class_projectsettings.rst 1.0 MB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
  23. - `Operating System Testing Demo <https://godotengine.org/asset-library/asset/2789>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_angle_interpolation_type_conflicting<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>` | ``true`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_invalid_track_paths<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`bool<class_bool>` | :ref:`application/run/enable_alt_space_menu<class_ProjectSettings_property_application/run/enable_alt_space_menu>` | ``false`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`bool<class_bool>` | :ref:`application/run/print_header<class_ProjectSettings_property_application/run/print_header>` | ``true`` |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type<class_ProjectSettings_property_audio/general/default_playback_type>` | ``0`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`audio/general/default_playback_type.web<class_ProjectSettings_property_audio/general/default_playback_type.web>` | ``1`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_capture_reassignment<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>` | ``1`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/enum_variable_without_default<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>` | ``1`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/missing_tool<class_ProjectSettings_property_debug/gdscript/warnings/missing_tool>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`bool<class_bool>` | :ref:`debug/settings/physics_interpolation/enable_warnings<class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings>` | ``true`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_timestamp_query_elements<class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements>` | ``256`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/magic_position_write<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>` | ``true`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`String<class_String>` | :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>` | |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`String<class_String>` | :ref:`display/display_server/driver.android<class_ProjectSettings_property_display/display_server/driver.android>` | |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`String<class_String>` | :ref:`display/display_server/driver.ios<class_ProjectSettings_property_display/display_server/driver.ios>` | |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`String<class_String>` | :ref:`display/display_server/driver.linuxbsd<class_ProjectSettings_property_display/display_server/driver.linuxbsd>` | |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`String<class_String>` | :ref:`display/display_server/driver.macos<class_ProjectSettings_property_display/display_server/driver.macos>` | |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`String<class_String>` | :ref:`display/display_server/driver.windows<class_ProjectSettings_property_display/display_server/driver.windows>` | |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`int<class_int>` | :ref:`editor/import/atlas_max_width<class_ProjectSettings_property_editor/import/atlas_max_width>` | ``2048`` |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`int<class_int>` | :ref:`editor/naming/script_name_casing<class_ProjectSettings_property_editor/naming/script_name_casing>` | ``0`` |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` | ``true`` |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.android<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>` | ``false`` |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.web<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>` | ``false`` |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec.editor_hint<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>` | ``0.5`` |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_skip_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>` | |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_unicode_start<class_ProjectSettings_property_input/ui_unicode_start>` | |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`int<class_int>` | :ref:`input_devices/pointing/android/rotary_input_scroll_axis<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>` | ``1`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_accelerometer<class_ProjectSettings_property_input_devices/sensors/enable_accelerometer>` | ``false`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_gravity<class_ProjectSettings_property_input_devices/sensors/enable_gravity>` | ``false`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_gyroscope<class_ProjectSettings_property_input_devices/sensors/enable_gyroscope>` | ``false`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`bool<class_bool>` | :ref:`input_devices/sensors/enable_magnetometer<class_ProjectSettings_property_input_devices/sensors/enable_magnetometer>` | ``false`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/root_node_auto_translate<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>` | ``true`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`float<class_float>` | :ref:`navigation/3d/merge_rasterizer_cell_scale<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>` | ``1.0`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`bool<class_bool>` | :ref:`navigation/baking/use_crash_prevention_checks<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>` | ``true`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`bool<class_bool>` | :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` | ``false`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`int<class_int>` | :ref:`rendering/2d/batching/item_buffer_size<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>` | ``16384`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1370. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` | ``true`` |
  1371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1372. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1374. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | |
  1375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1376. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1378. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1380. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1382. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1384. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1386. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1388. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1390. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1392. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1394. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1396. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1398. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1400. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1402. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1404. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1406. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1408. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1410. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1412. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1414. | :ref:`bool<class_bool>` | :ref:`rendering/lightmapping/lightmap_gi/use_bicubic_filter<class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter>` | ``true`` |
  1415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1416. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1418. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1420. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1422. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1424. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1426. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1428. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1430. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1432. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1434. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1436. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1438. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1440. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1442. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1444. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1446. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1448. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/tighter_shadow_caster_culling<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>` | ``true`` |
  1449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1450. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1452. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1454. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1456. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1458. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1460. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1462. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1464. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1466. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1468. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1470. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1472. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/jitter_projection<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>` | ``true`` |
  1473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1474. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1476. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1478. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1480. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1482. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1484. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1486. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1488. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1490. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1492. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1494. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1496. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1498. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1500. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1502. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/agility_sdk_version<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>` | ``613`` |
  1503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1504. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>` | ``512`` |
  1505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1506. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>` | ``16384`` |
  1507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1508. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>` | ``1024`` |
  1509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1510. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | |
  1511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1512. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | |
  1513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1514. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | |
  1515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1516. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | |
  1517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1518. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | |
  1519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1520. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | |
  1521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1522. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_d3d12<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>` | ``true`` |
  1523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1524. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_opengl3<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>` | ``true`` |
  1525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1526. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/fallback_to_vulkan<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>` | ``true`` |
  1527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1528. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/pipeline_cache/enable<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>` | ``true`` |
  1529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1530. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1532. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1534. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1536. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1538. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/frame_queue_size<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>` | ``2`` |
  1539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1540. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/swapchain_image_count<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>` | ``3`` |
  1541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1542. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1544. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1546. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1548. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1550. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1552. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1554. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1556. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1558. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1560. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1562. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1564. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1566. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1568. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1570. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1572. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1574. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1576. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1578. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1580. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1582. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/cache_gpu_compressor<class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor>` | ``true`` |
  1583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1584. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/compress_with_gpu<class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu>` | ``true`` |
  1585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1586. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1588. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1590. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1592. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1594. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1596. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1598. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1600. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1602. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1604. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1606. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1608. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1610. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1612. | :ref:`int<class_int>` | :ref:`xr/openxr/extensions/debug_message_types<class_ProjectSettings_property_xr/openxr/extensions/debug_message_types>` | ``"15"`` |
  1613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1614. | :ref:`int<class_int>` | :ref:`xr/openxr/extensions/debug_utils<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>` | ``"0"`` |
  1615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1616. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1618. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_interaction_profile<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>` | ``false`` |
  1619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1620. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``false`` |
  1621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1622. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking_controller_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>` | ``false`` |
  1623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1624. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking_unobstructed_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>` | ``false`` |
  1625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1626. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1628. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1630. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1632. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1634. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1636. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1638. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1640. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1642. .. rst-class:: classref-reftable-group
  1643. Methods
  1644. -------
  1645. .. table::
  1646. :widths: auto
  1647. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1648. | |void| | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>`\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) |
  1649. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1650. | |void| | :ref:`clear<class_ProjectSettings_method_clear>`\ (\ name\: :ref:`String<class_String>`\ ) |
  1651. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1652. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>`\ (\ ) |
  1653. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1654. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1655. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1656. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>`\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| |
  1657. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1658. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  1659. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1660. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1661. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1662. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1663. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1664. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>`\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) |
  1665. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1666. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1667. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1668. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>`\ (\ ) |
  1669. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1670. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>`\ (\ file\: :ref:`String<class_String>`\ ) |
  1671. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1672. | |void| | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>`\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) |
  1673. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1674. | |void| | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>`\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) |
  1675. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1676. | |void| | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1677. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1678. | |void| | :ref:`set_order<class_ProjectSettings_method_set_order>`\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) |
  1679. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1680. | |void| | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>`\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) |
  1681. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1682. | |void| | :ref:`set_setting<class_ProjectSettings_method_set_setting>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1683. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1684. .. rst-class:: classref-section-separator
  1685. ----
  1686. .. rst-class:: classref-descriptions-group
  1687. Signals
  1688. -------
  1689. .. _class_ProjectSettings_signal_settings_changed:
  1690. .. rst-class:: classref-signal
  1691. **settings_changed**\ (\ ) :ref:`🔗<class_ProjectSettings_signal_settings_changed>`
  1692. Emitted when any setting is changed, up to once per process frame.
  1693. .. rst-class:: classref-section-separator
  1694. ----
  1695. .. rst-class:: classref-descriptions-group
  1696. Property Descriptions
  1697. ---------------------
  1698. .. _class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting:
  1699. .. rst-class:: classref-property
  1700. :ref:`bool<class_bool>` **animation/warnings/check_angle_interpolation_type_conflicting** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>`
  1701. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the :ref:`AnimationMixer<class_AnimationMixer>` cache.
  1702. .. rst-class:: classref-item-separator
  1703. ----
  1704. .. _class_ProjectSettings_property_animation/warnings/check_invalid_track_paths:
  1705. .. rst-class:: classref-property
  1706. :ref:`bool<class_bool>` **animation/warnings/check_invalid_track_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>`
  1707. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of no matching object of the track path in the scene.
  1708. .. rst-class:: classref-item-separator
  1709. ----
  1710. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1711. .. rst-class:: classref-property
  1712. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/bg_color>`
  1713. Background color for the boot splash.
  1714. .. rst-class:: classref-item-separator
  1715. ----
  1716. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1717. .. rst-class:: classref-property
  1718. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/fullsize>`
  1719. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1720. .. rst-class:: classref-item-separator
  1721. ----
  1722. .. _class_ProjectSettings_property_application/boot_splash/image:
  1723. .. rst-class:: classref-property
  1724. :ref:`String<class_String>` **application/boot_splash/image** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/image>`
  1725. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1726. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1727. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1728. \ **Note:** The image will also show when opening the project in the editor. If you want to display the default splash image in the editor, add an empty override for ``editor_hint`` feature.
  1729. .. rst-class:: classref-item-separator
  1730. ----
  1731. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1732. .. rst-class:: classref-property
  1733. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/minimum_display_time>`
  1734. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1735. .. rst-class:: classref-item-separator
  1736. ----
  1737. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1738. .. rst-class:: classref-property
  1739. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/show_image>`
  1740. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1741. .. rst-class:: classref-item-separator
  1742. ----
  1743. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1744. .. rst-class:: classref-property
  1745. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/boot_splash/use_filter>`
  1746. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1747. .. rst-class:: classref-item-separator
  1748. ----
  1749. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1750. .. rst-class:: classref-property
  1751. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/auto_accept_quit>`
  1752. If ``true``, the application automatically accepts quitting requests.
  1753. .. rst-class:: classref-item-separator
  1754. ----
  1755. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1756. .. rst-class:: classref-property
  1757. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/custom_user_dir_name>`
  1758. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1759. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1760. \ **Note:** If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` contains trailing periods, they will be stripped as folder names ending with a period are not allowed on Windows.
  1761. .. rst-class:: classref-item-separator
  1762. ----
  1763. .. _class_ProjectSettings_property_application/config/description:
  1764. .. rst-class:: classref-property
  1765. :ref:`String<class_String>` **application/config/description** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/description>`
  1766. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1767. .. rst-class:: classref-item-separator
  1768. ----
  1769. .. _class_ProjectSettings_property_application/config/icon:
  1770. .. rst-class:: classref-property
  1771. :ref:`String<class_String>` **application/config/icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/icon>`
  1772. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1773. .. rst-class:: classref-item-separator
  1774. ----
  1775. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1776. .. rst-class:: classref-property
  1777. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/macos_native_icon>`
  1778. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1779. .. rst-class:: classref-item-separator
  1780. ----
  1781. .. _class_ProjectSettings_property_application/config/name:
  1782. .. rst-class:: classref-property
  1783. :ref:`String<class_String>` **application/config/name** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/name>`
  1784. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1785. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1786. .. rst-class:: classref-item-separator
  1787. ----
  1788. .. _class_ProjectSettings_property_application/config/name_localized:
  1789. .. rst-class:: classref-property
  1790. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}`` :ref:`🔗<class_ProjectSettings_property_application/config/name_localized>`
  1791. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1792. .. rst-class:: classref-item-separator
  1793. ----
  1794. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1795. .. rst-class:: classref-property
  1796. :ref:`String<class_String>` **application/config/project_settings_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/project_settings_override>`
  1797. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1798. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1799. .. rst-class:: classref-item-separator
  1800. ----
  1801. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1802. .. rst-class:: classref-property
  1803. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/quit_on_go_back>`
  1804. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1805. .. rst-class:: classref-item-separator
  1806. ----
  1807. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1808. .. rst-class:: classref-property
  1809. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/config/use_custom_user_dir>`
  1810. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1811. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1812. .. rst-class:: classref-item-separator
  1813. ----
  1814. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1815. .. rst-class:: classref-property
  1816. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`
  1817. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1818. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1819. \ **Note:** Restart the application after changing this setting.
  1820. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1821. .. rst-class:: classref-item-separator
  1822. ----
  1823. .. _class_ProjectSettings_property_application/config/version:
  1824. .. rst-class:: classref-property
  1825. :ref:`String<class_String>` **application/config/version** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/version>`
  1826. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  1827. .. rst-class:: classref-item-separator
  1828. ----
  1829. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1830. .. rst-class:: classref-property
  1831. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/config/windows_native_icon>`
  1832. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1833. .. rst-class:: classref-item-separator
  1834. ----
  1835. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1836. .. rst-class:: classref-property
  1837. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/delta_smoothing>`
  1838. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1839. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1840. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1841. .. rst-class:: classref-item-separator
  1842. ----
  1843. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1844. .. rst-class:: classref-property
  1845. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stderr>`
  1846. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1847. Changes to this setting will only be applied upon restarting the application. To control this at runtime, use :ref:`Engine.print_error_messages<class_Engine_property_print_error_messages>`.
  1848. .. rst-class:: classref-item-separator
  1849. ----
  1850. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1851. .. rst-class:: classref-property
  1852. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/disable_stdout>`
  1853. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1854. Changes to this setting will only be applied upon restarting the application. To control this at runtime, use :ref:`Engine.print_to_stdout<class_Engine_property_print_to_stdout>`.
  1855. .. rst-class:: classref-item-separator
  1856. ----
  1857. .. _class_ProjectSettings_property_application/run/enable_alt_space_menu:
  1858. .. rst-class:: classref-property
  1859. :ref:`bool<class_bool>` **application/run/enable_alt_space_menu** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/enable_alt_space_menu>`
  1860. If ``true``, allows the :kbd:`Alt + Space` keys to display the window menu. This menu allows the user to perform various window management operations such as moving, resizing, or minimizing the window.
  1861. \ **Note:** When the menu is displayed, project execution will pause until the menu is *fully* closed due to Windows behavior. Consider this when enabling this setting in a networked multiplayer game. The menu is only considered fully closed when an option is selected, when the user clicks outside, or when :kbd:`Escape` is pressed after bringing up the window menu *and* another key is pressed afterwards.
  1862. \ **Note:** This setting is implemented only on Windows.
  1863. .. rst-class:: classref-item-separator
  1864. ----
  1865. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1866. .. rst-class:: classref-property
  1867. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print>`
  1868. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1869. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1870. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1871. Changes to this setting will only be applied upon restarting the application.
  1872. .. rst-class:: classref-item-separator
  1873. ----
  1874. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1875. .. rst-class:: classref-property
  1876. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>`
  1877. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1878. Changes to this setting will only be applied upon restarting the application.
  1879. .. rst-class:: classref-item-separator
  1880. ----
  1881. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1882. .. rst-class:: classref-property
  1883. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/frame_delay_msec>`
  1884. Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
  1885. This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
  1886. .. rst-class:: classref-item-separator
  1887. ----
  1888. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1889. .. rst-class:: classref-property
  1890. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode>`
  1891. If ``true``, enables low-processor usage mode. When enabled, the engine takes longer to redraw, but only redraws the screen if necessary. This may lower power consumption, and is intended for editors or mobile applications. For most games, because the screen needs to be redrawn every frame, it is recommended to keep this setting disabled.
  1892. .. rst-class:: classref-item-separator
  1893. ----
  1894. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1895. .. rst-class:: classref-property
  1896. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900`` :ref:`🔗<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>`
  1897. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1898. .. rst-class:: classref-item-separator
  1899. ----
  1900. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1901. .. rst-class:: classref-property
  1902. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"`` :ref:`🔗<class_ProjectSettings_property_application/run/main_loop_type>`
  1903. The name of the type implementing the engine's main loop.
  1904. .. rst-class:: classref-item-separator
  1905. ----
  1906. .. _class_ProjectSettings_property_application/run/main_scene:
  1907. .. rst-class:: classref-property
  1908. :ref:`String<class_String>` **application/run/main_scene** = ``""`` :ref:`🔗<class_ProjectSettings_property_application/run/main_scene>`
  1909. Path to the main scene file that will be loaded when the project runs.
  1910. .. rst-class:: classref-item-separator
  1911. ----
  1912. .. _class_ProjectSettings_property_application/run/max_fps:
  1913. .. rst-class:: classref-property
  1914. :ref:`int<class_int>` **application/run/max_fps** = ``0`` :ref:`🔗<class_ProjectSettings_property_application/run/max_fps>`
  1915. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1916. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1917. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1918. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using an FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1919. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1920. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1921. This setting can be overridden using the ``--max-fps <fps>`` command line argument (including with a value of ``0`` for unlimited framerate).
  1922. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1923. .. rst-class:: classref-item-separator
  1924. ----
  1925. .. _class_ProjectSettings_property_application/run/print_header:
  1926. .. rst-class:: classref-property
  1927. :ref:`bool<class_bool>` **application/run/print_header** = ``true`` :ref:`🔗<class_ProjectSettings_property_application/run/print_header>`
  1928. If ``true``, the engine header is printed in the console on startup. This header describes the current version of the engine, as well as the renderer being used. This behavior can also be disabled on the command line with the ``--no-header`` option.
  1929. .. rst-class:: classref-item-separator
  1930. ----
  1931. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1932. .. rst-class:: classref-property
  1933. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>`
  1934. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1935. .. rst-class:: classref-item-separator
  1936. ----
  1937. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1938. .. rst-class:: classref-property
  1939. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_audio/buses/channel_disable_time>`
  1940. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1941. .. rst-class:: classref-item-separator
  1942. ----
  1943. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1944. .. rst-class:: classref-property
  1945. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"`` :ref:`🔗<class_ProjectSettings_property_audio/buses/default_bus_layout>`
  1946. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1947. .. rst-class:: classref-item-separator
  1948. ----
  1949. .. _class_ProjectSettings_property_audio/driver/driver:
  1950. .. rst-class:: classref-property
  1951. :ref:`String<class_String>` **audio/driver/driver** :ref:`🔗<class_ProjectSettings_property_audio/driver/driver>`
  1952. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1953. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1954. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1955. .. rst-class:: classref-item-separator
  1956. ----
  1957. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1958. .. rst-class:: classref-property
  1959. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/driver/enable_input>`
  1960. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1961. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1962. .. rst-class:: classref-item-separator
  1963. ----
  1964. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1965. .. rst-class:: classref-property
  1966. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate>`
  1967. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1968. .. rst-class:: classref-item-separator
  1969. ----
  1970. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1971. .. rst-class:: classref-property
  1972. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/driver/mix_rate.web>`
  1973. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1974. .. rst-class:: classref-item-separator
  1975. ----
  1976. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1977. .. rst-class:: classref-property
  1978. :ref:`int<class_int>` **audio/driver/output_latency** = ``15`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency>`
  1979. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible crackling on slower hardware.
  1980. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1981. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  1982. \ **Note:** This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
  1983. .. rst-class:: classref-item-separator
  1984. ----
  1985. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1986. .. rst-class:: classref-property
  1987. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50`` :ref:`🔗<class_ProjectSettings_property_audio/driver/output_latency.web>`
  1988. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1989. .. rst-class:: classref-item-separator
  1990. ----
  1991. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1992. .. rst-class:: classref-property
  1993. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/2d_panning_strength>`
  1994. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1995. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1996. .. rst-class:: classref-item-separator
  1997. ----
  1998. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1999. .. rst-class:: classref-property
  2000. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_audio/general/3d_panning_strength>`
  2001. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  2002. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  2003. .. rst-class:: classref-item-separator
  2004. ----
  2005. .. _class_ProjectSettings_property_audio/general/default_playback_type:
  2006. .. rst-class:: classref-property
  2007. :ref:`int<class_int>` **audio/general/default_playback_type** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type>`
  2008. **Experimental:** This property may be changed or removed in future versions.
  2009. Specifies the default playback type of the platform.
  2010. The default value is set to **Stream**, as most platforms have no issues mixing streams.
  2011. .. rst-class:: classref-item-separator
  2012. ----
  2013. .. _class_ProjectSettings_property_audio/general/default_playback_type.web:
  2014. .. rst-class:: classref-property
  2015. :ref:`int<class_int>` **audio/general/default_playback_type.web** = ``1`` :ref:`🔗<class_ProjectSettings_property_audio/general/default_playback_type.web>`
  2016. **Experimental:** This property may be changed or removed in future versions.
  2017. Specifies the default playback type of the Web platform.
  2018. The default value is set to **Sample** as the Web platform is not suited to mix audio streams outside of the Web Audio API, especially when exporting a single-threaded game. **Sample** allows for lower latency on the web platform at the cost of flexibility (:ref:`AudioEffect<class_AudioEffect>`\ s are not supported).
  2019. \ **Warning:** Forcing **Stream** on the Web platform may cause high audio latency and crackling, especially when exporting a multi-threaded game.
  2020. .. rst-class:: classref-item-separator
  2021. ----
  2022. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  2023. .. rst-class:: classref-property
  2024. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/mix_with_others>`
  2025. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  2026. \ ``Ambient`` always has this set per default.
  2027. .. rst-class:: classref-item-separator
  2028. ----
  2029. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  2030. .. rst-class:: classref-property
  2031. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/general/ios/session_category>`
  2032. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  2033. .. rst-class:: classref-item-separator
  2034. ----
  2035. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  2036. .. rst-class:: classref-property
  2037. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false`` :ref:`🔗<class_ProjectSettings_property_audio/general/text_to_speech>`
  2038. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  2039. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  2040. .. rst-class:: classref-item-separator
  2041. ----
  2042. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  2043. .. rst-class:: classref-property
  2044. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0`` :ref:`🔗<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>`
  2045. Setting to hardcode audio delay when playing video. Best to leave this unchanged unless you know what you are doing.
  2046. .. rst-class:: classref-item-separator
  2047. ----
  2048. .. _class_ProjectSettings_property_collada/use_ambient:
  2049. .. rst-class:: classref-property
  2050. :ref:`bool<class_bool>` **collada/use_ambient** = ``false`` :ref:`🔗<class_ProjectSettings_property_collada/use_ambient>`
  2051. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  2052. .. rst-class:: classref-item-separator
  2053. ----
  2054. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  2055. .. rst-class:: classref-property
  2056. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/gzip/compression_level>`
  2057. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2058. .. rst-class:: classref-item-separator
  2059. ----
  2060. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  2061. .. rst-class:: classref-property
  2062. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zlib/compression_level>`
  2063. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2064. .. rst-class:: classref-item-separator
  2065. ----
  2066. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  2067. .. rst-class:: classref-property
  2068. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/compression_level>`
  2069. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  2070. .. rst-class:: classref-item-separator
  2071. ----
  2072. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  2073. .. rst-class:: classref-property
  2074. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>`
  2075. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  2076. .. rst-class:: classref-item-separator
  2077. ----
  2078. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  2079. .. rst-class:: classref-property
  2080. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27`` :ref:`🔗<class_ProjectSettings_property_compression/formats/zstd/window_log_size>`
  2081. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  2082. .. rst-class:: classref-item-separator
  2083. ----
  2084. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  2085. .. rst-class:: classref-property
  2086. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>`
  2087. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  2088. .. rst-class:: classref-item-separator
  2089. ----
  2090. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  2091. .. rst-class:: classref-property
  2092. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>`
  2093. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  2094. .. rst-class:: classref-item-separator
  2095. ----
  2096. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  2097. .. rst-class:: classref-property
  2098. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`
  2099. If ``true``, logs all output and error messages to files. See also :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>`, :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`, and :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`.
  2100. .. rst-class:: classref-item-separator
  2101. ----
  2102. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  2103. .. rst-class:: classref-property
  2104. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>`
  2105. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  2106. .. rst-class:: classref-item-separator
  2107. ----
  2108. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  2109. .. rst-class:: classref-property
  2110. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/log_path>`
  2111. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  2112. This can be specified manually on the command line using the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. If this command line argument is specified, log rotation is automatically disabled (see :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`).
  2113. .. rst-class:: classref-item-separator
  2114. ----
  2115. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  2116. .. rst-class:: classref-property
  2117. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5`` :ref:`🔗<class_ProjectSettings_property_debug/file_logging/max_log_files>`
  2118. Specifies the maximum number of log files allowed (used for rotation). Set to ``1`` to disable log file rotation.
  2119. If the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` is used, log rotation is always disabled.
  2120. .. rst-class:: classref-item-separator
  2121. ----
  2122. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  2123. .. rst-class:: classref-property
  2124. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>`
  2125. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  2126. .. rst-class:: classref-item-separator
  2127. ----
  2128. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  2129. .. rst-class:: classref-property
  2130. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>`
  2131. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  2132. .. rst-class:: classref-item-separator
  2133. ----
  2134. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment:
  2135. .. rst-class:: classref-property
  2136. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_capture_reassignment** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_capture_reassignment>`
  2137. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable captured by a lambda is reassigned, since this does not modify the outer local variable.
  2138. .. rst-class:: classref-item-separator
  2139. ----
  2140. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  2141. .. rst-class:: classref-property
  2142. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>`
  2143. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  2144. .. rst-class:: classref-item-separator
  2145. ----
  2146. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  2147. .. rst-class:: classref-property
  2148. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>`
  2149. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  2150. .. rst-class:: classref-item-separator
  2151. ----
  2152. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2153. .. rst-class:: classref-property
  2154. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>`
  2155. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2156. .. rst-class:: classref-item-separator
  2157. ----
  2158. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  2159. .. rst-class:: classref-property
  2160. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>`
  2161. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2162. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  2163. .. rst-class:: classref-item-separator
  2164. ----
  2165. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2166. .. rst-class:: classref-property
  2167. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>`
  2168. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2169. \ **Note:** There are currently no deprecated keywords, so this warning is never produced.
  2170. .. rst-class:: classref-item-separator
  2171. ----
  2172. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2173. .. rst-class:: classref-property
  2174. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>`
  2175. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2176. .. rst-class:: classref-item-separator
  2177. ----
  2178. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2179. .. rst-class:: classref-property
  2180. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enable>`
  2181. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2182. .. rst-class:: classref-item-separator
  2183. ----
  2184. .. _class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default:
  2185. .. rst-class:: classref-property
  2186. :ref:`int<class_int>` **debug/gdscript/warnings/enum_variable_without_default** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>`
  2187. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable has an enum type but no explicit default value, but only if the enum does not contain ``0`` as a valid value.
  2188. .. rst-class:: classref-item-separator
  2189. ----
  2190. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2191. .. rst-class:: classref-property
  2192. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>`
  2193. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2194. .. rst-class:: classref-item-separator
  2195. ----
  2196. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  2197. .. rst-class:: classref-property
  2198. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>`
  2199. **Deprecated:** This warning is never produced. When a function is used as a property, a :ref:`Callable<class_Callable>` is returned.
  2200. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  2201. .. rst-class:: classref-item-separator
  2202. ----
  2203. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2204. .. rst-class:: classref-property
  2205. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>`
  2206. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2207. .. rst-class:: classref-item-separator
  2208. ----
  2209. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2210. .. rst-class:: classref-property
  2211. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>`
  2212. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2213. .. rst-class:: classref-item-separator
  2214. ----
  2215. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2216. .. rst-class:: classref-property
  2217. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>`
  2218. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2219. .. rst-class:: classref-item-separator
  2220. ----
  2221. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2222. .. rst-class:: classref-property
  2223. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>`
  2224. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2225. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2226. .. rst-class:: classref-item-separator
  2227. ----
  2228. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2229. .. rst-class:: classref-property
  2230. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>`
  2231. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2232. .. rst-class:: classref-item-separator
  2233. ----
  2234. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2235. .. rst-class:: classref-property
  2236. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>`
  2237. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2238. .. rst-class:: classref-item-separator
  2239. ----
  2240. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2241. .. rst-class:: classref-property
  2242. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>`
  2243. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2244. .. rst-class:: classref-item-separator
  2245. ----
  2246. .. _class_ProjectSettings_property_debug/gdscript/warnings/missing_tool:
  2247. .. rst-class:: classref-property
  2248. :ref:`int<class_int>` **debug/gdscript/warnings/missing_tool** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/missing_tool>`
  2249. When set to ``warn`` or ``error``, produces a warning or an error respectively when the base class script has the ``@tool`` annotation, but the current class script does not have it.
  2250. .. rst-class:: classref-item-separator
  2251. ----
  2252. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2253. .. rst-class:: classref-property
  2254. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>`
  2255. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2256. .. rst-class:: classref-item-separator
  2257. ----
  2258. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2259. .. rst-class:: classref-property
  2260. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>`
  2261. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2262. .. rst-class:: classref-item-separator
  2263. ----
  2264. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2265. .. rst-class:: classref-property
  2266. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>`
  2267. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2268. .. rst-class:: classref-item-separator
  2269. ----
  2270. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2271. .. rst-class:: classref-property
  2272. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>`
  2273. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2274. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2275. .. rst-class:: classref-item-separator
  2276. ----
  2277. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2278. .. rst-class:: classref-property
  2279. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>`
  2280. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2281. .. rst-class:: classref-item-separator
  2282. ----
  2283. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2284. .. rst-class:: classref-property
  2285. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>`
  2286. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2287. .. rst-class:: classref-item-separator
  2288. ----
  2289. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2290. .. rst-class:: classref-property
  2291. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>`
  2292. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2293. .. rst-class:: classref-item-separator
  2294. ----
  2295. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2296. .. rst-class:: classref-property
  2297. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>`
  2298. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). These return values are sometimes used to indicate possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2299. .. rst-class:: classref-item-separator
  2300. ----
  2301. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2302. .. rst-class:: classref-property
  2303. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>`
  2304. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2305. .. rst-class:: classref-item-separator
  2306. ----
  2307. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2308. .. rst-class:: classref-property
  2309. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>`
  2310. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  2311. .. rst-class:: classref-item-separator
  2312. ----
  2313. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2314. .. rst-class:: classref-property
  2315. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>`
  2316. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  2317. .. rst-class:: classref-item-separator
  2318. ----
  2319. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2320. .. rst-class:: classref-property
  2321. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>`
  2322. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that may have no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2323. .. rst-class:: classref-item-separator
  2324. ----
  2325. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2326. .. rst-class:: classref-property
  2327. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>`
  2328. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that may have no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2329. .. rst-class:: classref-item-separator
  2330. ----
  2331. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2332. .. rst-class:: classref-property
  2333. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>`
  2334. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2335. .. rst-class:: classref-item-separator
  2336. ----
  2337. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2338. .. rst-class:: classref-property
  2339. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>`
  2340. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2341. .. rst-class:: classref-item-separator
  2342. ----
  2343. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2344. .. rst-class:: classref-property
  2345. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>`
  2346. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2347. .. rst-class:: classref-item-separator
  2348. ----
  2349. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2350. .. rst-class:: classref-property
  2351. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>`
  2352. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2353. .. rst-class:: classref-item-separator
  2354. ----
  2355. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2356. .. rst-class:: classref-property
  2357. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>`
  2358. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2359. .. rst-class:: classref-item-separator
  2360. ----
  2361. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2362. .. rst-class:: classref-property
  2363. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>`
  2364. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2365. .. rst-class:: classref-item-separator
  2366. ----
  2367. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2368. .. rst-class:: classref-property
  2369. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>`
  2370. When set to ``warn`` or ``error``, produces a warning or an error respectively when a :ref:`Variant<class_Variant>` value is cast to a non-Variant.
  2371. .. rst-class:: classref-item-separator
  2372. ----
  2373. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2374. .. rst-class:: classref-property
  2375. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>`
  2376. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2377. .. rst-class:: classref-item-separator
  2378. ----
  2379. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2380. .. rst-class:: classref-property
  2381. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>`
  2382. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2383. .. rst-class:: classref-item-separator
  2384. ----
  2385. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2386. .. rst-class:: classref-property
  2387. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>`
  2388. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2389. .. rst-class:: classref-item-separator
  2390. ----
  2391. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2392. .. rst-class:: classref-property
  2393. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>`
  2394. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2395. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2396. .. rst-class:: classref-item-separator
  2397. ----
  2398. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2399. .. rst-class:: classref-property
  2400. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>`
  2401. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2402. .. rst-class:: classref-item-separator
  2403. ----
  2404. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2405. .. rst-class:: classref-property
  2406. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>`
  2407. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2408. .. rst-class:: classref-item-separator
  2409. ----
  2410. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2411. .. rst-class:: classref-property
  2412. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>`
  2413. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2414. .. rst-class:: classref-item-separator
  2415. ----
  2416. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2417. .. rst-class:: classref-property
  2418. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>`
  2419. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never explicitly used in the class.
  2420. .. rst-class:: classref-item-separator
  2421. ----
  2422. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2423. .. rst-class:: classref-property
  2424. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>`
  2425. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2426. .. rst-class:: classref-item-separator
  2427. ----
  2428. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2429. .. rst-class:: classref-property
  2430. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message>`
  2431. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2432. .. rst-class:: classref-item-separator
  2433. ----
  2434. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2435. .. rst-class:: classref-property
  2436. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` :ref:`🔗<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>`
  2437. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2438. .. rst-class:: classref-item-separator
  2439. ----
  2440. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2441. .. rst-class:: classref-property
  2442. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024`` :ref:`🔗<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>`
  2443. Maximum call stack allowed for debugging GDScript.
  2444. .. rst-class:: classref-item-separator
  2445. ----
  2446. .. _class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings:
  2447. .. rst-class:: classref-property
  2448. :ref:`bool<class_bool>` **debug/settings/physics_interpolation/enable_warnings** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/settings/physics_interpolation/enable_warnings>`
  2449. If ``true``, enables warnings which can help pinpoint where nodes are being incorrectly updated, which will result in incorrect interpolation and visual glitches.
  2450. When a node is being interpolated, it is essential that the transform is set during :ref:`Node._physics_process<class_Node_private_method__physics_process>` (during a physics tick) rather than :ref:`Node._process<class_Node_private_method__process>` (during a frame).
  2451. .. rst-class:: classref-item-separator
  2452. ----
  2453. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2454. .. rst-class:: classref-property
  2455. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384`` :ref:`🔗<class_ProjectSettings_property_debug/settings/profiler/max_functions>`
  2456. Maximum number of functions per frame allowed when profiling.
  2457. .. rst-class:: classref-item-separator
  2458. ----
  2459. .. _class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements:
  2460. .. rst-class:: classref-property
  2461. :ref:`int<class_int>` **debug/settings/profiler/max_timestamp_query_elements** = ``256`` :ref:`🔗<class_ProjectSettings_property_debug/settings/profiler/max_timestamp_query_elements>`
  2462. Maximum number of timestamp query elements allowed per frame for visual profiling.
  2463. .. rst-class:: classref-item-separator
  2464. ----
  2465. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2466. .. rst-class:: classref-property
  2467. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_fps>`
  2468. Print frames per second to standard output every second.
  2469. .. rst-class:: classref-item-separator
  2470. ----
  2471. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2472. .. rst-class:: classref-property
  2473. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>`
  2474. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2475. .. rst-class:: classref-item-separator
  2476. ----
  2477. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2478. .. rst-class:: classref-property
  2479. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>`
  2480. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2481. .. rst-class:: classref-item-separator
  2482. ----
  2483. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2484. .. rst-class:: classref-property
  2485. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>`
  2486. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2487. .. rst-class:: classref-item-separator
  2488. ----
  2489. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2490. .. rst-class:: classref-property
  2491. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/enable>`
  2492. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2493. .. rst-class:: classref-item-separator
  2494. ----
  2495. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2496. .. rst-class:: classref-property
  2497. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>`
  2498. When set to ``true``, produces a warning when two floating-point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2499. .. rst-class:: classref-item-separator
  2500. ----
  2501. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2502. .. rst-class:: classref-property
  2503. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>`
  2504. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2505. .. rst-class:: classref-item-separator
  2506. ----
  2507. .. _class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write:
  2508. .. rst-class:: classref-property
  2509. :ref:`bool<class_bool>` **debug/shader_language/warnings/magic_position_write** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>`
  2510. When set to ``true``, produces a warning when the shader contains ``POSITION = vec4(vertex,`` as this was very common code written in Godot 4.2 and earlier that was paired with a QuadMesh to produce a full screen post processes pass. With the switch to reversed z in 4.3, this trick no longer works, as it implicitly relied on the ``VERTEX.z`` being 0.
  2511. .. rst-class:: classref-item-separator
  2512. ----
  2513. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2514. .. rst-class:: classref-property
  2515. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>`
  2516. When set to ``true``, warnings are treated as errors.
  2517. .. rst-class:: classref-item-separator
  2518. ----
  2519. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2520. .. rst-class:: classref-property
  2521. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>`
  2522. When set to ``true``, produces a warning when a constant is never used.
  2523. .. rst-class:: classref-item-separator
  2524. ----
  2525. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2526. .. rst-class:: classref-property
  2527. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>`
  2528. When set to ``true``, produces a warning when a function is never used.
  2529. .. rst-class:: classref-item-separator
  2530. ----
  2531. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2532. .. rst-class:: classref-property
  2533. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>`
  2534. When set to ``true``, produces a warning when a local variable is never used.
  2535. .. rst-class:: classref-item-separator
  2536. ----
  2537. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2538. .. rst-class:: classref-property
  2539. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>`
  2540. When set to ``true``, produces a warning when a struct is never used.
  2541. .. rst-class:: classref-item-separator
  2542. ----
  2543. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2544. .. rst-class:: classref-property
  2545. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>`
  2546. When set to ``true``, produces a warning when a uniform is never used.
  2547. .. rst-class:: classref-item-separator
  2548. ----
  2549. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2550. .. rst-class:: classref-property
  2551. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>`
  2552. When set to ``true``, produces a warning when a varying is never used.
  2553. .. rst-class:: classref-item-separator
  2554. ----
  2555. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2556. .. rst-class:: classref-property
  2557. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>`
  2558. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2559. .. rst-class:: classref-item-separator
  2560. ----
  2561. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2562. .. rst-class:: classref-property
  2563. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>`
  2564. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2565. .. rst-class:: classref-item-separator
  2566. ----
  2567. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2568. .. rst-class:: classref-property
  2569. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>`
  2570. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2571. .. rst-class:: classref-item-separator
  2572. ----
  2573. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2574. .. rst-class:: classref-property
  2575. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>`
  2576. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2577. .. rst-class:: classref-item-separator
  2578. ----
  2579. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2580. .. rst-class:: classref-property
  2581. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>`
  2582. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2583. .. rst-class:: classref-item-separator
  2584. ----
  2585. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2586. .. rst-class:: classref-property
  2587. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>`
  2588. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2589. .. rst-class:: classref-item-separator
  2590. ----
  2591. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2592. .. rst-class:: classref-property
  2593. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>`
  2594. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2595. .. rst-class:: classref-item-separator
  2596. ----
  2597. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2598. .. rst-class:: classref-property
  2599. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>`
  2600. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2601. .. rst-class:: classref-item-separator
  2602. ----
  2603. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2604. .. rst-class:: classref-property
  2605. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>`
  2606. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2607. .. rst-class:: classref-item-separator
  2608. ----
  2609. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2610. .. rst-class:: classref-property
  2611. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/contact_color>`
  2612. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2613. .. rst-class:: classref-item-separator
  2614. ----
  2615. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2616. .. rst-class:: classref-property
  2617. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>`
  2618. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2619. .. rst-class:: classref-item-separator
  2620. ----
  2621. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2622. .. rst-class:: classref-property
  2623. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>`
  2624. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2625. .. rst-class:: classref-item-separator
  2626. ----
  2627. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2628. .. rst-class:: classref-property
  2629. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/collision/shape_color>`
  2630. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2631. .. rst-class:: classref-item-separator
  2632. ----
  2633. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2634. .. rst-class:: classref-property
  2635. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>`
  2636. Color to display enabled navigation agent paths when an agent has debug enabled.
  2637. .. rst-class:: classref-item-separator
  2638. ----
  2639. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2640. .. rst-class:: classref-property
  2641. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>`
  2642. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2643. .. rst-class:: classref-item-separator
  2644. ----
  2645. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2646. .. rst-class:: classref-property
  2647. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>`
  2648. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2649. .. rst-class:: classref-item-separator
  2650. ----
  2651. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2652. .. rst-class:: classref-property
  2653. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>`
  2654. If enabled, displays navigation agent paths when an agent has debug enabled.
  2655. .. rst-class:: classref-item-separator
  2656. ----
  2657. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2658. .. rst-class:: classref-property
  2659. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>`
  2660. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2661. .. rst-class:: classref-item-separator
  2662. ----
  2663. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2664. .. rst-class:: classref-property
  2665. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>`
  2666. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2667. .. rst-class:: classref-item-separator
  2668. ----
  2669. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2670. .. rst-class:: classref-property
  2671. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>`
  2672. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2673. .. rst-class:: classref-item-separator
  2674. ----
  2675. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2676. .. rst-class:: classref-property
  2677. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>`
  2678. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2679. .. rst-class:: classref-item-separator
  2680. ----
  2681. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2682. .. rst-class:: classref-property
  2683. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>`
  2684. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2685. .. rst-class:: classref-item-separator
  2686. ----
  2687. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2688. .. rst-class:: classref-property
  2689. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>`
  2690. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2691. .. rst-class:: classref-item-separator
  2692. ----
  2693. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2694. .. rst-class:: classref-property
  2695. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>`
  2696. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2697. .. rst-class:: classref-item-separator
  2698. ----
  2699. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2700. .. rst-class:: classref-property
  2701. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>`
  2702. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2703. .. rst-class:: classref-item-separator
  2704. ----
  2705. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2706. .. rst-class:: classref-property
  2707. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>`
  2708. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2709. .. rst-class:: classref-item-separator
  2710. ----
  2711. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2712. .. rst-class:: classref-property
  2713. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>`
  2714. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2715. .. rst-class:: classref-item-separator
  2716. ----
  2717. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2718. .. rst-class:: classref-property
  2719. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>`
  2720. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2721. .. rst-class:: classref-item-separator
  2722. ----
  2723. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2724. .. rst-class:: classref-property
  2725. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>`
  2726. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2727. .. rst-class:: classref-item-separator
  2728. ----
  2729. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2730. .. rst-class:: classref-property
  2731. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>`
  2732. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2733. .. rst-class:: classref-item-separator
  2734. ----
  2735. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2736. .. rst-class:: classref-property
  2737. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>`
  2738. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2739. .. rst-class:: classref-item-separator
  2740. ----
  2741. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2742. .. rst-class:: classref-property
  2743. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_color>`
  2744. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2745. .. rst-class:: classref-item-separator
  2746. ----
  2747. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2748. .. rst-class:: classref-property
  2749. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_debug/shapes/paths/geometry_width>`
  2750. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2751. .. rst-class:: classref-item-separator
  2752. ----
  2753. .. _class_ProjectSettings_property_display/display_server/driver:
  2754. .. rst-class:: classref-property
  2755. :ref:`String<class_String>` **display/display_server/driver** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver>`
  2756. Sets the driver to be used by the display server. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  2757. .. rst-class:: classref-item-separator
  2758. ----
  2759. .. _class_ProjectSettings_property_display/display_server/driver.android:
  2760. .. rst-class:: classref-property
  2761. :ref:`String<class_String>` **display/display_server/driver.android** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.android>`
  2762. Android override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2763. .. rst-class:: classref-item-separator
  2764. ----
  2765. .. _class_ProjectSettings_property_display/display_server/driver.ios:
  2766. .. rst-class:: classref-property
  2767. :ref:`String<class_String>` **display/display_server/driver.ios** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.ios>`
  2768. iOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2769. .. rst-class:: classref-item-separator
  2770. ----
  2771. .. _class_ProjectSettings_property_display/display_server/driver.linuxbsd:
  2772. .. rst-class:: classref-property
  2773. :ref:`String<class_String>` **display/display_server/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.linuxbsd>`
  2774. LinuxBSD override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2775. .. rst-class:: classref-item-separator
  2776. ----
  2777. .. _class_ProjectSettings_property_display/display_server/driver.macos:
  2778. .. rst-class:: classref-property
  2779. :ref:`String<class_String>` **display/display_server/driver.macos** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.macos>`
  2780. MacOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2781. .. rst-class:: classref-item-separator
  2782. ----
  2783. .. _class_ProjectSettings_property_display/display_server/driver.windows:
  2784. .. rst-class:: classref-property
  2785. :ref:`String<class_String>` **display/display_server/driver.windows** :ref:`🔗<class_ProjectSettings_property_display/display_server/driver.windows>`
  2786. Windows override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2787. .. rst-class:: classref-item-separator
  2788. ----
  2789. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2790. .. rst-class:: classref-property
  2791. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image>`
  2792. Custom image for the mouse cursor (limited to 256×256).
  2793. .. rst-class:: classref-item-separator
  2794. ----
  2795. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2796. .. rst-class:: classref-property
  2797. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>`
  2798. Hotspot for the custom mouse cursor image.
  2799. .. rst-class:: classref-item-separator
  2800. ----
  2801. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2802. .. rst-class:: classref-property
  2803. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)`` :ref:`🔗<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>`
  2804. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2805. .. rst-class:: classref-item-separator
  2806. ----
  2807. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2808. .. rst-class:: classref-property
  2809. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/dpi/allow_hidpi>`
  2810. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2811. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2812. .. rst-class:: classref-item-separator
  2813. ----
  2814. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2815. .. rst-class:: classref-property
  2816. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`
  2817. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2818. .. rst-class:: classref-item-separator
  2819. ----
  2820. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2821. .. rst-class:: classref-property
  2822. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/handheld/orientation>`
  2823. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2824. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2825. .. rst-class:: classref-item-separator
  2826. ----
  2827. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2828. .. rst-class:: classref-property
  2829. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>`
  2830. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2831. .. rst-class:: classref-item-separator
  2832. ----
  2833. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2834. .. rst-class:: classref-property
  2835. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_home_indicator>`
  2836. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2837. .. rst-class:: classref-item-separator
  2838. ----
  2839. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2840. .. rst-class:: classref-property
  2841. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/hide_status_bar>`
  2842. If ``true``, the status bar is hidden while the app is running.
  2843. .. rst-class:: classref-item-separator
  2844. ----
  2845. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2846. .. rst-class:: classref-property
  2847. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>`
  2848. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2849. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2850. .. rst-class:: classref-item-separator
  2851. ----
  2852. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2853. .. rst-class:: classref-property
  2854. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`
  2855. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2856. .. rst-class:: classref-item-separator
  2857. ----
  2858. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2859. .. rst-class:: classref-property
  2860. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/always_on_top>`
  2861. Forces the main window to be always on top.
  2862. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2863. .. rst-class:: classref-item-separator
  2864. ----
  2865. .. _class_ProjectSettings_property_display/window/size/borderless:
  2866. .. rst-class:: classref-property
  2867. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/borderless>`
  2868. Forces the main window to be borderless.
  2869. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2870. .. rst-class:: classref-item-separator
  2871. ----
  2872. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2873. .. rst-class:: classref-property
  2874. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/extend_to_title>`
  2875. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2876. \ **Note:** This setting is implemented only on macOS.
  2877. .. rst-class:: classref-item-separator
  2878. ----
  2879. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2880. .. rst-class:: classref-property
  2881. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position>`
  2882. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2883. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect_custom_position<class_EditorSettings_property_run/window_placement/rect_custom_position>` is used instead.
  2884. .. rst-class:: classref-item-separator
  2885. ----
  2886. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2887. .. rst-class:: classref-property
  2888. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_position_type>`
  2889. Main window initial position.
  2890. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2891. \ ``1`` - "Primary Screen Center".
  2892. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2893. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect<class_EditorSettings_property_run/window_placement/rect>` is used instead.
  2894. .. rst-class:: classref-item-separator
  2895. ----
  2896. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2897. .. rst-class:: classref-property
  2898. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/initial_screen>`
  2899. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2900. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/screen<class_EditorSettings_property_run/window_placement/screen>` is used instead.
  2901. .. rst-class:: classref-item-separator
  2902. ----
  2903. .. _class_ProjectSettings_property_display/window/size/mode:
  2904. .. rst-class:: classref-property
  2905. :ref:`int<class_int>` **display/window/size/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/mode>`
  2906. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2907. .. rst-class:: classref-item-separator
  2908. ----
  2909. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2910. .. rst-class:: classref-property
  2911. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/no_focus>`
  2912. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2913. .. rst-class:: classref-item-separator
  2914. ----
  2915. .. _class_ProjectSettings_property_display/window/size/resizable:
  2916. .. rst-class:: classref-property
  2917. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/size/resizable>`
  2918. If ``true``, allows the window to be resizable by default.
  2919. \ **Note:** This property is only read when the project starts. To change whether the window is resizable at runtime, set :ref:`Window.unresizable<class_Window_property_unresizable>` instead on the root Window, which can be retrieved using ``get_viewport().get_window()``. :ref:`Window.unresizable<class_Window_property_unresizable>` takes the opposite value of this setting.
  2920. \ **Note:** Certain window managers can be configured to ignore the non-resizable status of a window. Do not rely on this setting as a guarantee that the window will *never* be resizable.
  2921. \ **Note:** This setting is ignored on iOS.
  2922. .. rst-class:: classref-item-separator
  2923. ----
  2924. .. _class_ProjectSettings_property_display/window/size/transparent:
  2925. .. rst-class:: classref-property
  2926. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false`` :ref:`🔗<class_ProjectSettings_property_display/window/size/transparent>`
  2927. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2928. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2929. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2930. .. rst-class:: classref-item-separator
  2931. ----
  2932. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2933. .. rst-class:: classref-property
  2934. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_height>`
  2935. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2936. .. rst-class:: classref-item-separator
  2937. ----
  2938. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2939. .. rst-class:: classref-property
  2940. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152`` :ref:`🔗<class_ProjectSettings_property_display/window/size/viewport_width>`
  2941. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2942. .. rst-class:: classref-item-separator
  2943. ----
  2944. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2945. .. rst-class:: classref-property
  2946. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_height_override>`
  2947. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2948. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2949. .. rst-class:: classref-item-separator
  2950. ----
  2951. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2952. .. rst-class:: classref-property
  2953. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0`` :ref:`🔗<class_ProjectSettings_property_display/window/size/window_width_override>`
  2954. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2955. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2956. .. rst-class:: classref-item-separator
  2957. ----
  2958. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2959. .. rst-class:: classref-property
  2960. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/aspect>`
  2961. .. container:: contribute
  2962. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2963. .. rst-class:: classref-item-separator
  2964. ----
  2965. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2966. .. rst-class:: classref-property
  2967. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/mode>`
  2968. Defines how the base size is stretched to fit the resolution of the window or screen.
  2969. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  2970. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art aesthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  2971. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art aesthetic.
  2972. .. rst-class:: classref-item-separator
  2973. ----
  2974. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2975. .. rst-class:: classref-property
  2976. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale>`
  2977. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  2978. .. rst-class:: classref-item-separator
  2979. ----
  2980. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  2981. .. rst-class:: classref-property
  2982. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"`` :ref:`🔗<class_ProjectSettings_property_display/window/stretch/scale_mode>`
  2983. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  2984. \ **"fractional"**: The scale factor will not be modified.
  2985. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  2986. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2987. .. rst-class:: classref-item-separator
  2988. ----
  2989. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2990. .. rst-class:: classref-property
  2991. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true`` :ref:`🔗<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>`
  2992. If ``true``, subwindows are embedded in the main window (this is also called single-window mode). Single-window mode can be faster as it does not need to create a separate window for every popup and tooltip, which can be a slow operation depending on the operating system and rendering method in use.
  2993. If ``false``, subwindows are created as separate windows (this is also called multi-window mode). This allows them to be moved outside the main window and use native operating system window decorations.
  2994. This is equivalent to :ref:`EditorSettings.interface/editor/single_window_mode<class_EditorSettings_property_interface/editor/single_window_mode>` in the editor, except the setting's value is inverted.
  2995. .. rst-class:: classref-item-separator
  2996. ----
  2997. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2998. .. rst-class:: classref-property
  2999. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_display/window/vsync/vsync_mode>`
  3000. Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using :ref:`EditorSettings.interface/editor/vsync_mode<class_EditorSettings_property_interface/editor/vsync_mode>`.
  3001. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  3002. Depending on the platform and rendering method, the engine will fall back to **Enabled** if the desired mode is not supported.
  3003. V-Sync can be disabled on the command line using the ``--disable-vsync`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3004. \ **Note:** The **Adaptive** and **Mailbox** V-Sync modes are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  3005. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  3006. .. rst-class:: classref-item-separator
  3007. ----
  3008. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  3009. .. rst-class:: classref-property
  3010. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_name>`
  3011. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  3012. .. rst-class:: classref-item-separator
  3013. ----
  3014. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  3015. .. rst-class:: classref-property
  3016. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>`
  3017. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  3018. .. rst-class:: classref-item-separator
  3019. ----
  3020. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  3021. .. rst-class:: classref-property
  3022. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""`` :ref:`🔗<class_ProjectSettings_property_dotnet/project/solution_directory>`
  3023. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  3024. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  3025. .. rst-class:: classref-item-separator
  3026. ----
  3027. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  3028. .. rst-class:: classref-property
  3029. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>`
  3030. If ``true``, text resource (``tres``) and text scene (``tscn``) files are converted to their corresponding binary format on export. This decreases file sizes and speeds up loading slightly.
  3031. \ **Note:** Because a resource's file extension may change in an exported project, it is heavily recommended to use :ref:`@GDScript.load<class_@GDScript_method_load>` or :ref:`ResourceLoader<class_ResourceLoader>` instead of :ref:`FileAccess<class_FileAccess>` to load resources dynamically.
  3032. \ **Note:** The project settings file (``project.godot``) will always be converted to binary on export, regardless of this setting.
  3033. .. rst-class:: classref-item-separator
  3034. ----
  3035. .. _class_ProjectSettings_property_editor/import/atlas_max_width:
  3036. .. rst-class:: classref-property
  3037. :ref:`int<class_int>` **editor/import/atlas_max_width** = ``2048`` :ref:`🔗<class_ProjectSettings_property_editor/import/atlas_max_width>`
  3038. The maximum width to use when importing textures as an atlas. The value will be rounded to the nearest power of two when used. Use this to prevent imported textures from growing too large in the other direction.
  3039. .. rst-class:: classref-item-separator
  3040. ----
  3041. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  3042. .. rst-class:: classref-property
  3043. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>`
  3044. .. container:: contribute
  3045. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3046. .. rst-class:: classref-item-separator
  3047. ----
  3048. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  3049. .. rst-class:: classref-property
  3050. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_editor/import/use_multiple_threads>`
  3051. If ``true`` importing of resources is run on multiple threads.
  3052. .. rst-class:: classref-item-separator
  3053. ----
  3054. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  3055. .. rst-class:: classref-property
  3056. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/disable_vsync>`
  3057. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  3058. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  3059. .. rst-class:: classref-item-separator
  3060. ----
  3061. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  3062. .. rst-class:: classref-property
  3063. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/fps>`
  3064. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  3065. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3066. .. rst-class:: classref-item-separator
  3067. ----
  3068. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  3069. .. rst-class:: classref-property
  3070. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/mix_rate>`
  3071. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  3072. .. rst-class:: classref-item-separator
  3073. ----
  3074. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  3075. .. rst-class:: classref-property
  3076. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`
  3077. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  3078. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  3079. .. rst-class:: classref-item-separator
  3080. ----
  3081. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  3082. .. rst-class:: classref-property
  3083. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/movie_file>`
  3084. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  3085. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  3086. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  3087. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  3088. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  3089. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  3090. .. rst-class:: classref-item-separator
  3091. ----
  3092. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  3093. .. rst-class:: classref-property
  3094. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/movie_writer/speaker_mode>`
  3095. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  3096. .. rst-class:: classref-item-separator
  3097. ----
  3098. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  3099. .. rst-class:: classref-property
  3100. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_name>`
  3101. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3102. .. rst-class:: classref-item-separator
  3103. ----
  3104. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  3105. .. rst-class:: classref-property
  3106. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"`` :ref:`🔗<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>`
  3107. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3108. .. rst-class:: classref-item-separator
  3109. ----
  3110. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  3111. .. rst-class:: classref-property
  3112. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_casing>`
  3113. When creating node names automatically, set the type of casing to use in this project. This is mostly an editor setting.
  3114. .. rst-class:: classref-item-separator
  3115. ----
  3116. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  3117. .. rst-class:: classref-property
  3118. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/node_name_num_separator>`
  3119. What to use to separate node name from number. This is mostly an editor setting.
  3120. .. rst-class:: classref-item-separator
  3121. ----
  3122. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  3123. .. rst-class:: classref-property
  3124. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2`` :ref:`🔗<class_ProjectSettings_property_editor/naming/scene_name_casing>`
  3125. When generating scene file names from scene root node, set the type of casing to use in this project. This is mostly an editor setting.
  3126. .. rst-class:: classref-item-separator
  3127. ----
  3128. .. _class_ProjectSettings_property_editor/naming/script_name_casing:
  3129. .. rst-class:: classref-property
  3130. :ref:`int<class_int>` **editor/naming/script_name_casing** = ``0`` :ref:`🔗<class_ProjectSettings_property_editor/naming/script_name_casing>`
  3131. When generating script file names from the selected node, set the type of casing to use in this project. This is mostly an editor setting.
  3132. .. rst-class:: classref-item-separator
  3133. ----
  3134. .. _class_ProjectSettings_property_editor/run/main_run_args:
  3135. .. rst-class:: classref-property
  3136. :ref:`String<class_String>` **editor/run/main_run_args** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/run/main_run_args>`
  3137. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  3138. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  3139. For example, this can be used to force the project to run on the dedicated GPU in an NVIDIA Optimus system on Linux:
  3140. .. code:: text
  3141. prime-run %command%
  3142. .. rst-class:: classref-item-separator
  3143. ----
  3144. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  3145. .. rst-class:: classref-property
  3146. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** :ref:`🔗<class_ProjectSettings_property_editor/script/search_in_file_extensions>`
  3147. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  3148. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedStringArray<class_PackedStringArray>` for more details.
  3149. .. rst-class:: classref-item-separator
  3150. ----
  3151. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  3152. .. rst-class:: classref-property
  3153. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"`` :ref:`🔗<class_ProjectSettings_property_editor/script/templates_search_path>`
  3154. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  3155. .. rst-class:: classref-item-separator
  3156. ----
  3157. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  3158. .. rst-class:: classref-property
  3159. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/autoload_on_startup>`
  3160. .. container:: contribute
  3161. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3162. .. rst-class:: classref-item-separator
  3163. ----
  3164. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  3165. .. rst-class:: classref-property
  3166. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""`` :ref:`🔗<class_ProjectSettings_property_editor/version_control/plugin_name>`
  3167. .. container:: contribute
  3168. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3169. .. rst-class:: classref-item-separator
  3170. ----
  3171. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  3172. .. rst-class:: classref-property
  3173. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled>`
  3174. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  3175. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender_path``. Blender 3.0 or later is required.
  3176. .. rst-class:: classref-item-separator
  3177. ----
  3178. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  3179. .. rst-class:: classref-property
  3180. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.android>`
  3181. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  3182. .. rst-class:: classref-item-separator
  3183. ----
  3184. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  3185. .. rst-class:: classref-property
  3186. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/blender/enabled.web>`
  3187. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  3188. .. rst-class:: classref-item-separator
  3189. ----
  3190. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled:
  3191. .. rst-class:: classref-property
  3192. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>`
  3193. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  3194. This requires configuring a path to an FBX2glTF executable in the editor settings at :ref:`EditorSettings.filesystem/import/fbx/fbx2gltf_path<class_EditorSettings_property_filesystem/import/fbx/fbx2gltf_path>`.
  3195. .. rst-class:: classref-item-separator
  3196. ----
  3197. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android:
  3198. .. rst-class:: classref-property
  3199. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.android** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>`
  3200. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  3201. .. rst-class:: classref-item-separator
  3202. ----
  3203. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web:
  3204. .. rst-class:: classref-property
  3205. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.web** = ``false`` :ref:`🔗<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>`
  3206. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  3207. .. rst-class:: classref-item-separator
  3208. ----
  3209. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  3210. .. rst-class:: classref-property
  3211. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0`` :ref:`🔗<class_ProjectSettings_property_gui/common/default_scroll_deadzone>`
  3212. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  3213. .. rst-class:: classref-item-separator
  3214. ----
  3215. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  3216. .. rst-class:: classref-property
  3217. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`
  3218. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  3219. .. rst-class:: classref-item-separator
  3220. ----
  3221. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  3222. .. rst-class:: classref-property
  3223. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok** :ref:`🔗<class_ProjectSettings_property_gui/common/swap_cancel_ok>`
  3224. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  3225. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  3226. .. rst-class:: classref-item-separator
  3227. ----
  3228. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  3229. .. rst-class:: classref-property
  3230. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024`` :ref:`🔗<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>`
  3231. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  3232. .. rst-class:: classref-item-separator
  3233. ----
  3234. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  3235. .. rst-class:: classref-property
  3236. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>`
  3237. .. container:: contribute
  3238. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3239. .. rst-class:: classref-item-separator
  3240. ----
  3241. .. _class_ProjectSettings_property_gui/theme/custom:
  3242. .. rst-class:: classref-property
  3243. :ref:`String<class_String>` **gui/theme/custom** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom>`
  3244. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3245. .. rst-class:: classref-item-separator
  3246. ----
  3247. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3248. .. rst-class:: classref-property
  3249. :ref:`String<class_String>` **gui/theme/custom_font** = ``""`` :ref:`🔗<class_ProjectSettings_property_gui/theme/custom_font>`
  3250. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3251. .. rst-class:: classref-item-separator
  3252. ----
  3253. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3254. .. rst-class:: classref-property
  3255. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_antialiasing>`
  3256. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3257. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3258. .. rst-class:: classref-item-separator
  3259. ----
  3260. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3261. .. rst-class:: classref-property
  3262. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>`
  3263. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3264. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3265. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3266. .. rst-class:: classref-item-separator
  3267. ----
  3268. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3269. .. rst-class:: classref-property
  3270. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_hinting>`
  3271. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3272. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3273. .. rst-class:: classref-item-separator
  3274. ----
  3275. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3276. .. rst-class:: classref-property
  3277. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>`
  3278. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3279. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3280. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3281. .. rst-class:: classref-item-separator
  3282. ----
  3283. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3284. .. rst-class:: classref-property
  3285. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>`
  3286. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3287. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3288. .. rst-class:: classref-item-separator
  3289. ----
  3290. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3291. .. rst-class:: classref-property
  3292. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_gui/theme/default_theme_scale>`
  3293. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3294. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3295. .. rst-class:: classref-item-separator
  3296. ----
  3297. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3298. .. rst-class:: classref-property
  3299. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1`` :ref:`🔗<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>`
  3300. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3301. .. rst-class:: classref-item-separator
  3302. ----
  3303. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3304. .. rst-class:: classref-property
  3305. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>`
  3306. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3307. .. rst-class:: classref-item-separator
  3308. ----
  3309. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3310. .. rst-class:: classref-property
  3311. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000`` :ref:`🔗<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>`
  3312. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3313. .. rst-class:: classref-item-separator
  3314. ----
  3315. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3316. .. rst-class:: classref-property
  3317. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3`` :ref:`🔗<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>`
  3318. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3319. .. rst-class:: classref-item-separator
  3320. ----
  3321. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3322. .. rst-class:: classref-property
  3323. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>`
  3324. Default delay for tooltips (in seconds).
  3325. .. rst-class:: classref-item-separator
  3326. ----
  3327. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint:
  3328. .. rst-class:: classref-property
  3329. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec.editor_hint** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_gui/timers/tooltip_delay_sec.editor_hint>`
  3330. Delay for tooltips in the editor.
  3331. .. rst-class:: classref-item-separator
  3332. ----
  3333. .. _class_ProjectSettings_property_input/ui_accept:
  3334. .. rst-class:: classref-property
  3335. :ref:`Dictionary<class_Dictionary>` **input/ui_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_accept>`
  3336. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3337. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3338. .. rst-class:: classref-item-separator
  3339. ----
  3340. .. _class_ProjectSettings_property_input/ui_cancel:
  3341. .. rst-class:: classref-property
  3342. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel** :ref:`🔗<class_ProjectSettings_property_input/ui_cancel>`
  3343. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3344. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3345. .. rst-class:: classref-item-separator
  3346. ----
  3347. .. _class_ProjectSettings_property_input/ui_copy:
  3348. .. rst-class:: classref-property
  3349. :ref:`Dictionary<class_Dictionary>` **input/ui_copy** :ref:`🔗<class_ProjectSettings_property_input/ui_copy>`
  3350. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3351. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3352. .. rst-class:: classref-item-separator
  3353. ----
  3354. .. _class_ProjectSettings_property_input/ui_cut:
  3355. .. rst-class:: classref-property
  3356. :ref:`Dictionary<class_Dictionary>` **input/ui_cut** :ref:`🔗<class_ProjectSettings_property_input/ui_cut>`
  3357. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3358. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3359. .. rst-class:: classref-item-separator
  3360. ----
  3361. .. _class_ProjectSettings_property_input/ui_down:
  3362. .. rst-class:: classref-property
  3363. :ref:`Dictionary<class_Dictionary>` **input/ui_down** :ref:`🔗<class_ProjectSettings_property_input/ui_down>`
  3364. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3365. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3366. .. rst-class:: classref-item-separator
  3367. ----
  3368. .. _class_ProjectSettings_property_input/ui_end:
  3369. .. rst-class:: classref-property
  3370. :ref:`Dictionary<class_Dictionary>` **input/ui_end** :ref:`🔗<class_ProjectSettings_property_input/ui_end>`
  3371. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3372. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3373. .. rst-class:: classref-item-separator
  3374. ----
  3375. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3376. .. rst-class:: classref-property
  3377. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_refresh>`
  3378. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3379. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3380. .. rst-class:: classref-item-separator
  3381. ----
  3382. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3383. .. rst-class:: classref-property
  3384. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_show_hidden>`
  3385. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3386. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3387. .. rst-class:: classref-item-separator
  3388. ----
  3389. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3390. .. rst-class:: classref-property
  3391. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level** :ref:`🔗<class_ProjectSettings_property_input/ui_filedialog_up_one_level>`
  3392. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3393. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3394. .. rst-class:: classref-item-separator
  3395. ----
  3396. .. _class_ProjectSettings_property_input/ui_focus_next:
  3397. .. rst-class:: classref-property
  3398. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_next>`
  3399. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3400. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3401. .. rst-class:: classref-item-separator
  3402. ----
  3403. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3404. .. rst-class:: classref-property
  3405. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev** :ref:`🔗<class_ProjectSettings_property_input/ui_focus_prev>`
  3406. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3407. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3408. .. rst-class:: classref-item-separator
  3409. ----
  3410. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3411. .. rst-class:: classref-property
  3412. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_delete>`
  3413. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3414. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3415. .. rst-class:: classref-item-separator
  3416. ----
  3417. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3418. .. rst-class:: classref-property
  3419. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate** :ref:`🔗<class_ProjectSettings_property_input/ui_graph_duplicate>`
  3420. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3421. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3422. .. rst-class:: classref-item-separator
  3423. ----
  3424. .. _class_ProjectSettings_property_input/ui_home:
  3425. .. rst-class:: classref-property
  3426. :ref:`Dictionary<class_Dictionary>` **input/ui_home** :ref:`🔗<class_ProjectSettings_property_input/ui_home>`
  3427. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3428. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3429. .. rst-class:: classref-item-separator
  3430. ----
  3431. .. _class_ProjectSettings_property_input/ui_left:
  3432. .. rst-class:: classref-property
  3433. :ref:`Dictionary<class_Dictionary>` **input/ui_left** :ref:`🔗<class_ProjectSettings_property_input/ui_left>`
  3434. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3435. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3436. .. rst-class:: classref-item-separator
  3437. ----
  3438. .. _class_ProjectSettings_property_input/ui_menu:
  3439. .. rst-class:: classref-property
  3440. :ref:`Dictionary<class_Dictionary>` **input/ui_menu** :ref:`🔗<class_ProjectSettings_property_input/ui_menu>`
  3441. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3442. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3443. .. rst-class:: classref-item-separator
  3444. ----
  3445. .. _class_ProjectSettings_property_input/ui_page_down:
  3446. .. rst-class:: classref-property
  3447. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_page_down>`
  3448. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3449. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3450. .. rst-class:: classref-item-separator
  3451. ----
  3452. .. _class_ProjectSettings_property_input/ui_page_up:
  3453. .. rst-class:: classref-property
  3454. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_page_up>`
  3455. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3456. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3457. .. rst-class:: classref-item-separator
  3458. ----
  3459. .. _class_ProjectSettings_property_input/ui_paste:
  3460. .. rst-class:: classref-property
  3461. :ref:`Dictionary<class_Dictionary>` **input/ui_paste** :ref:`🔗<class_ProjectSettings_property_input/ui_paste>`
  3462. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3463. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3464. .. rst-class:: classref-item-separator
  3465. ----
  3466. .. _class_ProjectSettings_property_input/ui_redo:
  3467. .. rst-class:: classref-property
  3468. :ref:`Dictionary<class_Dictionary>` **input/ui_redo** :ref:`🔗<class_ProjectSettings_property_input/ui_redo>`
  3469. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3470. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3471. .. rst-class:: classref-item-separator
  3472. ----
  3473. .. _class_ProjectSettings_property_input/ui_right:
  3474. .. rst-class:: classref-property
  3475. :ref:`Dictionary<class_Dictionary>` **input/ui_right** :ref:`🔗<class_ProjectSettings_property_input/ui_right>`
  3476. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3477. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3478. .. rst-class:: classref-item-separator
  3479. ----
  3480. .. _class_ProjectSettings_property_input/ui_select:
  3481. .. rst-class:: classref-property
  3482. :ref:`Dictionary<class_Dictionary>` **input/ui_select** :ref:`🔗<class_ProjectSettings_property_input/ui_select>`
  3483. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3484. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3485. .. rst-class:: classref-item-separator
  3486. ----
  3487. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3488. .. rst-class:: classref-property
  3489. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction** :ref:`🔗<class_ProjectSettings_property_input/ui_swap_input_direction>`
  3490. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editing controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3491. .. rst-class:: classref-item-separator
  3492. ----
  3493. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3494. .. rst-class:: classref-property
  3495. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>`
  3496. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3497. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3498. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3499. The viewport is adjusted to the latest newly added caret.
  3500. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3501. .. rst-class:: classref-item-separator
  3502. ----
  3503. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3504. .. rst-class:: classref-property
  3505. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace>`
  3506. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3507. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3508. .. rst-class:: classref-item-separator
  3509. ----
  3510. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3511. .. rst-class:: classref-property
  3512. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>`
  3513. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3514. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3515. .. rst-class:: classref-item-separator
  3516. ----
  3517. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3518. .. rst-class:: classref-property
  3519. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>`
  3520. macOS specific override for the shortcut to delete all text before the text cursor.
  3521. .. rst-class:: classref-item-separator
  3522. ----
  3523. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3524. .. rst-class:: classref-property
  3525. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word>`
  3526. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3527. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3528. .. rst-class:: classref-item-separator
  3529. ----
  3530. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3531. .. rst-class:: classref-property
  3532. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_backspace_word.macos>`
  3533. macOS specific override for the shortcut to delete a word.
  3534. .. rst-class:: classref-item-separator
  3535. ----
  3536. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3537. .. rst-class:: classref-property
  3538. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above>`
  3539. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3540. .. rst-class:: classref-item-separator
  3541. ----
  3542. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3543. .. rst-class:: classref-property
  3544. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>`
  3545. macOS specific override for the shortcut to add a caret above every caret.
  3546. .. rst-class:: classref-item-separator
  3547. ----
  3548. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3549. .. rst-class:: classref-property
  3550. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below>`
  3551. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3552. .. rst-class:: classref-item-separator
  3553. ----
  3554. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3555. .. rst-class:: classref-property
  3556. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>`
  3557. macOS specific override for the shortcut to add a caret below every caret.
  3558. .. rst-class:: classref-item-separator
  3559. ----
  3560. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3561. .. rst-class:: classref-property
  3562. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end>`
  3563. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3564. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3565. .. rst-class:: classref-item-separator
  3566. ----
  3567. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3568. .. rst-class:: classref-property
  3569. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>`
  3570. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3571. .. rst-class:: classref-item-separator
  3572. ----
  3573. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3574. .. rst-class:: classref-property
  3575. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start>`
  3576. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3577. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3578. .. rst-class:: classref-item-separator
  3579. ----
  3580. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3581. .. rst-class:: classref-property
  3582. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>`
  3583. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3584. .. rst-class:: classref-item-separator
  3585. ----
  3586. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3587. .. rst-class:: classref-property
  3588. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_down>`
  3589. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3590. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3591. .. rst-class:: classref-item-separator
  3592. ----
  3593. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3594. .. rst-class:: classref-property
  3595. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_left>`
  3596. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3597. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3598. .. rst-class:: classref-item-separator
  3599. ----
  3600. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3601. .. rst-class:: classref-property
  3602. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end>`
  3603. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3604. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3605. .. rst-class:: classref-item-separator
  3606. ----
  3607. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3608. .. rst-class:: classref-property
  3609. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>`
  3610. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3611. .. rst-class:: classref-item-separator
  3612. ----
  3613. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3614. .. rst-class:: classref-property
  3615. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start>`
  3616. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3617. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3618. .. rst-class:: classref-item-separator
  3619. ----
  3620. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3621. .. rst-class:: classref-property
  3622. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>`
  3623. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3624. .. rst-class:: classref-item-separator
  3625. ----
  3626. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3627. .. rst-class:: classref-property
  3628. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_down>`
  3629. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3630. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3631. .. rst-class:: classref-item-separator
  3632. ----
  3633. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3634. .. rst-class:: classref-property
  3635. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_page_up>`
  3636. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3637. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3638. .. rst-class:: classref-item-separator
  3639. ----
  3640. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3641. .. rst-class:: classref-property
  3642. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_right>`
  3643. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3644. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3645. .. rst-class:: classref-item-separator
  3646. ----
  3647. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3648. .. rst-class:: classref-property
  3649. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_up>`
  3650. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3651. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3652. .. rst-class:: classref-item-separator
  3653. ----
  3654. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3655. .. rst-class:: classref-property
  3656. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left>`
  3657. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3658. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3659. .. rst-class:: classref-item-separator
  3660. ----
  3661. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3662. .. rst-class:: classref-property
  3663. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>`
  3664. macOS specific override for the shortcut to move the text cursor back one word.
  3665. .. rst-class:: classref-item-separator
  3666. ----
  3667. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3668. .. rst-class:: classref-property
  3669. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right>`
  3670. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3671. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3672. .. rst-class:: classref-item-separator
  3673. ----
  3674. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3675. .. rst-class:: classref-property
  3676. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>`
  3677. macOS specific override for the shortcut to move the text cursor forward one word.
  3678. .. rst-class:: classref-item-separator
  3679. ----
  3680. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3681. .. rst-class:: classref-property
  3682. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection** :ref:`🔗<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>`
  3683. If there's only one caret active and with a selection, clears the selection.
  3684. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3685. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3686. .. rst-class:: classref-item-separator
  3687. ----
  3688. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3689. .. rst-class:: classref-property
  3690. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_accept>`
  3691. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint.
  3692. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3693. .. rst-class:: classref-item-separator
  3694. ----
  3695. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3696. .. rst-class:: classref-property
  3697. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_query>`
  3698. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompletion.
  3699. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3700. .. rst-class:: classref-item-separator
  3701. ----
  3702. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3703. .. rst-class:: classref-property
  3704. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace** :ref:`🔗<class_ProjectSettings_property_input/ui_text_completion_replace>`
  3705. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint, replacing existing text.
  3706. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3707. .. rst-class:: classref-item-separator
  3708. ----
  3709. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3710. .. rst-class:: classref-property
  3711. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_dedent>`
  3712. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3713. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3714. .. rst-class:: classref-item-separator
  3715. ----
  3716. .. _class_ProjectSettings_property_input/ui_text_delete:
  3717. .. rst-class:: classref-property
  3718. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete>`
  3719. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3720. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3721. .. rst-class:: classref-item-separator
  3722. ----
  3723. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3724. .. rst-class:: classref-property
  3725. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right>`
  3726. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3727. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3728. .. rst-class:: classref-item-separator
  3729. ----
  3730. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3731. .. rst-class:: classref-property
  3732. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>`
  3733. macOS specific override for the shortcut to delete all text after the text cursor.
  3734. .. rst-class:: classref-item-separator
  3735. ----
  3736. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3737. .. rst-class:: classref-property
  3738. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word>`
  3739. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3740. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3741. .. rst-class:: classref-item-separator
  3742. ----
  3743. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3744. .. rst-class:: classref-property
  3745. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_delete_word.macos>`
  3746. macOS specific override for the shortcut to delete a word after the text cursor.
  3747. .. rst-class:: classref-item-separator
  3748. ----
  3749. .. _class_ProjectSettings_property_input/ui_text_indent:
  3750. .. rst-class:: classref-property
  3751. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent** :ref:`🔗<class_ProjectSettings_property_input/ui_text_indent>`
  3752. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3753. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3754. .. rst-class:: classref-item-separator
  3755. ----
  3756. .. _class_ProjectSettings_property_input/ui_text_newline:
  3757. .. rst-class:: classref-property
  3758. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline>`
  3759. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3760. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3761. .. rst-class:: classref-item-separator
  3762. ----
  3763. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3764. .. rst-class:: classref-property
  3765. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_above>`
  3766. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3767. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3768. .. rst-class:: classref-item-separator
  3769. ----
  3770. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3771. .. rst-class:: classref-property
  3772. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank** :ref:`🔗<class_ProjectSettings_property_input/ui_text_newline_blank>`
  3773. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3774. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3775. .. rst-class:: classref-item-separator
  3776. ----
  3777. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3778. .. rst-class:: classref-property
  3779. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down>`
  3780. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3781. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3782. .. rst-class:: classref-item-separator
  3783. ----
  3784. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3785. .. rst-class:: classref-property
  3786. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_down.macos>`
  3787. macOS specific override for the shortcut to scroll down one line.
  3788. .. rst-class:: classref-item-separator
  3789. ----
  3790. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3791. .. rst-class:: classref-property
  3792. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up>`
  3793. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3794. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3795. .. rst-class:: classref-item-separator
  3796. ----
  3797. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3798. .. rst-class:: classref-property
  3799. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_scroll_up.macos>`
  3800. macOS specific override for the shortcut to scroll up one line.
  3801. .. rst-class:: classref-item-separator
  3802. ----
  3803. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3804. .. rst-class:: classref-property
  3805. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_all>`
  3806. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3807. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3808. .. rst-class:: classref-item-separator
  3809. ----
  3810. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3811. .. rst-class:: classref-property
  3812. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret>`
  3813. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3814. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3815. .. rst-class:: classref-item-separator
  3816. ----
  3817. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3818. .. rst-class:: classref-property
  3819. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos** :ref:`🔗<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>`
  3820. macOS specific override for the shortcut to select the word currently under the caret.
  3821. .. rst-class:: classref-item-separator
  3822. ----
  3823. .. _class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence:
  3824. .. rst-class:: classref-property
  3825. :ref:`Dictionary<class_Dictionary>` **input/ui_text_skip_selection_for_next_occurrence** :ref:`🔗<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>`
  3826. If no selection is currently active with the last caret in text fields, searches for the next occurrence of the word currently under the caret and moves the caret to the next occurrence. The action can be performed sequentially for other occurrences of the word under the last caret.
  3827. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret, selects the next occurrence then deselects the previous selection and its associated caret. The action can be performed sequentially for other occurrences of the selection of the last caret.
  3828. The viewport is adjusted to the latest newly added caret.
  3829. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3830. .. rst-class:: classref-item-separator
  3831. ----
  3832. .. _class_ProjectSettings_property_input/ui_text_submit:
  3833. .. rst-class:: classref-property
  3834. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit** :ref:`🔗<class_ProjectSettings_property_input/ui_text_submit>`
  3835. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3836. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3837. .. rst-class:: classref-item-separator
  3838. ----
  3839. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3840. .. rst-class:: classref-property
  3841. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode** :ref:`🔗<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>`
  3842. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3843. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3844. .. rst-class:: classref-item-separator
  3845. ----
  3846. .. _class_ProjectSettings_property_input/ui_undo:
  3847. .. rst-class:: classref-property
  3848. :ref:`Dictionary<class_Dictionary>` **input/ui_undo** :ref:`🔗<class_ProjectSettings_property_input/ui_undo>`
  3849. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3850. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3851. .. rst-class:: classref-item-separator
  3852. ----
  3853. .. _class_ProjectSettings_property_input/ui_unicode_start:
  3854. .. rst-class:: classref-property
  3855. :ref:`Dictionary<class_Dictionary>` **input/ui_unicode_start** :ref:`🔗<class_ProjectSettings_property_input/ui_unicode_start>`
  3856. Default :ref:`InputEventAction<class_InputEventAction>` to start Unicode character hexadecimal code input in a text field.
  3857. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3858. .. rst-class:: classref-item-separator
  3859. ----
  3860. .. _class_ProjectSettings_property_input/ui_up:
  3861. .. rst-class:: classref-property
  3862. :ref:`Dictionary<class_Dictionary>` **input/ui_up** :ref:`🔗<class_ProjectSettings_property_input/ui_up>`
  3863. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3864. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3865. .. rst-class:: classref-item-separator
  3866. ----
  3867. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3868. .. rst-class:: classref-property
  3869. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>`
  3870. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3871. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3872. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3873. \ **Note:** Currently implemented only on Android.
  3874. .. rst-class:: classref-item-separator
  3875. ----
  3876. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3877. .. rst-class:: classref-property
  3878. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>`
  3879. If ``true``, :ref:`Input.is_action_just_pressed<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  3880. If ``false``, no input will be lost.
  3881. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  3882. .. rst-class:: classref-item-separator
  3883. ----
  3884. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3885. .. rst-class:: classref-property
  3886. :ref:`String<class_String>` **input_devices/pen_tablet/driver** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver>`
  3887. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3888. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3889. .. rst-class:: classref-item-separator
  3890. ----
  3891. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3892. .. rst-class:: classref-property
  3893. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows** :ref:`🔗<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>`
  3894. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3895. .. rst-class:: classref-item-separator
  3896. ----
  3897. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  3898. .. rst-class:: classref-property
  3899. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>`
  3900. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  3901. .. rst-class:: classref-item-separator
  3902. ----
  3903. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  3904. .. rst-class:: classref-property
  3905. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>`
  3906. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  3907. .. rst-class:: classref-item-separator
  3908. ----
  3909. .. _class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis:
  3910. .. rst-class:: classref-property
  3911. :ref:`int<class_int>` **input_devices/pointing/android/rotary_input_scroll_axis** = ``1`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>`
  3912. On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
  3913. .. rst-class:: classref-item-separator
  3914. ----
  3915. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3916. .. rst-class:: classref-property
  3917. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>`
  3918. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3919. .. rst-class:: classref-item-separator
  3920. ----
  3921. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3922. .. rst-class:: classref-property
  3923. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`
  3924. If ``true``, sends touch input events when clicking or dragging the mouse.
  3925. .. rst-class:: classref-item-separator
  3926. ----
  3927. .. _class_ProjectSettings_property_input_devices/sensors/enable_accelerometer:
  3928. .. rst-class:: classref-property
  3929. :ref:`bool<class_bool>` **input_devices/sensors/enable_accelerometer** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_accelerometer>`
  3930. If ``true``, the accelerometer sensor is enabled and :ref:`Input.get_accelerometer<class_Input_method_get_accelerometer>` returns valid data.
  3931. .. rst-class:: classref-item-separator
  3932. ----
  3933. .. _class_ProjectSettings_property_input_devices/sensors/enable_gravity:
  3934. .. rst-class:: classref-property
  3935. :ref:`bool<class_bool>` **input_devices/sensors/enable_gravity** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_gravity>`
  3936. If ``true``, the gravity sensor is enabled and :ref:`Input.get_gravity<class_Input_method_get_gravity>` returns valid data.
  3937. .. rst-class:: classref-item-separator
  3938. ----
  3939. .. _class_ProjectSettings_property_input_devices/sensors/enable_gyroscope:
  3940. .. rst-class:: classref-property
  3941. :ref:`bool<class_bool>` **input_devices/sensors/enable_gyroscope** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_gyroscope>`
  3942. If ``true``, the gyroscope sensor is enabled and :ref:`Input.get_gyroscope<class_Input_method_get_gyroscope>` returns valid data.
  3943. .. rst-class:: classref-item-separator
  3944. ----
  3945. .. _class_ProjectSettings_property_input_devices/sensors/enable_magnetometer:
  3946. .. rst-class:: classref-property
  3947. :ref:`bool<class_bool>` **input_devices/sensors/enable_magnetometer** = ``false`` :ref:`🔗<class_ProjectSettings_property_input_devices/sensors/enable_magnetometer>`
  3948. If ``true``, the magnetometer sensor is enabled and :ref:`Input.get_magnetometer<class_Input_method_get_magnetometer>` returns valid data.
  3949. .. rst-class:: classref-item-separator
  3950. ----
  3951. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3952. .. rst-class:: classref-property
  3953. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/fallback>`
  3954. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3955. .. rst-class:: classref-item-separator
  3956. ----
  3957. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3958. .. rst-class:: classref-property
  3959. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/include_text_server_data>`
  3960. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3961. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3962. \ **Note:** "Fallback" text server does not use additional data.
  3963. .. rst-class:: classref-item-separator
  3964. ----
  3965. .. _class_ProjectSettings_property_internationalization/locale/test:
  3966. .. rst-class:: classref-property
  3967. :ref:`String<class_String>` **internationalization/locale/test** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/locale/test>`
  3968. If non-empty, this locale will be used when running the project from the editor.
  3969. .. rst-class:: classref-item-separator
  3970. ----
  3971. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3972. .. rst-class:: classref-property
  3973. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>`
  3974. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3975. .. rst-class:: classref-item-separator
  3976. ----
  3977. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3978. .. rst-class:: classref-property
  3979. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>`
  3980. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3981. .. rst-class:: classref-item-separator
  3982. ----
  3983. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3984. .. rst-class:: classref-property
  3985. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>`
  3986. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3987. .. rst-class:: classref-item-separator
  3988. ----
  3989. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3990. .. rst-class:: classref-property
  3991. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/override>`
  3992. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3993. .. rst-class:: classref-item-separator
  3994. ----
  3995. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3996. .. rst-class:: classref-property
  3997. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>`
  3998. Prefix that will be prepended to the pseudolocalized string.
  3999. .. rst-class:: classref-item-separator
  4000. ----
  4001. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  4002. .. rst-class:: classref-property
  4003. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>`
  4004. Replace all characters with their accented variants during pseudolocalization.
  4005. .. rst-class:: classref-item-separator
  4006. ----
  4007. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  4008. .. rst-class:: classref-property
  4009. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>`
  4010. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  4011. .. rst-class:: classref-item-separator
  4012. ----
  4013. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  4014. .. rst-class:: classref-property
  4015. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>`
  4016. Suffix that will be appended to the pseudolocalized string.
  4017. .. rst-class:: classref-item-separator
  4018. ----
  4019. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  4020. .. rst-class:: classref-property
  4021. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>`
  4022. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  4023. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  4024. .. rst-class:: classref-item-separator
  4025. ----
  4026. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  4027. .. rst-class:: classref-property
  4028. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>`
  4029. Force layout direction and text writing direction to RTL for all controls.
  4030. .. rst-class:: classref-item-separator
  4031. ----
  4032. .. _class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate:
  4033. .. rst-class:: classref-property
  4034. :ref:`bool<class_bool>` **internationalization/rendering/root_node_auto_translate** = ``true`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>`
  4035. If ``true``, root node will use :ref:`Node.AUTO_TRANSLATE_MODE_ALWAYS<class_Node_constant_AUTO_TRANSLATE_MODE_ALWAYS>`, otherwise :ref:`Node.AUTO_TRANSLATE_MODE_DISABLED<class_Node_constant_AUTO_TRANSLATE_MODE_DISABLED>` will be used.
  4036. \ **Note:** This property is only read when the project starts. To change the auto translate mode at runtime, set :ref:`Node.auto_translate_mode<class_Node_property_auto_translate_mode>` of :ref:`SceneTree.root<class_SceneTree_property_root>` instead.
  4037. .. rst-class:: classref-item-separator
  4038. ----
  4039. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  4040. .. rst-class:: classref-property
  4041. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>`
  4042. Root node default layout direction.
  4043. .. rst-class:: classref-item-separator
  4044. ----
  4045. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  4046. .. rst-class:: classref-property
  4047. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""`` :ref:`🔗<class_ProjectSettings_property_internationalization/rendering/text_driver>`
  4048. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  4049. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc.). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  4050. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4051. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  4052. .. rst-class:: classref-item-separator
  4053. ----
  4054. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  4055. .. rst-class:: classref-property
  4056. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>`
  4057. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4058. .. rst-class:: classref-item-separator
  4059. ----
  4060. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  4061. .. rst-class:: classref-property
  4062. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>`
  4063. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4064. .. rst-class:: classref-item-separator
  4065. ----
  4066. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  4067. .. rst-class:: classref-property
  4068. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>`
  4069. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4070. .. rst-class:: classref-item-separator
  4071. ----
  4072. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  4073. .. rst-class:: classref-property
  4074. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>`
  4075. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4076. .. rst-class:: classref-item-separator
  4077. ----
  4078. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  4079. .. rst-class:: classref-property
  4080. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>`
  4081. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4082. .. rst-class:: classref-item-separator
  4083. ----
  4084. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  4085. .. rst-class:: classref-property
  4086. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>`
  4087. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4088. .. rst-class:: classref-item-separator
  4089. ----
  4090. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  4091. .. rst-class:: classref-property
  4092. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>`
  4093. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4094. .. rst-class:: classref-item-separator
  4095. ----
  4096. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  4097. .. rst-class:: classref-property
  4098. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>`
  4099. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4100. .. rst-class:: classref-item-separator
  4101. ----
  4102. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  4103. .. rst-class:: classref-property
  4104. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>`
  4105. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4106. .. rst-class:: classref-item-separator
  4107. ----
  4108. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  4109. .. rst-class:: classref-property
  4110. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>`
  4111. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4112. .. rst-class:: classref-item-separator
  4113. ----
  4114. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  4115. .. rst-class:: classref-property
  4116. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>`
  4117. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4118. .. rst-class:: classref-item-separator
  4119. ----
  4120. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  4121. .. rst-class:: classref-property
  4122. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>`
  4123. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4124. .. rst-class:: classref-item-separator
  4125. ----
  4126. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  4127. .. rst-class:: classref-property
  4128. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>`
  4129. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4130. .. rst-class:: classref-item-separator
  4131. ----
  4132. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  4133. .. rst-class:: classref-property
  4134. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>`
  4135. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4136. .. rst-class:: classref-item-separator
  4137. ----
  4138. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  4139. .. rst-class:: classref-property
  4140. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>`
  4141. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4142. .. rst-class:: classref-item-separator
  4143. ----
  4144. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  4145. .. rst-class:: classref-property
  4146. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>`
  4147. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4148. .. rst-class:: classref-item-separator
  4149. ----
  4150. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  4151. .. rst-class:: classref-property
  4152. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>`
  4153. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4154. .. rst-class:: classref-item-separator
  4155. ----
  4156. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  4157. .. rst-class:: classref-property
  4158. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>`
  4159. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4160. .. rst-class:: classref-item-separator
  4161. ----
  4162. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  4163. .. rst-class:: classref-property
  4164. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>`
  4165. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4166. .. rst-class:: classref-item-separator
  4167. ----
  4168. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  4169. .. rst-class:: classref-property
  4170. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>`
  4171. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4172. .. rst-class:: classref-item-separator
  4173. ----
  4174. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  4175. .. rst-class:: classref-property
  4176. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>`
  4177. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4178. .. rst-class:: classref-item-separator
  4179. ----
  4180. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  4181. .. rst-class:: classref-property
  4182. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>`
  4183. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4184. .. rst-class:: classref-item-separator
  4185. ----
  4186. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  4187. .. rst-class:: classref-property
  4188. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>`
  4189. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4190. .. rst-class:: classref-item-separator
  4191. ----
  4192. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  4193. .. rst-class:: classref-property
  4194. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>`
  4195. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4196. .. rst-class:: classref-item-separator
  4197. ----
  4198. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  4199. .. rst-class:: classref-property
  4200. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>`
  4201. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4202. .. rst-class:: classref-item-separator
  4203. ----
  4204. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  4205. .. rst-class:: classref-property
  4206. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>`
  4207. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4208. .. rst-class:: classref-item-separator
  4209. ----
  4210. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  4211. .. rst-class:: classref-property
  4212. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>`
  4213. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4214. .. rst-class:: classref-item-separator
  4215. ----
  4216. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  4217. .. rst-class:: classref-property
  4218. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>`
  4219. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4220. .. rst-class:: classref-item-separator
  4221. ----
  4222. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  4223. .. rst-class:: classref-property
  4224. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>`
  4225. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4226. .. rst-class:: classref-item-separator
  4227. ----
  4228. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  4229. .. rst-class:: classref-property
  4230. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>`
  4231. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4232. .. rst-class:: classref-item-separator
  4233. ----
  4234. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  4235. .. rst-class:: classref-property
  4236. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>`
  4237. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4238. .. rst-class:: classref-item-separator
  4239. ----
  4240. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  4241. .. rst-class:: classref-property
  4242. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>`
  4243. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4244. .. rst-class:: classref-item-separator
  4245. ----
  4246. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  4247. .. rst-class:: classref-property
  4248. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_1>`
  4249. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  4250. .. rst-class:: classref-item-separator
  4251. ----
  4252. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  4253. .. rst-class:: classref-property
  4254. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_2>`
  4255. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  4256. .. rst-class:: classref-item-separator
  4257. ----
  4258. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  4259. .. rst-class:: classref-property
  4260. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_3>`
  4261. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  4262. .. rst-class:: classref-item-separator
  4263. ----
  4264. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  4265. .. rst-class:: classref-property
  4266. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_4>`
  4267. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  4268. .. rst-class:: classref-item-separator
  4269. ----
  4270. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  4271. .. rst-class:: classref-property
  4272. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_5>`
  4273. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  4274. .. rst-class:: classref-item-separator
  4275. ----
  4276. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  4277. .. rst-class:: classref-property
  4278. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_6>`
  4279. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  4280. .. rst-class:: classref-item-separator
  4281. ----
  4282. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  4283. .. rst-class:: classref-property
  4284. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_7>`
  4285. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  4286. .. rst-class:: classref-item-separator
  4287. ----
  4288. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  4289. .. rst-class:: classref-property
  4290. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_8>`
  4291. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  4292. .. rst-class:: classref-item-separator
  4293. ----
  4294. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  4295. .. rst-class:: classref-property
  4296. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_9>`
  4297. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4298. .. rst-class:: classref-item-separator
  4299. ----
  4300. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4301. .. rst-class:: classref-property
  4302. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_10>`
  4303. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4304. .. rst-class:: classref-item-separator
  4305. ----
  4306. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4307. .. rst-class:: classref-property
  4308. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_11>`
  4309. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4310. .. rst-class:: classref-item-separator
  4311. ----
  4312. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4313. .. rst-class:: classref-property
  4314. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_12>`
  4315. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4316. .. rst-class:: classref-item-separator
  4317. ----
  4318. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4319. .. rst-class:: classref-property
  4320. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_13>`
  4321. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4322. .. rst-class:: classref-item-separator
  4323. ----
  4324. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4325. .. rst-class:: classref-property
  4326. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_14>`
  4327. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4328. .. rst-class:: classref-item-separator
  4329. ----
  4330. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4331. .. rst-class:: classref-property
  4332. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_15>`
  4333. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4334. .. rst-class:: classref-item-separator
  4335. ----
  4336. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4337. .. rst-class:: classref-property
  4338. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_16>`
  4339. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4340. .. rst-class:: classref-item-separator
  4341. ----
  4342. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4343. .. rst-class:: classref-property
  4344. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_17>`
  4345. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4346. .. rst-class:: classref-item-separator
  4347. ----
  4348. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4349. .. rst-class:: classref-property
  4350. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_18>`
  4351. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4352. .. rst-class:: classref-item-separator
  4353. ----
  4354. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4355. .. rst-class:: classref-property
  4356. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_19>`
  4357. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4358. .. rst-class:: classref-item-separator
  4359. ----
  4360. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4361. .. rst-class:: classref-property
  4362. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_20>`
  4363. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4364. .. rst-class:: classref-item-separator
  4365. ----
  4366. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4367. .. rst-class:: classref-property
  4368. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_21>`
  4369. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4370. .. rst-class:: classref-item-separator
  4371. ----
  4372. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4373. .. rst-class:: classref-property
  4374. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_22>`
  4375. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4376. .. rst-class:: classref-item-separator
  4377. ----
  4378. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4379. .. rst-class:: classref-property
  4380. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_23>`
  4381. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4382. .. rst-class:: classref-item-separator
  4383. ----
  4384. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4385. .. rst-class:: classref-property
  4386. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_24>`
  4387. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4388. .. rst-class:: classref-item-separator
  4389. ----
  4390. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4391. .. rst-class:: classref-property
  4392. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_25>`
  4393. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4394. .. rst-class:: classref-item-separator
  4395. ----
  4396. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4397. .. rst-class:: classref-property
  4398. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_26>`
  4399. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4400. .. rst-class:: classref-item-separator
  4401. ----
  4402. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4403. .. rst-class:: classref-property
  4404. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_27>`
  4405. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4406. .. rst-class:: classref-item-separator
  4407. ----
  4408. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4409. .. rst-class:: classref-property
  4410. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_28>`
  4411. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4412. .. rst-class:: classref-item-separator
  4413. ----
  4414. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4415. .. rst-class:: classref-property
  4416. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_29>`
  4417. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4418. .. rst-class:: classref-item-separator
  4419. ----
  4420. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4421. .. rst-class:: classref-property
  4422. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_30>`
  4423. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4424. .. rst-class:: classref-item-separator
  4425. ----
  4426. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4427. .. rst-class:: classref-property
  4428. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_31>`
  4429. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4430. .. rst-class:: classref-item-separator
  4431. ----
  4432. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4433. .. rst-class:: classref-property
  4434. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_physics/layer_32>`
  4435. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4436. .. rst-class:: classref-item-separator
  4437. ----
  4438. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4439. .. rst-class:: classref-property
  4440. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_1>`
  4441. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4442. .. rst-class:: classref-item-separator
  4443. ----
  4444. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4445. .. rst-class:: classref-property
  4446. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_2>`
  4447. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4448. .. rst-class:: classref-item-separator
  4449. ----
  4450. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4451. .. rst-class:: classref-property
  4452. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_3>`
  4453. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4454. .. rst-class:: classref-item-separator
  4455. ----
  4456. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4457. .. rst-class:: classref-property
  4458. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_4>`
  4459. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4460. .. rst-class:: classref-item-separator
  4461. ----
  4462. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4463. .. rst-class:: classref-property
  4464. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_5>`
  4465. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4466. .. rst-class:: classref-item-separator
  4467. ----
  4468. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4469. .. rst-class:: classref-property
  4470. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_6>`
  4471. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4472. .. rst-class:: classref-item-separator
  4473. ----
  4474. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4475. .. rst-class:: classref-property
  4476. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_7>`
  4477. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4478. .. rst-class:: classref-item-separator
  4479. ----
  4480. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4481. .. rst-class:: classref-property
  4482. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_8>`
  4483. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4484. .. rst-class:: classref-item-separator
  4485. ----
  4486. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4487. .. rst-class:: classref-property
  4488. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_9>`
  4489. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4490. .. rst-class:: classref-item-separator
  4491. ----
  4492. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4493. .. rst-class:: classref-property
  4494. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_10>`
  4495. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4496. .. rst-class:: classref-item-separator
  4497. ----
  4498. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4499. .. rst-class:: classref-property
  4500. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_11>`
  4501. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4502. .. rst-class:: classref-item-separator
  4503. ----
  4504. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4505. .. rst-class:: classref-property
  4506. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_12>`
  4507. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4508. .. rst-class:: classref-item-separator
  4509. ----
  4510. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4511. .. rst-class:: classref-property
  4512. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_13>`
  4513. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4514. .. rst-class:: classref-item-separator
  4515. ----
  4516. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4517. .. rst-class:: classref-property
  4518. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_14>`
  4519. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4520. .. rst-class:: classref-item-separator
  4521. ----
  4522. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4523. .. rst-class:: classref-property
  4524. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_15>`
  4525. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4526. .. rst-class:: classref-item-separator
  4527. ----
  4528. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4529. .. rst-class:: classref-property
  4530. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_16>`
  4531. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4532. .. rst-class:: classref-item-separator
  4533. ----
  4534. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4535. .. rst-class:: classref-property
  4536. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_17>`
  4537. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4538. .. rst-class:: classref-item-separator
  4539. ----
  4540. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4541. .. rst-class:: classref-property
  4542. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_18>`
  4543. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4544. .. rst-class:: classref-item-separator
  4545. ----
  4546. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4547. .. rst-class:: classref-property
  4548. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_19>`
  4549. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4550. .. rst-class:: classref-item-separator
  4551. ----
  4552. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4553. .. rst-class:: classref-property
  4554. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/2d_render/layer_20>`
  4555. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4556. .. rst-class:: classref-item-separator
  4557. ----
  4558. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4559. .. rst-class:: classref-property
  4560. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>`
  4561. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4562. .. rst-class:: classref-item-separator
  4563. ----
  4564. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4565. .. rst-class:: classref-property
  4566. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>`
  4567. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4568. .. rst-class:: classref-item-separator
  4569. ----
  4570. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4571. .. rst-class:: classref-property
  4572. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>`
  4573. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4574. .. rst-class:: classref-item-separator
  4575. ----
  4576. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4577. .. rst-class:: classref-property
  4578. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>`
  4579. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4580. .. rst-class:: classref-item-separator
  4581. ----
  4582. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4583. .. rst-class:: classref-property
  4584. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>`
  4585. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4586. .. rst-class:: classref-item-separator
  4587. ----
  4588. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4589. .. rst-class:: classref-property
  4590. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>`
  4591. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4592. .. rst-class:: classref-item-separator
  4593. ----
  4594. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4595. .. rst-class:: classref-property
  4596. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>`
  4597. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4598. .. rst-class:: classref-item-separator
  4599. ----
  4600. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4601. .. rst-class:: classref-property
  4602. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>`
  4603. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4604. .. rst-class:: classref-item-separator
  4605. ----
  4606. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4607. .. rst-class:: classref-property
  4608. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>`
  4609. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4610. .. rst-class:: classref-item-separator
  4611. ----
  4612. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4613. .. rst-class:: classref-property
  4614. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>`
  4615. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4616. .. rst-class:: classref-item-separator
  4617. ----
  4618. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4619. .. rst-class:: classref-property
  4620. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>`
  4621. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4622. .. rst-class:: classref-item-separator
  4623. ----
  4624. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4625. .. rst-class:: classref-property
  4626. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>`
  4627. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4628. .. rst-class:: classref-item-separator
  4629. ----
  4630. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4631. .. rst-class:: classref-property
  4632. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>`
  4633. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4634. .. rst-class:: classref-item-separator
  4635. ----
  4636. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4637. .. rst-class:: classref-property
  4638. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>`
  4639. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4640. .. rst-class:: classref-item-separator
  4641. ----
  4642. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4643. .. rst-class:: classref-property
  4644. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>`
  4645. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4646. .. rst-class:: classref-item-separator
  4647. ----
  4648. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4649. .. rst-class:: classref-property
  4650. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>`
  4651. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4652. .. rst-class:: classref-item-separator
  4653. ----
  4654. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4655. .. rst-class:: classref-property
  4656. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>`
  4657. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4658. .. rst-class:: classref-item-separator
  4659. ----
  4660. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4661. .. rst-class:: classref-property
  4662. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>`
  4663. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4664. .. rst-class:: classref-item-separator
  4665. ----
  4666. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4667. .. rst-class:: classref-property
  4668. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>`
  4669. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4670. .. rst-class:: classref-item-separator
  4671. ----
  4672. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4673. .. rst-class:: classref-property
  4674. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>`
  4675. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4676. .. rst-class:: classref-item-separator
  4677. ----
  4678. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4679. .. rst-class:: classref-property
  4680. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>`
  4681. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4682. .. rst-class:: classref-item-separator
  4683. ----
  4684. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4685. .. rst-class:: classref-property
  4686. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>`
  4687. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4688. .. rst-class:: classref-item-separator
  4689. ----
  4690. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4691. .. rst-class:: classref-property
  4692. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>`
  4693. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4694. .. rst-class:: classref-item-separator
  4695. ----
  4696. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4697. .. rst-class:: classref-property
  4698. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>`
  4699. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4700. .. rst-class:: classref-item-separator
  4701. ----
  4702. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4703. .. rst-class:: classref-property
  4704. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>`
  4705. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4706. .. rst-class:: classref-item-separator
  4707. ----
  4708. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4709. .. rst-class:: classref-property
  4710. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>`
  4711. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4712. .. rst-class:: classref-item-separator
  4713. ----
  4714. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4715. .. rst-class:: classref-property
  4716. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>`
  4717. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4718. .. rst-class:: classref-item-separator
  4719. ----
  4720. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4721. .. rst-class:: classref-property
  4722. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>`
  4723. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4724. .. rst-class:: classref-item-separator
  4725. ----
  4726. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4727. .. rst-class:: classref-property
  4728. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>`
  4729. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4730. .. rst-class:: classref-item-separator
  4731. ----
  4732. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4733. .. rst-class:: classref-property
  4734. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>`
  4735. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4736. .. rst-class:: classref-item-separator
  4737. ----
  4738. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4739. .. rst-class:: classref-property
  4740. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>`
  4741. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4742. .. rst-class:: classref-item-separator
  4743. ----
  4744. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4745. .. rst-class:: classref-property
  4746. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>`
  4747. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4748. .. rst-class:: classref-item-separator
  4749. ----
  4750. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4751. .. rst-class:: classref-property
  4752. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_1>`
  4753. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4754. .. rst-class:: classref-item-separator
  4755. ----
  4756. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4757. .. rst-class:: classref-property
  4758. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_2>`
  4759. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4760. .. rst-class:: classref-item-separator
  4761. ----
  4762. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4763. .. rst-class:: classref-property
  4764. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_3>`
  4765. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4766. .. rst-class:: classref-item-separator
  4767. ----
  4768. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4769. .. rst-class:: classref-property
  4770. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_4>`
  4771. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4772. .. rst-class:: classref-item-separator
  4773. ----
  4774. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4775. .. rst-class:: classref-property
  4776. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_5>`
  4777. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4778. .. rst-class:: classref-item-separator
  4779. ----
  4780. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4781. .. rst-class:: classref-property
  4782. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_6>`
  4783. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4784. .. rst-class:: classref-item-separator
  4785. ----
  4786. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4787. .. rst-class:: classref-property
  4788. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_7>`
  4789. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4790. .. rst-class:: classref-item-separator
  4791. ----
  4792. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4793. .. rst-class:: classref-property
  4794. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_8>`
  4795. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4796. .. rst-class:: classref-item-separator
  4797. ----
  4798. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4799. .. rst-class:: classref-property
  4800. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_9>`
  4801. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4802. .. rst-class:: classref-item-separator
  4803. ----
  4804. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4805. .. rst-class:: classref-property
  4806. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_10>`
  4807. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4808. .. rst-class:: classref-item-separator
  4809. ----
  4810. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4811. .. rst-class:: classref-property
  4812. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_11>`
  4813. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4814. .. rst-class:: classref-item-separator
  4815. ----
  4816. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4817. .. rst-class:: classref-property
  4818. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_12>`
  4819. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4820. .. rst-class:: classref-item-separator
  4821. ----
  4822. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4823. .. rst-class:: classref-property
  4824. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_13>`
  4825. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4826. .. rst-class:: classref-item-separator
  4827. ----
  4828. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4829. .. rst-class:: classref-property
  4830. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_14>`
  4831. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4832. .. rst-class:: classref-item-separator
  4833. ----
  4834. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4835. .. rst-class:: classref-property
  4836. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_15>`
  4837. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4838. .. rst-class:: classref-item-separator
  4839. ----
  4840. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4841. .. rst-class:: classref-property
  4842. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_16>`
  4843. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4844. .. rst-class:: classref-item-separator
  4845. ----
  4846. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4847. .. rst-class:: classref-property
  4848. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_17>`
  4849. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4850. .. rst-class:: classref-item-separator
  4851. ----
  4852. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4853. .. rst-class:: classref-property
  4854. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_18>`
  4855. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4856. .. rst-class:: classref-item-separator
  4857. ----
  4858. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4859. .. rst-class:: classref-property
  4860. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_19>`
  4861. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4862. .. rst-class:: classref-item-separator
  4863. ----
  4864. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4865. .. rst-class:: classref-property
  4866. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_20>`
  4867. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4868. .. rst-class:: classref-item-separator
  4869. ----
  4870. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4871. .. rst-class:: classref-property
  4872. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_21>`
  4873. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4874. .. rst-class:: classref-item-separator
  4875. ----
  4876. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4877. .. rst-class:: classref-property
  4878. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_22>`
  4879. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4880. .. rst-class:: classref-item-separator
  4881. ----
  4882. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4883. .. rst-class:: classref-property
  4884. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_23>`
  4885. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4886. .. rst-class:: classref-item-separator
  4887. ----
  4888. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4889. .. rst-class:: classref-property
  4890. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_24>`
  4891. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4892. .. rst-class:: classref-item-separator
  4893. ----
  4894. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4895. .. rst-class:: classref-property
  4896. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_25>`
  4897. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4898. .. rst-class:: classref-item-separator
  4899. ----
  4900. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4901. .. rst-class:: classref-property
  4902. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_26>`
  4903. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4904. .. rst-class:: classref-item-separator
  4905. ----
  4906. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4907. .. rst-class:: classref-property
  4908. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_27>`
  4909. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4910. .. rst-class:: classref-item-separator
  4911. ----
  4912. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4913. .. rst-class:: classref-property
  4914. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_28>`
  4915. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4916. .. rst-class:: classref-item-separator
  4917. ----
  4918. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4919. .. rst-class:: classref-property
  4920. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_29>`
  4921. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4922. .. rst-class:: classref-item-separator
  4923. ----
  4924. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4925. .. rst-class:: classref-property
  4926. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_30>`
  4927. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4928. .. rst-class:: classref-item-separator
  4929. ----
  4930. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4931. .. rst-class:: classref-property
  4932. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_31>`
  4933. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4934. .. rst-class:: classref-item-separator
  4935. ----
  4936. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4937. .. rst-class:: classref-property
  4938. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_physics/layer_32>`
  4939. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4940. .. rst-class:: classref-item-separator
  4941. ----
  4942. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4943. .. rst-class:: classref-property
  4944. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_1>`
  4945. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4946. .. rst-class:: classref-item-separator
  4947. ----
  4948. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4949. .. rst-class:: classref-property
  4950. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_2>`
  4951. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4952. .. rst-class:: classref-item-separator
  4953. ----
  4954. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4955. .. rst-class:: classref-property
  4956. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_3>`
  4957. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4958. .. rst-class:: classref-item-separator
  4959. ----
  4960. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4961. .. rst-class:: classref-property
  4962. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_4>`
  4963. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4964. .. rst-class:: classref-item-separator
  4965. ----
  4966. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4967. .. rst-class:: classref-property
  4968. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_5>`
  4969. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4970. .. rst-class:: classref-item-separator
  4971. ----
  4972. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4973. .. rst-class:: classref-property
  4974. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_6>`
  4975. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4976. .. rst-class:: classref-item-separator
  4977. ----
  4978. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4979. .. rst-class:: classref-property
  4980. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_7>`
  4981. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4982. .. rst-class:: classref-item-separator
  4983. ----
  4984. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4985. .. rst-class:: classref-property
  4986. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_8>`
  4987. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4988. .. rst-class:: classref-item-separator
  4989. ----
  4990. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4991. .. rst-class:: classref-property
  4992. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_9>`
  4993. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4994. .. rst-class:: classref-item-separator
  4995. ----
  4996. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4997. .. rst-class:: classref-property
  4998. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_10>`
  4999. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  5000. .. rst-class:: classref-item-separator
  5001. ----
  5002. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  5003. .. rst-class:: classref-property
  5004. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_11>`
  5005. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  5006. .. rst-class:: classref-item-separator
  5007. ----
  5008. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  5009. .. rst-class:: classref-property
  5010. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_12>`
  5011. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  5012. .. rst-class:: classref-item-separator
  5013. ----
  5014. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  5015. .. rst-class:: classref-property
  5016. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_13>`
  5017. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  5018. .. rst-class:: classref-item-separator
  5019. ----
  5020. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  5021. .. rst-class:: classref-property
  5022. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_14>`
  5023. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  5024. .. rst-class:: classref-item-separator
  5025. ----
  5026. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  5027. .. rst-class:: classref-property
  5028. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_15>`
  5029. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  5030. .. rst-class:: classref-item-separator
  5031. ----
  5032. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  5033. .. rst-class:: classref-property
  5034. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_16>`
  5035. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  5036. .. rst-class:: classref-item-separator
  5037. ----
  5038. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  5039. .. rst-class:: classref-property
  5040. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_17>`
  5041. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  5042. .. rst-class:: classref-item-separator
  5043. ----
  5044. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  5045. .. rst-class:: classref-property
  5046. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_18>`
  5047. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  5048. .. rst-class:: classref-item-separator
  5049. ----
  5050. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  5051. .. rst-class:: classref-property
  5052. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_19>`
  5053. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  5054. .. rst-class:: classref-item-separator
  5055. ----
  5056. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  5057. .. rst-class:: classref-property
  5058. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/3d_render/layer_20>`
  5059. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  5060. .. rst-class:: classref-item-separator
  5061. ----
  5062. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  5063. .. rst-class:: classref-property
  5064. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_1>`
  5065. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  5066. .. rst-class:: classref-item-separator
  5067. ----
  5068. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  5069. .. rst-class:: classref-property
  5070. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_2>`
  5071. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  5072. .. rst-class:: classref-item-separator
  5073. ----
  5074. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  5075. .. rst-class:: classref-property
  5076. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_3>`
  5077. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  5078. .. rst-class:: classref-item-separator
  5079. ----
  5080. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  5081. .. rst-class:: classref-property
  5082. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_4>`
  5083. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  5084. .. rst-class:: classref-item-separator
  5085. ----
  5086. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  5087. .. rst-class:: classref-property
  5088. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_5>`
  5089. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  5090. .. rst-class:: classref-item-separator
  5091. ----
  5092. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  5093. .. rst-class:: classref-property
  5094. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_6>`
  5095. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  5096. .. rst-class:: classref-item-separator
  5097. ----
  5098. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  5099. .. rst-class:: classref-property
  5100. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_7>`
  5101. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  5102. .. rst-class:: classref-item-separator
  5103. ----
  5104. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  5105. .. rst-class:: classref-property
  5106. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_8>`
  5107. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  5108. .. rst-class:: classref-item-separator
  5109. ----
  5110. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  5111. .. rst-class:: classref-property
  5112. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_9>`
  5113. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  5114. .. rst-class:: classref-item-separator
  5115. ----
  5116. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  5117. .. rst-class:: classref-property
  5118. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_10>`
  5119. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  5120. .. rst-class:: classref-item-separator
  5121. ----
  5122. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  5123. .. rst-class:: classref-property
  5124. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_11>`
  5125. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  5126. .. rst-class:: classref-item-separator
  5127. ----
  5128. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  5129. .. rst-class:: classref-property
  5130. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_12>`
  5131. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  5132. .. rst-class:: classref-item-separator
  5133. ----
  5134. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  5135. .. rst-class:: classref-property
  5136. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_13>`
  5137. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  5138. .. rst-class:: classref-item-separator
  5139. ----
  5140. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  5141. .. rst-class:: classref-property
  5142. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_14>`
  5143. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  5144. .. rst-class:: classref-item-separator
  5145. ----
  5146. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  5147. .. rst-class:: classref-property
  5148. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_15>`
  5149. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  5150. .. rst-class:: classref-item-separator
  5151. ----
  5152. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  5153. .. rst-class:: classref-property
  5154. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_16>`
  5155. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  5156. .. rst-class:: classref-item-separator
  5157. ----
  5158. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  5159. .. rst-class:: classref-property
  5160. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_17>`
  5161. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  5162. .. rst-class:: classref-item-separator
  5163. ----
  5164. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  5165. .. rst-class:: classref-property
  5166. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_18>`
  5167. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  5168. .. rst-class:: classref-item-separator
  5169. ----
  5170. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  5171. .. rst-class:: classref-property
  5172. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_19>`
  5173. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  5174. .. rst-class:: classref-item-separator
  5175. ----
  5176. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  5177. .. rst-class:: classref-property
  5178. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_20>`
  5179. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  5180. .. rst-class:: classref-item-separator
  5181. ----
  5182. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  5183. .. rst-class:: classref-property
  5184. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_21>`
  5185. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  5186. .. rst-class:: classref-item-separator
  5187. ----
  5188. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  5189. .. rst-class:: classref-property
  5190. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_22>`
  5191. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  5192. .. rst-class:: classref-item-separator
  5193. ----
  5194. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  5195. .. rst-class:: classref-property
  5196. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_23>`
  5197. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  5198. .. rst-class:: classref-item-separator
  5199. ----
  5200. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  5201. .. rst-class:: classref-property
  5202. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_24>`
  5203. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  5204. .. rst-class:: classref-item-separator
  5205. ----
  5206. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  5207. .. rst-class:: classref-property
  5208. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_25>`
  5209. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  5210. .. rst-class:: classref-item-separator
  5211. ----
  5212. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  5213. .. rst-class:: classref-property
  5214. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_26>`
  5215. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  5216. .. rst-class:: classref-item-separator
  5217. ----
  5218. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  5219. .. rst-class:: classref-property
  5220. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_27>`
  5221. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  5222. .. rst-class:: classref-item-separator
  5223. ----
  5224. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  5225. .. rst-class:: classref-property
  5226. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_28>`
  5227. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  5228. .. rst-class:: classref-item-separator
  5229. ----
  5230. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  5231. .. rst-class:: classref-property
  5232. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_29>`
  5233. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  5234. .. rst-class:: classref-item-separator
  5235. ----
  5236. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  5237. .. rst-class:: classref-property
  5238. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_30>`
  5239. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  5240. .. rst-class:: classref-item-separator
  5241. ----
  5242. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  5243. .. rst-class:: classref-property
  5244. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_31>`
  5245. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  5246. .. rst-class:: classref-item-separator
  5247. ----
  5248. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  5249. .. rst-class:: classref-property
  5250. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""`` :ref:`🔗<class_ProjectSettings_property_layer_names/avoidance/layer_32>`
  5251. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  5252. .. rst-class:: classref-item-separator
  5253. ----
  5254. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  5255. .. rst-class:: classref-property
  5256. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32`` :ref:`🔗<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>`
  5257. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  5258. .. rst-class:: classref-item-separator
  5259. ----
  5260. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  5261. .. rst-class:: classref-property
  5262. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_cell_size>`
  5263. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  5264. .. rst-class:: classref-item-separator
  5265. ----
  5266. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  5267. .. rst-class:: classref-property
  5268. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>`
  5269. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  5270. .. rst-class:: classref-item-separator
  5271. ----
  5272. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  5273. .. rst-class:: classref-property
  5274. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>`
  5275. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  5276. .. rst-class:: classref-item-separator
  5277. ----
  5278. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  5279. .. rst-class:: classref-property
  5280. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/2d/use_edge_connections>`
  5281. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  5282. .. rst-class:: classref-item-separator
  5283. ----
  5284. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  5285. .. rst-class:: classref-property
  5286. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_height>`
  5287. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height<class_NavigationServer3D_method_map_set_cell_height>`.
  5288. .. rst-class:: classref-item-separator
  5289. ----
  5290. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  5291. .. rst-class:: classref-property
  5292. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_cell_size>`
  5293. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  5294. .. rst-class:: classref-item-separator
  5295. ----
  5296. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5297. .. rst-class:: classref-property
  5298. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>`
  5299. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5300. .. rst-class:: classref-item-separator
  5301. ----
  5302. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5303. .. rst-class:: classref-property
  5304. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>`
  5305. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5306. .. rst-class:: classref-item-separator
  5307. ----
  5308. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5309. .. rst-class:: classref-property
  5310. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/default_up>`
  5311. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up<class_NavigationServer3D_method_map_set_up>`.
  5312. .. rst-class:: classref-item-separator
  5313. ----
  5314. .. _class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale:
  5315. .. rst-class:: classref-property
  5316. :ref:`float<class_float>` **navigation/3d/merge_rasterizer_cell_scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>`
  5317. Default merge rasterizer cell scale for 3D navigation maps. See :ref:`NavigationServer3D.map_set_merge_rasterizer_cell_scale<class_NavigationServer3D_method_map_set_merge_rasterizer_cell_scale>`.
  5318. .. rst-class:: classref-item-separator
  5319. ----
  5320. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5321. .. rst-class:: classref-property
  5322. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/3d/use_edge_connections>`
  5323. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5324. .. rst-class:: classref-item-separator
  5325. ----
  5326. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5327. .. rst-class:: classref-property
  5328. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>`
  5329. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5330. .. rst-class:: classref-item-separator
  5331. ----
  5332. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5333. .. rst-class:: classref-property
  5334. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>`
  5335. If enabled the avoidance calculations use multiple threads.
  5336. .. rst-class:: classref-item-separator
  5337. ----
  5338. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5339. .. rst-class:: classref-property
  5340. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>`
  5341. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5342. .. rst-class:: classref-item-separator
  5343. ----
  5344. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5345. .. rst-class:: classref-property
  5346. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>`
  5347. If enabled the async navmesh baking uses multiple threads.
  5348. .. rst-class:: classref-item-separator
  5349. ----
  5350. .. _class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks:
  5351. .. rst-class:: classref-property
  5352. :ref:`bool<class_bool>` **navigation/baking/use_crash_prevention_checks** = ``true`` :ref:`🔗<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>`
  5353. If enabled, and baking would potentially lead to an engine crash, the baking will be interrupted and an error message with explanation will be raised.
  5354. .. rst-class:: classref-item-separator
  5355. ----
  5356. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5357. .. rst-class:: classref-property
  5358. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>`
  5359. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5360. .. rst-class:: classref-item-separator
  5361. ----
  5362. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5363. .. rst-class:: classref-property
  5364. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>`
  5365. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5366. .. rst-class:: classref-item-separator
  5367. ----
  5368. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5369. .. rst-class:: classref-property
  5370. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>`
  5371. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5372. .. rst-class:: classref-item-separator
  5373. ----
  5374. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5375. .. rst-class:: classref-property
  5376. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400`` :ref:`🔗<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>`
  5377. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5378. .. rst-class:: classref-item-separator
  5379. ----
  5380. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5381. .. rst-class:: classref-property
  5382. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16`` :ref:`🔗<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>`
  5383. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5384. .. rst-class:: classref-item-separator
  5385. ----
  5386. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5387. .. rst-class:: classref-property
  5388. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30`` :ref:`🔗<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>`
  5389. Timeout (in seconds) for connection attempts using TCP.
  5390. .. rst-class:: classref-item-separator
  5391. ----
  5392. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5393. .. rst-class:: classref-property
  5394. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64`` :ref:`🔗<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>`
  5395. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5396. .. rst-class:: classref-item-separator
  5397. ----
  5398. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5399. .. rst-class:: classref-property
  5400. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""`` :ref:`🔗<class_ProjectSettings_property_network/tls/certificate_bundle_override>`
  5401. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5402. If in doubt, leave this setting empty.
  5403. .. rst-class:: classref-item-separator
  5404. ----
  5405. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5406. .. rst-class:: classref-property
  5407. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_angular_damp>`
  5408. The default rotational motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5409. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5410. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5411. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5412. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5413. .. rst-class:: classref-item-separator
  5414. ----
  5415. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5416. .. rst-class:: classref-property
  5417. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity>`
  5418. The default gravity strength in 2D (in pixels per second squared).
  5419. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5420. .. tabs::
  5421. .. code-tab:: gdscript
  5422. # Set the default gravity strength to 980.
  5423. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5424. .. code-tab:: csharp
  5425. // Set the default gravity strength to 980.
  5426. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5427. .. rst-class:: classref-item-separator
  5428. ----
  5429. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5430. .. rst-class:: classref-property
  5431. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_gravity_vector>`
  5432. The default gravity direction in 2D.
  5433. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5434. .. tabs::
  5435. .. code-tab:: gdscript
  5436. # Set the default gravity direction to `Vector2(0, 1)`.
  5437. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5438. .. code-tab:: csharp
  5439. // Set the default gravity direction to `Vector2(0, 1)`.
  5440. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5441. .. rst-class:: classref-item-separator
  5442. ----
  5443. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5444. .. rst-class:: classref-property
  5445. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/2d/default_linear_damp>`
  5446. The default linear motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5447. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5448. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5449. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``, where ``combined_damp`` is the sum of the linear damp of the body and this value, or the area's value the body is in, assuming the body defaults to combine damp values. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5450. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5451. .. rst-class:: classref-item-separator
  5452. ----
  5453. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5454. .. rst-class:: classref-property
  5455. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/2d/physics_engine>`
  5456. Sets which physics engine to use for 2D physics.
  5457. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  5458. "Dummy" is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
  5459. .. rst-class:: classref-item-separator
  5460. ----
  5461. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5462. .. rst-class:: classref-property
  5463. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/2d/run_on_separate_thread>`
  5464. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5465. .. rst-class:: classref-item-separator
  5466. ----
  5467. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5468. .. rst-class:: classref-property
  5469. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>`
  5470. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5471. .. rst-class:: classref-item-separator
  5472. ----
  5473. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5474. .. rst-class:: classref-property
  5475. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>`
  5476. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5477. .. rst-class:: classref-item-separator
  5478. ----
  5479. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5480. .. rst-class:: classref-property
  5481. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>`
  5482. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5483. .. rst-class:: classref-item-separator
  5484. ----
  5485. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5486. .. rst-class:: classref-property
  5487. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>`
  5488. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5489. .. rst-class:: classref-item-separator
  5490. ----
  5491. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5492. .. rst-class:: classref-property
  5493. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>`
  5494. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5495. .. rst-class:: classref-item-separator
  5496. ----
  5497. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5498. .. rst-class:: classref-property
  5499. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>`
  5500. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5501. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5502. .. rst-class:: classref-item-separator
  5503. ----
  5504. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5505. .. rst-class:: classref-property
  5506. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>`
  5507. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5508. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5509. .. rst-class:: classref-item-separator
  5510. ----
  5511. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5512. .. rst-class:: classref-property
  5513. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/2d/solver/solver_iterations>`
  5514. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5515. .. rst-class:: classref-item-separator
  5516. ----
  5517. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5518. .. rst-class:: classref-property
  5519. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/2d/time_before_sleep>`
  5520. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5521. .. rst-class:: classref-item-separator
  5522. ----
  5523. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5524. .. rst-class:: classref-property
  5525. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_angular_damp>`
  5526. The default rotational motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5527. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5528. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5529. During each physics tick, Godot will multiply the angular velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5530. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5531. .. rst-class:: classref-item-separator
  5532. ----
  5533. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5534. .. rst-class:: classref-property
  5535. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity>`
  5536. The default gravity strength in 3D (in meters per second squared).
  5537. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5538. .. tabs::
  5539. .. code-tab:: gdscript
  5540. # Set the default gravity strength to 9.8.
  5541. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5542. .. code-tab:: csharp
  5543. // Set the default gravity strength to 9.8.
  5544. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5545. .. rst-class:: classref-item-separator
  5546. ----
  5547. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5548. .. rst-class:: classref-property
  5549. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_gravity_vector>`
  5550. The default gravity direction in 3D.
  5551. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5552. .. tabs::
  5553. .. code-tab:: gdscript
  5554. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5555. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5556. .. code-tab:: csharp
  5557. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5558. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5559. .. rst-class:: classref-item-separator
  5560. ----
  5561. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5562. .. rst-class:: classref-property
  5563. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/default_linear_damp>`
  5564. The default linear motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5565. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5566. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5567. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5568. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5569. .. rst-class:: classref-item-separator
  5570. ----
  5571. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5572. .. rst-class:: classref-property
  5573. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"`` :ref:`🔗<class_ProjectSettings_property_physics/3d/physics_engine>`
  5574. Sets which physics engine to use for 3D physics.
  5575. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5576. "Dummy" is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
  5577. .. rst-class:: classref-item-separator
  5578. ----
  5579. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5580. .. rst-class:: classref-property
  5581. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/3d/run_on_separate_thread>`
  5582. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5583. .. rst-class:: classref-item-separator
  5584. ----
  5585. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5586. .. rst-class:: classref-property
  5587. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>`
  5588. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5589. .. rst-class:: classref-item-separator
  5590. ----
  5591. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5592. .. rst-class:: classref-property
  5593. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1`` :ref:`🔗<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>`
  5594. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5595. .. rst-class:: classref-item-separator
  5596. ----
  5597. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5598. .. rst-class:: classref-property
  5599. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>`
  5600. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5601. .. rst-class:: classref-item-separator
  5602. ----
  5603. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5604. .. rst-class:: classref-property
  5605. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>`
  5606. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5607. .. rst-class:: classref-item-separator
  5608. ----
  5609. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5610. .. rst-class:: classref-property
  5611. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>`
  5612. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5613. .. rst-class:: classref-item-separator
  5614. ----
  5615. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5616. .. rst-class:: classref-property
  5617. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>`
  5618. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5619. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5620. .. rst-class:: classref-item-separator
  5621. ----
  5622. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5623. .. rst-class:: classref-property
  5624. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16`` :ref:`🔗<class_ProjectSettings_property_physics/3d/solver/solver_iterations>`
  5625. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5626. .. rst-class:: classref-item-separator
  5627. ----
  5628. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5629. .. rst-class:: classref-property
  5630. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/3d/time_before_sleep>`
  5631. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5632. .. rst-class:: classref-item-separator
  5633. ----
  5634. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5635. .. rst-class:: classref-property
  5636. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true`` :ref:`🔗<class_ProjectSettings_property_physics/common/enable_object_picking>`
  5637. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5638. .. rst-class:: classref-item-separator
  5639. ----
  5640. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5641. .. rst-class:: classref-property
  5642. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8`` :ref:`🔗<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>`
  5643. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5644. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5645. .. rst-class:: classref-item-separator
  5646. ----
  5647. .. _class_ProjectSettings_property_physics/common/physics_interpolation:
  5648. .. rst-class:: classref-property
  5649. :ref:`bool<class_bool>` **physics/common/physics_interpolation** = ``false`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_interpolation>`
  5650. If ``true``, the renderer will interpolate the transforms of physics objects between the last two transforms, so that smooth motion is seen even when physics ticks do not coincide with rendered frames. See also :ref:`Node.physics_interpolation_mode<class_Node_property_physics_interpolation_mode>` and :ref:`Node.reset_physics_interpolation<class_Node_method_reset_physics_interpolation>`.
  5651. \ **Note:** If ``true``, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5652. \ **Note:** This property is only read when the project starts. To toggle physics interpolation at runtime, set :ref:`SceneTree.physics_interpolation<class_SceneTree_property_physics_interpolation>` instead.
  5653. .. rst-class:: classref-item-separator
  5654. ----
  5655. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5656. .. rst-class:: classref-property
  5657. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_jitter_fix>`
  5658. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be good enough for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5659. \ **Note:** Jitter fix is automatically disabled at runtime when :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` is enabled.
  5660. \ **Note:** When using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5661. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5662. .. rst-class:: classref-item-separator
  5663. ----
  5664. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5665. .. rst-class:: classref-property
  5666. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60`` :ref:`🔗<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`
  5667. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_private_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5668. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5669. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5670. .. rst-class:: classref-item-separator
  5671. ----
  5672. .. _class_ProjectSettings_property_rendering/2d/batching/item_buffer_size:
  5673. .. rst-class:: classref-property
  5674. :ref:`int<class_int>` **rendering/2d/batching/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>`
  5675. Maximum number of canvas item commands that can be batched into a single draw call.
  5676. .. rst-class:: classref-item-separator
  5677. ----
  5678. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5679. .. rst-class:: classref-property
  5680. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/oversize>`
  5681. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5682. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5683. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5684. .. rst-class:: classref-item-separator
  5685. ----
  5686. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5687. .. rst-class:: classref-property
  5688. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/sdf/scale>`
  5689. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5690. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5691. .. rst-class:: classref-item-separator
  5692. ----
  5693. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5694. .. rst-class:: classref-property
  5695. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>`
  5696. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5697. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5698. .. rst-class:: classref-item-separator
  5699. ----
  5700. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5701. .. rst-class:: classref-property
  5702. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`
  5703. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Useful for low-resolution pixel art games. Their position can still be sub-pixel, but the decimals will not have effect as the position is rounded. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5704. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5705. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5706. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`, as movement may appear even less smooth. Prefer only enabling this setting instead.
  5707. .. rst-class:: classref-item-separator
  5708. ----
  5709. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5710. .. rst-class:: classref-property
  5711. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`
  5712. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Useful for low-resolution pixel art games. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5713. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5714. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5715. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`, as movement may appear even less smooth. Prefer only enabling that setting instead.
  5716. .. rst-class:: classref-item-separator
  5717. ----
  5718. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5719. .. rst-class:: classref-property
  5720. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>`
  5721. Sets the number of multisample antialiasing (MSAA) samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5722. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5723. \ **Note:** This property is only read when the project starts. To set the number of 2D MSAA samples at runtime, set :ref:`Viewport.msaa_2d<class_Viewport_property_msaa_2d>` or use :ref:`RenderingServer.viewport_set_msaa_2d<class_RenderingServer_method_viewport_set_msaa_2d>`.
  5724. .. rst-class:: classref-item-separator
  5725. ----
  5726. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5727. .. rst-class:: classref-property
  5728. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>`
  5729. Sets the number of multisample antialiasing (MSAA) samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5730. \ **Note:** This property is only read when the project starts. To set the number of 3D MSAA samples at runtime, set :ref:`Viewport.msaa_3d<class_Viewport_property_msaa_3d>` or use :ref:`RenderingServer.viewport_set_msaa_3d<class_RenderingServer_method_viewport_set_msaa_3d>`.
  5731. .. rst-class:: classref-item-separator
  5732. ----
  5733. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5734. .. rst-class:: classref-property
  5735. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`
  5736. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5737. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5738. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5739. \ **Note:** This property is only read when the project starts. To set the screen-space antialiasing mode at runtime, set :ref:`Viewport.screen_space_aa<class_Viewport_property_screen_space_aa>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_screen_space_aa<class_RenderingServer_method_viewport_set_screen_space_aa>`.
  5740. .. rst-class:: classref-item-separator
  5741. ----
  5742. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5743. .. rst-class:: classref-property
  5744. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`
  5745. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5746. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5747. \ **Note:** This property is only read when the project starts. To set debanding at runtime, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_use_debanding<class_RenderingServer_method_viewport_set_use_debanding>`.
  5748. .. rst-class:: classref-item-separator
  5749. ----
  5750. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5751. .. rst-class:: classref-property
  5752. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`
  5753. Enables temporal antialiasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5754. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5755. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5756. \ **Note:** This property is only read when the project starts. To set TAA at runtime, set :ref:`Viewport.use_taa<class_Viewport_property_use_taa>` on the root :ref:`Viewport<class_Viewport>` instead, or use :ref:`RenderingServer.viewport_set_use_taa<class_RenderingServer_method_viewport_set_use_taa>`.
  5757. .. rst-class:: classref-item-separator
  5758. ----
  5759. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5760. .. rst-class:: classref-property
  5761. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>`
  5762. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5763. .. rst-class:: classref-item-separator
  5764. ----
  5765. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5766. .. rst-class:: classref-property
  5767. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`
  5768. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5769. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5770. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5771. .. rst-class:: classref-item-separator
  5772. ----
  5773. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5774. .. rst-class:: classref-property
  5775. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18`` :ref:`🔗<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>`
  5776. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5777. .. rst-class:: classref-item-separator
  5778. ----
  5779. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5780. .. rst-class:: classref-property
  5781. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>`
  5782. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5783. .. rst-class:: classref-item-separator
  5784. ----
  5785. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5786. .. rst-class:: classref-property
  5787. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>`
  5788. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5789. .. rst-class:: classref-item-separator
  5790. ----
  5791. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5792. .. rst-class:: classref-property
  5793. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>`
  5794. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5795. .. rst-class:: classref-item-separator
  5796. ----
  5797. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5798. .. rst-class:: classref-property
  5799. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>`
  5800. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5801. .. rst-class:: classref-item-separator
  5802. ----
  5803. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5804. .. rst-class:: classref-property
  5805. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>`
  5806. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5807. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5808. .. rst-class:: classref-item-separator
  5809. ----
  5810. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5811. .. rst-class:: classref-property
  5812. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/driver/threads/thread_model>`
  5813. **Experimental:** This setting has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  5814. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5815. .. rst-class:: classref-item-separator
  5816. ----
  5817. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5818. .. rst-class:: classref-property
  5819. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>`
  5820. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5821. .. rst-class:: classref-item-separator
  5822. ----
  5823. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5824. .. rst-class:: classref-property
  5825. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/defaults/default_environment>`
  5826. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5827. .. rst-class:: classref-item-separator
  5828. ----
  5829. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5830. .. rst-class:: classref-property
  5831. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>`
  5832. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5833. .. rst-class:: classref-item-separator
  5834. ----
  5835. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5836. .. rst-class:: classref-property
  5837. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>`
  5838. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5839. .. rst-class:: classref-item-separator
  5840. ----
  5841. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5842. .. rst-class:: classref-property
  5843. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>`
  5844. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5845. .. rst-class:: classref-item-separator
  5846. ----
  5847. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5848. .. rst-class:: classref-property
  5849. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>`
  5850. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5851. .. rst-class:: classref-item-separator
  5852. ----
  5853. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5854. .. rst-class:: classref-property
  5855. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>`
  5856. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5857. .. rst-class:: classref-item-separator
  5858. ----
  5859. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5860. .. rst-class:: classref-property
  5861. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>`
  5862. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  5863. .. rst-class:: classref-item-separator
  5864. ----
  5865. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5866. .. rst-class:: classref-property
  5867. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>`
  5868. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  5869. .. rst-class:: classref-item-separator
  5870. ----
  5871. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5872. .. rst-class:: classref-property
  5873. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/half_size>`
  5874. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5875. .. rst-class:: classref-item-separator
  5876. ----
  5877. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5878. .. rst-class:: classref-property
  5879. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssao/quality>`
  5880. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5881. .. rst-class:: classref-item-separator
  5882. ----
  5883. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5884. .. rst-class:: classref-property
  5885. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>`
  5886. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5887. .. rst-class:: classref-item-separator
  5888. ----
  5889. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5890. .. rst-class:: classref-property
  5891. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>`
  5892. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5893. .. rst-class:: classref-item-separator
  5894. ----
  5895. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5896. .. rst-class:: classref-property
  5897. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>`
  5898. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  5899. .. rst-class:: classref-item-separator
  5900. ----
  5901. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5902. .. rst-class:: classref-property
  5903. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>`
  5904. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  5905. .. rst-class:: classref-item-separator
  5906. ----
  5907. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5908. .. rst-class:: classref-property
  5909. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/half_size>`
  5910. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5911. .. rst-class:: classref-item-separator
  5912. ----
  5913. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5914. .. rst-class:: classref-property
  5915. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/ssil/quality>`
  5916. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5917. .. rst-class:: classref-item-separator
  5918. ----
  5919. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5920. .. rst-class:: classref-property
  5921. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`
  5922. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5923. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5924. .. rst-class:: classref-item-separator
  5925. ----
  5926. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5927. .. rst-class:: classref-property
  5928. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>`
  5929. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5930. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5931. .. rst-class:: classref-item-separator
  5932. ----
  5933. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5934. .. rst-class:: classref-property
  5935. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`
  5936. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5937. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5938. .. rst-class:: classref-item-separator
  5939. ----
  5940. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5941. .. rst-class:: classref-property
  5942. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>`
  5943. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5944. .. rst-class:: classref-item-separator
  5945. ----
  5946. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5947. .. rst-class:: classref-property
  5948. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>`
  5949. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5950. .. rst-class:: classref-item-separator
  5951. ----
  5952. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5953. .. rst-class:: classref-property
  5954. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>`
  5955. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5956. .. rst-class:: classref-item-separator
  5957. ----
  5958. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  5959. .. rst-class:: classref-property
  5960. :ref:`String<class_String>` **rendering/gl_compatibility/driver** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver>`
  5961. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5962. .. rst-class:: classref-item-separator
  5963. ----
  5964. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  5965. .. rst-class:: classref-property
  5966. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>`
  5967. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5968. .. rst-class:: classref-item-separator
  5969. ----
  5970. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  5971. .. rst-class:: classref-property
  5972. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>`
  5973. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5974. .. rst-class:: classref-item-separator
  5975. ----
  5976. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  5977. .. rst-class:: classref-property
  5978. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>`
  5979. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5980. .. rst-class:: classref-item-separator
  5981. ----
  5982. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  5983. .. rst-class:: classref-property
  5984. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>`
  5985. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5986. .. rst-class:: classref-item-separator
  5987. ----
  5988. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  5989. .. rst-class:: classref-property
  5990. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>`
  5991. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5992. .. rst-class:: classref-item-separator
  5993. ----
  5994. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  5995. .. rst-class:: classref-property
  5996. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>`
  5997. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5998. .. rst-class:: classref-item-separator
  5999. ----
  6000. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  6001. .. rst-class:: classref-property
  6002. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>`
  6003. If ``true``, the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  6004. \ **Note:** This setting is implemented only on Windows.
  6005. .. rst-class:: classref-item-separator
  6006. ----
  6007. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles:
  6008. .. rst-class:: classref-property
  6009. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_gles** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>`
  6010. If ``true``, the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
  6011. \ **Note:** This setting is implemented only on Linux/X11.
  6012. .. rst-class:: classref-item-separator
  6013. ----
  6014. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  6015. .. rst-class:: classref-property
  6016. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>`
  6017. If ``true``, the compatibility renderer will fall back to native OpenGL if ANGLE is not supported, or ANGLE dynamic libraries aren't found.
  6018. \ **Note:** This setting is implemented on macOS and Windows.
  6019. .. rst-class:: classref-item-separator
  6020. ----
  6021. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  6022. .. rst-class:: classref-property
  6023. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices** :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`
  6024. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  6025. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  6026. \ **Note:** This setting is implemented only on Windows.
  6027. .. rst-class:: classref-item-separator
  6028. ----
  6029. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  6030. .. rst-class:: classref-property
  6031. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>`
  6032. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  6033. .. rst-class:: classref-item-separator
  6034. ----
  6035. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  6036. .. rst-class:: classref-property
  6037. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>`
  6038. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  6039. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  6040. .. rst-class:: classref-item-separator
  6041. ----
  6042. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  6043. .. rst-class:: classref-property
  6044. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>`
  6045. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  6046. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  6047. .. rst-class:: classref-item-separator
  6048. ----
  6049. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  6050. .. rst-class:: classref-property
  6051. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>`
  6052. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  6053. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  6054. .. rst-class:: classref-item-separator
  6055. ----
  6056. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  6057. .. rst-class:: classref-property
  6058. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`
  6059. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  6060. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  6061. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  6062. .. rst-class:: classref-item-separator
  6063. ----
  6064. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  6065. .. rst-class:: classref-property
  6066. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`
  6067. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  6068. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  6069. .. rst-class:: classref-item-separator
  6070. ----
  6071. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  6072. .. rst-class:: classref-property
  6073. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>`
  6074. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  6075. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  6076. .. rst-class:: classref-item-separator
  6077. ----
  6078. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  6079. .. rst-class:: classref-property
  6080. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>`
  6081. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6082. .. rst-class:: classref-item-separator
  6083. ----
  6084. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  6085. .. rst-class:: classref-property
  6086. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>`
  6087. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  6088. .. rst-class:: classref-item-separator
  6089. ----
  6090. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  6091. .. rst-class:: classref-property
  6092. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>`
  6093. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  6094. .. rst-class:: classref-item-separator
  6095. ----
  6096. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  6097. .. rst-class:: classref-property
  6098. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>`
  6099. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6100. .. rst-class:: classref-item-separator
  6101. ----
  6102. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  6103. .. rst-class:: classref-property
  6104. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>`
  6105. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  6106. .. rst-class:: classref-item-separator
  6107. ----
  6108. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  6109. .. rst-class:: classref-property
  6110. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>`
  6111. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6112. .. rst-class:: classref-item-separator
  6113. ----
  6114. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  6115. .. rst-class:: classref-property
  6116. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>`
  6117. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  6118. .. rst-class:: classref-item-separator
  6119. ----
  6120. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  6121. .. rst-class:: classref-property
  6122. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>`
  6123. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6124. .. rst-class:: classref-item-separator
  6125. ----
  6126. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  6127. .. rst-class:: classref-property
  6128. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>`
  6129. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  6130. .. rst-class:: classref-item-separator
  6131. ----
  6132. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  6133. .. rst-class:: classref-property
  6134. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>`
  6135. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6136. .. rst-class:: classref-item-separator
  6137. ----
  6138. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  6139. .. rst-class:: classref-property
  6140. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>`
  6141. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6142. .. rst-class:: classref-item-separator
  6143. ----
  6144. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  6145. .. rst-class:: classref-property
  6146. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>`
  6147. Denoiser tool used for denoising lightmaps.
  6148. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  6149. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  6150. - NVIDIA GPUs: CUDA libraries
  6151. - AMD GPUs: HIP libraries
  6152. - Intel GPUs: SYCL libraries
  6153. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  6154. .. rst-class:: classref-item-separator
  6155. ----
  6156. .. _class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter:
  6157. .. rst-class:: classref-property
  6158. :ref:`bool<class_bool>` **rendering/lightmapping/lightmap_gi/use_bicubic_filter** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/lightmap_gi/use_bicubic_filter>`
  6159. If ``true``, applies a bicubic filter during lightmap sampling. This makes lightmaps look much smoother, at a moderate performance cost.
  6160. \ **Note:** The bicubic filter exaggerates the 'bleeding' effect that occurs when a lightmap's resolution is low enough.
  6161. .. rst-class:: classref-item-separator
  6162. ----
  6163. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  6164. .. rst-class:: classref-property
  6165. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>`
  6166. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  6167. .. rst-class:: classref-item-separator
  6168. ----
  6169. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  6170. .. rst-class:: classref-property
  6171. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15`` :ref:`🔗<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>`
  6172. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  6173. .. rst-class:: classref-item-separator
  6174. ----
  6175. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  6176. .. rst-class:: classref-property
  6177. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>`
  6178. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6179. .. rst-class:: classref-item-separator
  6180. ----
  6181. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  6182. .. rst-class:: classref-property
  6183. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>`
  6184. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  6185. .. rst-class:: classref-item-separator
  6186. ----
  6187. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  6188. .. rst-class:: classref-property
  6189. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>`
  6190. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  6191. .. rst-class:: classref-item-separator
  6192. ----
  6193. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  6194. .. rst-class:: classref-property
  6195. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>`
  6196. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6197. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6198. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6199. .. rst-class:: classref-item-separator
  6200. ----
  6201. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  6202. .. rst-class:: classref-property
  6203. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>`
  6204. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6205. .. rst-class:: classref-item-separator
  6206. ----
  6207. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  6208. .. rst-class:: classref-property
  6209. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>`
  6210. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6211. .. rst-class:: classref-item-separator
  6212. ----
  6213. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  6214. .. rst-class:: classref-property
  6215. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>`
  6216. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6217. .. rst-class:: classref-item-separator
  6218. ----
  6219. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  6220. .. rst-class:: classref-property
  6221. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>`
  6222. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6223. .. rst-class:: classref-item-separator
  6224. ----
  6225. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  6226. .. rst-class:: classref-property
  6227. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>`
  6228. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6229. .. rst-class:: classref-item-separator
  6230. ----
  6231. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  6232. .. rst-class:: classref-property
  6233. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>`
  6234. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6235. .. rst-class:: classref-item-separator
  6236. ----
  6237. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  6238. .. rst-class:: classref-property
  6239. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>`
  6240. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  6241. .. rst-class:: classref-item-separator
  6242. ----
  6243. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  6244. .. rst-class:: classref-property
  6245. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>`
  6246. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  6247. .. rst-class:: classref-item-separator
  6248. ----
  6249. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  6250. .. rst-class:: classref-property
  6251. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>`
  6252. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6253. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6254. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6255. .. rst-class:: classref-item-separator
  6256. ----
  6257. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  6258. .. rst-class:: classref-property
  6259. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>`
  6260. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6261. .. rst-class:: classref-item-separator
  6262. ----
  6263. .. _class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling:
  6264. .. rst-class:: classref-property
  6265. :ref:`bool<class_bool>` **rendering/lights_and_shadows/tighter_shadow_caster_culling** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>`
  6266. If ``true``, items that cannot cast shadows into the view frustum will not be rendered into shadow maps.
  6267. This can increase performance.
  6268. .. rst-class:: classref-item-separator
  6269. ----
  6270. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  6271. .. rst-class:: classref-property
  6272. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>`
  6273. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  6274. .. rst-class:: classref-item-separator
  6275. ----
  6276. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  6277. .. rst-class:: classref-property
  6278. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>`
  6279. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  6280. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  6281. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  6282. .. rst-class:: classref-item-separator
  6283. ----
  6284. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  6285. .. rst-class:: classref-property
  6286. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>`
  6287. The maximum number of uniforms that can be used by the global shader uniform buffer. Each item takes up one slot. In other words, a single uniform float and a uniform vec4 will take the same amount of space in the buffer.
  6288. \ **Note:** When using the Compatibility backend, most mobile devices (and all web exports) will be limited to a maximum size of 1024 due to hardware constraints.
  6289. .. rst-class:: classref-item-separator
  6290. ----
  6291. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  6292. .. rst-class:: classref-property
  6293. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>`
  6294. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  6295. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6296. .. rst-class:: classref-item-separator
  6297. ----
  6298. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  6299. .. rst-class:: classref-property
  6300. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>`
  6301. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6302. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6303. .. rst-class:: classref-item-separator
  6304. ----
  6305. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  6306. .. rst-class:: classref-property
  6307. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`
  6308. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6309. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6310. .. rst-class:: classref-item-separator
  6311. ----
  6312. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  6313. .. rst-class:: classref-property
  6314. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>`
  6315. The minimum number of instances that must be present in a scene to enable culling computations on multiple threads. If a scene has fewer instances than this number, culling is done on a single thread.
  6316. .. rst-class:: classref-item-separator
  6317. ----
  6318. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  6319. .. rst-class:: classref-property
  6320. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>`
  6321. .. container:: contribute
  6322. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6323. .. rst-class:: classref-item-separator
  6324. ----
  6325. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  6326. .. rst-class:: classref-property
  6327. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600`` :ref:`🔗<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>`
  6328. Maximum time (in seconds) before the ``TIME`` shader built-in variable rolls over. The ``TIME`` variable increments by ``delta`` each frame, and when it exceeds this value, it rolls over to ``0.0``. Since large floating-point values are less precise than small floating-point values, this should be set as low as possible to maximize the precision of the ``TIME`` built-in variable in shaders. This is especially important on mobile platforms where precision in shaders is significantly reduced. However, if this is set too low, shader animations may appear to restart from the beginning while the project is running.
  6329. On desktop platforms, values below ``4096`` are recommended, ideally below ``2048``. On mobile platforms, values below ``64`` are recommended, ideally below ``32``.
  6330. .. rst-class:: classref-item-separator
  6331. ----
  6332. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  6333. .. rst-class:: classref-property
  6334. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>`
  6335. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  6336. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  6337. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  6338. .. rst-class:: classref-item-separator
  6339. ----
  6340. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  6341. .. rst-class:: classref-property
  6342. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`
  6343. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  6344. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  6345. .. rst-class:: classref-item-separator
  6346. ----
  6347. .. _class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection:
  6348. .. rst-class:: classref-property
  6349. :ref:`bool<class_bool>` **rendering/occlusion_culling/jitter_projection** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>`
  6350. If ``true``, the projection used for rendering the occlusion buffer will be jittered. This can help prevent objects being incorrectly culled when visible through small gaps.
  6351. .. rst-class:: classref-item-separator
  6352. ----
  6353. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  6354. .. rst-class:: classref-property
  6355. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`
  6356. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  6357. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  6358. .. rst-class:: classref-item-separator
  6359. ----
  6360. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  6361. .. rst-class:: classref-property
  6362. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>`
  6363. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  6364. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  6365. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  6366. .. rst-class:: classref-item-separator
  6367. ----
  6368. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  6369. .. rst-class:: classref-property
  6370. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>`
  6371. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  6372. .. rst-class:: classref-item-separator
  6373. ----
  6374. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  6375. .. rst-class:: classref-property
  6376. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>`
  6377. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  6378. .. rst-class:: classref-item-separator
  6379. ----
  6380. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  6381. .. rst-class:: classref-property
  6382. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>`
  6383. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  6384. .. rst-class:: classref-item-separator
  6385. ----
  6386. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  6387. .. rst-class:: classref-property
  6388. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>`
  6389. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  6390. .. rst-class:: classref-item-separator
  6391. ----
  6392. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  6393. .. rst-class:: classref-property
  6394. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>`
  6395. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  6396. .. rst-class:: classref-item-separator
  6397. ----
  6398. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  6399. .. rst-class:: classref-property
  6400. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>`
  6401. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  6402. .. rst-class:: classref-item-separator
  6403. ----
  6404. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  6405. .. rst-class:: classref-property
  6406. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>`
  6407. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  6408. .. rst-class:: classref-item-separator
  6409. ----
  6410. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  6411. .. rst-class:: classref-property
  6412. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>`
  6413. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  6414. .. rst-class:: classref-item-separator
  6415. ----
  6416. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  6417. .. rst-class:: classref-property
  6418. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>`
  6419. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  6420. .. rst-class:: classref-item-separator
  6421. ----
  6422. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  6423. .. rst-class:: classref-property
  6424. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method>`
  6425. Sets the renderer that will be used by the project. Options are:
  6426. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  6427. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  6428. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  6429. .. rst-class:: classref-item-separator
  6430. ----
  6431. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  6432. .. rst-class:: classref-property
  6433. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>`
  6434. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  6435. .. rst-class:: classref-item-separator
  6436. ----
  6437. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  6438. .. rst-class:: classref-property
  6439. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"`` :ref:`🔗<class_ProjectSettings_property_rendering/renderer/rendering_method.web>`
  6440. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  6441. .. rst-class:: classref-item-separator
  6442. ----
  6443. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version:
  6444. .. rst-class:: classref-property
  6445. :ref:`int<class_int>` **rendering/rendering_device/d3d12/agility_sdk_version** = ``613`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>`
  6446. Version code of the `Direct3D 12 Agility SDK <https://devblogs.microsoft.com/directx/directx12agility/>`__ to use (``D3D12SDKVersion``). This must match the *minor* version that is installed next to the editor binary and in the export templates directory for the current editor version. For example, if you have ``1.613.3`` installed, you need to input ``613`` here.
  6447. .. rst-class:: classref-item-separator
  6448. ----
  6449. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
  6450. .. rst-class:: classref-property
  6451. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_misc_descriptors_per_frame** = ``512`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>`
  6452. The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
  6453. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6454. .. rst-class:: classref-item-separator
  6455. ----
  6456. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame:
  6457. .. rst-class:: classref-property
  6458. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_resource_descriptors_per_frame** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>`
  6459. The number of entries in the resource descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6460. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6461. .. rst-class:: classref-item-separator
  6462. ----
  6463. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame:
  6464. .. rst-class:: classref-property
  6465. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame** = ``1024`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>`
  6466. The number of entries in the sampler descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6467. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6468. .. rst-class:: classref-item-separator
  6469. ----
  6470. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  6471. .. rst-class:: classref-property
  6472. :ref:`String<class_String>` **rendering/rendering_device/driver** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver>`
  6473. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  6474. .. rst-class:: classref-item-separator
  6475. ----
  6476. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  6477. .. rst-class:: classref-property
  6478. :ref:`String<class_String>` **rendering/rendering_device/driver.android** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.android>`
  6479. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6480. .. rst-class:: classref-item-separator
  6481. ----
  6482. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  6483. .. rst-class:: classref-property
  6484. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.ios>`
  6485. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6486. .. rst-class:: classref-item-separator
  6487. ----
  6488. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  6489. .. rst-class:: classref-property
  6490. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>`
  6491. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6492. .. rst-class:: classref-item-separator
  6493. ----
  6494. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  6495. .. rst-class:: classref-property
  6496. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.macos>`
  6497. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6498. .. rst-class:: classref-item-separator
  6499. ----
  6500. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  6501. .. rst-class:: classref-property
  6502. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/driver.windows>`
  6503. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6504. .. rst-class:: classref-item-separator
  6505. ----
  6506. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12:
  6507. .. rst-class:: classref-property
  6508. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_d3d12** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_d3d12>`
  6509. If ``true``, the forward renderer will fall back to Direct3D 12 if Vulkan is not supported.
  6510. \ **Note:** This setting is implemented only on Windows.
  6511. .. rst-class:: classref-item-separator
  6512. ----
  6513. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3:
  6514. .. rst-class:: classref-property
  6515. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_opengl3** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>`
  6516. If ``true``, the forward renderer will fall back to OpenGL 3 if both Direct3D 12, Metal and Vulkan are not supported.
  6517. \ **Note:** This setting is implemented only on Windows, Android, macOS, iOS, and Linux/X11.
  6518. .. rst-class:: classref-item-separator
  6519. ----
  6520. .. _class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan:
  6521. .. rst-class:: classref-property
  6522. :ref:`bool<class_bool>` **rendering/rendering_device/fallback_to_vulkan** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/fallback_to_vulkan>`
  6523. If ``true``, the forward renderer will fall back to Vulkan if Direct3D 12 is not supported.
  6524. \ **Note:** This setting is implemented only on Windows.
  6525. .. rst-class:: classref-item-separator
  6526. ----
  6527. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable:
  6528. .. rst-class:: classref-property
  6529. :ref:`bool<class_bool>` **rendering/rendering_device/pipeline_cache/enable** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>`
  6530. Enable the pipeline cache that is saved to disk if the graphics API supports it.
  6531. \ **Note:** This property is unable to control the pipeline caching the GPU driver itself does. Only turn this off along with deleting the contents of the driver's cache if you wish to simulate the experience a user will get when starting the game for the first time.
  6532. .. rst-class:: classref-item-separator
  6533. ----
  6534. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  6535. .. rst-class:: classref-property
  6536. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>`
  6537. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  6538. .. rst-class:: classref-item-separator
  6539. ----
  6540. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  6541. .. rst-class:: classref-property
  6542. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>`
  6543. .. container:: contribute
  6544. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6545. .. rst-class:: classref-item-separator
  6546. ----
  6547. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  6548. .. rst-class:: classref-property
  6549. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>`
  6550. .. container:: contribute
  6551. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6552. .. rst-class:: classref-item-separator
  6553. ----
  6554. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  6555. .. rst-class:: classref-property
  6556. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>`
  6557. .. container:: contribute
  6558. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6559. .. rst-class:: classref-item-separator
  6560. ----
  6561. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size:
  6562. .. rst-class:: classref-property
  6563. :ref:`int<class_int>` **rendering/rendering_device/vsync/frame_queue_size** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>`
  6564. The number of frames to track on the CPU side before stalling to wait for the GPU.
  6565. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6566. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6567. .. rst-class:: classref-item-separator
  6568. ----
  6569. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count:
  6570. .. rst-class:: classref-property
  6571. :ref:`int<class_int>` **rendering/rendering_device/vsync/swapchain_image_count** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>`
  6572. The number of images the swapchain will consist of (back buffers + front buffer).
  6573. \ ``2`` corresponds to double-buffering and ``3`` to triple-buffering.
  6574. Double-buffering may give you the lowest lag/latency but if V-Sync is on and the system can't render at 60 fps, the framerate will go down in multiples of it (e.g. 30 fps, 15, 7.5, etc.). Triple buffering gives you higher framerate (specially if the system can't reach a constant 60 fps) at the cost of up to 1 frame of latency, with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>` (FIFO).
  6575. Use double-buffering with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>`. Triple-buffering is a must if you plan on using :ref:`DisplayServer.VSYNC_MAILBOX<class_DisplayServer_constant_VSYNC_MAILBOX>` mode.
  6576. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6577. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6578. \ **Note:** Some platforms may restrict the actual value.
  6579. .. rst-class:: classref-item-separator
  6580. ----
  6581. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  6582. .. rst-class:: classref-property
  6583. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64`` :ref:`🔗<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>`
  6584. .. container:: contribute
  6585. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6586. .. rst-class:: classref-item-separator
  6587. ----
  6588. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  6589. .. rst-class:: classref-property
  6590. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>`
  6591. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6592. .. rst-class:: classref-item-separator
  6593. ----
  6594. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  6595. .. rst-class:: classref-property
  6596. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/mode>`
  6597. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  6598. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  6599. .. rst-class:: classref-item-separator
  6600. ----
  6601. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  6602. .. rst-class:: classref-property
  6603. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0`` :ref:`🔗<class_ProjectSettings_property_rendering/scaling_3d/scale>`
  6604. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  6605. .. rst-class:: classref-item-separator
  6606. ----
  6607. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  6608. .. rst-class:: classref-property
  6609. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>`
  6610. .. container:: contribute
  6611. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6612. .. rst-class:: classref-item-separator
  6613. ----
  6614. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  6615. .. rst-class:: classref-property
  6616. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>`
  6617. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  6618. .. rst-class:: classref-item-separator
  6619. ----
  6620. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  6621. .. rst-class:: classref-property
  6622. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>`
  6623. .. container:: contribute
  6624. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6625. .. rst-class:: classref-item-separator
  6626. ----
  6627. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  6628. .. rst-class:: classref-property
  6629. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>`
  6630. .. container:: contribute
  6631. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6632. .. rst-class:: classref-item-separator
  6633. ----
  6634. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  6635. .. rst-class:: classref-property
  6636. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>`
  6637. .. container:: contribute
  6638. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6639. .. rst-class:: classref-item-separator
  6640. ----
  6641. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  6642. .. rst-class:: classref-property
  6643. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>`
  6644. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  6645. .. rst-class:: classref-item-separator
  6646. ----
  6647. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  6648. .. rst-class:: classref-property
  6649. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>`
  6650. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  6651. .. rst-class:: classref-item-separator
  6652. ----
  6653. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  6654. .. rst-class:: classref-property
  6655. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>`
  6656. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  6657. .. rst-class:: classref-item-separator
  6658. ----
  6659. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  6660. .. rst-class:: classref-property
  6661. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>`
  6662. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6663. \ **Note:** For pixel art aesthetics, see also :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  6664. .. rst-class:: classref-item-separator
  6665. ----
  6666. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  6667. .. rst-class:: classref-property
  6668. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>`
  6669. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6670. .. rst-class:: classref-item-separator
  6671. ----
  6672. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  6673. .. rst-class:: classref-property
  6674. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/decals/filter>`
  6675. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6676. .. rst-class:: classref-item-separator
  6677. ----
  6678. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6679. .. rst-class:: classref-property
  6680. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`
  6681. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6682. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6683. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6684. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6685. .. rst-class:: classref-item-separator
  6686. ----
  6687. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6688. .. rst-class:: classref-property
  6689. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`
  6690. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6691. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  6692. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6693. .. rst-class:: classref-item-separator
  6694. ----
  6695. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6696. .. rst-class:: classref-property
  6697. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>`
  6698. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6699. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6700. .. rst-class:: classref-item-separator
  6701. ----
  6702. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6703. .. rst-class:: classref-property
  6704. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`
  6705. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6706. .. rst-class:: classref-item-separator
  6707. ----
  6708. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6709. .. rst-class:: classref-property
  6710. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>`
  6711. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6712. .. rst-class:: classref-item-separator
  6713. ----
  6714. .. _class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor:
  6715. .. rst-class:: classref-property
  6716. :ref:`bool<class_bool>` **rendering/textures/vram_compression/cache_gpu_compressor** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/cache_gpu_compressor>`
  6717. If ``true``, the GPU texture compressor will cache the local RenderingDevice and its resources (shaders and pipelines), allowing for faster subsequent imports at a memory cost.
  6718. .. rst-class:: classref-item-separator
  6719. ----
  6720. .. _class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu:
  6721. .. rst-class:: classref-property
  6722. :ref:`bool<class_bool>` **rendering/textures/vram_compression/compress_with_gpu** = ``true`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/compress_with_gpu>`
  6723. If ``true``, the texture importer will utilize the GPU for compressing textures, improving the import time of large images.
  6724. \ **Note:** This only functions on a device which supports either Vulkan, D3D12, or Metal available as a rendering backend.
  6725. \ **Note:** Currently this only affects certain compressed formats (BC1, BC4, and BC6), all of which are exclusive to desktop platforms and consoles.
  6726. .. rst-class:: classref-item-separator
  6727. ----
  6728. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6729. .. rst-class:: classref-property
  6730. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>`
  6731. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
  6732. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6733. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6734. .. rst-class:: classref-item-separator
  6735. ----
  6736. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6737. .. rst-class:: classref-property
  6738. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>`
  6739. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6740. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6741. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6742. .. rst-class:: classref-item-separator
  6743. ----
  6744. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6745. .. rst-class:: classref-property
  6746. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>`
  6747. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6748. .. rst-class:: classref-item-separator
  6749. ----
  6750. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6751. .. rst-class:: classref-property
  6752. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25`` :ref:`🔗<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>`
  6753. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6754. .. rst-class:: classref-item-separator
  6755. ----
  6756. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  6757. .. rst-class:: classref-property
  6758. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/hdr_2d>`
  6759. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. 2D rendering will use an high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be an ``RGBA16`` framebuffer, while when using the Mobile renderer it will be an ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen. Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
  6760. \ **Note:** This setting will have no effect when using the GL Compatibility renderer as the GL Compatibility renderer always renders in low dynamic range for performance reasons.
  6761. \ **Note:** This property is only read when the project starts. To toggle HDR 2D at runtime, set :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root :ref:`Viewport<class_Viewport>`.
  6762. .. rst-class:: classref-item-separator
  6763. ----
  6764. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6765. .. rst-class:: classref-property
  6766. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/transparent_background>`
  6767. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6768. .. rst-class:: classref-item-separator
  6769. ----
  6770. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6771. .. rst-class:: classref-property
  6772. :ref:`int<class_int>` **rendering/vrs/mode** = ``0`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/mode>`
  6773. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6774. .. rst-class:: classref-item-separator
  6775. ----
  6776. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6777. .. rst-class:: classref-property
  6778. :ref:`String<class_String>` **rendering/vrs/texture** = ``""`` :ref:`🔗<class_ProjectSettings_property_rendering/vrs/texture>`
  6779. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6780. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6781. .. code:: text
  6782. - 1×1 = rgb(0, 0, 0) - #000000
  6783. - 1×2 = rgb(0, 85, 0) - #005500
  6784. - 2×1 = rgb(85, 0, 0) - #550000
  6785. - 2×2 = rgb(85, 85, 0) - #555500
  6786. - 2×4 = rgb(85, 170, 0) - #55aa00
  6787. - 4×2 = rgb(170, 85, 0) - #aa5500
  6788. - 4×4 = rgb(170, 170, 0) - #aaaa00
  6789. - 4×8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6790. - 8×4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6791. - 8×8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6792. .. rst-class:: classref-item-separator
  6793. ----
  6794. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6795. .. rst-class:: classref-property
  6796. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>`
  6797. The ratio of :ref:`WorkerThreadPool<class_WorkerThreadPool>`'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to ``0.3``, 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks.
  6798. .. rst-class:: classref-item-separator
  6799. ----
  6800. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6801. .. rst-class:: classref-property
  6802. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1`` :ref:`🔗<class_ProjectSettings_property_threading/worker_pool/max_threads>`
  6803. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6804. .. rst-class:: classref-item-separator
  6805. ----
  6806. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6807. .. rst-class:: classref-property
  6808. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/default_action_map>`
  6809. Action map configuration to load by default.
  6810. .. rst-class:: classref-item-separator
  6811. ----
  6812. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6813. .. rst-class:: classref-property
  6814. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/enabled>`
  6815. If ``true``, Godot will setup and initialize OpenXR on startup.
  6816. .. rst-class:: classref-item-separator
  6817. ----
  6818. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  6819. .. rst-class:: classref-property
  6820. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/environment_blend_mode>`
  6821. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  6822. .. rst-class:: classref-item-separator
  6823. ----
  6824. .. _class_ProjectSettings_property_xr/openxr/extensions/debug_message_types:
  6825. .. rst-class:: classref-property
  6826. :ref:`int<class_int>` **xr/openxr/extensions/debug_message_types** = ``"15"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/debug_message_types>`
  6827. Specifies the message types for which we request debug messages. Requires :ref:`xr/openxr/extensions/debug_utils<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>` to be set and the extension to be supported by the XR runtime.
  6828. .. rst-class:: classref-item-separator
  6829. ----
  6830. .. _class_ProjectSettings_property_xr/openxr/extensions/debug_utils:
  6831. .. rst-class:: classref-property
  6832. :ref:`int<class_int>` **xr/openxr/extensions/debug_utils** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/debug_utils>`
  6833. Enables debug utilities on XR runtimes that supports the debug utils extension. Sets the maximum severity being reported (0 = disabled, 1 = error, 2 = warning, 3 = info, 4 = verbose).
  6834. .. rst-class:: classref-item-separator
  6835. ----
  6836. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  6837. .. rst-class:: classref-property
  6838. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>`
  6839. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  6840. .. rst-class:: classref-item-separator
  6841. ----
  6842. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile:
  6843. .. rst-class:: classref-property
  6844. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_interaction_profile** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_interaction_profile>`
  6845. If ``true`` the hand interaction profile extension will be activated if supported by the platform.
  6846. .. rst-class:: classref-item-separator
  6847. ----
  6848. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  6849. .. rst-class:: classref-property
  6850. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>`
  6851. If ``true``, the hand tracking extension is enabled if available.
  6852. \ **Note:** By default hand tracking will only work for data sources chosen by the XR runtime. For SteamVR this is the controller inferred data source, for most other runtimes this is the unobstructed data source. There is no way to query this. If a runtime supports the OpenXR data source extension you can use the :ref:`xr/openxr/extensions/hand_tracking_controller_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>` and/or :ref:`xr/openxr/extensions/hand_tracking_unobstructed_data_source<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>` to indicate you wish to enable these data sources. If neither is selected the data source extension is not enabled and the XR runtimes default behavior persists.
  6853. .. rst-class:: classref-item-separator
  6854. ----
  6855. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source:
  6856. .. rst-class:: classref-property
  6857. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking_controller_data_source** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_controller_data_source>`
  6858. If ``true``, support for the controller inferred data source is requested. If supported, you will receive hand tracking data even if the user has a controller in hand, with finger positions automatically inferred from controller input and/or sensors.
  6859. \ **Node:** This requires the OpenXR data source extension and controller inferred handtracking to be supported by the XR runtime. If not supported this setting will be ignored. :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` must be enabled for this setting to be used.
  6860. .. rst-class:: classref-item-separator
  6861. ----
  6862. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source:
  6863. .. rst-class:: classref-property
  6864. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking_unobstructed_data_source** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking_unobstructed_data_source>`
  6865. If ``true``, support for the unobstructed data source is requested. If supported, you will receive hand tracking data based on the actual finger positions of the user often determined by optical tracking.
  6866. \ **Node:** This requires the OpenXR data source extension and unobstructed handtracking to be supported by the XR runtime. If not supported this setting will be ignored. :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` must be enabled for this setting to be used.
  6867. .. rst-class:: classref-item-separator
  6868. ----
  6869. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6870. .. rst-class:: classref-property
  6871. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/form_factor>`
  6872. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6873. .. rst-class:: classref-item-separator
  6874. ----
  6875. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  6876. .. rst-class:: classref-property
  6877. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_dynamic>`
  6878. If true and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  6879. \ **Note:** Only works on the Compatibility rendering method.
  6880. .. rst-class:: classref-item-separator
  6881. ----
  6882. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  6883. .. rst-class:: classref-property
  6884. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/foveation_level>`
  6885. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  6886. \ **Note:** Only works on the Compatibility rendering method. On platforms other than Android, if :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` is enabled, this feature will be disabled.
  6887. .. rst-class:: classref-item-separator
  6888. ----
  6889. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6890. .. rst-class:: classref-property
  6891. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/reference_space>`
  6892. Specify the default reference space.
  6893. .. rst-class:: classref-item-separator
  6894. ----
  6895. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6896. .. rst-class:: classref-property
  6897. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/startup_alert>`
  6898. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6899. .. rst-class:: classref-item-separator
  6900. ----
  6901. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6902. .. rst-class:: classref-property
  6903. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>`
  6904. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6905. .. rst-class:: classref-item-separator
  6906. ----
  6907. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6908. .. rst-class:: classref-property
  6909. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"`` :ref:`🔗<class_ProjectSettings_property_xr/openxr/view_configuration>`
  6910. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6911. .. rst-class:: classref-item-separator
  6912. ----
  6913. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6914. .. rst-class:: classref-property
  6915. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false`` :ref:`🔗<class_ProjectSettings_property_xr/shaders/enabled>`
  6916. If ``true``, Godot will compile shaders required for XR.
  6917. .. rst-class:: classref-section-separator
  6918. ----
  6919. .. rst-class:: classref-descriptions-group
  6920. Method Descriptions
  6921. -------------------
  6922. .. _class_ProjectSettings_method_add_property_info:
  6923. .. rst-class:: classref-method
  6924. |void| **add_property_info**\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_ProjectSettings_method_add_property_info>`
  6925. Adds a custom property info to a property. The dictionary must contain:
  6926. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6927. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6928. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6929. .. tabs::
  6930. .. code-tab:: gdscript
  6931. ProjectSettings.set("category/property_name", 0)
  6932. var property_info = {
  6933. "name": "category/property_name",
  6934. "type": TYPE_INT,
  6935. "hint": PROPERTY_HINT_ENUM,
  6936. "hint_string": "one,two,three"
  6937. }
  6938. ProjectSettings.add_property_info(property_info)
  6939. .. code-tab:: csharp
  6940. ProjectSettings.Singleton.Set("category/property_name", 0);
  6941. var propertyInfo = new Godot.Collections.Dictionary
  6942. {
  6943. {"name", "category/propertyName"},
  6944. {"type", (int)Variant.Type.Int},
  6945. {"hint", (int)PropertyHint.Enum},
  6946. {"hint_string", "one,two,three"},
  6947. };
  6948. ProjectSettings.AddPropertyInfo(propertyInfo);
  6949. .. rst-class:: classref-item-separator
  6950. ----
  6951. .. _class_ProjectSettings_method_clear:
  6952. .. rst-class:: classref-method
  6953. |void| **clear**\ (\ name\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_clear>`
  6954. Clears the whole configuration (not recommended, may break things).
  6955. .. rst-class:: classref-item-separator
  6956. ----
  6957. .. _class_ProjectSettings_method_get_global_class_list:
  6958. .. rst-class:: classref-method
  6959. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_global_class_list**\ (\ ) :ref:`🔗<class_ProjectSettings_method_get_global_class_list>`
  6960. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  6961. - ``base`` is a name of the base class;
  6962. - ``class`` is a name of the registered global class;
  6963. - ``icon`` is a path to a custom icon of the global class, if it has any;
  6964. - ``language`` is a name of a programming language in which the global class is written;
  6965. - ``path`` is a path to a file containing the global class.
  6966. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  6967. .. rst-class:: classref-item-separator
  6968. ----
  6969. .. _class_ProjectSettings_method_get_order:
  6970. .. rst-class:: classref-method
  6971. :ref:`int<class_int>` **get_order**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_order>`
  6972. Returns the order of a configuration value (influences when saved to the config file).
  6973. .. rst-class:: classref-item-separator
  6974. ----
  6975. .. _class_ProjectSettings_method_get_setting:
  6976. .. rst-class:: classref-method
  6977. :ref:`Variant<class_Variant>` **get_setting**\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting>`
  6978. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  6979. .. tabs::
  6980. .. code-tab:: gdscript
  6981. print(ProjectSettings.get_setting("application/config/name"))
  6982. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  6983. .. code-tab:: csharp
  6984. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  6985. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  6986. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  6987. .. rst-class:: classref-item-separator
  6988. ----
  6989. .. _class_ProjectSettings_method_get_setting_with_override:
  6990. .. rst-class:: classref-method
  6991. :ref:`Variant<class_Variant>` **get_setting_with_override**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_get_setting_with_override>`
  6992. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  6993. \ **Example:**\ If the setting override ``"application/config/name.windows"`` exists, and the following code is executed on a *Windows* operating system, the overridden setting is printed instead:
  6994. .. tabs::
  6995. .. code-tab:: gdscript
  6996. print(ProjectSettings.get_setting_with_override("application/config/name"))
  6997. .. code-tab:: csharp
  6998. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  6999. .. rst-class:: classref-item-separator
  7000. ----
  7001. .. _class_ProjectSettings_method_globalize_path:
  7002. .. rst-class:: classref-method
  7003. :ref:`String<class_String>` **globalize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_globalize_path>`
  7004. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  7005. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  7006. ::
  7007. var path = ""
  7008. if OS.has_feature("editor"):
  7009. # Running from an editor binary.
  7010. # `path` will contain the absolute path to `hello.txt` located in the project root.
  7011. path = ProjectSettings.globalize_path("res://hello.txt")
  7012. else:
  7013. # Running from an exported project.
  7014. # `path` will contain the absolute path to `hello.txt` next to the executable.
  7015. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  7016. # but is close enough in spirit.
  7017. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  7018. .. rst-class:: classref-item-separator
  7019. ----
  7020. .. _class_ProjectSettings_method_has_setting:
  7021. .. rst-class:: classref-method
  7022. :ref:`bool<class_bool>` **has_setting**\ (\ name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_has_setting>`
  7023. Returns ``true`` if a configuration value is present.
  7024. .. rst-class:: classref-item-separator
  7025. ----
  7026. .. _class_ProjectSettings_method_load_resource_pack:
  7027. .. rst-class:: classref-method
  7028. :ref:`bool<class_bool>` **load_resource_pack**\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_ProjectSettings_method_load_resource_pack>`
  7029. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  7030. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  7031. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  7032. .. rst-class:: classref-item-separator
  7033. ----
  7034. .. _class_ProjectSettings_method_localize_path:
  7035. .. rst-class:: classref-method
  7036. :ref:`String<class_String>` **localize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_ProjectSettings_method_localize_path>`
  7037. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  7038. .. rst-class:: classref-item-separator
  7039. ----
  7040. .. _class_ProjectSettings_method_save:
  7041. .. rst-class:: classref-method
  7042. :ref:`Error<enum_@GlobalScope_Error>` **save**\ (\ ) :ref:`🔗<class_ProjectSettings_method_save>`
  7043. Saves the configuration to the ``project.godot`` file.
  7044. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  7045. .. rst-class:: classref-item-separator
  7046. ----
  7047. .. _class_ProjectSettings_method_save_custom:
  7048. .. rst-class:: classref-method
  7049. :ref:`Error<enum_@GlobalScope_Error>` **save_custom**\ (\ file\: :ref:`String<class_String>`\ ) :ref:`🔗<class_ProjectSettings_method_save_custom>`
  7050. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  7051. .. rst-class:: classref-item-separator
  7052. ----
  7053. .. _class_ProjectSettings_method_set_as_basic:
  7054. .. rst-class:: classref-method
  7055. |void| **set_as_basic**\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_basic>`
  7056. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  7057. .. rst-class:: classref-item-separator
  7058. ----
  7059. .. _class_ProjectSettings_method_set_as_internal:
  7060. .. rst-class:: classref-method
  7061. |void| **set_as_internal**\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_as_internal>`
  7062. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  7063. .. rst-class:: classref-item-separator
  7064. ----
  7065. .. _class_ProjectSettings_method_set_initial_value:
  7066. .. rst-class:: classref-method
  7067. |void| **set_initial_value**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_initial_value>`
  7068. Sets the specified setting's initial value. This is the value the setting reverts to.
  7069. .. rst-class:: classref-item-separator
  7070. ----
  7071. .. _class_ProjectSettings_method_set_order:
  7072. .. rst-class:: classref-method
  7073. |void| **set_order**\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) :ref:`🔗<class_ProjectSettings_method_set_order>`
  7074. Sets the order of a configuration value (influences when saved to the config file).
  7075. .. rst-class:: classref-item-separator
  7076. ----
  7077. .. _class_ProjectSettings_method_set_restart_if_changed:
  7078. .. rst-class:: classref-method
  7079. |void| **set_restart_if_changed**\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_ProjectSettings_method_set_restart_if_changed>`
  7080. Sets whether a setting requires restarting the editor to properly take effect.
  7081. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  7082. .. rst-class:: classref-item-separator
  7083. ----
  7084. .. _class_ProjectSettings_method_set_setting:
  7085. .. rst-class:: classref-method
  7086. |void| **set_setting**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_ProjectSettings_method_set_setting>`
  7087. Sets the value of a setting.
  7088. .. tabs::
  7089. .. code-tab:: gdscript
  7090. ProjectSettings.set_setting("application/config/name", "Example")
  7091. .. code-tab:: csharp
  7092. ProjectSettings.SetSetting("application/config/name", "Example");
  7093. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  7094. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  7095. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  7096. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  7097. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  7098. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  7099. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  7100. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  7101. .. |void| replace:: :abbr:`void (No return value.)`