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  1. Scripting
  2. =========
  3. This section covers programming languages and core features to code your games
  4. in Godot.
  5. Here, you will find information that is not already covered in more specific
  6. sections. For instance, to learn about inputs, we recommend you to read
  7. :ref:`Inputs <toc-learn-features-inputs>`.
  8. Programming languages
  9. ---------------------
  10. The sections below each focus on a given programming language or, in GDNative's
  11. case, an interface that works with multiple languages.
  12. .. toctree::
  13. :maxdepth: 1
  14. :name: toc-learn-scripting
  15. gdscript/index
  16. visual_script/index
  17. c_sharp/index
  18. gdnative/index
  19. Core features
  20. -------------
  21. Some features are specific to the engine and available in all supported
  22. languages. Whether you code in GDScript, C#, or another language, the pages
  23. below will help you make the most of Godot.
  24. .. toctree::
  25. :maxdepth: 1
  26. :name: toc-scripting-core-features
  27. debug/index
  28. idle_and_physics_processing
  29. cross_language_scripting
  30. creating_script_templates
  31. change_scenes_manually
  32. instancing_with_signals
  33. pausing_games