class_visualshadernodeglobalexpression.rst 1.1 KB

1234567891011121314151617181920
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeGlobalExpression.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeGlobalExpression:
  6. VisualShaderNodeGlobalExpression
  7. ================================
  8. **Inherits:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>` **<** :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. A custom global visual shader graph expression written in Godot Shading Language.
  10. Description
  11. -----------
  12. Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`\ s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.