class_omnilight.rst 3.5 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the OmniLight.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_OmniLight:
  6. OmniLight
  7. =========
  8. **Inherits:** :ref:`Light<class_Light>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Omnidirectional light, such as a light bulb or a candle.
  10. Description
  11. -----------
  12. An Omnidirectional light is a type of :ref:`Light<class_Light>` that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/3d/lights_and_shadows`
  16. Properties
  17. ----------
  18. +----------------------------------------------+--------------------------------------------------------------------+---------+
  19. | :ref:`float<class_float>` | :ref:`omni_attenuation<class_OmniLight_property_omni_attenuation>` | ``1.0`` |
  20. +----------------------------------------------+--------------------------------------------------------------------+---------+
  21. | :ref:`float<class_float>` | :ref:`omni_range<class_OmniLight_property_omni_range>` | ``5.0`` |
  22. +----------------------------------------------+--------------------------------------------------------------------+---------+
  23. | :ref:`ShadowMode<enum_OmniLight_ShadowMode>` | :ref:`omni_shadow_mode<class_OmniLight_property_omni_shadow_mode>` | ``1`` |
  24. +----------------------------------------------+--------------------------------------------------------------------+---------+
  25. Enumerations
  26. ------------
  27. .. _enum_OmniLight_ShadowMode:
  28. .. _class_OmniLight_constant_SHADOW_DUAL_PARABOLOID:
  29. .. _class_OmniLight_constant_SHADOW_CUBE:
  30. enum **ShadowMode**:
  31. - **SHADOW_DUAL_PARABOLOID** = **0** --- Shadows are rendered to a dual-paraboloid texture. Faster than :ref:`SHADOW_CUBE<class_OmniLight_constant_SHADOW_CUBE>`, but lower-quality.
  32. - **SHADOW_CUBE** = **1** --- Shadows are rendered to a cubemap. Slower than :ref:`SHADOW_DUAL_PARABOLOID<class_OmniLight_constant_SHADOW_DUAL_PARABOLOID>`, but higher-quality.
  33. Property Descriptions
  34. ---------------------
  35. .. _class_OmniLight_property_omni_attenuation:
  36. - :ref:`float<class_float>` **omni_attenuation**
  37. +-----------+------------------+
  38. | *Default* | ``1.0`` |
  39. +-----------+------------------+
  40. | *Setter* | set_param(value) |
  41. +-----------+------------------+
  42. | *Getter* | get_param() |
  43. +-----------+------------------+
  44. The light's attenuation (drop-off) curve. A number of presets are available in the **Inspector** by right-clicking the curve.
  45. ----
  46. .. _class_OmniLight_property_omni_range:
  47. - :ref:`float<class_float>` **omni_range**
  48. +-----------+------------------+
  49. | *Default* | ``5.0`` |
  50. +-----------+------------------+
  51. | *Setter* | set_param(value) |
  52. +-----------+------------------+
  53. | *Getter* | get_param() |
  54. +-----------+------------------+
  55. The light's radius.
  56. ----
  57. .. _class_OmniLight_property_omni_shadow_mode:
  58. - :ref:`ShadowMode<enum_OmniLight_ShadowMode>` **omni_shadow_mode**
  59. +-----------+------------------------+
  60. | *Default* | ``1`` |
  61. +-----------+------------------------+
  62. | *Setter* | set_shadow_mode(value) |
  63. +-----------+------------------------+
  64. | *Getter* | get_shadow_mode() |
  65. +-----------+------------------------+
  66. See :ref:`ShadowMode<enum_OmniLight_ShadowMode>`.