class_animatedsprite.rst 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimatedSprite:
  6. AnimatedSprite
  7. ==============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Sprite node that can use multiple textures for animation.
  10. Description
  11. -----------
  12. Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
  13. Properties
  14. ----------
  15. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  16. | :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimatedSprite_property_animation>` | ``@"default"`` |
  17. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`centered<class_AnimatedSprite_property_centered>` | ``true`` |
  19. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_h<class_AnimatedSprite_property_flip_h>` | ``false`` |
  21. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`flip_v<class_AnimatedSprite_property_flip_v>` | ``false`` |
  23. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  24. | :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite_property_frame>` | ``0`` |
  25. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  26. | :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite_property_frames>` | |
  27. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_AnimatedSprite_property_offset>` | ``Vector2( 0, 0 )`` |
  29. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite_property_playing>` | ``false`` |
  31. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  32. | :ref:`float<class_float>` | :ref:`shininess<class_AnimatedSprite_property_shininess>` | ``1.0`` |
  33. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  34. | :ref:`Color<class_Color>` | :ref:`specular_color<class_AnimatedSprite_property_specular_color>` | ``Color( 1, 1, 1, 1 )`` |
  35. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  36. | :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedSprite_property_speed_scale>` | ``1.0`` |
  37. +-----------------------------------------+---------------------------------------------------------------------+-------------------------+
  38. Methods
  39. -------
  40. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_method_is_playing>` **(** **)** const |
  42. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`play<class_AnimatedSprite_method_play>` **(** :ref:`StringName<class_StringName>` anim=@"", :ref:`bool<class_bool>` backwards=false **)** |
  44. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`stop<class_AnimatedSprite_method_stop>` **(** **)** |
  46. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
  47. Signals
  48. -------
  49. .. _class_AnimatedSprite_signal_animation_finished:
  50. - **animation_finished** **(** **)**
  51. Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
  52. ----
  53. .. _class_AnimatedSprite_signal_frame_changed:
  54. - **frame_changed** **(** **)**
  55. Emitted when :ref:`frame<class_AnimatedSprite_property_frame>` changed.
  56. Property Descriptions
  57. ---------------------
  58. .. _class_AnimatedSprite_property_animation:
  59. - :ref:`StringName<class_StringName>` **animation**
  60. +-----------+----------------------+
  61. | *Default* | ``@"default"`` |
  62. +-----------+----------------------+
  63. | *Setter* | set_animation(value) |
  64. +-----------+----------------------+
  65. | *Getter* | get_animation() |
  66. +-----------+----------------------+
  67. The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
  68. ----
  69. .. _class_AnimatedSprite_property_centered:
  70. - :ref:`bool<class_bool>` **centered**
  71. +-----------+---------------------+
  72. | *Default* | ``true`` |
  73. +-----------+---------------------+
  74. | *Setter* | set_centered(value) |
  75. +-----------+---------------------+
  76. | *Getter* | is_centered() |
  77. +-----------+---------------------+
  78. If ``true``, texture will be centered.
  79. ----
  80. .. _class_AnimatedSprite_property_flip_h:
  81. - :ref:`bool<class_bool>` **flip_h**
  82. +-----------+-------------------+
  83. | *Default* | ``false`` |
  84. +-----------+-------------------+
  85. | *Setter* | set_flip_h(value) |
  86. +-----------+-------------------+
  87. | *Getter* | is_flipped_h() |
  88. +-----------+-------------------+
  89. If ``true``, texture is flipped horizontally.
  90. ----
  91. .. _class_AnimatedSprite_property_flip_v:
  92. - :ref:`bool<class_bool>` **flip_v**
  93. +-----------+-------------------+
  94. | *Default* | ``false`` |
  95. +-----------+-------------------+
  96. | *Setter* | set_flip_v(value) |
  97. +-----------+-------------------+
  98. | *Getter* | is_flipped_v() |
  99. +-----------+-------------------+
  100. If ``true``, texture is flipped vertically.
  101. ----
  102. .. _class_AnimatedSprite_property_frame:
  103. - :ref:`int<class_int>` **frame**
  104. +-----------+------------------+
  105. | *Default* | ``0`` |
  106. +-----------+------------------+
  107. | *Setter* | set_frame(value) |
  108. +-----------+------------------+
  109. | *Getter* | get_frame() |
  110. +-----------+------------------+
  111. The displayed animation frame's index.
  112. ----
  113. .. _class_AnimatedSprite_property_frames:
  114. - :ref:`SpriteFrames<class_SpriteFrames>` **frames**
  115. +----------+--------------------------+
  116. | *Setter* | set_sprite_frames(value) |
  117. +----------+--------------------------+
  118. | *Getter* | get_sprite_frames() |
  119. +----------+--------------------------+
  120. The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
  121. ----
  122. .. _class_AnimatedSprite_property_offset:
  123. - :ref:`Vector2<class_Vector2>` **offset**
  124. +-----------+---------------------+
  125. | *Default* | ``Vector2( 0, 0 )`` |
  126. +-----------+---------------------+
  127. | *Setter* | set_offset(value) |
  128. +-----------+---------------------+
  129. | *Getter* | get_offset() |
  130. +-----------+---------------------+
  131. The texture's drawing offset.
  132. ----
  133. .. _class_AnimatedSprite_property_playing:
  134. - :ref:`bool<class_bool>` **playing**
  135. +-----------+-----------+
  136. | *Default* | ``false`` |
  137. +-----------+-----------+
  138. If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is currently playing.
  139. ----
  140. .. _class_AnimatedSprite_property_shininess:
  141. - :ref:`float<class_float>` **shininess**
  142. +-----------+----------------------+
  143. | *Default* | ``1.0`` |
  144. +-----------+----------------------+
  145. | *Setter* | set_shininess(value) |
  146. +-----------+----------------------+
  147. | *Getter* | get_shininess() |
  148. +-----------+----------------------+
  149. Strength of the specular light effect of this ``AnimatedSprite``.
  150. ----
  151. .. _class_AnimatedSprite_property_specular_color:
  152. - :ref:`Color<class_Color>` **specular_color**
  153. +-----------+---------------------------+
  154. | *Default* | ``Color( 1, 1, 1, 1 )`` |
  155. +-----------+---------------------------+
  156. | *Setter* | set_specular_color(value) |
  157. +-----------+---------------------------+
  158. | *Getter* | get_specular_color() |
  159. +-----------+---------------------------+
  160. The color of the specular light effect.
  161. ----
  162. .. _class_AnimatedSprite_property_speed_scale:
  163. - :ref:`float<class_float>` **speed_scale**
  164. +-----------+------------------------+
  165. | *Default* | ``1.0`` |
  166. +-----------+------------------------+
  167. | *Setter* | set_speed_scale(value) |
  168. +-----------+------------------------+
  169. | *Getter* | get_speed_scale() |
  170. +-----------+------------------------+
  171. The animation speed is multiplied by this value.
  172. Method Descriptions
  173. -------------------
  174. .. _class_AnimatedSprite_method_is_playing:
  175. - :ref:`bool<class_bool>` **is_playing** **(** **)** const
  176. Returns ``true`` if an animation is currently being played.
  177. ----
  178. .. _class_AnimatedSprite_method_play:
  179. - void **play** **(** :ref:`StringName<class_StringName>` anim=@"", :ref:`bool<class_bool>` backwards=false **)**
  180. Plays the animation named ``anim``. If no ``anim`` is provided, the current animation is played. If ``backwards`` is ``true``, the animation will be played in reverse.
  181. ----
  182. .. _class_AnimatedSprite_method_stop:
  183. - void **stop** **(** **)**
  184. Stops the current animation (does not reset the frame counter).