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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the NavigationServer.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_NavigationServer:
- NavigationServer
- ================
- **Inherits:** :ref:`Object<class_Object>`
- Server interface for low-level 3D navigation access
- Description
- -----------
- NavigationServer is the server responsible for all 3D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
- Methods
- -------
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`agent_create<class_NavigationServer_method_agent_create>` **(** **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`agent_is_map_changed<class_NavigationServer_method_agent_is_map_changed>` **(** :ref:`RID<class_RID>` agent **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_callback<class_NavigationServer_method_agent_set_callback>` **(** :ref:`RID<class_RID>` agent, :ref:`Object<class_Object>` receiver, :ref:`StringName<class_StringName>` method, :ref:`Variant<class_Variant>` userdata=null **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_map<class_NavigationServer_method_agent_set_map>` **(** :ref:`RID<class_RID>` agent, :ref:`RID<class_RID>` map **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_max_neighbors<class_NavigationServer_method_agent_set_max_neighbors>` **(** :ref:`RID<class_RID>` agent, :ref:`int<class_int>` count **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_max_speed<class_NavigationServer_method_agent_set_max_speed>` **(** :ref:`RID<class_RID>` agent, :ref:`float<class_float>` max_speed **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_neighbor_dist<class_NavigationServer_method_agent_set_neighbor_dist>` **(** :ref:`RID<class_RID>` agent, :ref:`float<class_float>` dist **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_position<class_NavigationServer_method_agent_set_position>` **(** :ref:`RID<class_RID>` agent, :ref:`Vector3<class_Vector3>` position **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_radius<class_NavigationServer_method_agent_set_radius>` **(** :ref:`RID<class_RID>` agent, :ref:`float<class_float>` radius **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_target_velocity<class_NavigationServer_method_agent_set_target_velocity>` **(** :ref:`RID<class_RID>` agent, :ref:`Vector3<class_Vector3>` target_velocity **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_time_horizon<class_NavigationServer_method_agent_set_time_horizon>` **(** :ref:`RID<class_RID>` agent, :ref:`float<class_float>` time **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`agent_set_velocity<class_NavigationServer_method_agent_set_velocity>` **(** :ref:`RID<class_RID>` agent, :ref:`Vector3<class_Vector3>` velocity **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`free<class_NavigationServer_method_free>` **(** :ref:`RID<class_RID>` object **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`map_create<class_NavigationServer_method_map_create>` **(** **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`map_get_cell_size<class_NavigationServer_method_map_get_cell_size>` **(** :ref:`RID<class_RID>` map **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`map_get_closest_point<class_NavigationServer_method_map_get_closest_point>` **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` to_point **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`map_get_closest_point_normal<class_NavigationServer_method_map_get_closest_point_normal>` **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` to_point **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`map_get_closest_point_owner<class_NavigationServer_method_map_get_closest_point_owner>` **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` to_point **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`map_get_closest_point_to_segment<class_NavigationServer_method_map_get_closest_point_to_segment>` **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` start, :ref:`Vector3<class_Vector3>` end, :ref:`bool<class_bool>` use_collision=false **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`map_get_edge_connection_margin<class_NavigationServer_method_map_get_edge_connection_margin>` **(** :ref:`RID<class_RID>` map **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`map_get_path<class_NavigationServer_method_map_get_path>` **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` origin, :ref:`Vector3<class_Vector3>` destination, :ref:`bool<class_bool>` optimize **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`map_get_up<class_NavigationServer_method_map_get_up>` **(** :ref:`RID<class_RID>` map **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`map_is_active<class_NavigationServer_method_map_is_active>` **(** :ref:`RID<class_RID>` nap **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`map_set_active<class_NavigationServer_method_map_set_active>` **(** :ref:`RID<class_RID>` map, :ref:`bool<class_bool>` active **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`map_set_cell_size<class_NavigationServer_method_map_set_cell_size>` **(** :ref:`RID<class_RID>` map, :ref:`float<class_float>` cell_size **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`map_set_edge_connection_margin<class_NavigationServer_method_map_set_edge_connection_margin>` **(** :ref:`RID<class_RID>` map, :ref:`float<class_float>` margin **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`map_set_up<class_NavigationServer_method_map_set_up>` **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` up **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`process<class_NavigationServer_method_process>` **(** :ref:`float<class_float>` delta_time **)** |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`region_bake_navmesh<class_NavigationServer_method_region_bake_navmesh>` **(** :ref:`NavigationMesh<class_NavigationMesh>` mesh, :ref:`Node<class_Node>` node **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`region_create<class_NavigationServer_method_region_create>` **(** **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`region_set_map<class_NavigationServer_method_region_set_map>` **(** :ref:`RID<class_RID>` region, :ref:`RID<class_RID>` map **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`region_set_navmesh<class_NavigationServer_method_region_set_navmesh>` **(** :ref:`RID<class_RID>` region, :ref:`NavigationMesh<class_NavigationMesh>` nav_mesh **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`region_set_transform<class_NavigationServer_method_region_set_transform>` **(** :ref:`RID<class_RID>` region, :ref:`Transform<class_Transform>` transform **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_active<class_NavigationServer_method_set_active>` **(** :ref:`bool<class_bool>` active **)** const |
- +-----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_NavigationServer_method_agent_create:
- - :ref:`RID<class_RID>` **agent_create** **(** **)** const
- Creates the agent.
- ----
- .. _class_NavigationServer_method_agent_is_map_changed:
- - :ref:`bool<class_bool>` **agent_is_map_changed** **(** :ref:`RID<class_RID>` agent **)** const
- Returns true if the map got changed the previous frame.
- ----
- .. _class_NavigationServer_method_agent_set_callback:
- - void **agent_set_callback** **(** :ref:`RID<class_RID>` agent, :ref:`Object<class_Object>` receiver, :ref:`StringName<class_StringName>` method, :ref:`Variant<class_Variant>` userdata=null **)** const
- Callback called at the end of the RVO process.
- ----
- .. _class_NavigationServer_method_agent_set_map:
- - void **agent_set_map** **(** :ref:`RID<class_RID>` agent, :ref:`RID<class_RID>` map **)** const
- Puts the agent in the map.
- ----
- .. _class_NavigationServer_method_agent_set_max_neighbors:
- - void **agent_set_max_neighbors** **(** :ref:`RID<class_RID>` agent, :ref:`int<class_int>` count **)** const
- Sets the maximum number of other agents the agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
- ----
- .. _class_NavigationServer_method_agent_set_max_speed:
- - void **agent_set_max_speed** **(** :ref:`RID<class_RID>` agent, :ref:`float<class_float>` max_speed **)** const
- Sets the maximum speed of the agent. Must be positive.
- ----
- .. _class_NavigationServer_method_agent_set_neighbor_dist:
- - void **agent_set_neighbor_dist** **(** :ref:`RID<class_RID>` agent, :ref:`float<class_float>` dist **)** const
- Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
- ----
- .. _class_NavigationServer_method_agent_set_position:
- - void **agent_set_position** **(** :ref:`RID<class_RID>` agent, :ref:`Vector3<class_Vector3>` position **)** const
- Sets the position of the agent in world space.
- ----
- .. _class_NavigationServer_method_agent_set_radius:
- - void **agent_set_radius** **(** :ref:`RID<class_RID>` agent, :ref:`float<class_float>` radius **)** const
- Sets the radius of the agent.
- ----
- .. _class_NavigationServer_method_agent_set_target_velocity:
- - void **agent_set_target_velocity** **(** :ref:`RID<class_RID>` agent, :ref:`Vector3<class_Vector3>` target_velocity **)** const
- Sets the new target velocity.
- ----
- .. _class_NavigationServer_method_agent_set_time_horizon:
- - void **agent_set_time_horizon** **(** :ref:`RID<class_RID>` agent, :ref:`float<class_float>` time **)** const
- The minimal amount of time for which the agent's velocities that are computed by the simulation are safe with respect to other agents. The larger this number, the sooner this agent will respond to the presence of other agents, but the less freedom this agent has in choosing its velocities. Must be positive.
- ----
- .. _class_NavigationServer_method_agent_set_velocity:
- - void **agent_set_velocity** **(** :ref:`RID<class_RID>` agent, :ref:`Vector3<class_Vector3>` velocity **)** const
- Sets the current velocity of the agent.
- ----
- .. _class_NavigationServer_method_free:
- - void **free** **(** :ref:`RID<class_RID>` object **)** const
- Destroy the RID
- ----
- .. _class_NavigationServer_method_map_create:
- - :ref:`RID<class_RID>` **map_create** **(** **)** const
- Create a new map.
- ----
- .. _class_NavigationServer_method_map_get_cell_size:
- - :ref:`float<class_float>` **map_get_cell_size** **(** :ref:`RID<class_RID>` map **)** const
- Returns the map cell size.
- ----
- .. _class_NavigationServer_method_map_get_closest_point:
- - :ref:`Vector3<class_Vector3>` **map_get_closest_point** **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` to_point **)** const
- Returns the point closest to the provided ``point`` on the navigation mesh surface.
- ----
- .. _class_NavigationServer_method_map_get_closest_point_normal:
- - :ref:`Vector3<class_Vector3>` **map_get_closest_point_normal** **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` to_point **)** const
- Returns the normal for the point returned by :ref:`map_get_closest_point<class_NavigationServer_method_map_get_closest_point>`.
- ----
- .. _class_NavigationServer_method_map_get_closest_point_owner:
- - :ref:`RID<class_RID>` **map_get_closest_point_owner** **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` to_point **)** const
- Returns the owner region RID for the point returned by :ref:`map_get_closest_point<class_NavigationServer_method_map_get_closest_point>`.
- ----
- .. _class_NavigationServer_method_map_get_closest_point_to_segment:
- - :ref:`Vector3<class_Vector3>` **map_get_closest_point_to_segment** **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` start, :ref:`Vector3<class_Vector3>` end, :ref:`bool<class_bool>` use_collision=false **)** const
- Returns the closest point between the navigation surface and the segment.
- ----
- .. _class_NavigationServer_method_map_get_edge_connection_margin:
- - :ref:`float<class_float>` **map_get_edge_connection_margin** **(** :ref:`RID<class_RID>` map **)** const
- Returns the edge connection margin of the map.
- ----
- .. _class_NavigationServer_method_map_get_path:
- - :ref:`PackedVector3Array<class_PackedVector3Array>` **map_get_path** **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` origin, :ref:`Vector3<class_Vector3>` destination, :ref:`bool<class_bool>` optimize **)** const
- Returns the navigation path to reach the destination from the origin.
- ----
- .. _class_NavigationServer_method_map_get_up:
- - :ref:`Vector3<class_Vector3>` **map_get_up** **(** :ref:`RID<class_RID>` map **)** const
- Returns the map's up direction.
- ----
- .. _class_NavigationServer_method_map_is_active:
- - :ref:`bool<class_bool>` **map_is_active** **(** :ref:`RID<class_RID>` nap **)** const
- Returns true if the map is active.
- ----
- .. _class_NavigationServer_method_map_set_active:
- - void **map_set_active** **(** :ref:`RID<class_RID>` map, :ref:`bool<class_bool>` active **)** const
- Sets the map active.
- ----
- .. _class_NavigationServer_method_map_set_cell_size:
- - void **map_set_cell_size** **(** :ref:`RID<class_RID>` map, :ref:`float<class_float>` cell_size **)** const
- Set the map cell size used to weld the navigation mesh polygons.
- ----
- .. _class_NavigationServer_method_map_set_edge_connection_margin:
- - void **map_set_edge_connection_margin** **(** :ref:`RID<class_RID>` map, :ref:`float<class_float>` margin **)** const
- Set the map edge connection margein used to weld the compatible region edges.
- ----
- .. _class_NavigationServer_method_map_set_up:
- - void **map_set_up** **(** :ref:`RID<class_RID>` map, :ref:`Vector3<class_Vector3>` up **)** const
- Sets the map up direction.
- ----
- .. _class_NavigationServer_method_process:
- - void **process** **(** :ref:`float<class_float>` delta_time **)**
- Process the collision avoidance agents.
- The result of this process is needed by the physics server, so this must be called in the main thread.
- Note: This function is not thread safe.
- ----
- .. _class_NavigationServer_method_region_bake_navmesh:
- - void **region_bake_navmesh** **(** :ref:`NavigationMesh<class_NavigationMesh>` mesh, :ref:`Node<class_Node>` node **)** const
- Bakes the navigation mesh.
- ----
- .. _class_NavigationServer_method_region_create:
- - :ref:`RID<class_RID>` **region_create** **(** **)** const
- Creates a new region.
- ----
- .. _class_NavigationServer_method_region_set_map:
- - void **region_set_map** **(** :ref:`RID<class_RID>` region, :ref:`RID<class_RID>` map **)** const
- Sets the map for the region.
- ----
- .. _class_NavigationServer_method_region_set_navmesh:
- - void **region_set_navmesh** **(** :ref:`RID<class_RID>` region, :ref:`NavigationMesh<class_NavigationMesh>` nav_mesh **)** const
- Sets the navigation mesh for the region.
- ----
- .. _class_NavigationServer_method_region_set_transform:
- - void **region_set_transform** **(** :ref:`RID<class_RID>` region, :ref:`Transform<class_Transform>` transform **)** const
- Sets the global transformation for the region.
- ----
- .. _class_NavigationServer_method_set_active:
- - void **set_active** **(** :ref:`bool<class_bool>` active **)** const
- Control activation of this server.
|