Hugo Locurcio ba27f69edf Clarify the 3D unit scale expected by Godot in Introduction to 3D 3 年之前
..
files 3391152cb2 Remove __MACOSX folder from zip files 6 年之前
img 0793cbee3b Document using soft shadows in BakedLightmap 3 年之前
procedural_geometry c21af8c94b Fix a typo. 3 年之前
3d_rendering_limitations.rst db60a7e046 Update 3D rendering limitations to mention Use Debanding project setting (#4646) 4 年之前
baked_lightmaps.rst 0793cbee3b Document using soft shadows in BakedLightmap 3 年之前
csg_tools.rst bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) 4 年之前
environment_and_post_processing.rst 449ba3b790 Fix incorrect default blend mode in Environment and post-processing (#5210) 4 年之前
gi_probes.rst 6babc68649 Rename documentation pages that have the same name as classref pages 4 年之前
high_dynamic_range.rst bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) 4 年之前
index.rst f19083670a Move pages out of the tutorials/content section 4 年之前
introduction_to_3d.rst ba27f69edf Clarify the 3D unit scale expected by Godot in Introduction to 3D 3 年之前
lights_and_shadows.rst bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) 4 年之前
reflection_probes.rst bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) 4 年之前
standard_material_3d.rst 7ba9e3674d Add notes about Blender backface culling when exporting to glTF 4 年之前
using_gridmaps.rst 63d2c527d8 Improve GridMaps tutorial and correct editor shortcuts 4 年之前
using_multi_mesh_instance.rst aaea6280e7 Clarify "source" mesh in Using MultiMeshInstance (#4334) 4 年之前
using_transforms.rst bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) 4 年之前