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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisibilityNotifier2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisibilityNotifier2D:
- VisibilityNotifier2D
- ====================
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisibilityEnabler2D<class_VisibilityEnabler2D>`
- Detects when the node is visible on screen.
- Description
- -----------
- The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
- Properties
- ----------
- +---------------------------+-------------------------------------------------------+-------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`rect<class_VisibilityNotifier2D_property_rect>` | ``Rect2( -10, -10, 20, 20 )`` |
- +---------------------------+-------------------------------------------------------+-------------------------------+
- Methods
- -------
- +-------------------------+---------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibilityNotifier2D_method_is_on_screen>` **(** **)** const |
- +-------------------------+---------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_VisibilityNotifier2D_signal_screen_entered:
- - **screen_entered** **(** **)**
- Emitted when the VisibilityNotifier2D enters the screen.
- ----
- .. _class_VisibilityNotifier2D_signal_screen_exited:
- - **screen_exited** **(** **)**
- Emitted when the VisibilityNotifier2D exits the screen.
- ----
- .. _class_VisibilityNotifier2D_signal_viewport_entered:
- - **viewport_entered** **(** :ref:`Viewport<class_Viewport>` viewport **)**
- Emitted when the VisibilityNotifier2D enters a :ref:`Viewport<class_Viewport>`'s view.
- ----
- .. _class_VisibilityNotifier2D_signal_viewport_exited:
- - **viewport_exited** **(** :ref:`Viewport<class_Viewport>` viewport **)**
- Emitted when the VisibilityNotifier2D exits a :ref:`Viewport<class_Viewport>`'s view.
- Property Descriptions
- ---------------------
- .. _class_VisibilityNotifier2D_property_rect:
- - :ref:`Rect2<class_Rect2>` **rect**
- +-----------+-------------------------------+
- | *Default* | ``Rect2( -10, -10, 20, 20 )`` |
- +-----------+-------------------------------+
- | *Setter* | set_rect(value) |
- +-----------+-------------------------------+
- | *Getter* | get_rect() |
- +-----------+-------------------------------+
- The VisibilityNotifier2D's bounding rectangle.
- Method Descriptions
- -------------------
- .. _class_VisibilityNotifier2D_method_is_on_screen:
- - :ref:`bool<class_bool>` **is_on_screen** **(** **)** const
- If ``true``, the bounding rectangle is on the screen.
- **Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass.
|