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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptVariableGet.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptVariableGet:
- VisualScriptVariableGet
- =======================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Gets a variable's value.
- Description
- -----------
- Returns a variable's value. "Var Name" must be supplied, with an optional type.
- **Input Ports:**
- none
- **Output Ports:**
- - Data (variant): ``value``
- Properties
- ----------
- +-------------------------------------+------------------------------------------------------------------+---------+
- | :ref:`StringName<class_StringName>` | :ref:`var_name<class_VisualScriptVariableGet_property_var_name>` | ``@""`` |
- +-------------------------------------+------------------------------------------------------------------+---------+
- Property Descriptions
- ---------------------
- .. _class_VisualScriptVariableGet_property_var_name:
- - :ref:`StringName<class_StringName>` **var_name**
- +-----------+---------------------+
- | *Default* | ``@""`` |
- +-----------+---------------------+
- | *Setter* | set_variable(value) |
- +-----------+---------------------+
- | *Getter* | get_variable() |
- +-----------+---------------------+
- The variable's name.
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