class_animationmixer.rst 54 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationMixer.xml.
  6. .. _class_AnimationMixer:
  7. AnimationMixer
  8. ==============
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AnimationPlayer<class_AnimationPlayer>`, :ref:`AnimationTree<class_AnimationTree>`
  11. Base class for :ref:`AnimationPlayer<class_AnimationPlayer>` and :ref:`AnimationTree<class_AnimationTree>`.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Base class for :ref:`AnimationPlayer<class_AnimationPlayer>` and :ref:`AnimationTree<class_AnimationTree>` to manage animation lists. It also has general properties and methods for playback and blending.
  16. After instantiating the playback information data within the extended class, the blending is processed by the **AnimationMixer**.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  23. | :ref:`bool<class_bool>` | :ref:`active<class_AnimationMixer_property_active>` | ``true`` |
  24. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  25. | :ref:`int<class_int>` | :ref:`audio_max_polyphony<class_AnimationMixer_property_audio_max_polyphony>` | ``32`` |
  26. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  27. | :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` | :ref:`callback_mode_discrete<class_AnimationMixer_property_callback_mode_discrete>` | ``1`` |
  28. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  29. | :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` | :ref:`callback_mode_method<class_AnimationMixer_property_callback_mode_method>` | ``0`` |
  30. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  31. | :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` | :ref:`callback_mode_process<class_AnimationMixer_property_callback_mode_process>` | ``1`` |
  32. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  33. | :ref:`bool<class_bool>` | :ref:`deterministic<class_AnimationMixer_property_deterministic>` | ``false`` |
  34. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  35. | :ref:`bool<class_bool>` | :ref:`reset_on_save<class_AnimationMixer_property_reset_on_save>` | ``true`` |
  36. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  37. | :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` | ``NodePath("")`` |
  38. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  39. | :ref:`NodePath<class_NodePath>` | :ref:`root_node<class_AnimationMixer_property_root_node>` | ``NodePath("..")`` |
  40. +-----------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------+--------------------+
  41. .. rst-class:: classref-reftable-group
  42. Methods
  43. -------
  44. .. table::
  45. :widths: auto
  46. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Variant<class_Variant>` | :ref:`_post_process_key_value<class_AnimationMixer_private_method__post_process_key_value>`\ (\ animation\: :ref:`Animation<class_Animation>`, track\: :ref:`int<class_int>`, value\: :ref:`Variant<class_Variant>`, object_id\: :ref:`int<class_int>`, object_sub_idx\: :ref:`int<class_int>`\ ) |virtual| |const| |
  48. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`add_animation_library<class_AnimationMixer_method_add_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`, library\: :ref:`AnimationLibrary<class_AnimationLibrary>`\ ) |
  50. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | |void| | :ref:`advance<class_AnimationMixer_method_advance>`\ (\ delta\: :ref:`float<class_float>`\ ) |
  52. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | |void| | :ref:`capture<class_AnimationMixer_method_capture>`\ (\ name\: :ref:`StringName<class_StringName>`, duration\: :ref:`float<class_float>`, trans_type\: :ref:`TransitionType<enum_Tween_TransitionType>` = 0, ease_type\: :ref:`EaseType<enum_Tween_EaseType>` = 0\ ) |
  54. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | |void| | :ref:`clear_caches<class_AnimationMixer_method_clear_caches>`\ (\ ) |
  56. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`StringName<class_StringName>` | :ref:`find_animation<class_AnimationMixer_method_find_animation>`\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| |
  58. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`StringName<class_StringName>` | :ref:`find_animation_library<class_AnimationMixer_method_find_animation_library>`\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| |
  60. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Animation<class_Animation>` | :ref:`get_animation<class_AnimationMixer_method_get_animation>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  62. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`AnimationLibrary<class_AnimationLibrary>` | :ref:`get_animation_library<class_AnimationMixer_method_get_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  64. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`get_animation_library_list<class_AnimationMixer_method_get_animation_library_list>`\ (\ ) |const| |
  66. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_animation_list<class_AnimationMixer_method_get_animation_list>`\ (\ ) |const| |
  68. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>`\ (\ ) |const| |
  70. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_position_accumulator<class_AnimationMixer_method_get_root_motion_position_accumulator>`\ (\ ) |const| |
  72. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_root_motion_rotation<class_AnimationMixer_method_get_root_motion_rotation>`\ (\ ) |const| |
  74. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_root_motion_rotation_accumulator<class_AnimationMixer_method_get_root_motion_rotation_accumulator>`\ (\ ) |const| |
  76. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_scale<class_AnimationMixer_method_get_root_motion_scale>`\ (\ ) |const| |
  78. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_scale_accumulator<class_AnimationMixer_method_get_root_motion_scale_accumulator>`\ (\ ) |const| |
  80. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`bool<class_bool>` | :ref:`has_animation<class_AnimationMixer_method_has_animation>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  82. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`has_animation_library<class_AnimationMixer_method_has_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  84. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | |void| | :ref:`remove_animation_library<class_AnimationMixer_method_remove_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |
  86. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | |void| | :ref:`rename_animation_library<class_AnimationMixer_method_rename_animation_library>`\ (\ name\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ ) |
  88. +------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. .. rst-class:: classref-section-separator
  90. ----
  91. .. rst-class:: classref-descriptions-group
  92. Signals
  93. -------
  94. .. _class_AnimationMixer_signal_animation_finished:
  95. .. rst-class:: classref-signal
  96. **animation_finished**\ (\ anim_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationMixer_signal_animation_finished>`
  97. Notifies when an animation finished playing.
  98. \ **Note:** This signal is not emitted if an animation is looping.
  99. .. rst-class:: classref-item-separator
  100. ----
  101. .. _class_AnimationMixer_signal_animation_libraries_updated:
  102. .. rst-class:: classref-signal
  103. **animation_libraries_updated**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_animation_libraries_updated>`
  104. Notifies when the animation libraries have changed.
  105. .. rst-class:: classref-item-separator
  106. ----
  107. .. _class_AnimationMixer_signal_animation_list_changed:
  108. .. rst-class:: classref-signal
  109. **animation_list_changed**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_animation_list_changed>`
  110. Notifies when an animation list is changed.
  111. .. rst-class:: classref-item-separator
  112. ----
  113. .. _class_AnimationMixer_signal_animation_started:
  114. .. rst-class:: classref-signal
  115. **animation_started**\ (\ anim_name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationMixer_signal_animation_started>`
  116. Notifies when an animation starts playing.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_AnimationMixer_signal_caches_cleared:
  120. .. rst-class:: classref-signal
  121. **caches_cleared**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_caches_cleared>`
  122. Notifies when the caches have been cleared, either automatically, or manually via :ref:`clear_caches<class_AnimationMixer_method_clear_caches>`.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_AnimationMixer_signal_mixer_applied:
  126. .. rst-class:: classref-signal
  127. **mixer_applied**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_mixer_applied>`
  128. Notifies when the blending result related have been applied to the target objects.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _class_AnimationMixer_signal_mixer_updated:
  132. .. rst-class:: classref-signal
  133. **mixer_updated**\ (\ ) :ref:`🔗<class_AnimationMixer_signal_mixer_updated>`
  134. Notifies when the property related process have been updated.
  135. .. rst-class:: classref-section-separator
  136. ----
  137. .. rst-class:: classref-descriptions-group
  138. Enumerations
  139. ------------
  140. .. _enum_AnimationMixer_AnimationCallbackModeProcess:
  141. .. rst-class:: classref-enumeration
  142. enum **AnimationCallbackModeProcess**: :ref:`🔗<enum_AnimationMixer_AnimationCallbackModeProcess>`
  143. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS:
  144. .. rst-class:: classref-enumeration-constant
  145. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS** = ``0``
  146. Process animation during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`). This is especially useful when animating physics bodies.
  147. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_IDLE:
  148. .. rst-class:: classref-enumeration-constant
  149. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_IDLE** = ``1``
  150. Process animation during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  151. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_MANUAL:
  152. .. rst-class:: classref-enumeration-constant
  153. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_MANUAL** = ``2``
  154. Do not process animation. Use :ref:`advance<class_AnimationMixer_method_advance>` to process the animation manually.
  155. .. rst-class:: classref-item-separator
  156. ----
  157. .. _enum_AnimationMixer_AnimationCallbackModeMethod:
  158. .. rst-class:: classref-enumeration
  159. enum **AnimationCallbackModeMethod**: :ref:`🔗<enum_AnimationMixer_AnimationCallbackModeMethod>`
  160. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_METHOD_DEFERRED:
  161. .. rst-class:: classref-enumeration-constant
  162. :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **ANIMATION_CALLBACK_MODE_METHOD_DEFERRED** = ``0``
  163. Batch method calls during the animation process, then do the calls after events are processed. This avoids bugs involving deleting nodes or modifying the AnimationPlayer while playing.
  164. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE:
  165. .. rst-class:: classref-enumeration-constant
  166. :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE** = ``1``
  167. Make method calls immediately when reached in the animation.
  168. .. rst-class:: classref-item-separator
  169. ----
  170. .. _enum_AnimationMixer_AnimationCallbackModeDiscrete:
  171. .. rst-class:: classref-enumeration
  172. enum **AnimationCallbackModeDiscrete**: :ref:`🔗<enum_AnimationMixer_AnimationCallbackModeDiscrete>`
  173. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT:
  174. .. rst-class:: classref-enumeration-constant
  175. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT** = ``0``
  176. An :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track value takes precedence when blending :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` or :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>` track values and :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track values.
  177. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE:
  178. .. rst-class:: classref-enumeration-constant
  179. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE** = ``1``
  180. An :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` or :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>` track value takes precedence when blending the :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` or :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>` track values and the :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track values. This is the default behavior for :ref:`AnimationPlayer<class_AnimationPlayer>`.
  181. .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS:
  182. .. rst-class:: classref-enumeration-constant
  183. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS** = ``2``
  184. Always treat the :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` track value as :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` with :ref:`Animation.INTERPOLATION_NEAREST<class_Animation_constant_INTERPOLATION_NEAREST>`. This is the default behavior for :ref:`AnimationTree<class_AnimationTree>`.
  185. If a value track has non-numeric type key values, it is internally converted to use :ref:`ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_RECESSIVE>` with :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>`.
  186. .. rst-class:: classref-section-separator
  187. ----
  188. .. rst-class:: classref-descriptions-group
  189. Property Descriptions
  190. ---------------------
  191. .. _class_AnimationMixer_property_active:
  192. .. rst-class:: classref-property
  193. :ref:`bool<class_bool>` **active** = ``true`` :ref:`🔗<class_AnimationMixer_property_active>`
  194. .. rst-class:: classref-property-setget
  195. - |void| **set_active**\ (\ value\: :ref:`bool<class_bool>`\ )
  196. - :ref:`bool<class_bool>` **is_active**\ (\ )
  197. If ``true``, the **AnimationMixer** will be processing.
  198. .. rst-class:: classref-item-separator
  199. ----
  200. .. _class_AnimationMixer_property_audio_max_polyphony:
  201. .. rst-class:: classref-property
  202. :ref:`int<class_int>` **audio_max_polyphony** = ``32`` :ref:`🔗<class_AnimationMixer_property_audio_max_polyphony>`
  203. .. rst-class:: classref-property-setget
  204. - |void| **set_audio_max_polyphony**\ (\ value\: :ref:`int<class_int>`\ )
  205. - :ref:`int<class_int>` **get_audio_max_polyphony**\ (\ )
  206. The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
  207. For example, if this value is ``32`` and the animation has two audio tracks, the two :ref:`AudioStreamPlayer<class_AudioStreamPlayer>`\ s assigned can play simultaneously up to ``32`` voices each.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_AnimationMixer_property_callback_mode_discrete:
  211. .. rst-class:: classref-property
  212. :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **callback_mode_discrete** = ``1`` :ref:`🔗<class_AnimationMixer_property_callback_mode_discrete>`
  213. .. rst-class:: classref-property-setget
  214. - |void| **set_callback_mode_discrete**\ (\ value\: :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>`\ )
  215. - :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>` **get_callback_mode_discrete**\ (\ )
  216. Ordinarily, tracks can be set to :ref:`Animation.UPDATE_DISCRETE<class_Animation_constant_UPDATE_DISCRETE>` to update infrequently, usually when using nearest interpolation.
  217. However, when blending with :ref:`Animation.UPDATE_CONTINUOUS<class_Animation_constant_UPDATE_CONTINUOUS>` several results are considered. The :ref:`callback_mode_discrete<class_AnimationMixer_property_callback_mode_discrete>` specify it explicitly. See also :ref:`AnimationCallbackModeDiscrete<enum_AnimationMixer_AnimationCallbackModeDiscrete>`.
  218. To make the blended results look good, it is recommended to set this to :ref:`ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS>` to update every frame during blending. Other values exist for compatibility and they are fine if there is no blending, but not so, may produce artifacts.
  219. .. rst-class:: classref-item-separator
  220. ----
  221. .. _class_AnimationMixer_property_callback_mode_method:
  222. .. rst-class:: classref-property
  223. :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **callback_mode_method** = ``0`` :ref:`🔗<class_AnimationMixer_property_callback_mode_method>`
  224. .. rst-class:: classref-property-setget
  225. - |void| **set_callback_mode_method**\ (\ value\: :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>`\ )
  226. - :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **get_callback_mode_method**\ (\ )
  227. The call mode used for "Call Method" tracks.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_AnimationMixer_property_callback_mode_process:
  231. .. rst-class:: classref-property
  232. :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **callback_mode_process** = ``1`` :ref:`🔗<class_AnimationMixer_property_callback_mode_process>`
  233. .. rst-class:: classref-property-setget
  234. - |void| **set_callback_mode_process**\ (\ value\: :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>`\ )
  235. - :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **get_callback_mode_process**\ (\ )
  236. The process notification in which to update animations.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_AnimationMixer_property_deterministic:
  240. .. rst-class:: classref-property
  241. :ref:`bool<class_bool>` **deterministic** = ``false`` :ref:`🔗<class_AnimationMixer_property_deterministic>`
  242. .. rst-class:: classref-property-setget
  243. - |void| **set_deterministic**\ (\ value\: :ref:`bool<class_bool>`\ )
  244. - :ref:`bool<class_bool>` **is_deterministic**\ (\ )
  245. If ``true``, the blending uses the deterministic algorithm. The total weight is not normalized and the result is accumulated with an initial value (``0`` or a ``"RESET"`` animation if present).
  246. This means that if the total amount of blending is ``0.0``, the result is equal to the ``"RESET"`` animation.
  247. If the number of tracks between the blended animations is different, the animation with the missing track is treated as if it had the initial value.
  248. If ``false``, The blend does not use the deterministic algorithm. The total weight is normalized and always ``1.0``. If the number of tracks between the blended animations is different, nothing is done about the animation that is missing a track.
  249. \ **Note:** In :ref:`AnimationTree<class_AnimationTree>`, the blending with :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeSub2<class_AnimationNodeSub2>` or the weight greater than ``1.0`` may produce unexpected results.
  250. For example, if :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>` blends two nodes with the amount ``1.0``, then total weight is ``2.0`` but it will be normalized to make the total amount ``1.0`` and the result will be equal to :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>` with the amount ``0.5``.
  251. .. rst-class:: classref-item-separator
  252. ----
  253. .. _class_AnimationMixer_property_reset_on_save:
  254. .. rst-class:: classref-property
  255. :ref:`bool<class_bool>` **reset_on_save** = ``true`` :ref:`🔗<class_AnimationMixer_property_reset_on_save>`
  256. .. rst-class:: classref-property-setget
  257. - |void| **set_reset_on_save_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  258. - :ref:`bool<class_bool>` **is_reset_on_save_enabled**\ (\ )
  259. This is used by the editor. If set to ``true``, the scene will be saved with the effects of the reset animation (the animation with the key ``"RESET"``) applied as if it had been seeked to time 0, with the editor keeping the values that the scene had before saving.
  260. This makes it more convenient to preview and edit animations in the editor, as changes to the scene will not be saved as long as they are set in the reset animation.
  261. .. rst-class:: classref-item-separator
  262. ----
  263. .. _class_AnimationMixer_property_root_motion_track:
  264. .. rst-class:: classref-property
  265. :ref:`NodePath<class_NodePath>` **root_motion_track** = ``NodePath("")`` :ref:`🔗<class_AnimationMixer_property_root_motion_track>`
  266. .. rst-class:: classref-property-setget
  267. - |void| **set_root_motion_track**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
  268. - :ref:`NodePath<class_NodePath>` **get_root_motion_track**\ (\ )
  269. The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by ``":"``. For example, ``"character/skeleton:ankle"`` or ``"character/mesh:transform/local"``.
  270. If the track has type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>` or :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>` the transformation will be canceled visually, and the animation will appear to stay in place. See also :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>`, :ref:`get_root_motion_rotation<class_AnimationMixer_method_get_root_motion_rotation>`, :ref:`get_root_motion_scale<class_AnimationMixer_method_get_root_motion_scale>` and :ref:`RootMotionView<class_RootMotionView>`.
  271. .. rst-class:: classref-item-separator
  272. ----
  273. .. _class_AnimationMixer_property_root_node:
  274. .. rst-class:: classref-property
  275. :ref:`NodePath<class_NodePath>` **root_node** = ``NodePath("..")`` :ref:`🔗<class_AnimationMixer_property_root_node>`
  276. .. rst-class:: classref-property-setget
  277. - |void| **set_root_node**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
  278. - :ref:`NodePath<class_NodePath>` **get_root_node**\ (\ )
  279. The node which node path references will travel from.
  280. .. rst-class:: classref-section-separator
  281. ----
  282. .. rst-class:: classref-descriptions-group
  283. Method Descriptions
  284. -------------------
  285. .. _class_AnimationMixer_private_method__post_process_key_value:
  286. .. rst-class:: classref-method
  287. :ref:`Variant<class_Variant>` **_post_process_key_value**\ (\ animation\: :ref:`Animation<class_Animation>`, track\: :ref:`int<class_int>`, value\: :ref:`Variant<class_Variant>`, object_id\: :ref:`int<class_int>`, object_sub_idx\: :ref:`int<class_int>`\ ) |virtual| |const| :ref:`🔗<class_AnimationMixer_private_method__post_process_key_value>`
  288. A virtual function for processing after getting a key during playback.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_AnimationMixer_method_add_animation_library:
  292. .. rst-class:: classref-method
  293. :ref:`Error<enum_@GlobalScope_Error>` **add_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`, library\: :ref:`AnimationLibrary<class_AnimationLibrary>`\ ) :ref:`🔗<class_AnimationMixer_method_add_animation_library>`
  294. Adds ``library`` to the animation player, under the key ``name``.
  295. AnimationMixer has a global library by default with an empty string as key. For adding an animation to the global library:
  296. .. tabs::
  297. .. code-tab:: gdscript
  298. var global_library = mixer.get_animation_library("")
  299. global_library.add_animation("animation_name", animation_resource)
  300. .. rst-class:: classref-item-separator
  301. ----
  302. .. _class_AnimationMixer_method_advance:
  303. .. rst-class:: classref-method
  304. |void| **advance**\ (\ delta\: :ref:`float<class_float>`\ ) :ref:`🔗<class_AnimationMixer_method_advance>`
  305. Manually advance the animations by the specified time (in seconds).
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_AnimationMixer_method_capture:
  309. .. rst-class:: classref-method
  310. |void| **capture**\ (\ name\: :ref:`StringName<class_StringName>`, duration\: :ref:`float<class_float>`, trans_type\: :ref:`TransitionType<enum_Tween_TransitionType>` = 0, ease_type\: :ref:`EaseType<enum_Tween_EaseType>` = 0\ ) :ref:`🔗<class_AnimationMixer_method_capture>`
  311. If the animation track specified by ``name`` has an option :ref:`Animation.UPDATE_CAPTURE<class_Animation_constant_UPDATE_CAPTURE>`, stores current values of the objects indicated by the track path as a cache. If there is already a captured cache, the old cache is discarded.
  312. After this it will interpolate with current animation blending result during the playback process for the time specified by ``duration``, working like a crossfade.
  313. You can specify ``trans_type`` as the curve for the interpolation. For better results, it may be appropriate to specify :ref:`Tween.TRANS_LINEAR<class_Tween_constant_TRANS_LINEAR>` for cases where the first key of the track begins with a non-zero value or where the key value does not change, and :ref:`Tween.TRANS_QUAD<class_Tween_constant_TRANS_QUAD>` for cases where the key value changes linearly.
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_AnimationMixer_method_clear_caches:
  317. .. rst-class:: classref-method
  318. |void| **clear_caches**\ (\ ) :ref:`🔗<class_AnimationMixer_method_clear_caches>`
  319. **AnimationMixer** caches animated nodes. It may not notice if a node disappears; :ref:`clear_caches<class_AnimationMixer_method_clear_caches>` forces it to update the cache again.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_AnimationMixer_method_find_animation:
  323. .. rst-class:: classref-method
  324. :ref:`StringName<class_StringName>` **find_animation**\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_find_animation>`
  325. Returns the key of ``animation`` or an empty :ref:`StringName<class_StringName>` if not found.
  326. .. rst-class:: classref-item-separator
  327. ----
  328. .. _class_AnimationMixer_method_find_animation_library:
  329. .. rst-class:: classref-method
  330. :ref:`StringName<class_StringName>` **find_animation_library**\ (\ animation\: :ref:`Animation<class_Animation>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_find_animation_library>`
  331. Returns the key for the :ref:`AnimationLibrary<class_AnimationLibrary>` that contains ``animation`` or an empty :ref:`StringName<class_StringName>` if not found.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_AnimationMixer_method_get_animation:
  335. .. rst-class:: classref-method
  336. :ref:`Animation<class_Animation>` **get_animation**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_animation>`
  337. Returns the :ref:`Animation<class_Animation>` with the key ``name``. If the animation does not exist, ``null`` is returned and an error is logged.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_AnimationMixer_method_get_animation_library:
  341. .. rst-class:: classref-method
  342. :ref:`AnimationLibrary<class_AnimationLibrary>` **get_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_animation_library>`
  343. Returns the first :ref:`AnimationLibrary<class_AnimationLibrary>` with key ``name`` or ``null`` if not found.
  344. To get the **AnimationMixer**'s global animation library, use ``get_animation_library("")``.
  345. .. rst-class:: classref-item-separator
  346. ----
  347. .. _class_AnimationMixer_method_get_animation_library_list:
  348. .. rst-class:: classref-method
  349. :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **get_animation_library_list**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_animation_library_list>`
  350. Returns the list of stored library keys.
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _class_AnimationMixer_method_get_animation_list:
  354. .. rst-class:: classref-method
  355. :ref:`PackedStringArray<class_PackedStringArray>` **get_animation_list**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_animation_list>`
  356. Returns the list of stored animation keys.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_AnimationMixer_method_get_root_motion_position:
  360. .. rst-class:: classref-method
  361. :ref:`Vector3<class_Vector3>` **get_root_motion_position**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_position>`
  362. Retrieve the motion delta of position with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  363. If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, returns ``Vector3(0, 0, 0)``.
  364. See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  365. The most basic example is applying position to :ref:`CharacterBody3D<class_CharacterBody3D>`:
  366. .. tabs::
  367. .. code-tab:: gdscript
  368. var current_rotation: Quaternion
  369. func _process(delta):
  370. if Input.is_action_just_pressed("animate"):
  371. current_rotation = get_quaternion()
  372. state_machine.travel("Animate")
  373. var velocity: Vector3 = current_rotation * animation_tree.get_root_motion_position() / delta
  374. set_velocity(velocity)
  375. move_and_slide()
  376. By using this in combination with :ref:`get_root_motion_position_accumulator<class_AnimationMixer_method_get_root_motion_position_accumulator>`, you can apply the root motion position more correctly to account for the rotation of the node.
  377. .. tabs::
  378. .. code-tab:: gdscript
  379. func _process(delta):
  380. if Input.is_action_just_pressed("animate"):
  381. state_machine.travel("Animate")
  382. set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
  383. var velocity: Vector3 = (animation_tree.get_root_motion_rotation_accumulator().inverse() * get_quaternion()) * animation_tree.get_root_motion_position() / delta
  384. set_velocity(velocity)
  385. move_and_slide()
  386. .. rst-class:: classref-item-separator
  387. ----
  388. .. _class_AnimationMixer_method_get_root_motion_position_accumulator:
  389. .. rst-class:: classref-method
  390. :ref:`Vector3<class_Vector3>` **get_root_motion_position_accumulator**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_position_accumulator>`
  391. Retrieve the blended value of the position tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  392. This is useful in cases where you want to respect the initial key values of the animation.
  393. For example, if an animation with only one key ``Vector3(0, 0, 0)`` is played in the previous frame and then an animation with only one key ``Vector3(1, 0, 1)`` is played in the next frame, the difference can be calculated as follows:
  394. .. tabs::
  395. .. code-tab:: gdscript
  396. var prev_root_motion_position_accumulator: Vector3
  397. func _process(delta):
  398. if Input.is_action_just_pressed("animate"):
  399. state_machine.travel("Animate")
  400. var current_root_motion_position_accumulator: Vector3 = animation_tree.get_root_motion_position_accumulator()
  401. var difference: Vector3 = current_root_motion_position_accumulator - prev_root_motion_position_accumulator
  402. prev_root_motion_position_accumulator = current_root_motion_position_accumulator
  403. transform.origin += difference
  404. However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
  405. .. rst-class:: classref-item-separator
  406. ----
  407. .. _class_AnimationMixer_method_get_root_motion_rotation:
  408. .. rst-class:: classref-method
  409. :ref:`Quaternion<class_Quaternion>` **get_root_motion_rotation**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_rotation>`
  410. Retrieve the motion delta of rotation with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Quaternion<class_Quaternion>` that can be used elsewhere.
  411. If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>`, returns ``Quaternion(0, 0, 0, 1)``.
  412. See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  413. The most basic example is applying rotation to :ref:`CharacterBody3D<class_CharacterBody3D>`:
  414. .. tabs::
  415. .. code-tab:: gdscript
  416. func _process(delta):
  417. if Input.is_action_just_pressed("animate"):
  418. state_machine.travel("Animate")
  419. set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
  420. .. rst-class:: classref-item-separator
  421. ----
  422. .. _class_AnimationMixer_method_get_root_motion_rotation_accumulator:
  423. .. rst-class:: classref-method
  424. :ref:`Quaternion<class_Quaternion>` **get_root_motion_rotation_accumulator**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_rotation_accumulator>`
  425. Retrieve the blended value of the rotation tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Quaternion<class_Quaternion>` that can be used elsewhere.
  426. This is necessary to apply the root motion position correctly, taking rotation into account. See also :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>`.
  427. Also, this is useful in cases where you want to respect the initial key values of the animation.
  428. For example, if an animation with only one key ``Quaternion(0, 0, 0, 1)`` is played in the previous frame and then an animation with only one key ``Quaternion(0, 0.707, 0, 0.707)`` is played in the next frame, the difference can be calculated as follows:
  429. .. tabs::
  430. .. code-tab:: gdscript
  431. var prev_root_motion_rotation_accumulator: Quaternion
  432. func _process(delta):
  433. if Input.is_action_just_pressed("animate"):
  434. state_machine.travel("Animate")
  435. var current_root_motion_rotation_accumulator: Quaternion = animation_tree.get_root_motion_rotation_accumulator()
  436. var difference: Quaternion = prev_root_motion_rotation_accumulator.inverse() * current_root_motion_rotation_accumulator
  437. prev_root_motion_rotation_accumulator = current_root_motion_rotation_accumulator
  438. transform.basis *= Basis(difference)
  439. However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
  440. .. rst-class:: classref-item-separator
  441. ----
  442. .. _class_AnimationMixer_method_get_root_motion_scale:
  443. .. rst-class:: classref-method
  444. :ref:`Vector3<class_Vector3>` **get_root_motion_scale**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_scale>`
  445. Retrieve the motion delta of scale with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  446. If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>`, returns ``Vector3(0, 0, 0)``.
  447. See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
  448. The most basic example is applying scale to :ref:`CharacterBody3D<class_CharacterBody3D>`:
  449. .. tabs::
  450. .. code-tab:: gdscript
  451. var current_scale: Vector3 = Vector3(1, 1, 1)
  452. var scale_accum: Vector3 = Vector3(1, 1, 1)
  453. func _process(delta):
  454. if Input.is_action_just_pressed("animate"):
  455. current_scale = get_scale()
  456. scale_accum = Vector3(1, 1, 1)
  457. state_machine.travel("Animate")
  458. scale_accum += animation_tree.get_root_motion_scale()
  459. set_scale(current_scale * scale_accum)
  460. .. rst-class:: classref-item-separator
  461. ----
  462. .. _class_AnimationMixer_method_get_root_motion_scale_accumulator:
  463. .. rst-class:: classref-method
  464. :ref:`Vector3<class_Vector3>` **get_root_motion_scale_accumulator**\ (\ ) |const| :ref:`🔗<class_AnimationMixer_method_get_root_motion_scale_accumulator>`
  465. Retrieve the blended value of the scale tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
  466. For example, if an animation with only one key ``Vector3(1, 1, 1)`` is played in the previous frame and then an animation with only one key ``Vector3(2, 2, 2)`` is played in the next frame, the difference can be calculated as follows:
  467. .. tabs::
  468. .. code-tab:: gdscript
  469. var prev_root_motion_scale_accumulator: Vector3
  470. func _process(delta):
  471. if Input.is_action_just_pressed("animate"):
  472. state_machine.travel("Animate")
  473. var current_root_motion_scale_accumulator: Vector3 = animation_tree.get_root_motion_scale_accumulator()
  474. var difference: Vector3 = current_root_motion_scale_accumulator - prev_root_motion_scale_accumulator
  475. prev_root_motion_scale_accumulator = current_root_motion_scale_accumulator
  476. transform.basis = transform.basis.scaled(difference)
  477. However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
  478. .. rst-class:: classref-item-separator
  479. ----
  480. .. _class_AnimationMixer_method_has_animation:
  481. .. rst-class:: classref-method
  482. :ref:`bool<class_bool>` **has_animation**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_has_animation>`
  483. Returns ``true`` if the **AnimationMixer** stores an :ref:`Animation<class_Animation>` with key ``name``.
  484. .. rst-class:: classref-item-separator
  485. ----
  486. .. _class_AnimationMixer_method_has_animation_library:
  487. .. rst-class:: classref-method
  488. :ref:`bool<class_bool>` **has_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_AnimationMixer_method_has_animation_library>`
  489. Returns ``true`` if the **AnimationMixer** stores an :ref:`AnimationLibrary<class_AnimationLibrary>` with key ``name``.
  490. .. rst-class:: classref-item-separator
  491. ----
  492. .. _class_AnimationMixer_method_remove_animation_library:
  493. .. rst-class:: classref-method
  494. |void| **remove_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationMixer_method_remove_animation_library>`
  495. Removes the :ref:`AnimationLibrary<class_AnimationLibrary>` associated with the key ``name``.
  496. .. rst-class:: classref-item-separator
  497. ----
  498. .. _class_AnimationMixer_method_rename_animation_library:
  499. .. rst-class:: classref-method
  500. |void| **rename_animation_library**\ (\ name\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_AnimationMixer_method_rename_animation_library>`
  501. Moves the :ref:`AnimationLibrary<class_AnimationLibrary>` associated with the key ``name`` to the key ``newname``.
  502. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  503. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  504. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  505. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  506. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  507. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  508. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  509. .. |void| replace:: :abbr:`void (No return value.)`