class_polygon2d.rst 22 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Polygon2D:
  6. Polygon2D
  7. =========
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A 2D polygon.
  10. Description
  11. -----------
  12. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  13. Properties
  14. ----------
  15. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
  17. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  18. | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | ``[ ]`` |
  19. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  20. | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
  21. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  22. | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
  23. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  24. | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
  25. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | ``false`` |
  27. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  28. | :ref:`Texture2D<class_Texture2D>` | :ref:`normal_map<class_Polygon2D_property_normal_map>` | |
  29. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2( 0, 0 )`` |
  31. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  32. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PackedVector2Array( )`` |
  33. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  34. | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[ ]`` |
  35. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  36. | :ref:`float<class_float>` | :ref:`shininess<class_Polygon2D_property_shininess>` | ``1.0`` |
  37. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  38. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
  39. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  40. | :ref:`Color<class_Color>` | :ref:`specular_color<class_Polygon2D_property_specular_color>` | ``Color( 1, 1, 1, 1 )`` |
  41. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  42. | :ref:`Texture2D<class_Texture2D>` | :ref:`specular_map<class_Polygon2D_property_specular_map>` | |
  43. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  44. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Polygon2D_property_texture>` | |
  45. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  46. | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2( 0, 0 )`` |
  47. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  48. | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | |
  49. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  50. | :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` | ``0.0`` |
  51. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  52. | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2( 1, 1 )`` |
  53. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  54. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PackedVector2Array( )`` |
  55. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  56. | :ref:`PackedColorArray<class_PackedColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PackedColorArray( )`` |
  57. +-----------------------------------------------------+------------------------------------------------------------------------------------+----------------------------+
  58. Methods
  59. -------
  60. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)** |
  62. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
  64. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  66. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** const |
  68. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** const |
  70. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** const |
  72. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
  74. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)** |
  76. +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. Property Descriptions
  78. ---------------------
  79. .. _class_Polygon2D_property_antialiased:
  80. - :ref:`bool<class_bool>` **antialiased**
  81. +-----------+------------------------+
  82. | *Default* | ``false`` |
  83. +-----------+------------------------+
  84. | *Setter* | set_antialiased(value) |
  85. +-----------+------------------------+
  86. | *Getter* | get_antialiased() |
  87. +-----------+------------------------+
  88. If ``true``, polygon edges will be anti-aliased.
  89. ----
  90. .. _class_Polygon2D_property_bones:
  91. - :ref:`Array<class_Array>` **bones**
  92. +-----------+----------+
  93. | *Default* | ``[ ]`` |
  94. +-----------+----------+
  95. ----
  96. .. _class_Polygon2D_property_color:
  97. - :ref:`Color<class_Color>` **color**
  98. +-----------+-------------------------+
  99. | *Default* | ``Color( 1, 1, 1, 1 )`` |
  100. +-----------+-------------------------+
  101. | *Setter* | set_color(value) |
  102. +-----------+-------------------------+
  103. | *Getter* | get_color() |
  104. +-----------+-------------------------+
  105. The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  106. ----
  107. .. _class_Polygon2D_property_internal_vertex_count:
  108. - :ref:`int<class_int>` **internal_vertex_count**
  109. +-----------+----------------------------------+
  110. | *Default* | ``0`` |
  111. +-----------+----------------------------------+
  112. | *Setter* | set_internal_vertex_count(value) |
  113. +-----------+----------------------------------+
  114. | *Getter* | get_internal_vertex_count() |
  115. +-----------+----------------------------------+
  116. ----
  117. .. _class_Polygon2D_property_invert_border:
  118. - :ref:`float<class_float>` **invert_border**
  119. +-----------+--------------------------+
  120. | *Default* | ``100.0`` |
  121. +-----------+--------------------------+
  122. | *Setter* | set_invert_border(value) |
  123. +-----------+--------------------------+
  124. | *Getter* | get_invert_border() |
  125. +-----------+--------------------------+
  126. Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
  127. ----
  128. .. _class_Polygon2D_property_invert_enable:
  129. - :ref:`bool<class_bool>` **invert_enable**
  130. +-----------+-------------------+
  131. | *Default* | ``false`` |
  132. +-----------+-------------------+
  133. | *Setter* | set_invert(value) |
  134. +-----------+-------------------+
  135. | *Getter* | get_invert() |
  136. +-----------+-------------------+
  137. If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
  138. ----
  139. .. _class_Polygon2D_property_normal_map:
  140. - :ref:`Texture2D<class_Texture2D>` **normal_map**
  141. +----------+-----------------------+
  142. | *Setter* | set_normal_map(value) |
  143. +----------+-----------------------+
  144. | *Getter* | get_normal_map() |
  145. +----------+-----------------------+
  146. ----
  147. .. _class_Polygon2D_property_offset:
  148. - :ref:`Vector2<class_Vector2>` **offset**
  149. +-----------+---------------------+
  150. | *Default* | ``Vector2( 0, 0 )`` |
  151. +-----------+---------------------+
  152. | *Setter* | set_offset(value) |
  153. +-----------+---------------------+
  154. | *Getter* | get_offset() |
  155. +-----------+---------------------+
  156. The offset applied to each vertex.
  157. ----
  158. .. _class_Polygon2D_property_polygon:
  159. - :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon**
  160. +-----------+----------------------------+
  161. | *Default* | ``PackedVector2Array( )`` |
  162. +-----------+----------------------------+
  163. | *Setter* | set_polygon(value) |
  164. +-----------+----------------------------+
  165. | *Getter* | get_polygon() |
  166. +-----------+----------------------------+
  167. The polygon's list of vertices. The final point will be connected to the first.
  168. **Note:** This returns a copy of the :ref:`PackedVector2Array<class_PackedVector2Array>` rather than a reference.
  169. ----
  170. .. _class_Polygon2D_property_polygons:
  171. - :ref:`Array<class_Array>` **polygons**
  172. +-----------+---------------------+
  173. | *Default* | ``[ ]`` |
  174. +-----------+---------------------+
  175. | *Setter* | set_polygons(value) |
  176. +-----------+---------------------+
  177. | *Getter* | get_polygons() |
  178. +-----------+---------------------+
  179. ----
  180. .. _class_Polygon2D_property_shininess:
  181. - :ref:`float<class_float>` **shininess**
  182. +-----------+----------------------+
  183. | *Default* | ``1.0`` |
  184. +-----------+----------------------+
  185. | *Setter* | set_shininess(value) |
  186. +-----------+----------------------+
  187. | *Getter* | get_shininess() |
  188. +-----------+----------------------+
  189. ----
  190. .. _class_Polygon2D_property_skeleton:
  191. - :ref:`NodePath<class_NodePath>` **skeleton**
  192. +-----------+---------------------+
  193. | *Default* | ``NodePath("")`` |
  194. +-----------+---------------------+
  195. | *Setter* | set_skeleton(value) |
  196. +-----------+---------------------+
  197. | *Getter* | get_skeleton() |
  198. +-----------+---------------------+
  199. ----
  200. .. _class_Polygon2D_property_specular_color:
  201. - :ref:`Color<class_Color>` **specular_color**
  202. +-----------+---------------------------+
  203. | *Default* | ``Color( 1, 1, 1, 1 )`` |
  204. +-----------+---------------------------+
  205. | *Setter* | set_specular_color(value) |
  206. +-----------+---------------------------+
  207. | *Getter* | get_specular_color() |
  208. +-----------+---------------------------+
  209. ----
  210. .. _class_Polygon2D_property_specular_map:
  211. - :ref:`Texture2D<class_Texture2D>` **specular_map**
  212. +----------+-------------------------+
  213. | *Setter* | set_specular_map(value) |
  214. +----------+-------------------------+
  215. | *Getter* | get_specular_map() |
  216. +----------+-------------------------+
  217. ----
  218. .. _class_Polygon2D_property_texture:
  219. - :ref:`Texture2D<class_Texture2D>` **texture**
  220. +----------+--------------------+
  221. | *Setter* | set_texture(value) |
  222. +----------+--------------------+
  223. | *Getter* | get_texture() |
  224. +----------+--------------------+
  225. The polygon's fill texture. Use ``uv`` to set texture coordinates.
  226. ----
  227. .. _class_Polygon2D_property_texture_offset:
  228. - :ref:`Vector2<class_Vector2>` **texture_offset**
  229. +-----------+---------------------------+
  230. | *Default* | ``Vector2( 0, 0 )`` |
  231. +-----------+---------------------------+
  232. | *Setter* | set_texture_offset(value) |
  233. +-----------+---------------------------+
  234. | *Getter* | get_texture_offset() |
  235. +-----------+---------------------------+
  236. Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  237. ----
  238. .. _class_Polygon2D_property_texture_rotation:
  239. - :ref:`float<class_float>` **texture_rotation**
  240. +----------+-----------------------------+
  241. | *Setter* | set_texture_rotation(value) |
  242. +----------+-----------------------------+
  243. | *Getter* | get_texture_rotation() |
  244. +----------+-----------------------------+
  245. The texture's rotation in radians.
  246. ----
  247. .. _class_Polygon2D_property_texture_rotation_degrees:
  248. - :ref:`float<class_float>` **texture_rotation_degrees**
  249. +-----------+-------------------------------------+
  250. | *Default* | ``0.0`` |
  251. +-----------+-------------------------------------+
  252. | *Setter* | set_texture_rotation_degrees(value) |
  253. +-----------+-------------------------------------+
  254. | *Getter* | get_texture_rotation_degrees() |
  255. +-----------+-------------------------------------+
  256. The texture's rotation in degrees.
  257. ----
  258. .. _class_Polygon2D_property_texture_scale:
  259. - :ref:`Vector2<class_Vector2>` **texture_scale**
  260. +-----------+--------------------------+
  261. | *Default* | ``Vector2( 1, 1 )`` |
  262. +-----------+--------------------------+
  263. | *Setter* | set_texture_scale(value) |
  264. +-----------+--------------------------+
  265. | *Getter* | get_texture_scale() |
  266. +-----------+--------------------------+
  267. Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  268. ----
  269. .. _class_Polygon2D_property_uv:
  270. - :ref:`PackedVector2Array<class_PackedVector2Array>` **uv**
  271. +-----------+----------------------------+
  272. | *Default* | ``PackedVector2Array( )`` |
  273. +-----------+----------------------------+
  274. | *Setter* | set_uv(value) |
  275. +-----------+----------------------------+
  276. | *Getter* | get_uv() |
  277. +-----------+----------------------------+
  278. Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  279. ----
  280. .. _class_Polygon2D_property_vertex_colors:
  281. - :ref:`PackedColorArray<class_PackedColorArray>` **vertex_colors**
  282. +-----------+--------------------------+
  283. | *Default* | ``PackedColorArray( )`` |
  284. +-----------+--------------------------+
  285. | *Setter* | set_vertex_colors(value) |
  286. +-----------+--------------------------+
  287. | *Getter* | get_vertex_colors() |
  288. +-----------+--------------------------+
  289. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  290. Method Descriptions
  291. -------------------
  292. .. _class_Polygon2D_method_add_bone:
  293. - void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)**
  294. Adds a bone with the specified ``path`` and ``weights``.
  295. ----
  296. .. _class_Polygon2D_method_clear_bones:
  297. - void **clear_bones** **(** **)**
  298. Removes all bones from this ``Polygon2D``.
  299. ----
  300. .. _class_Polygon2D_method_erase_bone:
  301. - void **erase_bone** **(** :ref:`int<class_int>` index **)**
  302. Removes the specified bone from this ``Polygon2D``.
  303. ----
  304. .. _class_Polygon2D_method_get_bone_count:
  305. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  306. Returns the number of bones in this ``Polygon2D``.
  307. ----
  308. .. _class_Polygon2D_method_get_bone_path:
  309. - :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** const
  310. Returns the path to the node associated with the specified bone.
  311. ----
  312. .. _class_Polygon2D_method_get_bone_weights:
  313. - :ref:`PackedFloat32Array<class_PackedFloat32Array>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** const
  314. Returns the height values of the specified bone.
  315. ----
  316. .. _class_Polygon2D_method_set_bone_path:
  317. - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
  318. Sets the path to the node associated with the specified bone.
  319. ----
  320. .. _class_Polygon2D_method_set_bone_weights:
  321. - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PackedFloat32Array<class_PackedFloat32Array>` weights **)**
  322. Sets the weight values for the specified bone.