compiling_for_linuxbsd.rst 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216
  1. .. _doc_compiling_for_linuxbsd:
  2. Compiling for Linux, \*BSD
  3. ==========================
  4. .. highlight:: shell
  5. Requirements
  6. ------------
  7. For compiling under Linux or other Unix variants, the following is
  8. required:
  9. - GCC 7+ or Clang 6+.
  10. - Python 3.5+.
  11. - SCons 3.0+ build system. If your distribution uses Python 2 by default,
  12. or you are using a version of SCons prior to 3.1.2, you will need to change
  13. the version of Python that SCons uses by changing the shebang (the first line)
  14. of the SCons script file to ``#! /usr/bin/python3``.
  15. Use the command ``which scons`` to find the location of the SCons script file.
  16. - pkg-config (used to detect the dependencies below).
  17. - X11, Xcursor, Xinerama, Xi and XRandR development libraries.
  18. - MesaGL development libraries.
  19. - ALSA development libraries.
  20. - PulseAudio development libraries.
  21. - *Optional* - libudev (build with ``udev=yes``).
  22. - *Optional* - yasm (for WebM SIMD optimizations).
  23. .. seealso:: For a general overview of SCons usage for Godot, see
  24. :ref:`doc_introduction_to_the_buildsystem`.
  25. Distro-specific one-liners
  26. ^^^^^^^^^^^^^^^^^^^^^^^^^^
  27. +------------------+-----------------------------------------------------------------------------------------------------------+
  28. | **Alpine Linux** | :: |
  29. | | |
  30. | | apk add scons pkgconf gcc g++ libx11-dev libxcursor-dev libxinerama-dev libxi-dev libxrandr-dev \ |
  31. | | libexecinfo-dev |
  32. +------------------+-----------------------------------------------------------------------------------------------------------+
  33. | **Arch Linux** | :: |
  34. | | |
  35. | | pacman -S --needed scons pkgconf gcc libxcursor libxinerama libxi libxrandr mesa glu libglvnd \ |
  36. | | alsa-lib pulseaudio yasm |
  37. +------------------+-----------------------------------------------------------------------------------------------------------+
  38. | **Debian** / | :: |
  39. | **Ubuntu** | |
  40. | | sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev \ |
  41. | | libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm |
  42. +------------------+-----------------------------------------------------------------------------------------------------------+
  43. | **Fedora** | :: |
  44. | | |
  45. | | sudo dnf install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ |
  46. | | libXi-devel mesa-libGL-devel mesa-libGLU-devel alsa-lib-devel pulseaudio-libs-devel \ |
  47. | | libudev-devel yasm |
  48. +------------------+-----------------------------------------------------------------------------------------------------------+
  49. | **FreeBSD** | :: |
  50. | | |
  51. | | sudo pkg install scons pkgconf xorg-libraries libXcursor libXrandr libXi xorgproto libGLU alsa-lib \ |
  52. | | pulseaudio yasm |
  53. | | |
  54. +------------------+-----------------------------------------------------------------------------------------------------------+
  55. | **Gentoo** | :: |
  56. | | |
  57. | | emerge -an dev-util/scons x11-libs/libX11 x11-libs/libXcursor x11-libs/libXinerama x11-libs/libXi \ |
  58. | | media-libs/mesa media-libs/glu media-libs/alsa-lib media-sound/pulseaudio dev-lang/yasm |
  59. +------------------+-----------------------------------------------------------------------------------------------------------+
  60. | **Mageia** | :: |
  61. | | |
  62. | | urpmi scons task-c++-devel pkgconfig "pkgconfig(alsa)" "pkgconfig(glu)" "pkgconfig(libpulse)" \ |
  63. | | "pkgconfig(udev)" "pkgconfig(x11)" "pkgconfig(xcursor)" "pkgconfig(xinerama)" "pkgconfig(xi)" \ |
  64. | | "pkgconfig(xrandr)" yasm |
  65. +------------------+-----------------------------------------------------------------------------------------------------------+
  66. | **OpenBSD** | :: |
  67. | | |
  68. | | pkg_add python scons llvm yasm |
  69. +------------------+-----------------------------------------------------------------------------------------------------------+
  70. | **openSUSE** | :: |
  71. | | |
  72. | | sudo zypper install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ |
  73. | | libXi-devel Mesa-libGL-devel alsa-devel libpulse-devel libudev-devel libGLU1 yasm |
  74. +------------------+-----------------------------------------------------------------------------------------------------------+
  75. | **Solus** | :: |
  76. | | |
  77. | | sudo eopkg install -c system.devel scons libxcursor-devel libxinerama-devel libxi-devel \ |
  78. | | libxrandr-devel mesalib-devel libglu alsa-lib-devel pulseaudio-devel yasm |
  79. +------------------+-----------------------------------------------------------------------------------------------------------+
  80. Compiling
  81. ---------
  82. Start a terminal, go to the root dir of the engine source code and type:
  83. ::
  84. scons -j8 platform=linuxbsd
  85. A good rule of thumb for the ``-j`` (*jobs*) flag, is to have at least as many
  86. threads compiling Godot as you have cores in your CPU, if not one or two more.
  87. Feel free to add the ``-j`` option to any SCons command you see below.
  88. If all goes well, the resulting binary executable will be placed in the
  89. "bin" subdirectory. This executable file contains the whole engine and
  90. runs without any dependencies. Executing it will bring up the project
  91. manager.
  92. .. note::
  93. If you wish to compile using Clang rather than GCC, use this command:
  94. ::
  95. scons platform=linuxbsd use_llvm=yes
  96. Using Clang appears to be a requirement for OpenBSD, otherwise fonts
  97. would not build.
  98. .. note:: If you are compiling Godot for production use, then you can
  99. make the final executable smaller and faster by adding the
  100. SCons option ``target=release_debug``.
  101. If you are compiling Godot with GCC, you can make the binary
  102. even smaller and faster by adding the SCons option ``use_lto=yes``.
  103. As link-time optimization is a memory-intensive process,
  104. this will require about 3 GB of available RAM while compiling.
  105. .. note:: If you want to use separate editor settings for your own Godot builds
  106. and official releases, you can enable
  107. :ref:`doc_data_paths_self_contained_mode` by creating a file called
  108. ``._sc_`` or ``_sc_`` in the ``bin/`` folder.
  109. Compiling a headless/server build
  110. ---------------------------------
  111. To compile a *headless* build which provides editor functionality to export
  112. projects in an automated manner, use::
  113. scons -j8 platform=server tools=yes target=release_debug
  114. To compile a *server* build which is optimized to run dedicated game servers,
  115. use::
  116. scons -j8 platform=server tools=no target=release
  117. Building export templates
  118. -------------------------
  119. .. warning:: Linux binaries usually won't run on distributions that are
  120. older than the distribution they were built on. If you wish to
  121. distribute binaries that work on most distributions,
  122. you should build them on an old distribution such as Ubuntu 16.04.
  123. You can use a virtual machine or a container to set up a suitable
  124. build environment.
  125. To build Linux or \*BSD export templates, run the build system with the
  126. following parameters:
  127. - (32 bits)
  128. ::
  129. scons platform=linuxbsd tools=no target=release bits=32
  130. scons platform=linuxbsd tools=no target=release_debug bits=32
  131. - (64 bits)
  132. ::
  133. scons platform=linuxbsd tools=no target=release bits=64
  134. scons platform=linuxbsd tools=no target=release_debug bits=64
  135. Note that cross-compiling for the opposite bits (64/32) as your host
  136. platform is not always straight-forward and might need a chroot environment.
  137. To create standard export templates, the resulting files must be copied to:
  138. ::
  139. $HOME/.local/share/godot/templates/[gd-version]/
  140. and named like this (even for \*BSD which is seen as "Linux/X11" by Godot):
  141. ::
  142. linux_x11_32_debug
  143. linux_x11_32_release
  144. linux_x11_64_debug
  145. linux_x11_64_release
  146. However, if you are writing your custom modules or custom C++ code, you
  147. might instead want to configure your binaries as custom export templates
  148. here:
  149. .. image:: img/lintemplates.png
  150. You don't even need to copy them, you can just reference the resulting
  151. files in the ``bin/`` directory of your Godot source folder, so the next
  152. time you build, you automatically have the custom templates referenced.
  153. Using Clang and LLD for faster development
  154. ------------------------------------------
  155. You can also use Clang and LLD to build Godot. This has two upsides compared to
  156. the default GCC + GNU ld setup:
  157. - LLD links Godot significantly faster compared to GNU ld or gold. This leads to
  158. faster iteration times.
  159. - Clang tends to give more useful error messages compared to GCC.
  160. To do so, install Clang and the ``lld`` package from your distribution's package manager
  161. then use the following SCons command::
  162. scons platform=linuxbsd use_llvm=yes use_lld=yes
  163. It's still recommended to use GCC for production builds as they can be compiled using
  164. link-time optimization, making the resulting binaries smaller and faster.