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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the NavigationObstacle2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_NavigationObstacle2D:
- NavigationObstacle2D
- ====================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- 2D Obstacle used in navigation for collision avoidance.
- Description
- -----------
- 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a :ref:`Navigation2D<class_Navigation2D>` node, or using :ref:`set_navigation<class_NavigationObstacle2D_method_set_navigation>`. :ref:`NavigationObstacle<class_NavigationObstacle>` is physics safe.
- Methods
- -------
- +-------------------------+------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`get_navigation<class_NavigationObstacle2D_method_get_navigation>` **(** **)** const |
- +-------------------------+------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_navigation<class_NavigationObstacle2D_method_set_navigation>` **(** :ref:`Node<class_Node>` navigation **)** |
- +-------------------------+------------------------------------------------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_NavigationObstacle2D_method_get_navigation:
- - :ref:`Node<class_Node>` **get_navigation** **(** **)** const
- Returns the :ref:`Navigation2D<class_Navigation2D>` node that the obstacle is using for its navigation system.
- ----
- .. _class_NavigationObstacle2D_method_set_navigation:
- - void **set_navigation** **(** :ref:`Node<class_Node>` navigation **)**
- Sets the :ref:`Navigation2D<class_Navigation2D>` node used by the obstacle. Useful when you don't want to make the obstacle a child of a :ref:`Navigation2D<class_Navigation2D>` node.
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