class_animationnodeanimation.rst 1.8 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationNodeAnimation.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationNodeAnimation:
  5. AnimationNodeAnimation
  6. ======================
  7. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Input animation to use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  12. Properties
  13. ----------
  14. +-----------------------------+-------------------------------------------------------------------+
  15. | :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` |
  16. +-----------------------------+-------------------------------------------------------------------+
  17. Description
  18. -----------
  19. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only features one output set using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Use it as an input for :ref:`AnimationNode<class_AnimationNode>` that blend animations together.
  20. Property Descriptions
  21. ---------------------
  22. .. _class_AnimationNodeAnimation_property_animation:
  23. - :ref:`String<class_String>` **animation**
  24. +----------+----------------------+
  25. | *Setter* | set_animation(value) |
  26. +----------+----------------------+
  27. | *Getter* | get_animation() |
  28. +----------+----------------------+
  29. Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.