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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Vector3i.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Vector3i:
- Vector3i
- ========
- Vector used for 3D math using integer coordinates.
- Description
- -----------
- 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
- It uses integer coordinates.
- Tutorials
- ---------
- - :doc:`../tutorials/math/index`
- Methods
- -------
- +---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3i<class_Vector3i>` | :ref:`Vector3i<class_Vector3i_method_Vector3i>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)** |
- +---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3i<class_Vector3i>` | :ref:`Vector3i<class_Vector3i_method_Vector3i>` **(** :ref:`Vector3<class_Vector3>` from **)** |
- +---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
- Constants
- ---------
- .. _class_Vector3i_constant_AXIS_X:
- .. _class_Vector3i_constant_AXIS_Y:
- .. _class_Vector3i_constant_AXIS_Z:
- .. _class_Vector3i_constant_ZERO:
- .. _class_Vector3i_constant_ONE:
- .. _class_Vector3i_constant_LEFT:
- .. _class_Vector3i_constant_RIGHT:
- .. _class_Vector3i_constant_UP:
- .. _class_Vector3i_constant_DOWN:
- .. _class_Vector3i_constant_FORWARD:
- .. _class_Vector3i_constant_BACK:
- - **AXIS_X** = **0** --- Enumerated value for the X axis.
- - **AXIS_Y** = **1** --- Enumerated value for the Y axis.
- - **AXIS_Z** = **2** --- Enumerated value for the Z axis.
- - **ZERO** = **Vector3i( 0, 0, 0 )** --- Zero vector.
- - **ONE** = **Vector3i( 1, 1, 1 )** --- One vector.
- - **LEFT** = **Vector3i( -1, 0, 0 )** --- Left unit vector.
- - **RIGHT** = **Vector3i( 1, 0, 0 )** --- Right unit vector.
- - **UP** = **Vector3i( 0, 1, 0 )** --- Up unit vector.
- - **DOWN** = **Vector3i( 0, -1, 0 )** --- Down unit vector.
- - **FORWARD** = **Vector3i( 0, 0, -1 )** --- Forward unit vector.
- - **BACK** = **Vector3i( 0, 0, 1 )** --- Back unit vector.
- Method Descriptions
- -------------------
- .. _class_Vector3i_method_Vector3i:
- - :ref:`Vector3i<class_Vector3i>` **Vector3i** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z **)**
- Returns a ``Vector3i`` with the given components.
- ----
- - :ref:`Vector3i<class_Vector3i>` **Vector3i** **(** :ref:`Vector3<class_Vector3>` from **)**
- Constructs a new ``Vector3i`` from :ref:`Vector3<class_Vector3>`. The floating point coordinates will be truncated.
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