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img
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4415f9895c
Updates to visual_shaders.rst to show new way to create visual shaders
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пре 2 година |
shader_reference
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9773552257
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
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пре 1 година |
your_first_shader
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0fe7ff833e
Fixed typos in several doc files (#8002)
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пре 1 година |
advanced_postprocessing.rst
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3407328860
Fix typos: "modelling" -> "modeling"
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пре 1 година |
compute_shaders.rst
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d37226e0d7
Fix compute_shaders.rst C# code snippets to compile (#7433)
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пре 2 година |
converting_glsl_to_godot_shaders.rst
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843ce4056c
doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros
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пре 2 година |
custom_postprocessing.rst
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9773552257
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
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пре 1 година |
index.rst
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94c606058b
Move "Advanced Postprocessing" to follow "Custom Postprocessing"
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пре 1 година |
introduction_to_shaders.rst
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c59431e9bd
Rewrite compute shader tutorial (#6698)
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пре 2 година |
making_trees.rst
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3407328860
Fix typos: "modelling" -> "modeling"
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пре 1 година |
screen-reading_shaders.rst
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9773552257
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
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пре 1 година |
shader_materials.rst
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b82cd0690d
A bunch of renames for Godot 4.0
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пре 2 година |
shaders_style_guide.rst
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9773552257
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
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пре 1 година |
using_viewport_as_texture.rst
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6c13f5ba58
More Godot 4 renames and fixes (#6317)
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пре 2 година |
visual_shaders.rst
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4415f9895c
Updates to visual_shaders.rst to show new way to create visual shaders
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пре 2 година |