class_visualshadernodetextureuniform.rst 3.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeTextureUniform:
  6. VisualShaderNodeTextureUniform
  7. ==============================
  8. **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`VisualShaderNodeCubemapUniform<class_VisualShaderNodeCubemapUniform>`, :ref:`VisualShaderNodeTextureUniformTriplanar<class_VisualShaderNodeTextureUniformTriplanar>`
  10. Properties
  11. ----------
  12. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
  13. | :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | ``0`` |
  14. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
  15. | :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | ``0`` |
  16. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
  17. Enumerations
  18. ------------
  19. .. _enum_VisualShaderNodeTextureUniform_TextureType:
  20. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
  21. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
  22. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
  23. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
  24. enum **TextureType**:
  25. - **TYPE_DATA** = **0**
  26. - **TYPE_COLOR** = **1**
  27. - **TYPE_NORMALMAP** = **2**
  28. - **TYPE_ANISO** = **3**
  29. ----
  30. .. _enum_VisualShaderNodeTextureUniform_ColorDefault:
  31. .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
  32. .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
  33. enum **ColorDefault**:
  34. - **COLOR_DEFAULT_WHITE** = **0**
  35. - **COLOR_DEFAULT_BLACK** = **1**
  36. Property Descriptions
  37. ---------------------
  38. .. _class_VisualShaderNodeTextureUniform_property_color_default:
  39. - :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default**
  40. +-----------+--------------------------+
  41. | *Default* | ``0`` |
  42. +-----------+--------------------------+
  43. | *Setter* | set_color_default(value) |
  44. +-----------+--------------------------+
  45. | *Getter* | get_color_default() |
  46. +-----------+--------------------------+
  47. ----
  48. .. _class_VisualShaderNodeTextureUniform_property_texture_type:
  49. - :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type**
  50. +-----------+-------------------------+
  51. | *Default* | ``0`` |
  52. +-----------+-------------------------+
  53. | *Setter* | set_texture_type(value) |
  54. +-----------+-------------------------+
  55. | *Getter* | get_texture_type() |
  56. +-----------+-------------------------+