class_sprite.rst 13 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Sprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Sprite:
  6. Sprite
  7. ======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. General-purpose sprite node.
  10. Description
  11. -----------
  12. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  13. Properties
  14. ----------
  15. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite_property_centered>` | ``true`` |
  17. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite_property_flip_h>` | ``false`` |
  19. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite_property_flip_v>` | ``false`` |
  21. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  22. | :ref:`int<class_int>` | :ref:`frame<class_Sprite_property_frame>` | ``0`` |
  23. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  24. | :ref:`Vector2<class_Vector2>` | :ref:`frame_coords<class_Sprite_property_frame_coords>` | ``Vector2( 0, 0 )`` |
  25. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  26. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite_property_hframes>` | ``1`` |
  27. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  28. | :ref:`Texture2D<class_Texture2D>` | :ref:`normal_map<class_Sprite_property_normal_map>` | |
  29. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite_property_offset>` | ``Vector2( 0, 0 )`` |
  31. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite_property_region_enabled>` | ``false`` |
  33. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`region_filter_clip<class_Sprite_property_region_filter_clip>` | ``false`` |
  35. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  36. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite_property_region_rect>` | ``Rect2( 0, 0, 0, 0 )`` |
  37. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  38. | :ref:`float<class_float>` | :ref:`shininess<class_Sprite_property_shininess>` | ``1.0`` |
  39. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  40. | :ref:`Color<class_Color>` | :ref:`specular_color<class_Sprite_property_specular_color>` | ``Color( 1, 1, 1, 1 )`` |
  41. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  42. | :ref:`Texture2D<class_Texture2D>` | :ref:`specular_map<class_Sprite_property_specular_map>` | |
  43. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  44. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite_property_texture>` | |
  45. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  46. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite_property_vframes>` | ``1`` |
  47. +-----------------------------------+---------------------------------------------------------------------+-------------------------+
  48. Methods
  49. -------
  50. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite_method_get_rect>` **(** **)** const |
  52. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  53. | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** const |
  54. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  55. Signals
  56. -------
  57. .. _class_Sprite_signal_frame_changed:
  58. - **frame_changed** **(** **)**
  59. Emitted when the :ref:`frame<class_Sprite_property_frame>` changes.
  60. ----
  61. .. _class_Sprite_signal_texture_changed:
  62. - **texture_changed** **(** **)**
  63. Emitted when the :ref:`texture<class_Sprite_property_texture>` changes.
  64. Property Descriptions
  65. ---------------------
  66. .. _class_Sprite_property_centered:
  67. - :ref:`bool<class_bool>` **centered**
  68. +-----------+---------------------+
  69. | *Default* | ``true`` |
  70. +-----------+---------------------+
  71. | *Setter* | set_centered(value) |
  72. +-----------+---------------------+
  73. | *Getter* | is_centered() |
  74. +-----------+---------------------+
  75. If ``true``, texture is centered.
  76. ----
  77. .. _class_Sprite_property_flip_h:
  78. - :ref:`bool<class_bool>` **flip_h**
  79. +-----------+-------------------+
  80. | *Default* | ``false`` |
  81. +-----------+-------------------+
  82. | *Setter* | set_flip_h(value) |
  83. +-----------+-------------------+
  84. | *Getter* | is_flipped_h() |
  85. +-----------+-------------------+
  86. If ``true``, texture is flipped horizontally.
  87. ----
  88. .. _class_Sprite_property_flip_v:
  89. - :ref:`bool<class_bool>` **flip_v**
  90. +-----------+-------------------+
  91. | *Default* | ``false`` |
  92. +-----------+-------------------+
  93. | *Setter* | set_flip_v(value) |
  94. +-----------+-------------------+
  95. | *Getter* | is_flipped_v() |
  96. +-----------+-------------------+
  97. If ``true``, texture is flipped vertically.
  98. ----
  99. .. _class_Sprite_property_frame:
  100. - :ref:`int<class_int>` **frame**
  101. +-----------+------------------+
  102. | *Default* | ``0`` |
  103. +-----------+------------------+
  104. | *Setter* | set_frame(value) |
  105. +-----------+------------------+
  106. | *Getter* | get_frame() |
  107. +-----------+------------------+
  108. Current frame to display from sprite sheet. :ref:`vframes<class_Sprite_property_vframes>` or :ref:`hframes<class_Sprite_property_hframes>` must be greater than 1.
  109. ----
  110. .. _class_Sprite_property_frame_coords:
  111. - :ref:`Vector2<class_Vector2>` **frame_coords**
  112. +-----------+-------------------------+
  113. | *Default* | ``Vector2( 0, 0 )`` |
  114. +-----------+-------------------------+
  115. | *Setter* | set_frame_coords(value) |
  116. +-----------+-------------------------+
  117. | *Getter* | get_frame_coords() |
  118. +-----------+-------------------------+
  119. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite_property_frame>` property. :ref:`vframes<class_Sprite_property_vframes>` or :ref:`hframes<class_Sprite_property_hframes>` must be greater than 1.
  120. ----
  121. .. _class_Sprite_property_hframes:
  122. - :ref:`int<class_int>` **hframes**
  123. +-----------+--------------------+
  124. | *Default* | ``1`` |
  125. +-----------+--------------------+
  126. | *Setter* | set_hframes(value) |
  127. +-----------+--------------------+
  128. | *Getter* | get_hframes() |
  129. +-----------+--------------------+
  130. The number of columns in the sprite sheet.
  131. ----
  132. .. _class_Sprite_property_normal_map:
  133. - :ref:`Texture2D<class_Texture2D>` **normal_map**
  134. +----------+-----------------------+
  135. | *Setter* | set_normal_map(value) |
  136. +----------+-----------------------+
  137. | *Getter* | get_normal_map() |
  138. +----------+-----------------------+
  139. The normal map gives depth to the Sprite.
  140. ----
  141. .. _class_Sprite_property_offset:
  142. - :ref:`Vector2<class_Vector2>` **offset**
  143. +-----------+---------------------+
  144. | *Default* | ``Vector2( 0, 0 )`` |
  145. +-----------+---------------------+
  146. | *Setter* | set_offset(value) |
  147. +-----------+---------------------+
  148. | *Getter* | get_offset() |
  149. +-----------+---------------------+
  150. The texture's drawing offset.
  151. ----
  152. .. _class_Sprite_property_region_enabled:
  153. - :ref:`bool<class_bool>` **region_enabled**
  154. +-----------+-------------------+
  155. | *Default* | ``false`` |
  156. +-----------+-------------------+
  157. | *Setter* | set_region(value) |
  158. +-----------+-------------------+
  159. | *Getter* | is_region() |
  160. +-----------+-------------------+
  161. If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite_property_region_rect>`.
  162. ----
  163. .. _class_Sprite_property_region_filter_clip:
  164. - :ref:`bool<class_bool>` **region_filter_clip**
  165. +-----------+---------------------------------+
  166. | *Default* | ``false`` |
  167. +-----------+---------------------------------+
  168. | *Setter* | set_region_filter_clip(value) |
  169. +-----------+---------------------------------+
  170. | *Getter* | is_region_filter_clip_enabled() |
  171. +-----------+---------------------------------+
  172. If ``true``, the outermost pixels get blurred out.
  173. ----
  174. .. _class_Sprite_property_region_rect:
  175. - :ref:`Rect2<class_Rect2>` **region_rect**
  176. +-----------+-------------------------+
  177. | *Default* | ``Rect2( 0, 0, 0, 0 )`` |
  178. +-----------+-------------------------+
  179. | *Setter* | set_region_rect(value) |
  180. +-----------+-------------------------+
  181. | *Getter* | get_region_rect() |
  182. +-----------+-------------------------+
  183. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite_property_region_enabled>` must be ``true``.
  184. ----
  185. .. _class_Sprite_property_shininess:
  186. - :ref:`float<class_float>` **shininess**
  187. +-----------+----------------------+
  188. | *Default* | ``1.0`` |
  189. +-----------+----------------------+
  190. | *Setter* | set_shininess(value) |
  191. +-----------+----------------------+
  192. | *Getter* | get_shininess() |
  193. +-----------+----------------------+
  194. Strength of the specular light effect of this ``Sprite``.
  195. ----
  196. .. _class_Sprite_property_specular_color:
  197. - :ref:`Color<class_Color>` **specular_color**
  198. +-----------+---------------------------+
  199. | *Default* | ``Color( 1, 1, 1, 1 )`` |
  200. +-----------+---------------------------+
  201. | *Setter* | set_specular_color(value) |
  202. +-----------+---------------------------+
  203. | *Getter* | get_specular_color() |
  204. +-----------+---------------------------+
  205. The color of the specular light effect.
  206. ----
  207. .. _class_Sprite_property_specular_map:
  208. - :ref:`Texture2D<class_Texture2D>` **specular_map**
  209. +----------+-------------------------+
  210. | *Setter* | set_specular_map(value) |
  211. +----------+-------------------------+
  212. | *Getter* | get_specular_map() |
  213. +----------+-------------------------+
  214. The specular map is used for more control on the shininess effect.
  215. ----
  216. .. _class_Sprite_property_texture:
  217. - :ref:`Texture2D<class_Texture2D>` **texture**
  218. +----------+--------------------+
  219. | *Setter* | set_texture(value) |
  220. +----------+--------------------+
  221. | *Getter* | get_texture() |
  222. +----------+--------------------+
  223. :ref:`Texture2D<class_Texture2D>` object to draw.
  224. ----
  225. .. _class_Sprite_property_vframes:
  226. - :ref:`int<class_int>` **vframes**
  227. +-----------+--------------------+
  228. | *Default* | ``1`` |
  229. +-----------+--------------------+
  230. | *Setter* | set_vframes(value) |
  231. +-----------+--------------------+
  232. | *Getter* | get_vframes() |
  233. +-----------+--------------------+
  234. The number of rows in the sprite sheet.
  235. Method Descriptions
  236. -------------------
  237. .. _class_Sprite_method_get_rect:
  238. - :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** const
  239. Returns a :ref:`Rect2<class_Rect2>` representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
  240. ::
  241. func _input(event):
  242. if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
  243. if get_rect().has_point(to_local(event.position)):
  244. print("A click!")
  245. ----
  246. .. _class_Sprite_method_is_pixel_opaque:
  247. - :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** const
  248. Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
  249. **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.