:`Array<class_Array>` of size ``3`` where:
  1065. - Element ``0`` is the **Node**, or ``null`` if not found;
  1066. - Element ``1`` is the subname's last nested :ref:`Resource<class_Resource>`, or ``null`` if not found;
  1067. - Element ``2`` is the remaining :ref:`NodePath<class_NodePath>`, referring to an existing, non-:ref:`Resource<class_Resource>` property (see :ref:`Object.get_indexed<class_Object_method_get_indexed>`).
  1068. \ **Example:** Assume that the child's :ref:`Sprite2D.texture<class_Sprite2D_property_texture>` has been assigned a :ref:`AtlasTexture<class_AtlasTexture>`:
  1069. .. tabs::
  1070. .. code-tab:: gdscript
  1071. var a = get_node_and_resource("Area2D/Sprite2D")
  1072. print(a[0].name) # Prints Sprite2D
  1073. print(a[1]) # Prints <null>
  1074. print(a[2]) # Prints ^""
  1075. var b = get_node_and_resource("Area2D/Sprite2D:texture:atlas")
  1076. print(b[0].name) # Prints Sprite2D
  1077. print(b[1].get_class()) # Prints AtlasTexture
  1078. print(b[2]) # Prints ^""
  1079. var c = get_node_and_resource("Area2D/Sprite2D:texture:atlas:region")
  1080. print(c[0].name) # Prints Sprite2D
  1081. print(c[1].get_class()) # Prints AtlasTexture
  1082. print(c[2]) # Prints ^":region"
  1083. .. code-tab:: csharp
  1084. var a = GetNodeAndResource(NodePath("Area2D/Sprite2D"));
  1085. GD.Print(a[0].Name); // Prints Sprite2D
  1086. GD.Print(a[1]); // Prints <null>
  1087. GD.Print(a[2]); // Prints ^"
  1088. var b = GetNodeAndResource(NodePath("Area2D/Sprite2D:texture:atlas"));
  1089. GD.Print(b[0].name); // Prints Sprite2D
  1090. GD.Print(b[1].get_class()); // Prints AtlasTexture
  1091. GD.Print(b[2]); // Prints ^""
  1092. var c = GetNodeAndResource(NodePath("Area2D/Sprite2D:texture:atlas:region"));
  1093. GD.Print(c[0].name); // Prints Sprite2D
  1094. GD.Print(c[1].get_class()); // Prints AtlasTexture
  1095. GD.Print(c[2]); // Prints ^":region"
  1096. .. rst-class:: classref-item-separator
  1097. ----
  1098. .. _class_Node_method_get_node_or_null:
  1099. .. rst-class:: classref-method
  1100. :ref:`Node<class_Node>` **get_node_or_null** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
  1101. Fetches a node by :ref:`NodePath<class_NodePath>`. Similar to :ref:`get_node<class_Node_method_get_node>`, but does not generate an error if ``path`` does not point to a valid node.
  1102. .. rst-class:: classref-item-separator
  1103. ----
  1104. .. _class_Node_method_get_parent:
  1105. .. rst-class:: classref-method
  1106. :ref:`Node<class_Node>` **get_parent** **(** **)** |const|
  1107. Returns this node's parent node, or ``null`` if the node doesn't have a parent.
  1108. .. rst-class:: classref-item-separator
  1109. ----
  1110. .. _class_Node_method_get_path:
  1111. .. rst-class:: classref-method
  1112. :ref:`NodePath<class_NodePath>` **get_path** **(** **)** |const|
  1113. Returns the node's absolute path, relative to the :ref:`SceneTree.root<class_SceneTree_property_root>`. If the node is not inside the scene tree, this method fails and returns an empty :ref:`NodePath<class_NodePath>`.
  1114. .. rst-class:: classref-item-separator
  1115. ----
  1116. .. _class_Node_method_get_path_to:
  1117. .. rst-class:: classref-method
  1118. :ref:`NodePath<class_NodePath>` **get_path_to** **(** :ref:`Node<class_Node>` node, :ref:`bool<class_bool>` use_unique_path=false **)** |const|
  1119. Returns the relative :ref:`NodePath<class_NodePath>` from this node to the specified ``node``. Both nodes must be in the same :ref:`SceneTree<class_SceneTree>` or scene hierarchy, otherwise this method fails and returns an empty :ref:`NodePath<class_NodePath>`.
  1120. If ``use_unique_path`` is ``true``, returns the shortest path accounting for this node's unique name (see :ref:`unique_name_in_owner<class_Node_property_unique_name_in_owner>`).
  1121. \ **Note:** If you get a relative path which starts from a unique node, the path may be longer than a normal relative path, due to the addition of the unique node's name.
  1122. .. rst-class:: classref-item-separator
  1123. ----
  1124. .. _class_Node_method_get_physics_process_delta_time:
  1125. .. rst-class:: classref-method
  1126. :ref:`float<class_float>` **get_physics_process_delta_time** **(** **)** |const|
  1127. Returns the time elapsed (in seconds) since the last physics callback. This value is identical to :ref:`_physics_process<class_Node_private_method__physics_process>`'s ``delta`` parameter, and is often consistent at run-time, unless :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` is changed. See also :ref:`NOTIFICATION_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_PHYSICS_PROCESS>`.
  1128. .. rst-class:: classref-item-separator
  1129. ----
  1130. .. _class_Node_method_get_process_delta_time:
  1131. .. rst-class:: classref-method
  1132. :ref:`float<class_float>` **get_process_delta_time** **(** **)** |const|
  1133. Returns the time elapsed (in seconds) since the last process callback. This value is identical to :ref:`_process<class_Node_private_method__process>`'s ``delta`` parameter, and may vary from frame to frame. See also :ref:`NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>`.
  1134. .. rst-class:: classref-item-separator
  1135. ----
  1136. .. _class_Node_method_get_scene_instance_load_placeholder:
  1137. .. rst-class:: classref-method
  1138. :ref:`bool<class_bool>` **get_scene_instance_load_placeholder** **(** **)** |const|
  1139. Returns ``true`` if this node is an instance load placeholder. See :ref:`InstancePlaceholder<class_InstancePlaceholder>` and :ref:`set_scene_instance_load_placeholder<class_Node_method_set_scene_instance_load_placeholder>`.
  1140. .. rst-class:: classref-item-separator
  1141. ----
  1142. .. _class_Node_method_get_tree:
  1143. .. rst-class:: classref-method
  1144. :ref:`SceneTree<class_SceneTree>` **get_tree** **(** **)** |const|
  1145. Returns the :ref:`SceneTree<class_SceneTree>` that contains this node. If this node is not inside the tree, generates an error and returns ``null``. See also :ref:`is_inside_tree<class_Node_method_is_inside_tree>`.
  1146. .. rst-class:: classref-item-separator
  1147. ----
  1148. .. _class_Node_method_get_tree_string:
  1149. .. rst-class:: classref-method
  1150. :ref:`String<class_String>` **get_tree_string** **(** **)**
  1151. Returns the tree as a :ref:`String<class_String>`. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the :ref:`get_node<class_Node_method_get_node>` function. It also can be used in game UI/UX.
  1152. \ **Example output:**\
  1153. ::
  1154. TheGame
  1155. TheGame/Menu
  1156. TheGame/Menu/Label
  1157. TheGame/Menu/Camera2D
  1158. TheGame/SplashScreen
  1159. TheGame/SplashScreen/Camera2D
  1160. .. rst-class:: classref-item-separator
  1161. ----
  1162. .. _class_Node_method_get_tree_string_pretty:
  1163. .. rst-class:: classref-method
  1164. :ref:`String<class_String>` **get_tree_string_pretty** **(** **)**
  1165. Similar to :ref:`get_tree_string<class_Node_method_get_tree_string>`, this returns the tree as a :ref:`String<class_String>`. This version displays a more graphical representation similar to what is displayed in the Scene Dock. It is useful for inspecting larger trees.
  1166. \ **Example output:**\
  1167. ::
  1168. ┖╴TheGame
  1169. ┠╴Menu
  1170. ┃ ┠╴Label
  1171. ┃ ┖╴Camera2D
  1172. ┖╴SplashScreen
  1173. ┖╴Camera2D
  1174. .. rst-class:: classref-item-separator
  1175. ----
  1176. .. _class_Node_method_get_viewport:
  1177. .. rst-class:: classref-method
  1178. :ref:`Viewport<class_Viewport>` **get_viewport** **(** **)** |const|
  1179. Returns the node's closest :ref:`Viewport<class_Viewport>` ancestor, if the node is inside the tree. Otherwise, returns ``null``.
  1180. .. rst-class:: classref-item-separator
  1181. ----
  1182. .. _class_Node_method_get_window:
  1183. .. rst-class:: classref-method
  1184. :ref:`Window<class_Window>` **get_window** **(** **)** |const|
  1185. Returns the :ref:`Window<class_Window>` that contains this node. If the node is in the main window, this is equivalent to getting the root node (``get_tree().get_root()``).
  1186. .. rst-class:: classref-item-separator
  1187. ----
  1188. .. _class_Node_method_has_node:
  1189. .. rst-class:: classref-method
  1190. :ref:`bool<class_bool>` **has_node** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
  1191. Returns ``true`` if the ``path`` points to a valid node. See also :ref:`get_node<class_Node_method_get_node>`.
  1192. .. rst-class:: classref-item-separator
  1193. ----
  1194. .. _class_Node_method_has_node_and_resource:
  1195. .. rst-class:: classref-method
  1196. :ref:`bool<class_bool>` **has_node_and_resource** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
  1197. Returns ``true`` if ``path`` points to a valid node and its subnames point to a valid :ref:`Resource<class_Resource>`, e.g. ``Area2D/CollisionShape2D:shape``. Properties that are not :ref:`Resource<class_Resource>` types (such as nodes or other :ref:`Variant<class_Variant>` types) are not considered. See also :ref:`get_node_and_resource<class_Node_method_get_node_and_resource>`.
  1198. .. rst-class:: classref-item-separator
  1199. ----
  1200. .. _class_Node_method_is_ancestor_of:
  1201. .. rst-class:: classref-method
  1202. :ref:`bool<class_bool>` **is_ancestor_of** **(** :ref:`Node<class_Node>` node **)** |const|
  1203. Returns ``true`` if the given ``node`` is a direct or indirect child of this node.
  1204. .. rst-class:: classref-item-separator
  1205. ----
  1206. .. _class_Node_method_is_displayed_folded:
  1207. .. rst-class:: classref-method
  1208. :ref:`bool<class_bool>` **is_displayed_folded** **(** **)** |const|
  1209. Returns ``true`` if the node is folded (collapsed) in the Scene dock. This method is intended to be used in editor plugins and tools. See also :ref:`set_display_folded<class_Node_method_set_display_folded>`.
  1210. .. rst-class:: classref-item-separator
  1211. ----
  1212. .. _class_Node_method_is_editable_instance:
  1213. .. rst-class:: classref-method
  1214. :ref:`bool<class_bool>` **is_editable_instance** **(** :ref:`Node<class_Node>` node **)** |const|
  1215. Returns ``true`` if ``node`` has editable children enabled relative to this node. This method is intended to be used in editor plugins and tools. See also :ref:`set_editable_instance<class_Node_method_set_editable_instance>`.
  1216. .. rst-class:: classref-item-separator
  1217. ----
  1218. .. _class_Node_method_is_greater_than:
  1219. .. rst-class:: classref-method
  1220. :ref:`bool<class_bool>` **is_greater_than** **(** :ref:`Node<class_Node>` node **)** |const|
  1221. Returns ``true`` if the given ``node`` occurs later in the scene hierarchy than this node. A node occurring later is usually processed last.
  1222. .. rst-class:: classref-item-separator
  1223. ----
  1224. .. _class_Node_method_is_in_group:
  1225. .. rst-class:: classref-method
  1226. :ref:`bool<class_bool>` **is_in_group** **(** :ref:`StringName<class_StringName>` group **)** |const|
  1227. Returns ``true`` if this node has been added to the given ``group``. See :ref:`add_to_group<class_Node_method_add_to_group>` and :ref:`remove_from_group<class_Node_method_remove_from_group>`. See also notes in the description, and the :ref:`SceneTree<class_SceneTree>`'s group methods.
  1228. .. rst-class:: classref-item-separator
  1229. ----
  1230. .. _class_Node_method_is_inside_tree:
  1231. .. rst-class:: classref-method
  1232. :ref:`bool<class_bool>` **is_inside_tree** **(** **)** |const|
  1233. Returns ``true`` if this node is currently inside a :ref:`SceneTree<class_SceneTree>`. See also :ref:`get_tree<class_Node_method_get_tree>`.
  1234. .. rst-class:: classref-item-separator
  1235. ----
  1236. .. _class_Node_method_is_multiplayer_authority:
  1237. .. rst-class:: classref-method
  1238. :ref:`bool<class_bool>` **is_multiplayer_authority** **(** **)** |const|
  1239. Returns ``true`` if the local system is the multiplayer authority of this node.
  1240. .. rst-class:: classref-item-separator
  1241. ----
  1242. .. _class_Node_method_is_node_ready:
  1243. .. rst-class:: classref-method
  1244. :ref:`bool<class_bool>` **is_node_ready** **(** **)** |const|
  1245. Returns ``true`` if the node is ready, i.e. it's inside scene tree and all its children are initialized.
  1246. \ :ref:`request_ready<class_Node_method_request_ready>` resets it back to ``false``.
  1247. .. rst-class:: classref-item-separator
  1248. ----
  1249. .. _class_Node_method_is_physics_processing:
  1250. .. rst-class:: classref-method
  1251. :ref:`bool<class_bool>` **is_physics_processing** **(** **)** |const|
  1252. Returns ``true`` if physics processing is enabled (see :ref:`set_physics_process<class_Node_method_set_physics_process>`).
  1253. .. rst-class:: classref-item-separator
  1254. ----
  1255. .. _class_Node_method_is_physics_processing_internal:
  1256. .. rst-class:: classref-method
  1257. :ref:`bool<class_bool>` **is_physics_processing_internal** **(** **)** |const|
  1258. Returns ``true`` if internal physics processing is enabled (see :ref:`set_physics_process_internal<class_Node_method_set_physics_process_internal>`).
  1259. .. rst-class:: classref-item-separator
  1260. ----
  1261. .. _class_Node_method_is_processing:
  1262. .. rst-class:: classref-method
  1263. :ref:`bool<class_bool>` **is_processing** **(** **)** |const|
  1264. Returns ``true`` if processing is enabled (see :ref:`set_process<class_Node_method_set_process>`).
  1265. .. rst-class:: classref-item-separator
  1266. ----
  1267. .. _class_Node_method_is_processing_input:
  1268. .. rst-class:: classref-method
  1269. :ref:`bool<class_bool>` **is_processing_input** **(** **)** |const|
  1270. Returns ``true`` if the node is processing input (see :ref:`set_process_input<class_Node_method_set_process_input>`).
  1271. .. rst-class:: classref-item-separator
  1272. ----
  1273. .. _class_Node_method_is_processing_internal:
  1274. .. rst-class:: classref-method
  1275. :ref:`bool<class_bool>` **is_processing_internal** **(** **)** |const|
  1276. Returns ``true`` if internal processing is enabled (see :ref:`set_process_internal<class_Node_method_set_process_internal>`).
  1277. .. rst-class:: classref-item-separator
  1278. ----
  1279. .. _class_Node_method_is_processing_shortcut_input:
  1280. .. rst-class:: classref-method
  1281. :ref:`bool<class_bool>` **is_processing_shortcut_input** **(** **)** |const|
  1282. Returns ``true`` if the node is processing shortcuts (see :ref:`set_process_shortcut_input<class_Node_method_set_process_shortcut_input>`).
  1283. .. rst-class:: classref-item-separator
  1284. ----
  1285. .. _class_Node_method_is_processing_unhandled_input:
  1286. .. rst-class:: classref-method
  1287. :ref:`bool<class_bool>` **is_processing_unhandled_input** **(** **)** |const|
  1288. Returns ``true`` if the node is processing unhandled input (see :ref:`set_process_unhandled_input<class_Node_method_set_process_unhandled_input>`).
  1289. .. rst-class:: classref-item-separator
  1290. ----
  1291. .. _class_Node_method_is_processing_unhandled_key_input:
  1292. .. rst-class:: classref-method
  1293. :ref:`bool<class_bool>` **is_processing_unhandled_key_input** **(** **)** |const|
  1294. Returns ``true`` if the node is processing unhandled key input (see :ref:`set_process_unhandled_key_input<class_Node_method_set_process_unhandled_key_input>`).
  1295. .. rst-class:: classref-item-separator
  1296. ----
  1297. .. _class_Node_method_move_child:
  1298. .. rst-class:: classref-method
  1299. void **move_child** **(** :ref:`Node<class_Node>` child_node, :ref:`int<class_int>` to_index **)**
  1300. Moves ``child_node`` to the given index. A node's index is the order among its siblings. If ``to_index`` is negative, the index is counted from the end of the list. See also :ref:`get_child<class_Node_method_get_child>` and :ref:`get_index<class_Node_method_get_index>`.
  1301. \ **Note:** The processing order of several engine callbacks (:ref:`_ready<class_Node_private_method__ready>`, :ref:`_process<class_Node_private_method__process>`, etc.) and notifications sent through :ref:`propagate_notification<class_Node_method_propagate_notification>` is affected by tree order. :ref:`CanvasItem<class_CanvasItem>` nodes are also rendered in tree order. See also :ref:`process_priority<class_Node_property_process_priority>`.
  1302. .. rst-class:: classref-item-separator
  1303. ----
  1304. .. _class_Node_method_notify_deferred_thread_group:
  1305. .. rst-class:: classref-method
  1306. void **notify_deferred_thread_group** **(** :ref:`int<class_int>` what **)**
  1307. Similar to :ref:`call_deferred_thread_group<class_Node_method_call_deferred_thread_group>`, but for notifications.
  1308. .. rst-class:: classref-item-separator
  1309. ----
  1310. .. _class_Node_method_notify_thread_safe:
  1311. .. rst-class:: classref-method
  1312. void **notify_thread_safe** **(** :ref:`int<class_int>` what **)**
  1313. Similar to :ref:`call_thread_safe<class_Node_method_call_thread_safe>`, but for notifications.
  1314. .. rst-class:: classref-item-separator
  1315. ----
  1316. .. _class_Node_method_print_orphan_nodes:
  1317. .. rst-class:: classref-method
  1318. void **print_orphan_nodes** **(** **)** |static|
  1319. Prints all orphan nodes (nodes outside the :ref:`SceneTree<class_SceneTree>`). Useful for debugging.
  1320. \ **Note:** This method only works in debug builds. Does nothing in a project exported in release mode.
  1321. .. rst-class:: classref-item-separator
  1322. ----
  1323. .. _class_Node_method_print_tree:
  1324. .. rst-class:: classref-method
  1325. void **print_tree** **(** **)**
  1326. Prints the node and its children to the console, recursively. The node does not have to be inside the tree. This method outputs :ref:`NodePath<class_NodePath>`\ s relative to this node, and is good for copy/pasting into :ref:`get_node<class_Node_method_get_node>`. See also :ref:`print_tree_pretty<class_Node_method_print_tree_pretty>`.
  1327. \ **Example output:**\
  1328. ::
  1329. .
  1330. Menu
  1331. Menu/Label
  1332. Menu/Camera2D
  1333. SplashScreen
  1334. SplashScreen/Camera2D
  1335. .. rst-class:: classref-item-separator
  1336. ----
  1337. .. _class_Node_method_print_tree_pretty:
  1338. .. rst-class:: classref-method
  1339. void **print_tree_pretty** **(** **)**
  1340. Prints the node and its children to the console, recursively. The node does not have to be inside the tree. Similar to :ref:`print_tree<class_Node_method_print_tree>`, but the graphical representation looks like what is displayed in the editor's Scene dock. It is useful for inspecting larger trees.
  1341. \ **Example output:**\
  1342. ::
  1343. ┖╴TheGame
  1344. ┠╴Menu
  1345. ┃ ┠╴Label
  1346. ┃ ┖╴Camera2D
  1347. ┖╴SplashScreen
  1348. ┖╴Camera2D
  1349. .. rst-class:: classref-item-separator
  1350. ----
  1351. .. _class_Node_method_propagate_call:
  1352. .. rst-class:: classref-method
  1353. void **propagate_call** **(** :ref:`StringName<class_StringName>` method, :ref:`Array<class_Array>` args=[], :ref:`bool<class_bool>` parent_first=false **)**
  1354. Calls the given ``method`` name, passing ``args`` as arguments, on this node and all of its children, recursively.
  1355. If ``parent_first`` is ``true``, the method is called on this node first, then on all of its children. If ``false``, the children's methods are called first.
  1356. .. rst-class:: classref-item-separator
  1357. ----
  1358. .. _class_Node_method_propagate_notification:
  1359. .. rst-class:: classref-method
  1360. void **propagate_notification** **(** :ref:`int<class_int>` what **)**
  1361. Calls :ref:`Object.notification<class_Object_method_notification>` with ``what`` on this node and all of its children, recursively.
  1362. .. rst-class:: classref-item-separator
  1363. ----
  1364. .. _class_Node_method_queue_free:
  1365. .. rst-class:: classref-method
  1366. void **queue_free** **(** **)**
  1367. Queues this node to be deleted at the end of the current frame. When deleted, all of its children are deleted as well, and all references to the node and its children become invalid.
  1368. Unlike with :ref:`Object.free<class_Object_method_free>`, the node is not deleted instantly, and it can still be accessed before deletion. It is also safe to call :ref:`queue_free<class_Node_method_queue_free>` multiple times. Use :ref:`Object.is_queued_for_deletion<class_Object_method_is_queued_for_deletion>` to check if the node will be deleted at the end of the frame.
  1369. \ **Note:** The node will only be freed after all other deferred calls are finished. Using this method is not always the same as calling :ref:`Object.free<class_Object_method_free>` through :ref:`Object.call_deferred<class_Object_method_call_deferred>`.
  1370. .. rst-class:: classref-item-separator
  1371. ----
  1372. .. _class_Node_method_remove_child:
  1373. .. rst-class:: classref-method
  1374. void **remove_child** **(** :ref:`Node<class_Node>` node **)**
  1375. Removes a child ``node``. The ``node``, along with its children, are **not** deleted. To delete a node, see :ref:`queue_free<class_Node_method_queue_free>`.
  1376. \ **Note:** When this node is inside the tree, this method sets the :ref:`owner<class_Node_property_owner>` of the removed ``node`` (or its descendants) to ``null``, if their :ref:`owner<class_Node_property_owner>` is no longer an ancestor (see :ref:`is_ancestor_of<class_Node_method_is_ancestor_of>`).
  1377. .. rst-class:: classref-item-separator
  1378. ----
  1379. .. _class_Node_method_remove_from_group:
  1380. .. rst-class:: classref-method
  1381. void **remove_from_group** **(** :ref:`StringName<class_StringName>` group **)**
  1382. Removes the node from the given ``group``. Does nothing if the node is not in the ``group``. See also notes in the description, and the :ref:`SceneTree<class_SceneTree>`'s group methods.
  1383. .. rst-class:: classref-item-separator
  1384. ----
  1385. .. _class_Node_method_reparent:
  1386. .. rst-class:: classref-method
  1387. void **reparent** **(** :ref:`Node<class_Node>` new_parent, :ref:`bool<class_bool>` keep_global_transform=true **)**
  1388. Changes the parent of this **Node** to the ``new_parent``. The node needs to already have a parent. The node's :ref:`owner<class_Node_property_owner>` is preserved if its owner is still reachable from the new location (i.e., the node is still a descendant of the new parent after the operation).
  1389. If ``keep_global_transform`` is ``true``, the node's global transform will be preserved if supported. :ref:`Node2D<class_Node2D>`, :ref:`Node3D<class_Node3D>` and :ref:`Control<class_Control>` support this argument (but :ref:`Control<class_Control>` keeps only position).
  1390. .. rst-class:: classref-item-separator
  1391. ----
  1392. .. _class_Node_method_replace_by:
  1393. .. rst-class:: classref-method
  1394. void **replace_by** **(** :ref:`Node<class_Node>` node, :ref:`bool<class_bool>` keep_groups=false **)**
  1395. Replaces this node by the given ``node``. All children of this node are moved to ``node``.
  1396. If ``keep_groups`` is ``true``, the ``node`` is added to the same groups that the replaced node is in (see :ref:`add_to_group<class_Node_method_add_to_group>`).
  1397. \ **Warning:** The replaced node is removed from the tree, but it is **not** deleted. To prevent memory leaks, store a reference to the node in a variable, or use :ref:`Object.free<class_Object_method_free>`.
  1398. .. rst-class:: classref-item-separator
  1399. ----
  1400. .. _class_Node_method_request_ready:
  1401. .. rst-class:: classref-method
  1402. void **request_ready** **(** **)**
  1403. Requests :ref:`_ready<class_Node_private_method__ready>` to be called again the next time the node enters the tree. Does **not** immediately call :ref:`_ready<class_Node_private_method__ready>`.
  1404. \ **Note:** This method only affects the current node. If the node's children also need to request ready, this method needs to be called for each one of them. When the node and its children enter the tree again, the order of :ref:`_ready<class_Node_private_method__ready>` callbacks will be the same as normal.
  1405. .. rst-class:: classref-item-separator
  1406. ----
  1407. .. _class_Node_method_rpc:
  1408. .. rst-class:: classref-method
  1409. :ref:`Error<enum_@GlobalScope_Error>` **rpc** **(** :ref:`StringName<class_StringName>` method, ... **)** |vararg|
  1410. Sends a remote procedure call request for the given ``method`` to peers on the network (and locally), sending additional arguments to the method called by the RPC. The call request will only be received by nodes with the same :ref:`NodePath<class_NodePath>`, including the exact same :ref:`name<class_Node_property_name>`. Behavior depends on the RPC configuration for the given ``method`` (see :ref:`rpc_config<class_Node_method_rpc_config>` and :ref:`@GDScript.@rpc<class_@GDScript_annotation_@rpc>`). By default, methods are not exposed to RPCs.
  1411. May return :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` if the call is successful, :ref:`@GlobalScope.ERR_INVALID_PARAMETER<class_@GlobalScope_constant_ERR_INVALID_PARAMETER>` if the arguments passed in the ``method`` do not match, :ref:`@GlobalScope.ERR_UNCONFIGURED<class_@GlobalScope_constant_ERR_UNCONFIGURED>` if the node's :ref:`multiplayer<class_Node_property_multiplayer>` cannot be fetched (such as when the node is not inside the tree), :ref:`@GlobalScope.ERR_CONNECTION_ERROR<class_@GlobalScope_constant_ERR_CONNECTION_ERROR>` if :ref:`multiplayer<class_Node_property_multiplayer>`'s connection is not available.
  1412. \ **Note:** You can only safely use RPCs on clients after you received the :ref:`MultiplayerAPI.connected_to_server<class_MultiplayerAPI_signal_connected_to_server>` signal from the :ref:`MultiplayerAPI<class_MultiplayerAPI>`. You also need to keep track of the connection state, either by the :ref:`MultiplayerAPI<class_MultiplayerAPI>` signals like :ref:`MultiplayerAPI.server_disconnected<class_MultiplayerAPI_signal_server_disconnected>` or by checking (``get_multiplayer().peer.get_connection_status() == CONNECTION_CONNECTED``).
  1413. .. rst-class:: classref-item-separator
  1414. ----
  1415. .. _class_Node_method_rpc_config:
  1416. .. rst-class:: classref-method
  1417. void **rpc_config** **(** :ref:`StringName<class_StringName>` method, :ref:`Variant<class_Variant>` config **)**
  1418. Changes the RPC configuration for the given ``method``. ``config`` should either be ``null`` to disable the feature (as by default), or a :ref:`Dictionary<class_Dictionary>` containing the following entries:
  1419. - ``rpc_mode``: see :ref:`RPCMode<enum_MultiplayerAPI_RPCMode>`;
  1420. - ``transfer_mode``: see :ref:`TransferMode<enum_MultiplayerPeer_TransferMode>`;
  1421. - ``call_local``: if ``true``, the method will also be called locally;
  1422. - ``channel``: an :ref:`int<class_int>` representing the channel to send the RPC on.
  1423. \ **Note:** In GDScript, this method corresponds to the :ref:`@GDScript.@rpc<class_@GDScript_annotation_@rpc>` annotation, with various parameters passed (``@rpc(any)``, ``@rpc(authority)``...). See also the :doc:`high-level multiplayer <../tutorials/networking/high_level_multiplayer>` tutorial.
  1424. .. rst-class:: classref-item-separator
  1425. ----
  1426. .. _class_Node_method_rpc_id:
  1427. .. rst-class:: classref-method
  1428. :ref:`Error<enum_@GlobalScope_Error>` **rpc_id** **(** :ref:`int<class_int>` peer_id, :ref:`StringName<class_StringName>` method, ... **)** |vararg|
  1429. Sends a :ref:`rpc<class_Node_method_rpc>` to a specific peer identified by ``peer_id`` (see :ref:`MultiplayerPeer.set_target_peer<class_MultiplayerPeer_method_set_target_peer>`).
  1430. May return :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` if the call is successful, :ref:`@GlobalScope.ERR_INVALID_PARAMETER<class_@GlobalScope_constant_ERR_INVALID_PARAMETER>` if the arguments passed in the ``method`` do not match, :ref:`@GlobalScope.ERR_UNCONFIGURED<class_@GlobalScope_constant_ERR_UNCONFIGURED>` if the node's :ref:`multiplayer<class_Node_property_multiplayer>` cannot be fetched (such as when the node is not inside the tree), :ref:`@GlobalScope.ERR_CONNECTION_ERROR<class_@GlobalScope_constant_ERR_CONNECTION_ERROR>` if :ref:`multiplayer<class_Node_property_multiplayer>`'s connection is not available.
  1431. .. rst-class:: classref-item-separator
  1432. ----
  1433. .. _class_Node_method_set_deferred_thread_group:
  1434. .. rst-class:: classref-method
  1435. void **set_deferred_thread_group** **(** :ref:`StringName<class_StringName>` property, :ref:`Variant<class_Variant>` value **)**
  1436. Similar to :ref:`call_deferred_thread_group<class_Node_method_call_deferred_thread_group>`, but for setting properties.
  1437. .. rst-class:: classref-item-separator
  1438. ----
  1439. .. _class_Node_method_set_display_folded:
  1440. .. rst-class:: classref-method
  1441. void **set_display_folded** **(** :ref:`bool<class_bool>` fold **)**
  1442. If set to ``true``, the node appears folded in the Scene dock. As a result, all of its children are hidden. This method is intended to be used in editor plugins and tools, but it also works in release builds. See also :ref:`is_displayed_folded<class_Node_method_is_displayed_folded>`.
  1443. .. rst-class:: classref-item-separator
  1444. ----
  1445. .. _class_Node_method_set_editable_instance:
  1446. .. rst-class:: classref-method
  1447. void **set_editable_instance** **(** :ref:`Node<class_Node>` node, :ref:`bool<class_bool>` is_editable **)**
  1448. Set to ``true`` to allow all nodes owned by ``node`` to be available, and editable, in the Scene dock, even if their :ref:`owner<class_Node_property_owner>` is not the scene root. This method is intended to be used in editor plugins and tools, but it also works in release builds. See also :ref:`is_editable_instance<class_Node_method_is_editable_instance>`.
  1449. .. rst-class:: classref-item-separator
  1450. ----
  1451. .. _class_Node_method_set_multiplayer_authority:
  1452. .. rst-class:: classref-method
  1453. void **set_multiplayer_authority** **(** :ref:`int<class_int>` id, :ref:`bool<class_bool>` recursive=true **)**
  1454. Sets the node's multiplayer authority to the peer with the given peer ``id``. The multiplayer authority is the peer that has authority over the node on the network. Defaults to peer ID 1 (the server). Useful in conjunction with :ref:`rpc_config<class_Node_method_rpc_config>` and the :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
  1455. If ``recursive`` is ``true``, the given peer is recursively set as the authority for all children of this node.
  1456. \ **Warning:** This does **not** automatically replicate the new authority to other peers. It is the developer's responsibility to do so. You may replicate the new authority's information using :ref:`MultiplayerSpawner.spawn_function<class_MultiplayerSpawner_property_spawn_function>`, an RPC, or a :ref:`MultiplayerSynchronizer<class_MultiplayerSynchronizer>`. Furthermore, the parent's authority does **not** propagate to newly added children.
  1457. .. rst-class:: classref-item-separator
  1458. ----
  1459. .. _class_Node_method_set_physics_process:
  1460. .. rst-class:: classref-method
  1461. void **set_physics_process** **(** :ref:`bool<class_bool>` enable **)**
  1462. If set to ``true``, enables physics (fixed framerate) processing. When a node is being processed, it will receive a :ref:`NOTIFICATION_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_PHYSICS_PROCESS>` at a fixed (usually 60 FPS, see :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` to change) interval (and the :ref:`_physics_process<class_Node_private_method__physics_process>` callback will be called if it exists).
  1463. \ **Note:** If :ref:`_physics_process<class_Node_private_method__physics_process>` is overridden, this will be automatically enabled before :ref:`_ready<class_Node_private_method__ready>` is called.
  1464. .. rst-class:: classref-item-separator
  1465. ----
  1466. .. _class_Node_method_set_physics_process_internal:
  1467. .. rst-class:: classref-method
  1468. void **set_physics_process_internal** **(** :ref:`bool<class_bool>` enable **)**
  1469. If set to ``true``, enables internal physics for this node. Internal physics processing happens in isolation from the normal :ref:`_physics_process<class_Node_private_method__physics_process>` calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting (:ref:`set_physics_process<class_Node_method_set_physics_process>`).
  1470. \ **Warning:** Built-in nodes rely on internal processing for their internal logic. Disabling it is unsafe and may lead to unexpected behavior. Use this method if you know what you are doing.
  1471. .. rst-class:: classref-item-separator
  1472. ----
  1473. .. _class_Node_method_set_process:
  1474. .. rst-class:: classref-method
  1475. void **set_process** **(** :ref:`bool<class_bool>` enable **)**
  1476. If set to ``true``, enables processing. When a node is being processed, it will receive a :ref:`NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>` on every drawn frame (and the :ref:`_process<class_Node_private_method__process>` callback will be called if it exists).
  1477. \ **Note:** If :ref:`_process<class_Node_private_method__process>` is overridden, this will be automatically enabled before :ref:`_ready<class_Node_private_method__ready>` is called.
  1478. \ **Note:** This method only affects the :ref:`_process<class_Node_private_method__process>` callback, i.e. it has no effect on other callbacks like :ref:`_physics_process<class_Node_private_method__physics_process>`. If you want to disable all processing for the node, set :ref:`process_mode<class_Node_property_process_mode>` to :ref:`PROCESS_MODE_DISABLED<class_Node_constant_PROCESS_MODE_DISABLED>`.
  1479. .. rst-class:: classref-item-separator
  1480. ----
  1481. .. _class_Node_method_set_process_input:
  1482. .. rst-class:: classref-method
  1483. void **set_process_input** **(** :ref:`bool<class_bool>` enable **)**
  1484. If set to ``true``, enables input processing.
  1485. \ **Note:** If :ref:`_input<class_Node_private_method__input>` is overridden, this will be automatically enabled before :ref:`_ready<class_Node_private_method__ready>` is called. Input processing is also already enabled for GUI controls, such as :ref:`Button<class_Button>` and :ref:`TextEdit<class_TextEdit>`.
  1486. .. rst-class:: classref-item-separator
  1487. ----
  1488. .. _class_Node_method_set_process_internal:
  1489. .. rst-class:: classref-method
  1490. void **set_process_internal** **(** :ref:`bool<class_bool>` enable **)**
  1491. If set to ``true``, enables internal processing for this node. Internal processing happens in isolation from the normal :ref:`_process<class_Node_private_method__process>` calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting (:ref:`set_process<class_Node_method_set_process>`).
  1492. \ **Warning:** Built-in nodes rely on internal processing for their internal logic. Disabling it is unsafe and may lead to unexpected behavior. Use this method if you know what you are doing.
  1493. .. rst-class:: classref-item-separator
  1494. ----
  1495. .. _class_Node_method_set_process_shortcut_input:
  1496. .. rst-class:: classref-method
  1497. void **set_process_shortcut_input** **(** :ref:`bool<class_bool>` enable **)**
  1498. If set to ``true``, enables shortcut processing for this node.
  1499. \ **Note:** If :ref:`_shortcut_input<class_Node_private_method__shortcut_input>` is overridden, this will be automatically enabled before :ref:`_ready<class_Node_private_method__ready>` is called.
  1500. .. rst-class:: classref-item-separator
  1501. ----
  1502. .. _class_Node_method_set_process_unhandled_input:
  1503. .. rst-class:: classref-method
  1504. void **set_process_unhandled_input** **(** :ref:`bool<class_bool>` enable **)**
  1505. If set to ``true``, enables unhandled input processing. It enables the node to receive all input that was not previously handled (usually by a :ref:`Control<class_Control>`).
  1506. \ **Note:** If :ref:`_unhandled_input<class_Node_private_method__unhandled_input>` is overridden, this will be automatically enabled before :ref:`_ready<class_Node_private_method__ready>` is called. Unhandled input processing is also already enabled for GUI controls, such as :ref:`Button<class_Button>` and :ref:`TextEdit<class_TextEdit>`.
  1507. .. rst-class:: classref-item-separator
  1508. ----
  1509. .. _class_Node_method_set_process_unhandled_key_input:
  1510. .. rst-class:: classref-method
  1511. void **set_process_unhandled_key_input** **(** :ref:`bool<class_bool>` enable **)**
  1512. If set to ``true``, enables unhandled key input processing.
  1513. \ **Note:** If :ref:`_unhandled_key_input<class_Node_private_method__unhandled_key_input>` is overridden, this will be automatically enabled before :ref:`_ready<class_Node_private_method__ready>` is called.
  1514. .. rst-class:: classref-item-separator
  1515. ----
  1516. .. _class_Node_method_set_scene_instance_load_placeholder:
  1517. .. rst-class:: classref-method
  1518. void **set_scene_instance_load_placeholder** **(** :ref:`bool<class_bool>` load_placeholder **)**
  1519. If set to ``true``, the node becomes a :ref:`InstancePlaceholder<class_InstancePlaceholder>` when packed and instantiated from a :ref:`PackedScene<class_PackedScene>`. See also :ref:`get_scene_instance_load_placeholder<class_Node_method_get_scene_instance_load_placeholder>`.
  1520. .. rst-class:: classref-item-separator
  1521. ----
  1522. .. _class_Node_method_set_thread_safe:
  1523. .. rst-class:: classref-method
  1524. void **set_thread_safe** **(** :ref:`StringName<class_StringName>` property, :ref:`Variant<class_Variant>` value **)**
  1525. Similar to :ref:`call_thread_safe<class_Node_method_call_thread_safe>`, but for setting properties.
  1526. .. rst-class:: classref-item-separator
  1527. ----
  1528. .. _class_Node_method_update_configuration_warnings:
  1529. .. rst-class:: classref-method
  1530. void **update_configuration_warnings** **(** **)**
  1531. Refreshes the warnings displayed for this node in the Scene dock. Use :ref:`_get_configuration_warnings<class_Node_private_method__get_configuration_warnings>` to customize the warning messages to display.
  1532. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  1533. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  1534. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  1535. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  1536. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  1537. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  1538. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`