class_skeletonik.rst 6.8 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the SkeletonIK.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_SkeletonIK:
  5. SkeletonIK
  6. ==========
  7. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +-----------------------------------+----------------------------------------------------------------+
  14. | :ref:`float<class_float>` | :ref:`interpolation<class_SkeletonIK_interpolation>` |
  15. +-----------------------------------+----------------------------------------------------------------+
  16. | :ref:`Vector3<class_Vector3>` | :ref:`magnet<class_SkeletonIK_magnet>` |
  17. +-----------------------------------+----------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`max_iterations<class_SkeletonIK_max_iterations>` |
  19. +-----------------------------------+----------------------------------------------------------------+
  20. | :ref:`float<class_float>` | :ref:`min_distance<class_SkeletonIK_min_distance>` |
  21. +-----------------------------------+----------------------------------------------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`override_tip_basis<class_SkeletonIK_override_tip_basis>` |
  23. +-----------------------------------+----------------------------------------------------------------+
  24. | :ref:`String<class_String>` | :ref:`root_bone<class_SkeletonIK_root_bone>` |
  25. +-----------------------------------+----------------------------------------------------------------+
  26. | :ref:`Transform<class_Transform>` | :ref:`target<class_SkeletonIK_target>` |
  27. +-----------------------------------+----------------------------------------------------------------+
  28. | :ref:`NodePath<class_NodePath>` | :ref:`target_node<class_SkeletonIK_target_node>` |
  29. +-----------------------------------+----------------------------------------------------------------+
  30. | :ref:`String<class_String>` | :ref:`tip_bone<class_SkeletonIK_tip_bone>` |
  31. +-----------------------------------+----------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`use_magnet<class_SkeletonIK_use_magnet>` |
  33. +-----------------------------------+----------------------------------------------------------------+
  34. Methods
  35. -------
  36. +----------------------------------+-----------------------------------------------------------------------------------------+
  37. | :ref:`Skeleton<class_Skeleton>` | :ref:`get_parent_skeleton<class_SkeletonIK_get_parent_skeleton>` **(** **)** const |
  38. +----------------------------------+-----------------------------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`is_running<class_SkeletonIK_is_running>` **(** **)** |
  40. +----------------------------------+-----------------------------------------------------------------------------------------+
  41. | void | :ref:`start<class_SkeletonIK_start>` **(** :ref:`bool<class_bool>` one_time=false **)** |
  42. +----------------------------------+-----------------------------------------------------------------------------------------+
  43. | void | :ref:`stop<class_SkeletonIK_stop>` **(** **)** |
  44. +----------------------------------+-----------------------------------------------------------------------------------------+
  45. Property Descriptions
  46. ---------------------
  47. .. _class_SkeletonIK_interpolation:
  48. - :ref:`float<class_float>` **interpolation**
  49. +----------+--------------------------+
  50. | *Setter* | set_interpolation(value) |
  51. +----------+--------------------------+
  52. | *Getter* | get_interpolation() |
  53. +----------+--------------------------+
  54. .. _class_SkeletonIK_magnet:
  55. - :ref:`Vector3<class_Vector3>` **magnet**
  56. +----------+----------------------------+
  57. | *Setter* | set_magnet_position(value) |
  58. +----------+----------------------------+
  59. | *Getter* | get_magnet_position() |
  60. +----------+----------------------------+
  61. .. _class_SkeletonIK_max_iterations:
  62. - :ref:`int<class_int>` **max_iterations**
  63. +----------+---------------------------+
  64. | *Setter* | set_max_iterations(value) |
  65. +----------+---------------------------+
  66. | *Getter* | get_max_iterations() |
  67. +----------+---------------------------+
  68. .. _class_SkeletonIK_min_distance:
  69. - :ref:`float<class_float>` **min_distance**
  70. +----------+-------------------------+
  71. | *Setter* | set_min_distance(value) |
  72. +----------+-------------------------+
  73. | *Getter* | get_min_distance() |
  74. +----------+-------------------------+
  75. .. _class_SkeletonIK_override_tip_basis:
  76. - :ref:`bool<class_bool>` **override_tip_basis**
  77. +----------+-------------------------------+
  78. | *Setter* | set_override_tip_basis(value) |
  79. +----------+-------------------------------+
  80. | *Getter* | is_override_tip_basis() |
  81. +----------+-------------------------------+
  82. .. _class_SkeletonIK_root_bone:
  83. - :ref:`String<class_String>` **root_bone**
  84. +----------+----------------------+
  85. | *Setter* | set_root_bone(value) |
  86. +----------+----------------------+
  87. | *Getter* | get_root_bone() |
  88. +----------+----------------------+
  89. .. _class_SkeletonIK_target:
  90. - :ref:`Transform<class_Transform>` **target**
  91. +----------+-----------------------------+
  92. | *Setter* | set_target_transform(value) |
  93. +----------+-----------------------------+
  94. | *Getter* | get_target_transform() |
  95. +----------+-----------------------------+
  96. .. _class_SkeletonIK_target_node:
  97. - :ref:`NodePath<class_NodePath>` **target_node**
  98. +----------+------------------------+
  99. | *Setter* | set_target_node(value) |
  100. +----------+------------------------+
  101. | *Getter* | get_target_node() |
  102. +----------+------------------------+
  103. .. _class_SkeletonIK_tip_bone:
  104. - :ref:`String<class_String>` **tip_bone**
  105. +----------+---------------------+
  106. | *Setter* | set_tip_bone(value) |
  107. +----------+---------------------+
  108. | *Getter* | get_tip_bone() |
  109. +----------+---------------------+
  110. .. _class_SkeletonIK_use_magnet:
  111. - :ref:`bool<class_bool>` **use_magnet**
  112. +----------+-----------------------+
  113. | *Setter* | set_use_magnet(value) |
  114. +----------+-----------------------+
  115. | *Getter* | is_using_magnet() |
  116. +----------+-----------------------+
  117. Method Descriptions
  118. -------------------
  119. .. _class_SkeletonIK_get_parent_skeleton:
  120. - :ref:`Skeleton<class_Skeleton>` **get_parent_skeleton** **(** **)** const
  121. .. _class_SkeletonIK_is_running:
  122. - :ref:`bool<class_bool>` **is_running** **(** **)**
  123. .. _class_SkeletonIK_start:
  124. - void **start** **(** :ref:`bool<class_bool>` one_time=false **)**
  125. .. _class_SkeletonIK_stop:
  126. - void **stop** **(** **)**