class_visualshadernodecubemapuniform.rst 961 B

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  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeCubemapUniform.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeCubemapUniform:
  6. VisualShaderNodeCubemapUniform
  7. ==============================
  8. **Inherits:** :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>` **<** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. A :ref:`Cubemap<class_Cubemap>` uniform node to be used within the visual shader graph.
  10. Description
  11. -----------
  12. Translated to ``uniform samplerCube`` in the shader language. The output value can be used as port for :ref:`VisualShaderNodeCubemap<class_VisualShaderNodeCubemap>`.