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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeTextureUniform:
- VisualShaderNodeTextureUniform
- ==============================
- **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`VisualShaderNodeCubemapUniform<class_VisualShaderNodeCubemapUniform>`, :ref:`VisualShaderNodeTextureUniformTriplanar<class_VisualShaderNodeTextureUniformTriplanar>`
- Properties
- ----------
- +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
- | :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | ``0`` |
- +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
- | :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | ``0`` |
- +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeTextureUniform_TextureType:
- .. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
- .. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
- .. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
- .. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
- enum **TextureType**:
- - **TYPE_DATA** = **0**
- - **TYPE_COLOR** = **1**
- - **TYPE_NORMALMAP** = **2**
- - **TYPE_ANISO** = **3**
- ----
- .. _enum_VisualShaderNodeTextureUniform_ColorDefault:
- .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
- .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
- enum **ColorDefault**:
- - **COLOR_DEFAULT_WHITE** = **0**
- - **COLOR_DEFAULT_BLACK** = **1**
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeTextureUniform_property_color_default:
- - :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default**
- +-----------+--------------------------+
- | *Default* | ``0`` |
- +-----------+--------------------------+
- | *Setter* | set_color_default(value) |
- +-----------+--------------------------+
- | *Getter* | get_color_default() |
- +-----------+--------------------------+
- ----
- .. _class_VisualShaderNodeTextureUniform_property_texture_type:
- - :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type**
- +-----------+-------------------------+
- | *Default* | ``0`` |
- +-----------+-------------------------+
- | *Setter* | set_texture_type(value) |
- +-----------+-------------------------+
- | *Getter* | get_texture_type() |
- +-----------+-------------------------+
|