class_scenetree.rst 36 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the SceneTree.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_SceneTree:
  5. SceneTree
  6. =========
  7. **Inherits:** :ref:`MainLoop<class_MainLoop>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. SceneTree manages a hierarchy of nodes.
  12. Properties
  13. ----------
  14. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  15. | :ref:`Node<class_Node>` | :ref:`current_scene<class_SceneTree_current_scene>` |
  16. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`debug_collisions_hint<class_SceneTree_debug_collisions_hint>` |
  18. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`debug_navigation_hint<class_SceneTree_debug_navigation_hint>` |
  20. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  21. | :ref:`Node<class_Node>` | :ref:`edited_scene_root<class_SceneTree_edited_scene_root>` |
  22. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  23. | :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`multiplayer<class_SceneTree_multiplayer>` |
  24. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`multiplayer_poll<class_SceneTree_multiplayer_poll>` |
  26. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  27. | :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` | :ref:`network_peer<class_SceneTree_network_peer>` |
  28. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`paused<class_SceneTree_paused>` |
  30. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  31. | :ref:`bool<class_bool>` | :ref:`refuse_new_network_connections<class_SceneTree_refuse_new_network_connections>` |
  32. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  33. | :ref:`Viewport<class_Viewport>` | :ref:`root<class_SceneTree_root>` |
  34. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  35. | :ref:`bool<class_bool>` | :ref:`use_font_oversampling<class_SceneTree_use_font_oversampling>` |
  36. +-----------------------------------------------------------------+---------------------------------------------------------------------------------------+
  37. Methods
  38. -------
  39. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Variant<class_Variant>` | :ref:`call_group<class_SceneTree_call_group>` **(** :ref:`String<class_String>` group, :ref:`String<class_String>` method **)** vararg |
  41. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Variant<class_Variant>` | :ref:`call_group_flags<class_SceneTree_call_group_flags>` **(** :ref:`int<class_int>` flags, :ref:`String<class_String>` group, :ref:`String<class_String>` method **)** vararg |
  43. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`change_scene<class_SceneTree_change_scene>` **(** :ref:`String<class_String>` path **)** |
  45. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`change_scene_to<class_SceneTree_change_scene_to>` **(** :ref:`PackedScene<class_PackedScene>` packed_scene **)** |
  47. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`SceneTreeTimer<class_SceneTreeTimer>` | :ref:`create_timer<class_SceneTree_create_timer>` **(** :ref:`float<class_float>` time_sec, :ref:`bool<class_bool>` pause_mode_process=true **)** |
  49. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`int<class_int>` | :ref:`get_frame<class_SceneTree_get_frame>` **(** **)** const |
  51. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`get_network_connected_peers<class_SceneTree_get_network_connected_peers>` **(** **)** const |
  53. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`int<class_int>` | :ref:`get_network_unique_id<class_SceneTree_get_network_unique_id>` **(** **)** const |
  55. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`int<class_int>` | :ref:`get_node_count<class_SceneTree_get_node_count>` **(** **)** const |
  57. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Array<class_Array>` | :ref:`get_nodes_in_group<class_SceneTree_get_nodes_in_group>` **(** :ref:`String<class_String>` group **)** |
  59. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`int<class_int>` | :ref:`get_rpc_sender_id<class_SceneTree_get_rpc_sender_id>` **(** **)** const |
  61. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`has_group<class_SceneTree_has_group>` **(** :ref:`String<class_String>` name **)** const |
  63. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`has_network_peer<class_SceneTree_has_network_peer>` **(** **)** const |
  65. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`is_input_handled<class_SceneTree_is_input_handled>` **(** **)** |
  67. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`is_network_server<class_SceneTree_is_network_server>` **(** **)** const |
  69. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`notify_group<class_SceneTree_notify_group>` **(** :ref:`String<class_String>` group, :ref:`int<class_int>` notification **)** |
  71. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`notify_group_flags<class_SceneTree_notify_group_flags>` **(** :ref:`int<class_int>` call_flags, :ref:`String<class_String>` group, :ref:`int<class_int>` notification **)** |
  73. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`queue_delete<class_SceneTree_queue_delete>` **(** :ref:`Object<class_Object>` obj **)** |
  75. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`quit<class_SceneTree_quit>` **(** **)** |
  77. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`reload_current_scene<class_SceneTree_reload_current_scene>` **(** **)** |
  79. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`set_auto_accept_quit<class_SceneTree_set_auto_accept_quit>` **(** :ref:`bool<class_bool>` enabled **)** |
  81. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_group<class_SceneTree_set_group>` **(** :ref:`String<class_String>` group, :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)** |
  83. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_group_flags<class_SceneTree_set_group_flags>` **(** :ref:`int<class_int>` call_flags, :ref:`String<class_String>` group, :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)** |
  85. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_input_as_handled<class_SceneTree_set_input_as_handled>` **(** **)** |
  87. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`set_quit_on_go_back<class_SceneTree_set_quit_on_go_back>` **(** :ref:`bool<class_bool>` enabled **)** |
  89. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`set_screen_stretch<class_SceneTree_set_screen_stretch>` **(** :ref:`StretchMode<enum_SceneTree_StretchMode>` mode, :ref:`StretchAspect<enum_SceneTree_StretchAspect>` aspect, :ref:`Vector2<class_Vector2>` minsize, :ref:`float<class_float>` shrink=1 **)** |
  91. +----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. Signals
  93. -------
  94. .. _class_SceneTree_connected_to_server:
  95. - **connected_to_server** **(** **)**
  96. Emitted whenever this SceneTree's :ref:`network_peer<class_SceneTree_network_peer>` successfully connected to a server. Only emitted on clients.
  97. .. _class_SceneTree_connection_failed:
  98. - **connection_failed** **(** **)**
  99. Emitted whenever this SceneTree's :ref:`network_peer<class_SceneTree_network_peer>` fails to establish a connection to a server. Only emitted on clients.
  100. .. _class_SceneTree_files_dropped:
  101. - **files_dropped** **(** :ref:`PoolStringArray<class_PoolStringArray>` files, :ref:`int<class_int>` screen **)**
  102. Emitted whenever files are drag-and-dropped onto the window.
  103. .. _class_SceneTree_idle_frame:
  104. - **idle_frame** **(** **)**
  105. Emitted immediately before :ref:`Node._process<class_Node__process>` is called on every node in the SceneTree.
  106. .. _class_SceneTree_network_peer_connected:
  107. - **network_peer_connected** **(** :ref:`int<class_int>` id **)**
  108. Emitted whenever this SceneTree's :ref:`network_peer<class_SceneTree_network_peer>` connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1).
  109. .. _class_SceneTree_network_peer_disconnected:
  110. - **network_peer_disconnected** **(** :ref:`int<class_int>` id **)**
  111. Emitted whenever this SceneTree's :ref:`network_peer<class_SceneTree_network_peer>` disconnects from a peer. Clients get notified when other clients disconnect from the same server.
  112. .. _class_SceneTree_node_added:
  113. - **node_added** **(** :ref:`Node<class_Node>` node **)**
  114. Emitted whenever a node is added to the SceneTree.
  115. .. _class_SceneTree_node_configuration_warning_changed:
  116. - **node_configuration_warning_changed** **(** :ref:`Node<class_Node>` node **)**
  117. Emitted when a node's configuration changed. Only emitted in tool mode.
  118. .. _class_SceneTree_node_removed:
  119. - **node_removed** **(** :ref:`Node<class_Node>` node **)**
  120. Emitted whenever a node is removed from the SceneTree.
  121. .. _class_SceneTree_physics_frame:
  122. - **physics_frame** **(** **)**
  123. Emitted immediately before :ref:`Node._physics_process<class_Node__physics_process>` is called on every node in the SceneTree.
  124. .. _class_SceneTree_screen_resized:
  125. - **screen_resized** **(** **)**
  126. Emitted whenever the screen resolution (fullscreen) or window size (windowed) changes.
  127. .. _class_SceneTree_server_disconnected:
  128. - **server_disconnected** **(** **)**
  129. Emitted whenever this SceneTree's :ref:`network_peer<class_SceneTree_network_peer>` disconnected from server. Only emitted on clients.
  130. .. _class_SceneTree_tree_changed:
  131. - **tree_changed** **(** **)**
  132. Emitted whenever the SceneTree hierarchy changed (children being moved or renamed, etc.).
  133. Enumerations
  134. ------------
  135. .. _enum_SceneTree_GroupCallFlags:
  136. enum **GroupCallFlags**:
  137. - **GROUP_CALL_DEFAULT** = **0** --- Call a group with no flags (default).
  138. - **GROUP_CALL_REVERSE** = **1** --- Call a group in reverse scene order.
  139. - **GROUP_CALL_REALTIME** = **2** --- Call a group immediately (calls are normally made on idle).
  140. - **GROUP_CALL_UNIQUE** = **4** --- Call a group only once even if the call is executed many times.
  141. .. _enum_SceneTree_StretchMode:
  142. enum **StretchMode**:
  143. - **STRETCH_MODE_DISABLED** = **0** --- No stretching.
  144. - **STRETCH_MODE_2D** = **1** --- Render stretching in higher resolution (interpolated).
  145. - **STRETCH_MODE_VIEWPORT** = **2** --- Keep the specified display resolution. No interpolation. Content may appear pixelated.
  146. .. _enum_SceneTree_StretchAspect:
  147. enum **StretchAspect**:
  148. - **STRETCH_ASPECT_IGNORE** = **0** --- Fill the window with the content stretched to cover excessive space. Content may appear elongated.
  149. - **STRETCH_ASPECT_KEEP** = **1** --- Retain the same aspect ratio by padding with black bars in either axes. No expansion of content.
  150. - **STRETCH_ASPECT_KEEP_WIDTH** = **2** --- Expand vertically. Left/right black bars may appear if the window is too wide.
  151. - **STRETCH_ASPECT_KEEP_HEIGHT** = **3** --- Expand horizontally. Top/bottom black bars may appear if the window is too tall.
  152. - **STRETCH_ASPECT_EXPAND** = **4** --- Expand in both directions, retaining the same aspect ratio. No black bars.
  153. Description
  154. -----------
  155. As one of the most important classes, the ``SceneTree`` manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the SceneTree to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once.
  156. Tutorials
  157. ---------
  158. - :doc:`../getting_started/step_by_step/scene_tree`
  159. - :doc:`../tutorials/viewports/multiple_resolutions`
  160. Property Descriptions
  161. ---------------------
  162. .. _class_SceneTree_current_scene:
  163. - :ref:`Node<class_Node>` **current_scene**
  164. +----------+--------------------------+
  165. | *Setter* | set_current_scene(value) |
  166. +----------+--------------------------+
  167. | *Getter* | get_current_scene() |
  168. +----------+--------------------------+
  169. The current scene.
  170. .. _class_SceneTree_debug_collisions_hint:
  171. - :ref:`bool<class_bool>` **debug_collisions_hint**
  172. +----------+----------------------------------+
  173. | *Setter* | set_debug_collisions_hint(value) |
  174. +----------+----------------------------------+
  175. | *Getter* | is_debugging_collisions_hint() |
  176. +----------+----------------------------------+
  177. .. _class_SceneTree_debug_navigation_hint:
  178. - :ref:`bool<class_bool>` **debug_navigation_hint**
  179. +----------+----------------------------------+
  180. | *Setter* | set_debug_navigation_hint(value) |
  181. +----------+----------------------------------+
  182. | *Getter* | is_debugging_navigation_hint() |
  183. +----------+----------------------------------+
  184. .. _class_SceneTree_edited_scene_root:
  185. - :ref:`Node<class_Node>` **edited_scene_root**
  186. +----------+------------------------------+
  187. | *Setter* | set_edited_scene_root(value) |
  188. +----------+------------------------------+
  189. | *Getter* | get_edited_scene_root() |
  190. +----------+------------------------------+
  191. The root of the edited scene.
  192. .. _class_SceneTree_multiplayer:
  193. - :ref:`MultiplayerAPI<class_MultiplayerAPI>` **multiplayer**
  194. +----------+------------------------+
  195. | *Setter* | set_multiplayer(value) |
  196. +----------+------------------------+
  197. | *Getter* | get_multiplayer() |
  198. +----------+------------------------+
  199. The default :ref:`MultiplayerAPI<class_MultiplayerAPI>` instance for this SceneTree.
  200. .. _class_SceneTree_multiplayer_poll:
  201. - :ref:`bool<class_bool>` **multiplayer_poll**
  202. +----------+-------------------------------------+
  203. | *Setter* | set_multiplayer_poll_enabled(value) |
  204. +----------+-------------------------------------+
  205. | *Getter* | is_multiplayer_poll_enabled() |
  206. +----------+-------------------------------------+
  207. If ``true`` (default) enable the automatic polling of the :ref:`MultiplayerAPI<class_MultiplayerAPI>` for this SceneTree during :ref:`idle_frame<class_SceneTree_idle_frame>`.
  208. When ``false`` you need to manually call :ref:`MultiplayerAPI.poll<class_MultiplayerAPI_poll>` for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual :ref:`Mutex<class_Mutex>` protection when accessing the :ref:`MultiplayerAPI<class_MultiplayerAPI>` from threads.
  209. .. _class_SceneTree_network_peer:
  210. - :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>` **network_peer**
  211. +----------+-------------------------+
  212. | *Setter* | set_network_peer(value) |
  213. +----------+-------------------------+
  214. | *Getter* | get_network_peer() |
  215. +----------+-------------------------+
  216. The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with :ref:`is_network_server()<class_SceneTree_is_network_server()>`) and will set root node's network mode to master (see NETWORK_MODE\_\* constants in :ref:`Node<class_Node>`), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
  217. .. _class_SceneTree_paused:
  218. - :ref:`bool<class_bool>` **paused**
  219. +----------+------------------+
  220. | *Setter* | set_pause(value) |
  221. +----------+------------------+
  222. | *Getter* | is_paused() |
  223. +----------+------------------+
  224. If ``true`` the SceneTree is paused.
  225. .. _class_SceneTree_refuse_new_network_connections:
  226. - :ref:`bool<class_bool>` **refuse_new_network_connections**
  227. +----------+-------------------------------------------+
  228. | *Setter* | set_refuse_new_network_connections(value) |
  229. +----------+-------------------------------------------+
  230. | *Getter* | is_refusing_new_network_connections() |
  231. +----------+-------------------------------------------+
  232. If ``true`` the SceneTree's :ref:`network_peer<class_SceneTree_network_peer>` refuses new incoming connections.
  233. .. _class_SceneTree_root:
  234. - :ref:`Viewport<class_Viewport>` **root**
  235. +----------+------------+
  236. | *Getter* | get_root() |
  237. +----------+------------+
  238. The SceneTree's :ref:`Viewport<class_Viewport>`.
  239. .. _class_SceneTree_use_font_oversampling:
  240. - :ref:`bool<class_bool>` **use_font_oversampling**
  241. +----------+----------------------------------+
  242. | *Setter* | set_use_font_oversampling(value) |
  243. +----------+----------------------------------+
  244. | *Getter* | is_using_font_oversampling() |
  245. +----------+----------------------------------+
  246. If ``true`` font oversampling is used.
  247. Method Descriptions
  248. -------------------
  249. .. _class_SceneTree_call_group:
  250. - :ref:`Variant<class_Variant>` **call_group** **(** :ref:`String<class_String>` group, :ref:`String<class_String>` method **)** vararg
  251. Calls ``method`` on each member of the given group.
  252. .. _class_SceneTree_call_group_flags:
  253. - :ref:`Variant<class_Variant>` **call_group_flags** **(** :ref:`int<class_int>` flags, :ref:`String<class_String>` group, :ref:`String<class_String>` method **)** vararg
  254. Calls ``method`` on each member of the given group, respecting the given :ref:`GroupCallFlags<enum_@GlobalScope_GroupCallFlags>`.
  255. .. _class_SceneTree_change_scene:
  256. - :ref:`Error<enum_@GlobalScope_Error>` **change_scene** **(** :ref:`String<class_String>` path **)**
  257. Changes to the scene at the given ``path``.
  258. .. _class_SceneTree_change_scene_to:
  259. - :ref:`Error<enum_@GlobalScope_Error>` **change_scene_to** **(** :ref:`PackedScene<class_PackedScene>` packed_scene **)**
  260. Changes to the given :ref:`PackedScene<class_PackedScene>`.
  261. .. _class_SceneTree_create_timer:
  262. - :ref:`SceneTreeTimer<class_SceneTreeTimer>` **create_timer** **(** :ref:`float<class_float>` time_sec, :ref:`bool<class_bool>` pause_mode_process=true **)**
  263. Returns a :ref:`SceneTreeTimer<class_SceneTreeTimer>` which will :ref:`SceneTreeTimer.timeout<class_SceneTreeTimer_timeout>` after the given time in seconds elapsed in this SceneTree. If ``pause_mode_process`` is set to false, pausing the SceneTree will also pause the timer.
  264. .. _class_SceneTree_get_frame:
  265. - :ref:`int<class_int>` **get_frame** **(** **)** const
  266. .. _class_SceneTree_get_network_connected_peers:
  267. - :ref:`PoolIntArray<class_PoolIntArray>` **get_network_connected_peers** **(** **)** const
  268. Returns the peer IDs of all connected peers of this SceneTree's :ref:`network_peer<class_SceneTree_network_peer>`.
  269. .. _class_SceneTree_get_network_unique_id:
  270. - :ref:`int<class_int>` **get_network_unique_id** **(** **)** const
  271. Returns the unique peer ID of this SceneTree's :ref:`network_peer<class_SceneTree_network_peer>`.
  272. .. _class_SceneTree_get_node_count:
  273. - :ref:`int<class_int>` **get_node_count** **(** **)** const
  274. Returns the number of nodes in this SceneTree.
  275. .. _class_SceneTree_get_nodes_in_group:
  276. - :ref:`Array<class_Array>` **get_nodes_in_group** **(** :ref:`String<class_String>` group **)**
  277. Returns all nodes assigned to the given group.
  278. .. _class_SceneTree_get_rpc_sender_id:
  279. - :ref:`int<class_int>` **get_rpc_sender_id** **(** **)** const
  280. Returns the sender's peer ID for the most recently received RPC call.
  281. .. _class_SceneTree_has_group:
  282. - :ref:`bool<class_bool>` **has_group** **(** :ref:`String<class_String>` name **)** const
  283. Returns ``true`` if the given group exists.
  284. .. _class_SceneTree_has_network_peer:
  285. - :ref:`bool<class_bool>` **has_network_peer** **(** **)** const
  286. Returns ``true`` if there is a :ref:`network_peer<class_SceneTree_network_peer>` set.
  287. .. _class_SceneTree_is_input_handled:
  288. - :ref:`bool<class_bool>` **is_input_handled** **(** **)**
  289. Returns ``true`` if the most recent InputEvent was marked as handled with :ref:`set_input_as_handled<class_SceneTree_set_input_as_handled>`.
  290. .. _class_SceneTree_is_network_server:
  291. - :ref:`bool<class_bool>` **is_network_server** **(** **)** const
  292. Returns ``true`` if this SceneTree's :ref:`network_peer<class_SceneTree_network_peer>` is in server mode (listening for connections).
  293. .. _class_SceneTree_notify_group:
  294. - void **notify_group** **(** :ref:`String<class_String>` group, :ref:`int<class_int>` notification **)**
  295. Sends the given notification to all members of the ``group``.
  296. .. _class_SceneTree_notify_group_flags:
  297. - void **notify_group_flags** **(** :ref:`int<class_int>` call_flags, :ref:`String<class_String>` group, :ref:`int<class_int>` notification **)**
  298. Sends the given notification to all members of the ``group``, respecting the given :ref:`GroupCallFlags<enum_@GlobalScope_GroupCallFlags>`.
  299. .. _class_SceneTree_queue_delete:
  300. - void **queue_delete** **(** :ref:`Object<class_Object>` obj **)**
  301. Queues the given object for deletion, delaying the call to :ref:`Object.free<class_Object_free>` to after the current frame.
  302. .. _class_SceneTree_quit:
  303. - void **quit** **(** **)**
  304. Quits the application.
  305. .. _class_SceneTree_reload_current_scene:
  306. - :ref:`Error<enum_@GlobalScope_Error>` **reload_current_scene** **(** **)**
  307. Reloads the currently active scene.
  308. .. _class_SceneTree_set_auto_accept_quit:
  309. - void **set_auto_accept_quit** **(** :ref:`bool<class_bool>` enabled **)**
  310. If ``true`` the application automatically accepts quitting.
  311. .. _class_SceneTree_set_group:
  312. - void **set_group** **(** :ref:`String<class_String>` group, :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)**
  313. Sets the given ``property`` to ``value`` on all members of the given group.
  314. .. _class_SceneTree_set_group_flags:
  315. - void **set_group_flags** **(** :ref:`int<class_int>` call_flags, :ref:`String<class_String>` group, :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)**
  316. Sets the given ``property`` to ``value`` on all members of the given group, respecting the given :ref:`GroupCallFlags<enum_@GlobalScope_GroupCallFlags>`.
  317. .. _class_SceneTree_set_input_as_handled:
  318. - void **set_input_as_handled** **(** **)**
  319. Marks the most recent input event as handled.
  320. .. _class_SceneTree_set_quit_on_go_back:
  321. - void **set_quit_on_go_back** **(** :ref:`bool<class_bool>` enabled **)**
  322. If ``true`` the application quits automatically on going back (e.g. on Android).
  323. .. _class_SceneTree_set_screen_stretch:
  324. - void **set_screen_stretch** **(** :ref:`StretchMode<enum_SceneTree_StretchMode>` mode, :ref:`StretchAspect<enum_SceneTree_StretchAspect>` aspect, :ref:`Vector2<class_Vector2>` minsize, :ref:`float<class_float>` shrink=1 **)**
  325. Configures screen stretching to the given :ref:`StretchMode<enum_@GlobalScope_StretchMode>`, :ref:`StretchAspect<enum_@GlobalScope_StretchAspect>`, minimum size and ``shrink``.