class_projectsettings.rst 1.0 MB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
  23. - `Operating System Testing Demo <https://godotengine.org/asset-library/asset/2789>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_angle_interpolation_type_conflicting<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>` | ``true`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_invalid_track_paths<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`bool<class_bool>` | :ref:`application/run/enable_alt_space_menu<class_ProjectSettings_property_application/run/enable_alt_space_menu>` | ``false`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`bool<class_bool>` | :ref:`application/run/print_header<class_ProjectSettings_property_application/run/print_header>` | ``true`` |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type<class_ProjectSettings_property_audio/general/default_playback_type>` | ``0`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type.web<class_ProjectSettings_property_audio/general/default_playback_type.web>` | ``1`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_capture_reassignment<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>` | ``1`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/enum_variable_without_default<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>` | ``1`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/magic_position_write<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>` | ``true`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`String<class_String>` | :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>` | |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`String<class_String>` | :ref:`display/display_server/driver.android<class_ProjectSettings_property_display/display_server/driver.android>` | |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`String<class_String>` | :ref:`display/display_server/driver.ios<class_ProjectSettings_property_display/display_server/driver.ios>` | |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`String<class_String>` | :ref:`display/display_server/driver.linuxbsd<class_ProjectSettings_property_display/display_server/driver.linuxbsd>` | |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`String<class_String>` | :ref:`display/display_server/driver.macos<class_ProjectSettings_property_display/display_server/driver.macos>` | |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`String<class_String>` | :ref:`display/display_server/driver.windows<class_ProjectSettings_property_display/display_server/driver.windows>` | |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor_hint<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor_hint>` | ``false`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`int<class_int>` | :ref:`editor/import/atlas_max_width<class_ProjectSettings_property_editor/import/atlas_max_width>` | ``2048`` |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`int<class_int>` | :ref:`editor/naming/script_name_casing<class_ProjectSettings_property_editor/naming/script_name_casing>` | ``0`` |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` | ``true`` |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.android<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>` | ``false`` |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.web<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>` | ``false`` |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec.editor_hint<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>` | ``0.5`` |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_skip_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>` | |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/android/use_accumulated_input<class_ProjectSettings_property_input_devices/buffering/android/use_accumulated_input>` | ``true`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/android/use_input_buffering<class_ProjectSettings_property_input_devices/buffering/android/use_input_buffering>` | ``true`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`int<class_int>` | :ref:`input_devices/pointing/android/rotary_input_scroll_axis<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>` | ``1`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/root_node_auto_translate<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>` | ``true`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`float<class_float>` | :ref:`navigation/3d/merge_rasterizer_cell_scale<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>` | ``1.0`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`bool<class_bool>` | :ref:`navigation/baking/use_crash_prevention_checks<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>` | ``true`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`bool<class_bool>` | :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` | ``false`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` | ``true`` |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1370. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1372. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1374. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1376. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1378. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1380. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1382. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1384. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1386. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1388. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1390. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1392. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1394. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1396. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1398. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1400. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1402. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1404. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1406. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1408. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1410. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1412. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1414. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1416. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1418. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1420. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1422. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1424. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1426. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1428. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1430. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1432. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1434. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/tighter_shadow_caster_culling<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>` | ``true`` |
  1435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1436. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1438. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1440. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1442. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1444. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1446. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1448. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1450. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1452. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1454. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1456. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1458. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/jitter_projection<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>` | ``true`` |
  1459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1460. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1462. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1464. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1466. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1468. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1470. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1472. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1474. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1476. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1478. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1480. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1482. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1484. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1486. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1488. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/agility_sdk_version<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>` | ``613`` |
  1489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1490. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>` | ``512`` |
  1491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1492. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>` | ``16384`` |
  1493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1494. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>` | ``1024`` |
  1495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1496. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | |
  1497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1498. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | |
  1499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1500. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | |
  1501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1502. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | |
  1503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1504. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | |
  1505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1506. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | |
  1507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1508. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/pipeline_cache/enable<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>` | ``true`` |
  1509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1510. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1512. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1514. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1516. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1518. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/frame_queue_size<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>` | ``2`` |
  1519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1520. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/swapchain_image_count<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>` | ``3`` |
  1521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1522. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1524. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1526. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1528. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1530. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1532. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1534. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1536. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1538. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1540. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1542. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1544. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1546. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1548. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1550. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1552. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1554. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1556. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1558. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1560. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1562. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1564. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1566. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1568. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1570. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1572. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1574. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1576. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1578. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1580. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1582. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1584. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1586. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1588. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1590. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1592. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_interaction_profile<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>` | ``false`` |
  1593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1594. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``true`` |
  1595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1596. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1598. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1600. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1602. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1604. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1606. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1608. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1610. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1612. .. rst-class:: classref-reftable-group
  1613. Methods
  1614. -------
  1615. .. table::
  1616. :widths: auto
  1617. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1618. | |void| | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>`\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) |
  1619. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1620. | |void| | :ref:`clear<class_ProjectSettings_method_clear>`\ (\ name\: :ref:`String<class_String>`\ ) |
  1621. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1622. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>`\ (\ ) |
  1623. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1624. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1625. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1626. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>`\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| |
  1627. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1628. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  1629. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1630. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1631. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1632. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1633. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1634. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>`\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) |
  1635. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1636. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1637. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1638. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>`\ (\ ) |
  1639. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1640. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>`\ (\ file\: :ref:`String<class_String>`\ ) |
  1641. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1642. | |void| | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>`\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) |
  1643. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1644. | |void| | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>`\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) |
  1645. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1646. | |void| | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1647. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1648. | |void| | :ref:`set_order<class_ProjectSettings_method_set_order>`\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) |
  1649. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1650. | |void| | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>`\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) |
  1651. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1652. | |void| | :ref:`set_setting<class_ProjectSettings_method_set_setting>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1653. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1654. .. rst-class:: classref-section-separator
  1655. ----
  1656. .. rst-class:: classref-descriptions-group
  1657. Signals
  1658. -------
  1659. .. _class_ProjectSettings_signal_settings_changed:
  1660. .. rst-class:: classref-signal
  1661. **settings_changed**\ (\ ) :ref:`🔗<class_ProjectSettings_signal_settings_changed>`
  1662. Emitted when any setting is changed, up to once per process frame.
  1663. .. rst-class:: classref-section-separator
  1664. ----
  1665. .. rst-class:: classref-descriptions-group
  1666. Property Descriptions
  1667. ---------------------
  1668. .. _class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting:
  1669. .. rst-class:: classref-property
  1670. :ref:`bool<class_bool>` **animation/warnings/check_angle_interpolation_type_conflicting** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>`
  1671. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the :ref:`AnimationMixer<class_AnimationMixer>` cache.
  1672. .. rst-class:: classref-item-separator
  1673. ----
  1674. .. _class_ProjectSettings_property_animation/warnings/check_invalid_track_paths:
  1675. .. rst-class:: classref-property
  1676. :ref:`bool<class_bool>` **animation/warnings/check_invalid_track_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>`
  1677. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of no matching object of the track path in the scene.
  1678. .. rst-class:: classref-item-separator
  1679. ----
  1680. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1681. .. rst-class:: classref-property
  1682. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/bg_color>`
  1683. Background color for the boot splash.
  1684. .. rst-class:: classref-item-separator
  1685. ----
  1686. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1687. .. rst-class:: classref-property
  1688. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/fullsize>`
  1689. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1690. .. rst-class:: classref-item-separator
  1691. ----
  1692. .. _class_ProjectSettings_property_application/boot_splash/image:
  1693. .. rst-class:: classref-property
  1694. :ref:`String<class_String>` **application/boot_splash/image** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/image>`
  1695. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1696. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1697. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1698. \ **Note:** The image will also show when opening the project in the editor. If you want to display the default splash image in the editor, add an empty override for ``editor_hint`` feature.
  1699. .. rst-class:: classref-item-separator
  1700. ----
  1701. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1702. .. rst-class:: classref-property
  1703. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/minimum_display_time>`
  1704. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1705. .. rst-class:: classref-item-separator
  1706. ----
  1707. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1708. .. rst-class:: classref-property
  1709. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/show_image>`
  1710. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1711. .. rst-class:: classref-item-separator
  1712. ----
  1713. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1714. .. rst-class:: classref-property
  1715. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/use_filter>`
  1716. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1717. .. rst-class:: classref-item-separator
  1718. ----
  1719. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1720. .. rst-class:: classref-property
  1721. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/auto_accept_quit>`
  1722. If ``true``, the application automatically accepts quitting requests.
  1723. .. rst-class:: classref-item-separator
  1724. ----
  1725. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1726. .. rst-class:: classref-property
  1727. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/custom_user_dir_name>`
  1728. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1729. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1730. \ **Note:** If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` contains trailing periods, they will be stripped as folder names ending with a period are not allowed on Windows.
  1731. .. rst-class:: classref-item-separator
  1732. ----
  1733. .. _class_ProjectSettings_property_application/config/description:
  1734. .. rst-class:: classref-property
  1735. :ref:`String<class_String>` **application/config/description** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/description>`
  1736. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1737. .. rst-class:: classref-item-separator
  1738. ----
  1739. .. _class_ProjectSettings_property_application/config/icon:
  1740. .. rst-class:: classref-property
  1741. :ref:`String<class_String>` **application/config/icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/icon>`
  1742. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1743. .. rst-class:: classref-item-separator
  1744. ----
  1745. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1746. .. rst-class:: classref-property
  1747. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/macos_native_icon>`
  1748. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1749. .. rst-class:: classref-item-separator
  1750. ----
  1751. .. _class_ProjectSettings_property_application/config/name:
  1752. .. rst-class:: classref-property
  1753. :ref:`String<class_String>` **application/config/name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/name>`
  1754. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1755. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1756. .. rst-class:: classref-item-separator
  1757. ----
  1758. .. _class_ProjectSettings_property_application/config/name_localized:
  1759. .. rst-class:: classref-property
  1760. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}`` :ref:`🔗<class_ProjectSettings_property_application/config/name_localized>`
  1761. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1762. .. rst-class:: classref-item-separator
  1763. ----
  1764. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1765. .. rst-class:: classref-property
  1766. :ref:`String<class_String>` **application/config/project_settings_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/project_settings_override>`
  1767. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1768. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1769. .. rst-class:: classref-item-separator
  1770. ----
  1771. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1772. .. rst-class:: classref-property
  1773. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/quit_on_go_back>`
  1774. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1775. .. rst-class:: classref-item-separator
  1776. ----
  1777. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1778. .. rst-class:: classref-property
  1779. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/config/use_custom_user_dir>`
  1780. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1781. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1782. .. rst-class:: classref-item-separator
  1783. ----
  1784. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1785. .. rst-class:: classref-property
  1786. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`
  1787. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1788. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1789. \ **Note:** Restart the application after changing this setting.
  1790. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1791. .. rst-class:: classref-item-separator
  1792. ----
  1793. .. _class_ProjectSettings_property_application/config/version:
  1794. .. rst-class:: classref-property
  1795. :ref:`String<class_String>` **application/config/version** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/version>`
  1796. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  1797. .. rst-class:: classref-item-separator
  1798. ----
  1799. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1800. .. rst-class:: classref-property
  1801. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/windows_native_icon>`
  1802. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1803. .. rst-class:: classref-item-separator
  1804. ----
  1805. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1806. .. rst-class:: classref-property
  1807. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/delta_smoothing>`
  1808. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1809. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1810. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1811. .. rst-class:: classref-item-separator
  1812. ----
  1813. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1814. .. rst-class:: classref-property
  1815. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stderr>`
  1816. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1817. Changes to this setting will only be applied upon restarting the application.
  1818. .. rst-class:: classref-item-separator
  1819. ----
  1820. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1821. .. rst-class:: classref-property
  1822. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stdout>`
  1823. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1824. Changes to this setting will only be applied upon restarting the application.
  1825. .. rst-class:: classref-item-separator
  1826. ----
  1827. .. _class_ProjectSettings_property_application/run/enable_alt_space_menu:
  1828. .. rst-class:: classref-property
  1829. :ref:`bool<class_bool>` **application/run/enable_alt_space_menu** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/enable_alt_space_menu>`
  1830. If ``true``, allows the :kbd:`Alt + Space` keys to display the window menu. This menu allows the user to perform various window management operations such as moving, resizing, or minimizing the window.
  1831. \ **Note:** When the menu is displayed, project execution will pause until the menu is *fully* closed due to Windows behavior. Consider this when enabling this setting in a networked multiplayer game. The menu is only considered fully closed when an option is selected, when the user clicks outside, or when :kbd:`Escape` is pressed after bringing up the window menu *and* another key is pressed afterwards.
  1832. \ **Note:** This setting is implemented only on Windows.
  1833. .. rst-class:: classref-item-separator
  1834. ----
  1835. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1836. .. rst-class:: classref-property
  1837. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print>`
  1838. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1839. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1840. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1841. Changes to this setting will only be applied upon restarting the application.
  1842. .. rst-class:: classref-item-separator
  1843. ----
  1844. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1845. .. rst-class:: classref-property
  1846. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>`
  1847. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1848. Changes to this setting will only be applied upon restarting the application.
  1849. .. rst-class:: classref-item-separator
  1850. ----
  1851. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1852. .. rst-class:: classref-property
  1853. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/frame_delay_msec>`
  1854. Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
  1855. This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
  1856. .. rst-class:: classref-item-separator
  1857. ----
  1858. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1859. .. rst-class:: classref-property
  1860. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode>`
  1861. If ``true``, enables low-processor usage mode. When enabled, the engine takes longer to redraw, but only redraws the screen if necessary. This may lower power consumption, and is intended for editors or mobile applications. For most games, because the screen needs to be redrawn every frame, it is recommended to keep this setting disabled.
  1862. .. rst-class:: classref-item-separator
  1863. ----
  1864. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1865. .. rst-class:: classref-property
  1866. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>`
  1867. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1868. .. rst-class:: classref-item-separator
  1869. ----
  1870. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1871. .. rst-class:: classref-property
  1872. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"`` :ref:`🔗<class_ProjectSettings_property_application/run/main_loop_type>`
  1873. The name of the type implementing the engine's main loop.
  1874. .. rst-class:: classref-item-separator
  1875. ----
  1876. .. _class_ProjectSettings_property_application/run/main_scene:
  1877. .. rst-class:: classref-property
  1878. :ref:`String<class_String>` **application/run/main_scene** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/run/main_scene>`
  1879. Path to the main scene file that will be loaded when the project runs.
  1880. .. rst-class:: classref-item-separator
  1881. ----
  1882. .. _class_ProjectSettings_property_application/run/max_fps:
  1883. .. rst-class:: classref-property
  1884. :ref:`int<class_int>` **application/run/max_fps** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/max_fps>`
  1885. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1886. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1887. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1888. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using an FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1889. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1890. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1891. This setting can be overridden using the ``--max-fps <fps>`` command line argument (including with a value of ``0`` for unlimited framerate).
  1892. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1893. .. rst-class:: classref-item-separator
  1894. ----
  1895. .. _class_ProjectSettings_property_application/run/print_header:
  1896. .. rst-class:: classref-property
  1897. :ref:`bool<class_bool>` **application/run/print_header** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/print_header>`
  1898. If ``true``, the engine header is printed in the console on startup. This header describes the current version of the engine, as well as the renderer being used. This behavior can also be disabled on the command line with the ``--no-header`` option.
  1899. .. rst-class:: classref-item-separator
  1900. ----
  1901. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1902. .. rst-class:: classref-property
  1903. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>`
  1904. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1905. .. rst-class:: classref-item-separator
  1906. ----
  1907. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1908. .. rst-class:: classref-property
  1909. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_time>`
  1910. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1911. .. rst-class:: classref-item-separator
  1912. ----
  1913. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1914. .. rst-class:: classref-property
  1915. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"`` :ref:`🔗<class_ProjectSettings_property_audio/buses/default_bus_layout>`
  1916. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1917. .. rst-class:: classref-item-separator
  1918. ----
  1919. .. _class_ProjectSettings_property_audio/driver/driver:
  1920. .. rst-class:: classref-property
  1921. :ref:`String<class_String>` **audio/driver/driver** :ref:`🔗<class_ProjectSettings_property_audio/driver/driver>`
  1922. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1923. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1924. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1925. .. rst-class:: classref-item-separator
  1926. ----
  1927. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1928. .. rst-class:: classref-property
  1929. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/driver/enable_input>`
  1930. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1931. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1932. .. rst-class:: classref-item-separator
  1933. ----
  1934. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1935. .. rst-class:: classref-property
  1936. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate>`
  1937. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1938. .. rst-class:: classref-item-separator
  1939. ----
  1940. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1941. .. rst-class:: classref-property
  1942. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate.web>`
  1943. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1944. .. rst-class:: classref-item-separator
  1945. ----
  1946. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1947. .. rst-class:: classref-property
  1948. :ref:`int<class_int>` **audio/driver/output_latency** = ``15`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency>`
  1949. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible crackling on slower hardware.
  1950. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1951. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  1952. \ **Note:** This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
  1953. .. rst-class:: classref-item-separator
  1954. ----
  1955. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1956. .. rst-class:: classref-property
  1957. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency.web>`
  1958. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1959. .. rst-class:: classref-item-separator
  1960. ----
  1961. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1962. .. rst-class:: classref-property
  1963. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/2d_panning_strength>`
  1964. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1965. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1966. .. rst-class:: classref-item-separator
  1967. ----
  1968. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1969. .. rst-class:: classref-property
  1970. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/3d_panning_strength>`
  1971. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1972. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1973. .. rst-class:: classref-item-separator
  1974. ----
  1975. .. _class_ProjectSettings_property_audio/general/default_playback_type:
  1976. .. rst-class:: classref-property
  1977. :ref:`int<class_int>` **audio/general/default_playback_type** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type>`
  1978. **Experimental:** This property may be changed or removed in future versions.
  1979. Specifies the default playback type of the platform.
  1980. The default value is set to **Stream**, as most platforms have no issues mixing streams.
  1981. .. rst-class:: classref-item-separator
  1982. ----
  1983. .. _class_ProjectSettings_property_audio/general/default_playback_type.web:
  1984. .. rst-class:: classref-property
  1985. :ref:`int<class_int>` **audio/general/default_playback_type.web** = ``1`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type.web>`
  1986. **Experimental:** This property may be changed or removed in future versions.
  1987. Specifies the default playback type of the Web platform.
  1988. The default value is set to **Sample** as the Web platform is not suited to mix audio streams outside of the Web Audio API, especially when exporting a single-threaded game. **Sample** allows for lower latency on the web platform at the cost of flexibility (:ref:`AudioEffect<class_AudioEffect>`\ s are not supported).
  1989. \ **Warning:** Forcing **Stream** on the Web platform may cause high audio latency and crackling, especially when exporting a multi-threaded game.
  1990. .. rst-class:: classref-item-separator
  1991. ----
  1992. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  1993. .. rst-class:: classref-property
  1994. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/mix_with_others>`
  1995. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  1996. \ ``Ambient`` always has this set per default.
  1997. .. rst-class:: classref-item-separator
  1998. ----
  1999. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  2000. .. rst-class:: classref-property
  2001. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/session_category>`
  2002. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  2003. .. rst-class:: classref-item-separator
  2004. ----
  2005. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  2006. .. rst-class:: classref-property
  2007. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/text_to_speech>`
  2008. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  2009. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  2010. .. rst-class:: classref-item-separator
  2011. ----
  2012. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  2013. .. rst-class:: classref-property
  2014. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>`
  2015. Setting to hardcode audio delay when playing video. Best to leave this unchanged unless you know what you are doing.
  2016. .. rst-class:: classref-item-separator
  2017. ----
  2018. .. _class_ProjectSettings_property_collada/use_ambient:
  2019. .. rst-class:: classref-property
  2020. :ref:`bool<class_bool>` **collada/use_ambient** = ``false`` :ref:`🔗<class_ProjectSettings_property_collada/use_ambient>`
  2021. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  2022. .. rst-class:: classref-item-separator
  2023. ----
  2024. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  2025. .. rst-class:: classref-property
  2026. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/gzip/compression_level>`
  2027. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2028. .. rst-class:: classref-item-separator
  2029. ----
  2030. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  2031. .. rst-class:: classref-property
  2032. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zlib/compression_level>`
  2033. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2034. .. rst-class:: classref-item-separator
  2035. ----
  2036. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  2037. .. rst-class:: classref-property
  2038. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/compression_level>`
  2039. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  2040. .. rst-class:: classref-item-separator
  2041. ----
  2042. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  2043. .. rst-class:: classref-property
  2044. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>`
  2045. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  2046. .. rst-class:: classref-item-separator
  2047. ----
  2048. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  2049. .. rst-class:: classref-property
  2050. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/window_log_size>`
  2051. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  2052. .. rst-class:: classref-item-separator
  2053. ----
  2054. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  2055. .. rst-class:: classref-property
  2056. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>`
  2057. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  2058. .. rst-class:: classref-item-separator
  2059. ----
  2060. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  2061. .. rst-class:: classref-property
  2062. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>`
  2063. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  2064. .. rst-class:: classref-item-separator
  2065. ----
  2066. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  2067. .. rst-class:: classref-property
  2068. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`
  2069. If ``true``, logs all output and error messages to files. See also :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>`, :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`, and :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`.
  2070. .. rst-class:: classref-item-separator
  2071. ----
  2072. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  2073. .. rst-class:: classref-property
  2074. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>`
  2075. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  2076. .. rst-class:: classref-item-separator
  2077. ----
  2078. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  2079. .. rst-class:: classref-property
  2080. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/log_path>`
  2081. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  2082. This can be specified manually on the command line using the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. If this command line argument is specified, log rotation is automatically disabled (see :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`).
  2083. .. rst-class:: classref-item-separator
  2084. ----
  2085. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  2086. .. rst-class:: classref-property
  2087. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/max_log_files>`
  2088. Specifies the maximum number of log files allowed (used for rotation). Set to ``1`` to disable log file rotation.
  2089. If the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` is used, log rotation is always disabled.
  2090. .. rst-class:: classref-item-separator
  2091. ----
  2092. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  2093. .. rst-class:: classref-property
  2094. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>`
  2095. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  2096. .. rst-class:: classref-item-separator
  2097. ----
  2098. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  2099. .. rst-class:: classref-property
  2100. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>`
  2101. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  2102. .. rst-class:: classref-item-separator
  2103. ----
  2104. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment:
  2105. .. rst-class:: classref-property
  2106. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_capture_reassignment** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>`
  2107. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable captured by a lambda is reassigned, since this does not modify the outer local variable.
  2108. .. rst-class:: classref-item-separator
  2109. ----
  2110. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  2111. .. rst-class:: classref-property
  2112. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>`
  2113. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  2114. .. rst-class:: classref-item-separator
  2115. ----
  2116. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  2117. .. rst-class:: classref-property
  2118. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>`
  2119. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  2120. .. rst-class:: classref-item-separator
  2121. ----
  2122. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2123. .. rst-class:: classref-property
  2124. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>`
  2125. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2126. .. rst-class:: classref-item-separator
  2127. ----
  2128. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  2129. .. rst-class:: classref-property
  2130. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>`
  2131. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2132. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  2133. .. rst-class:: classref-item-separator
  2134. ----
  2135. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2136. .. rst-class:: classref-property
  2137. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>`
  2138. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2139. \ **Note:** There are currently no deprecated keywords, so this warning is never produced.
  2140. .. rst-class:: classref-item-separator
  2141. ----
  2142. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2143. .. rst-class:: classref-property
  2144. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>`
  2145. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2146. .. rst-class:: classref-item-separator
  2147. ----
  2148. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2149. .. rst-class:: classref-property
  2150. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enable>`
  2151. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2152. .. rst-class:: classref-item-separator
  2153. ----
  2154. .. _class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default:
  2155. .. rst-class:: classref-property
  2156. :ref:`int<class_int>` **debug/gdscript/warnings/enum_variable_without_default** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>`
  2157. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable has an enum type but no explicit default value, but only if the enum does not contain ``0`` as a valid value.
  2158. .. rst-class:: classref-item-separator
  2159. ----
  2160. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2161. .. rst-class:: classref-property
  2162. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>`
  2163. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2164. .. rst-class:: classref-item-separator
  2165. ----
  2166. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  2167. .. rst-class:: classref-property
  2168. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>`
  2169. **Deprecated:** This warning is never produced. When a function is used as a property, a :ref:`Callable<class_Callable>` is returned.
  2170. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  2171. .. rst-class:: classref-item-separator
  2172. ----
  2173. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2174. .. rst-class:: classref-property
  2175. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>`
  2176. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2177. .. rst-class:: classref-item-separator
  2178. ----
  2179. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2180. .. rst-class:: classref-property
  2181. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>`
  2182. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2183. .. rst-class:: classref-item-separator
  2184. ----
  2185. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2186. .. rst-class:: classref-property
  2187. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>`
  2188. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2189. .. rst-class:: classref-item-separator
  2190. ----
  2191. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2192. .. rst-class:: classref-property
  2193. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>`
  2194. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2195. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2196. .. rst-class:: classref-item-separator
  2197. ----
  2198. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2199. .. rst-class:: classref-property
  2200. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>`
  2201. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2202. .. rst-class:: classref-item-separator
  2203. ----
  2204. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2205. .. rst-class:: classref-property
  2206. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>`
  2207. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2208. .. rst-class:: classref-item-separator
  2209. ----
  2210. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2211. .. rst-class:: classref-property
  2212. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>`
  2213. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2214. .. rst-class:: classref-item-separator
  2215. ----
  2216. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2217. .. rst-class:: classref-property
  2218. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>`
  2219. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2220. .. rst-class:: classref-item-separator
  2221. ----
  2222. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2223. .. rst-class:: classref-property
  2224. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>`
  2225. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2226. .. rst-class:: classref-item-separator
  2227. ----
  2228. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2229. .. rst-class:: classref-property
  2230. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>`
  2231. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2232. .. rst-class:: classref-item-separator
  2233. ----
  2234. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2235. .. rst-class:: classref-property
  2236. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>`
  2237. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2238. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2239. .. rst-class:: classref-item-separator
  2240. ----
  2241. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2242. .. rst-class:: classref-property
  2243. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>`
  2244. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2245. .. rst-class:: classref-item-separator
  2246. ----
  2247. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2248. .. rst-class:: classref-property
  2249. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>`
  2250. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2251. .. rst-class:: classref-item-separator
  2252. ----
  2253. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2254. .. rst-class:: classref-property
  2255. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>`
  2256. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2257. .. rst-class:: classref-item-separator
  2258. ----
  2259. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2260. .. rst-class:: classref-property
  2261. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>`
  2262. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). These return values are sometimes used to indicate possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2263. .. rst-class:: classref-item-separator
  2264. ----
  2265. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2266. .. rst-class:: classref-property
  2267. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>`
  2268. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2269. .. rst-class:: classref-item-separator
  2270. ----
  2271. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2272. .. rst-class:: classref-property
  2273. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>`
  2274. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  2275. .. rst-class:: classref-item-separator
  2276. ----
  2277. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2278. .. rst-class:: classref-property
  2279. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>`
  2280. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  2281. .. rst-class:: classref-item-separator
  2282. ----
  2283. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2284. .. rst-class:: classref-property
  2285. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>`
  2286. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that may have no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2287. .. rst-class:: classref-item-separator
  2288. ----
  2289. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2290. .. rst-class:: classref-property
  2291. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>`
  2292. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that may have no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2293. .. rst-class:: classref-item-separator
  2294. ----
  2295. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2296. .. rst-class:: classref-property
  2297. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>`
  2298. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2299. .. rst-class:: classref-item-separator
  2300. ----
  2301. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2302. .. rst-class:: classref-property
  2303. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>`
  2304. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2305. .. rst-class:: classref-item-separator
  2306. ----
  2307. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2308. .. rst-class:: classref-property
  2309. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>`
  2310. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2311. .. rst-class:: classref-item-separator
  2312. ----
  2313. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2314. .. rst-class:: classref-property
  2315. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>`
  2316. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2317. .. rst-class:: classref-item-separator
  2318. ----
  2319. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2320. .. rst-class:: classref-property
  2321. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>`
  2322. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2323. .. rst-class:: classref-item-separator
  2324. ----
  2325. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2326. .. rst-class:: classref-property
  2327. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>`
  2328. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2329. .. rst-class:: classref-item-separator
  2330. ----
  2331. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2332. .. rst-class:: classref-property
  2333. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>`
  2334. When set to ``warn`` or ``error``, produces a warning or an error respectively when a :ref:`Variant<class_Variant>` value is cast to a non-Variant.
  2335. .. rst-class:: classref-item-separator
  2336. ----
  2337. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2338. .. rst-class:: classref-property
  2339. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>`
  2340. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2341. .. rst-class:: classref-item-separator
  2342. ----
  2343. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2344. .. rst-class:: classref-property
  2345. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>`
  2346. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2347. .. rst-class:: classref-item-separator
  2348. ----
  2349. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2350. .. rst-class:: classref-property
  2351. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>`
  2352. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2353. .. rst-class:: classref-item-separator
  2354. ----
  2355. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2356. .. rst-class:: classref-property
  2357. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>`
  2358. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2359. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2360. .. rst-class:: classref-item-separator
  2361. ----
  2362. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2363. .. rst-class:: classref-property
  2364. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>`
  2365. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2366. .. rst-class:: classref-item-separator
  2367. ----
  2368. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2369. .. rst-class:: classref-property
  2370. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>`
  2371. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2372. .. rst-class:: classref-item-separator
  2373. ----
  2374. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2375. .. rst-class:: classref-property
  2376. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>`
  2377. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2378. .. rst-class:: classref-item-separator
  2379. ----
  2380. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2381. .. rst-class:: classref-property
  2382. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>`
  2383. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never explicitly used in the class.
  2384. .. rst-class:: classref-item-separator
  2385. ----
  2386. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2387. .. rst-class:: classref-property
  2388. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>`
  2389. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2390. .. rst-class:: classref-item-separator
  2391. ----
  2392. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2393. .. rst-class:: classref-property
  2394. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message>`
  2395. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2396. .. rst-class:: classref-item-separator
  2397. ----
  2398. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2399. .. rst-class:: classref-property
  2400. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>`
  2401. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2402. .. rst-class:: classref-item-separator
  2403. ----
  2404. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2405. .. rst-class:: classref-property
  2406. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024`` :ref:`🔗<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>`
  2407. Maximum call stack allowed for debugging GDScript.
  2408. .. rst-class:: classref-item-separator
  2409. ----
  2410. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2411. .. rst-class:: classref-property
  2412. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384`` :ref:`🔗<class_ProjectSettings_property_debug/settings/profiler/max_functions>`
  2413. Maximum number of functions per frame allowed when profiling.
  2414. .. rst-class:: classref-item-separator
  2415. ----
  2416. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2417. .. rst-class:: classref-property
  2418. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_fps>`
  2419. Print frames per second to standard output every second.
  2420. .. rst-class:: classref-item-separator
  2421. ----
  2422. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2423. .. rst-class:: classref-property
  2424. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>`
  2425. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2426. .. rst-class:: classref-item-separator
  2427. ----
  2428. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2429. .. rst-class:: classref-property
  2430. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>`
  2431. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2432. .. rst-class:: classref-item-separator
  2433. ----
  2434. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2435. .. rst-class:: classref-property
  2436. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>`
  2437. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2438. .. rst-class:: classref-item-separator
  2439. ----
  2440. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2441. .. rst-class:: classref-property
  2442. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/enable>`
  2443. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2444. .. rst-class:: classref-item-separator
  2445. ----
  2446. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2447. .. rst-class:: classref-property
  2448. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>`
  2449. When set to ``true``, produces a warning when two floating-point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2450. .. rst-class:: classref-item-separator
  2451. ----
  2452. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2453. .. rst-class:: classref-property
  2454. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>`
  2455. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2456. .. rst-class:: classref-item-separator
  2457. ----
  2458. .. _class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write:
  2459. .. rst-class:: classref-property
  2460. :ref:`bool<class_bool>` **debug/shader_language/warnings/magic_position_write** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>`
  2461. When set to ``true``, produces a warning when the shader contains ``POSITION = vec4(vertex,`` as this was very common code written in Godot 4.2 and earlier that was paired with a QuadMesh to produce a full screen post processes pass. With the switch to reversed z in 4.3, this trick no longer works, as it implicitly relied on the ``VERTEX.z`` being 0.
  2462. .. rst-class:: classref-item-separator
  2463. ----
  2464. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2465. .. rst-class:: classref-property
  2466. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>`
  2467. When set to ``true``, warnings are treated as errors.
  2468. .. rst-class:: classref-item-separator
  2469. ----
  2470. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2471. .. rst-class:: classref-property
  2472. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>`
  2473. When set to ``true``, produces a warning when a constant is never used.
  2474. .. rst-class:: classref-item-separator
  2475. ----
  2476. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2477. .. rst-class:: classref-property
  2478. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>`
  2479. When set to ``true``, produces a warning when a function is never used.
  2480. .. rst-class:: classref-item-separator
  2481. ----
  2482. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2483. .. rst-class:: classref-property
  2484. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>`
  2485. When set to ``true``, produces a warning when a local variable is never used.
  2486. .. rst-class:: classref-item-separator
  2487. ----
  2488. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2489. .. rst-class:: classref-property
  2490. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>`
  2491. When set to ``true``, produces a warning when a struct is never used.
  2492. .. rst-class:: classref-item-separator
  2493. ----
  2494. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2495. .. rst-class:: classref-property
  2496. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>`
  2497. When set to ``true``, produces a warning when a uniform is never used.
  2498. .. rst-class:: classref-item-separator
  2499. ----
  2500. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2501. .. rst-class:: classref-property
  2502. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>`
  2503. When set to ``true``, produces a warning when a varying is never used.
  2504. .. rst-class:: classref-item-separator
  2505. ----
  2506. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2507. .. rst-class:: classref-property
  2508. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>`
  2509. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2510. .. rst-class:: classref-item-separator
  2511. ----
  2512. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2513. .. rst-class:: classref-property
  2514. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>`
  2515. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2516. .. rst-class:: classref-item-separator
  2517. ----
  2518. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2519. .. rst-class:: classref-property
  2520. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>`
  2521. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2522. .. rst-class:: classref-item-separator
  2523. ----
  2524. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2525. .. rst-class:: classref-property
  2526. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>`
  2527. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2528. .. rst-class:: classref-item-separator
  2529. ----
  2530. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2531. .. rst-class:: classref-property
  2532. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>`
  2533. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2534. .. rst-class:: classref-item-separator
  2535. ----
  2536. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2537. .. rst-class:: classref-property
  2538. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>`
  2539. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2540. .. rst-class:: classref-item-separator
  2541. ----
  2542. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2543. .. rst-class:: classref-property
  2544. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>`
  2545. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2546. .. rst-class:: classref-item-separator
  2547. ----
  2548. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2549. .. rst-class:: classref-property
  2550. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>`
  2551. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2552. .. rst-class:: classref-item-separator
  2553. ----
  2554. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2555. .. rst-class:: classref-property
  2556. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>`
  2557. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2558. .. rst-class:: classref-item-separator
  2559. ----
  2560. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2561. .. rst-class:: classref-property
  2562. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/contact_color>`
  2563. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2564. .. rst-class:: classref-item-separator
  2565. ----
  2566. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2567. .. rst-class:: classref-property
  2568. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>`
  2569. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2570. .. rst-class:: classref-item-separator
  2571. ----
  2572. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2573. .. rst-class:: classref-property
  2574. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>`
  2575. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2576. .. rst-class:: classref-item-separator
  2577. ----
  2578. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2579. .. rst-class:: classref-property
  2580. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/shape_color>`
  2581. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2582. .. rst-class:: classref-item-separator
  2583. ----
  2584. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2585. .. rst-class:: classref-property
  2586. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>`
  2587. Color to display enabled navigation agent paths when an agent has debug enabled.
  2588. .. rst-class:: classref-item-separator
  2589. ----
  2590. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2591. .. rst-class:: classref-property
  2592. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>`
  2593. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2594. .. rst-class:: classref-item-separator
  2595. ----
  2596. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2597. .. rst-class:: classref-property
  2598. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>`
  2599. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2600. .. rst-class:: classref-item-separator
  2601. ----
  2602. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2603. .. rst-class:: classref-property
  2604. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>`
  2605. If enabled, displays navigation agent paths when an agent has debug enabled.
  2606. .. rst-class:: classref-item-separator
  2607. ----
  2608. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2609. .. rst-class:: classref-property
  2610. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>`
  2611. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2612. .. rst-class:: classref-item-separator
  2613. ----
  2614. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2615. .. rst-class:: classref-property
  2616. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>`
  2617. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2618. .. rst-class:: classref-item-separator
  2619. ----
  2620. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2621. .. rst-class:: classref-property
  2622. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>`
  2623. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2624. .. rst-class:: classref-item-separator
  2625. ----
  2626. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2627. .. rst-class:: classref-property
  2628. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>`
  2629. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2630. .. rst-class:: classref-item-separator
  2631. ----
  2632. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2633. .. rst-class:: classref-property
  2634. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>`
  2635. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2636. .. rst-class:: classref-item-separator
  2637. ----
  2638. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2639. .. rst-class:: classref-property
  2640. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>`
  2641. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2642. .. rst-class:: classref-item-separator
  2643. ----
  2644. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2645. .. rst-class:: classref-property
  2646. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>`
  2647. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2648. .. rst-class:: classref-item-separator
  2649. ----
  2650. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2651. .. rst-class:: classref-property
  2652. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>`
  2653. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2654. .. rst-class:: classref-item-separator
  2655. ----
  2656. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2657. .. rst-class:: classref-property
  2658. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>`
  2659. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2660. .. rst-class:: classref-item-separator
  2661. ----
  2662. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2663. .. rst-class:: classref-property
  2664. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>`
  2665. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2666. .. rst-class:: classref-item-separator
  2667. ----
  2668. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2669. .. rst-class:: classref-property
  2670. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>`
  2671. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2672. .. rst-class:: classref-item-separator
  2673. ----
  2674. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2675. .. rst-class:: classref-property
  2676. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>`
  2677. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2678. .. rst-class:: classref-item-separator
  2679. ----
  2680. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2681. .. rst-class:: classref-property
  2682. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>`
  2683. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2684. .. rst-class:: classref-item-separator
  2685. ----
  2686. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2687. .. rst-class:: classref-property
  2688. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>`
  2689. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2690. .. rst-class:: classref-item-separator
  2691. ----
  2692. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2693. .. rst-class:: classref-property
  2694. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_color>`
  2695. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2696. .. rst-class:: classref-item-separator
  2697. ----
  2698. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2699. .. rst-class:: classref-property
  2700. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_width>`
  2701. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2702. .. rst-class:: classref-item-separator
  2703. ----
  2704. .. _class_ProjectSettings_property_display/display_server/driver:
  2705. .. rst-class:: classref-property
  2706. :ref:`String<class_String>` **display/display_server/driver** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver>`
  2707. Sets the driver to be used by the display server. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  2708. .. rst-class:: classref-item-separator
  2709. ----
  2710. .. _class_ProjectSettings_property_display/display_server/driver.android:
  2711. .. rst-class:: classref-property
  2712. :ref:`String<class_String>` **display/display_server/driver.android** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.android>`
  2713. Android override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2714. .. rst-class:: classref-item-separator
  2715. ----
  2716. .. _class_ProjectSettings_property_display/display_server/driver.ios:
  2717. .. rst-class:: classref-property
  2718. :ref:`String<class_String>` **display/display_server/driver.ios** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.ios>`
  2719. iOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2720. .. rst-class:: classref-item-separator
  2721. ----
  2722. .. _class_ProjectSettings_property_display/display_server/driver.linuxbsd:
  2723. .. rst-class:: classref-property
  2724. :ref:`String<class_String>` **display/display_server/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.linuxbsd>`
  2725. LinuxBSD override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2726. .. rst-class:: classref-item-separator
  2727. ----
  2728. .. _class_ProjectSettings_property_display/display_server/driver.macos:
  2729. .. rst-class:: classref-property
  2730. :ref:`String<class_String>` **display/display_server/driver.macos** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.macos>`
  2731. MacOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2732. .. rst-class:: classref-item-separator
  2733. ----
  2734. .. _class_ProjectSettings_property_display/display_server/driver.windows:
  2735. .. rst-class:: classref-property
  2736. :ref:`String<class_String>` **display/display_server/driver.windows** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.windows>`
  2737. Windows override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2738. .. rst-class:: classref-item-separator
  2739. ----
  2740. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2741. .. rst-class:: classref-property
  2742. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image>`
  2743. Custom image for the mouse cursor (limited to 256×256).
  2744. .. rst-class:: classref-item-separator
  2745. ----
  2746. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2747. .. rst-class:: classref-property
  2748. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>`
  2749. Hotspot for the custom mouse cursor image.
  2750. .. rst-class:: classref-item-separator
  2751. ----
  2752. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2753. .. rst-class:: classref-property
  2754. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>`
  2755. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2756. .. rst-class:: classref-item-separator
  2757. ----
  2758. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2759. .. rst-class:: classref-property
  2760. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/dpi/allow_hidpi>`
  2761. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2762. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2763. .. rst-class:: classref-item-separator
  2764. ----
  2765. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2766. .. rst-class:: classref-property
  2767. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`
  2768. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2769. .. rst-class:: classref-item-separator
  2770. ----
  2771. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor_hint:
  2772. .. rst-class:: classref-property
  2773. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor_hint** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor_hint>`
  2774. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect running project.
  2775. .. rst-class:: classref-item-separator
  2776. ----
  2777. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2778. .. rst-class:: classref-property
  2779. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/handheld/orientation>`
  2780. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2781. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2782. .. rst-class:: classref-item-separator
  2783. ----
  2784. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2785. .. rst-class:: classref-property
  2786. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>`
  2787. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2788. .. rst-class:: classref-item-separator
  2789. ----
  2790. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2791. .. rst-class:: classref-property
  2792. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_home_indicator>`
  2793. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2794. .. rst-class:: classref-item-separator
  2795. ----
  2796. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2797. .. rst-class:: classref-property
  2798. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_status_bar>`
  2799. If ``true``, the status bar is hidden while the app is running.
  2800. .. rst-class:: classref-item-separator
  2801. ----
  2802. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2803. .. rst-class:: classref-property
  2804. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>`
  2805. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2806. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2807. .. rst-class:: classref-item-separator
  2808. ----
  2809. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2810. .. rst-class:: classref-property
  2811. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`
  2812. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2813. .. rst-class:: classref-item-separator
  2814. ----
  2815. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2816. .. rst-class:: classref-property
  2817. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/always_on_top>`
  2818. Forces the main window to be always on top.
  2819. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2820. .. rst-class:: classref-item-separator
  2821. ----
  2822. .. _class_ProjectSettings_property_display/window/size/borderless:
  2823. .. rst-class:: classref-property
  2824. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/borderless>`
  2825. Forces the main window to be borderless.
  2826. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2827. .. rst-class:: classref-item-separator
  2828. ----
  2829. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2830. .. rst-class:: classref-property
  2831. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/extend_to_title>`
  2832. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2833. \ **Note:** This setting is implemented only on macOS.
  2834. .. rst-class:: classref-item-separator
  2835. ----
  2836. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2837. .. rst-class:: classref-property
  2838. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position>`
  2839. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2840. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect_custom_position<class_EditorSettings_property_run/window_placement/rect_custom_position>` is used instead.
  2841. .. rst-class:: classref-item-separator
  2842. ----
  2843. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2844. .. rst-class:: classref-property
  2845. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position_type>`
  2846. Main window initial position.
  2847. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2848. \ ``1`` - "Primary Screen Center".
  2849. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2850. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect<class_EditorSettings_property_run/window_placement/rect>` is used instead.
  2851. .. rst-class:: classref-item-separator
  2852. ----
  2853. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2854. .. rst-class:: classref-property
  2855. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_screen>`
  2856. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2857. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/screen<class_EditorSettings_property_run/window_placement/screen>` is used instead.
  2858. .. rst-class:: classref-item-separator
  2859. ----
  2860. .. _class_ProjectSettings_property_display/window/size/mode:
  2861. .. rst-class:: classref-property
  2862. :ref:`int<class_int>` **display/window/size/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/mode>`
  2863. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2864. .. rst-class:: classref-item-separator
  2865. ----
  2866. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2867. .. rst-class:: classref-property
  2868. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/no_focus>`
  2869. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2870. .. rst-class:: classref-item-separator
  2871. ----
  2872. .. _class_ProjectSettings_property_display/window/size/resizable:
  2873. .. rst-class:: classref-property
  2874. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/size/resizable>`
  2875. If ``true``, allows the window to be resizable by default.
  2876. \ **Note:** This property is only read when the project starts. To change whether the window is resizable at runtime, set :ref:`Window.unresizable<class_Window_property_unresizable>` instead on the root Window, which can be retrieved using ``get_viewport().get_window()``. :ref:`Window.unresizable<class_Window_property_unresizable>` takes the opposite value of this setting.
  2877. \ **Note:** Certain window managers can be configured to ignore the non-resizable status of a window. Do not rely on this setting as a guarantee that the window will *never* be resizable.
  2878. \ **Note:** This setting is ignored on iOS.
  2879. .. rst-class:: classref-item-separator
  2880. ----
  2881. .. _class_ProjectSettings_property_display/window/size/transparent:
  2882. .. rst-class:: classref-property
  2883. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/transparent>`
  2884. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2885. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2886. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2887. .. rst-class:: classref-item-separator
  2888. ----
  2889. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2890. .. rst-class:: classref-property
  2891. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_height>`
  2892. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2893. .. rst-class:: classref-item-separator
  2894. ----
  2895. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2896. .. rst-class:: classref-property
  2897. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_width>`
  2898. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2899. .. rst-class:: classref-item-separator
  2900. ----
  2901. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2902. .. rst-class:: classref-property
  2903. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_height_override>`
  2904. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2905. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2906. .. rst-class:: classref-item-separator
  2907. ----
  2908. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2909. .. rst-class:: classref-property
  2910. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_width_override>`
  2911. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2912. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2913. .. rst-class:: classref-item-separator
  2914. ----
  2915. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2916. .. rst-class:: classref-property
  2917. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/aspect>`
  2918. .. container:: contribute
  2919. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2920. .. rst-class:: classref-item-separator
  2921. ----
  2922. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2923. .. rst-class:: classref-property
  2924. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/mode>`
  2925. Defines how the base size is stretched to fit the resolution of the window or screen.
  2926. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  2927. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art esthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  2928. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art esthetic.
  2929. .. rst-class:: classref-item-separator
  2930. ----
  2931. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2932. .. rst-class:: classref-property
  2933. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale>`
  2934. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  2935. .. rst-class:: classref-item-separator
  2936. ----
  2937. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  2938. .. rst-class:: classref-property
  2939. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale_mode>`
  2940. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  2941. \ **"fractional"**: The scale factor will not be modified.
  2942. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  2943. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2944. .. rst-class:: classref-item-separator
  2945. ----
  2946. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2947. .. rst-class:: classref-property
  2948. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>`
  2949. If ``true`` subwindows are embedded in the main window.
  2950. .. rst-class:: classref-item-separator
  2951. ----
  2952. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2953. .. rst-class:: classref-property
  2954. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/vsync/vsync_mode>`
  2955. Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using :ref:`EditorSettings.interface/editor/vsync_mode<class_EditorSettings_property_interface/editor/vsync_mode>`.
  2956. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2957. Depending on the platform and rendering method, the engine will fall back to **Enabled** if the desired mode is not supported.
  2958. V-Sync can be disabled on the command line using the ``--disable-vsync`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2959. \ **Note:** The **Adaptive** and **Mailbox** V-Sync modes are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2960. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2961. .. rst-class:: classref-item-separator
  2962. ----
  2963. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2964. .. rst-class:: classref-property
  2965. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_name>`
  2966. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2967. .. rst-class:: classref-item-separator
  2968. ----
  2969. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  2970. .. rst-class:: classref-property
  2971. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>`
  2972. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  2973. .. rst-class:: classref-item-separator
  2974. ----
  2975. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2976. .. rst-class:: classref-property
  2977. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/solution_directory>`
  2978. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2979. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2980. .. rst-class:: classref-item-separator
  2981. ----
  2982. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  2983. .. rst-class:: classref-property
  2984. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>`
  2985. If ``true``, text resources are converted to a binary format on export. This decreases file sizes and speeds up loading slightly.
  2986. \ **Note:** If :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`@GDScript.load<class_@GDScript_method_load>` will not be able to return the converted files in an exported project. Some file paths within the exported PCK will also change, such as ``project.godot`` becoming ``project.binary``. If you rely on run-time loading of files present within the PCK, set :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  2987. .. rst-class:: classref-item-separator
  2988. ----
  2989. .. _class_ProjectSettings_property_editor/import/atlas_max_width:
  2990. .. rst-class:: classref-property
  2991. :ref:`int<class_int>` **editor/import/atlas_max_width** = ``2048`` :ref:`🔗<class_ProjectSettings_property_editor/import/atlas_max_width>`
  2992. The maximum width to use when importing textures as an atlas. The value will be rounded to the nearest power of two when used. Use this to prevent imported textures from growing too large in the other direction.
  2993. .. rst-class:: classref-item-separator
  2994. ----
  2995. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  2996. .. rst-class:: classref-property
  2997. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>`
  2998. .. container:: contribute
  2999. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3000. .. rst-class:: classref-item-separator
  3001. ----
  3002. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  3003. .. rst-class:: classref-property
  3004. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/use_multiple_threads>`
  3005. If ``true`` importing of resources is run on multiple threads.
  3006. .. rst-class:: classref-item-separator
  3007. ----
  3008. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  3009. .. rst-class:: classref-property
  3010. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/disable_vsync>`
  3011. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  3012. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  3013. .. rst-class:: classref-item-separator
  3014. ----
  3015. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  3016. .. rst-class:: classref-property
  3017. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/fps>`
  3018. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  3019. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3020. .. rst-class:: classref-item-separator
  3021. ----
  3022. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  3023. .. rst-class:: classref-property
  3024. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/mix_rate>`
  3025. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  3026. .. rst-class:: classref-item-separator
  3027. ----
  3028. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  3029. .. rst-class:: classref-property
  3030. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`
  3031. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  3032. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  3033. .. rst-class:: classref-item-separator
  3034. ----
  3035. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  3036. .. rst-class:: classref-property
  3037. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/movie_file>`
  3038. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  3039. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  3040. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  3041. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  3042. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  3043. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  3044. .. rst-class:: classref-item-separator
  3045. ----
  3046. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  3047. .. rst-class:: classref-property
  3048. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/speaker_mode>`
  3049. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  3050. .. rst-class:: classref-item-separator
  3051. ----
  3052. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  3053. .. rst-class:: classref-property
  3054. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_name>`
  3055. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3056. .. rst-class:: classref-item-separator
  3057. ----
  3058. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  3059. .. rst-class:: classref-property
  3060. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>`
  3061. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3062. .. rst-class:: classref-item-separator
  3063. ----
  3064. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  3065. .. rst-class:: classref-property
  3066. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_casing>`
  3067. When creating node names automatically, set the type of casing to use in this project. This is mostly an editor setting.
  3068. .. rst-class:: classref-item-separator
  3069. ----
  3070. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  3071. .. rst-class:: classref-property
  3072. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_num_separator>`
  3073. What to use to separate node name from number. This is mostly an editor setting.
  3074. .. rst-class:: classref-item-separator
  3075. ----
  3076. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  3077. .. rst-class:: classref-property
  3078. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2`` :ref:`🔗<class_ProjectSettings_property_editor/naming/scene_name_casing>`
  3079. When generating scene file names from scene root node, set the type of casing to use in this project. This is mostly an editor setting.
  3080. .. rst-class:: classref-item-separator
  3081. ----
  3082. .. _class_ProjectSettings_property_editor/naming/script_name_casing:
  3083. .. rst-class:: classref-property
  3084. :ref:`int<class_int>` **editor/naming/script_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/script_name_casing>`
  3085. When generating script file names from the selected node, set the type of casing to use in this project. This is mostly an editor setting.
  3086. .. rst-class:: classref-item-separator
  3087. ----
  3088. .. _class_ProjectSettings_property_editor/run/main_run_args:
  3089. .. rst-class:: classref-property
  3090. :ref:`String<class_String>` **editor/run/main_run_args** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/run/main_run_args>`
  3091. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  3092. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  3093. For example, this can be used to force the project to run on the dedicated GPU in an NVIDIA Optimus system on Linux:
  3094. .. code:: text
  3095. prime-run %command%
  3096. .. rst-class:: classref-item-separator
  3097. ----
  3098. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  3099. .. rst-class:: classref-property
  3100. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")`` :ref:`🔗<class_ProjectSettings_property_editor/script/search_in_file_extensions>`
  3101. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  3102. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedStringArray<class_PackedStringArray>` for more details.
  3103. .. rst-class:: classref-item-separator
  3104. ----
  3105. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  3106. .. rst-class:: classref-property
  3107. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"`` :ref:`🔗<class_ProjectSettings_property_editor/script/templates_search_path>`
  3108. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  3109. .. rst-class:: classref-item-separator
  3110. ----
  3111. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  3112. .. rst-class:: classref-property
  3113. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/autoload_on_startup>`
  3114. .. container:: contribute
  3115. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3116. .. rst-class:: classref-item-separator
  3117. ----
  3118. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  3119. .. rst-class:: classref-property
  3120. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/plugin_name>`
  3121. .. container:: contribute
  3122. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3123. .. rst-class:: classref-item-separator
  3124. ----
  3125. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  3126. .. rst-class:: classref-property
  3127. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled>`
  3128. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  3129. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender_path``. Blender 3.0 or later is required.
  3130. .. rst-class:: classref-item-separator
  3131. ----
  3132. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  3133. .. rst-class:: classref-property
  3134. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.android>`
  3135. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  3136. .. rst-class:: classref-item-separator
  3137. ----
  3138. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  3139. .. rst-class:: classref-property
  3140. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.web>`
  3141. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  3142. .. rst-class:: classref-item-separator
  3143. ----
  3144. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled:
  3145. .. rst-class:: classref-property
  3146. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>`
  3147. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  3148. This requires configuring a path to an FBX2glTF executable in the editor settings at :ref:`EditorSettings.filesystem/import/fbx/fbx2gltf_path<class_EditorSettings_property_filesystem/import/fbx/fbx2gltf_path>`.
  3149. .. rst-class:: classref-item-separator
  3150. ----
  3151. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android:
  3152. .. rst-class:: classref-property
  3153. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>`
  3154. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  3155. .. rst-class:: classref-item-separator
  3156. ----
  3157. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web:
  3158. .. rst-class:: classref-property
  3159. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>`
  3160. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  3161. .. rst-class:: classref-item-separator
  3162. ----
  3163. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  3164. .. rst-class:: classref-property
  3165. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0`` :ref:`🔗<class_ProjectSettings_property_gui/common/default_scroll_deadzone>`
  3166. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  3167. .. rst-class:: classref-item-separator
  3168. ----
  3169. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  3170. .. rst-class:: classref-property
  3171. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`
  3172. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  3173. .. rst-class:: classref-item-separator
  3174. ----
  3175. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  3176. .. rst-class:: classref-property
  3177. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok** :ref:`🔗<class_ProjectSettings_property_gui/common/swap_cancel_ok>`
  3178. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  3179. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  3180. .. rst-class:: classref-item-separator
  3181. ----
  3182. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  3183. .. rst-class:: classref-property
  3184. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024`` :ref:`🔗<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>`
  3185. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  3186. .. rst-class:: classref-item-separator
  3187. ----
  3188. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  3189. .. rst-class:: classref-property
  3190. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>`
  3191. .. container:: contribute
  3192. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3193. .. rst-class:: classref-item-separator
  3194. ----
  3195. .. _class_ProjectSettings_property_gui/theme/custom:
  3196. .. rst-class:: classref-property
  3197. :ref:`String<class_String>` **gui/theme/custom** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom>`
  3198. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3199. .. rst-class:: classref-item-separator
  3200. ----
  3201. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3202. .. rst-class:: classref-property
  3203. :ref:`String<class_String>` **gui/theme/custom_font** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom_font>`
  3204. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3205. .. rst-class:: classref-item-separator
  3206. ----
  3207. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3208. .. rst-class:: classref-property
  3209. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_antialiasing>`
  3210. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3211. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3212. .. rst-class:: classref-item-separator
  3213. ----
  3214. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3215. .. rst-class:: classref-property
  3216. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>`
  3217. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3218. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3219. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3220. .. rst-class:: classref-item-separator
  3221. ----
  3222. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3223. .. rst-class:: classref-property
  3224. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_hinting>`
  3225. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3226. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3227. .. rst-class:: classref-item-separator
  3228. ----
  3229. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3230. .. rst-class:: classref-property
  3231. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>`
  3232. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3233. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3234. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3235. .. rst-class:: classref-item-separator
  3236. ----
  3237. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3238. .. rst-class:: classref-property
  3239. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>`
  3240. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3241. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3242. .. rst-class:: classref-item-separator
  3243. ----
  3244. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3245. .. rst-class:: classref-property
  3246. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_theme_scale>`
  3247. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3248. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3249. .. rst-class:: classref-item-separator
  3250. ----
  3251. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3252. .. rst-class:: classref-property
  3253. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>`
  3254. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3255. .. rst-class:: classref-item-separator
  3256. ----
  3257. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3258. .. rst-class:: classref-property
  3259. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>`
  3260. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3261. .. rst-class:: classref-item-separator
  3262. ----
  3263. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3264. .. rst-class:: classref-property
  3265. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000`` :ref:`🔗<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>`
  3266. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3267. .. rst-class:: classref-item-separator
  3268. ----
  3269. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3270. .. rst-class:: classref-property
  3271. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3`` :ref:`🔗<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>`
  3272. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3273. .. rst-class:: classref-item-separator
  3274. ----
  3275. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3276. .. rst-class:: classref-property
  3277. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>`
  3278. Default delay for tooltips (in seconds).
  3279. .. rst-class:: classref-item-separator
  3280. ----
  3281. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint:
  3282. .. rst-class:: classref-property
  3283. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec.editor_hint** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>`
  3284. Delay for tooltips in the editor.
  3285. .. rst-class:: classref-item-separator
  3286. ----
  3287. .. _class_ProjectSettings_property_input/ui_accept:
  3288. .. rst-class:: classref-property
  3289. :ref:`Dictionary<class_Dictionary>` **input/ui_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_accept>`
  3290. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3291. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3292. .. rst-class:: classref-item-separator
  3293. ----
  3294. .. _class_ProjectSettings_property_input/ui_cancel:
  3295. .. rst-class:: classref-property
  3296. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel** :ref:`🔗<class_ProjectSettings_property_input/ui_cancel>`
  3297. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3298. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3299. .. rst-class:: classref-item-separator
  3300. ----
  3301. .. _class_ProjectSettings_property_input/ui_copy:
  3302. .. rst-class:: classref-property
  3303. :ref:`Dictionary<class_Dictionary>` **input/ui_copy** :ref:`🔗<class_ProjectSettings_property_input/ui_copy>`
  3304. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3305. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3306. .. rst-class:: classref-item-separator
  3307. ----
  3308. .. _class_ProjectSettings_property_input/ui_cut:
  3309. .. rst-class:: classref-property
  3310. :ref:`Dictionary<class_Dictionary>` **input/ui_cut** :ref:`🔗<class_ProjectSettings_property_input/ui_cut>`
  3311. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3312. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3313. .. rst-class:: classref-item-separator
  3314. ----
  3315. .. _class_ProjectSettings_property_input/ui_down:
  3316. .. rst-class:: classref-property
  3317. :ref:`Dictionary<class_Dictionary>` **input/ui_down** :ref:`🔗<class_ProjectSettings_property_input/ui_down>`
  3318. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3319. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3320. .. rst-class:: classref-item-separator
  3321. ----
  3322. .. _class_ProjectSettings_property_input/ui_end:
  3323. .. rst-class:: classref-property
  3324. :ref:`Dictionary<class_Dictionary>` **input/ui_end** :ref:`🔗<class_ProjectSettings_property_input/ui_end>`
  3325. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3326. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3327. .. rst-class:: classref-item-separator
  3328. ----
  3329. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3330. .. rst-class:: classref-property
  3331. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_refresh>`
  3332. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3333. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3334. .. rst-class:: classref-item-separator
  3335. ----
  3336. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3337. .. rst-class:: classref-property
  3338. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_show_hidden>`
  3339. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3340. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3341. .. rst-class:: classref-item-separator
  3342. ----
  3343. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3344. .. rst-class:: classref-property
  3345. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_up_one_level>`
  3346. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3347. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3348. .. rst-class:: classref-item-separator
  3349. ----
  3350. .. _class_ProjectSettings_property_input/ui_focus_next:
  3351. .. rst-class:: classref-property
  3352. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_next>`
  3353. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3354. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3355. .. rst-class:: classref-item-separator
  3356. ----
  3357. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3358. .. rst-class:: classref-property
  3359. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_prev>`
  3360. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3361. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3362. .. rst-class:: classref-item-separator
  3363. ----
  3364. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3365. .. rst-class:: classref-property
  3366. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_delete>`
  3367. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3368. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3369. .. rst-class:: classref-item-separator
  3370. ----
  3371. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3372. .. rst-class:: classref-property
  3373. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_duplicate>`
  3374. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3375. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3376. .. rst-class:: classref-item-separator
  3377. ----
  3378. .. _class_ProjectSettings_property_input/ui_home:
  3379. .. rst-class:: classref-property
  3380. :ref:`Dictionary<class_Dictionary>` **input/ui_home** :ref:`🔗<class_ProjectSettings_property_input/ui_home>`
  3381. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3382. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3383. .. rst-class:: classref-item-separator
  3384. ----
  3385. .. _class_ProjectSettings_property_input/ui_left:
  3386. .. rst-class:: classref-property
  3387. :ref:`Dictionary<class_Dictionary>` **input/ui_left** :ref:`🔗<class_ProjectSettings_property_input/ui_left>`
  3388. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3389. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3390. .. rst-class:: classref-item-separator
  3391. ----
  3392. .. _class_ProjectSettings_property_input/ui_menu:
  3393. .. rst-class:: classref-property
  3394. :ref:`Dictionary<class_Dictionary>` **input/ui_menu** :ref:`🔗<class_ProjectSettings_property_input/ui_menu>`
  3395. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3396. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3397. .. rst-class:: classref-item-separator
  3398. ----
  3399. .. _class_ProjectSettings_property_input/ui_page_down:
  3400. .. rst-class:: classref-property
  3401. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_page_down>`
  3402. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3403. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3404. .. rst-class:: classref-item-separator
  3405. ----
  3406. .. _class_ProjectSettings_property_input/ui_page_up:
  3407. .. rst-class:: classref-property
  3408. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_page_up>`
  3409. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3410. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3411. .. rst-class:: classref-item-separator
  3412. ----
  3413. .. _class_ProjectSettings_property_input/ui_paste:
  3414. .. rst-class:: classref-property
  3415. :ref:`Dictionary<class_Dictionary>` **input/ui_paste** :ref:`🔗<class_ProjectSettings_property_input/ui_paste>`
  3416. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3417. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3418. .. rst-class:: classref-item-separator
  3419. ----
  3420. .. _class_ProjectSettings_property_input/ui_redo:
  3421. .. rst-class:: classref-property
  3422. :ref:`Dictionary<class_Dictionary>` **input/ui_redo** :ref:`🔗<class_ProjectSettings_property_input/ui_redo>`
  3423. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3424. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3425. .. rst-class:: classref-item-separator
  3426. ----
  3427. .. _class_ProjectSettings_property_input/ui_right:
  3428. .. rst-class:: classref-property
  3429. :ref:`Dictionary<class_Dictionary>` **input/ui_right** :ref:`🔗<class_ProjectSettings_property_input/ui_right>`
  3430. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3431. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3432. .. rst-class:: classref-item-separator
  3433. ----
  3434. .. _class_ProjectSettings_property_input/ui_select:
  3435. .. rst-class:: classref-property
  3436. :ref:`Dictionary<class_Dictionary>` **input/ui_select** :ref:`🔗<class_ProjectSettings_property_input/ui_select>`
  3437. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3438. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3439. .. rst-class:: classref-item-separator
  3440. ----
  3441. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3442. .. rst-class:: classref-property
  3443. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction** :ref:`🔗<class_ProjectSettings_property_input/ui_swap_input_direction>`
  3444. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editing controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3445. .. rst-class:: classref-item-separator
  3446. ----
  3447. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3448. .. rst-class:: classref-property
  3449. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>`
  3450. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3451. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3452. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3453. The viewport is adjusted to the latest newly added caret.
  3454. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3455. .. rst-class:: classref-item-separator
  3456. ----
  3457. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3458. .. rst-class:: classref-property
  3459. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace>`
  3460. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3461. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3462. .. rst-class:: classref-item-separator
  3463. ----
  3464. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3465. .. rst-class:: classref-property
  3466. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>`
  3467. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3468. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3469. .. rst-class:: classref-item-separator
  3470. ----
  3471. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3472. .. rst-class:: classref-property
  3473. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>`
  3474. macOS specific override for the shortcut to delete all text before the text cursor.
  3475. .. rst-class:: classref-item-separator
  3476. ----
  3477. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3478. .. rst-class:: classref-property
  3479. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word>`
  3480. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3481. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3482. .. rst-class:: classref-item-separator
  3483. ----
  3484. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3485. .. rst-class:: classref-property
  3486. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word.macos>`
  3487. macOS specific override for the shortcut to delete a word.
  3488. .. rst-class:: classref-item-separator
  3489. ----
  3490. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3491. .. rst-class:: classref-property
  3492. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above>`
  3493. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3494. .. rst-class:: classref-item-separator
  3495. ----
  3496. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3497. .. rst-class:: classref-property
  3498. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>`
  3499. macOS specific override for the shortcut to add a caret above every caret.
  3500. .. rst-class:: classref-item-separator
  3501. ----
  3502. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3503. .. rst-class:: classref-property
  3504. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below>`
  3505. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3506. .. rst-class:: classref-item-separator
  3507. ----
  3508. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3509. .. rst-class:: classref-property
  3510. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>`
  3511. macOS specific override for the shortcut to add a caret below every caret.
  3512. .. rst-class:: classref-item-separator
  3513. ----
  3514. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3515. .. rst-class:: classref-property
  3516. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end>`
  3517. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3518. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3519. .. rst-class:: classref-item-separator
  3520. ----
  3521. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3522. .. rst-class:: classref-property
  3523. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>`
  3524. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3525. .. rst-class:: classref-item-separator
  3526. ----
  3527. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3528. .. rst-class:: classref-property
  3529. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start>`
  3530. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3531. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3532. .. rst-class:: classref-item-separator
  3533. ----
  3534. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3535. .. rst-class:: classref-property
  3536. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>`
  3537. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3538. .. rst-class:: classref-item-separator
  3539. ----
  3540. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3541. .. rst-class:: classref-property
  3542. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_down>`
  3543. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3544. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3545. .. rst-class:: classref-item-separator
  3546. ----
  3547. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3548. .. rst-class:: classref-property
  3549. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_left>`
  3550. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3551. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3552. .. rst-class:: classref-item-separator
  3553. ----
  3554. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3555. .. rst-class:: classref-property
  3556. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end>`
  3557. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3558. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3559. .. rst-class:: classref-item-separator
  3560. ----
  3561. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3562. .. rst-class:: classref-property
  3563. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>`
  3564. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3565. .. rst-class:: classref-item-separator
  3566. ----
  3567. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3568. .. rst-class:: classref-property
  3569. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start>`
  3570. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3571. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3572. .. rst-class:: classref-item-separator
  3573. ----
  3574. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3575. .. rst-class:: classref-property
  3576. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>`
  3577. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3578. .. rst-class:: classref-item-separator
  3579. ----
  3580. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3581. .. rst-class:: classref-property
  3582. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_down>`
  3583. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3584. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3585. .. rst-class:: classref-item-separator
  3586. ----
  3587. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3588. .. rst-class:: classref-property
  3589. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_up>`
  3590. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3591. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3592. .. rst-class:: classref-item-separator
  3593. ----
  3594. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3595. .. rst-class:: classref-property
  3596. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_right>`
  3597. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3598. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3599. .. rst-class:: classref-item-separator
  3600. ----
  3601. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3602. .. rst-class:: classref-property
  3603. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_up>`
  3604. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3605. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3606. .. rst-class:: classref-item-separator
  3607. ----
  3608. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3609. .. rst-class:: classref-property
  3610. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left>`
  3611. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3612. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3613. .. rst-class:: classref-item-separator
  3614. ----
  3615. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3616. .. rst-class:: classref-property
  3617. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>`
  3618. macOS specific override for the shortcut to move the text cursor back one word.
  3619. .. rst-class:: classref-item-separator
  3620. ----
  3621. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3622. .. rst-class:: classref-property
  3623. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right>`
  3624. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3625. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3626. .. rst-class:: classref-item-separator
  3627. ----
  3628. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3629. .. rst-class:: classref-property
  3630. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>`
  3631. macOS specific override for the shortcut to move the text cursor forward one word.
  3632. .. rst-class:: classref-item-separator
  3633. ----
  3634. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3635. .. rst-class:: classref-property
  3636. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection** :ref:`🔗<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>`
  3637. If there's only one caret active and with a selection, clears the selection.
  3638. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3639. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3640. .. rst-class:: classref-item-separator
  3641. ----
  3642. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3643. .. rst-class:: classref-property
  3644. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_accept>`
  3645. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint.
  3646. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3647. .. rst-class:: classref-item-separator
  3648. ----
  3649. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3650. .. rst-class:: classref-property
  3651. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_query>`
  3652. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompletion.
  3653. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3654. .. rst-class:: classref-item-separator
  3655. ----
  3656. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3657. .. rst-class:: classref-property
  3658. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_replace>`
  3659. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint, replacing existing text.
  3660. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3661. .. rst-class:: classref-item-separator
  3662. ----
  3663. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3664. .. rst-class:: classref-property
  3665. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_dedent>`
  3666. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3667. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3668. .. rst-class:: classref-item-separator
  3669. ----
  3670. .. _class_ProjectSettings_property_input/ui_text_delete:
  3671. .. rst-class:: classref-property
  3672. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete>`
  3673. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3674. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3675. .. rst-class:: classref-item-separator
  3676. ----
  3677. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3678. .. rst-class:: classref-property
  3679. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right>`
  3680. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3681. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3682. .. rst-class:: classref-item-separator
  3683. ----
  3684. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3685. .. rst-class:: classref-property
  3686. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>`
  3687. macOS specific override for the shortcut to delete all text after the text cursor.
  3688. .. rst-class:: classref-item-separator
  3689. ----
  3690. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3691. .. rst-class:: classref-property
  3692. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word>`
  3693. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3694. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3695. .. rst-class:: classref-item-separator
  3696. ----
  3697. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3698. .. rst-class:: classref-property
  3699. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word.macos>`
  3700. macOS specific override for the shortcut to delete a word after the text cursor.
  3701. .. rst-class:: classref-item-separator
  3702. ----
  3703. .. _class_ProjectSettings_property_input/ui_text_indent:
  3704. .. rst-class:: classref-property
  3705. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_indent>`
  3706. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3707. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3708. .. rst-class:: classref-item-separator
  3709. ----
  3710. .. _class_ProjectSettings_property_input/ui_text_newline:
  3711. .. rst-class:: classref-property
  3712. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline>`
  3713. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3714. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3715. .. rst-class:: classref-item-separator
  3716. ----
  3717. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3718. .. rst-class:: classref-property
  3719. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_above>`
  3720. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3721. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3722. .. rst-class:: classref-item-separator
  3723. ----
  3724. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3725. .. rst-class:: classref-property
  3726. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_blank>`
  3727. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3728. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3729. .. rst-class:: classref-item-separator
  3730. ----
  3731. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3732. .. rst-class:: classref-property
  3733. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down>`
  3734. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3735. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3736. .. rst-class:: classref-item-separator
  3737. ----
  3738. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3739. .. rst-class:: classref-property
  3740. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down.macos>`
  3741. macOS specific override for the shortcut to scroll down one line.
  3742. .. rst-class:: classref-item-separator
  3743. ----
  3744. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3745. .. rst-class:: classref-property
  3746. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up>`
  3747. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3748. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3749. .. rst-class:: classref-item-separator
  3750. ----
  3751. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3752. .. rst-class:: classref-property
  3753. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up.macos>`
  3754. macOS specific override for the shortcut to scroll up one line.
  3755. .. rst-class:: classref-item-separator
  3756. ----
  3757. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3758. .. rst-class:: classref-property
  3759. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_all>`
  3760. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3761. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3762. .. rst-class:: classref-item-separator
  3763. ----
  3764. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3765. .. rst-class:: classref-property
  3766. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret>`
  3767. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3768. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3769. .. rst-class:: classref-item-separator
  3770. ----
  3771. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3772. .. rst-class:: classref-property
  3773. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>`
  3774. macOS specific override for the shortcut to select the word currently under the caret.
  3775. .. rst-class:: classref-item-separator
  3776. ----
  3777. .. _class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence:
  3778. .. rst-class:: classref-property
  3779. :ref:`Dictionary<class_Dictionary>` **input/ui_text_skip_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>`
  3780. If no selection is currently active with the last caret in text fields, searches for the next occurrence of the the word currently under the caret and moves the caret to the next occurrence. The action can be performed sequentially for other occurrences of the word under the last caret.
  3781. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret, selects the next occurrence then deselects the previous selection and its associated caret. The action can be performed sequentially for other occurrences of the selection of the last caret.
  3782. The viewport is adjusted to the latest newly added caret.
  3783. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3784. .. rst-class:: classref-item-separator
  3785. ----
  3786. .. _class_ProjectSettings_property_input/ui_text_submit:
  3787. .. rst-class:: classref-property
  3788. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit** :ref:`🔗<class_ProjectSettings_property_input/ui_text_submit>`
  3789. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3790. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3791. .. rst-class:: classref-item-separator
  3792. ----
  3793. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3794. .. rst-class:: classref-property
  3795. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode** :ref:`🔗<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>`
  3796. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3797. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3798. .. rst-class:: classref-item-separator
  3799. ----
  3800. .. _class_ProjectSettings_property_input/ui_undo:
  3801. .. rst-class:: classref-property
  3802. :ref:`Dictionary<class_Dictionary>` **input/ui_undo** :ref:`🔗<class_ProjectSettings_property_input/ui_undo>`
  3803. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3804. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3805. .. rst-class:: classref-item-separator
  3806. ----
  3807. .. _class_ProjectSettings_property_input/ui_up:
  3808. .. rst-class:: classref-property
  3809. :ref:`Dictionary<class_Dictionary>` **input/ui_up** :ref:`🔗<class_ProjectSettings_property_input/ui_up>`
  3810. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3811. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3812. .. rst-class:: classref-item-separator
  3813. ----
  3814. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3815. .. rst-class:: classref-property
  3816. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>`
  3817. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3818. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3819. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3820. \ **Note:** Currently implemented only on Android.
  3821. .. rst-class:: classref-item-separator
  3822. ----
  3823. .. _class_ProjectSettings_property_input_devices/buffering/android/use_accumulated_input:
  3824. .. rst-class:: classref-property
  3825. :ref:`bool<class_bool>` **input_devices/buffering/android/use_accumulated_input** = ``true`` :ref:`🔗<class_ProjectSettings_property_input_devices/buffering/android/use_accumulated_input>`
  3826. If ``true``, multiple input events will be accumulated into a single input event when possible.
  3827. .. rst-class:: classref-item-separator
  3828. ----
  3829. .. _class_ProjectSettings_property_input_devices/buffering/android/use_input_buffering:
  3830. .. rst-class:: classref-property
  3831. :ref:`bool<class_bool>` **input_devices/buffering/android/use_input_buffering** = ``true`` :ref:`🔗<class_ProjectSettings_property_input_devices/buffering/android/use_input_buffering>`
  3832. If ``true``, input events will be buffered prior to being dispatched.
  3833. .. rst-class:: classref-item-separator
  3834. ----
  3835. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3836. .. rst-class:: classref-property
  3837. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>`
  3838. If ``true``, :ref:`Input.is_action_just_pressed<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  3839. If ``false``, no input will be lost.
  3840. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  3841. .. rst-class:: classref-item-separator
  3842. ----
  3843. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3844. .. rst-class:: classref-property
  3845. :ref:`String<class_String>` **input_devices/pen_tablet/driver** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver>`
  3846. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3847. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3848. .. rst-class:: classref-item-separator
  3849. ----
  3850. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3851. .. rst-class:: classref-property
  3852. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>`
  3853. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3854. .. rst-class:: classref-item-separator
  3855. ----
  3856. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  3857. .. rst-class:: classref-property
  3858. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>`
  3859. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  3860. .. rst-class:: classref-item-separator
  3861. ----
  3862. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  3863. .. rst-class:: classref-property
  3864. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>`
  3865. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  3866. .. rst-class:: classref-item-separator
  3867. ----
  3868. .. _class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis:
  3869. .. rst-class:: classref-property
  3870. :ref:`int<class_int>` **input_devices/pointing/android/rotary_input_scroll_axis** = ``1`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>`
  3871. On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
  3872. .. rst-class:: classref-item-separator
  3873. ----
  3874. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3875. .. rst-class:: classref-property
  3876. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>`
  3877. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3878. .. rst-class:: classref-item-separator
  3879. ----
  3880. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3881. .. rst-class:: classref-property
  3882. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`
  3883. If ``true``, sends touch input events when clicking or dragging the mouse.
  3884. .. rst-class:: classref-item-separator
  3885. ----
  3886. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3887. .. rst-class:: classref-property
  3888. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/fallback>`
  3889. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3890. .. rst-class:: classref-item-separator
  3891. ----
  3892. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3893. .. rst-class:: classref-property
  3894. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/include_text_server_data>`
  3895. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3896. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3897. \ **Note:** "Fallback" text server does not use additional data.
  3898. .. rst-class:: classref-item-separator
  3899. ----
  3900. .. _class_ProjectSettings_property_internationalization/locale/test:
  3901. .. rst-class:: classref-property
  3902. :ref:`String<class_String>` **internationalization/locale/test** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/test>`
  3903. If non-empty, this locale will be used when running the project from the editor.
  3904. .. rst-class:: classref-item-separator
  3905. ----
  3906. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3907. .. rst-class:: classref-property
  3908. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>`
  3909. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3910. .. rst-class:: classref-item-separator
  3911. ----
  3912. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3913. .. rst-class:: classref-property
  3914. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>`
  3915. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3916. .. rst-class:: classref-item-separator
  3917. ----
  3918. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3919. .. rst-class:: classref-property
  3920. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>`
  3921. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3922. .. rst-class:: classref-item-separator
  3923. ----
  3924. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3925. .. rst-class:: classref-property
  3926. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/override>`
  3927. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3928. .. rst-class:: classref-item-separator
  3929. ----
  3930. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3931. .. rst-class:: classref-property
  3932. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>`
  3933. Prefix that will be prepended to the pseudolocalized string.
  3934. .. rst-class:: classref-item-separator
  3935. ----
  3936. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3937. .. rst-class:: classref-property
  3938. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>`
  3939. Replace all characters with their accented variants during pseudolocalization.
  3940. .. rst-class:: classref-item-separator
  3941. ----
  3942. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3943. .. rst-class:: classref-property
  3944. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>`
  3945. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3946. .. rst-class:: classref-item-separator
  3947. ----
  3948. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3949. .. rst-class:: classref-property
  3950. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>`
  3951. Suffix that will be appended to the pseudolocalized string.
  3952. .. rst-class:: classref-item-separator
  3953. ----
  3954. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3955. .. rst-class:: classref-property
  3956. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>`
  3957. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3958. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3959. .. rst-class:: classref-item-separator
  3960. ----
  3961. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3962. .. rst-class:: classref-property
  3963. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>`
  3964. Force layout direction and text writing direction to RTL for all controls.
  3965. .. rst-class:: classref-item-separator
  3966. ----
  3967. .. _class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate:
  3968. .. rst-class:: classref-property
  3969. :ref:`bool<class_bool>` **internationalization/rendering/root_node_auto_translate** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>`
  3970. If ``true``, root node will use :ref:`Node.AUTO_TRANSLATE_MODE_ALWAYS<class_Node_constant_AUTO_TRANSLATE_MODE_ALWAYS>`, otherwise :ref:`Node.AUTO_TRANSLATE_MODE_DISABLED<class_Node_constant_AUTO_TRANSLATE_MODE_DISABLED>` will be used.
  3971. \ **Note:** This property is only read when the project starts. To change the auto translate mode at runtime, set :ref:`Node.auto_translate_mode<class_Node_property_auto_translate_mode>` of :ref:`SceneTree.root<class_SceneTree_property_root>` instead.
  3972. .. rst-class:: classref-item-separator
  3973. ----
  3974. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  3975. .. rst-class:: classref-property
  3976. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>`
  3977. Root node default layout direction.
  3978. .. rst-class:: classref-item-separator
  3979. ----
  3980. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3981. .. rst-class:: classref-property
  3982. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/text_driver>`
  3983. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3984. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc.). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3985. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3986. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3987. .. rst-class:: classref-item-separator
  3988. ----
  3989. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3990. .. rst-class:: classref-property
  3991. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>`
  3992. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3993. .. rst-class:: classref-item-separator
  3994. ----
  3995. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3996. .. rst-class:: classref-property
  3997. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>`
  3998. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3999. .. rst-class:: classref-item-separator
  4000. ----
  4001. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  4002. .. rst-class:: classref-property
  4003. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>`
  4004. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4005. .. rst-class:: classref-item-separator
  4006. ----
  4007. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  4008. .. rst-class:: classref-property
  4009. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>`
  4010. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4011. .. rst-class:: classref-item-separator
  4012. ----
  4013. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  4014. .. rst-class:: classref-property
  4015. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>`
  4016. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4017. .. rst-class:: classref-item-separator
  4018. ----
  4019. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  4020. .. rst-class:: classref-property
  4021. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>`
  4022. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4023. .. rst-class:: classref-item-separator
  4024. ----
  4025. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  4026. .. rst-class:: classref-property
  4027. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>`
  4028. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4029. .. rst-class:: classref-item-separator
  4030. ----
  4031. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  4032. .. rst-class:: classref-property
  4033. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>`
  4034. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4035. .. rst-class:: classref-item-separator
  4036. ----
  4037. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  4038. .. rst-class:: classref-property
  4039. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>`
  4040. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4041. .. rst-class:: classref-item-separator
  4042. ----
  4043. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  4044. .. rst-class:: classref-property
  4045. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>`
  4046. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4047. .. rst-class:: classref-item-separator
  4048. ----
  4049. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  4050. .. rst-class:: classref-property
  4051. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>`
  4052. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4053. .. rst-class:: classref-item-separator
  4054. ----
  4055. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  4056. .. rst-class:: classref-property
  4057. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>`
  4058. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4059. .. rst-class:: classref-item-separator
  4060. ----
  4061. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  4062. .. rst-class:: classref-property
  4063. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>`
  4064. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4065. .. rst-class:: classref-item-separator
  4066. ----
  4067. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  4068. .. rst-class:: classref-property
  4069. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>`
  4070. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4071. .. rst-class:: classref-item-separator
  4072. ----
  4073. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  4074. .. rst-class:: classref-property
  4075. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>`
  4076. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4077. .. rst-class:: classref-item-separator
  4078. ----
  4079. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  4080. .. rst-class:: classref-property
  4081. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>`
  4082. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4083. .. rst-class:: classref-item-separator
  4084. ----
  4085. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  4086. .. rst-class:: classref-property
  4087. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>`
  4088. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4089. .. rst-class:: classref-item-separator
  4090. ----
  4091. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  4092. .. rst-class:: classref-property
  4093. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>`
  4094. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4095. .. rst-class:: classref-item-separator
  4096. ----
  4097. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  4098. .. rst-class:: classref-property
  4099. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>`
  4100. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4101. .. rst-class:: classref-item-separator
  4102. ----
  4103. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  4104. .. rst-class:: classref-property
  4105. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>`
  4106. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4107. .. rst-class:: classref-item-separator
  4108. ----
  4109. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  4110. .. rst-class:: classref-property
  4111. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>`
  4112. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4113. .. rst-class:: classref-item-separator
  4114. ----
  4115. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  4116. .. rst-class:: classref-property
  4117. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>`
  4118. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4119. .. rst-class:: classref-item-separator
  4120. ----
  4121. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  4122. .. rst-class:: classref-property
  4123. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>`
  4124. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4125. .. rst-class:: classref-item-separator
  4126. ----
  4127. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  4128. .. rst-class:: classref-property
  4129. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>`
  4130. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4131. .. rst-class:: classref-item-separator
  4132. ----
  4133. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  4134. .. rst-class:: classref-property
  4135. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>`
  4136. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4137. .. rst-class:: classref-item-separator
  4138. ----
  4139. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  4140. .. rst-class:: classref-property
  4141. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>`
  4142. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4143. .. rst-class:: classref-item-separator
  4144. ----
  4145. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  4146. .. rst-class:: classref-property
  4147. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>`
  4148. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4149. .. rst-class:: classref-item-separator
  4150. ----
  4151. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  4152. .. rst-class:: classref-property
  4153. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>`
  4154. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4155. .. rst-class:: classref-item-separator
  4156. ----
  4157. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  4158. .. rst-class:: classref-property
  4159. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>`
  4160. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4161. .. rst-class:: classref-item-separator
  4162. ----
  4163. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  4164. .. rst-class:: classref-property
  4165. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>`
  4166. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4167. .. rst-class:: classref-item-separator
  4168. ----
  4169. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  4170. .. rst-class:: classref-property
  4171. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>`
  4172. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4173. .. rst-class:: classref-item-separator
  4174. ----
  4175. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  4176. .. rst-class:: classref-property
  4177. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>`
  4178. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4179. .. rst-class:: classref-item-separator
  4180. ----
  4181. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  4182. .. rst-class:: classref-property
  4183. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_1>`
  4184. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  4185. .. rst-class:: classref-item-separator
  4186. ----
  4187. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  4188. .. rst-class:: classref-property
  4189. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_2>`
  4190. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  4191. .. rst-class:: classref-item-separator
  4192. ----
  4193. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  4194. .. rst-class:: classref-property
  4195. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_3>`
  4196. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  4197. .. rst-class:: classref-item-separator
  4198. ----
  4199. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  4200. .. rst-class:: classref-property
  4201. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_4>`
  4202. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  4203. .. rst-class:: classref-item-separator
  4204. ----
  4205. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  4206. .. rst-class:: classref-property
  4207. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_5>`
  4208. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  4209. .. rst-class:: classref-item-separator
  4210. ----
  4211. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  4212. .. rst-class:: classref-property
  4213. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_6>`
  4214. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  4215. .. rst-class:: classref-item-separator
  4216. ----
  4217. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  4218. .. rst-class:: classref-property
  4219. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_7>`
  4220. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  4221. .. rst-class:: classref-item-separator
  4222. ----
  4223. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  4224. .. rst-class:: classref-property
  4225. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_8>`
  4226. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  4227. .. rst-class:: classref-item-separator
  4228. ----
  4229. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  4230. .. rst-class:: classref-property
  4231. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_9>`
  4232. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4233. .. rst-class:: classref-item-separator
  4234. ----
  4235. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4236. .. rst-class:: classref-property
  4237. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_10>`
  4238. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4239. .. rst-class:: classref-item-separator
  4240. ----
  4241. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4242. .. rst-class:: classref-property
  4243. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_11>`
  4244. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4245. .. rst-class:: classref-item-separator
  4246. ----
  4247. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4248. .. rst-class:: classref-property
  4249. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_12>`
  4250. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4251. .. rst-class:: classref-item-separator
  4252. ----
  4253. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4254. .. rst-class:: classref-property
  4255. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_13>`
  4256. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4257. .. rst-class:: classref-item-separator
  4258. ----
  4259. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4260. .. rst-class:: classref-property
  4261. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_14>`
  4262. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4263. .. rst-class:: classref-item-separator
  4264. ----
  4265. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4266. .. rst-class:: classref-property
  4267. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_15>`
  4268. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4269. .. rst-class:: classref-item-separator
  4270. ----
  4271. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4272. .. rst-class:: classref-property
  4273. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_16>`
  4274. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4275. .. rst-class:: classref-item-separator
  4276. ----
  4277. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4278. .. rst-class:: classref-property
  4279. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_17>`
  4280. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4281. .. rst-class:: classref-item-separator
  4282. ----
  4283. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4284. .. rst-class:: classref-property
  4285. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_18>`
  4286. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4287. .. rst-class:: classref-item-separator
  4288. ----
  4289. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4290. .. rst-class:: classref-property
  4291. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_19>`
  4292. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4293. .. rst-class:: classref-item-separator
  4294. ----
  4295. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4296. .. rst-class:: classref-property
  4297. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_20>`
  4298. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4299. .. rst-class:: classref-item-separator
  4300. ----
  4301. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4302. .. rst-class:: classref-property
  4303. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_21>`
  4304. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4305. .. rst-class:: classref-item-separator
  4306. ----
  4307. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4308. .. rst-class:: classref-property
  4309. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_22>`
  4310. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4311. .. rst-class:: classref-item-separator
  4312. ----
  4313. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4314. .. rst-class:: classref-property
  4315. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_23>`
  4316. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4317. .. rst-class:: classref-item-separator
  4318. ----
  4319. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4320. .. rst-class:: classref-property
  4321. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_24>`
  4322. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4323. .. rst-class:: classref-item-separator
  4324. ----
  4325. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4326. .. rst-class:: classref-property
  4327. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_25>`
  4328. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4329. .. rst-class:: classref-item-separator
  4330. ----
  4331. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4332. .. rst-class:: classref-property
  4333. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_26>`
  4334. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4335. .. rst-class:: classref-item-separator
  4336. ----
  4337. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4338. .. rst-class:: classref-property
  4339. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_27>`
  4340. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4341. .. rst-class:: classref-item-separator
  4342. ----
  4343. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4344. .. rst-class:: classref-property
  4345. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_28>`
  4346. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4347. .. rst-class:: classref-item-separator
  4348. ----
  4349. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4350. .. rst-class:: classref-property
  4351. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_29>`
  4352. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4353. .. rst-class:: classref-item-separator
  4354. ----
  4355. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4356. .. rst-class:: classref-property
  4357. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_30>`
  4358. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4359. .. rst-class:: classref-item-separator
  4360. ----
  4361. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4362. .. rst-class:: classref-property
  4363. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_31>`
  4364. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4365. .. rst-class:: classref-item-separator
  4366. ----
  4367. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4368. .. rst-class:: classref-property
  4369. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_32>`
  4370. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4371. .. rst-class:: classref-item-separator
  4372. ----
  4373. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4374. .. rst-class:: classref-property
  4375. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_1>`
  4376. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4377. .. rst-class:: classref-item-separator
  4378. ----
  4379. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4380. .. rst-class:: classref-property
  4381. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_2>`
  4382. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4383. .. rst-class:: classref-item-separator
  4384. ----
  4385. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4386. .. rst-class:: classref-property
  4387. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_3>`
  4388. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4389. .. rst-class:: classref-item-separator
  4390. ----
  4391. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4392. .. rst-class:: classref-property
  4393. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_4>`
  4394. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4395. .. rst-class:: classref-item-separator
  4396. ----
  4397. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4398. .. rst-class:: classref-property
  4399. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_5>`
  4400. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4401. .. rst-class:: classref-item-separator
  4402. ----
  4403. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4404. .. rst-class:: classref-property
  4405. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_6>`
  4406. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4407. .. rst-class:: classref-item-separator
  4408. ----
  4409. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4410. .. rst-class:: classref-property
  4411. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_7>`
  4412. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4413. .. rst-class:: classref-item-separator
  4414. ----
  4415. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4416. .. rst-class:: classref-property
  4417. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_8>`
  4418. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4419. .. rst-class:: classref-item-separator
  4420. ----
  4421. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4422. .. rst-class:: classref-property
  4423. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_9>`
  4424. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4425. .. rst-class:: classref-item-separator
  4426. ----
  4427. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4428. .. rst-class:: classref-property
  4429. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_10>`
  4430. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4431. .. rst-class:: classref-item-separator
  4432. ----
  4433. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4434. .. rst-class:: classref-property
  4435. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_11>`
  4436. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4437. .. rst-class:: classref-item-separator
  4438. ----
  4439. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4440. .. rst-class:: classref-property
  4441. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_12>`
  4442. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4443. .. rst-class:: classref-item-separator
  4444. ----
  4445. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4446. .. rst-class:: classref-property
  4447. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_13>`
  4448. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4449. .. rst-class:: classref-item-separator
  4450. ----
  4451. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4452. .. rst-class:: classref-property
  4453. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_14>`
  4454. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4455. .. rst-class:: classref-item-separator
  4456. ----
  4457. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4458. .. rst-class:: classref-property
  4459. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_15>`
  4460. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4461. .. rst-class:: classref-item-separator
  4462. ----
  4463. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4464. .. rst-class:: classref-property
  4465. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_16>`
  4466. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4467. .. rst-class:: classref-item-separator
  4468. ----
  4469. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4470. .. rst-class:: classref-property
  4471. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_17>`
  4472. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4473. .. rst-class:: classref-item-separator
  4474. ----
  4475. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4476. .. rst-class:: classref-property
  4477. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_18>`
  4478. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4479. .. rst-class:: classref-item-separator
  4480. ----
  4481. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4482. .. rst-class:: classref-property
  4483. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_19>`
  4484. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4485. .. rst-class:: classref-item-separator
  4486. ----
  4487. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4488. .. rst-class:: classref-property
  4489. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_20>`
  4490. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4491. .. rst-class:: classref-item-separator
  4492. ----
  4493. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4494. .. rst-class:: classref-property
  4495. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>`
  4496. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4497. .. rst-class:: classref-item-separator
  4498. ----
  4499. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4500. .. rst-class:: classref-property
  4501. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>`
  4502. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4503. .. rst-class:: classref-item-separator
  4504. ----
  4505. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4506. .. rst-class:: classref-property
  4507. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>`
  4508. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4509. .. rst-class:: classref-item-separator
  4510. ----
  4511. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4512. .. rst-class:: classref-property
  4513. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>`
  4514. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4515. .. rst-class:: classref-item-separator
  4516. ----
  4517. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4518. .. rst-class:: classref-property
  4519. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>`
  4520. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4521. .. rst-class:: classref-item-separator
  4522. ----
  4523. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4524. .. rst-class:: classref-property
  4525. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>`
  4526. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4527. .. rst-class:: classref-item-separator
  4528. ----
  4529. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4530. .. rst-class:: classref-property
  4531. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>`
  4532. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4533. .. rst-class:: classref-item-separator
  4534. ----
  4535. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4536. .. rst-class:: classref-property
  4537. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>`
  4538. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4539. .. rst-class:: classref-item-separator
  4540. ----
  4541. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4542. .. rst-class:: classref-property
  4543. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>`
  4544. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4545. .. rst-class:: classref-item-separator
  4546. ----
  4547. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4548. .. rst-class:: classref-property
  4549. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>`
  4550. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4551. .. rst-class:: classref-item-separator
  4552. ----
  4553. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4554. .. rst-class:: classref-property
  4555. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>`
  4556. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4557. .. rst-class:: classref-item-separator
  4558. ----
  4559. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4560. .. rst-class:: classref-property
  4561. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>`
  4562. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4563. .. rst-class:: classref-item-separator
  4564. ----
  4565. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4566. .. rst-class:: classref-property
  4567. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>`
  4568. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4569. .. rst-class:: classref-item-separator
  4570. ----
  4571. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4572. .. rst-class:: classref-property
  4573. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>`
  4574. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4575. .. rst-class:: classref-item-separator
  4576. ----
  4577. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4578. .. rst-class:: classref-property
  4579. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>`
  4580. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4581. .. rst-class:: classref-item-separator
  4582. ----
  4583. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4584. .. rst-class:: classref-property
  4585. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>`
  4586. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4587. .. rst-class:: classref-item-separator
  4588. ----
  4589. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4590. .. rst-class:: classref-property
  4591. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>`
  4592. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4593. .. rst-class:: classref-item-separator
  4594. ----
  4595. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4596. .. rst-class:: classref-property
  4597. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>`
  4598. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4599. .. rst-class:: classref-item-separator
  4600. ----
  4601. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4602. .. rst-class:: classref-property
  4603. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>`
  4604. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4605. .. rst-class:: classref-item-separator
  4606. ----
  4607. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4608. .. rst-class:: classref-property
  4609. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>`
  4610. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4611. .. rst-class:: classref-item-separator
  4612. ----
  4613. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4614. .. rst-class:: classref-property
  4615. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>`
  4616. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4617. .. rst-class:: classref-item-separator
  4618. ----
  4619. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4620. .. rst-class:: classref-property
  4621. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>`
  4622. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4623. .. rst-class:: classref-item-separator
  4624. ----
  4625. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4626. .. rst-class:: classref-property
  4627. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>`
  4628. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4629. .. rst-class:: classref-item-separator
  4630. ----
  4631. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4632. .. rst-class:: classref-property
  4633. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>`
  4634. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4635. .. rst-class:: classref-item-separator
  4636. ----
  4637. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4638. .. rst-class:: classref-property
  4639. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>`
  4640. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4641. .. rst-class:: classref-item-separator
  4642. ----
  4643. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4644. .. rst-class:: classref-property
  4645. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>`
  4646. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4647. .. rst-class:: classref-item-separator
  4648. ----
  4649. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4650. .. rst-class:: classref-property
  4651. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>`
  4652. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4653. .. rst-class:: classref-item-separator
  4654. ----
  4655. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4656. .. rst-class:: classref-property
  4657. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>`
  4658. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4659. .. rst-class:: classref-item-separator
  4660. ----
  4661. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4662. .. rst-class:: classref-property
  4663. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>`
  4664. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4665. .. rst-class:: classref-item-separator
  4666. ----
  4667. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4668. .. rst-class:: classref-property
  4669. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>`
  4670. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4671. .. rst-class:: classref-item-separator
  4672. ----
  4673. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4674. .. rst-class:: classref-property
  4675. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>`
  4676. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4677. .. rst-class:: classref-item-separator
  4678. ----
  4679. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4680. .. rst-class:: classref-property
  4681. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>`
  4682. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4683. .. rst-class:: classref-item-separator
  4684. ----
  4685. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4686. .. rst-class:: classref-property
  4687. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_1>`
  4688. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4689. .. rst-class:: classref-item-separator
  4690. ----
  4691. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4692. .. rst-class:: classref-property
  4693. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_2>`
  4694. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4695. .. rst-class:: classref-item-separator
  4696. ----
  4697. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4698. .. rst-class:: classref-property
  4699. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_3>`
  4700. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4701. .. rst-class:: classref-item-separator
  4702. ----
  4703. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4704. .. rst-class:: classref-property
  4705. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_4>`
  4706. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4707. .. rst-class:: classref-item-separator
  4708. ----
  4709. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4710. .. rst-class:: classref-property
  4711. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_5>`
  4712. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4713. .. rst-class:: classref-item-separator
  4714. ----
  4715. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4716. .. rst-class:: classref-property
  4717. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_6>`
  4718. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4719. .. rst-class:: classref-item-separator
  4720. ----
  4721. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4722. .. rst-class:: classref-property
  4723. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_7>`
  4724. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4725. .. rst-class:: classref-item-separator
  4726. ----
  4727. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4728. .. rst-class:: classref-property
  4729. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_8>`
  4730. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4731. .. rst-class:: classref-item-separator
  4732. ----
  4733. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4734. .. rst-class:: classref-property
  4735. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_9>`
  4736. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4737. .. rst-class:: classref-item-separator
  4738. ----
  4739. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4740. .. rst-class:: classref-property
  4741. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_10>`
  4742. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4743. .. rst-class:: classref-item-separator
  4744. ----
  4745. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4746. .. rst-class:: classref-property
  4747. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_11>`
  4748. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4749. .. rst-class:: classref-item-separator
  4750. ----
  4751. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4752. .. rst-class:: classref-property
  4753. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_12>`
  4754. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4755. .. rst-class:: classref-item-separator
  4756. ----
  4757. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4758. .. rst-class:: classref-property
  4759. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_13>`
  4760. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4761. .. rst-class:: classref-item-separator
  4762. ----
  4763. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4764. .. rst-class:: classref-property
  4765. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_14>`
  4766. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4767. .. rst-class:: classref-item-separator
  4768. ----
  4769. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4770. .. rst-class:: classref-property
  4771. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_15>`
  4772. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4773. .. rst-class:: classref-item-separator
  4774. ----
  4775. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4776. .. rst-class:: classref-property
  4777. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_16>`
  4778. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4779. .. rst-class:: classref-item-separator
  4780. ----
  4781. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4782. .. rst-class:: classref-property
  4783. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_17>`
  4784. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4785. .. rst-class:: classref-item-separator
  4786. ----
  4787. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4788. .. rst-class:: classref-property
  4789. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_18>`
  4790. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4791. .. rst-class:: classref-item-separator
  4792. ----
  4793. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4794. .. rst-class:: classref-property
  4795. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_19>`
  4796. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4797. .. rst-class:: classref-item-separator
  4798. ----
  4799. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4800. .. rst-class:: classref-property
  4801. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_20>`
  4802. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4803. .. rst-class:: classref-item-separator
  4804. ----
  4805. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4806. .. rst-class:: classref-property
  4807. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_21>`
  4808. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4809. .. rst-class:: classref-item-separator
  4810. ----
  4811. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4812. .. rst-class:: classref-property
  4813. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_22>`
  4814. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4815. .. rst-class:: classref-item-separator
  4816. ----
  4817. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4818. .. rst-class:: classref-property
  4819. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_23>`
  4820. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4821. .. rst-class:: classref-item-separator
  4822. ----
  4823. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4824. .. rst-class:: classref-property
  4825. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_24>`
  4826. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4827. .. rst-class:: classref-item-separator
  4828. ----
  4829. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4830. .. rst-class:: classref-property
  4831. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_25>`
  4832. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4833. .. rst-class:: classref-item-separator
  4834. ----
  4835. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4836. .. rst-class:: classref-property
  4837. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_26>`
  4838. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4839. .. rst-class:: classref-item-separator
  4840. ----
  4841. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4842. .. rst-class:: classref-property
  4843. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_27>`
  4844. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4845. .. rst-class:: classref-item-separator
  4846. ----
  4847. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4848. .. rst-class:: classref-property
  4849. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_28>`
  4850. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4851. .. rst-class:: classref-item-separator
  4852. ----
  4853. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4854. .. rst-class:: classref-property
  4855. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_29>`
  4856. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4857. .. rst-class:: classref-item-separator
  4858. ----
  4859. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4860. .. rst-class:: classref-property
  4861. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_30>`
  4862. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4863. .. rst-class:: classref-item-separator
  4864. ----
  4865. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4866. .. rst-class:: classref-property
  4867. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_31>`
  4868. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4869. .. rst-class:: classref-item-separator
  4870. ----
  4871. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4872. .. rst-class:: classref-property
  4873. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_32>`
  4874. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4875. .. rst-class:: classref-item-separator
  4876. ----
  4877. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4878. .. rst-class:: classref-property
  4879. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_1>`
  4880. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4881. .. rst-class:: classref-item-separator
  4882. ----
  4883. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4884. .. rst-class:: classref-property
  4885. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_2>`
  4886. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4887. .. rst-class:: classref-item-separator
  4888. ----
  4889. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4890. .. rst-class:: classref-property
  4891. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_3>`
  4892. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4893. .. rst-class:: classref-item-separator
  4894. ----
  4895. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4896. .. rst-class:: classref-property
  4897. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_4>`
  4898. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4899. .. rst-class:: classref-item-separator
  4900. ----
  4901. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4902. .. rst-class:: classref-property
  4903. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_5>`
  4904. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4905. .. rst-class:: classref-item-separator
  4906. ----
  4907. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4908. .. rst-class:: classref-property
  4909. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_6>`
  4910. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4911. .. rst-class:: classref-item-separator
  4912. ----
  4913. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4914. .. rst-class:: classref-property
  4915. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_7>`
  4916. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4917. .. rst-class:: classref-item-separator
  4918. ----
  4919. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4920. .. rst-class:: classref-property
  4921. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_8>`
  4922. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4923. .. rst-class:: classref-item-separator
  4924. ----
  4925. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4926. .. rst-class:: classref-property
  4927. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_9>`
  4928. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4929. .. rst-class:: classref-item-separator
  4930. ----
  4931. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4932. .. rst-class:: classref-property
  4933. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_10>`
  4934. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4935. .. rst-class:: classref-item-separator
  4936. ----
  4937. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4938. .. rst-class:: classref-property
  4939. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_11>`
  4940. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4941. .. rst-class:: classref-item-separator
  4942. ----
  4943. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4944. .. rst-class:: classref-property
  4945. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_12>`
  4946. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4947. .. rst-class:: classref-item-separator
  4948. ----
  4949. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4950. .. rst-class:: classref-property
  4951. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_13>`
  4952. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4953. .. rst-class:: classref-item-separator
  4954. ----
  4955. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4956. .. rst-class:: classref-property
  4957. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_14>`
  4958. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4959. .. rst-class:: classref-item-separator
  4960. ----
  4961. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4962. .. rst-class:: classref-property
  4963. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_15>`
  4964. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4965. .. rst-class:: classref-item-separator
  4966. ----
  4967. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4968. .. rst-class:: classref-property
  4969. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_16>`
  4970. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4971. .. rst-class:: classref-item-separator
  4972. ----
  4973. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4974. .. rst-class:: classref-property
  4975. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_17>`
  4976. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4977. .. rst-class:: classref-item-separator
  4978. ----
  4979. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4980. .. rst-class:: classref-property
  4981. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_18>`
  4982. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4983. .. rst-class:: classref-item-separator
  4984. ----
  4985. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4986. .. rst-class:: classref-property
  4987. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_19>`
  4988. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4989. .. rst-class:: classref-item-separator
  4990. ----
  4991. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4992. .. rst-class:: classref-property
  4993. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_20>`
  4994. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4995. .. rst-class:: classref-item-separator
  4996. ----
  4997. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  4998. .. rst-class:: classref-property
  4999. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_1>`
  5000. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  5001. .. rst-class:: classref-item-separator
  5002. ----
  5003. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  5004. .. rst-class:: classref-property
  5005. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_2>`
  5006. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  5007. .. rst-class:: classref-item-separator
  5008. ----
  5009. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  5010. .. rst-class:: classref-property
  5011. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_3>`
  5012. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  5013. .. rst-class:: classref-item-separator
  5014. ----
  5015. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  5016. .. rst-class:: classref-property
  5017. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_4>`
  5018. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  5019. .. rst-class:: classref-item-separator
  5020. ----
  5021. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  5022. .. rst-class:: classref-property
  5023. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_5>`
  5024. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  5025. .. rst-class:: classref-item-separator
  5026. ----
  5027. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  5028. .. rst-class:: classref-property
  5029. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_6>`
  5030. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  5031. .. rst-class:: classref-item-separator
  5032. ----
  5033. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  5034. .. rst-class:: classref-property
  5035. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_7>`
  5036. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  5037. .. rst-class:: classref-item-separator
  5038. ----
  5039. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  5040. .. rst-class:: classref-property
  5041. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_8>`
  5042. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  5043. .. rst-class:: classref-item-separator
  5044. ----
  5045. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  5046. .. rst-class:: classref-property
  5047. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_9>`
  5048. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  5049. .. rst-class:: classref-item-separator
  5050. ----
  5051. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  5052. .. rst-class:: classref-property
  5053. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_10>`
  5054. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  5055. .. rst-class:: classref-item-separator
  5056. ----
  5057. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  5058. .. rst-class:: classref-property
  5059. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_11>`
  5060. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  5061. .. rst-class:: classref-item-separator
  5062. ----
  5063. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  5064. .. rst-class:: classref-property
  5065. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_12>`
  5066. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  5067. .. rst-class:: classref-item-separator
  5068. ----
  5069. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  5070. .. rst-class:: classref-property
  5071. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_13>`
  5072. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  5073. .. rst-class:: classref-item-separator
  5074. ----
  5075. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  5076. .. rst-class:: classref-property
  5077. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_14>`
  5078. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  5079. .. rst-class:: classref-item-separator
  5080. ----
  5081. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  5082. .. rst-class:: classref-property
  5083. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_15>`
  5084. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  5085. .. rst-class:: classref-item-separator
  5086. ----
  5087. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  5088. .. rst-class:: classref-property
  5089. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_16>`
  5090. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  5091. .. rst-class:: classref-item-separator
  5092. ----
  5093. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  5094. .. rst-class:: classref-property
  5095. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_17>`
  5096. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  5097. .. rst-class:: classref-item-separator
  5098. ----
  5099. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  5100. .. rst-class:: classref-property
  5101. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_18>`
  5102. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  5103. .. rst-class:: classref-item-separator
  5104. ----
  5105. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  5106. .. rst-class:: classref-property
  5107. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_19>`
  5108. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  5109. .. rst-class:: classref-item-separator
  5110. ----
  5111. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  5112. .. rst-class:: classref-property
  5113. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_20>`
  5114. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  5115. .. rst-class:: classref-item-separator
  5116. ----
  5117. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  5118. .. rst-class:: classref-property
  5119. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_21>`
  5120. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  5121. .. rst-class:: classref-item-separator
  5122. ----
  5123. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  5124. .. rst-class:: classref-property
  5125. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_22>`
  5126. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  5127. .. rst-class:: classref-item-separator
  5128. ----
  5129. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  5130. .. rst-class:: classref-property
  5131. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_23>`
  5132. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  5133. .. rst-class:: classref-item-separator
  5134. ----
  5135. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  5136. .. rst-class:: classref-property
  5137. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_24>`
  5138. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  5139. .. rst-class:: classref-item-separator
  5140. ----
  5141. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  5142. .. rst-class:: classref-property
  5143. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_25>`
  5144. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  5145. .. rst-class:: classref-item-separator
  5146. ----
  5147. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  5148. .. rst-class:: classref-property
  5149. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_26>`
  5150. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  5151. .. rst-class:: classref-item-separator
  5152. ----
  5153. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  5154. .. rst-class:: classref-property
  5155. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_27>`
  5156. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  5157. .. rst-class:: classref-item-separator
  5158. ----
  5159. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  5160. .. rst-class:: classref-property
  5161. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_28>`
  5162. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  5163. .. rst-class:: classref-item-separator
  5164. ----
  5165. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  5166. .. rst-class:: classref-property
  5167. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_29>`
  5168. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  5169. .. rst-class:: classref-item-separator
  5170. ----
  5171. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  5172. .. rst-class:: classref-property
  5173. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_30>`
  5174. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  5175. .. rst-class:: classref-item-separator
  5176. ----
  5177. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  5178. .. rst-class:: classref-property
  5179. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_31>`
  5180. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  5181. .. rst-class:: classref-item-separator
  5182. ----
  5183. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  5184. .. rst-class:: classref-property
  5185. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_32>`
  5186. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  5187. .. rst-class:: classref-item-separator
  5188. ----
  5189. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  5190. .. rst-class:: classref-property
  5191. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32`` :ref:`🔗<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>`
  5192. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  5193. .. rst-class:: classref-item-separator
  5194. ----
  5195. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  5196. .. rst-class:: classref-property
  5197. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_cell_size>`
  5198. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  5199. .. rst-class:: classref-item-separator
  5200. ----
  5201. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  5202. .. rst-class:: classref-property
  5203. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>`
  5204. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  5205. .. rst-class:: classref-item-separator
  5206. ----
  5207. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  5208. .. rst-class:: classref-property
  5209. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>`
  5210. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  5211. .. rst-class:: classref-item-separator
  5212. ----
  5213. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  5214. .. rst-class:: classref-property
  5215. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/use_edge_connections>`
  5216. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  5217. .. rst-class:: classref-item-separator
  5218. ----
  5219. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  5220. .. rst-class:: classref-property
  5221. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_height>`
  5222. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height<class_NavigationServer3D_method_map_set_cell_height>`.
  5223. .. rst-class:: classref-item-separator
  5224. ----
  5225. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  5226. .. rst-class:: classref-property
  5227. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_size>`
  5228. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  5229. .. rst-class:: classref-item-separator
  5230. ----
  5231. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5232. .. rst-class:: classref-property
  5233. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>`
  5234. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5235. .. rst-class:: classref-item-separator
  5236. ----
  5237. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5238. .. rst-class:: classref-property
  5239. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>`
  5240. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5241. .. rst-class:: classref-item-separator
  5242. ----
  5243. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5244. .. rst-class:: classref-property
  5245. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_up>`
  5246. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up<class_NavigationServer3D_method_map_set_up>`.
  5247. .. rst-class:: classref-item-separator
  5248. ----
  5249. .. _class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale:
  5250. .. rst-class:: classref-property
  5251. :ref:`float<class_float>` **navigation/3d/merge_rasterizer_cell_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>`
  5252. Default merge rasterizer cell scale for 3D navigation maps. See :ref:`NavigationServer3D.map_set_merge_rasterizer_cell_scale<class_NavigationServer3D_method_map_set_merge_rasterizer_cell_scale>`.
  5253. .. rst-class:: classref-item-separator
  5254. ----
  5255. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5256. .. rst-class:: classref-property
  5257. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/use_edge_connections>`
  5258. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5259. .. rst-class:: classref-item-separator
  5260. ----
  5261. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5262. .. rst-class:: classref-property
  5263. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>`
  5264. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5265. .. rst-class:: classref-item-separator
  5266. ----
  5267. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5268. .. rst-class:: classref-property
  5269. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>`
  5270. If enabled the avoidance calculations use multiple threads.
  5271. .. rst-class:: classref-item-separator
  5272. ----
  5273. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5274. .. rst-class:: classref-property
  5275. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>`
  5276. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5277. .. rst-class:: classref-item-separator
  5278. ----
  5279. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5280. .. rst-class:: classref-property
  5281. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>`
  5282. If enabled the async navmesh baking uses multiple threads.
  5283. .. rst-class:: classref-item-separator
  5284. ----
  5285. .. _class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks:
  5286. .. rst-class:: classref-property
  5287. :ref:`bool<class_bool>` **navigation/baking/use_crash_prevention_checks** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>`
  5288. If enabled, and baking would potentially lead to an engine crash, the baking will be interrupted and an error message with explanation will be raised.
  5289. .. rst-class:: classref-item-separator
  5290. ----
  5291. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5292. .. rst-class:: classref-property
  5293. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>`
  5294. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5295. .. rst-class:: classref-item-separator
  5296. ----
  5297. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5298. .. rst-class:: classref-property
  5299. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>`
  5300. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5301. .. rst-class:: classref-item-separator
  5302. ----
  5303. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5304. .. rst-class:: classref-property
  5305. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>`
  5306. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5307. .. rst-class:: classref-item-separator
  5308. ----
  5309. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5310. .. rst-class:: classref-property
  5311. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>`
  5312. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5313. .. rst-class:: classref-item-separator
  5314. ----
  5315. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5316. .. rst-class:: classref-property
  5317. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16`` :ref:`🔗<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>`
  5318. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5319. .. rst-class:: classref-item-separator
  5320. ----
  5321. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5322. .. rst-class:: classref-property
  5323. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30`` :ref:`🔗<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>`
  5324. Timeout (in seconds) for connection attempts using TCP.
  5325. .. rst-class:: classref-item-separator
  5326. ----
  5327. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5328. .. rst-class:: classref-property
  5329. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64`` :ref:`🔗<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>`
  5330. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5331. .. rst-class:: classref-item-separator
  5332. ----
  5333. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5334. .. rst-class:: classref-property
  5335. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_network/tls/certificate_bundle_override>`
  5336. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5337. If in doubt, leave this setting empty.
  5338. .. rst-class:: classref-item-separator
  5339. ----
  5340. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5341. .. rst-class:: classref-property
  5342. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_angular_damp>`
  5343. The default rotational motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5344. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5345. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5346. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5347. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5348. .. rst-class:: classref-item-separator
  5349. ----
  5350. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5351. .. rst-class:: classref-property
  5352. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity>`
  5353. The default gravity strength in 2D (in pixels per second squared).
  5354. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5355. .. tabs::
  5356. .. code-tab:: gdscript
  5357. # Set the default gravity strength to 980.
  5358. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5359. .. code-tab:: csharp
  5360. // Set the default gravity strength to 980.
  5361. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5362. .. rst-class:: classref-item-separator
  5363. ----
  5364. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5365. .. rst-class:: classref-property
  5366. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity_vector>`
  5367. The default gravity direction in 2D.
  5368. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5369. .. tabs::
  5370. .. code-tab:: gdscript
  5371. # Set the default gravity direction to `Vector2(0, 1)`.
  5372. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5373. .. code-tab:: csharp
  5374. // Set the default gravity direction to `Vector2(0, 1)`.
  5375. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5376. .. rst-class:: classref-item-separator
  5377. ----
  5378. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5379. .. rst-class:: classref-property
  5380. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_linear_damp>`
  5381. The default linear motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5382. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5383. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5384. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``, where ``combined_damp`` is the sum of the linear damp of the body and this value, or the area's value the body is in, assuming the body defaults to combine damp values. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5385. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5386. .. rst-class:: classref-item-separator
  5387. ----
  5388. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5389. .. rst-class:: classref-property
  5390. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/2d/physics_engine>`
  5391. Sets which physics engine to use for 2D physics.
  5392. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  5393. .. rst-class:: classref-item-separator
  5394. ----
  5395. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5396. .. rst-class:: classref-property
  5397. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/2d/run_on_separate_thread>`
  5398. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5399. .. rst-class:: classref-item-separator
  5400. ----
  5401. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5402. .. rst-class:: classref-property
  5403. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>`
  5404. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5405. .. rst-class:: classref-item-separator
  5406. ----
  5407. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5408. .. rst-class:: classref-property
  5409. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>`
  5410. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5411. .. rst-class:: classref-item-separator
  5412. ----
  5413. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5414. .. rst-class:: classref-property
  5415. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>`
  5416. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5417. .. rst-class:: classref-item-separator
  5418. ----
  5419. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5420. .. rst-class:: classref-property
  5421. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>`
  5422. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5423. .. rst-class:: classref-item-separator
  5424. ----
  5425. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5426. .. rst-class:: classref-property
  5427. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>`
  5428. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5429. .. rst-class:: classref-item-separator
  5430. ----
  5431. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5432. .. rst-class:: classref-property
  5433. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>`
  5434. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5435. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5436. .. rst-class:: classref-item-separator
  5437. ----
  5438. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5439. .. rst-class:: classref-property
  5440. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>`
  5441. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5442. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5443. .. rst-class:: classref-item-separator
  5444. ----
  5445. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5446. .. rst-class:: classref-property
  5447. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/solver_iterations>`
  5448. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5449. .. rst-class:: classref-item-separator
  5450. ----
  5451. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5452. .. rst-class:: classref-property
  5453. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/time_before_sleep>`
  5454. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5455. .. rst-class:: classref-item-separator
  5456. ----
  5457. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5458. .. rst-class:: classref-property
  5459. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_angular_damp>`
  5460. The default rotational motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5461. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5462. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5463. During each physics tick, Godot will multiply the angular velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5464. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5465. .. rst-class:: classref-item-separator
  5466. ----
  5467. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5468. .. rst-class:: classref-property
  5469. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity>`
  5470. The default gravity strength in 3D (in meters per second squared).
  5471. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5472. .. tabs::
  5473. .. code-tab:: gdscript
  5474. # Set the default gravity strength to 9.8.
  5475. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5476. .. code-tab:: csharp
  5477. // Set the default gravity strength to 9.8.
  5478. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5479. .. rst-class:: classref-item-separator
  5480. ----
  5481. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5482. .. rst-class:: classref-property
  5483. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity_vector>`
  5484. The default gravity direction in 3D.
  5485. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5486. .. tabs::
  5487. .. code-tab:: gdscript
  5488. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5489. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5490. .. code-tab:: csharp
  5491. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5492. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5493. .. rst-class:: classref-item-separator
  5494. ----
  5495. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5496. .. rst-class:: classref-property
  5497. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_linear_damp>`
  5498. The default linear motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5499. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5500. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5501. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5502. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5503. .. rst-class:: classref-item-separator
  5504. ----
  5505. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5506. .. rst-class:: classref-property
  5507. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/3d/physics_engine>`
  5508. Sets which physics engine to use for 3D physics.
  5509. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5510. .. rst-class:: classref-item-separator
  5511. ----
  5512. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5513. .. rst-class:: classref-property
  5514. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/3d/run_on_separate_thread>`
  5515. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5516. .. rst-class:: classref-item-separator
  5517. ----
  5518. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5519. .. rst-class:: classref-property
  5520. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>`
  5521. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5522. .. rst-class:: classref-item-separator
  5523. ----
  5524. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5525. .. rst-class:: classref-property
  5526. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>`
  5527. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5528. .. rst-class:: classref-item-separator
  5529. ----
  5530. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5531. .. rst-class:: classref-property
  5532. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>`
  5533. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5534. .. rst-class:: classref-item-separator
  5535. ----
  5536. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5537. .. rst-class:: classref-property
  5538. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>`
  5539. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5540. .. rst-class:: classref-item-separator
  5541. ----
  5542. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5543. .. rst-class:: classref-property
  5544. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>`
  5545. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5546. .. rst-class:: classref-item-separator
  5547. ----
  5548. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5549. .. rst-class:: classref-property
  5550. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>`
  5551. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5552. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5553. .. rst-class:: classref-item-separator
  5554. ----
  5555. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5556. .. rst-class:: classref-property
  5557. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/solver_iterations>`
  5558. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5559. .. rst-class:: classref-item-separator
  5560. ----
  5561. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5562. .. rst-class:: classref-property
  5563. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/3d/time_before_sleep>`
  5564. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5565. .. rst-class:: classref-item-separator
  5566. ----
  5567. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5568. .. rst-class:: classref-property
  5569. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/common/enable_object_picking>`
  5570. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5571. .. rst-class:: classref-item-separator
  5572. ----
  5573. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5574. .. rst-class:: classref-property
  5575. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8`` :ref:`🔗<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>`
  5576. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5577. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5578. .. rst-class:: classref-item-separator
  5579. ----
  5580. .. _class_ProjectSettings_property_physics/common/physics_interpolation:
  5581. .. rst-class:: classref-property
  5582. :ref:`bool<class_bool>` **physics/common/physics_interpolation** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_interpolation>`
  5583. If ``true``, the renderer will interpolate the transforms of physics objects between the last two transforms, so that smooth motion is seen even when physics ticks do not coincide with rendered frames. See also :ref:`Node.physics_interpolation_mode<class_Node_property_physics_interpolation_mode>` and :ref:`Node.reset_physics_interpolation<class_Node_method_reset_physics_interpolation>`.
  5584. \ **Note:** If ``true``, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5585. \ **Note:** This property is only read when the project starts. To toggle physics interpolation at runtime, set :ref:`SceneTree.physics_interpolation<class_SceneTree_property_physics_interpolation>` instead.
  5586. \ **Note:** This feature is currently only implemented in the 2D renderer.
  5587. .. rst-class:: classref-item-separator
  5588. ----
  5589. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5590. .. rst-class:: classref-property
  5591. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_jitter_fix>`
  5592. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be good enough for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5593. \ **Note:** When using a physics interpolation solution (such as enabling :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` or using a custom solution), the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5594. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5595. .. rst-class:: classref-item-separator
  5596. ----
  5597. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5598. .. rst-class:: classref-property
  5599. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
  5600. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_private_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5601. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5602. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5603. .. rst-class:: classref-item-separator
  5604. ----
  5605. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5606. .. rst-class:: classref-property
  5607. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/oversize>`
  5608. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5609. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5610. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5611. .. rst-class:: classref-item-separator
  5612. ----
  5613. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5614. .. rst-class:: classref-property
  5615. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/scale>`
  5616. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5617. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5618. .. rst-class:: classref-item-separator
  5619. ----
  5620. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5621. .. rst-class:: classref-property
  5622. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>`
  5623. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5624. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5625. .. rst-class:: classref-item-separator
  5626. ----
  5627. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5628. .. rst-class:: classref-property
  5629. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`
  5630. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Useful for low-resolution pixel art games. Their position can still be sub-pixel, but the decimals will not have effect as the position is rounded. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5631. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5632. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5633. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`, as movement may appear even less smooth. Prefer only enabling this setting instead.
  5634. .. rst-class:: classref-item-separator
  5635. ----
  5636. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5637. .. rst-class:: classref-property
  5638. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`
  5639. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Useful for low-resolution pixel art games. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5640. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5641. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5642. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`, as movement may appear even less smooth. Prefer only enabling that setting instead.
  5643. .. rst-class:: classref-item-separator
  5644. ----
  5645. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5646. .. rst-class:: classref-property
  5647. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>`
  5648. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5649. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5650. .. rst-class:: classref-item-separator
  5651. ----
  5652. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5653. .. rst-class:: classref-property
  5654. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>`
  5655. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5656. .. rst-class:: classref-item-separator
  5657. ----
  5658. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5659. .. rst-class:: classref-property
  5660. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`
  5661. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5662. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5663. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5664. .. rst-class:: classref-item-separator
  5665. ----
  5666. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5667. .. rst-class:: classref-property
  5668. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`
  5669. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5670. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5671. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  5672. .. rst-class:: classref-item-separator
  5673. ----
  5674. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5675. .. rst-class:: classref-property
  5676. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`
  5677. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5678. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5679. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5680. .. rst-class:: classref-item-separator
  5681. ----
  5682. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5683. .. rst-class:: classref-property
  5684. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>`
  5685. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5686. .. rst-class:: classref-item-separator
  5687. ----
  5688. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5689. .. rst-class:: classref-property
  5690. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`
  5691. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5692. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5693. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5694. .. rst-class:: classref-item-separator
  5695. ----
  5696. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5697. .. rst-class:: classref-property
  5698. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>`
  5699. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5700. .. rst-class:: classref-item-separator
  5701. ----
  5702. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5703. .. rst-class:: classref-property
  5704. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>`
  5705. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5706. .. rst-class:: classref-item-separator
  5707. ----
  5708. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5709. .. rst-class:: classref-property
  5710. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>`
  5711. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5712. .. rst-class:: classref-item-separator
  5713. ----
  5714. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5715. .. rst-class:: classref-property
  5716. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>`
  5717. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5718. .. rst-class:: classref-item-separator
  5719. ----
  5720. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5721. .. rst-class:: classref-property
  5722. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>`
  5723. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5724. .. rst-class:: classref-item-separator
  5725. ----
  5726. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5727. .. rst-class:: classref-property
  5728. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>`
  5729. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5730. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5731. .. rst-class:: classref-item-separator
  5732. ----
  5733. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5734. .. rst-class:: classref-property
  5735. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/threads/thread_model>`
  5736. **Experimental:** This setting has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  5737. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5738. .. rst-class:: classref-item-separator
  5739. ----
  5740. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5741. .. rst-class:: classref-property
  5742. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>`
  5743. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5744. .. rst-class:: classref-item-separator
  5745. ----
  5746. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5747. .. rst-class:: classref-property
  5748. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_environment>`
  5749. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5750. .. rst-class:: classref-item-separator
  5751. ----
  5752. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5753. .. rst-class:: classref-property
  5754. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>`
  5755. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5756. .. rst-class:: classref-item-separator
  5757. ----
  5758. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5759. .. rst-class:: classref-property
  5760. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>`
  5761. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5762. .. rst-class:: classref-item-separator
  5763. ----
  5764. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5765. .. rst-class:: classref-property
  5766. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>`
  5767. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5768. .. rst-class:: classref-item-separator
  5769. ----
  5770. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5771. .. rst-class:: classref-property
  5772. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>`
  5773. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5774. .. rst-class:: classref-item-separator
  5775. ----
  5776. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5777. .. rst-class:: classref-property
  5778. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>`
  5779. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5780. .. rst-class:: classref-item-separator
  5781. ----
  5782. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5783. .. rst-class:: classref-property
  5784. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>`
  5785. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  5786. .. rst-class:: classref-item-separator
  5787. ----
  5788. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5789. .. rst-class:: classref-property
  5790. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>`
  5791. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  5792. .. rst-class:: classref-item-separator
  5793. ----
  5794. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5795. .. rst-class:: classref-property
  5796. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/half_size>`
  5797. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5798. .. rst-class:: classref-item-separator
  5799. ----
  5800. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5801. .. rst-class:: classref-property
  5802. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/quality>`
  5803. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5804. .. rst-class:: classref-item-separator
  5805. ----
  5806. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5807. .. rst-class:: classref-property
  5808. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>`
  5809. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5810. .. rst-class:: classref-item-separator
  5811. ----
  5812. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5813. .. rst-class:: classref-property
  5814. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>`
  5815. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5816. .. rst-class:: classref-item-separator
  5817. ----
  5818. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5819. .. rst-class:: classref-property
  5820. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>`
  5821. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  5822. .. rst-class:: classref-item-separator
  5823. ----
  5824. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5825. .. rst-class:: classref-property
  5826. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>`
  5827. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  5828. .. rst-class:: classref-item-separator
  5829. ----
  5830. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5831. .. rst-class:: classref-property
  5832. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/half_size>`
  5833. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5834. .. rst-class:: classref-item-separator
  5835. ----
  5836. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5837. .. rst-class:: classref-property
  5838. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/quality>`
  5839. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5840. .. rst-class:: classref-item-separator
  5841. ----
  5842. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5843. .. rst-class:: classref-property
  5844. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`
  5845. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5846. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5847. .. rst-class:: classref-item-separator
  5848. ----
  5849. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5850. .. rst-class:: classref-property
  5851. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>`
  5852. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5853. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5854. .. rst-class:: classref-item-separator
  5855. ----
  5856. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5857. .. rst-class:: classref-property
  5858. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`
  5859. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5860. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5861. .. rst-class:: classref-item-separator
  5862. ----
  5863. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5864. .. rst-class:: classref-property
  5865. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>`
  5866. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5867. .. rst-class:: classref-item-separator
  5868. ----
  5869. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5870. .. rst-class:: classref-property
  5871. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>`
  5872. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5873. .. rst-class:: classref-item-separator
  5874. ----
  5875. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5876. .. rst-class:: classref-property
  5877. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>`
  5878. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5879. .. rst-class:: classref-item-separator
  5880. ----
  5881. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  5882. .. rst-class:: classref-property
  5883. :ref:`String<class_String>` **rendering/gl_compatibility/driver** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver>`
  5884. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5885. .. rst-class:: classref-item-separator
  5886. ----
  5887. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  5888. .. rst-class:: classref-property
  5889. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>`
  5890. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5891. .. rst-class:: classref-item-separator
  5892. ----
  5893. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  5894. .. rst-class:: classref-property
  5895. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>`
  5896. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5897. .. rst-class:: classref-item-separator
  5898. ----
  5899. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  5900. .. rst-class:: classref-property
  5901. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>`
  5902. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5903. .. rst-class:: classref-item-separator
  5904. ----
  5905. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  5906. .. rst-class:: classref-property
  5907. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>`
  5908. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5909. .. rst-class:: classref-item-separator
  5910. ----
  5911. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  5912. .. rst-class:: classref-property
  5913. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>`
  5914. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5915. .. rst-class:: classref-item-separator
  5916. ----
  5917. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  5918. .. rst-class:: classref-property
  5919. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>`
  5920. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5921. .. rst-class:: classref-item-separator
  5922. ----
  5923. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  5924. .. rst-class:: classref-property
  5925. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>`
  5926. If ``true``, the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  5927. \ **Note:** This setting is implemented only on Windows.
  5928. .. rst-class:: classref-item-separator
  5929. ----
  5930. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles:
  5931. .. rst-class:: classref-property
  5932. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_gles** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>`
  5933. If ``true``, the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
  5934. \ **Note:** This setting is implemented only on Linux/X11.
  5935. .. rst-class:: classref-item-separator
  5936. ----
  5937. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  5938. .. rst-class:: classref-property
  5939. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>`
  5940. If ``true``, the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
  5941. \ **Note:** This setting is implemented only on macOS.
  5942. .. rst-class:: classref-item-separator
  5943. ----
  5944. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  5945. .. rst-class:: classref-property
  5946. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`
  5947. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  5948. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  5949. \ **Note:** This setting is implemented only on Windows.
  5950. .. rst-class:: classref-item-separator
  5951. ----
  5952. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  5953. .. rst-class:: classref-property
  5954. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>`
  5955. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  5956. .. rst-class:: classref-item-separator
  5957. ----
  5958. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  5959. .. rst-class:: classref-property
  5960. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>`
  5961. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  5962. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  5963. .. rst-class:: classref-item-separator
  5964. ----
  5965. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  5966. .. rst-class:: classref-property
  5967. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>`
  5968. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  5969. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  5970. .. rst-class:: classref-item-separator
  5971. ----
  5972. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  5973. .. rst-class:: classref-property
  5974. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>`
  5975. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5976. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  5977. .. rst-class:: classref-item-separator
  5978. ----
  5979. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  5980. .. rst-class:: classref-property
  5981. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`
  5982. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5983. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  5984. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  5985. .. rst-class:: classref-item-separator
  5986. ----
  5987. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  5988. .. rst-class:: classref-property
  5989. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`
  5990. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  5991. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  5992. .. rst-class:: classref-item-separator
  5993. ----
  5994. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  5995. .. rst-class:: classref-property
  5996. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>`
  5997. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  5998. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  5999. .. rst-class:: classref-item-separator
  6000. ----
  6001. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  6002. .. rst-class:: classref-property
  6003. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>`
  6004. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6005. .. rst-class:: classref-item-separator
  6006. ----
  6007. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  6008. .. rst-class:: classref-property
  6009. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>`
  6010. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6011. .. rst-class:: classref-item-separator
  6012. ----
  6013. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  6014. .. rst-class:: classref-property
  6015. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>`
  6016. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  6017. .. rst-class:: classref-item-separator
  6018. ----
  6019. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  6020. .. rst-class:: classref-property
  6021. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>`
  6022. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6023. .. rst-class:: classref-item-separator
  6024. ----
  6025. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  6026. .. rst-class:: classref-property
  6027. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>`
  6028. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6029. .. rst-class:: classref-item-separator
  6030. ----
  6031. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  6032. .. rst-class:: classref-property
  6033. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>`
  6034. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6035. .. rst-class:: classref-item-separator
  6036. ----
  6037. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  6038. .. rst-class:: classref-property
  6039. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>`
  6040. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6041. .. rst-class:: classref-item-separator
  6042. ----
  6043. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  6044. .. rst-class:: classref-property
  6045. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>`
  6046. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6047. .. rst-class:: classref-item-separator
  6048. ----
  6049. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  6050. .. rst-class:: classref-property
  6051. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>`
  6052. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6053. .. rst-class:: classref-item-separator
  6054. ----
  6055. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  6056. .. rst-class:: classref-property
  6057. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>`
  6058. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6059. .. rst-class:: classref-item-separator
  6060. ----
  6061. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  6062. .. rst-class:: classref-property
  6063. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>`
  6064. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6065. .. rst-class:: classref-item-separator
  6066. ----
  6067. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  6068. .. rst-class:: classref-property
  6069. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>`
  6070. Denoiser tool used for denoising lightmaps.
  6071. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  6072. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  6073. - NVIDIA GPUs: CUDA libraries
  6074. - AMD GPUs: HIP libraries
  6075. - Intel GPUs: SYCL libraries
  6076. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  6077. .. rst-class:: classref-item-separator
  6078. ----
  6079. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  6080. .. rst-class:: classref-property
  6081. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>`
  6082. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  6083. .. rst-class:: classref-item-separator
  6084. ----
  6085. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  6086. .. rst-class:: classref-property
  6087. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>`
  6088. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  6089. .. rst-class:: classref-item-separator
  6090. ----
  6091. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  6092. .. rst-class:: classref-property
  6093. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>`
  6094. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6095. .. rst-class:: classref-item-separator
  6096. ----
  6097. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  6098. .. rst-class:: classref-property
  6099. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>`
  6100. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  6101. .. rst-class:: classref-item-separator
  6102. ----
  6103. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  6104. .. rst-class:: classref-property
  6105. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>`
  6106. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  6107. .. rst-class:: classref-item-separator
  6108. ----
  6109. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  6110. .. rst-class:: classref-property
  6111. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>`
  6112. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6113. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6114. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6115. .. rst-class:: classref-item-separator
  6116. ----
  6117. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  6118. .. rst-class:: classref-property
  6119. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>`
  6120. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6121. .. rst-class:: classref-item-separator
  6122. ----
  6123. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  6124. .. rst-class:: classref-property
  6125. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>`
  6126. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6127. .. rst-class:: classref-item-separator
  6128. ----
  6129. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  6130. .. rst-class:: classref-property
  6131. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>`
  6132. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6133. .. rst-class:: classref-item-separator
  6134. ----
  6135. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  6136. .. rst-class:: classref-property
  6137. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>`
  6138. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6139. .. rst-class:: classref-item-separator
  6140. ----
  6141. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  6142. .. rst-class:: classref-property
  6143. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>`
  6144. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6145. .. rst-class:: classref-item-separator
  6146. ----
  6147. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  6148. .. rst-class:: classref-property
  6149. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>`
  6150. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6151. .. rst-class:: classref-item-separator
  6152. ----
  6153. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  6154. .. rst-class:: classref-property
  6155. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>`
  6156. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  6157. .. rst-class:: classref-item-separator
  6158. ----
  6159. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  6160. .. rst-class:: classref-property
  6161. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>`
  6162. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  6163. .. rst-class:: classref-item-separator
  6164. ----
  6165. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  6166. .. rst-class:: classref-property
  6167. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>`
  6168. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6169. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6170. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6171. .. rst-class:: classref-item-separator
  6172. ----
  6173. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  6174. .. rst-class:: classref-property
  6175. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>`
  6176. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6177. .. rst-class:: classref-item-separator
  6178. ----
  6179. .. _class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling:
  6180. .. rst-class:: classref-property
  6181. :ref:`bool<class_bool>` **rendering/lights_and_shadows/tighter_shadow_caster_culling** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>`
  6182. If ``true``, items that cannot cast shadows into the view frustum will not be rendered into shadow maps.
  6183. This can increase performance.
  6184. .. rst-class:: classref-item-separator
  6185. ----
  6186. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  6187. .. rst-class:: classref-property
  6188. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>`
  6189. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  6190. .. rst-class:: classref-item-separator
  6191. ----
  6192. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  6193. .. rst-class:: classref-property
  6194. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>`
  6195. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  6196. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  6197. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  6198. .. rst-class:: classref-item-separator
  6199. ----
  6200. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  6201. .. rst-class:: classref-property
  6202. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>`
  6203. The maximum number of uniforms that can be used by the global shader uniform buffer. Each item takes up one slot. In other words, a single uniform float and a uniform vec4 will take the same amount of space in the buffer.
  6204. \ **Note:** When using the Compatibility backend, most mobile devices (and all web exports) will be limited to a maximum size of 1024 due to hardware constraints.
  6205. .. rst-class:: classref-item-separator
  6206. ----
  6207. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  6208. .. rst-class:: classref-property
  6209. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>`
  6210. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  6211. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6212. .. rst-class:: classref-item-separator
  6213. ----
  6214. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  6215. .. rst-class:: classref-property
  6216. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>`
  6217. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6218. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6219. .. rst-class:: classref-item-separator
  6220. ----
  6221. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  6222. .. rst-class:: classref-property
  6223. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`
  6224. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6225. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6226. .. rst-class:: classref-item-separator
  6227. ----
  6228. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  6229. .. rst-class:: classref-property
  6230. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>`
  6231. The minimum number of instances that must be present in a scene to enable culling computations on multiple threads. If a scene has fewer instances than this number, culling is done on a single thread.
  6232. .. rst-class:: classref-item-separator
  6233. ----
  6234. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  6235. .. rst-class:: classref-property
  6236. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>`
  6237. .. container:: contribute
  6238. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6239. .. rst-class:: classref-item-separator
  6240. ----
  6241. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  6242. .. rst-class:: classref-property
  6243. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>`
  6244. .. container:: contribute
  6245. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6246. .. rst-class:: classref-item-separator
  6247. ----
  6248. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  6249. .. rst-class:: classref-property
  6250. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>`
  6251. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  6252. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  6253. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  6254. .. rst-class:: classref-item-separator
  6255. ----
  6256. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  6257. .. rst-class:: classref-property
  6258. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`
  6259. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  6260. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  6261. .. rst-class:: classref-item-separator
  6262. ----
  6263. .. _class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection:
  6264. .. rst-class:: classref-property
  6265. :ref:`bool<class_bool>` **rendering/occlusion_culling/jitter_projection** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>`
  6266. If ``true``, the projection used for rendering the occlusion buffer will be jittered. This can help prevent objects being incorrectly culled when visible through small gaps.
  6267. .. rst-class:: classref-item-separator
  6268. ----
  6269. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  6270. .. rst-class:: classref-property
  6271. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`
  6272. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  6273. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  6274. .. rst-class:: classref-item-separator
  6275. ----
  6276. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  6277. .. rst-class:: classref-property
  6278. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>`
  6279. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  6280. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  6281. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  6282. .. rst-class:: classref-item-separator
  6283. ----
  6284. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  6285. .. rst-class:: classref-property
  6286. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>`
  6287. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  6288. .. rst-class:: classref-item-separator
  6289. ----
  6290. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  6291. .. rst-class:: classref-property
  6292. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>`
  6293. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  6294. .. rst-class:: classref-item-separator
  6295. ----
  6296. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  6297. .. rst-class:: classref-property
  6298. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>`
  6299. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  6300. .. rst-class:: classref-item-separator
  6301. ----
  6302. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  6303. .. rst-class:: classref-property
  6304. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>`
  6305. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  6306. .. rst-class:: classref-item-separator
  6307. ----
  6308. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  6309. .. rst-class:: classref-property
  6310. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>`
  6311. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  6312. .. rst-class:: classref-item-separator
  6313. ----
  6314. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  6315. .. rst-class:: classref-property
  6316. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>`
  6317. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  6318. .. rst-class:: classref-item-separator
  6319. ----
  6320. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  6321. .. rst-class:: classref-property
  6322. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>`
  6323. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  6324. .. rst-class:: classref-item-separator
  6325. ----
  6326. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  6327. .. rst-class:: classref-property
  6328. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>`
  6329. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  6330. .. rst-class:: classref-item-separator
  6331. ----
  6332. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  6333. .. rst-class:: classref-property
  6334. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>`
  6335. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  6336. .. rst-class:: classref-item-separator
  6337. ----
  6338. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  6339. .. rst-class:: classref-property
  6340. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method>`
  6341. Sets the renderer that will be used by the project. Options are:
  6342. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  6343. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  6344. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  6345. .. rst-class:: classref-item-separator
  6346. ----
  6347. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  6348. .. rst-class:: classref-property
  6349. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>`
  6350. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  6351. .. rst-class:: classref-item-separator
  6352. ----
  6353. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  6354. .. rst-class:: classref-property
  6355. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.web>`
  6356. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  6357. .. rst-class:: classref-item-separator
  6358. ----
  6359. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version:
  6360. .. rst-class:: classref-property
  6361. :ref:`int<class_int>` **rendering/rendering_device/d3d12/agility_sdk_version** = ``613`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>`
  6362. Version code of the `Direct3D 12 Agility SDK <https://devblogs.microsoft.com/directx/directx12agility/>`__ to use (``D3D12SDKVersion``). This must match the *minor* version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have ``1.613.3`` installed, you need to input ``613`` here.
  6363. .. rst-class:: classref-item-separator
  6364. ----
  6365. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
  6366. .. rst-class:: classref-property
  6367. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_misc_descriptors_per_frame** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>`
  6368. The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
  6369. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6370. .. rst-class:: classref-item-separator
  6371. ----
  6372. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame:
  6373. .. rst-class:: classref-property
  6374. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_resource_descriptors_per_frame** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>`
  6375. The number of entries in the resource descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6376. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6377. .. rst-class:: classref-item-separator
  6378. ----
  6379. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame:
  6380. .. rst-class:: classref-property
  6381. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame** = ``1024`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>`
  6382. The number of entries in the sampler descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6383. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6384. .. rst-class:: classref-item-separator
  6385. ----
  6386. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  6387. .. rst-class:: classref-property
  6388. :ref:`String<class_String>` **rendering/rendering_device/driver** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver>`
  6389. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  6390. .. rst-class:: classref-item-separator
  6391. ----
  6392. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  6393. .. rst-class:: classref-property
  6394. :ref:`String<class_String>` **rendering/rendering_device/driver.android** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.android>`
  6395. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6396. .. rst-class:: classref-item-separator
  6397. ----
  6398. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  6399. .. rst-class:: classref-property
  6400. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.ios>`
  6401. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6402. .. rst-class:: classref-item-separator
  6403. ----
  6404. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  6405. .. rst-class:: classref-property
  6406. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>`
  6407. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6408. .. rst-class:: classref-item-separator
  6409. ----
  6410. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  6411. .. rst-class:: classref-property
  6412. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.macos>`
  6413. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6414. .. rst-class:: classref-item-separator
  6415. ----
  6416. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  6417. .. rst-class:: classref-property
  6418. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.windows>`
  6419. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6420. .. rst-class:: classref-item-separator
  6421. ----
  6422. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable:
  6423. .. rst-class:: classref-property
  6424. :ref:`bool<class_bool>` **rendering/rendering_device/pipeline_cache/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>`
  6425. Enable the pipeline cache that is saved to disk if the graphics API supports it.
  6426. \ **Note:** This property is unable to control the pipeline caching the GPU driver itself does. Only turn this off along with deleting the contents of the driver's cache if you wish to simulate the experience a user will get when starting the game for the first time.
  6427. .. rst-class:: classref-item-separator
  6428. ----
  6429. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  6430. .. rst-class:: classref-property
  6431. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>`
  6432. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  6433. .. rst-class:: classref-item-separator
  6434. ----
  6435. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  6436. .. rst-class:: classref-property
  6437. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>`
  6438. .. container:: contribute
  6439. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6440. .. rst-class:: classref-item-separator
  6441. ----
  6442. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  6443. .. rst-class:: classref-property
  6444. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>`
  6445. .. container:: contribute
  6446. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6447. .. rst-class:: classref-item-separator
  6448. ----
  6449. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  6450. .. rst-class:: classref-property
  6451. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>`
  6452. .. container:: contribute
  6453. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6454. .. rst-class:: classref-item-separator
  6455. ----
  6456. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size:
  6457. .. rst-class:: classref-property
  6458. :ref:`int<class_int>` **rendering/rendering_device/vsync/frame_queue_size** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>`
  6459. The number of frames to track on the CPU side before stalling to wait for the GPU.
  6460. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6461. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6462. .. rst-class:: classref-item-separator
  6463. ----
  6464. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count:
  6465. .. rst-class:: classref-property
  6466. :ref:`int<class_int>` **rendering/rendering_device/vsync/swapchain_image_count** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>`
  6467. The number of images the swapchain will consist of (back buffers + front buffer).
  6468. \ ``2`` corresponds to double-buffering and ``3`` to triple-buffering.
  6469. Double-buffering may give you the lowest lag/latency but if V-Sync is on and the system can't render at 60 fps, the framerate will go down in multiples of it (e.g. 30 fps, 15, 7.5, etc.). Triple buffering gives you higher framerate (specially if the system can't reach a constant 60 fps) at the cost of up to 1 frame of latency, with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>` (FIFO).
  6470. Use double-buffering with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>`. Triple-buffering is a must if you plan on using :ref:`DisplayServer.VSYNC_MAILBOX<class_DisplayServer_constant_VSYNC_MAILBOX>` mode.
  6471. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6472. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6473. \ **Note:** Some platforms may restrict the actual value.
  6474. .. rst-class:: classref-item-separator
  6475. ----
  6476. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  6477. .. rst-class:: classref-property
  6478. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>`
  6479. .. container:: contribute
  6480. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6481. .. rst-class:: classref-item-separator
  6482. ----
  6483. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  6484. .. rst-class:: classref-property
  6485. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>`
  6486. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6487. .. rst-class:: classref-item-separator
  6488. ----
  6489. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  6490. .. rst-class:: classref-property
  6491. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode>`
  6492. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  6493. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  6494. .. rst-class:: classref-item-separator
  6495. ----
  6496. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  6497. .. rst-class:: classref-property
  6498. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/scale>`
  6499. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  6500. .. rst-class:: classref-item-separator
  6501. ----
  6502. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  6503. .. rst-class:: classref-property
  6504. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>`
  6505. .. container:: contribute
  6506. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6507. .. rst-class:: classref-item-separator
  6508. ----
  6509. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  6510. .. rst-class:: classref-property
  6511. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>`
  6512. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  6513. .. rst-class:: classref-item-separator
  6514. ----
  6515. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  6516. .. rst-class:: classref-property
  6517. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>`
  6518. .. container:: contribute
  6519. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6520. .. rst-class:: classref-item-separator
  6521. ----
  6522. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  6523. .. rst-class:: classref-property
  6524. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>`
  6525. .. container:: contribute
  6526. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6527. .. rst-class:: classref-item-separator
  6528. ----
  6529. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  6530. .. rst-class:: classref-property
  6531. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>`
  6532. .. container:: contribute
  6533. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6534. .. rst-class:: classref-item-separator
  6535. ----
  6536. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  6537. .. rst-class:: classref-property
  6538. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>`
  6539. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  6540. .. rst-class:: classref-item-separator
  6541. ----
  6542. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  6543. .. rst-class:: classref-property
  6544. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>`
  6545. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  6546. .. rst-class:: classref-item-separator
  6547. ----
  6548. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  6549. .. rst-class:: classref-property
  6550. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>`
  6551. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  6552. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6553. .. rst-class:: classref-item-separator
  6554. ----
  6555. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  6556. .. rst-class:: classref-property
  6557. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>`
  6558. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  6559. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6560. .. rst-class:: classref-item-separator
  6561. ----
  6562. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  6563. .. rst-class:: classref-property
  6564. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>`
  6565. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6566. \ **Note:** For pixel art aesthetics, see also :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  6567. .. rst-class:: classref-item-separator
  6568. ----
  6569. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  6570. .. rst-class:: classref-property
  6571. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>`
  6572. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6573. .. rst-class:: classref-item-separator
  6574. ----
  6575. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  6576. .. rst-class:: classref-property
  6577. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/decals/filter>`
  6578. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6579. .. rst-class:: classref-item-separator
  6580. ----
  6581. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6582. .. rst-class:: classref-property
  6583. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`
  6584. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6585. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6586. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6587. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6588. .. rst-class:: classref-item-separator
  6589. ----
  6590. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6591. .. rst-class:: classref-property
  6592. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`
  6593. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6594. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  6595. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6596. .. rst-class:: classref-item-separator
  6597. ----
  6598. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6599. .. rst-class:: classref-property
  6600. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>`
  6601. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6602. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6603. .. rst-class:: classref-item-separator
  6604. ----
  6605. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6606. .. rst-class:: classref-property
  6607. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`
  6608. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6609. .. rst-class:: classref-item-separator
  6610. ----
  6611. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6612. .. rst-class:: classref-property
  6613. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>`
  6614. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6615. .. rst-class:: classref-item-separator
  6616. ----
  6617. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6618. .. rst-class:: classref-property
  6619. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>`
  6620. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
  6621. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6622. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6623. .. rst-class:: classref-item-separator
  6624. ----
  6625. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6626. .. rst-class:: classref-property
  6627. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>`
  6628. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6629. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6630. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6631. .. rst-class:: classref-item-separator
  6632. ----
  6633. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6634. .. rst-class:: classref-property
  6635. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>`
  6636. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6637. .. rst-class:: classref-item-separator
  6638. ----
  6639. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6640. .. rst-class:: classref-property
  6641. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>`
  6642. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6643. .. rst-class:: classref-item-separator
  6644. ----
  6645. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  6646. .. rst-class:: classref-property
  6647. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/hdr_2d>`
  6648. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow).
  6649. .. rst-class:: classref-item-separator
  6650. ----
  6651. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6652. .. rst-class:: classref-property
  6653. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/transparent_background>`
  6654. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6655. .. rst-class:: classref-item-separator
  6656. ----
  6657. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6658. .. rst-class:: classref-property
  6659. :ref:`int<class_int>` **rendering/vrs/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/mode>`
  6660. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6661. .. rst-class:: classref-item-separator
  6662. ----
  6663. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6664. .. rst-class:: classref-property
  6665. :ref:`String<class_String>` **rendering/vrs/texture** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/texture>`
  6666. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6667. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6668. .. code:: text
  6669. - 1×1 = rgb(0, 0, 0) - #000000
  6670. - 1×2 = rgb(0, 85, 0) - #005500
  6671. - 2×1 = rgb(85, 0, 0) - #550000
  6672. - 2×2 = rgb(85, 85, 0) - #555500
  6673. - 2×4 = rgb(85, 170, 0) - #55aa00
  6674. - 4×2 = rgb(170, 85, 0) - #aa5500
  6675. - 4×4 = rgb(170, 170, 0) - #aaaa00
  6676. - 4×8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6677. - 8×4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6678. - 8×8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6679. .. rst-class:: classref-item-separator
  6680. ----
  6681. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6682. .. rst-class:: classref-property
  6683. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>`
  6684. The ratio of :ref:`WorkerThreadPool<class_WorkerThreadPool>`'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to ``0.3``, 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks.
  6685. .. rst-class:: classref-item-separator
  6686. ----
  6687. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6688. .. rst-class:: classref-property
  6689. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/max_threads>`
  6690. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6691. .. rst-class:: classref-item-separator
  6692. ----
  6693. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6694. .. rst-class:: classref-property
  6695. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/default_action_map>`
  6696. Action map configuration to load by default.
  6697. .. rst-class:: classref-item-separator
  6698. ----
  6699. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6700. .. rst-class:: classref-property
  6701. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/enabled>`
  6702. If ``true``, Godot will setup and initialize OpenXR on startup.
  6703. .. rst-class:: classref-item-separator
  6704. ----
  6705. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  6706. .. rst-class:: classref-property
  6707. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/environment_blend_mode>`
  6708. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  6709. .. rst-class:: classref-item-separator
  6710. ----
  6711. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  6712. .. rst-class:: classref-property
  6713. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>`
  6714. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  6715. .. rst-class:: classref-item-separator
  6716. ----
  6717. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile:
  6718. .. rst-class:: classref-property
  6719. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_interaction_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>`
  6720. If true the hand interaction profile extension will be activated if supported by the platform.
  6721. .. rst-class:: classref-item-separator
  6722. ----
  6723. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  6724. .. rst-class:: classref-property
  6725. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``true`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>`
  6726. If true we enable the hand tracking extension if available.
  6727. .. rst-class:: classref-item-separator
  6728. ----
  6729. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6730. .. rst-class:: classref-property
  6731. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/form_factor>`
  6732. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6733. .. rst-class:: classref-item-separator
  6734. ----
  6735. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  6736. .. rst-class:: classref-property
  6737. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_dynamic>`
  6738. If true and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  6739. \ **Note:** Only works on the Compatibility rendering method.
  6740. .. rst-class:: classref-item-separator
  6741. ----
  6742. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  6743. .. rst-class:: classref-property
  6744. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_level>`
  6745. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  6746. \ **Note:** Only works on the Compatibility rendering method. On platforms other than Android, if :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` is enabled, this feature will be disabled.
  6747. .. rst-class:: classref-item-separator
  6748. ----
  6749. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6750. .. rst-class:: classref-property
  6751. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/reference_space>`
  6752. Specify the default reference space.
  6753. .. rst-class:: classref-item-separator
  6754. ----
  6755. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6756. .. rst-class:: classref-property
  6757. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/startup_alert>`
  6758. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6759. .. rst-class:: classref-item-separator
  6760. ----
  6761. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6762. .. rst-class:: classref-property
  6763. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>`
  6764. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6765. .. rst-class:: classref-item-separator
  6766. ----
  6767. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6768. .. rst-class:: classref-property
  6769. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/view_configuration>`
  6770. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6771. .. rst-class:: classref-item-separator
  6772. ----
  6773. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6774. .. rst-class:: classref-property
  6775. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/shaders/enabled>`
  6776. If ``true``, Godot will compile shaders required for XR.
  6777. .. rst-class:: classref-section-separator
  6778. ----
  6779. .. rst-class:: classref-descriptions-group
  6780. Method Descriptions
  6781. -------------------
  6782. .. _class_ProjectSettings_method_add_property_info:
  6783. .. rst-class:: classref-method
  6784. |void| **add_property_info**\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_ProjectSettings_method_add_property_info>`
  6785. Adds a custom property info to a property. The dictionary must contain:
  6786. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6787. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6788. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6789. \ **Example:**\
  6790. .. tabs::
  6791. .. code-tab:: gdscript
  6792. ProjectSettings.set("category/property_name", 0)
  6793. var property_info = {
  6794. "name": "category/property_name",
  6795. "type": TYPE_INT,
  6796. "hint": PROPERTY_HINT_ENUM,
  6797. "hint_string": "one,two,three"
  6798. }
  6799. ProjectSettings.add_property_info(property_info)
  6800. .. code-tab:: csharp
  6801. ProjectSettings.Singleton.Set("category/property_name", 0);
  6802. var propertyInfo = new Godot.Collections.Dictionary
  6803. {
  6804. {"name", "category/propertyName"},
  6805. {"type", (int)Variant.Type.Int},
  6806. {"hint", (int)PropertyHint.Enum},
  6807. {"hint_string", "one,two,three"},
  6808. };
  6809. ProjectSettings.AddPropertyInfo(propertyInfo);
  6810. .. rst-class:: classref-item-separator
  6811. ----
  6812. .. _class_ProjectSettings_method_clear:
  6813. .. rst-class:: classref-method
  6814. |void| **clear**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_clear>`
  6815. Clears the whole configuration (not recommended, may break things).
  6816. .. rst-class:: classref-item-separator
  6817. ----
  6818. .. _class_ProjectSettings_method_get_global_class_list:
  6819. .. rst-class:: classref-method
  6820. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_global_class_list**\ (\ ) :ref:`🔗<class_ProjectSettings_method_get_global_class_list>`
  6821. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  6822. - ``base`` is a name of the base class;
  6823. - ``class`` is a name of the registered global class;
  6824. - ``icon`` is a path to a custom icon of the global class, if it has any;
  6825. - ``language`` is a name of a programming language in which the global class is written;
  6826. - ``path`` is a path to a file containing the global class.
  6827. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  6828. .. rst-class:: classref-item-separator
  6829. ----
  6830. .. _class_ProjectSettings_method_get_order:
  6831. .. rst-class:: classref-method
  6832. :ref:`int<class_int>` **get_order**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_order>`
  6833. Returns the order of a configuration value (influences when saved to the config file).
  6834. .. rst-class:: classref-item-separator
  6835. ----
  6836. .. _class_ProjectSettings_method_get_setting:
  6837. .. rst-class:: classref-method
  6838. :ref:`Variant<class_Variant>` **get_setting**\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting>`
  6839. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  6840. \ **Example:**\
  6841. .. tabs::
  6842. .. code-tab:: gdscript
  6843. print(ProjectSettings.get_setting("application/config/name"))
  6844. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  6845. .. code-tab:: csharp
  6846. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  6847. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  6848. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  6849. .. rst-class:: classref-item-separator
  6850. ----
  6851. .. _class_ProjectSettings_method_get_setting_with_override:
  6852. .. rst-class:: classref-method
  6853. :ref:`Variant<class_Variant>` **get_setting_with_override**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting_with_override>`
  6854. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  6855. \ **Example:**\
  6856. If the following setting override exists "application/config/name.windows", and the following code is executed:
  6857. .. tabs::
  6858. .. code-tab:: gdscript
  6859. print(ProjectSettings.get_setting_with_override("application/config/name"))
  6860. .. code-tab:: csharp
  6861. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  6862. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  6863. .. rst-class:: classref-item-separator
  6864. ----
  6865. .. _class_ProjectSettings_method_globalize_path:
  6866. .. rst-class:: classref-method
  6867. :ref:`String<class_String>` **globalize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_globalize_path>`
  6868. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  6869. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  6870. ::
  6871. var path = ""
  6872. if OS.has_feature("editor"):
  6873. # Running from an editor binary.
  6874. # `path` will contain the absolute path to `hello.txt` located in the project root.
  6875. path = ProjectSettings.globalize_path("res://hello.txt")
  6876. else:
  6877. # Running from an exported project.
  6878. # `path` will contain the absolute path to `hello.txt` next to the executable.
  6879. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  6880. # but is close enough in spirit.
  6881. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  6882. .. rst-class:: classref-item-separator
  6883. ----
  6884. .. _class_ProjectSettings_method_has_setting:
  6885. .. rst-class:: classref-method
  6886. :ref:`bool<class_bool>` **has_setting**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_has_setting>`
  6887. Returns ``true`` if a configuration value is present.
  6888. .. rst-class:: classref-item-separator
  6889. ----
  6890. .. _class_ProjectSettings_method_load_resource_pack:
  6891. .. rst-class:: classref-method
  6892. :ref:`bool<class_bool>` **load_resource_pack**\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_ProjectSettings_method_load_resource_pack>`
  6893. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  6894. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  6895. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  6896. .. rst-class:: classref-item-separator
  6897. ----
  6898. .. _class_ProjectSettings_method_localize_path:
  6899. .. rst-class:: classref-method
  6900. :ref:`String<class_String>` **localize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_localize_path>`
  6901. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  6902. .. rst-class:: classref-item-separator
  6903. ----
  6904. .. _class_ProjectSettings_method_save:
  6905. .. rst-class:: classref-method
  6906. :ref:`Error<enum_@GlobalScope_Error>` **save**\ (\ ) :ref:`🔗<class_ProjectSettings_method_save>`
  6907. Saves the configuration to the ``project.godot`` file.
  6908. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  6909. .. rst-class:: classref-item-separator
  6910. ----
  6911. .. _class_ProjectSettings_method_save_custom:
  6912. .. rst-class:: classref-method
  6913. :ref:`Error<enum_@GlobalScope_Error>` **save_custom**\ (\ file\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_save_custom>`
  6914. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  6915. .. rst-class:: classref-item-separator
  6916. ----
  6917. .. _class_ProjectSettings_method_set_as_basic:
  6918. .. rst-class:: classref-method
  6919. |void| **set_as_basic**\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_basic>`
  6920. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  6921. .. rst-class:: classref-item-separator
  6922. ----
  6923. .. _class_ProjectSettings_method_set_as_internal:
  6924. .. rst-class:: classref-method
  6925. |void| **set_as_internal**\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_internal>`
  6926. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  6927. .. rst-class:: classref-item-separator
  6928. ----
  6929. .. _class_ProjectSettings_method_set_initial_value:
  6930. .. rst-class:: classref-method
  6931. |void| **set_initial_value**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_initial_value>`
  6932. Sets the specified setting's initial value. This is the value the setting reverts to.
  6933. .. rst-class:: classref-item-separator
  6934. ----
  6935. .. _class_ProjectSettings_method_set_order:
  6936. .. rst-class:: classref-method
  6937. |void| **set_order**\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) :ref:`🔗<class_ProjectSettings_method_set_order>`
  6938. Sets the order of a configuration value (influences when saved to the config file).
  6939. .. rst-class:: classref-item-separator
  6940. ----
  6941. .. _class_ProjectSettings_method_set_restart_if_changed:
  6942. .. rst-class:: classref-method
  6943. |void| **set_restart_if_changed**\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_restart_if_changed>`
  6944. Sets whether a setting requires restarting the editor to properly take effect.
  6945. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  6946. .. rst-class:: classref-item-separator
  6947. ----
  6948. .. _class_ProjectSettings_method_set_setting:
  6949. .. rst-class:: classref-method
  6950. |void| **set_setting**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_setting>`
  6951. Sets the value of a setting.
  6952. \ **Example:**\
  6953. .. tabs::
  6954. .. code-tab:: gdscript
  6955. ProjectSettings.set_setting("application/config/name", "Example")
  6956. .. code-tab:: csharp
  6957. ProjectSettings.SetSetting("application/config/name", "Example");
  6958. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  6959. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6960. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6961. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6962. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6963. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6964. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  6965. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  6966. .. |void| replace:: :abbr:`void (No return value.)`