class_skeleton.rst 23 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Skeleton.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Skeleton:
  6. Skeleton
  7. ========
  8. **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Skeleton for characters and animated objects.
  10. Description
  11. -----------
  12. Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
  13. The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
  14. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
  15. Properties
  16. ----------
  17. +-------------------------+-------------------------------------------------------------------------------+----------+
  18. | :ref:`bool<class_bool>` | :ref:`animate_physical_bones<class_Skeleton_property_animate_physical_bones>` | ``true`` |
  19. +-------------------------+-------------------------------------------------------------------------------+----------+
  20. Methods
  21. -------
  22. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`add_bone<class_Skeleton_method_add_bone>` **(** :ref:`String<class_String>` name **)** |
  24. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`bind_child_node_to_bone<class_Skeleton_method_bind_child_node_to_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
  26. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`clear_bones<class_Skeleton_method_clear_bones>` **(** **)** |
  28. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton_method_find_bone>` **(** :ref:`String<class_String>` name **)** const |
  30. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` **(** **)** const |
  32. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Transform<class_Transform>` | :ref:`get_bone_custom_pose<class_Skeleton_method_get_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  34. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Transform<class_Transform>` | :ref:`get_bone_global_pose<class_Skeleton_method_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  36. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** const |
  38. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** const |
  40. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Transform<class_Transform>` | :ref:`get_bone_pose<class_Skeleton_method_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  42. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Transform<class_Transform>` | :ref:`get_bone_rest<class_Skeleton_method_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** const |
  44. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Array<class_Array>` | :ref:`get_bound_child_nodes_to_bone<class_Skeleton_method_get_bound_child_nodes_to_bone>` **(** :ref:`int<class_int>` bone_idx **)** const |
  46. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`is_bone_rest_disabled<class_Skeleton_method_is_bone_rest_disabled>` **(** :ref:`int<class_int>` bone_idx **)** const |
  48. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`localize_rests<class_Skeleton_method_localize_rests>` **(** **)** |
  50. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`physical_bones_add_collision_exception<class_Skeleton_method_physical_bones_add_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  52. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`physical_bones_remove_collision_exception<class_Skeleton_method_physical_bones_remove_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  54. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`physical_bones_start_simulation<class_Skeleton_method_physical_bones_start_simulation>` **(** :ref:`Array<class_Array>` bones=[ ] **)** |
  56. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`physical_bones_stop_simulation<class_Skeleton_method_physical_bones_stop_simulation>` **(** **)** |
  58. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton_method_register_skin>` **(** :ref:`Skin<class_Skin>` skin **)** |
  60. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`set_bone_custom_pose<class_Skeleton_method_set_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)** |
  62. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`set_bone_disable_rest<class_Skeleton_method_set_bone_disable_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)** |
  64. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`set_bone_global_pose_override<class_Skeleton_method_set_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)** |
  66. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`set_bone_parent<class_Skeleton_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
  68. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`set_bone_pose<class_Skeleton_method_set_bone_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)** |
  70. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`set_bone_rest<class_Skeleton_method_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)** |
  72. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`unbind_child_node_from_bone<class_Skeleton_method_unbind_child_node_from_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
  74. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`unparent_bone_and_rest<class_Skeleton_method_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
  76. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. Constants
  78. ---------
  79. .. _class_Skeleton_constant_NOTIFICATION_UPDATE_SKELETON:
  80. - **NOTIFICATION_UPDATE_SKELETON** = **50**
  81. Property Descriptions
  82. ---------------------
  83. .. _class_Skeleton_property_animate_physical_bones:
  84. - :ref:`bool<class_bool>` **animate_physical_bones**
  85. +-----------+-----------------------------------+
  86. | *Default* | ``true`` |
  87. +-----------+-----------------------------------+
  88. | *Setter* | set_animate_physical_bones(value) |
  89. +-----------+-----------------------------------+
  90. | *Getter* | get_animate_physical_bones() |
  91. +-----------+-----------------------------------+
  92. Method Descriptions
  93. -------------------
  94. .. _class_Skeleton_method_add_bone:
  95. - void **add_bone** **(** :ref:`String<class_String>` name **)**
  96. Adds a bone, with name ``name``. :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` will become the bone index.
  97. ----
  98. .. _class_Skeleton_method_bind_child_node_to_bone:
  99. - void **bind_child_node_to_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
  100. *Deprecated soon.*
  101. ----
  102. .. _class_Skeleton_method_clear_bones:
  103. - void **clear_bones** **(** **)**
  104. Clear all the bones in this skeleton.
  105. ----
  106. .. _class_Skeleton_method_find_bone:
  107. - :ref:`int<class_int>` **find_bone** **(** :ref:`String<class_String>` name **)** const
  108. Returns the bone index that matches ``name`` as its name.
  109. ----
  110. .. _class_Skeleton_method_get_bone_count:
  111. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  112. Returns the amount of bones in the skeleton.
  113. ----
  114. .. _class_Skeleton_method_get_bone_custom_pose:
  115. - :ref:`Transform<class_Transform>` **get_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  116. Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
  117. ----
  118. .. _class_Skeleton_method_get_bone_global_pose:
  119. - :ref:`Transform<class_Transform>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  120. Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  121. ----
  122. .. _class_Skeleton_method_get_bone_name:
  123. - :ref:`String<class_String>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** const
  124. Returns the name of the bone at index ``index``.
  125. ----
  126. .. _class_Skeleton_method_get_bone_parent:
  127. - :ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** const
  128. Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  129. **Note:** The parent bone returned will always be less than ``bone_idx``.
  130. ----
  131. .. _class_Skeleton_method_get_bone_pose:
  132. - :ref:`Transform<class_Transform>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  133. Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
  134. ----
  135. .. _class_Skeleton_method_get_bone_rest:
  136. - :ref:`Transform<class_Transform>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** const
  137. Returns the rest transform for a bone ``bone_idx``.
  138. ----
  139. .. _class_Skeleton_method_get_bound_child_nodes_to_bone:
  140. - :ref:`Array<class_Array>` **get_bound_child_nodes_to_bone** **(** :ref:`int<class_int>` bone_idx **)** const
  141. *Deprecated soon.*
  142. ----
  143. .. _class_Skeleton_method_is_bone_rest_disabled:
  144. - :ref:`bool<class_bool>` **is_bone_rest_disabled** **(** :ref:`int<class_int>` bone_idx **)** const
  145. ----
  146. .. _class_Skeleton_method_localize_rests:
  147. - void **localize_rests** **(** **)**
  148. ----
  149. .. _class_Skeleton_method_physical_bones_add_collision_exception:
  150. - void **physical_bones_add_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  151. ----
  152. .. _class_Skeleton_method_physical_bones_remove_collision_exception:
  153. - void **physical_bones_remove_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  154. ----
  155. .. _class_Skeleton_method_physical_bones_start_simulation:
  156. - void **physical_bones_start_simulation** **(** :ref:`Array<class_Array>` bones=[ ] **)**
  157. ----
  158. .. _class_Skeleton_method_physical_bones_stop_simulation:
  159. - void **physical_bones_stop_simulation** **(** **)**
  160. ----
  161. .. _class_Skeleton_method_register_skin:
  162. - :ref:`SkinReference<class_SkinReference>` **register_skin** **(** :ref:`Skin<class_Skin>` skin **)**
  163. ----
  164. .. _class_Skeleton_method_set_bone_custom_pose:
  165. - void **set_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)**
  166. ----
  167. .. _class_Skeleton_method_set_bone_disable_rest:
  168. - void **set_bone_disable_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)**
  169. ----
  170. .. _class_Skeleton_method_set_bone_global_pose_override:
  171. - void **set_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)**
  172. ----
  173. .. _class_Skeleton_method_set_bone_parent:
  174. - void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
  175. Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  176. **Note:** ``parent_idx`` must be less than ``bone_idx``.
  177. ----
  178. .. _class_Skeleton_method_set_bone_pose:
  179. - void **set_bone_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)**
  180. Returns the pose transform for bone ``bone_idx``.
  181. ----
  182. .. _class_Skeleton_method_set_bone_rest:
  183. - void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)**
  184. Sets the rest transform for bone ``bone_idx``.
  185. ----
  186. .. _class_Skeleton_method_unbind_child_node_from_bone:
  187. - void **unbind_child_node_from_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
  188. *Deprecated soon.*
  189. ----
  190. .. _class_Skeleton_method_unparent_bone_and_rest:
  191. - void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**