class_networkedmultiplayerpeer.rst 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the NetworkedMultiplayerPeer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_NetworkedMultiplayerPeer:
  5. NetworkedMultiplayerPeer
  6. ========================
  7. **Inherits:** :ref:`PacketPeer<class_packetpeer>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Inherited By:** :ref:`NetworkedMultiplayerENet<class_networkedmultiplayerenet>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Member Functions
  13. ----------------
  14. +--------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`int<class_int>` | :ref:`get_connection_status<class_NetworkedMultiplayerPeer_get_connection_status>` **(** **)** const |
  16. +--------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`get_packet_peer<class_NetworkedMultiplayerPeer_get_packet_peer>` **(** **)** const |
  18. +--------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`get_unique_id<class_NetworkedMultiplayerPeer_get_unique_id>` **(** **)** const |
  20. +--------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`is_refusing_new_connections<class_NetworkedMultiplayerPeer_is_refusing_new_connections>` **(** **)** const |
  22. +--------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`poll<class_NetworkedMultiplayerPeer_poll>` **(** **)** |
  24. +--------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`set_refuse_new_connections<class_NetworkedMultiplayerPeer_set_refuse_new_connections>` **(** :ref:`bool<class_bool>` enable **)** |
  26. +--------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_target_peer<class_NetworkedMultiplayerPeer_set_target_peer>` **(** :ref:`int<class_int>` id **)** |
  28. +--------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_transfer_mode<class_NetworkedMultiplayerPeer_set_transfer_mode>` **(** :ref:`int<class_int>` mode **)** |
  30. +--------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  31. Signals
  32. -------
  33. .. _class_NetworkedMultiplayerPeer_connection_failed:
  34. - **connection_failed** **(** **)**
  35. Emitted when failed to connect to server.
  36. .. _class_NetworkedMultiplayerPeer_connection_succeeded:
  37. - **connection_succeeded** **(** **)**
  38. Emitted when successfully connected to server.
  39. .. _class_NetworkedMultiplayerPeer_peer_connected:
  40. - **peer_connected** **(** :ref:`int<class_int>` id **)**
  41. Emitted by the server when a client is connected.
  42. .. _class_NetworkedMultiplayerPeer_peer_disconnected:
  43. - **peer_disconnected** **(** :ref:`int<class_int>` id **)**
  44. Emitted by the server when a client is disconnected.
  45. .. _class_NetworkedMultiplayerPeer_server_disconnected:
  46. - **server_disconnected** **(** **)**
  47. Emitted by clients when server is disconnected.
  48. Numeric Constants
  49. -----------------
  50. - **TRANSFER_MODE_UNRELIABLE** = **0**
  51. - **TRANSFER_MODE_UNRELIABLE_ORDERED** = **1**
  52. - **TRANSFER_MODE_RELIABLE** = **2**
  53. - **CONNECTION_DISCONNECTED** = **0**
  54. - **CONNECTION_CONNECTING** = **1**
  55. - **CONNECTION_CONNECTED** = **2**
  56. - **TARGET_PEER_BROADCAST** = **0**
  57. - **TARGET_PEER_SERVER** = **1**
  58. Member Function Description
  59. ---------------------------
  60. .. _class_NetworkedMultiplayerPeer_get_connection_status:
  61. - :ref:`int<class_int>` **get_connection_status** **(** **)** const
  62. .. _class_NetworkedMultiplayerPeer_get_packet_peer:
  63. - :ref:`int<class_int>` **get_packet_peer** **(** **)** const
  64. .. _class_NetworkedMultiplayerPeer_get_unique_id:
  65. - :ref:`int<class_int>` **get_unique_id** **(** **)** const
  66. .. _class_NetworkedMultiplayerPeer_is_refusing_new_connections:
  67. - :ref:`bool<class_bool>` **is_refusing_new_connections** **(** **)** const
  68. Return whether this ``NetworkedMultiplayerPeer`` is refusing new connections.
  69. .. _class_NetworkedMultiplayerPeer_poll:
  70. - void **poll** **(** **)**
  71. .. _class_NetworkedMultiplayerPeer_set_refuse_new_connections:
  72. - void **set_refuse_new_connections** **(** :ref:`bool<class_bool>` enable **)**
  73. If ``endable`` is true, this ``NetworkedMultiplayerPeer`` will refuse new connections.
  74. .. _class_NetworkedMultiplayerPeer_set_target_peer:
  75. - void **set_target_peer** **(** :ref:`int<class_int>` id **)**
  76. .. _class_NetworkedMultiplayerPeer_set_transfer_mode:
  77. - void **set_transfer_mode** **(** :ref:`int<class_int>` mode **)**