class_audiostreamplayer3d.rst 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer3D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AudioStreamPlayer3D:
  5. AudioStreamPlayer3D
  6. ===================
  7. **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Plays 3D sound in 3D space
  12. Member Functions
  13. ----------------
  14. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`int<class_int>` | :ref:`get_area_mask<class_AudioStreamPlayer3D_get_area_mask>` **(** **)** const |
  16. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`float<class_float>` | :ref:`get_attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_get_attenuation_filter_cutoff_hz>` **(** **)** const |
  18. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`float<class_float>` | :ref:`get_attenuation_filter_db<class_AudioStreamPlayer3D_get_attenuation_filter_db>` **(** **)** const |
  20. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`get_attenuation_model<class_AudioStreamPlayer3D_get_attenuation_model>` **(** **)** const |
  22. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`String<class_string>` | :ref:`get_bus<class_AudioStreamPlayer3D_get_bus>` **(** **)** const |
  24. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`int<class_int>` | :ref:`get_doppler_tracking<class_AudioStreamPlayer3D_get_doppler_tracking>` **(** **)** const |
  26. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`get_emission_angle<class_AudioStreamPlayer3D_get_emission_angle>` **(** **)** const |
  28. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`get_emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_get_emission_angle_filter_attenuation_db>` **(** **)** const |
  30. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`get_max_db<class_AudioStreamPlayer3D_get_max_db>` **(** **)** const |
  32. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`float<class_float>` | :ref:`get_max_distance<class_AudioStreamPlayer3D_get_max_distance>` **(** **)** const |
  34. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`get_out_of_range_mode<class_AudioStreamPlayer3D_get_out_of_range_mode>` **(** **)** const |
  36. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer3D_get_playback_position>` **(** **)** |
  38. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`AudioStream<class_audiostream>` | :ref:`get_stream<class_AudioStreamPlayer3D_get_stream>` **(** **)** const |
  40. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`float<class_float>` | :ref:`get_unit_db<class_AudioStreamPlayer3D_get_unit_db>` **(** **)** const |
  42. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`get_unit_size<class_AudioStreamPlayer3D_get_unit_size>` **(** **)** const |
  44. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`bool<class_bool>` | :ref:`is_autoplay_enabled<class_AudioStreamPlayer3D_is_autoplay_enabled>` **(** **)** |
  46. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`is_emission_angle_enabled<class_AudioStreamPlayer3D_is_emission_angle_enabled>` **(** **)** const |
  48. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`is_playing<class_AudioStreamPlayer3D_is_playing>` **(** **)** const |
  50. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`play<class_AudioStreamPlayer3D_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
  52. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`seek<class_AudioStreamPlayer3D_seek>` **(** :ref:`float<class_float>` to_position **)** |
  54. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`set_area_mask<class_AudioStreamPlayer3D_set_area_mask>` **(** :ref:`int<class_int>` mask **)** |
  56. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`set_attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_set_attenuation_filter_cutoff_hz>` **(** :ref:`float<class_float>` degrees **)** |
  58. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`set_attenuation_filter_db<class_AudioStreamPlayer3D_set_attenuation_filter_db>` **(** :ref:`float<class_float>` db **)** |
  60. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`set_attenuation_model<class_AudioStreamPlayer3D_set_attenuation_model>` **(** :ref:`int<class_int>` model **)** |
  62. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`set_autoplay<class_AudioStreamPlayer3D_set_autoplay>` **(** :ref:`bool<class_bool>` enable **)** |
  64. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`set_bus<class_AudioStreamPlayer3D_set_bus>` **(** :ref:`String<class_string>` bus **)** |
  66. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`set_doppler_tracking<class_AudioStreamPlayer3D_set_doppler_tracking>` **(** :ref:`int<class_int>` mode **)** |
  68. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`set_emission_angle<class_AudioStreamPlayer3D_set_emission_angle>` **(** :ref:`float<class_float>` degrees **)** |
  70. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`set_emission_angle_enabled<class_AudioStreamPlayer3D_set_emission_angle_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
  72. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`set_emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_set_emission_angle_filter_attenuation_db>` **(** :ref:`float<class_float>` db **)** |
  74. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`set_max_db<class_AudioStreamPlayer3D_set_max_db>` **(** :ref:`float<class_float>` max_db **)** |
  76. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`set_max_distance<class_AudioStreamPlayer3D_set_max_distance>` **(** :ref:`float<class_float>` metres **)** |
  78. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | void | :ref:`set_out_of_range_mode<class_AudioStreamPlayer3D_set_out_of_range_mode>` **(** :ref:`int<class_int>` mode **)** |
  80. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`set_stream<class_AudioStreamPlayer3D_set_stream>` **(** :ref:`AudioStream<class_audiostream>` stream **)** |
  82. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`set_unit_db<class_AudioStreamPlayer3D_set_unit_db>` **(** :ref:`float<class_float>` unit_db **)** |
  84. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`set_unit_size<class_AudioStreamPlayer3D_set_unit_size>` **(** :ref:`float<class_float>` unit_size **)** |
  86. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`stop<class_AudioStreamPlayer3D_stop>` **(** **)** |
  88. +----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. Signals
  90. -------
  91. .. _class_AudioStreamPlayer3D_finished:
  92. - **finished** **(** **)**
  93. Fires when the audio stops playing.
  94. Member Variables
  95. ----------------
  96. .. _class_AudioStreamPlayer3D_area_mask:
  97. - :ref:`int<class_int>` **area_mask** - Areas in which this sound plays.
  98. .. _class_AudioStreamPlayer3D_attenuation_filter_cutoff_hz:
  99. - :ref:`float<class_float>` **attenuation_filter_cutoff_hz** - Dampens audio above this frequency, in Hz.
  100. .. _class_AudioStreamPlayer3D_attenuation_filter_db:
  101. - :ref:`float<class_float>` **attenuation_filter_db** - Amount how much the filter affects the loudness, in dB.
  102. .. _class_AudioStreamPlayer3D_attenuation_model:
  103. - :ref:`int<class_int>` **attenuation_model** - Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
  104. .. _class_AudioStreamPlayer3D_autoplay:
  105. - :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
  106. .. _class_AudioStreamPlayer3D_bus:
  107. - :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
  108. .. _class_AudioStreamPlayer3D_doppler_tracking:
  109. - :ref:`int<class_int>` **doppler_tracking** - Decides in which step the Doppler effect should be calculated.
  110. .. _class_AudioStreamPlayer3D_emission_angle_degrees:
  111. - :ref:`float<class_float>` **emission_angle_degrees** - The angle in which the audio reaches cameras undampened.
  112. .. _class_AudioStreamPlayer3D_emission_angle_enabled:
  113. - :ref:`bool<class_bool>` **emission_angle_enabled** - If ``true`` the audio should be dampened according to the direction of the sound.
  114. .. _class_AudioStreamPlayer3D_emission_angle_filter_attenuation_db:
  115. - :ref:`float<class_float>` **emission_angle_filter_attenuation_db** - dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
  116. .. _class_AudioStreamPlayer3D_max_db:
  117. - :ref:`float<class_float>` **max_db** - Sets the absolute maximum of the soundlevel, in dB.
  118. .. _class_AudioStreamPlayer3D_max_distance:
  119. - :ref:`float<class_float>` **max_distance** - Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0.
  120. .. _class_AudioStreamPlayer3D_out_of_range_mode:
  121. - :ref:`int<class_int>` **out_of_range_mode** - Decides if audio should pause when source is outside of 'max_distance' range.
  122. .. _class_AudioStreamPlayer3D_playing:
  123. - :ref:`bool<class_bool>` **playing** - If ``true``, audio is playing.
  124. .. _class_AudioStreamPlayer3D_stream:
  125. - :ref:`AudioStream<class_audiostream>` **stream** - The :ref:`AudioStream<class_audiostream>` object to be played.
  126. .. _class_AudioStreamPlayer3D_unit_db:
  127. - :ref:`float<class_float>` **unit_db** - Base sound level unaffected by dampening, in dB.
  128. .. _class_AudioStreamPlayer3D_unit_size:
  129. - :ref:`float<class_float>` **unit_size** - Factor for the attenuation effect.
  130. Numeric Constants
  131. -----------------
  132. - **ATTENUATION_INVERSE_DISTANCE** = **0** --- Linear dampening of loudness according to distance.
  133. - **ATTENUATION_INVERSE_SQUARE_DISTANCE** = **1** --- Squared dampening of loudness according to distance.
  134. - **ATTENUATION_LOGARITHMIC** = **2** --- Logarithmic dampening of loudness according to distance.
  135. - **OUT_OF_RANGE_MIX** = **0** --- Mix this audio in, even when it's out of range.
  136. - **OUT_OF_RANGE_PAUSE** = **1** --- Pause this audio when it gets out of range.
  137. - **DOPPLER_TRACKING_DISABLED** = **0** --- Disables doppler tracking.
  138. - **DOPPLER_TRACKING_IDLE_STEP** = **1** --- Executes doppler tracking in idle step.
  139. - **DOPPLER_TRACKING_PHYSICS_STEP** = **2** --- Executes doppler tracking in physics step.
  140. Description
  141. -----------
  142. Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
  143. Member Function Description
  144. ---------------------------
  145. .. _class_AudioStreamPlayer3D_get_area_mask:
  146. - :ref:`int<class_int>` **get_area_mask** **(** **)** const
  147. .. _class_AudioStreamPlayer3D_get_attenuation_filter_cutoff_hz:
  148. - :ref:`float<class_float>` **get_attenuation_filter_cutoff_hz** **(** **)** const
  149. .. _class_AudioStreamPlayer3D_get_attenuation_filter_db:
  150. - :ref:`float<class_float>` **get_attenuation_filter_db** **(** **)** const
  151. .. _class_AudioStreamPlayer3D_get_attenuation_model:
  152. - :ref:`int<class_int>` **get_attenuation_model** **(** **)** const
  153. .. _class_AudioStreamPlayer3D_get_bus:
  154. - :ref:`String<class_string>` **get_bus** **(** **)** const
  155. .. _class_AudioStreamPlayer3D_get_doppler_tracking:
  156. - :ref:`int<class_int>` **get_doppler_tracking** **(** **)** const
  157. .. _class_AudioStreamPlayer3D_get_emission_angle:
  158. - :ref:`float<class_float>` **get_emission_angle** **(** **)** const
  159. .. _class_AudioStreamPlayer3D_get_emission_angle_filter_attenuation_db:
  160. - :ref:`float<class_float>` **get_emission_angle_filter_attenuation_db** **(** **)** const
  161. .. _class_AudioStreamPlayer3D_get_max_db:
  162. - :ref:`float<class_float>` **get_max_db** **(** **)** const
  163. .. _class_AudioStreamPlayer3D_get_max_distance:
  164. - :ref:`float<class_float>` **get_max_distance** **(** **)** const
  165. .. _class_AudioStreamPlayer3D_get_out_of_range_mode:
  166. - :ref:`int<class_int>` **get_out_of_range_mode** **(** **)** const
  167. .. _class_AudioStreamPlayer3D_get_playback_position:
  168. - :ref:`float<class_float>` **get_playback_position** **(** **)**
  169. Returns the position in the :ref:`AudioStream<class_audiostream>`.
  170. .. _class_AudioStreamPlayer3D_get_stream:
  171. - :ref:`AudioStream<class_audiostream>` **get_stream** **(** **)** const
  172. .. _class_AudioStreamPlayer3D_get_unit_db:
  173. - :ref:`float<class_float>` **get_unit_db** **(** **)** const
  174. .. _class_AudioStreamPlayer3D_get_unit_size:
  175. - :ref:`float<class_float>` **get_unit_size** **(** **)** const
  176. .. _class_AudioStreamPlayer3D_is_autoplay_enabled:
  177. - :ref:`bool<class_bool>` **is_autoplay_enabled** **(** **)**
  178. .. _class_AudioStreamPlayer3D_is_emission_angle_enabled:
  179. - :ref:`bool<class_bool>` **is_emission_angle_enabled** **(** **)** const
  180. .. _class_AudioStreamPlayer3D_is_playing:
  181. - :ref:`bool<class_bool>` **is_playing** **(** **)** const
  182. .. _class_AudioStreamPlayer3D_play:
  183. - void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
  184. Plays the audio from the given position 'from_position', in seconds.
  185. .. _class_AudioStreamPlayer3D_seek:
  186. - void **seek** **(** :ref:`float<class_float>` to_position **)**
  187. Sets the position from which audio will be played, in seconds.
  188. .. _class_AudioStreamPlayer3D_set_area_mask:
  189. - void **set_area_mask** **(** :ref:`int<class_int>` mask **)**
  190. .. _class_AudioStreamPlayer3D_set_attenuation_filter_cutoff_hz:
  191. - void **set_attenuation_filter_cutoff_hz** **(** :ref:`float<class_float>` degrees **)**
  192. .. _class_AudioStreamPlayer3D_set_attenuation_filter_db:
  193. - void **set_attenuation_filter_db** **(** :ref:`float<class_float>` db **)**
  194. .. _class_AudioStreamPlayer3D_set_attenuation_model:
  195. - void **set_attenuation_model** **(** :ref:`int<class_int>` model **)**
  196. .. _class_AudioStreamPlayer3D_set_autoplay:
  197. - void **set_autoplay** **(** :ref:`bool<class_bool>` enable **)**
  198. .. _class_AudioStreamPlayer3D_set_bus:
  199. - void **set_bus** **(** :ref:`String<class_string>` bus **)**
  200. .. _class_AudioStreamPlayer3D_set_doppler_tracking:
  201. - void **set_doppler_tracking** **(** :ref:`int<class_int>` mode **)**
  202. .. _class_AudioStreamPlayer3D_set_emission_angle:
  203. - void **set_emission_angle** **(** :ref:`float<class_float>` degrees **)**
  204. .. _class_AudioStreamPlayer3D_set_emission_angle_enabled:
  205. - void **set_emission_angle_enabled** **(** :ref:`bool<class_bool>` enabled **)**
  206. .. _class_AudioStreamPlayer3D_set_emission_angle_filter_attenuation_db:
  207. - void **set_emission_angle_filter_attenuation_db** **(** :ref:`float<class_float>` db **)**
  208. .. _class_AudioStreamPlayer3D_set_max_db:
  209. - void **set_max_db** **(** :ref:`float<class_float>` max_db **)**
  210. .. _class_AudioStreamPlayer3D_set_max_distance:
  211. - void **set_max_distance** **(** :ref:`float<class_float>` metres **)**
  212. .. _class_AudioStreamPlayer3D_set_out_of_range_mode:
  213. - void **set_out_of_range_mode** **(** :ref:`int<class_int>` mode **)**
  214. .. _class_AudioStreamPlayer3D_set_stream:
  215. - void **set_stream** **(** :ref:`AudioStream<class_audiostream>` stream **)**
  216. .. _class_AudioStreamPlayer3D_set_unit_db:
  217. - void **set_unit_db** **(** :ref:`float<class_float>` unit_db **)**
  218. .. _class_AudioStreamPlayer3D_set_unit_size:
  219. - void **set_unit_size** **(** :ref:`float<class_float>` unit_size **)**
  220. .. _class_AudioStreamPlayer3D_stop:
  221. - void **stop** **(** **)**
  222. Stops the audio.