class_lightmapgi.rst 28 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/LightmapGI.xml.
  6. .. _class_LightmapGI:
  7. LightmapGI
  8. ==========
  9. **Inherits:** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Computes and stores baked lightmaps for fast global illumination.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The **LightmapGI** node is used to compute and store baked lightmaps. Lightmaps are used to provide high-quality indirect lighting with very little light leaking. **LightmapGI** can also provide rough reflections using spherical harmonics if :ref:`directional<class_LightmapGI_property_directional>` is enabled. Dynamic objects can receive indirect lighting thanks to *light probes*, which can be automatically placed by setting :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>` to a value other than :ref:`GENERATE_PROBES_DISABLED<class_LightmapGI_constant_GENERATE_PROBES_DISABLED>`. Additional lightmap probes can also be added by creating :ref:`LightmapProbe<class_LightmapProbe>` nodes. The downside is that lightmaps are fully static and cannot be baked in an exported project. Baking a **LightmapGI** node is also slower compared to :ref:`VoxelGI<class_VoxelGI>`.
  15. \ **Procedural generation:** Lightmap baking functionality is only available in the editor. This means **LightmapGI** is not suited to procedurally generated or user-built levels. For procedurally generated or user-built levels, use :ref:`VoxelGI<class_VoxelGI>` or SDFGI instead (see :ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`).
  16. \ **Performance:** **LightmapGI** provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
  17. \ **Note:** Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
  18. \ **Note:** Lightmap baking on :ref:`CSGShape3D<class_CSGShape3D>`\ s and :ref:`PrimitiveMesh<class_PrimitiveMesh>`\ es is not supported, as these cannot store UV2 data required for baking.
  19. \ **Note:** If no custom lightmappers are installed, **LightmapGI** can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL.
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Using Lightmap global illumination <../tutorials/3d/global_illumination/using_lightmap_gi>`
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  30. | :ref:`float<class_float>` | :ref:`bias<class_LightmapGI_property_bias>` | ``0.0005`` |
  31. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  32. | :ref:`int<class_int>` | :ref:`bounces<class_LightmapGI_property_bounces>` | ``3`` |
  33. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  34. | :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`camera_attributes<class_LightmapGI_property_camera_attributes>` | |
  35. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  36. | :ref:`float<class_float>` | :ref:`denoiser_strength<class_LightmapGI_property_denoiser_strength>` | ``0.1`` |
  37. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  38. | :ref:`bool<class_bool>` | :ref:`directional<class_LightmapGI_property_directional>` | ``false`` |
  39. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  40. | :ref:`Color<class_Color>` | :ref:`environment_custom_color<class_LightmapGI_property_environment_custom_color>` | |
  41. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  42. | :ref:`float<class_float>` | :ref:`environment_custom_energy<class_LightmapGI_property_environment_custom_energy>` | |
  43. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  44. | :ref:`Sky<class_Sky>` | :ref:`environment_custom_sky<class_LightmapGI_property_environment_custom_sky>` | |
  45. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  46. | :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` | :ref:`environment_mode<class_LightmapGI_property_environment_mode>` | ``1`` |
  47. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  48. | :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` | :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>` | ``2`` |
  49. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  50. | :ref:`bool<class_bool>` | :ref:`interior<class_LightmapGI_property_interior>` | ``false`` |
  51. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  52. | :ref:`LightmapGIData<class_LightmapGIData>` | :ref:`light_data<class_LightmapGI_property_light_data>` | |
  53. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  54. | :ref:`int<class_int>` | :ref:`max_texture_size<class_LightmapGI_property_max_texture_size>` | ``16384`` |
  55. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  56. | :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` | :ref:`quality<class_LightmapGI_property_quality>` | ``1`` |
  57. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  58. | :ref:`bool<class_bool>` | :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` | ``true`` |
  59. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  60. .. rst-class:: classref-section-separator
  61. ----
  62. .. rst-class:: classref-descriptions-group
  63. Enumerations
  64. ------------
  65. .. _enum_LightmapGI_BakeQuality:
  66. .. rst-class:: classref-enumeration
  67. enum **BakeQuality**:
  68. .. _class_LightmapGI_constant_BAKE_QUALITY_LOW:
  69. .. rst-class:: classref-enumeration-constant
  70. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_LOW** = ``0``
  71. Low bake quality (fastest bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>`.
  72. .. _class_LightmapGI_constant_BAKE_QUALITY_MEDIUM:
  73. .. rst-class:: classref-enumeration-constant
  74. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_MEDIUM** = ``1``
  75. Medium bake quality (fast bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>`.
  76. .. _class_LightmapGI_constant_BAKE_QUALITY_HIGH:
  77. .. rst-class:: classref-enumeration-constant
  78. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_HIGH** = ``2``
  79. High bake quality (slow bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>`.
  80. .. _class_LightmapGI_constant_BAKE_QUALITY_ULTRA:
  81. .. rst-class:: classref-enumeration-constant
  82. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_ULTRA** = ``3``
  83. Highest bake quality (slowest bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>`.
  84. .. rst-class:: classref-item-separator
  85. ----
  86. .. _enum_LightmapGI_GenerateProbes:
  87. .. rst-class:: classref-enumeration
  88. enum **GenerateProbes**:
  89. .. _class_LightmapGI_constant_GENERATE_PROBES_DISABLED:
  90. .. rst-class:: classref-enumeration-constant
  91. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_DISABLED** = ``0``
  92. Don't generate lightmap probes for lighting dynamic objects.
  93. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_4:
  94. .. rst-class:: classref-enumeration-constant
  95. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_4** = ``1``
  96. Lowest level of subdivision (fastest bake times, smallest file sizes).
  97. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_8:
  98. .. rst-class:: classref-enumeration-constant
  99. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_8** = ``2``
  100. Low level of subdivision (fast bake times, small file sizes).
  101. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_16:
  102. .. rst-class:: classref-enumeration-constant
  103. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_16** = ``3``
  104. High level of subdivision (slow bake times, large file sizes).
  105. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_32:
  106. .. rst-class:: classref-enumeration-constant
  107. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_32** = ``4``
  108. Highest level of subdivision (slowest bake times, largest file sizes).
  109. .. rst-class:: classref-item-separator
  110. ----
  111. .. _enum_LightmapGI_BakeError:
  112. .. rst-class:: classref-enumeration
  113. enum **BakeError**:
  114. .. _class_LightmapGI_constant_BAKE_ERROR_OK:
  115. .. rst-class:: classref-enumeration-constant
  116. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_OK** = ``0``
  117. Lightmap baking was successful.
  118. .. _class_LightmapGI_constant_BAKE_ERROR_NO_SCENE_ROOT:
  119. .. rst-class:: classref-enumeration-constant
  120. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_SCENE_ROOT** = ``1``
  121. Lightmap baking failed because the root node for the edited scene could not be accessed.
  122. .. _class_LightmapGI_constant_BAKE_ERROR_FOREIGN_DATA:
  123. .. rst-class:: classref-enumeration-constant
  124. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_FOREIGN_DATA** = ``2``
  125. Lightmap baking failed as the lightmap data resource is embedded in a foreign resource.
  126. .. _class_LightmapGI_constant_BAKE_ERROR_NO_LIGHTMAPPER:
  127. .. rst-class:: classref-enumeration-constant
  128. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_LIGHTMAPPER** = ``3``
  129. Lightmap baking failed as there is no lightmapper available in this Godot build.
  130. .. _class_LightmapGI_constant_BAKE_ERROR_NO_SAVE_PATH:
  131. .. rst-class:: classref-enumeration-constant
  132. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_SAVE_PATH** = ``4``
  133. Lightmap baking failed as the :ref:`LightmapGIData<class_LightmapGIData>` save path isn't configured in the resource.
  134. .. _class_LightmapGI_constant_BAKE_ERROR_NO_MESHES:
  135. .. rst-class:: classref-enumeration-constant
  136. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_MESHES** = ``5``
  137. Lightmap baking failed as there are no meshes whose :ref:`GeometryInstance3D.gi_mode<class_GeometryInstance3D_property_gi_mode>` is :ref:`GeometryInstance3D.GI_MODE_STATIC<class_GeometryInstance3D_constant_GI_MODE_STATIC>` and with valid UV2 mapping in the current scene. You may need to select 3D scenes in the Import dock and change their global illumination mode accordingly.
  138. .. _class_LightmapGI_constant_BAKE_ERROR_MESHES_INVALID:
  139. .. rst-class:: classref-enumeration-constant
  140. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_MESHES_INVALID** = ``6``
  141. Lightmap baking failed as the lightmapper failed to analyze some of the meshes marked as static for baking.
  142. .. _class_LightmapGI_constant_BAKE_ERROR_CANT_CREATE_IMAGE:
  143. .. rst-class:: classref-enumeration-constant
  144. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_CANT_CREATE_IMAGE** = ``7``
  145. Lightmap baking failed as the resulting image couldn't be saved or imported by Godot after it was saved.
  146. .. _class_LightmapGI_constant_BAKE_ERROR_USER_ABORTED:
  147. .. rst-class:: classref-enumeration-constant
  148. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_USER_ABORTED** = ``8``
  149. The user aborted the lightmap baking operation (typically by clicking the **Cancel** button in the progress dialog).
  150. .. _class_LightmapGI_constant_BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL:
  151. .. rst-class:: classref-enumeration-constant
  152. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL** = ``9``
  153. Lightmap baking failed as the maximum texture size is too small to fit some of the meshes marked for baking.
  154. .. rst-class:: classref-item-separator
  155. ----
  156. .. _enum_LightmapGI_EnvironmentMode:
  157. .. rst-class:: classref-enumeration
  158. enum **EnvironmentMode**:
  159. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_DISABLED:
  160. .. rst-class:: classref-enumeration-constant
  161. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_DISABLED** = ``0``
  162. Ignore environment lighting when baking lightmaps.
  163. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_SCENE:
  164. .. rst-class:: classref-enumeration-constant
  165. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_SCENE** = ``1``
  166. Use the scene's environment lighting when baking lightmaps.
  167. \ **Note:** If baking lightmaps in a scene with no :ref:`WorldEnvironment<class_WorldEnvironment>` node, this will act like :ref:`ENVIRONMENT_MODE_DISABLED<class_LightmapGI_constant_ENVIRONMENT_MODE_DISABLED>`. The editor's preview sky and sun is *not* taken into account by **LightmapGI** when baking lightmaps.
  168. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_SKY:
  169. .. rst-class:: classref-enumeration-constant
  170. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_CUSTOM_SKY** = ``2``
  171. Use :ref:`environment_custom_sky<class_LightmapGI_property_environment_custom_sky>` as a source of environment lighting when baking lightmaps.
  172. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR:
  173. .. rst-class:: classref-enumeration-constant
  174. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_CUSTOM_COLOR** = ``3``
  175. Use :ref:`environment_custom_color<class_LightmapGI_property_environment_custom_color>` multiplied by :ref:`environment_custom_energy<class_LightmapGI_property_environment_custom_energy>` as a constant source of environment lighting when baking lightmaps.
  176. .. rst-class:: classref-section-separator
  177. ----
  178. .. rst-class:: classref-descriptions-group
  179. Property Descriptions
  180. ---------------------
  181. .. _class_LightmapGI_property_bias:
  182. .. rst-class:: classref-property
  183. :ref:`float<class_float>` **bias** = ``0.0005``
  184. .. rst-class:: classref-property-setget
  185. - void **set_bias** **(** :ref:`float<class_float>` value **)**
  186. - :ref:`float<class_float>` **get_bias** **(** **)**
  187. The bias to use when computing shadows. Increasing :ref:`bias<class_LightmapGI_property_bias>` can fix shadow acne on the resulting baked lightmap, but can introduce peter-panning (shadows not connecting to their casters). Real-time :ref:`Light3D<class_Light3D>` shadows are not affected by this :ref:`bias<class_LightmapGI_property_bias>` property.
  188. .. rst-class:: classref-item-separator
  189. ----
  190. .. _class_LightmapGI_property_bounces:
  191. .. rst-class:: classref-property
  192. :ref:`int<class_int>` **bounces** = ``3``
  193. .. rst-class:: classref-property-setget
  194. - void **set_bounces** **(** :ref:`int<class_int>` value **)**
  195. - :ref:`int<class_int>` **get_bounces** **(** **)**
  196. Number of light bounces that are taken into account during baking. Higher values result in brighter, more realistic lighting, at the cost of longer bake times. If set to ``0``, only environment lighting, direct light and emissive lighting is baked.
  197. .. rst-class:: classref-item-separator
  198. ----
  199. .. _class_LightmapGI_property_camera_attributes:
  200. .. rst-class:: classref-property
  201. :ref:`CameraAttributes<class_CameraAttributes>` **camera_attributes**
  202. .. rst-class:: classref-property-setget
  203. - void **set_camera_attributes** **(** :ref:`CameraAttributes<class_CameraAttributes>` value **)**
  204. - :ref:`CameraAttributes<class_CameraAttributes>` **get_camera_attributes** **(** **)**
  205. The :ref:`CameraAttributes<class_CameraAttributes>` resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the **LightmapGI** will have banding artifacts or may have over-exposure artifacts.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. _class_LightmapGI_property_denoiser_strength:
  209. .. rst-class:: classref-property
  210. :ref:`float<class_float>` **denoiser_strength** = ``0.1``
  211. .. rst-class:: classref-property-setget
  212. - void **set_denoiser_strength** **(** :ref:`float<class_float>` value **)**
  213. - :ref:`float<class_float>` **get_denoiser_strength** **(** **)**
  214. The strength of denoising step applied to the generated lightmaps. Only effective if :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` is ``true``.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_LightmapGI_property_directional:
  218. .. rst-class:: classref-property
  219. :ref:`bool<class_bool>` **directional** = ``false``
  220. .. rst-class:: classref-property-setget
  221. - void **set_directional** **(** :ref:`bool<class_bool>` value **)**
  222. - :ref:`bool<class_bool>` **is_directional** **(** **)**
  223. If ``true``, bakes lightmaps to contain directional information as spherical harmonics. This results in more realistic lighting appearance, especially with normal mapped materials and for lights that have their direct light baked (:ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` set to :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>`). The directional information is also used to provide rough reflections for static and dynamic objects. This has a small run-time performance cost as the shader has to perform more work to interpret the direction information from the lightmap. Directional lightmaps also take longer to bake and result in larger file sizes.
  224. \ **Note:** The property's name has no relationship with :ref:`DirectionalLight3D<class_DirectionalLight3D>`. :ref:`directional<class_LightmapGI_property_directional>` works with all light types.
  225. .. rst-class:: classref-item-separator
  226. ----
  227. .. _class_LightmapGI_property_environment_custom_color:
  228. .. rst-class:: classref-property
  229. :ref:`Color<class_Color>` **environment_custom_color**
  230. .. rst-class:: classref-property-setget
  231. - void **set_environment_custom_color** **(** :ref:`Color<class_Color>` value **)**
  232. - :ref:`Color<class_Color>` **get_environment_custom_color** **(** **)**
  233. The color to use for environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_COLOR<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR>`.
  234. .. rst-class:: classref-item-separator
  235. ----
  236. .. _class_LightmapGI_property_environment_custom_energy:
  237. .. rst-class:: classref-property
  238. :ref:`float<class_float>` **environment_custom_energy**
  239. .. rst-class:: classref-property-setget
  240. - void **set_environment_custom_energy** **(** :ref:`float<class_float>` value **)**
  241. - :ref:`float<class_float>` **get_environment_custom_energy** **(** **)**
  242. The color multiplier to use for environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_COLOR<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR>`.
  243. .. rst-class:: classref-item-separator
  244. ----
  245. .. _class_LightmapGI_property_environment_custom_sky:
  246. .. rst-class:: classref-property
  247. :ref:`Sky<class_Sky>` **environment_custom_sky**
  248. .. rst-class:: classref-property-setget
  249. - void **set_environment_custom_sky** **(** :ref:`Sky<class_Sky>` value **)**
  250. - :ref:`Sky<class_Sky>` **get_environment_custom_sky** **(** **)**
  251. The sky to use as a source of environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_SKY<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_SKY>`.
  252. .. rst-class:: classref-item-separator
  253. ----
  254. .. _class_LightmapGI_property_environment_mode:
  255. .. rst-class:: classref-property
  256. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **environment_mode** = ``1``
  257. .. rst-class:: classref-property-setget
  258. - void **set_environment_mode** **(** :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` value **)**
  259. - :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **get_environment_mode** **(** **)**
  260. The environment mode to use when baking lightmaps.
  261. .. rst-class:: classref-item-separator
  262. ----
  263. .. _class_LightmapGI_property_generate_probes_subdiv:
  264. .. rst-class:: classref-property
  265. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **generate_probes_subdiv** = ``2``
  266. .. rst-class:: classref-property-setget
  267. - void **set_generate_probes** **(** :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` value **)**
  268. - :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **get_generate_probes** **(** **)**
  269. The level of subdivision to use when automatically generating :ref:`LightmapProbe<class_LightmapProbe>`\ s for dynamic object lighting. Higher values result in more accurate indirect lighting on dynamic objects, at the cost of longer bake times and larger file sizes.
  270. \ **Note:** Automatically generated :ref:`LightmapProbe<class_LightmapProbe>`\ s are not visible as nodes in the Scene tree dock, and cannot be modified this way after they are generated.
  271. \ **Note:** Regardless of :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>`, direct lighting on dynamic objects is always applied using :ref:`Light3D<class_Light3D>` nodes in real-time.
  272. .. rst-class:: classref-item-separator
  273. ----
  274. .. _class_LightmapGI_property_interior:
  275. .. rst-class:: classref-property
  276. :ref:`bool<class_bool>` **interior** = ``false``
  277. .. rst-class:: classref-property-setget
  278. - void **set_interior** **(** :ref:`bool<class_bool>` value **)**
  279. - :ref:`bool<class_bool>` **is_interior** **(** **)**
  280. If ``true``, ignore environment lighting when baking lightmaps.
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_LightmapGI_property_light_data:
  284. .. rst-class:: classref-property
  285. :ref:`LightmapGIData<class_LightmapGIData>` **light_data**
  286. .. rst-class:: classref-property-setget
  287. - void **set_light_data** **(** :ref:`LightmapGIData<class_LightmapGIData>` value **)**
  288. - :ref:`LightmapGIData<class_LightmapGIData>` **get_light_data** **(** **)**
  289. The :ref:`LightmapGIData<class_LightmapGIData>` associated to this **LightmapGI** node. This resource is automatically created after baking, and is not meant to be created manually.
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _class_LightmapGI_property_max_texture_size:
  293. .. rst-class:: classref-property
  294. :ref:`int<class_int>` **max_texture_size** = ``16384``
  295. .. rst-class:: classref-property-setget
  296. - void **set_max_texture_size** **(** :ref:`int<class_int>` value **)**
  297. - :ref:`int<class_int>` **get_max_texture_size** **(** **)**
  298. The maximum texture size for the generated texture atlas. Higher values will result in fewer slices being generated, but may not work on all hardware as a result of hardware limitations on texture sizes. Leave :ref:`max_texture_size<class_LightmapGI_property_max_texture_size>` at its default value of ``16384`` if unsure.
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _class_LightmapGI_property_quality:
  302. .. rst-class:: classref-property
  303. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **quality** = ``1``
  304. .. rst-class:: classref-property-setget
  305. - void **set_bake_quality** **(** :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` value **)**
  306. - :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **get_bake_quality** **(** **)**
  307. The quality preset to use when baking lightmaps. This affects bake times, but output file sizes remain mostly identical across quality levels.
  308. To further speed up bake times, decrease :ref:`bounces<class_LightmapGI_property_bounces>`, disable :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` and increase the lightmap texel size on 3D scenes in the Import doc.
  309. .. rst-class:: classref-item-separator
  310. ----
  311. .. _class_LightmapGI_property_use_denoiser:
  312. .. rst-class:: classref-property
  313. :ref:`bool<class_bool>` **use_denoiser** = ``true``
  314. .. rst-class:: classref-property-setget
  315. - void **set_use_denoiser** **(** :ref:`bool<class_bool>` value **)**
  316. - :ref:`bool<class_bool>` **is_using_denoiser** **(** **)**
  317. If ``true``, uses a GPU-based denoising algorithm on the generated lightmap. This eliminates most noise within the generated lightmap at the cost of longer bake times. File sizes are generally not impacted significantly by the use of a denoiser, although lossless compression may do a better job at compressing a denoised image.
  318. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  319. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  320. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  321. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  322. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  323. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  324. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`