class_renderingserver.rst 1.2 MB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RenderingServer.xml.
  6. .. _class_RenderingServer:
  7. RenderingServer
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Server for anything visible.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The rendering server is the API backend for everything visible. The whole scene system mounts on it to display. The rendering server is completely opaque: the internals are entirely implementation-specific and cannot be accessed.
  15. The rendering server can be used to bypass the scene/:ref:`Node<class_Node>` system entirely. This can improve performance in cases where the scene system is the bottleneck, but won't improve performance otherwise (for instance, if the GPU is already fully utilized).
  16. Resources are created using the ``*_create`` functions. These functions return :ref:`RID<class_RID>`\ s which are not references to the objects themselves, but opaque *pointers* towards these objects.
  17. All objects are drawn to a viewport. You can use the :ref:`Viewport<class_Viewport>` attached to the :ref:`SceneTree<class_SceneTree>` or you can create one yourself with :ref:`viewport_create<class_RenderingServer_method_viewport_create>`. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using :ref:`viewport_set_scenario<class_RenderingServer_method_viewport_set_scenario>` or :ref:`viewport_attach_canvas<class_RenderingServer_method_viewport_attach_canvas>`.
  18. \ **Scenarios:** In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any :ref:`Node3D<class_Node3D>` node with :ref:`Node3D.get_world_3d<class_Node3D_method_get_world_3d>`. Otherwise, a scenario can be created with :ref:`scenario_create<class_RenderingServer_method_scenario_create>`.
  19. Similarly, in 2D, a canvas is needed to draw all canvas items.
  20. \ **3D:** In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>`. The instance must also be attached to the scenario using :ref:`instance_set_scenario<class_RenderingServer_method_instance_set_scenario>` in order to be visible. RenderingServer methods that don't have a prefix are usually 3D-specific (but not always).
  21. \ **2D:** In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. 2D-specific RenderingServer methods generally start with ``canvas_*``.
  22. \ **Headless mode:** Starting the engine with the ``--headless`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` disables all rendering and window management functions. Most functions from **RenderingServer** will return dummy values in this case.
  23. .. rst-class:: classref-introduction-group
  24. Tutorials
  25. ---------
  26. - :doc:`Optimization using Servers <../tutorials/performance/using_servers>`
  27. .. rst-class:: classref-reftable-group
  28. Properties
  29. ----------
  30. .. table::
  31. :widths: auto
  32. +-------------------------+--------------------------------------------------------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`render_loop_enabled<class_RenderingServer_property_render_loop_enabled>` |
  34. +-------------------------+--------------------------------------------------------------------------------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] | :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`\ (\ base\: :ref:`RID<class_RID>`, material_overrides\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], image_size\: :ref:`Vector2i<class_Vector2i>`\ ) |
  42. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | |void| | :ref:`call_on_render_thread<class_RenderingServer_method_call_on_render_thread>`\ (\ callable\: :ref:`Callable<class_Callable>`\ ) |
  44. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`RID<class_RID>` | :ref:`camera_attributes_create<class_RenderingServer_method_camera_attributes_create>`\ (\ ) |
  46. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | |void| | :ref:`camera_attributes_set_auto_exposure<class_RenderingServer_method_camera_attributes_set_auto_exposure>`\ (\ camera_attributes\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, min_sensitivity\: :ref:`float<class_float>`, max_sensitivity\: :ref:`float<class_float>`, speed\: :ref:`float<class_float>`, scale\: :ref:`float<class_float>`\ ) |
  48. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | |void| | :ref:`camera_attributes_set_dof_blur<class_RenderingServer_method_camera_attributes_set_dof_blur>`\ (\ camera_attributes\: :ref:`RID<class_RID>`, far_enable\: :ref:`bool<class_bool>`, far_distance\: :ref:`float<class_float>`, far_transition\: :ref:`float<class_float>`, near_enable\: :ref:`bool<class_bool>`, near_distance\: :ref:`float<class_float>`, near_transition\: :ref:`float<class_float>`, amount\: :ref:`float<class_float>`\ ) |
  50. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | |void| | :ref:`camera_attributes_set_dof_blur_bokeh_shape<class_RenderingServer_method_camera_attributes_set_dof_blur_bokeh_shape>`\ (\ shape\: :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>`\ ) |
  52. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | |void| | :ref:`camera_attributes_set_dof_blur_quality<class_RenderingServer_method_camera_attributes_set_dof_blur_quality>`\ (\ quality\: :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>`, use_jitter\: :ref:`bool<class_bool>`\ ) |
  54. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | |void| | :ref:`camera_attributes_set_exposure<class_RenderingServer_method_camera_attributes_set_exposure>`\ (\ camera_attributes\: :ref:`RID<class_RID>`, multiplier\: :ref:`float<class_float>`, normalization\: :ref:`float<class_float>`\ ) |
  56. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`RID<class_RID>` | :ref:`camera_create<class_RenderingServer_method_camera_create>`\ (\ ) |
  58. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | |void| | :ref:`camera_set_camera_attributes<class_RenderingServer_method_camera_set_camera_attributes>`\ (\ camera\: :ref:`RID<class_RID>`, effects\: :ref:`RID<class_RID>`\ ) |
  60. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | |void| | :ref:`camera_set_compositor<class_RenderingServer_method_camera_set_compositor>`\ (\ camera\: :ref:`RID<class_RID>`, compositor\: :ref:`RID<class_RID>`\ ) |
  62. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | |void| | :ref:`camera_set_cull_mask<class_RenderingServer_method_camera_set_cull_mask>`\ (\ camera\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ ) |
  64. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | |void| | :ref:`camera_set_environment<class_RenderingServer_method_camera_set_environment>`\ (\ camera\: :ref:`RID<class_RID>`, env\: :ref:`RID<class_RID>`\ ) |
  66. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | |void| | :ref:`camera_set_frustum<class_RenderingServer_method_camera_set_frustum>`\ (\ camera\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`, offset\: :ref:`Vector2<class_Vector2>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) |
  68. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | |void| | :ref:`camera_set_orthogonal<class_RenderingServer_method_camera_set_orthogonal>`\ (\ camera\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) |
  70. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | |void| | :ref:`camera_set_perspective<class_RenderingServer_method_camera_set_perspective>`\ (\ camera\: :ref:`RID<class_RID>`, fovy_degrees\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) |
  72. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | |void| | :ref:`camera_set_transform<class_RenderingServer_method_camera_set_transform>`\ (\ camera\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) |
  74. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | |void| | :ref:`camera_set_use_vertical_aspect<class_RenderingServer_method_camera_set_use_vertical_aspect>`\ (\ camera\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  76. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`RID<class_RID>` | :ref:`canvas_create<class_RenderingServer_method_canvas_create>`\ (\ ) |
  78. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | |void| | :ref:`canvas_item_add_animation_slice<class_RenderingServer_method_canvas_item_add_animation_slice>`\ (\ item\: :ref:`RID<class_RID>`, animation_length\: :ref:`float<class_float>`, slice_begin\: :ref:`float<class_float>`, slice_end\: :ref:`float<class_float>`, offset\: :ref:`float<class_float>` = 0.0\ ) |
  80. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | |void| | :ref:`canvas_item_add_circle<class_RenderingServer_method_canvas_item_add_circle>`\ (\ item\: :ref:`RID<class_RID>`, pos\: :ref:`Vector2<class_Vector2>`, radius\: :ref:`float<class_float>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ ) |
  82. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | |void| | :ref:`canvas_item_add_clip_ignore<class_RenderingServer_method_canvas_item_add_clip_ignore>`\ (\ item\: :ref:`RID<class_RID>`, ignore\: :ref:`bool<class_bool>`\ ) |
  84. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | |void| | :ref:`canvas_item_add_lcd_texture_rect_region<class_RenderingServer_method_canvas_item_add_lcd_texture_rect_region>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>`\ ) |
  86. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | |void| | :ref:`canvas_item_add_line<class_RenderingServer_method_canvas_item_add_line>`\ (\ item\: :ref:`RID<class_RID>`, from\: :ref:`Vector2<class_Vector2>`, to\: :ref:`Vector2<class_Vector2>`, color\: :ref:`Color<class_Color>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) |
  88. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | |void| | :ref:`canvas_item_add_mesh<class_RenderingServer_method_canvas_item_add_mesh>`\ (\ item\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>` = Transform2D(1, 0, 0, 1, 0, 0), modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), texture\: :ref:`RID<class_RID>` = RID()\ ) |
  90. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | |void| | :ref:`canvas_item_add_msdf_texture_rect_region<class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), outline_size\: :ref:`int<class_int>` = 0, px_range\: :ref:`float<class_float>` = 1.0, scale\: :ref:`float<class_float>` = 1.0\ ) |
  92. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | |void| | :ref:`canvas_item_add_multiline<class_RenderingServer_method_canvas_item_add_multiline>`\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) |
  94. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | |void| | :ref:`canvas_item_add_multimesh<class_RenderingServer_method_canvas_item_add_multimesh>`\ (\ item\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>` = RID()\ ) |
  96. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | |void| | :ref:`canvas_item_add_nine_patch<class_RenderingServer_method_canvas_item_add_nine_patch>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, source\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, topleft\: :ref:`Vector2<class_Vector2>`, bottomright\: :ref:`Vector2<class_Vector2>`, x_axis_mode\: :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` = 0, y_axis_mode\: :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` = 0, draw_center\: :ref:`bool<class_bool>` = true, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1)\ ) |
  98. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | |void| | :ref:`canvas_item_add_particles<class_RenderingServer_method_canvas_item_add_particles>`\ (\ item\: :ref:`RID<class_RID>`, particles\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) |
  100. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | |void| | :ref:`canvas_item_add_polygon<class_RenderingServer_method_canvas_item_add_polygon>`\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), texture\: :ref:`RID<class_RID>` = RID()\ ) |
  102. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | |void| | :ref:`canvas_item_add_polyline<class_RenderingServer_method_canvas_item_add_polyline>`\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) |
  104. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | |void| | :ref:`canvas_item_add_primitive<class_RenderingServer_method_canvas_item_add_primitive>`\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>`, texture\: :ref:`RID<class_RID>`\ ) |
  106. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | |void| | :ref:`canvas_item_add_rect<class_RenderingServer_method_canvas_item_add_rect>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ ) |
  108. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | |void| | :ref:`canvas_item_add_set_transform<class_RenderingServer_method_canvas_item_add_set_transform>`\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  110. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | |void| | :ref:`canvas_item_add_texture_rect<class_RenderingServer_method_canvas_item_add_texture_rect>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, tile\: :ref:`bool<class_bool>` = false, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false\ ) |
  112. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | |void| | :ref:`canvas_item_add_texture_rect_region<class_RenderingServer_method_canvas_item_add_texture_rect_region>`\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false, clip_uv\: :ref:`bool<class_bool>` = true\ ) |
  114. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | |void| | :ref:`canvas_item_add_triangle_array<class_RenderingServer_method_canvas_item_add_triangle_array>`\ (\ item\: :ref:`RID<class_RID>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), bones\: :ref:`PackedInt32Array<class_PackedInt32Array>` = PackedInt32Array(), weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>` = PackedFloat32Array(), texture\: :ref:`RID<class_RID>` = RID(), count\: :ref:`int<class_int>` = -1\ ) |
  116. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | |void| | :ref:`canvas_item_attach_skeleton<class_RenderingServer_method_canvas_item_attach_skeleton>`\ (\ item\: :ref:`RID<class_RID>`, skeleton\: :ref:`RID<class_RID>`\ ) |
  118. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | |void| | :ref:`canvas_item_clear<class_RenderingServer_method_canvas_item_clear>`\ (\ item\: :ref:`RID<class_RID>`\ ) |
  120. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | :ref:`RID<class_RID>` | :ref:`canvas_item_create<class_RenderingServer_method_canvas_item_create>`\ (\ ) |
  122. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | |void| | :ref:`canvas_item_reset_physics_interpolation<class_RenderingServer_method_canvas_item_reset_physics_interpolation>`\ (\ item\: :ref:`RID<class_RID>`\ ) |
  124. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | |void| | :ref:`canvas_item_set_canvas_group_mode<class_RenderingServer_method_canvas_item_set_canvas_group_mode>`\ (\ item\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>`, clear_margin\: :ref:`float<class_float>` = 5.0, fit_empty\: :ref:`bool<class_bool>` = false, fit_margin\: :ref:`float<class_float>` = 0.0, blur_mipmaps\: :ref:`bool<class_bool>` = false\ ) |
  126. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | |void| | :ref:`canvas_item_set_clip<class_RenderingServer_method_canvas_item_set_clip>`\ (\ item\: :ref:`RID<class_RID>`, clip\: :ref:`bool<class_bool>`\ ) |
  128. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | |void| | :ref:`canvas_item_set_copy_to_backbuffer<class_RenderingServer_method_canvas_item_set_copy_to_backbuffer>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, rect\: :ref:`Rect2<class_Rect2>`\ ) |
  130. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | |void| | :ref:`canvas_item_set_custom_rect<class_RenderingServer_method_canvas_item_set_custom_rect>`\ (\ item\: :ref:`RID<class_RID>`, use_custom_rect\: :ref:`bool<class_bool>`, rect\: :ref:`Rect2<class_Rect2>` = Rect2(0, 0, 0, 0)\ ) |
  132. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | |void| | :ref:`canvas_item_set_default_texture_filter<class_RenderingServer_method_canvas_item_set_default_texture_filter>`\ (\ item\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ ) |
  134. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | |void| | :ref:`canvas_item_set_default_texture_repeat<class_RenderingServer_method_canvas_item_set_default_texture_repeat>`\ (\ item\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ ) |
  136. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | |void| | :ref:`canvas_item_set_distance_field_mode<class_RenderingServer_method_canvas_item_set_distance_field_mode>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  138. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | |void| | :ref:`canvas_item_set_draw_behind_parent<class_RenderingServer_method_canvas_item_set_draw_behind_parent>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  140. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | |void| | :ref:`canvas_item_set_draw_index<class_RenderingServer_method_canvas_item_set_draw_index>`\ (\ item\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |
  142. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | |void| | :ref:`canvas_item_set_interpolated<class_RenderingServer_method_canvas_item_set_interpolated>`\ (\ item\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) |
  144. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | |void| | :ref:`canvas_item_set_light_mask<class_RenderingServer_method_canvas_item_set_light_mask>`\ (\ item\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) |
  146. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | |void| | :ref:`canvas_item_set_material<class_RenderingServer_method_canvas_item_set_material>`\ (\ item\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) |
  148. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | |void| | :ref:`canvas_item_set_modulate<class_RenderingServer_method_canvas_item_set_modulate>`\ (\ item\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) |
  150. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | |void| | :ref:`canvas_item_set_parent<class_RenderingServer_method_canvas_item_set_parent>`\ (\ item\: :ref:`RID<class_RID>`, parent\: :ref:`RID<class_RID>`\ ) |
  152. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | |void| | :ref:`canvas_item_set_self_modulate<class_RenderingServer_method_canvas_item_set_self_modulate>`\ (\ item\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) |
  154. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. | |void| | :ref:`canvas_item_set_sort_children_by_y<class_RenderingServer_method_canvas_item_set_sort_children_by_y>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  156. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  157. | |void| | :ref:`canvas_item_set_transform<class_RenderingServer_method_canvas_item_set_transform>`\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  158. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  159. | |void| | :ref:`canvas_item_set_use_parent_material<class_RenderingServer_method_canvas_item_set_use_parent_material>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  160. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  161. | |void| | :ref:`canvas_item_set_visibility_layer<class_RenderingServer_method_canvas_item_set_visibility_layer>`\ (\ item\: :ref:`RID<class_RID>`, visibility_layer\: :ref:`int<class_int>`\ ) |
  162. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  163. | |void| | :ref:`canvas_item_set_visibility_notifier<class_RenderingServer_method_canvas_item_set_visibility_notifier>`\ (\ item\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, area\: :ref:`Rect2<class_Rect2>`, enter_callable\: :ref:`Callable<class_Callable>`, exit_callable\: :ref:`Callable<class_Callable>`\ ) |
  164. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  165. | |void| | :ref:`canvas_item_set_visible<class_RenderingServer_method_canvas_item_set_visible>`\ (\ item\: :ref:`RID<class_RID>`, visible\: :ref:`bool<class_bool>`\ ) |
  166. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  167. | |void| | :ref:`canvas_item_set_z_as_relative_to_parent<class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent>`\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  168. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  169. | |void| | :ref:`canvas_item_set_z_index<class_RenderingServer_method_canvas_item_set_z_index>`\ (\ item\: :ref:`RID<class_RID>`, z_index\: :ref:`int<class_int>`\ ) |
  170. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  171. | |void| | :ref:`canvas_item_transform_physics_interpolation<class_RenderingServer_method_canvas_item_transform_physics_interpolation>`\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  172. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  173. | |void| | :ref:`canvas_light_attach_to_canvas<class_RenderingServer_method_canvas_light_attach_to_canvas>`\ (\ light\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) |
  174. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  175. | :ref:`RID<class_RID>` | :ref:`canvas_light_create<class_RenderingServer_method_canvas_light_create>`\ (\ ) |
  176. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  177. | |void| | :ref:`canvas_light_occluder_attach_to_canvas<class_RenderingServer_method_canvas_light_occluder_attach_to_canvas>`\ (\ occluder\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) |
  178. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  179. | :ref:`RID<class_RID>` | :ref:`canvas_light_occluder_create<class_RenderingServer_method_canvas_light_occluder_create>`\ (\ ) |
  180. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  181. | |void| | :ref:`canvas_light_occluder_reset_physics_interpolation<class_RenderingServer_method_canvas_light_occluder_reset_physics_interpolation>`\ (\ occluder\: :ref:`RID<class_RID>`\ ) |
  182. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  183. | |void| | :ref:`canvas_light_occluder_set_as_sdf_collision<class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision>`\ (\ occluder\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  184. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  185. | |void| | :ref:`canvas_light_occluder_set_enabled<class_RenderingServer_method_canvas_light_occluder_set_enabled>`\ (\ occluder\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  186. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  187. | |void| | :ref:`canvas_light_occluder_set_interpolated<class_RenderingServer_method_canvas_light_occluder_set_interpolated>`\ (\ occluder\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) |
  188. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  189. | |void| | :ref:`canvas_light_occluder_set_light_mask<class_RenderingServer_method_canvas_light_occluder_set_light_mask>`\ (\ occluder\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) |
  190. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  191. | |void| | :ref:`canvas_light_occluder_set_polygon<class_RenderingServer_method_canvas_light_occluder_set_polygon>`\ (\ occluder\: :ref:`RID<class_RID>`, polygon\: :ref:`RID<class_RID>`\ ) |
  192. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  193. | |void| | :ref:`canvas_light_occluder_set_transform<class_RenderingServer_method_canvas_light_occluder_set_transform>`\ (\ occluder\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  194. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  195. | |void| | :ref:`canvas_light_occluder_transform_physics_interpolation<class_RenderingServer_method_canvas_light_occluder_transform_physics_interpolation>`\ (\ occluder\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  196. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  197. | |void| | :ref:`canvas_light_reset_physics_interpolation<class_RenderingServer_method_canvas_light_reset_physics_interpolation>`\ (\ light\: :ref:`RID<class_RID>`\ ) |
  198. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  199. | |void| | :ref:`canvas_light_set_blend_mode<class_RenderingServer_method_canvas_light_set_blend_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>`\ ) |
  200. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  201. | |void| | :ref:`canvas_light_set_color<class_RenderingServer_method_canvas_light_set_color>`\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) |
  202. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  203. | |void| | :ref:`canvas_light_set_enabled<class_RenderingServer_method_canvas_light_set_enabled>`\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  204. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  205. | |void| | :ref:`canvas_light_set_energy<class_RenderingServer_method_canvas_light_set_energy>`\ (\ light\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) |
  206. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  207. | |void| | :ref:`canvas_light_set_height<class_RenderingServer_method_canvas_light_set_height>`\ (\ light\: :ref:`RID<class_RID>`, height\: :ref:`float<class_float>`\ ) |
  208. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  209. | |void| | :ref:`canvas_light_set_interpolated<class_RenderingServer_method_canvas_light_set_interpolated>`\ (\ light\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) |
  210. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  211. | |void| | :ref:`canvas_light_set_item_cull_mask<class_RenderingServer_method_canvas_light_set_item_cull_mask>`\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) |
  212. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  213. | |void| | :ref:`canvas_light_set_item_shadow_cull_mask<class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask>`\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) |
  214. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  215. | |void| | :ref:`canvas_light_set_layer_range<class_RenderingServer_method_canvas_light_set_layer_range>`\ (\ light\: :ref:`RID<class_RID>`, min_layer\: :ref:`int<class_int>`, max_layer\: :ref:`int<class_int>`\ ) |
  216. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  217. | |void| | :ref:`canvas_light_set_mode<class_RenderingServer_method_canvas_light_set_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>`\ ) |
  218. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  219. | |void| | :ref:`canvas_light_set_shadow_color<class_RenderingServer_method_canvas_light_set_shadow_color>`\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) |
  220. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  221. | |void| | :ref:`canvas_light_set_shadow_enabled<class_RenderingServer_method_canvas_light_set_shadow_enabled>`\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  222. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  223. | |void| | :ref:`canvas_light_set_shadow_filter<class_RenderingServer_method_canvas_light_set_shadow_filter>`\ (\ light\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>`\ ) |
  224. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  225. | |void| | :ref:`canvas_light_set_shadow_smooth<class_RenderingServer_method_canvas_light_set_shadow_smooth>`\ (\ light\: :ref:`RID<class_RID>`, smooth\: :ref:`float<class_float>`\ ) |
  226. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  227. | |void| | :ref:`canvas_light_set_texture<class_RenderingServer_method_canvas_light_set_texture>`\ (\ light\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) |
  228. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  229. | |void| | :ref:`canvas_light_set_texture_offset<class_RenderingServer_method_canvas_light_set_texture_offset>`\ (\ light\: :ref:`RID<class_RID>`, offset\: :ref:`Vector2<class_Vector2>`\ ) |
  230. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  231. | |void| | :ref:`canvas_light_set_texture_scale<class_RenderingServer_method_canvas_light_set_texture_scale>`\ (\ light\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) |
  232. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  233. | |void| | :ref:`canvas_light_set_transform<class_RenderingServer_method_canvas_light_set_transform>`\ (\ light\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  234. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  235. | |void| | :ref:`canvas_light_set_z_range<class_RenderingServer_method_canvas_light_set_z_range>`\ (\ light\: :ref:`RID<class_RID>`, min_z\: :ref:`int<class_int>`, max_z\: :ref:`int<class_int>`\ ) |
  236. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  237. | |void| | :ref:`canvas_light_transform_physics_interpolation<class_RenderingServer_method_canvas_light_transform_physics_interpolation>`\ (\ light\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  238. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  239. | :ref:`RID<class_RID>` | :ref:`canvas_occluder_polygon_create<class_RenderingServer_method_canvas_occluder_polygon_create>`\ (\ ) |
  240. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  241. | |void| | :ref:`canvas_occluder_polygon_set_cull_mode<class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode>`\ (\ occluder_polygon\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>`\ ) |
  242. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  243. | |void| | :ref:`canvas_occluder_polygon_set_shape<class_RenderingServer_method_canvas_occluder_polygon_set_shape>`\ (\ occluder_polygon\: :ref:`RID<class_RID>`, shape\: :ref:`PackedVector2Array<class_PackedVector2Array>`, closed\: :ref:`bool<class_bool>`\ ) |
  244. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  245. | |void| | :ref:`canvas_set_disable_scale<class_RenderingServer_method_canvas_set_disable_scale>`\ (\ disable\: :ref:`bool<class_bool>`\ ) |
  246. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  247. | |void| | :ref:`canvas_set_item_mirroring<class_RenderingServer_method_canvas_set_item_mirroring>`\ (\ canvas\: :ref:`RID<class_RID>`, item\: :ref:`RID<class_RID>`, mirroring\: :ref:`Vector2<class_Vector2>`\ ) |
  248. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  249. | |void| | :ref:`canvas_set_item_repeat<class_RenderingServer_method_canvas_set_item_repeat>`\ (\ item\: :ref:`RID<class_RID>`, repeat_size\: :ref:`Vector2<class_Vector2>`, repeat_times\: :ref:`int<class_int>`\ ) |
  250. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  251. | |void| | :ref:`canvas_set_modulate<class_RenderingServer_method_canvas_set_modulate>`\ (\ canvas\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) |
  252. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  253. | |void| | :ref:`canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>`\ (\ size\: :ref:`int<class_int>`\ ) |
  254. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  255. | :ref:`RID<class_RID>` | :ref:`canvas_texture_create<class_RenderingServer_method_canvas_texture_create>`\ (\ ) |
  256. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  257. | |void| | :ref:`canvas_texture_set_channel<class_RenderingServer_method_canvas_texture_set_channel>`\ (\ canvas_texture\: :ref:`RID<class_RID>`, channel\: :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>`, texture\: :ref:`RID<class_RID>`\ ) |
  258. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  259. | |void| | :ref:`canvas_texture_set_shading_parameters<class_RenderingServer_method_canvas_texture_set_shading_parameters>`\ (\ canvas_texture\: :ref:`RID<class_RID>`, base_color\: :ref:`Color<class_Color>`, shininess\: :ref:`float<class_float>`\ ) |
  260. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  261. | |void| | :ref:`canvas_texture_set_texture_filter<class_RenderingServer_method_canvas_texture_set_texture_filter>`\ (\ canvas_texture\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ ) |
  262. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  263. | |void| | :ref:`canvas_texture_set_texture_repeat<class_RenderingServer_method_canvas_texture_set_texture_repeat>`\ (\ canvas_texture\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ ) |
  264. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  265. | :ref:`RID<class_RID>` | :ref:`compositor_create<class_RenderingServer_method_compositor_create>`\ (\ ) |
  266. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  267. | :ref:`RID<class_RID>` | :ref:`compositor_effect_create<class_RenderingServer_method_compositor_effect_create>`\ (\ ) |
  268. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  269. | |void| | :ref:`compositor_effect_set_callback<class_RenderingServer_method_compositor_effect_set_callback>`\ (\ effect\: :ref:`RID<class_RID>`, callback_type\: :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>`, callback\: :ref:`Callable<class_Callable>`\ ) |
  270. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  271. | |void| | :ref:`compositor_effect_set_enabled<class_RenderingServer_method_compositor_effect_set_enabled>`\ (\ effect\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  272. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  273. | |void| | :ref:`compositor_effect_set_flag<class_RenderingServer_method_compositor_effect_set_flag>`\ (\ effect\: :ref:`RID<class_RID>`, flag\: :ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>`, set\: :ref:`bool<class_bool>`\ ) |
  274. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  275. | |void| | :ref:`compositor_set_compositor_effects<class_RenderingServer_method_compositor_set_compositor_effects>`\ (\ compositor\: :ref:`RID<class_RID>`, effects\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ ) |
  276. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  277. | :ref:`RenderingDevice<class_RenderingDevice>` | :ref:`create_local_rendering_device<class_RenderingServer_method_create_local_rendering_device>`\ (\ ) |const| |
  278. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  279. | :ref:`Rect2<class_Rect2>` | :ref:`debug_canvas_item_get_rect<class_RenderingServer_method_debug_canvas_item_get_rect>`\ (\ item\: :ref:`RID<class_RID>`\ ) |
  280. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  281. | :ref:`RID<class_RID>` | :ref:`decal_create<class_RenderingServer_method_decal_create>`\ (\ ) |
  282. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  283. | |void| | :ref:`decal_set_albedo_mix<class_RenderingServer_method_decal_set_albedo_mix>`\ (\ decal\: :ref:`RID<class_RID>`, albedo_mix\: :ref:`float<class_float>`\ ) |
  284. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  285. | |void| | :ref:`decal_set_cull_mask<class_RenderingServer_method_decal_set_cull_mask>`\ (\ decal\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) |
  286. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  287. | |void| | :ref:`decal_set_distance_fade<class_RenderingServer_method_decal_set_distance_fade>`\ (\ decal\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, begin\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`\ ) |
  288. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  289. | |void| | :ref:`decal_set_emission_energy<class_RenderingServer_method_decal_set_emission_energy>`\ (\ decal\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) |
  290. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  291. | |void| | :ref:`decal_set_fade<class_RenderingServer_method_decal_set_fade>`\ (\ decal\: :ref:`RID<class_RID>`, above\: :ref:`float<class_float>`, below\: :ref:`float<class_float>`\ ) |
  292. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  293. | |void| | :ref:`decal_set_modulate<class_RenderingServer_method_decal_set_modulate>`\ (\ decal\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) |
  294. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  295. | |void| | :ref:`decal_set_normal_fade<class_RenderingServer_method_decal_set_normal_fade>`\ (\ decal\: :ref:`RID<class_RID>`, fade\: :ref:`float<class_float>`\ ) |
  296. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  297. | |void| | :ref:`decal_set_size<class_RenderingServer_method_decal_set_size>`\ (\ decal\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ ) |
  298. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  299. | |void| | :ref:`decal_set_texture<class_RenderingServer_method_decal_set_texture>`\ (\ decal\: :ref:`RID<class_RID>`, type\: :ref:`DecalTexture<enum_RenderingServer_DecalTexture>`, texture\: :ref:`RID<class_RID>`\ ) |
  300. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  301. | |void| | :ref:`decals_set_filter<class_RenderingServer_method_decals_set_filter>`\ (\ filter\: :ref:`DecalFilter<enum_RenderingServer_DecalFilter>`\ ) |
  302. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  303. | :ref:`RID<class_RID>` | :ref:`directional_light_create<class_RenderingServer_method_directional_light_create>`\ (\ ) |
  304. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  305. | |void| | :ref:`directional_shadow_atlas_set_size<class_RenderingServer_method_directional_shadow_atlas_set_size>`\ (\ size\: :ref:`int<class_int>`, is_16bits\: :ref:`bool<class_bool>`\ ) |
  306. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  307. | |void| | :ref:`directional_soft_shadow_filter_set_quality<class_RenderingServer_method_directional_soft_shadow_filter_set_quality>`\ (\ quality\: :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>`\ ) |
  308. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  309. | :ref:`Image<class_Image>` | :ref:`environment_bake_panorama<class_RenderingServer_method_environment_bake_panorama>`\ (\ environment\: :ref:`RID<class_RID>`, bake_irradiance\: :ref:`bool<class_bool>`, size\: :ref:`Vector2i<class_Vector2i>`\ ) |
  310. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  311. | :ref:`RID<class_RID>` | :ref:`environment_create<class_RenderingServer_method_environment_create>`\ (\ ) |
  312. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  313. | |void| | :ref:`environment_glow_set_use_bicubic_upscale<class_RenderingServer_method_environment_glow_set_use_bicubic_upscale>`\ (\ enable\: :ref:`bool<class_bool>`\ ) |
  314. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  315. | |void| | :ref:`environment_set_adjustment<class_RenderingServer_method_environment_set_adjustment>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, brightness\: :ref:`float<class_float>`, contrast\: :ref:`float<class_float>`, saturation\: :ref:`float<class_float>`, use_1d_color_correction\: :ref:`bool<class_bool>`, color_correction\: :ref:`RID<class_RID>`\ ) |
  316. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  317. | |void| | :ref:`environment_set_ambient_light<class_RenderingServer_method_environment_set_ambient_light>`\ (\ env\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`, ambient\: :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` = 0, energy\: :ref:`float<class_float>` = 1.0, sky_contibution\: :ref:`float<class_float>` = 0.0, reflection_source\: :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` = 0\ ) |
  318. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  319. | |void| | :ref:`environment_set_background<class_RenderingServer_method_environment_set_background>`\ (\ env\: :ref:`RID<class_RID>`, bg\: :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>`\ ) |
  320. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  321. | |void| | :ref:`environment_set_bg_color<class_RenderingServer_method_environment_set_bg_color>`\ (\ env\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) |
  322. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  323. | |void| | :ref:`environment_set_bg_energy<class_RenderingServer_method_environment_set_bg_energy>`\ (\ env\: :ref:`RID<class_RID>`, multiplier\: :ref:`float<class_float>`, exposure_value\: :ref:`float<class_float>`\ ) |
  324. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  325. | |void| | :ref:`environment_set_canvas_max_layer<class_RenderingServer_method_environment_set_canvas_max_layer>`\ (\ env\: :ref:`RID<class_RID>`, max_layer\: :ref:`int<class_int>`\ ) |
  326. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  327. | |void| | :ref:`environment_set_fog<class_RenderingServer_method_environment_set_fog>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, light_color\: :ref:`Color<class_Color>`, light_energy\: :ref:`float<class_float>`, sun_scatter\: :ref:`float<class_float>`, density\: :ref:`float<class_float>`, height\: :ref:`float<class_float>`, height_density\: :ref:`float<class_float>`, aerial_perspective\: :ref:`float<class_float>`, sky_affect\: :ref:`float<class_float>`, fog_mode\: :ref:`EnvironmentFogMode<enum_RenderingServer_EnvironmentFogMode>` = 0\ ) |
  328. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  329. | |void| | :ref:`environment_set_glow<class_RenderingServer_method_environment_set_glow>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, levels\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, intensity\: :ref:`float<class_float>`, strength\: :ref:`float<class_float>`, mix\: :ref:`float<class_float>`, bloom_threshold\: :ref:`float<class_float>`, blend_mode\: :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>`, hdr_bleed_threshold\: :ref:`float<class_float>`, hdr_bleed_scale\: :ref:`float<class_float>`, hdr_luminance_cap\: :ref:`float<class_float>`, glow_map_strength\: :ref:`float<class_float>`, glow_map\: :ref:`RID<class_RID>`\ ) |
  330. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  331. | |void| | :ref:`environment_set_sdfgi<class_RenderingServer_method_environment_set_sdfgi>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, cascades\: :ref:`int<class_int>`, min_cell_size\: :ref:`float<class_float>`, y_scale\: :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>`, use_occlusion\: :ref:`bool<class_bool>`, bounce_feedback\: :ref:`float<class_float>`, read_sky\: :ref:`bool<class_bool>`, energy\: :ref:`float<class_float>`, normal_bias\: :ref:`float<class_float>`, probe_bias\: :ref:`float<class_float>`\ ) |
  332. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  333. | |void| | :ref:`environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>`\ (\ frames\: :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>`\ ) |
  334. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  335. | |void| | :ref:`environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>`\ (\ frames\: :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>`\ ) |
  336. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  337. | |void| | :ref:`environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>`\ (\ ray_count\: :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>`\ ) |
  338. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  339. | |void| | :ref:`environment_set_sky<class_RenderingServer_method_environment_set_sky>`\ (\ env\: :ref:`RID<class_RID>`, sky\: :ref:`RID<class_RID>`\ ) |
  340. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  341. | |void| | :ref:`environment_set_sky_custom_fov<class_RenderingServer_method_environment_set_sky_custom_fov>`\ (\ env\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) |
  342. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  343. | |void| | :ref:`environment_set_sky_orientation<class_RenderingServer_method_environment_set_sky_orientation>`\ (\ env\: :ref:`RID<class_RID>`, orientation\: :ref:`Basis<class_Basis>`\ ) |
  344. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  345. | |void| | :ref:`environment_set_ssao<class_RenderingServer_method_environment_set_ssao>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, radius\: :ref:`float<class_float>`, intensity\: :ref:`float<class_float>`, power\: :ref:`float<class_float>`, detail\: :ref:`float<class_float>`, horizon\: :ref:`float<class_float>`, sharpness\: :ref:`float<class_float>`, light_affect\: :ref:`float<class_float>`, ao_channel_affect\: :ref:`float<class_float>`\ ) |
  346. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  347. | |void| | :ref:`environment_set_ssao_quality<class_RenderingServer_method_environment_set_ssao_quality>`\ (\ quality\: :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>`, half_size\: :ref:`bool<class_bool>`, adaptive_target\: :ref:`float<class_float>`, blur_passes\: :ref:`int<class_int>`, fadeout_from\: :ref:`float<class_float>`, fadeout_to\: :ref:`float<class_float>`\ ) |
  348. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  349. | |void| | :ref:`environment_set_ssil_quality<class_RenderingServer_method_environment_set_ssil_quality>`\ (\ quality\: :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>`, half_size\: :ref:`bool<class_bool>`, adaptive_target\: :ref:`float<class_float>`, blur_passes\: :ref:`int<class_int>`, fadeout_from\: :ref:`float<class_float>`, fadeout_to\: :ref:`float<class_float>`\ ) |
  350. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  351. | |void| | :ref:`environment_set_ssr<class_RenderingServer_method_environment_set_ssr>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, max_steps\: :ref:`int<class_int>`, fade_in\: :ref:`float<class_float>`, fade_out\: :ref:`float<class_float>`, depth_tolerance\: :ref:`float<class_float>`\ ) |
  352. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  353. | |void| | :ref:`environment_set_ssr_roughness_quality<class_RenderingServer_method_environment_set_ssr_roughness_quality>`\ (\ quality\: :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>`\ ) |
  354. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  355. | |void| | :ref:`environment_set_tonemap<class_RenderingServer_method_environment_set_tonemap>`\ (\ env\: :ref:`RID<class_RID>`, tone_mapper\: :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>`, exposure\: :ref:`float<class_float>`, white\: :ref:`float<class_float>`\ ) |
  356. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  357. | |void| | :ref:`environment_set_volumetric_fog<class_RenderingServer_method_environment_set_volumetric_fog>`\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, density\: :ref:`float<class_float>`, albedo\: :ref:`Color<class_Color>`, emission\: :ref:`Color<class_Color>`, emission_energy\: :ref:`float<class_float>`, anisotropy\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`, p_detail_spread\: :ref:`float<class_float>`, gi_inject\: :ref:`float<class_float>`, temporal_reprojection\: :ref:`bool<class_bool>`, temporal_reprojection_amount\: :ref:`float<class_float>`, ambient_inject\: :ref:`float<class_float>`, sky_affect\: :ref:`float<class_float>`\ ) |
  358. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  359. | |void| | :ref:`environment_set_volumetric_fog_filter_active<class_RenderingServer_method_environment_set_volumetric_fog_filter_active>`\ (\ active\: :ref:`bool<class_bool>`\ ) |
  360. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  361. | |void| | :ref:`environment_set_volumetric_fog_volume_size<class_RenderingServer_method_environment_set_volumetric_fog_volume_size>`\ (\ size\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`\ ) |
  362. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  363. | :ref:`RID<class_RID>` | :ref:`fog_volume_create<class_RenderingServer_method_fog_volume_create>`\ (\ ) |
  364. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  365. | |void| | :ref:`fog_volume_set_material<class_RenderingServer_method_fog_volume_set_material>`\ (\ fog_volume\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) |
  366. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  367. | |void| | :ref:`fog_volume_set_shape<class_RenderingServer_method_fog_volume_set_shape>`\ (\ fog_volume\: :ref:`RID<class_RID>`, shape\: :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>`\ ) |
  368. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  369. | |void| | :ref:`fog_volume_set_size<class_RenderingServer_method_fog_volume_set_size>`\ (\ fog_volume\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ ) |
  370. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  371. | |void| | :ref:`force_draw<class_RenderingServer_method_force_draw>`\ (\ swap_buffers\: :ref:`bool<class_bool>` = true, frame_step\: :ref:`float<class_float>` = 0.0\ ) |
  372. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  373. | |void| | :ref:`force_sync<class_RenderingServer_method_force_sync>`\ (\ ) |
  374. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  375. | |void| | :ref:`free_rid<class_RenderingServer_method_free_rid>`\ (\ rid\: :ref:`RID<class_RID>`\ ) |
  376. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  377. | :ref:`Color<class_Color>` | :ref:`get_default_clear_color<class_RenderingServer_method_get_default_clear_color>`\ (\ ) |
  378. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  379. | :ref:`float<class_float>` | :ref:`get_frame_setup_time_cpu<class_RenderingServer_method_get_frame_setup_time_cpu>`\ (\ ) |const| |
  380. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  381. | :ref:`RenderingDevice<class_RenderingDevice>` | :ref:`get_rendering_device<class_RenderingServer_method_get_rendering_device>`\ (\ ) |const| |
  382. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  383. | :ref:`int<class_int>` | :ref:`get_rendering_info<class_RenderingServer_method_get_rendering_info>`\ (\ info\: :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>`\ ) |
  384. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  385. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_shader_parameter_list<class_RenderingServer_method_get_shader_parameter_list>`\ (\ shader\: :ref:`RID<class_RID>`\ ) |const| |
  386. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  387. | :ref:`RID<class_RID>` | :ref:`get_test_cube<class_RenderingServer_method_get_test_cube>`\ (\ ) |
  388. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  389. | :ref:`RID<class_RID>` | :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>`\ (\ ) |
  390. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  391. | :ref:`String<class_String>` | :ref:`get_video_adapter_api_version<class_RenderingServer_method_get_video_adapter_api_version>`\ (\ ) |const| |
  392. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  393. | :ref:`String<class_String>` | :ref:`get_video_adapter_name<class_RenderingServer_method_get_video_adapter_name>`\ (\ ) |const| |
  394. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  395. | :ref:`DeviceType<enum_RenderingDevice_DeviceType>` | :ref:`get_video_adapter_type<class_RenderingServer_method_get_video_adapter_type>`\ (\ ) |const| |
  396. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  397. | :ref:`String<class_String>` | :ref:`get_video_adapter_vendor<class_RenderingServer_method_get_video_adapter_vendor>`\ (\ ) |const| |
  398. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  399. | :ref:`RID<class_RID>` | :ref:`get_white_texture<class_RenderingServer_method_get_white_texture>`\ (\ ) |
  400. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  401. | |void| | :ref:`gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>`\ (\ half_resolution\: :ref:`bool<class_bool>`\ ) |
  402. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  403. | |void| | :ref:`global_shader_parameter_add<class_RenderingServer_method_global_shader_parameter_add>`\ (\ name\: :ref:`StringName<class_StringName>`, type\: :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>`, default_value\: :ref:`Variant<class_Variant>`\ ) |
  404. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  405. | :ref:`Variant<class_Variant>` | :ref:`global_shader_parameter_get<class_RenderingServer_method_global_shader_parameter_get>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  406. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  407. | :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] | :ref:`global_shader_parameter_get_list<class_RenderingServer_method_global_shader_parameter_get_list>`\ (\ ) |const| |
  408. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  409. | :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` | :ref:`global_shader_parameter_get_type<class_RenderingServer_method_global_shader_parameter_get_type>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  410. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  411. | |void| | :ref:`global_shader_parameter_remove<class_RenderingServer_method_global_shader_parameter_remove>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |
  412. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  413. | |void| | :ref:`global_shader_parameter_set<class_RenderingServer_method_global_shader_parameter_set>`\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
  414. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  415. | |void| | :ref:`global_shader_parameter_set_override<class_RenderingServer_method_global_shader_parameter_set_override>`\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
  416. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  417. | :ref:`bool<class_bool>` | :ref:`has_changed<class_RenderingServer_method_has_changed>`\ (\ ) |const| |
  418. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  419. | :ref:`bool<class_bool>` | :ref:`has_feature<class_RenderingServer_method_has_feature>`\ (\ feature\: :ref:`Features<enum_RenderingServer_Features>`\ ) |const| |
  420. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  421. | :ref:`bool<class_bool>` | :ref:`has_os_feature<class_RenderingServer_method_has_os_feature>`\ (\ feature\: :ref:`String<class_String>`\ ) |const| |
  422. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  423. | |void| | :ref:`instance_attach_object_instance_id<class_RenderingServer_method_instance_attach_object_instance_id>`\ (\ instance\: :ref:`RID<class_RID>`, id\: :ref:`int<class_int>`\ ) |
  424. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  425. | |void| | :ref:`instance_attach_skeleton<class_RenderingServer_method_instance_attach_skeleton>`\ (\ instance\: :ref:`RID<class_RID>`, skeleton\: :ref:`RID<class_RID>`\ ) |
  426. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  427. | :ref:`RID<class_RID>` | :ref:`instance_create<class_RenderingServer_method_instance_create>`\ (\ ) |
  428. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  429. | :ref:`RID<class_RID>` | :ref:`instance_create2<class_RenderingServer_method_instance_create2>`\ (\ base\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ ) |
  430. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  431. | :ref:`Variant<class_Variant>` | :ref:`instance_geometry_get_shader_parameter<class_RenderingServer_method_instance_geometry_get_shader_parameter>`\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| |
  432. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  433. | :ref:`Variant<class_Variant>` | :ref:`instance_geometry_get_shader_parameter_default_value<class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value>`\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| |
  434. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  435. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`instance_geometry_get_shader_parameter_list<class_RenderingServer_method_instance_geometry_get_shader_parameter_list>`\ (\ instance\: :ref:`RID<class_RID>`\ ) |const| |
  436. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  437. | |void| | :ref:`instance_geometry_set_cast_shadows_setting<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>`\ (\ instance\: :ref:`RID<class_RID>`, shadow_casting_setting\: :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>`\ ) |
  438. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  439. | |void| | :ref:`instance_geometry_set_flag<class_RenderingServer_method_instance_geometry_set_flag>`\ (\ instance\: :ref:`RID<class_RID>`, flag\: :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>`, enabled\: :ref:`bool<class_bool>`\ ) |
  440. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  441. | |void| | :ref:`instance_geometry_set_lightmap<class_RenderingServer_method_instance_geometry_set_lightmap>`\ (\ instance\: :ref:`RID<class_RID>`, lightmap\: :ref:`RID<class_RID>`, lightmap_uv_scale\: :ref:`Rect2<class_Rect2>`, lightmap_slice\: :ref:`int<class_int>`\ ) |
  442. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  443. | |void| | :ref:`instance_geometry_set_lod_bias<class_RenderingServer_method_instance_geometry_set_lod_bias>`\ (\ instance\: :ref:`RID<class_RID>`, lod_bias\: :ref:`float<class_float>`\ ) |
  444. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  445. | |void| | :ref:`instance_geometry_set_material_overlay<class_RenderingServer_method_instance_geometry_set_material_overlay>`\ (\ instance\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) |
  446. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  447. | |void| | :ref:`instance_geometry_set_material_override<class_RenderingServer_method_instance_geometry_set_material_override>`\ (\ instance\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) |
  448. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  449. | |void| | :ref:`instance_geometry_set_shader_parameter<class_RenderingServer_method_instance_geometry_set_shader_parameter>`\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
  450. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  451. | |void| | :ref:`instance_geometry_set_transparency<class_RenderingServer_method_instance_geometry_set_transparency>`\ (\ instance\: :ref:`RID<class_RID>`, transparency\: :ref:`float<class_float>`\ ) |
  452. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  453. | |void| | :ref:`instance_geometry_set_visibility_range<class_RenderingServer_method_instance_geometry_set_visibility_range>`\ (\ instance\: :ref:`RID<class_RID>`, min\: :ref:`float<class_float>`, max\: :ref:`float<class_float>`, min_margin\: :ref:`float<class_float>`, max_margin\: :ref:`float<class_float>`, fade_mode\: :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>`\ ) |
  454. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  455. | |void| | :ref:`instance_reset_physics_interpolation<class_RenderingServer_method_instance_reset_physics_interpolation>`\ (\ instance\: :ref:`RID<class_RID>`\ ) |
  456. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  457. | |void| | :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>`\ (\ instance\: :ref:`RID<class_RID>`, base\: :ref:`RID<class_RID>`\ ) |
  458. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  459. | |void| | :ref:`instance_set_blend_shape_weight<class_RenderingServer_method_instance_set_blend_shape_weight>`\ (\ instance\: :ref:`RID<class_RID>`, shape\: :ref:`int<class_int>`, weight\: :ref:`float<class_float>`\ ) |
  460. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  461. | |void| | :ref:`instance_set_custom_aabb<class_RenderingServer_method_instance_set_custom_aabb>`\ (\ instance\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) |
  462. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  463. | |void| | :ref:`instance_set_extra_visibility_margin<class_RenderingServer_method_instance_set_extra_visibility_margin>`\ (\ instance\: :ref:`RID<class_RID>`, margin\: :ref:`float<class_float>`\ ) |
  464. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  465. | |void| | :ref:`instance_set_ignore_culling<class_RenderingServer_method_instance_set_ignore_culling>`\ (\ instance\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  466. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  467. | |void| | :ref:`instance_set_interpolated<class_RenderingServer_method_instance_set_interpolated>`\ (\ instance\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) |
  468. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  469. | |void| | :ref:`instance_set_layer_mask<class_RenderingServer_method_instance_set_layer_mask>`\ (\ instance\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) |
  470. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  471. | |void| | :ref:`instance_set_pivot_data<class_RenderingServer_method_instance_set_pivot_data>`\ (\ instance\: :ref:`RID<class_RID>`, sorting_offset\: :ref:`float<class_float>`, use_aabb_center\: :ref:`bool<class_bool>`\ ) |
  472. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  473. | |void| | :ref:`instance_set_scenario<class_RenderingServer_method_instance_set_scenario>`\ (\ instance\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ ) |
  474. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  475. | |void| | :ref:`instance_set_surface_override_material<class_RenderingServer_method_instance_set_surface_override_material>`\ (\ instance\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, material\: :ref:`RID<class_RID>`\ ) |
  476. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  477. | |void| | :ref:`instance_set_transform<class_RenderingServer_method_instance_set_transform>`\ (\ instance\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) |
  478. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  479. | |void| | :ref:`instance_set_visibility_parent<class_RenderingServer_method_instance_set_visibility_parent>`\ (\ instance\: :ref:`RID<class_RID>`, parent\: :ref:`RID<class_RID>`\ ) |
  480. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  481. | |void| | :ref:`instance_set_visible<class_RenderingServer_method_instance_set_visible>`\ (\ instance\: :ref:`RID<class_RID>`, visible\: :ref:`bool<class_bool>`\ ) |
  482. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  483. | :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>`\ (\ aabb\: :ref:`AABB<class_AABB>`, scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| |
  484. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  485. | :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>`\ (\ convex\: :ref:`Array<class_Array>`\[:ref:`Plane<class_Plane>`\], scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| |
  486. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  487. | :ref:`PackedInt64Array<class_PackedInt64Array>` | :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>`\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| |
  488. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  489. | :ref:`bool<class_bool>` | :ref:`is_on_render_thread<class_RenderingServer_method_is_on_render_thread>`\ (\ ) |
  490. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  491. | |void| | :ref:`light_directional_set_blend_splits<class_RenderingServer_method_light_directional_set_blend_splits>`\ (\ light\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  492. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  493. | |void| | :ref:`light_directional_set_shadow_mode<class_RenderingServer_method_light_directional_set_shadow_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>`\ ) |
  494. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  495. | |void| | :ref:`light_directional_set_sky_mode<class_RenderingServer_method_light_directional_set_sky_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>`\ ) |
  496. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  497. | |void| | :ref:`light_omni_set_shadow_mode<class_RenderingServer_method_light_omni_set_shadow_mode>`\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>`\ ) |
  498. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  499. | |void| | :ref:`light_projectors_set_filter<class_RenderingServer_method_light_projectors_set_filter>`\ (\ filter\: :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>`\ ) |
  500. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  501. | |void| | :ref:`light_set_bake_mode<class_RenderingServer_method_light_set_bake_mode>`\ (\ light\: :ref:`RID<class_RID>`, bake_mode\: :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>`\ ) |
  502. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  503. | |void| | :ref:`light_set_color<class_RenderingServer_method_light_set_color>`\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) |
  504. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  505. | |void| | :ref:`light_set_cull_mask<class_RenderingServer_method_light_set_cull_mask>`\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) |
  506. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  507. | |void| | :ref:`light_set_distance_fade<class_RenderingServer_method_light_set_distance_fade>`\ (\ decal\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, begin\: :ref:`float<class_float>`, shadow\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`\ ) |
  508. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  509. | |void| | :ref:`light_set_max_sdfgi_cascade<class_RenderingServer_method_light_set_max_sdfgi_cascade>`\ (\ light\: :ref:`RID<class_RID>`, cascade\: :ref:`int<class_int>`\ ) |
  510. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  511. | |void| | :ref:`light_set_negative<class_RenderingServer_method_light_set_negative>`\ (\ light\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  512. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  513. | |void| | :ref:`light_set_param<class_RenderingServer_method_light_set_param>`\ (\ light\: :ref:`RID<class_RID>`, param\: :ref:`LightParam<enum_RenderingServer_LightParam>`, value\: :ref:`float<class_float>`\ ) |
  514. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  515. | |void| | :ref:`light_set_projector<class_RenderingServer_method_light_set_projector>`\ (\ light\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) |
  516. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  517. | |void| | :ref:`light_set_reverse_cull_face_mode<class_RenderingServer_method_light_set_reverse_cull_face_mode>`\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  518. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  519. | |void| | :ref:`light_set_shadow<class_RenderingServer_method_light_set_shadow>`\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  520. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  521. | :ref:`RID<class_RID>` | :ref:`lightmap_create<class_RenderingServer_method_lightmap_create>`\ (\ ) |
  522. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  523. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`lightmap_get_probe_capture_bsp_tree<class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree>`\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| |
  524. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  525. | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`lightmap_get_probe_capture_points<class_RenderingServer_method_lightmap_get_probe_capture_points>`\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| |
  526. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  527. | :ref:`PackedColorArray<class_PackedColorArray>` | :ref:`lightmap_get_probe_capture_sh<class_RenderingServer_method_lightmap_get_probe_capture_sh>`\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| |
  528. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  529. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`lightmap_get_probe_capture_tetrahedra<class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra>`\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| |
  530. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  531. | |void| | :ref:`lightmap_set_baked_exposure_normalization<class_RenderingServer_method_lightmap_set_baked_exposure_normalization>`\ (\ lightmap\: :ref:`RID<class_RID>`, baked_exposure\: :ref:`float<class_float>`\ ) |
  532. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  533. | |void| | :ref:`lightmap_set_probe_bounds<class_RenderingServer_method_lightmap_set_probe_bounds>`\ (\ lightmap\: :ref:`RID<class_RID>`, bounds\: :ref:`AABB<class_AABB>`\ ) |
  534. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  535. | |void| | :ref:`lightmap_set_probe_capture_data<class_RenderingServer_method_lightmap_set_probe_capture_data>`\ (\ lightmap\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector3Array<class_PackedVector3Array>`, point_sh\: :ref:`PackedColorArray<class_PackedColorArray>`, tetrahedra\: :ref:`PackedInt32Array<class_PackedInt32Array>`, bsp_tree\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) |
  536. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  537. | |void| | :ref:`lightmap_set_probe_capture_update_speed<class_RenderingServer_method_lightmap_set_probe_capture_update_speed>`\ (\ speed\: :ref:`float<class_float>`\ ) |
  538. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  539. | |void| | :ref:`lightmap_set_probe_interior<class_RenderingServer_method_lightmap_set_probe_interior>`\ (\ lightmap\: :ref:`RID<class_RID>`, interior\: :ref:`bool<class_bool>`\ ) |
  540. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  541. | |void| | :ref:`lightmap_set_textures<class_RenderingServer_method_lightmap_set_textures>`\ (\ lightmap\: :ref:`RID<class_RID>`, light\: :ref:`RID<class_RID>`, uses_sh\: :ref:`bool<class_bool>`\ ) |
  542. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  543. | |void| | :ref:`lightmaps_set_bicubic_filter<class_RenderingServer_method_lightmaps_set_bicubic_filter>`\ (\ enable\: :ref:`bool<class_bool>`\ ) |
  544. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  545. | :ref:`RID<class_RID>` | :ref:`make_sphere_mesh<class_RenderingServer_method_make_sphere_mesh>`\ (\ latitudes\: :ref:`int<class_int>`, longitudes\: :ref:`int<class_int>`, radius\: :ref:`float<class_float>`\ ) |
  546. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  547. | :ref:`RID<class_RID>` | :ref:`material_create<class_RenderingServer_method_material_create>`\ (\ ) |
  548. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  549. | :ref:`Variant<class_Variant>` | :ref:`material_get_param<class_RenderingServer_method_material_get_param>`\ (\ material\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| |
  550. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  551. | |void| | :ref:`material_set_next_pass<class_RenderingServer_method_material_set_next_pass>`\ (\ material\: :ref:`RID<class_RID>`, next_material\: :ref:`RID<class_RID>`\ ) |
  552. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  553. | |void| | :ref:`material_set_param<class_RenderingServer_method_material_set_param>`\ (\ material\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) |
  554. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  555. | |void| | :ref:`material_set_render_priority<class_RenderingServer_method_material_set_render_priority>`\ (\ material\: :ref:`RID<class_RID>`, priority\: :ref:`int<class_int>`\ ) |
  556. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  557. | |void| | :ref:`material_set_shader<class_RenderingServer_method_material_set_shader>`\ (\ shader_material\: :ref:`RID<class_RID>`, shader\: :ref:`RID<class_RID>`\ ) |
  558. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  559. | |void| | :ref:`mesh_add_surface<class_RenderingServer_method_mesh_add_surface>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`Dictionary<class_Dictionary>`\ ) |
  560. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  561. | |void| | :ref:`mesh_add_surface_from_arrays<class_RenderingServer_method_mesh_add_surface_from_arrays>`\ (\ mesh\: :ref:`RID<class_RID>`, primitive\: :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>`, arrays\: :ref:`Array<class_Array>`, blend_shapes\: :ref:`Array<class_Array>` = [], lods\: :ref:`Dictionary<class_Dictionary>` = {}, compress_format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\] = 0\ ) |
  562. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  563. | |void| | :ref:`mesh_clear<class_RenderingServer_method_mesh_clear>`\ (\ mesh\: :ref:`RID<class_RID>`\ ) |
  564. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  565. | :ref:`RID<class_RID>` | :ref:`mesh_create<class_RenderingServer_method_mesh_create>`\ (\ ) |
  566. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  567. | :ref:`RID<class_RID>` | :ref:`mesh_create_from_surfaces<class_RenderingServer_method_mesh_create_from_surfaces>`\ (\ surfaces\: :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\], blend_shape_count\: :ref:`int<class_int>` = 0\ ) |
  568. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  569. | :ref:`int<class_int>` | :ref:`mesh_get_blend_shape_count<class_RenderingServer_method_mesh_get_blend_shape_count>`\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| |
  570. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  571. | :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` | :ref:`mesh_get_blend_shape_mode<class_RenderingServer_method_mesh_get_blend_shape_mode>`\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| |
  572. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  573. | :ref:`AABB<class_AABB>` | :ref:`mesh_get_custom_aabb<class_RenderingServer_method_mesh_get_custom_aabb>`\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| |
  574. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  575. | :ref:`Dictionary<class_Dictionary>` | :ref:`mesh_get_surface<class_RenderingServer_method_mesh_get_surface>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |
  576. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  577. | :ref:`int<class_int>` | :ref:`mesh_get_surface_count<class_RenderingServer_method_mesh_get_surface_count>`\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| |
  578. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  579. | |void| | :ref:`mesh_set_blend_shape_mode<class_RenderingServer_method_mesh_set_blend_shape_mode>`\ (\ mesh\: :ref:`RID<class_RID>`, mode\: :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>`\ ) |
  580. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  581. | |void| | :ref:`mesh_set_custom_aabb<class_RenderingServer_method_mesh_set_custom_aabb>`\ (\ mesh\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) |
  582. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  583. | |void| | :ref:`mesh_set_shadow_mesh<class_RenderingServer_method_mesh_set_shadow_mesh>`\ (\ mesh\: :ref:`RID<class_RID>`, shadow_mesh\: :ref:`RID<class_RID>`\ ) |
  584. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  585. | :ref:`Array<class_Array>` | :ref:`mesh_surface_get_arrays<class_RenderingServer_method_mesh_surface_get_arrays>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const| |
  586. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  587. | :ref:`Array<class_Array>`\[:ref:`Array<class_Array>`\] | :ref:`mesh_surface_get_blend_shape_arrays<class_RenderingServer_method_mesh_surface_get_blend_shape_arrays>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const| |
  588. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  589. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_attribute_stride<class_RenderingServer_method_mesh_surface_get_format_attribute_stride>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| |
  590. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  591. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_normal_tangent_stride<class_RenderingServer_method_mesh_surface_get_format_normal_tangent_stride>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| |
  592. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  593. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_offset<class_RenderingServer_method_mesh_surface_get_format_offset>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`, array_index\: :ref:`int<class_int>`\ ) |const| |
  594. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  595. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_skin_stride<class_RenderingServer_method_mesh_surface_get_format_skin_stride>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| |
  596. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  597. | :ref:`int<class_int>` | :ref:`mesh_surface_get_format_vertex_stride<class_RenderingServer_method_mesh_surface_get_format_vertex_stride>`\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| |
  598. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  599. | :ref:`RID<class_RID>` | :ref:`mesh_surface_get_material<class_RenderingServer_method_mesh_surface_get_material>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const| |
  600. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  601. | |void| | :ref:`mesh_surface_set_material<class_RenderingServer_method_mesh_surface_set_material>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, material\: :ref:`RID<class_RID>`\ ) |
  602. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  603. | |void| | :ref:`mesh_surface_update_attribute_region<class_RenderingServer_method_mesh_surface_update_attribute_region>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) |
  604. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  605. | |void| | :ref:`mesh_surface_update_skin_region<class_RenderingServer_method_mesh_surface_update_skin_region>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) |
  606. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  607. | |void| | :ref:`mesh_surface_update_vertex_region<class_RenderingServer_method_mesh_surface_update_vertex_region>`\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) |
  608. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  609. | |void| | :ref:`multimesh_allocate_data<class_RenderingServer_method_multimesh_allocate_data>`\ (\ multimesh\: :ref:`RID<class_RID>`, instances\: :ref:`int<class_int>`, transform_format\: :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>`, color_format\: :ref:`bool<class_bool>` = false, custom_data_format\: :ref:`bool<class_bool>` = false\ ) |
  610. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  611. | :ref:`RID<class_RID>` | :ref:`multimesh_create<class_RenderingServer_method_multimesh_create>`\ (\ ) |
  612. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  613. | :ref:`AABB<class_AABB>` | :ref:`multimesh_get_aabb<class_RenderingServer_method_multimesh_get_aabb>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| |
  614. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  615. | :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`multimesh_get_buffer<class_RenderingServer_method_multimesh_get_buffer>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| |
  616. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  617. | :ref:`AABB<class_AABB>` | :ref:`multimesh_get_custom_aabb<class_RenderingServer_method_multimesh_get_custom_aabb>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| |
  618. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  619. | :ref:`int<class_int>` | :ref:`multimesh_get_instance_count<class_RenderingServer_method_multimesh_get_instance_count>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| |
  620. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  621. | :ref:`RID<class_RID>` | :ref:`multimesh_get_mesh<class_RenderingServer_method_multimesh_get_mesh>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| |
  622. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  623. | :ref:`int<class_int>` | :ref:`multimesh_get_visible_instances<class_RenderingServer_method_multimesh_get_visible_instances>`\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| |
  624. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  625. | :ref:`Color<class_Color>` | :ref:`multimesh_instance_get_color<class_RenderingServer_method_multimesh_instance_get_color>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| |
  626. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  627. | :ref:`Color<class_Color>` | :ref:`multimesh_instance_get_custom_data<class_RenderingServer_method_multimesh_instance_get_custom_data>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| |
  628. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  629. | :ref:`Transform3D<class_Transform3D>` | :ref:`multimesh_instance_get_transform<class_RenderingServer_method_multimesh_instance_get_transform>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| |
  630. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  631. | :ref:`Transform2D<class_Transform2D>` | :ref:`multimesh_instance_get_transform_2d<class_RenderingServer_method_multimesh_instance_get_transform_2d>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| |
  632. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  633. | |void| | :ref:`multimesh_instance_reset_physics_interpolation<class_RenderingServer_method_multimesh_instance_reset_physics_interpolation>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |
  634. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  635. | |void| | :ref:`multimesh_instance_set_color<class_RenderingServer_method_multimesh_instance_set_color>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, color\: :ref:`Color<class_Color>`\ ) |
  636. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  637. | |void| | :ref:`multimesh_instance_set_custom_data<class_RenderingServer_method_multimesh_instance_set_custom_data>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, custom_data\: :ref:`Color<class_Color>`\ ) |
  638. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  639. | |void| | :ref:`multimesh_instance_set_transform<class_RenderingServer_method_multimesh_instance_set_transform>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) |
  640. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  641. | |void| | :ref:`multimesh_instance_set_transform_2d<class_RenderingServer_method_multimesh_instance_set_transform_2d>`\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  642. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  643. | |void| | :ref:`multimesh_set_buffer<class_RenderingServer_method_multimesh_set_buffer>`\ (\ multimesh\: :ref:`RID<class_RID>`, buffer\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) |
  644. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  645. | |void| | :ref:`multimesh_set_buffer_interpolated<class_RenderingServer_method_multimesh_set_buffer_interpolated>`\ (\ multimesh\: :ref:`RID<class_RID>`, buffer\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, buffer_previous\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) |
  646. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  647. | |void| | :ref:`multimesh_set_custom_aabb<class_RenderingServer_method_multimesh_set_custom_aabb>`\ (\ multimesh\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) |
  648. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  649. | |void| | :ref:`multimesh_set_mesh<class_RenderingServer_method_multimesh_set_mesh>`\ (\ multimesh\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`\ ) |
  650. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  651. | |void| | :ref:`multimesh_set_physics_interpolated<class_RenderingServer_method_multimesh_set_physics_interpolated>`\ (\ multimesh\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) |
  652. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  653. | |void| | :ref:`multimesh_set_physics_interpolation_quality<class_RenderingServer_method_multimesh_set_physics_interpolation_quality>`\ (\ multimesh\: :ref:`RID<class_RID>`, quality\: :ref:`MultimeshPhysicsInterpolationQuality<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>`\ ) |
  654. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  655. | |void| | :ref:`multimesh_set_visible_instances<class_RenderingServer_method_multimesh_set_visible_instances>`\ (\ multimesh\: :ref:`RID<class_RID>`, visible\: :ref:`int<class_int>`\ ) |
  656. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  657. | :ref:`RID<class_RID>` | :ref:`occluder_create<class_RenderingServer_method_occluder_create>`\ (\ ) |
  658. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  659. | |void| | :ref:`occluder_set_mesh<class_RenderingServer_method_occluder_set_mesh>`\ (\ occluder\: :ref:`RID<class_RID>`, vertices\: :ref:`PackedVector3Array<class_PackedVector3Array>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) |
  660. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  661. | :ref:`RID<class_RID>` | :ref:`omni_light_create<class_RenderingServer_method_omni_light_create>`\ (\ ) |
  662. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  663. | :ref:`RID<class_RID>` | :ref:`particles_collision_create<class_RenderingServer_method_particles_collision_create>`\ (\ ) |
  664. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  665. | |void| | :ref:`particles_collision_height_field_update<class_RenderingServer_method_particles_collision_height_field_update>`\ (\ particles_collision\: :ref:`RID<class_RID>`\ ) |
  666. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  667. | |void| | :ref:`particles_collision_set_attractor_attenuation<class_RenderingServer_method_particles_collision_set_attractor_attenuation>`\ (\ particles_collision\: :ref:`RID<class_RID>`, curve\: :ref:`float<class_float>`\ ) |
  668. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  669. | |void| | :ref:`particles_collision_set_attractor_directionality<class_RenderingServer_method_particles_collision_set_attractor_directionality>`\ (\ particles_collision\: :ref:`RID<class_RID>`, amount\: :ref:`float<class_float>`\ ) |
  670. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  671. | |void| | :ref:`particles_collision_set_attractor_strength<class_RenderingServer_method_particles_collision_set_attractor_strength>`\ (\ particles_collision\: :ref:`RID<class_RID>`, strength\: :ref:`float<class_float>`\ ) |
  672. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  673. | |void| | :ref:`particles_collision_set_box_extents<class_RenderingServer_method_particles_collision_set_box_extents>`\ (\ particles_collision\: :ref:`RID<class_RID>`, extents\: :ref:`Vector3<class_Vector3>`\ ) |
  674. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  675. | |void| | :ref:`particles_collision_set_collision_type<class_RenderingServer_method_particles_collision_set_collision_type>`\ (\ particles_collision\: :ref:`RID<class_RID>`, type\: :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>`\ ) |
  676. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  677. | |void| | :ref:`particles_collision_set_cull_mask<class_RenderingServer_method_particles_collision_set_cull_mask>`\ (\ particles_collision\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) |
  678. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  679. | |void| | :ref:`particles_collision_set_field_texture<class_RenderingServer_method_particles_collision_set_field_texture>`\ (\ particles_collision\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) |
  680. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  681. | |void| | :ref:`particles_collision_set_height_field_resolution<class_RenderingServer_method_particles_collision_set_height_field_resolution>`\ (\ particles_collision\: :ref:`RID<class_RID>`, resolution\: :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>`\ ) |
  682. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  683. | |void| | :ref:`particles_collision_set_sphere_radius<class_RenderingServer_method_particles_collision_set_sphere_radius>`\ (\ particles_collision\: :ref:`RID<class_RID>`, radius\: :ref:`float<class_float>`\ ) |
  684. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  685. | :ref:`RID<class_RID>` | :ref:`particles_create<class_RenderingServer_method_particles_create>`\ (\ ) |
  686. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  687. | |void| | :ref:`particles_emit<class_RenderingServer_method_particles_emit>`\ (\ particles\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, velocity\: :ref:`Vector3<class_Vector3>`, color\: :ref:`Color<class_Color>`, custom\: :ref:`Color<class_Color>`, emit_flags\: :ref:`int<class_int>`\ ) |
  688. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  689. | :ref:`AABB<class_AABB>` | :ref:`particles_get_current_aabb<class_RenderingServer_method_particles_get_current_aabb>`\ (\ particles\: :ref:`RID<class_RID>`\ ) |
  690. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  691. | :ref:`bool<class_bool>` | :ref:`particles_get_emitting<class_RenderingServer_method_particles_get_emitting>`\ (\ particles\: :ref:`RID<class_RID>`\ ) |
  692. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  693. | :ref:`bool<class_bool>` | :ref:`particles_is_inactive<class_RenderingServer_method_particles_is_inactive>`\ (\ particles\: :ref:`RID<class_RID>`\ ) |
  694. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  695. | |void| | :ref:`particles_request_process<class_RenderingServer_method_particles_request_process>`\ (\ particles\: :ref:`RID<class_RID>`\ ) |
  696. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  697. | |void| | :ref:`particles_restart<class_RenderingServer_method_particles_restart>`\ (\ particles\: :ref:`RID<class_RID>`\ ) |
  698. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  699. | |void| | :ref:`particles_set_amount<class_RenderingServer_method_particles_set_amount>`\ (\ particles\: :ref:`RID<class_RID>`, amount\: :ref:`int<class_int>`\ ) |
  700. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  701. | |void| | :ref:`particles_set_amount_ratio<class_RenderingServer_method_particles_set_amount_ratio>`\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ ) |
  702. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  703. | |void| | :ref:`particles_set_collision_base_size<class_RenderingServer_method_particles_set_collision_base_size>`\ (\ particles\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`\ ) |
  704. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  705. | |void| | :ref:`particles_set_custom_aabb<class_RenderingServer_method_particles_set_custom_aabb>`\ (\ particles\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) |
  706. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  707. | |void| | :ref:`particles_set_draw_order<class_RenderingServer_method_particles_set_draw_order>`\ (\ particles\: :ref:`RID<class_RID>`, order\: :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>`\ ) |
  708. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  709. | |void| | :ref:`particles_set_draw_pass_mesh<class_RenderingServer_method_particles_set_draw_pass_mesh>`\ (\ particles\: :ref:`RID<class_RID>`, pass\: :ref:`int<class_int>`, mesh\: :ref:`RID<class_RID>`\ ) |
  710. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  711. | |void| | :ref:`particles_set_draw_passes<class_RenderingServer_method_particles_set_draw_passes>`\ (\ particles\: :ref:`RID<class_RID>`, count\: :ref:`int<class_int>`\ ) |
  712. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  713. | |void| | :ref:`particles_set_emission_transform<class_RenderingServer_method_particles_set_emission_transform>`\ (\ particles\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) |
  714. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  715. | |void| | :ref:`particles_set_emitter_velocity<class_RenderingServer_method_particles_set_emitter_velocity>`\ (\ particles\: :ref:`RID<class_RID>`, velocity\: :ref:`Vector3<class_Vector3>`\ ) |
  716. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  717. | |void| | :ref:`particles_set_emitting<class_RenderingServer_method_particles_set_emitting>`\ (\ particles\: :ref:`RID<class_RID>`, emitting\: :ref:`bool<class_bool>`\ ) |
  718. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  719. | |void| | :ref:`particles_set_explosiveness_ratio<class_RenderingServer_method_particles_set_explosiveness_ratio>`\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ ) |
  720. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  721. | |void| | :ref:`particles_set_fixed_fps<class_RenderingServer_method_particles_set_fixed_fps>`\ (\ particles\: :ref:`RID<class_RID>`, fps\: :ref:`int<class_int>`\ ) |
  722. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  723. | |void| | :ref:`particles_set_fractional_delta<class_RenderingServer_method_particles_set_fractional_delta>`\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  724. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  725. | |void| | :ref:`particles_set_interp_to_end<class_RenderingServer_method_particles_set_interp_to_end>`\ (\ particles\: :ref:`RID<class_RID>`, factor\: :ref:`float<class_float>`\ ) |
  726. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  727. | |void| | :ref:`particles_set_interpolate<class_RenderingServer_method_particles_set_interpolate>`\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  728. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  729. | |void| | :ref:`particles_set_lifetime<class_RenderingServer_method_particles_set_lifetime>`\ (\ particles\: :ref:`RID<class_RID>`, lifetime\: :ref:`float<class_float>`\ ) |
  730. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  731. | |void| | :ref:`particles_set_mode<class_RenderingServer_method_particles_set_mode>`\ (\ particles\: :ref:`RID<class_RID>`, mode\: :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>`\ ) |
  732. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  733. | |void| | :ref:`particles_set_one_shot<class_RenderingServer_method_particles_set_one_shot>`\ (\ particles\: :ref:`RID<class_RID>`, one_shot\: :ref:`bool<class_bool>`\ ) |
  734. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  735. | |void| | :ref:`particles_set_pre_process_time<class_RenderingServer_method_particles_set_pre_process_time>`\ (\ particles\: :ref:`RID<class_RID>`, time\: :ref:`float<class_float>`\ ) |
  736. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  737. | |void| | :ref:`particles_set_process_material<class_RenderingServer_method_particles_set_process_material>`\ (\ particles\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) |
  738. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  739. | |void| | :ref:`particles_set_randomness_ratio<class_RenderingServer_method_particles_set_randomness_ratio>`\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ ) |
  740. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  741. | |void| | :ref:`particles_set_speed_scale<class_RenderingServer_method_particles_set_speed_scale>`\ (\ particles\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) |
  742. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  743. | |void| | :ref:`particles_set_subemitter<class_RenderingServer_method_particles_set_subemitter>`\ (\ particles\: :ref:`RID<class_RID>`, subemitter_particles\: :ref:`RID<class_RID>`\ ) |
  744. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  745. | |void| | :ref:`particles_set_trail_bind_poses<class_RenderingServer_method_particles_set_trail_bind_poses>`\ (\ particles\: :ref:`RID<class_RID>`, bind_poses\: :ref:`Array<class_Array>`\[:ref:`Transform3D<class_Transform3D>`\]\ ) |
  746. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  747. | |void| | :ref:`particles_set_trails<class_RenderingServer_method_particles_set_trails>`\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, length_sec\: :ref:`float<class_float>`\ ) |
  748. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  749. | |void| | :ref:`particles_set_transform_align<class_RenderingServer_method_particles_set_transform_align>`\ (\ particles\: :ref:`RID<class_RID>`, align\: :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>`\ ) |
  750. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  751. | |void| | :ref:`particles_set_use_local_coordinates<class_RenderingServer_method_particles_set_use_local_coordinates>`\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  752. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  753. | |void| | :ref:`positional_soft_shadow_filter_set_quality<class_RenderingServer_method_positional_soft_shadow_filter_set_quality>`\ (\ quality\: :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>`\ ) |
  754. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  755. | :ref:`RID<class_RID>` | :ref:`reflection_probe_create<class_RenderingServer_method_reflection_probe_create>`\ (\ ) |
  756. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  757. | |void| | :ref:`reflection_probe_set_ambient_color<class_RenderingServer_method_reflection_probe_set_ambient_color>`\ (\ probe\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) |
  758. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  759. | |void| | :ref:`reflection_probe_set_ambient_energy<class_RenderingServer_method_reflection_probe_set_ambient_energy>`\ (\ probe\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) |
  760. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  761. | |void| | :ref:`reflection_probe_set_ambient_mode<class_RenderingServer_method_reflection_probe_set_ambient_mode>`\ (\ probe\: :ref:`RID<class_RID>`, mode\: :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>`\ ) |
  762. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  763. | |void| | :ref:`reflection_probe_set_as_interior<class_RenderingServer_method_reflection_probe_set_as_interior>`\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  764. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  765. | |void| | :ref:`reflection_probe_set_cull_mask<class_RenderingServer_method_reflection_probe_set_cull_mask>`\ (\ probe\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ ) |
  766. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  767. | |void| | :ref:`reflection_probe_set_enable_box_projection<class_RenderingServer_method_reflection_probe_set_enable_box_projection>`\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  768. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  769. | |void| | :ref:`reflection_probe_set_enable_shadows<class_RenderingServer_method_reflection_probe_set_enable_shadows>`\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  770. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  771. | |void| | :ref:`reflection_probe_set_intensity<class_RenderingServer_method_reflection_probe_set_intensity>`\ (\ probe\: :ref:`RID<class_RID>`, intensity\: :ref:`float<class_float>`\ ) |
  772. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  773. | |void| | :ref:`reflection_probe_set_max_distance<class_RenderingServer_method_reflection_probe_set_max_distance>`\ (\ probe\: :ref:`RID<class_RID>`, distance\: :ref:`float<class_float>`\ ) |
  774. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  775. | |void| | :ref:`reflection_probe_set_mesh_lod_threshold<class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold>`\ (\ probe\: :ref:`RID<class_RID>`, pixels\: :ref:`float<class_float>`\ ) |
  776. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  777. | |void| | :ref:`reflection_probe_set_origin_offset<class_RenderingServer_method_reflection_probe_set_origin_offset>`\ (\ probe\: :ref:`RID<class_RID>`, offset\: :ref:`Vector3<class_Vector3>`\ ) |
  778. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  779. | |void| | :ref:`reflection_probe_set_reflection_mask<class_RenderingServer_method_reflection_probe_set_reflection_mask>`\ (\ probe\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ ) |
  780. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  781. | |void| | :ref:`reflection_probe_set_resolution<class_RenderingServer_method_reflection_probe_set_resolution>`\ (\ probe\: :ref:`RID<class_RID>`, resolution\: :ref:`int<class_int>`\ ) |
  782. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  783. | |void| | :ref:`reflection_probe_set_size<class_RenderingServer_method_reflection_probe_set_size>`\ (\ probe\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ ) |
  784. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  785. | |void| | :ref:`reflection_probe_set_update_mode<class_RenderingServer_method_reflection_probe_set_update_mode>`\ (\ probe\: :ref:`RID<class_RID>`, mode\: :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>`\ ) |
  786. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  787. | |void| | :ref:`request_frame_drawn_callback<class_RenderingServer_method_request_frame_drawn_callback>`\ (\ callable\: :ref:`Callable<class_Callable>`\ ) |
  788. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  789. | :ref:`RID<class_RID>` | :ref:`scenario_create<class_RenderingServer_method_scenario_create>`\ (\ ) |
  790. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  791. | |void| | :ref:`scenario_set_camera_attributes<class_RenderingServer_method_scenario_set_camera_attributes>`\ (\ scenario\: :ref:`RID<class_RID>`, effects\: :ref:`RID<class_RID>`\ ) |
  792. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  793. | |void| | :ref:`scenario_set_compositor<class_RenderingServer_method_scenario_set_compositor>`\ (\ scenario\: :ref:`RID<class_RID>`, compositor\: :ref:`RID<class_RID>`\ ) |
  794. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  795. | |void| | :ref:`scenario_set_environment<class_RenderingServer_method_scenario_set_environment>`\ (\ scenario\: :ref:`RID<class_RID>`, environment\: :ref:`RID<class_RID>`\ ) |
  796. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  797. | |void| | :ref:`scenario_set_fallback_environment<class_RenderingServer_method_scenario_set_fallback_environment>`\ (\ scenario\: :ref:`RID<class_RID>`, environment\: :ref:`RID<class_RID>`\ ) |
  798. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  799. | |void| | :ref:`screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>`\ (\ enable\: :ref:`bool<class_bool>`, amount\: :ref:`float<class_float>`, limit\: :ref:`float<class_float>`\ ) |
  800. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  801. | |void| | :ref:`set_boot_image<class_RenderingServer_method_set_boot_image>`\ (\ image\: :ref:`Image<class_Image>`, color\: :ref:`Color<class_Color>`, scale\: :ref:`bool<class_bool>`, use_filter\: :ref:`bool<class_bool>` = true\ ) |
  802. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  803. | |void| | :ref:`set_debug_generate_wireframes<class_RenderingServer_method_set_debug_generate_wireframes>`\ (\ generate\: :ref:`bool<class_bool>`\ ) |
  804. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  805. | |void| | :ref:`set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`\ (\ color\: :ref:`Color<class_Color>`\ ) |
  806. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  807. | :ref:`RID<class_RID>` | :ref:`shader_create<class_RenderingServer_method_shader_create>`\ (\ ) |
  808. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  809. | :ref:`String<class_String>` | :ref:`shader_get_code<class_RenderingServer_method_shader_get_code>`\ (\ shader\: :ref:`RID<class_RID>`\ ) |const| |
  810. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  811. | :ref:`RID<class_RID>` | :ref:`shader_get_default_texture_parameter<class_RenderingServer_method_shader_get_default_texture_parameter>`\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const| |
  812. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  813. | :ref:`Variant<class_Variant>` | :ref:`shader_get_parameter_default<class_RenderingServer_method_shader_get_parameter_default>`\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
  814. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  815. | |void| | :ref:`shader_set_code<class_RenderingServer_method_shader_set_code>`\ (\ shader\: :ref:`RID<class_RID>`, code\: :ref:`String<class_String>`\ ) |
  816. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  817. | |void| | :ref:`shader_set_default_texture_parameter<class_RenderingServer_method_shader_set_default_texture_parameter>`\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`, texture\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>` = 0\ ) |
  818. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  819. | |void| | :ref:`shader_set_path_hint<class_RenderingServer_method_shader_set_path_hint>`\ (\ shader\: :ref:`RID<class_RID>`, path\: :ref:`String<class_String>`\ ) |
  820. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  821. | |void| | :ref:`skeleton_allocate_data<class_RenderingServer_method_skeleton_allocate_data>`\ (\ skeleton\: :ref:`RID<class_RID>`, bones\: :ref:`int<class_int>`, is_2d_skeleton\: :ref:`bool<class_bool>` = false\ ) |
  822. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  823. | :ref:`Transform3D<class_Transform3D>` | :ref:`skeleton_bone_get_transform<class_RenderingServer_method_skeleton_bone_get_transform>`\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`\ ) |const| |
  824. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  825. | :ref:`Transform2D<class_Transform2D>` | :ref:`skeleton_bone_get_transform_2d<class_RenderingServer_method_skeleton_bone_get_transform_2d>`\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`\ ) |const| |
  826. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  827. | |void| | :ref:`skeleton_bone_set_transform<class_RenderingServer_method_skeleton_bone_set_transform>`\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) |
  828. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  829. | |void| | :ref:`skeleton_bone_set_transform_2d<class_RenderingServer_method_skeleton_bone_set_transform_2d>`\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  830. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  831. | :ref:`RID<class_RID>` | :ref:`skeleton_create<class_RenderingServer_method_skeleton_create>`\ (\ ) |
  832. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  833. | :ref:`int<class_int>` | :ref:`skeleton_get_bone_count<class_RenderingServer_method_skeleton_get_bone_count>`\ (\ skeleton\: :ref:`RID<class_RID>`\ ) |const| |
  834. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  835. | |void| | :ref:`skeleton_set_base_transform_2d<class_RenderingServer_method_skeleton_set_base_transform_2d>`\ (\ skeleton\: :ref:`RID<class_RID>`, base_transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  836. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  837. | :ref:`Image<class_Image>` | :ref:`sky_bake_panorama<class_RenderingServer_method_sky_bake_panorama>`\ (\ sky\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`, bake_irradiance\: :ref:`bool<class_bool>`, size\: :ref:`Vector2i<class_Vector2i>`\ ) |
  838. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  839. | :ref:`RID<class_RID>` | :ref:`sky_create<class_RenderingServer_method_sky_create>`\ (\ ) |
  840. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  841. | |void| | :ref:`sky_set_material<class_RenderingServer_method_sky_set_material>`\ (\ sky\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) |
  842. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  843. | |void| | :ref:`sky_set_mode<class_RenderingServer_method_sky_set_mode>`\ (\ sky\: :ref:`RID<class_RID>`, mode\: :ref:`SkyMode<enum_RenderingServer_SkyMode>`\ ) |
  844. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  845. | |void| | :ref:`sky_set_radiance_size<class_RenderingServer_method_sky_set_radiance_size>`\ (\ sky\: :ref:`RID<class_RID>`, radiance_size\: :ref:`int<class_int>`\ ) |
  846. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  847. | :ref:`RID<class_RID>` | :ref:`spot_light_create<class_RenderingServer_method_spot_light_create>`\ (\ ) |
  848. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  849. | |void| | :ref:`sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>`\ (\ quality\: :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>`\ ) |
  850. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  851. | |void| | :ref:`sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>`\ (\ scale\: :ref:`float<class_float>`, depth_scale\: :ref:`float<class_float>`\ ) |
  852. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  853. | :ref:`RID<class_RID>` | :ref:`texture_2d_create<class_RenderingServer_method_texture_2d_create>`\ (\ image\: :ref:`Image<class_Image>`\ ) |
  854. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  855. | :ref:`Image<class_Image>` | :ref:`texture_2d_get<class_RenderingServer_method_texture_2d_get>`\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| |
  856. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  857. | :ref:`Image<class_Image>` | :ref:`texture_2d_layer_get<class_RenderingServer_method_texture_2d_layer_get>`\ (\ texture\: :ref:`RID<class_RID>`, layer\: :ref:`int<class_int>`\ ) |const| |
  858. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  859. | :ref:`RID<class_RID>` | :ref:`texture_2d_layered_create<class_RenderingServer_method_texture_2d_layered_create>`\ (\ layers\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\], layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>`\ ) |
  860. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  861. | :ref:`RID<class_RID>` | :ref:`texture_2d_layered_placeholder_create<class_RenderingServer_method_texture_2d_layered_placeholder_create>`\ (\ layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>`\ ) |
  862. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  863. | :ref:`RID<class_RID>` | :ref:`texture_2d_placeholder_create<class_RenderingServer_method_texture_2d_placeholder_create>`\ (\ ) |
  864. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  865. | |void| | :ref:`texture_2d_update<class_RenderingServer_method_texture_2d_update>`\ (\ texture\: :ref:`RID<class_RID>`, image\: :ref:`Image<class_Image>`, layer\: :ref:`int<class_int>`\ ) |
  866. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  867. | :ref:`RID<class_RID>` | :ref:`texture_3d_create<class_RenderingServer_method_texture_3d_create>`\ (\ format\: :ref:`Format<enum_Image_Format>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, mipmaps\: :ref:`bool<class_bool>`, data\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]\ ) |
  868. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  869. | :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] | :ref:`texture_3d_get<class_RenderingServer_method_texture_3d_get>`\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| |
  870. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  871. | :ref:`RID<class_RID>` | :ref:`texture_3d_placeholder_create<class_RenderingServer_method_texture_3d_placeholder_create>`\ (\ ) |
  872. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  873. | |void| | :ref:`texture_3d_update<class_RenderingServer_method_texture_3d_update>`\ (\ texture\: :ref:`RID<class_RID>`, data\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]\ ) |
  874. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  875. | :ref:`RID<class_RID>` | :ref:`texture_create_from_native_handle<class_RenderingServer_method_texture_create_from_native_handle>`\ (\ type\: :ref:`TextureType<enum_RenderingServer_TextureType>`, format\: :ref:`Format<enum_Image_Format>`, native_handle\: :ref:`int<class_int>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>` = 1, layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` = 0\ ) |
  876. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  877. | :ref:`Format<enum_Image_Format>` | :ref:`texture_get_format<class_RenderingServer_method_texture_get_format>`\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| |
  878. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  879. | :ref:`int<class_int>` | :ref:`texture_get_native_handle<class_RenderingServer_method_texture_get_native_handle>`\ (\ texture\: :ref:`RID<class_RID>`, srgb\: :ref:`bool<class_bool>` = false\ ) |const| |
  880. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  881. | :ref:`String<class_String>` | :ref:`texture_get_path<class_RenderingServer_method_texture_get_path>`\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| |
  882. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  883. | :ref:`RID<class_RID>` | :ref:`texture_get_rd_texture<class_RenderingServer_method_texture_get_rd_texture>`\ (\ texture\: :ref:`RID<class_RID>`, srgb\: :ref:`bool<class_bool>` = false\ ) |const| |
  884. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  885. | :ref:`RID<class_RID>` | :ref:`texture_proxy_create<class_RenderingServer_method_texture_proxy_create>`\ (\ base\: :ref:`RID<class_RID>`\ ) |
  886. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  887. | |void| | :ref:`texture_proxy_update<class_RenderingServer_method_texture_proxy_update>`\ (\ texture\: :ref:`RID<class_RID>`, proxy_to\: :ref:`RID<class_RID>`\ ) |
  888. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  889. | :ref:`RID<class_RID>` | :ref:`texture_rd_create<class_RenderingServer_method_texture_rd_create>`\ (\ rd_texture\: :ref:`RID<class_RID>`, layer_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` = 0\ ) |
  890. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  891. | |void| | :ref:`texture_replace<class_RenderingServer_method_texture_replace>`\ (\ texture\: :ref:`RID<class_RID>`, by_texture\: :ref:`RID<class_RID>`\ ) |
  892. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  893. | |void| | :ref:`texture_set_force_redraw_if_visible<class_RenderingServer_method_texture_set_force_redraw_if_visible>`\ (\ texture\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  894. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  895. | |void| | :ref:`texture_set_path<class_RenderingServer_method_texture_set_path>`\ (\ texture\: :ref:`RID<class_RID>`, path\: :ref:`String<class_String>`\ ) |
  896. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  897. | |void| | :ref:`texture_set_size_override<class_RenderingServer_method_texture_set_size_override>`\ (\ texture\: :ref:`RID<class_RID>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`\ ) |
  898. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  899. | |void| | :ref:`viewport_attach_camera<class_RenderingServer_method_viewport_attach_camera>`\ (\ viewport\: :ref:`RID<class_RID>`, camera\: :ref:`RID<class_RID>`\ ) |
  900. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  901. | |void| | :ref:`viewport_attach_canvas<class_RenderingServer_method_viewport_attach_canvas>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) |
  902. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  903. | |void| | :ref:`viewport_attach_to_screen<class_RenderingServer_method_viewport_attach_to_screen>`\ (\ viewport\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>` = Rect2(0, 0, 0, 0), screen\: :ref:`int<class_int>` = 0\ ) |
  904. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  905. | :ref:`RID<class_RID>` | :ref:`viewport_create<class_RenderingServer_method_viewport_create>`\ (\ ) |
  906. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  907. | :ref:`float<class_float>` | :ref:`viewport_get_measured_render_time_cpu<class_RenderingServer_method_viewport_get_measured_render_time_cpu>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| |
  908. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  909. | :ref:`float<class_float>` | :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| |
  910. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  911. | :ref:`int<class_int>` | :ref:`viewport_get_render_info<class_RenderingServer_method_viewport_get_render_info>`\ (\ viewport\: :ref:`RID<class_RID>`, type\: :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>`, info\: :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>`\ ) |
  912. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  913. | :ref:`RID<class_RID>` | :ref:`viewport_get_render_target<class_RenderingServer_method_viewport_get_render_target>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| |
  914. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  915. | :ref:`RID<class_RID>` | :ref:`viewport_get_texture<class_RenderingServer_method_viewport_get_texture>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| |
  916. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  917. | :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` | :ref:`viewport_get_update_mode<class_RenderingServer_method_viewport_get_update_mode>`\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| |
  918. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  919. | |void| | :ref:`viewport_remove_canvas<class_RenderingServer_method_viewport_remove_canvas>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) |
  920. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  921. | |void| | :ref:`viewport_set_active<class_RenderingServer_method_viewport_set_active>`\ (\ viewport\: :ref:`RID<class_RID>`, active\: :ref:`bool<class_bool>`\ ) |
  922. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  923. | |void| | :ref:`viewport_set_canvas_cull_mask<class_RenderingServer_method_viewport_set_canvas_cull_mask>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas_cull_mask\: :ref:`int<class_int>`\ ) |
  924. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  925. | |void| | :ref:`viewport_set_canvas_stacking<class_RenderingServer_method_viewport_set_canvas_stacking>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`, layer\: :ref:`int<class_int>`, sublayer\: :ref:`int<class_int>`\ ) |
  926. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  927. | |void| | :ref:`viewport_set_canvas_transform<class_RenderingServer_method_viewport_set_canvas_transform>`\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`, offset\: :ref:`Transform2D<class_Transform2D>`\ ) |
  928. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  929. | |void| | :ref:`viewport_set_clear_mode<class_RenderingServer_method_viewport_set_clear_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, clear_mode\: :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>`\ ) |
  930. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  931. | |void| | :ref:`viewport_set_debug_draw<class_RenderingServer_method_viewport_set_debug_draw>`\ (\ viewport\: :ref:`RID<class_RID>`, draw\: :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>`\ ) |
  932. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  933. | |void| | :ref:`viewport_set_default_canvas_item_texture_filter<class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter>`\ (\ viewport\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ ) |
  934. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  935. | |void| | :ref:`viewport_set_default_canvas_item_texture_repeat<class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat>`\ (\ viewport\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ ) |
  936. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  937. | |void| | :ref:`viewport_set_disable_2d<class_RenderingServer_method_viewport_set_disable_2d>`\ (\ viewport\: :ref:`RID<class_RID>`, disable\: :ref:`bool<class_bool>`\ ) |
  938. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  939. | |void| | :ref:`viewport_set_disable_3d<class_RenderingServer_method_viewport_set_disable_3d>`\ (\ viewport\: :ref:`RID<class_RID>`, disable\: :ref:`bool<class_bool>`\ ) |
  940. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  941. | |void| | :ref:`viewport_set_environment_mode<class_RenderingServer_method_viewport_set_environment_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>`\ ) |
  942. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  943. | |void| | :ref:`viewport_set_fsr_sharpness<class_RenderingServer_method_viewport_set_fsr_sharpness>`\ (\ viewport\: :ref:`RID<class_RID>`, sharpness\: :ref:`float<class_float>`\ ) |
  944. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  945. | |void| | :ref:`viewport_set_global_canvas_transform<class_RenderingServer_method_viewport_set_global_canvas_transform>`\ (\ viewport\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) |
  946. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  947. | |void| | :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>`\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  948. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  949. | |void| | :ref:`viewport_set_msaa_2d<class_RenderingServer_method_viewport_set_msaa_2d>`\ (\ viewport\: :ref:`RID<class_RID>`, msaa\: :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>`\ ) |
  950. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  951. | |void| | :ref:`viewport_set_msaa_3d<class_RenderingServer_method_viewport_set_msaa_3d>`\ (\ viewport\: :ref:`RID<class_RID>`, msaa\: :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>`\ ) |
  952. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  953. | |void| | :ref:`viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`\ (\ quality\: :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>`\ ) |
  954. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  955. | |void| | :ref:`viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`\ (\ rays_per_thread\: :ref:`int<class_int>`\ ) |
  956. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  957. | |void| | :ref:`viewport_set_parent_viewport<class_RenderingServer_method_viewport_set_parent_viewport>`\ (\ viewport\: :ref:`RID<class_RID>`, parent_viewport\: :ref:`RID<class_RID>`\ ) |
  958. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  959. | |void| | :ref:`viewport_set_positional_shadow_atlas_quadrant_subdivision<class_RenderingServer_method_viewport_set_positional_shadow_atlas_quadrant_subdivision>`\ (\ viewport\: :ref:`RID<class_RID>`, quadrant\: :ref:`int<class_int>`, subdivision\: :ref:`int<class_int>`\ ) |
  960. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  961. | |void| | :ref:`viewport_set_positional_shadow_atlas_size<class_RenderingServer_method_viewport_set_positional_shadow_atlas_size>`\ (\ viewport\: :ref:`RID<class_RID>`, size\: :ref:`int<class_int>`, use_16_bits\: :ref:`bool<class_bool>` = false\ ) |
  962. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  963. | |void| | :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  964. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  965. | |void| | :ref:`viewport_set_scaling_3d_mode<class_RenderingServer_method_viewport_set_scaling_3d_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, scaling_3d_mode\: :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>`\ ) |
  966. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  967. | |void| | :ref:`viewport_set_scaling_3d_scale<class_RenderingServer_method_viewport_set_scaling_3d_scale>`\ (\ viewport\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) |
  968. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  969. | |void| | :ref:`viewport_set_scenario<class_RenderingServer_method_viewport_set_scenario>`\ (\ viewport\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ ) |
  970. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  971. | |void| | :ref:`viewport_set_screen_space_aa<class_RenderingServer_method_viewport_set_screen_space_aa>`\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>`\ ) |
  972. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  973. | |void| | :ref:`viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>`\ (\ viewport\: :ref:`RID<class_RID>`, oversize\: :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>`, scale\: :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>`\ ) |
  974. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  975. | |void| | :ref:`viewport_set_size<class_RenderingServer_method_viewport_set_size>`\ (\ viewport\: :ref:`RID<class_RID>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`\ ) |
  976. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  977. | |void| | :ref:`viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  978. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  979. | |void| | :ref:`viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  980. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  981. | |void| | :ref:`viewport_set_texture_mipmap_bias<class_RenderingServer_method_viewport_set_texture_mipmap_bias>`\ (\ viewport\: :ref:`RID<class_RID>`, mipmap_bias\: :ref:`float<class_float>`\ ) |
  982. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  983. | |void| | :ref:`viewport_set_transparent_background<class_RenderingServer_method_viewport_set_transparent_background>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  984. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  985. | |void| | :ref:`viewport_set_update_mode<class_RenderingServer_method_viewport_set_update_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, update_mode\: :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>`\ ) |
  986. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  987. | |void| | :ref:`viewport_set_use_debanding<class_RenderingServer_method_viewport_set_use_debanding>`\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  988. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  989. | |void| | :ref:`viewport_set_use_hdr_2d<class_RenderingServer_method_viewport_set_use_hdr_2d>`\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) |
  990. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  991. | |void| | :ref:`viewport_set_use_occlusion_culling<class_RenderingServer_method_viewport_set_use_occlusion_culling>`\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  992. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  993. | |void| | :ref:`viewport_set_use_taa<class_RenderingServer_method_viewport_set_use_taa>`\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  994. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  995. | |void| | :ref:`viewport_set_use_xr<class_RenderingServer_method_viewport_set_use_xr>`\ (\ viewport\: :ref:`RID<class_RID>`, use_xr\: :ref:`bool<class_bool>`\ ) |
  996. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  997. | |void| | :ref:`viewport_set_vrs_mode<class_RenderingServer_method_viewport_set_vrs_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>`\ ) |
  998. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  999. | |void| | :ref:`viewport_set_vrs_texture<class_RenderingServer_method_viewport_set_vrs_texture>`\ (\ viewport\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) |
  1000. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1001. | |void| | :ref:`viewport_set_vrs_update_mode<class_RenderingServer_method_viewport_set_vrs_update_mode>`\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>`\ ) |
  1002. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1003. | :ref:`RID<class_RID>` | :ref:`visibility_notifier_create<class_RenderingServer_method_visibility_notifier_create>`\ (\ ) |
  1004. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1005. | |void| | :ref:`visibility_notifier_set_aabb<class_RenderingServer_method_visibility_notifier_set_aabb>`\ (\ notifier\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) |
  1006. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1007. | |void| | :ref:`visibility_notifier_set_callbacks<class_RenderingServer_method_visibility_notifier_set_callbacks>`\ (\ notifier\: :ref:`RID<class_RID>`, enter_callable\: :ref:`Callable<class_Callable>`, exit_callable\: :ref:`Callable<class_Callable>`\ ) |
  1008. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1009. | |void| | :ref:`voxel_gi_allocate_data<class_RenderingServer_method_voxel_gi_allocate_data>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, to_cell_xform\: :ref:`Transform3D<class_Transform3D>`, aabb\: :ref:`AABB<class_AABB>`, octree_size\: :ref:`Vector3i<class_Vector3i>`, octree_cells\: :ref:`PackedByteArray<class_PackedByteArray>`, data_cells\: :ref:`PackedByteArray<class_PackedByteArray>`, distance_field\: :ref:`PackedByteArray<class_PackedByteArray>`, level_counts\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) |
  1010. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1011. | :ref:`RID<class_RID>` | :ref:`voxel_gi_create<class_RenderingServer_method_voxel_gi_create>`\ (\ ) |
  1012. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1013. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`voxel_gi_get_data_cells<class_RenderingServer_method_voxel_gi_get_data_cells>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| |
  1014. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1015. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`voxel_gi_get_distance_field<class_RenderingServer_method_voxel_gi_get_distance_field>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| |
  1016. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1017. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`voxel_gi_get_level_counts<class_RenderingServer_method_voxel_gi_get_level_counts>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| |
  1018. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1019. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`voxel_gi_get_octree_cells<class_RenderingServer_method_voxel_gi_get_octree_cells>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| |
  1020. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1021. | :ref:`Vector3i<class_Vector3i>` | :ref:`voxel_gi_get_octree_size<class_RenderingServer_method_voxel_gi_get_octree_size>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| |
  1022. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1023. | :ref:`Transform3D<class_Transform3D>` | :ref:`voxel_gi_get_to_cell_xform<class_RenderingServer_method_voxel_gi_get_to_cell_xform>`\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| |
  1024. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1025. | |void| | :ref:`voxel_gi_set_baked_exposure_normalization<class_RenderingServer_method_voxel_gi_set_baked_exposure_normalization>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, baked_exposure\: :ref:`float<class_float>`\ ) |
  1026. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1027. | |void| | :ref:`voxel_gi_set_bias<class_RenderingServer_method_voxel_gi_set_bias>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, bias\: :ref:`float<class_float>`\ ) |
  1028. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1029. | |void| | :ref:`voxel_gi_set_dynamic_range<class_RenderingServer_method_voxel_gi_set_dynamic_range>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, range\: :ref:`float<class_float>`\ ) |
  1030. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1031. | |void| | :ref:`voxel_gi_set_energy<class_RenderingServer_method_voxel_gi_set_energy>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) |
  1032. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1033. | |void| | :ref:`voxel_gi_set_interior<class_RenderingServer_method_voxel_gi_set_interior>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  1034. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1035. | |void| | :ref:`voxel_gi_set_normal_bias<class_RenderingServer_method_voxel_gi_set_normal_bias>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, bias\: :ref:`float<class_float>`\ ) |
  1036. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1037. | |void| | :ref:`voxel_gi_set_propagation<class_RenderingServer_method_voxel_gi_set_propagation>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, amount\: :ref:`float<class_float>`\ ) |
  1038. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1039. | |void| | :ref:`voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>`\ (\ quality\: :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>`\ ) |
  1040. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1041. | |void| | :ref:`voxel_gi_set_use_two_bounces<class_RenderingServer_method_voxel_gi_set_use_two_bounces>`\ (\ voxel_gi\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) |
  1042. +----------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1043. .. rst-class:: classref-section-separator
  1044. ----
  1045. .. rst-class:: classref-descriptions-group
  1046. Signals
  1047. -------
  1048. .. _class_RenderingServer_signal_frame_post_draw:
  1049. .. rst-class:: classref-signal
  1050. **frame_post_draw**\ (\ ) :ref:`🔗<class_RenderingServer_signal_frame_post_draw>`
  1051. Emitted at the end of the frame, after the RenderingServer has finished updating all the Viewports.
  1052. .. rst-class:: classref-item-separator
  1053. ----
  1054. .. _class_RenderingServer_signal_frame_pre_draw:
  1055. .. rst-class:: classref-signal
  1056. **frame_pre_draw**\ (\ ) :ref:`🔗<class_RenderingServer_signal_frame_pre_draw>`
  1057. Emitted at the beginning of the frame, before the RenderingServer updates all the Viewports.
  1058. .. rst-class:: classref-section-separator
  1059. ----
  1060. .. rst-class:: classref-descriptions-group
  1061. Enumerations
  1062. ------------
  1063. .. _enum_RenderingServer_TextureType:
  1064. .. rst-class:: classref-enumeration
  1065. enum **TextureType**: :ref:`🔗<enum_RenderingServer_TextureType>`
  1066. .. _class_RenderingServer_constant_TEXTURE_TYPE_2D:
  1067. .. rst-class:: classref-enumeration-constant
  1068. :ref:`TextureType<enum_RenderingServer_TextureType>` **TEXTURE_TYPE_2D** = ``0``
  1069. 2D texture.
  1070. .. _class_RenderingServer_constant_TEXTURE_TYPE_LAYERED:
  1071. .. rst-class:: classref-enumeration-constant
  1072. :ref:`TextureType<enum_RenderingServer_TextureType>` **TEXTURE_TYPE_LAYERED** = ``1``
  1073. Layered texture.
  1074. .. _class_RenderingServer_constant_TEXTURE_TYPE_3D:
  1075. .. rst-class:: classref-enumeration-constant
  1076. :ref:`TextureType<enum_RenderingServer_TextureType>` **TEXTURE_TYPE_3D** = ``2``
  1077. 3D texture.
  1078. .. rst-class:: classref-item-separator
  1079. ----
  1080. .. _enum_RenderingServer_TextureLayeredType:
  1081. .. rst-class:: classref-enumeration
  1082. enum **TextureLayeredType**: :ref:`🔗<enum_RenderingServer_TextureLayeredType>`
  1083. .. _class_RenderingServer_constant_TEXTURE_LAYERED_2D_ARRAY:
  1084. .. rst-class:: classref-enumeration-constant
  1085. :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` **TEXTURE_LAYERED_2D_ARRAY** = ``0``
  1086. Array of 2-dimensional textures (see :ref:`Texture2DArray<class_Texture2DArray>`).
  1087. .. _class_RenderingServer_constant_TEXTURE_LAYERED_CUBEMAP:
  1088. .. rst-class:: classref-enumeration-constant
  1089. :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` **TEXTURE_LAYERED_CUBEMAP** = ``1``
  1090. Cubemap texture (see :ref:`Cubemap<class_Cubemap>`).
  1091. .. _class_RenderingServer_constant_TEXTURE_LAYERED_CUBEMAP_ARRAY:
  1092. .. rst-class:: classref-enumeration-constant
  1093. :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` **TEXTURE_LAYERED_CUBEMAP_ARRAY** = ``2``
  1094. Array of cubemap textures (see :ref:`CubemapArray<class_CubemapArray>`).
  1095. .. rst-class:: classref-item-separator
  1096. ----
  1097. .. _enum_RenderingServer_CubeMapLayer:
  1098. .. rst-class:: classref-enumeration
  1099. enum **CubeMapLayer**: :ref:`🔗<enum_RenderingServer_CubeMapLayer>`
  1100. .. _class_RenderingServer_constant_CUBEMAP_LAYER_LEFT:
  1101. .. rst-class:: classref-enumeration-constant
  1102. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_LEFT** = ``0``
  1103. Left face of a :ref:`Cubemap<class_Cubemap>`.
  1104. .. _class_RenderingServer_constant_CUBEMAP_LAYER_RIGHT:
  1105. .. rst-class:: classref-enumeration-constant
  1106. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_RIGHT** = ``1``
  1107. Right face of a :ref:`Cubemap<class_Cubemap>`.
  1108. .. _class_RenderingServer_constant_CUBEMAP_LAYER_BOTTOM:
  1109. .. rst-class:: classref-enumeration-constant
  1110. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_BOTTOM** = ``2``
  1111. Bottom face of a :ref:`Cubemap<class_Cubemap>`.
  1112. .. _class_RenderingServer_constant_CUBEMAP_LAYER_TOP:
  1113. .. rst-class:: classref-enumeration-constant
  1114. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_TOP** = ``3``
  1115. Top face of a :ref:`Cubemap<class_Cubemap>`.
  1116. .. _class_RenderingServer_constant_CUBEMAP_LAYER_FRONT:
  1117. .. rst-class:: classref-enumeration-constant
  1118. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_FRONT** = ``4``
  1119. Front face of a :ref:`Cubemap<class_Cubemap>`.
  1120. .. _class_RenderingServer_constant_CUBEMAP_LAYER_BACK:
  1121. .. rst-class:: classref-enumeration-constant
  1122. :ref:`CubeMapLayer<enum_RenderingServer_CubeMapLayer>` **CUBEMAP_LAYER_BACK** = ``5``
  1123. Back face of a :ref:`Cubemap<class_Cubemap>`.
  1124. .. rst-class:: classref-item-separator
  1125. ----
  1126. .. _enum_RenderingServer_ShaderMode:
  1127. .. rst-class:: classref-enumeration
  1128. enum **ShaderMode**: :ref:`🔗<enum_RenderingServer_ShaderMode>`
  1129. .. _class_RenderingServer_constant_SHADER_SPATIAL:
  1130. .. rst-class:: classref-enumeration-constant
  1131. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_SPATIAL** = ``0``
  1132. Shader is a 3D shader.
  1133. .. _class_RenderingServer_constant_SHADER_CANVAS_ITEM:
  1134. .. rst-class:: classref-enumeration-constant
  1135. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_CANVAS_ITEM** = ``1``
  1136. Shader is a 2D shader.
  1137. .. _class_RenderingServer_constant_SHADER_PARTICLES:
  1138. .. rst-class:: classref-enumeration-constant
  1139. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_PARTICLES** = ``2``
  1140. Shader is a particle shader (can be used in both 2D and 3D).
  1141. .. _class_RenderingServer_constant_SHADER_SKY:
  1142. .. rst-class:: classref-enumeration-constant
  1143. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_SKY** = ``3``
  1144. Shader is a 3D sky shader.
  1145. .. _class_RenderingServer_constant_SHADER_FOG:
  1146. .. rst-class:: classref-enumeration-constant
  1147. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_FOG** = ``4``
  1148. Shader is a 3D fog shader.
  1149. .. _class_RenderingServer_constant_SHADER_MAX:
  1150. .. rst-class:: classref-enumeration-constant
  1151. :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` **SHADER_MAX** = ``5``
  1152. Represents the size of the :ref:`ShaderMode<enum_RenderingServer_ShaderMode>` enum.
  1153. .. rst-class:: classref-item-separator
  1154. ----
  1155. .. _enum_RenderingServer_ArrayType:
  1156. .. rst-class:: classref-enumeration
  1157. enum **ArrayType**: :ref:`🔗<enum_RenderingServer_ArrayType>`
  1158. .. _class_RenderingServer_constant_ARRAY_VERTEX:
  1159. .. rst-class:: classref-enumeration-constant
  1160. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_VERTEX** = ``0``
  1161. Array is a vertex position array.
  1162. .. _class_RenderingServer_constant_ARRAY_NORMAL:
  1163. .. rst-class:: classref-enumeration-constant
  1164. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_NORMAL** = ``1``
  1165. Array is a normal array.
  1166. .. _class_RenderingServer_constant_ARRAY_TANGENT:
  1167. .. rst-class:: classref-enumeration-constant
  1168. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_TANGENT** = ``2``
  1169. Array is a tangent array.
  1170. .. _class_RenderingServer_constant_ARRAY_COLOR:
  1171. .. rst-class:: classref-enumeration-constant
  1172. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_COLOR** = ``3``
  1173. Array is a vertex color array.
  1174. .. _class_RenderingServer_constant_ARRAY_TEX_UV:
  1175. .. rst-class:: classref-enumeration-constant
  1176. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_TEX_UV** = ``4``
  1177. Array is a UV coordinates array.
  1178. .. _class_RenderingServer_constant_ARRAY_TEX_UV2:
  1179. .. rst-class:: classref-enumeration-constant
  1180. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_TEX_UV2** = ``5``
  1181. Array is a UV coordinates array for the second set of UV coordinates.
  1182. .. _class_RenderingServer_constant_ARRAY_CUSTOM0:
  1183. .. rst-class:: classref-enumeration-constant
  1184. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM0** = ``6``
  1185. Array is a custom data array for the first set of custom data.
  1186. .. _class_RenderingServer_constant_ARRAY_CUSTOM1:
  1187. .. rst-class:: classref-enumeration-constant
  1188. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM1** = ``7``
  1189. Array is a custom data array for the second set of custom data.
  1190. .. _class_RenderingServer_constant_ARRAY_CUSTOM2:
  1191. .. rst-class:: classref-enumeration-constant
  1192. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM2** = ``8``
  1193. Array is a custom data array for the third set of custom data.
  1194. .. _class_RenderingServer_constant_ARRAY_CUSTOM3:
  1195. .. rst-class:: classref-enumeration-constant
  1196. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_CUSTOM3** = ``9``
  1197. Array is a custom data array for the fourth set of custom data.
  1198. .. _class_RenderingServer_constant_ARRAY_BONES:
  1199. .. rst-class:: classref-enumeration-constant
  1200. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_BONES** = ``10``
  1201. Array contains bone information.
  1202. .. _class_RenderingServer_constant_ARRAY_WEIGHTS:
  1203. .. rst-class:: classref-enumeration-constant
  1204. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_WEIGHTS** = ``11``
  1205. Array is weight information.
  1206. .. _class_RenderingServer_constant_ARRAY_INDEX:
  1207. .. rst-class:: classref-enumeration-constant
  1208. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_INDEX** = ``12``
  1209. Array is an index array.
  1210. .. _class_RenderingServer_constant_ARRAY_MAX:
  1211. .. rst-class:: classref-enumeration-constant
  1212. :ref:`ArrayType<enum_RenderingServer_ArrayType>` **ARRAY_MAX** = ``13``
  1213. Represents the size of the :ref:`ArrayType<enum_RenderingServer_ArrayType>` enum.
  1214. .. rst-class:: classref-item-separator
  1215. ----
  1216. .. _enum_RenderingServer_ArrayCustomFormat:
  1217. .. rst-class:: classref-enumeration
  1218. enum **ArrayCustomFormat**: :ref:`🔗<enum_RenderingServer_ArrayCustomFormat>`
  1219. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA8_UNORM:
  1220. .. rst-class:: classref-enumeration-constant
  1221. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA8_UNORM** = ``0``
  1222. Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, unsigned floating-point in the ``[0.0, 1.0]`` range.
  1223. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA8_SNORM:
  1224. .. rst-class:: classref-enumeration-constant
  1225. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA8_SNORM** = ``1``
  1226. Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, signed floating-point in the ``[-1.0, 1.0]`` range.
  1227. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RG_HALF:
  1228. .. rst-class:: classref-enumeration-constant
  1229. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RG_HALF** = ``2``
  1230. Custom data array contains 16-bit-per-channel red/green color data. Values are floating-point in half precision.
  1231. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA_HALF:
  1232. .. rst-class:: classref-enumeration-constant
  1233. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA_HALF** = ``3``
  1234. Custom data array contains 16-bit-per-channel red/green/blue/alpha color data. Values are floating-point in half precision.
  1235. .. _class_RenderingServer_constant_ARRAY_CUSTOM_R_FLOAT:
  1236. .. rst-class:: classref-enumeration-constant
  1237. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_R_FLOAT** = ``4``
  1238. Custom data array contains 32-bit-per-channel red color data. Values are floating-point in single precision.
  1239. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RG_FLOAT:
  1240. .. rst-class:: classref-enumeration-constant
  1241. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RG_FLOAT** = ``5``
  1242. Custom data array contains 32-bit-per-channel red/green color data. Values are floating-point in single precision.
  1243. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGB_FLOAT:
  1244. .. rst-class:: classref-enumeration-constant
  1245. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGB_FLOAT** = ``6``
  1246. Custom data array contains 32-bit-per-channel red/green/blue color data. Values are floating-point in single precision.
  1247. .. _class_RenderingServer_constant_ARRAY_CUSTOM_RGBA_FLOAT:
  1248. .. rst-class:: classref-enumeration-constant
  1249. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_RGBA_FLOAT** = ``7``
  1250. Custom data array contains 32-bit-per-channel red/green/blue/alpha color data. Values are floating-point in single precision.
  1251. .. _class_RenderingServer_constant_ARRAY_CUSTOM_MAX:
  1252. .. rst-class:: classref-enumeration-constant
  1253. :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` **ARRAY_CUSTOM_MAX** = ``8``
  1254. Represents the size of the :ref:`ArrayCustomFormat<enum_RenderingServer_ArrayCustomFormat>` enum.
  1255. .. rst-class:: classref-item-separator
  1256. ----
  1257. .. _enum_RenderingServer_ArrayFormat:
  1258. .. rst-class:: classref-enumeration
  1259. flags **ArrayFormat**: :ref:`🔗<enum_RenderingServer_ArrayFormat>`
  1260. .. _class_RenderingServer_constant_ARRAY_FORMAT_VERTEX:
  1261. .. rst-class:: classref-enumeration-constant
  1262. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_VERTEX** = ``1``
  1263. Flag used to mark a vertex position array.
  1264. .. _class_RenderingServer_constant_ARRAY_FORMAT_NORMAL:
  1265. .. rst-class:: classref-enumeration-constant
  1266. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_NORMAL** = ``2``
  1267. Flag used to mark a normal array.
  1268. .. _class_RenderingServer_constant_ARRAY_FORMAT_TANGENT:
  1269. .. rst-class:: classref-enumeration-constant
  1270. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_TANGENT** = ``4``
  1271. Flag used to mark a tangent array.
  1272. .. _class_RenderingServer_constant_ARRAY_FORMAT_COLOR:
  1273. .. rst-class:: classref-enumeration-constant
  1274. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_COLOR** = ``8``
  1275. Flag used to mark a vertex color array.
  1276. .. _class_RenderingServer_constant_ARRAY_FORMAT_TEX_UV:
  1277. .. rst-class:: classref-enumeration-constant
  1278. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_TEX_UV** = ``16``
  1279. Flag used to mark a UV coordinates array.
  1280. .. _class_RenderingServer_constant_ARRAY_FORMAT_TEX_UV2:
  1281. .. rst-class:: classref-enumeration-constant
  1282. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_TEX_UV2** = ``32``
  1283. Flag used to mark a UV coordinates array for the second UV coordinates.
  1284. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM0:
  1285. .. rst-class:: classref-enumeration-constant
  1286. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM0** = ``64``
  1287. Flag used to mark an array of custom per-vertex data for the first set of custom data.
  1288. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM1:
  1289. .. rst-class:: classref-enumeration-constant
  1290. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM1** = ``128``
  1291. Flag used to mark an array of custom per-vertex data for the second set of custom data.
  1292. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM2:
  1293. .. rst-class:: classref-enumeration-constant
  1294. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM2** = ``256``
  1295. Flag used to mark an array of custom per-vertex data for the third set of custom data.
  1296. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM3:
  1297. .. rst-class:: classref-enumeration-constant
  1298. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM3** = ``512``
  1299. Flag used to mark an array of custom per-vertex data for the fourth set of custom data.
  1300. .. _class_RenderingServer_constant_ARRAY_FORMAT_BONES:
  1301. .. rst-class:: classref-enumeration-constant
  1302. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_BONES** = ``1024``
  1303. Flag used to mark a bone information array.
  1304. .. _class_RenderingServer_constant_ARRAY_FORMAT_WEIGHTS:
  1305. .. rst-class:: classref-enumeration-constant
  1306. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_WEIGHTS** = ``2048``
  1307. Flag used to mark a weights array.
  1308. .. _class_RenderingServer_constant_ARRAY_FORMAT_INDEX:
  1309. .. rst-class:: classref-enumeration-constant
  1310. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_INDEX** = ``4096``
  1311. Flag used to mark an index array.
  1312. .. _class_RenderingServer_constant_ARRAY_FORMAT_BLEND_SHAPE_MASK:
  1313. .. rst-class:: classref-enumeration-constant
  1314. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_BLEND_SHAPE_MASK** = ``7``
  1315. .. container:: contribute
  1316. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1317. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_BASE:
  1318. .. rst-class:: classref-enumeration-constant
  1319. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM_BASE** = ``13``
  1320. .. container:: contribute
  1321. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1322. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_BITS:
  1323. .. rst-class:: classref-enumeration-constant
  1324. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM_BITS** = ``3``
  1325. .. container:: contribute
  1326. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1327. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM0_SHIFT:
  1328. .. rst-class:: classref-enumeration-constant
  1329. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM0_SHIFT** = ``13``
  1330. .. container:: contribute
  1331. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1332. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM1_SHIFT:
  1333. .. rst-class:: classref-enumeration-constant
  1334. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM1_SHIFT** = ``16``
  1335. .. container:: contribute
  1336. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1337. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM2_SHIFT:
  1338. .. rst-class:: classref-enumeration-constant
  1339. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM2_SHIFT** = ``19``
  1340. .. container:: contribute
  1341. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1342. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM3_SHIFT:
  1343. .. rst-class:: classref-enumeration-constant
  1344. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM3_SHIFT** = ``22``
  1345. .. container:: contribute
  1346. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1347. .. _class_RenderingServer_constant_ARRAY_FORMAT_CUSTOM_MASK:
  1348. .. rst-class:: classref-enumeration-constant
  1349. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FORMAT_CUSTOM_MASK** = ``7``
  1350. .. container:: contribute
  1351. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1352. .. _class_RenderingServer_constant_ARRAY_COMPRESS_FLAGS_BASE:
  1353. .. rst-class:: classref-enumeration-constant
  1354. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_COMPRESS_FLAGS_BASE** = ``25``
  1355. .. container:: contribute
  1356. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1357. .. _class_RenderingServer_constant_ARRAY_FLAG_USE_2D_VERTICES:
  1358. .. rst-class:: classref-enumeration-constant
  1359. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USE_2D_VERTICES** = ``33554432``
  1360. Flag used to mark that the array contains 2D vertices.
  1361. .. _class_RenderingServer_constant_ARRAY_FLAG_USE_DYNAMIC_UPDATE:
  1362. .. rst-class:: classref-enumeration-constant
  1363. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USE_DYNAMIC_UPDATE** = ``67108864``
  1364. .. container:: contribute
  1365. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1366. .. _class_RenderingServer_constant_ARRAY_FLAG_USE_8_BONE_WEIGHTS:
  1367. .. rst-class:: classref-enumeration-constant
  1368. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USE_8_BONE_WEIGHTS** = ``134217728``
  1369. Flag used to mark that the array uses 8 bone weights instead of 4.
  1370. .. _class_RenderingServer_constant_ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY:
  1371. .. rst-class:: classref-enumeration-constant
  1372. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY** = ``268435456``
  1373. Flag used to mark that the mesh does not have a vertex array and instead will infer vertex positions in the shader using indices and other information.
  1374. .. _class_RenderingServer_constant_ARRAY_FLAG_COMPRESS_ATTRIBUTES:
  1375. .. rst-class:: classref-enumeration-constant
  1376. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_COMPRESS_ATTRIBUTES** = ``536870912``
  1377. Flag used to mark that a mesh is using compressed attributes (vertices, normals, tangents, UVs). When this form of compression is enabled, vertex positions will be packed into an RGBA16UNORM attribute and scaled in the vertex shader. The normal and tangent will be packed into an RG16UNORM representing an axis, and a 16-bit float stored in the A-channel of the vertex. UVs will use 16-bit normalized floats instead of full 32-bit signed floats. When using this compression mode you must use either vertices, normals, and tangents or only vertices. You cannot use normals without tangents. Importers will automatically enable this compression if they can.
  1378. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_BASE:
  1379. .. rst-class:: classref-enumeration-constant
  1380. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_BASE** = ``35``
  1381. Flag used to mark the start of the bits used to store the mesh version.
  1382. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_SHIFT:
  1383. .. rst-class:: classref-enumeration-constant
  1384. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_SHIFT** = ``35``
  1385. Flag used to shift a mesh format int to bring the version into the lowest digits.
  1386. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_1:
  1387. .. rst-class:: classref-enumeration-constant
  1388. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_1** = ``0``
  1389. Flag used to record the format used by prior mesh versions before the introduction of a version.
  1390. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_2:
  1391. .. rst-class:: classref-enumeration-constant
  1392. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_2** = ``34359738368``
  1393. Flag used to record the second iteration of the mesh version flag. The primary difference between this and :ref:`ARRAY_FLAG_FORMAT_VERSION_1<class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_1>` is that this version supports :ref:`ARRAY_FLAG_COMPRESS_ATTRIBUTES<class_RenderingServer_constant_ARRAY_FLAG_COMPRESS_ATTRIBUTES>` and in this version vertex positions are de-interleaved from normals and tangents.
  1394. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_CURRENT_VERSION:
  1395. .. rst-class:: classref-enumeration-constant
  1396. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_CURRENT_VERSION** = ``34359738368``
  1397. Flag used to record the current version that the engine expects. Currently this is the same as :ref:`ARRAY_FLAG_FORMAT_VERSION_2<class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_2>`.
  1398. .. _class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_MASK:
  1399. .. rst-class:: classref-enumeration-constant
  1400. :ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>` **ARRAY_FLAG_FORMAT_VERSION_MASK** = ``255``
  1401. Flag used to isolate the bits used for mesh version after using :ref:`ARRAY_FLAG_FORMAT_VERSION_SHIFT<class_RenderingServer_constant_ARRAY_FLAG_FORMAT_VERSION_SHIFT>` to shift them into place.
  1402. .. rst-class:: classref-item-separator
  1403. ----
  1404. .. _enum_RenderingServer_PrimitiveType:
  1405. .. rst-class:: classref-enumeration
  1406. enum **PrimitiveType**: :ref:`🔗<enum_RenderingServer_PrimitiveType>`
  1407. .. _class_RenderingServer_constant_PRIMITIVE_POINTS:
  1408. .. rst-class:: classref-enumeration-constant
  1409. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_POINTS** = ``0``
  1410. Primitive to draw consists of points.
  1411. .. _class_RenderingServer_constant_PRIMITIVE_LINES:
  1412. .. rst-class:: classref-enumeration-constant
  1413. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_LINES** = ``1``
  1414. Primitive to draw consists of lines.
  1415. .. _class_RenderingServer_constant_PRIMITIVE_LINE_STRIP:
  1416. .. rst-class:: classref-enumeration-constant
  1417. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_LINE_STRIP** = ``2``
  1418. Primitive to draw consists of a line strip from start to end.
  1419. .. _class_RenderingServer_constant_PRIMITIVE_TRIANGLES:
  1420. .. rst-class:: classref-enumeration-constant
  1421. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_TRIANGLES** = ``3``
  1422. Primitive to draw consists of triangles.
  1423. .. _class_RenderingServer_constant_PRIMITIVE_TRIANGLE_STRIP:
  1424. .. rst-class:: classref-enumeration-constant
  1425. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_TRIANGLE_STRIP** = ``4``
  1426. Primitive to draw consists of a triangle strip (the last 3 vertices are always combined to make a triangle).
  1427. .. _class_RenderingServer_constant_PRIMITIVE_MAX:
  1428. .. rst-class:: classref-enumeration-constant
  1429. :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` **PRIMITIVE_MAX** = ``5``
  1430. Represents the size of the :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>` enum.
  1431. .. rst-class:: classref-item-separator
  1432. ----
  1433. .. _enum_RenderingServer_BlendShapeMode:
  1434. .. rst-class:: classref-enumeration
  1435. enum **BlendShapeMode**: :ref:`🔗<enum_RenderingServer_BlendShapeMode>`
  1436. .. _class_RenderingServer_constant_BLEND_SHAPE_MODE_NORMALIZED:
  1437. .. rst-class:: classref-enumeration-constant
  1438. :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **BLEND_SHAPE_MODE_NORMALIZED** = ``0``
  1439. Blend shapes are normalized.
  1440. .. _class_RenderingServer_constant_BLEND_SHAPE_MODE_RELATIVE:
  1441. .. rst-class:: classref-enumeration-constant
  1442. :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **BLEND_SHAPE_MODE_RELATIVE** = ``1``
  1443. Blend shapes are relative to base weight.
  1444. .. rst-class:: classref-item-separator
  1445. ----
  1446. .. _enum_RenderingServer_MultimeshTransformFormat:
  1447. .. rst-class:: classref-enumeration
  1448. enum **MultimeshTransformFormat**: :ref:`🔗<enum_RenderingServer_MultimeshTransformFormat>`
  1449. .. _class_RenderingServer_constant_MULTIMESH_TRANSFORM_2D:
  1450. .. rst-class:: classref-enumeration-constant
  1451. :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` **MULTIMESH_TRANSFORM_2D** = ``0``
  1452. Use :ref:`Transform2D<class_Transform2D>` to store MultiMesh transform.
  1453. .. _class_RenderingServer_constant_MULTIMESH_TRANSFORM_3D:
  1454. .. rst-class:: classref-enumeration-constant
  1455. :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>` **MULTIMESH_TRANSFORM_3D** = ``1``
  1456. Use :ref:`Transform3D<class_Transform3D>` to store MultiMesh transform.
  1457. .. rst-class:: classref-item-separator
  1458. ----
  1459. .. _enum_RenderingServer_MultimeshPhysicsInterpolationQuality:
  1460. .. rst-class:: classref-enumeration
  1461. enum **MultimeshPhysicsInterpolationQuality**: :ref:`🔗<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>`
  1462. .. _class_RenderingServer_constant_MULTIMESH_INTERP_QUALITY_FAST:
  1463. .. rst-class:: classref-enumeration-constant
  1464. :ref:`MultimeshPhysicsInterpolationQuality<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>` **MULTIMESH_INTERP_QUALITY_FAST** = ``0``
  1465. MultiMesh physics interpolation favors speed over quality.
  1466. .. _class_RenderingServer_constant_MULTIMESH_INTERP_QUALITY_HIGH:
  1467. .. rst-class:: classref-enumeration-constant
  1468. :ref:`MultimeshPhysicsInterpolationQuality<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>` **MULTIMESH_INTERP_QUALITY_HIGH** = ``1``
  1469. MultiMesh physics interpolation favors quality over speed.
  1470. .. rst-class:: classref-item-separator
  1471. ----
  1472. .. _enum_RenderingServer_LightProjectorFilter:
  1473. .. rst-class:: classref-enumeration
  1474. enum **LightProjectorFilter**: :ref:`🔗<enum_RenderingServer_LightProjectorFilter>`
  1475. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST:
  1476. .. rst-class:: classref-enumeration-constant
  1477. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_NEAREST** = ``0``
  1478. Nearest-neighbor filter for light projectors (use for pixel art light projectors). No mipmaps are used for rendering, which means light projectors at a distance will look sharp but grainy. This has roughly the same performance cost as using mipmaps.
  1479. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR:
  1480. .. rst-class:: classref-enumeration-constant
  1481. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_LINEAR** = ``1``
  1482. Linear filter for light projectors (use for non-pixel art light projectors). No mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as using mipmaps.
  1483. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS:
  1484. .. rst-class:: classref-enumeration-constant
  1485. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS** = ``2``
  1486. Nearest-neighbor filter for light projectors (use for pixel art light projectors). Isotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
  1487. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS:
  1488. .. rst-class:: classref-enumeration-constant
  1489. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS** = ``3``
  1490. Linear filter for light projectors (use for non-pixel art light projectors). Isotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
  1491. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC:
  1492. .. rst-class:: classref-enumeration-constant
  1493. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC** = ``4``
  1494. Nearest-neighbor filter for light projectors (use for pixel art light projectors). Anisotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  1495. .. _class_RenderingServer_constant_LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC:
  1496. .. rst-class:: classref-enumeration-constant
  1497. :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>` **LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC** = ``5``
  1498. Linear filter for light projectors (use for non-pixel art light projectors). Anisotropic mipmaps are used for rendering, which means light projectors at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  1499. .. rst-class:: classref-item-separator
  1500. ----
  1501. .. _enum_RenderingServer_LightType:
  1502. .. rst-class:: classref-enumeration
  1503. enum **LightType**: :ref:`🔗<enum_RenderingServer_LightType>`
  1504. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL:
  1505. .. rst-class:: classref-enumeration-constant
  1506. :ref:`LightType<enum_RenderingServer_LightType>` **LIGHT_DIRECTIONAL** = ``0``
  1507. Directional (sun/moon) light (see :ref:`DirectionalLight3D<class_DirectionalLight3D>`).
  1508. .. _class_RenderingServer_constant_LIGHT_OMNI:
  1509. .. rst-class:: classref-enumeration-constant
  1510. :ref:`LightType<enum_RenderingServer_LightType>` **LIGHT_OMNI** = ``1``
  1511. Omni light (see :ref:`OmniLight3D<class_OmniLight3D>`).
  1512. .. _class_RenderingServer_constant_LIGHT_SPOT:
  1513. .. rst-class:: classref-enumeration-constant
  1514. :ref:`LightType<enum_RenderingServer_LightType>` **LIGHT_SPOT** = ``2``
  1515. Spot light (see :ref:`SpotLight3D<class_SpotLight3D>`).
  1516. .. rst-class:: classref-item-separator
  1517. ----
  1518. .. _enum_RenderingServer_LightParam:
  1519. .. rst-class:: classref-enumeration
  1520. enum **LightParam**: :ref:`🔗<enum_RenderingServer_LightParam>`
  1521. .. _class_RenderingServer_constant_LIGHT_PARAM_ENERGY:
  1522. .. rst-class:: classref-enumeration-constant
  1523. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_ENERGY** = ``0``
  1524. The light's energy multiplier.
  1525. .. _class_RenderingServer_constant_LIGHT_PARAM_INDIRECT_ENERGY:
  1526. .. rst-class:: classref-enumeration-constant
  1527. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_INDIRECT_ENERGY** = ``1``
  1528. The light's indirect energy multiplier (final indirect energy is :ref:`LIGHT_PARAM_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_ENERGY>` \* :ref:`LIGHT_PARAM_INDIRECT_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_INDIRECT_ENERGY>`).
  1529. .. _class_RenderingServer_constant_LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY:
  1530. .. rst-class:: classref-enumeration-constant
  1531. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY** = ``2``
  1532. The light's volumetric fog energy multiplier (final volumetric fog energy is :ref:`LIGHT_PARAM_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_ENERGY>` \* :ref:`LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY<class_RenderingServer_constant_LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY>`).
  1533. .. _class_RenderingServer_constant_LIGHT_PARAM_SPECULAR:
  1534. .. rst-class:: classref-enumeration-constant
  1535. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SPECULAR** = ``3``
  1536. The light's influence on specularity.
  1537. .. _class_RenderingServer_constant_LIGHT_PARAM_RANGE:
  1538. .. rst-class:: classref-enumeration-constant
  1539. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_RANGE** = ``4``
  1540. The light's range.
  1541. .. _class_RenderingServer_constant_LIGHT_PARAM_SIZE:
  1542. .. rst-class:: classref-enumeration-constant
  1543. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SIZE** = ``5``
  1544. The size of the light when using spot light or omni light. The angular size of the light when using directional light.
  1545. .. _class_RenderingServer_constant_LIGHT_PARAM_ATTENUATION:
  1546. .. rst-class:: classref-enumeration-constant
  1547. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_ATTENUATION** = ``6``
  1548. The light's attenuation.
  1549. .. _class_RenderingServer_constant_LIGHT_PARAM_SPOT_ANGLE:
  1550. .. rst-class:: classref-enumeration-constant
  1551. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SPOT_ANGLE** = ``7``
  1552. The spotlight's angle.
  1553. .. _class_RenderingServer_constant_LIGHT_PARAM_SPOT_ATTENUATION:
  1554. .. rst-class:: classref-enumeration-constant
  1555. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SPOT_ATTENUATION** = ``8``
  1556. The spotlight's attenuation.
  1557. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  1558. .. rst-class:: classref-enumeration-constant
  1559. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_MAX_DISTANCE** = ``9``
  1560. The maximum distance for shadow splits. Increasing this value will make directional shadows visible from further away, at the cost of lower overall shadow detail and performance (since more objects need to be included in the directional shadow rendering).
  1561. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  1562. .. rst-class:: classref-enumeration-constant
  1563. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET** = ``10``
  1564. Proportion of shadow atlas occupied by the first split.
  1565. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  1566. .. rst-class:: classref-enumeration-constant
  1567. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET** = ``11``
  1568. Proportion of shadow atlas occupied by the second split.
  1569. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  1570. .. rst-class:: classref-enumeration-constant
  1571. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET** = ``12``
  1572. Proportion of shadow atlas occupied by the third split. The fourth split occupies the rest.
  1573. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_FADE_START:
  1574. .. rst-class:: classref-enumeration-constant
  1575. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_FADE_START** = ``13``
  1576. Proportion of shadow max distance where the shadow will start to fade out.
  1577. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  1578. .. rst-class:: classref-enumeration-constant
  1579. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_NORMAL_BIAS** = ``14``
  1580. Normal bias used to offset shadow lookup by object normal. Can be used to fix self-shadowing artifacts.
  1581. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_BIAS:
  1582. .. rst-class:: classref-enumeration-constant
  1583. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_BIAS** = ``15``
  1584. Bias the shadow lookup to fix self-shadowing artifacts.
  1585. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  1586. .. rst-class:: classref-enumeration-constant
  1587. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_PANCAKE_SIZE** = ``16``
  1588. Sets the size of the directional shadow pancake. The pancake offsets the start of the shadow's camera frustum to provide a higher effective depth resolution for the shadow. However, a high pancake size can cause artifacts in the shadows of large objects that are close to the edge of the frustum. Reducing the pancake size can help. Setting the size to ``0`` turns off the pancaking effect.
  1589. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_OPACITY:
  1590. .. rst-class:: classref-enumeration-constant
  1591. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_OPACITY** = ``17``
  1592. The light's shadow opacity. Values lower than ``1.0`` make the light appear through shadows. This can be used to fake global illumination at a low performance cost.
  1593. .. _class_RenderingServer_constant_LIGHT_PARAM_SHADOW_BLUR:
  1594. .. rst-class:: classref-enumeration-constant
  1595. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_SHADOW_BLUR** = ``18``
  1596. Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
  1597. .. _class_RenderingServer_constant_LIGHT_PARAM_TRANSMITTANCE_BIAS:
  1598. .. rst-class:: classref-enumeration-constant
  1599. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_TRANSMITTANCE_BIAS** = ``19``
  1600. .. container:: contribute
  1601. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1602. .. _class_RenderingServer_constant_LIGHT_PARAM_INTENSITY:
  1603. .. rst-class:: classref-enumeration-constant
  1604. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_INTENSITY** = ``20``
  1605. Constant representing the intensity of the light, measured in Lumens when dealing with a :ref:`SpotLight3D<class_SpotLight3D>` or :ref:`OmniLight3D<class_OmniLight3D>`, or measured in Lux with a :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Only used when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is ``true``.
  1606. .. _class_RenderingServer_constant_LIGHT_PARAM_MAX:
  1607. .. rst-class:: classref-enumeration-constant
  1608. :ref:`LightParam<enum_RenderingServer_LightParam>` **LIGHT_PARAM_MAX** = ``21``
  1609. Represents the size of the :ref:`LightParam<enum_RenderingServer_LightParam>` enum.
  1610. .. rst-class:: classref-item-separator
  1611. ----
  1612. .. _enum_RenderingServer_LightBakeMode:
  1613. .. rst-class:: classref-enumeration
  1614. enum **LightBakeMode**: :ref:`🔗<enum_RenderingServer_LightBakeMode>`
  1615. .. _class_RenderingServer_constant_LIGHT_BAKE_DISABLED:
  1616. .. rst-class:: classref-enumeration-constant
  1617. :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` **LIGHT_BAKE_DISABLED** = ``0``
  1618. Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights.
  1619. .. _class_RenderingServer_constant_LIGHT_BAKE_STATIC:
  1620. .. rst-class:: classref-enumeration-constant
  1621. :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` **LIGHT_BAKE_STATIC** = ``1``
  1622. Light is taken into account in static baking (:ref:`VoxelGI<class_VoxelGI>`, :ref:`LightmapGI<class_LightmapGI>`, SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`)). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off.
  1623. .. _class_RenderingServer_constant_LIGHT_BAKE_DYNAMIC:
  1624. .. rst-class:: classref-enumeration-constant
  1625. :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>` **LIGHT_BAKE_DYNAMIC** = ``2``
  1626. Light is taken into account in dynamic baking (:ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to :ref:`LIGHT_BAKE_STATIC<class_RenderingServer_constant_LIGHT_BAKE_STATIC>`. This has a greater performance cost compared to :ref:`LIGHT_BAKE_STATIC<class_RenderingServer_constant_LIGHT_BAKE_STATIC>`. When using SDFGI, the update speed of dynamic lights is affected by :ref:`ProjectSettings.rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  1627. .. rst-class:: classref-item-separator
  1628. ----
  1629. .. _enum_RenderingServer_LightOmniShadowMode:
  1630. .. rst-class:: classref-enumeration
  1631. enum **LightOmniShadowMode**: :ref:`🔗<enum_RenderingServer_LightOmniShadowMode>`
  1632. .. _class_RenderingServer_constant_LIGHT_OMNI_SHADOW_DUAL_PARABOLOID:
  1633. .. rst-class:: classref-enumeration-constant
  1634. :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` **LIGHT_OMNI_SHADOW_DUAL_PARABOLOID** = ``0``
  1635. Use a dual paraboloid shadow map for omni lights.
  1636. .. _class_RenderingServer_constant_LIGHT_OMNI_SHADOW_CUBE:
  1637. .. rst-class:: classref-enumeration-constant
  1638. :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>` **LIGHT_OMNI_SHADOW_CUBE** = ``1``
  1639. Use a cubemap shadow map for omni lights. Slower but better quality than dual paraboloid.
  1640. .. rst-class:: classref-item-separator
  1641. ----
  1642. .. _enum_RenderingServer_LightDirectionalShadowMode:
  1643. .. rst-class:: classref-enumeration
  1644. enum **LightDirectionalShadowMode**: :ref:`🔗<enum_RenderingServer_LightDirectionalShadowMode>`
  1645. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
  1646. .. rst-class:: classref-enumeration-constant
  1647. :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` **LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL** = ``0``
  1648. Use orthogonal shadow projection for directional light.
  1649. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
  1650. .. rst-class:: classref-enumeration-constant
  1651. :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS** = ``1``
  1652. Use 2 splits for shadow projection when using directional light.
  1653. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
  1654. .. rst-class:: classref-enumeration-constant
  1655. :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` **LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS** = ``2``
  1656. Use 4 splits for shadow projection when using directional light.
  1657. .. rst-class:: classref-item-separator
  1658. ----
  1659. .. _enum_RenderingServer_LightDirectionalSkyMode:
  1660. .. rst-class:: classref-enumeration
  1661. enum **LightDirectionalSkyMode**: :ref:`🔗<enum_RenderingServer_LightDirectionalSkyMode>`
  1662. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY:
  1663. .. rst-class:: classref-enumeration-constant
  1664. :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` **LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY** = ``0``
  1665. Use DirectionalLight3D in both sky rendering and scene lighting.
  1666. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY:
  1667. .. rst-class:: classref-enumeration-constant
  1668. :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` **LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY** = ``1``
  1669. Only use DirectionalLight3D in scene lighting.
  1670. .. _class_RenderingServer_constant_LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY:
  1671. .. rst-class:: classref-enumeration-constant
  1672. :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>` **LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY** = ``2``
  1673. Only use DirectionalLight3D in sky rendering.
  1674. .. rst-class:: classref-item-separator
  1675. ----
  1676. .. _enum_RenderingServer_ShadowQuality:
  1677. .. rst-class:: classref-enumeration
  1678. enum **ShadowQuality**: :ref:`🔗<enum_RenderingServer_ShadowQuality>`
  1679. .. _class_RenderingServer_constant_SHADOW_QUALITY_HARD:
  1680. .. rst-class:: classref-enumeration-constant
  1681. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_HARD** = ``0``
  1682. Lowest shadow filtering quality (fastest). Soft shadows are not available with this quality setting, which means the :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` property is ignored if :ref:`Light3D.light_size<class_Light3D_property_light_size>` and :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``.
  1683. \ **Note:** The variable shadow blur performed by :ref:`Light3D.light_size<class_Light3D_property_light_size>` and :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is still effective when using hard shadow filtering. In this case, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` *is* taken into account. However, the results will not be blurred, instead the blur amount is treated as a maximum radius for the penumbra.
  1684. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_VERY_LOW:
  1685. .. rst-class:: classref-enumeration-constant
  1686. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_VERY_LOW** = ``1``
  1687. Very low shadow filtering quality (faster). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 0.75× to avoid introducing too much noise. This division only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``).
  1688. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_LOW:
  1689. .. rst-class:: classref-enumeration-constant
  1690. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_LOW** = ``2``
  1691. Low shadow filtering quality (fast).
  1692. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_MEDIUM:
  1693. .. rst-class:: classref-enumeration-constant
  1694. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_MEDIUM** = ``3``
  1695. Medium low shadow filtering quality (average).
  1696. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_HIGH:
  1697. .. rst-class:: classref-enumeration-constant
  1698. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_HIGH** = ``4``
  1699. High low shadow filtering quality (slow). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 1.5× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``).
  1700. .. _class_RenderingServer_constant_SHADOW_QUALITY_SOFT_ULTRA:
  1701. .. rst-class:: classref-enumeration-constant
  1702. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_SOFT_ULTRA** = ``5``
  1703. Highest low shadow filtering quality (slowest). When using this quality setting, :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>` is automatically multiplied by 2× to better make use of the high sample count. This increased blur also improves the stability of dynamic object shadows. This multiplier only applies to lights whose :ref:`Light3D.light_size<class_Light3D_property_light_size>` or :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>` is ``0.0``).
  1704. .. _class_RenderingServer_constant_SHADOW_QUALITY_MAX:
  1705. .. rst-class:: classref-enumeration-constant
  1706. :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` **SHADOW_QUALITY_MAX** = ``6``
  1707. Represents the size of the :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>` enum.
  1708. .. rst-class:: classref-item-separator
  1709. ----
  1710. .. _enum_RenderingServer_ReflectionProbeUpdateMode:
  1711. .. rst-class:: classref-enumeration
  1712. enum **ReflectionProbeUpdateMode**: :ref:`🔗<enum_RenderingServer_ReflectionProbeUpdateMode>`
  1713. .. _class_RenderingServer_constant_REFLECTION_PROBE_UPDATE_ONCE:
  1714. .. rst-class:: classref-enumeration-constant
  1715. :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` **REFLECTION_PROBE_UPDATE_ONCE** = ``0``
  1716. Reflection probe will update reflections once and then stop.
  1717. .. _class_RenderingServer_constant_REFLECTION_PROBE_UPDATE_ALWAYS:
  1718. .. rst-class:: classref-enumeration-constant
  1719. :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` **REFLECTION_PROBE_UPDATE_ALWAYS** = ``1``
  1720. Reflection probe will update each frame. This mode is necessary to capture moving objects.
  1721. .. rst-class:: classref-item-separator
  1722. ----
  1723. .. _enum_RenderingServer_ReflectionProbeAmbientMode:
  1724. .. rst-class:: classref-enumeration
  1725. enum **ReflectionProbeAmbientMode**: :ref:`🔗<enum_RenderingServer_ReflectionProbeAmbientMode>`
  1726. .. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_DISABLED:
  1727. .. rst-class:: classref-enumeration-constant
  1728. :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` **REFLECTION_PROBE_AMBIENT_DISABLED** = ``0``
  1729. Do not apply any ambient lighting inside the reflection probe's box defined by its size.
  1730. .. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_ENVIRONMENT:
  1731. .. rst-class:: classref-enumeration-constant
  1732. :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` **REFLECTION_PROBE_AMBIENT_ENVIRONMENT** = ``1``
  1733. Apply automatically-sourced environment lighting inside the reflection probe's box defined by its size.
  1734. .. _class_RenderingServer_constant_REFLECTION_PROBE_AMBIENT_COLOR:
  1735. .. rst-class:: classref-enumeration-constant
  1736. :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>` **REFLECTION_PROBE_AMBIENT_COLOR** = ``2``
  1737. Apply custom ambient lighting inside the reflection probe's box defined by its size. See :ref:`reflection_probe_set_ambient_color<class_RenderingServer_method_reflection_probe_set_ambient_color>` and :ref:`reflection_probe_set_ambient_energy<class_RenderingServer_method_reflection_probe_set_ambient_energy>`.
  1738. .. rst-class:: classref-item-separator
  1739. ----
  1740. .. _enum_RenderingServer_DecalTexture:
  1741. .. rst-class:: classref-enumeration
  1742. enum **DecalTexture**: :ref:`🔗<enum_RenderingServer_DecalTexture>`
  1743. .. _class_RenderingServer_constant_DECAL_TEXTURE_ALBEDO:
  1744. .. rst-class:: classref-enumeration-constant
  1745. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_ALBEDO** = ``0``
  1746. Albedo texture slot in a decal (:ref:`Decal.texture_albedo<class_Decal_property_texture_albedo>`).
  1747. .. _class_RenderingServer_constant_DECAL_TEXTURE_NORMAL:
  1748. .. rst-class:: classref-enumeration-constant
  1749. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_NORMAL** = ``1``
  1750. Normal map texture slot in a decal (:ref:`Decal.texture_normal<class_Decal_property_texture_normal>`).
  1751. .. _class_RenderingServer_constant_DECAL_TEXTURE_ORM:
  1752. .. rst-class:: classref-enumeration-constant
  1753. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_ORM** = ``2``
  1754. Occlusion/Roughness/Metallic texture slot in a decal (:ref:`Decal.texture_orm<class_Decal_property_texture_orm>`).
  1755. .. _class_RenderingServer_constant_DECAL_TEXTURE_EMISSION:
  1756. .. rst-class:: classref-enumeration-constant
  1757. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_EMISSION** = ``3``
  1758. Emission texture slot in a decal (:ref:`Decal.texture_emission<class_Decal_property_texture_emission>`).
  1759. .. _class_RenderingServer_constant_DECAL_TEXTURE_MAX:
  1760. .. rst-class:: classref-enumeration-constant
  1761. :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` **DECAL_TEXTURE_MAX** = ``4``
  1762. Represents the size of the :ref:`DecalTexture<enum_RenderingServer_DecalTexture>` enum.
  1763. .. rst-class:: classref-item-separator
  1764. ----
  1765. .. _enum_RenderingServer_DecalFilter:
  1766. .. rst-class:: classref-enumeration
  1767. enum **DecalFilter**: :ref:`🔗<enum_RenderingServer_DecalFilter>`
  1768. .. _class_RenderingServer_constant_DECAL_FILTER_NEAREST:
  1769. .. rst-class:: classref-enumeration-constant
  1770. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_NEAREST** = ``0``
  1771. Nearest-neighbor filter for decals (use for pixel art decals). No mipmaps are used for rendering, which means decals at a distance will look sharp but grainy. This has roughly the same performance cost as using mipmaps.
  1772. .. _class_RenderingServer_constant_DECAL_FILTER_LINEAR:
  1773. .. rst-class:: classref-enumeration-constant
  1774. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_LINEAR** = ``1``
  1775. Linear filter for decals (use for non-pixel art decals). No mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as using mipmaps.
  1776. .. _class_RenderingServer_constant_DECAL_FILTER_NEAREST_MIPMAPS:
  1777. .. rst-class:: classref-enumeration-constant
  1778. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_NEAREST_MIPMAPS** = ``2``
  1779. Nearest-neighbor filter for decals (use for pixel art decals). Isotropic mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
  1780. .. _class_RenderingServer_constant_DECAL_FILTER_LINEAR_MIPMAPS:
  1781. .. rst-class:: classref-enumeration-constant
  1782. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_LINEAR_MIPMAPS** = ``3``
  1783. Linear filter for decals (use for non-pixel art decals). Isotropic mipmaps are used for rendering, which means decals at a distance will look smooth but blurry. This has roughly the same performance cost as not using mipmaps.
  1784. .. _class_RenderingServer_constant_DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC:
  1785. .. rst-class:: classref-enumeration-constant
  1786. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC** = ``4``
  1787. Nearest-neighbor filter for decals (use for pixel art decals). Anisotropic mipmaps are used for rendering, which means decals at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  1788. .. _class_RenderingServer_constant_DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC:
  1789. .. rst-class:: classref-enumeration-constant
  1790. :ref:`DecalFilter<enum_RenderingServer_DecalFilter>` **DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC** = ``5``
  1791. Linear filter for decals (use for non-pixel art decals). Anisotropic mipmaps are used for rendering, which means decals at a distance will look smooth and sharp when viewed from oblique angles. This looks better compared to isotropic mipmaps, but is slower. The level of anisotropic filtering is defined by :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  1792. .. rst-class:: classref-item-separator
  1793. ----
  1794. .. _enum_RenderingServer_VoxelGIQuality:
  1795. .. rst-class:: classref-enumeration
  1796. enum **VoxelGIQuality**: :ref:`🔗<enum_RenderingServer_VoxelGIQuality>`
  1797. .. _class_RenderingServer_constant_VOXEL_GI_QUALITY_LOW:
  1798. .. rst-class:: classref-enumeration-constant
  1799. :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` **VOXEL_GI_QUALITY_LOW** = ``0``
  1800. Low :ref:`VoxelGI<class_VoxelGI>` rendering quality using 4 cones.
  1801. .. _class_RenderingServer_constant_VOXEL_GI_QUALITY_HIGH:
  1802. .. rst-class:: classref-enumeration-constant
  1803. :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>` **VOXEL_GI_QUALITY_HIGH** = ``1``
  1804. High :ref:`VoxelGI<class_VoxelGI>` rendering quality using 6 cones.
  1805. .. rst-class:: classref-item-separator
  1806. ----
  1807. .. _enum_RenderingServer_ParticlesMode:
  1808. .. rst-class:: classref-enumeration
  1809. enum **ParticlesMode**: :ref:`🔗<enum_RenderingServer_ParticlesMode>`
  1810. .. _class_RenderingServer_constant_PARTICLES_MODE_2D:
  1811. .. rst-class:: classref-enumeration-constant
  1812. :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` **PARTICLES_MODE_2D** = ``0``
  1813. 2D particles.
  1814. .. _class_RenderingServer_constant_PARTICLES_MODE_3D:
  1815. .. rst-class:: classref-enumeration-constant
  1816. :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>` **PARTICLES_MODE_3D** = ``1``
  1817. 3D particles.
  1818. .. rst-class:: classref-item-separator
  1819. ----
  1820. .. _enum_RenderingServer_ParticlesTransformAlign:
  1821. .. rst-class:: classref-enumeration
  1822. enum **ParticlesTransformAlign**: :ref:`🔗<enum_RenderingServer_ParticlesTransformAlign>`
  1823. .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_DISABLED:
  1824. .. rst-class:: classref-enumeration-constant
  1825. :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_DISABLED** = ``0``
  1826. .. container:: contribute
  1827. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1828. .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD:
  1829. .. rst-class:: classref-enumeration-constant
  1830. :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD** = ``1``
  1831. .. container:: contribute
  1832. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1833. .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY:
  1834. .. rst-class:: classref-enumeration-constant
  1835. :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY** = ``2``
  1836. .. container:: contribute
  1837. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1838. .. _class_RenderingServer_constant_PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY:
  1839. .. rst-class:: classref-enumeration-constant
  1840. :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>` **PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY** = ``3``
  1841. .. container:: contribute
  1842. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1843. .. rst-class:: classref-item-separator
  1844. ----
  1845. .. _enum_RenderingServer_ParticlesDrawOrder:
  1846. .. rst-class:: classref-enumeration
  1847. enum **ParticlesDrawOrder**: :ref:`🔗<enum_RenderingServer_ParticlesDrawOrder>`
  1848. .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_INDEX:
  1849. .. rst-class:: classref-enumeration-constant
  1850. :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_INDEX** = ``0``
  1851. Draw particles in the order that they appear in the particles array.
  1852. .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_LIFETIME:
  1853. .. rst-class:: classref-enumeration-constant
  1854. :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_LIFETIME** = ``1``
  1855. Sort particles based on their lifetime. In other words, the particle with the highest lifetime is drawn at the front.
  1856. .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_REVERSE_LIFETIME:
  1857. .. rst-class:: classref-enumeration-constant
  1858. :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_REVERSE_LIFETIME** = ``2``
  1859. Sort particles based on the inverse of their lifetime. In other words, the particle with the lowest lifetime is drawn at the front.
  1860. .. _class_RenderingServer_constant_PARTICLES_DRAW_ORDER_VIEW_DEPTH:
  1861. .. rst-class:: classref-enumeration-constant
  1862. :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` **PARTICLES_DRAW_ORDER_VIEW_DEPTH** = ``3``
  1863. Sort particles based on their distance to the camera.
  1864. .. rst-class:: classref-item-separator
  1865. ----
  1866. .. _enum_RenderingServer_ParticlesCollisionType:
  1867. .. rst-class:: classref-enumeration
  1868. enum **ParticlesCollisionType**: :ref:`🔗<enum_RenderingServer_ParticlesCollisionType>`
  1869. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  1870. .. rst-class:: classref-enumeration-constant
  1871. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT** = ``0``
  1872. .. container:: contribute
  1873. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1874. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_BOX_ATTRACT:
  1875. .. rst-class:: classref-enumeration-constant
  1876. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_BOX_ATTRACT** = ``1``
  1877. .. container:: contribute
  1878. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1879. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT:
  1880. .. rst-class:: classref-enumeration-constant
  1881. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT** = ``2``
  1882. .. container:: contribute
  1883. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1884. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE:
  1885. .. rst-class:: classref-enumeration-constant
  1886. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE** = ``3``
  1887. .. container:: contribute
  1888. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1889. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_BOX_COLLIDE:
  1890. .. rst-class:: classref-enumeration-constant
  1891. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_BOX_COLLIDE** = ``4``
  1892. .. container:: contribute
  1893. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1894. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_SDF_COLLIDE:
  1895. .. rst-class:: classref-enumeration-constant
  1896. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_SDF_COLLIDE** = ``5``
  1897. .. container:: contribute
  1898. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1899. .. _class_RenderingServer_constant_PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE:
  1900. .. rst-class:: classref-enumeration-constant
  1901. :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>` **PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE** = ``6``
  1902. .. container:: contribute
  1903. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1904. .. rst-class:: classref-item-separator
  1905. ----
  1906. .. _enum_RenderingServer_ParticlesCollisionHeightfieldResolution:
  1907. .. rst-class:: classref-enumeration
  1908. enum **ParticlesCollisionHeightfieldResolution**: :ref:`🔗<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>`
  1909. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256:
  1910. .. rst-class:: classref-enumeration-constant
  1911. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256** = ``0``
  1912. .. container:: contribute
  1913. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1914. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512:
  1915. .. rst-class:: classref-enumeration-constant
  1916. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512** = ``1``
  1917. .. container:: contribute
  1918. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1919. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024:
  1920. .. rst-class:: classref-enumeration-constant
  1921. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024** = ``2``
  1922. .. container:: contribute
  1923. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1924. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048:
  1925. .. rst-class:: classref-enumeration-constant
  1926. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048** = ``3``
  1927. .. container:: contribute
  1928. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1929. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096:
  1930. .. rst-class:: classref-enumeration-constant
  1931. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096** = ``4``
  1932. .. container:: contribute
  1933. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1934. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192:
  1935. .. rst-class:: classref-enumeration-constant
  1936. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192** = ``5``
  1937. .. container:: contribute
  1938. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  1939. .. _class_RenderingServer_constant_PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX:
  1940. .. rst-class:: classref-enumeration-constant
  1941. :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` **PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX** = ``6``
  1942. Represents the size of the :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>` enum.
  1943. .. rst-class:: classref-item-separator
  1944. ----
  1945. .. _enum_RenderingServer_FogVolumeShape:
  1946. .. rst-class:: classref-enumeration
  1947. enum **FogVolumeShape**: :ref:`🔗<enum_RenderingServer_FogVolumeShape>`
  1948. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID:
  1949. .. rst-class:: classref-enumeration-constant
  1950. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_ELLIPSOID** = ``0``
  1951. :ref:`FogVolume<class_FogVolume>` will be shaped like an ellipsoid (stretched sphere).
  1952. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE:
  1953. .. rst-class:: classref-enumeration-constant
  1954. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_CONE** = ``1``
  1955. :ref:`FogVolume<class_FogVolume>` will be shaped like a cone pointing upwards (in local coordinates). The cone's angle is set automatically to fill the size. The cone will be adjusted to fit within the size. Rotate the :ref:`FogVolume<class_FogVolume>` node to reorient the cone. Non-uniform scaling via size is not supported (scale the :ref:`FogVolume<class_FogVolume>` node instead).
  1956. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER:
  1957. .. rst-class:: classref-enumeration-constant
  1958. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_CYLINDER** = ``2``
  1959. :ref:`FogVolume<class_FogVolume>` will be shaped like an upright cylinder (in local coordinates). Rotate the :ref:`FogVolume<class_FogVolume>` node to reorient the cylinder. The cylinder will be adjusted to fit within the size. Non-uniform scaling via size is not supported (scale the :ref:`FogVolume<class_FogVolume>` node instead).
  1960. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX:
  1961. .. rst-class:: classref-enumeration-constant
  1962. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_BOX** = ``3``
  1963. :ref:`FogVolume<class_FogVolume>` will be shaped like a box.
  1964. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_WORLD:
  1965. .. rst-class:: classref-enumeration-constant
  1966. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_WORLD** = ``4``
  1967. :ref:`FogVolume<class_FogVolume>` will have no shape, will cover the whole world and will not be culled.
  1968. .. _class_RenderingServer_constant_FOG_VOLUME_SHAPE_MAX:
  1969. .. rst-class:: classref-enumeration-constant
  1970. :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` **FOG_VOLUME_SHAPE_MAX** = ``5``
  1971. Represents the size of the :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>` enum.
  1972. .. rst-class:: classref-item-separator
  1973. ----
  1974. .. _enum_RenderingServer_ViewportScaling3DMode:
  1975. .. rst-class:: classref-enumeration
  1976. enum **ViewportScaling3DMode**: :ref:`🔗<enum_RenderingServer_ViewportScaling3DMode>`
  1977. .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_BILINEAR:
  1978. .. rst-class:: classref-enumeration-constant
  1979. :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_BILINEAR** = ``0``
  1980. Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in undersampling while values greater than ``1.0`` will result in supersampling. A value of ``1.0`` disables scaling.
  1981. .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_FSR:
  1982. .. rst-class:: classref-enumeration-constant
  1983. :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_FSR** = ``1``
  1984. Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` disables scaling.
  1985. .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_FSR2:
  1986. .. rst-class:: classref-enumeration-constant
  1987. :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_FSR2** = ``2``
  1988. Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`Viewport.scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR2. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` will use FSR2 at native resolution as a TAA solution.
  1989. .. _class_RenderingServer_constant_VIEWPORT_SCALING_3D_MODE_MAX:
  1990. .. rst-class:: classref-enumeration-constant
  1991. :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **VIEWPORT_SCALING_3D_MODE_MAX** = ``3``
  1992. Represents the size of the :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` enum.
  1993. .. rst-class:: classref-item-separator
  1994. ----
  1995. .. _enum_RenderingServer_ViewportUpdateMode:
  1996. .. rst-class:: classref-enumeration
  1997. enum **ViewportUpdateMode**: :ref:`🔗<enum_RenderingServer_ViewportUpdateMode>`
  1998. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_DISABLED:
  1999. .. rst-class:: classref-enumeration-constant
  2000. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_DISABLED** = ``0``
  2001. Do not update the viewport's render target.
  2002. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_ONCE:
  2003. .. rst-class:: classref-enumeration-constant
  2004. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_ONCE** = ``1``
  2005. Update the viewport's render target once, then switch to :ref:`VIEWPORT_UPDATE_DISABLED<class_RenderingServer_constant_VIEWPORT_UPDATE_DISABLED>`.
  2006. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_WHEN_VISIBLE:
  2007. .. rst-class:: classref-enumeration-constant
  2008. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_WHEN_VISIBLE** = ``2``
  2009. Update the viewport's render target only when it is visible. This is the default value.
  2010. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE:
  2011. .. rst-class:: classref-enumeration-constant
  2012. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE** = ``3``
  2013. Update the viewport's render target only when its parent is visible.
  2014. .. _class_RenderingServer_constant_VIEWPORT_UPDATE_ALWAYS:
  2015. .. rst-class:: classref-enumeration-constant
  2016. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **VIEWPORT_UPDATE_ALWAYS** = ``4``
  2017. Always update the viewport's render target.
  2018. .. rst-class:: classref-item-separator
  2019. ----
  2020. .. _enum_RenderingServer_ViewportClearMode:
  2021. .. rst-class:: classref-enumeration
  2022. enum **ViewportClearMode**: :ref:`🔗<enum_RenderingServer_ViewportClearMode>`
  2023. .. _class_RenderingServer_constant_VIEWPORT_CLEAR_ALWAYS:
  2024. .. rst-class:: classref-enumeration-constant
  2025. :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` **VIEWPORT_CLEAR_ALWAYS** = ``0``
  2026. Always clear the viewport's render target before drawing.
  2027. .. _class_RenderingServer_constant_VIEWPORT_CLEAR_NEVER:
  2028. .. rst-class:: classref-enumeration-constant
  2029. :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` **VIEWPORT_CLEAR_NEVER** = ``1``
  2030. Never clear the viewport's render target.
  2031. .. _class_RenderingServer_constant_VIEWPORT_CLEAR_ONLY_NEXT_FRAME:
  2032. .. rst-class:: classref-enumeration-constant
  2033. :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` **VIEWPORT_CLEAR_ONLY_NEXT_FRAME** = ``2``
  2034. Clear the viewport's render target on the next frame, then switch to :ref:`VIEWPORT_CLEAR_NEVER<class_RenderingServer_constant_VIEWPORT_CLEAR_NEVER>`.
  2035. .. rst-class:: classref-item-separator
  2036. ----
  2037. .. _enum_RenderingServer_ViewportEnvironmentMode:
  2038. .. rst-class:: classref-enumeration
  2039. enum **ViewportEnvironmentMode**: :ref:`🔗<enum_RenderingServer_ViewportEnvironmentMode>`
  2040. .. _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_DISABLED:
  2041. .. rst-class:: classref-enumeration-constant
  2042. :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_DISABLED** = ``0``
  2043. Disable rendering of 3D environment over 2D canvas.
  2044. .. _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_ENABLED:
  2045. .. rst-class:: classref-enumeration-constant
  2046. :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_ENABLED** = ``1``
  2047. Enable rendering of 3D environment over 2D canvas.
  2048. .. _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_INHERIT:
  2049. .. rst-class:: classref-enumeration-constant
  2050. :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_INHERIT** = ``2``
  2051. Inherit enable/disable value from parent. If the topmost parent is also set to :ref:`VIEWPORT_ENVIRONMENT_INHERIT<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_INHERIT>`, then this has the same behavior as :ref:`VIEWPORT_ENVIRONMENT_ENABLED<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_ENABLED>`.
  2052. .. _class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_MAX:
  2053. .. rst-class:: classref-enumeration-constant
  2054. :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` **VIEWPORT_ENVIRONMENT_MAX** = ``3``
  2055. Represents the size of the :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>` enum.
  2056. .. rst-class:: classref-item-separator
  2057. ----
  2058. .. _enum_RenderingServer_ViewportSDFOversize:
  2059. .. rst-class:: classref-enumeration
  2060. enum **ViewportSDFOversize**: :ref:`🔗<enum_RenderingServer_ViewportSDFOversize>`
  2061. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_100_PERCENT:
  2062. .. rst-class:: classref-enumeration-constant
  2063. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_100_PERCENT** = ``0``
  2064. Do not oversize the 2D signed distance field. Occluders may disappear when touching the viewport's edges, and :ref:`GPUParticles3D<class_GPUParticles3D>` collision may stop working earlier than intended. This has the lowest GPU requirements.
  2065. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_120_PERCENT:
  2066. .. rst-class:: classref-enumeration-constant
  2067. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_120_PERCENT** = ``1``
  2068. 2D signed distance field covers 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  2069. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_150_PERCENT:
  2070. .. rst-class:: classref-enumeration-constant
  2071. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_150_PERCENT** = ``2``
  2072. 2D signed distance field covers 50% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  2073. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_200_PERCENT:
  2074. .. rst-class:: classref-enumeration-constant
  2075. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_200_PERCENT** = ``3``
  2076. 2D signed distance field covers 100% of the viewport's size outside the viewport on each side (top, right, bottom, left). This has the highest GPU requirements.
  2077. .. _class_RenderingServer_constant_VIEWPORT_SDF_OVERSIZE_MAX:
  2078. .. rst-class:: classref-enumeration-constant
  2079. :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` **VIEWPORT_SDF_OVERSIZE_MAX** = ``4``
  2080. Represents the size of the :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>` enum.
  2081. .. rst-class:: classref-item-separator
  2082. ----
  2083. .. _enum_RenderingServer_ViewportSDFScale:
  2084. .. rst-class:: classref-enumeration
  2085. enum **ViewportSDFScale**: :ref:`🔗<enum_RenderingServer_ViewportSDFScale>`
  2086. .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_100_PERCENT:
  2087. .. rst-class:: classref-enumeration-constant
  2088. :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_100_PERCENT** = ``0``
  2089. Full resolution 2D signed distance field scale. This has the highest GPU requirements.
  2090. .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_50_PERCENT:
  2091. .. rst-class:: classref-enumeration-constant
  2092. :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_50_PERCENT** = ``1``
  2093. Half resolution 2D signed distance field scale on each axis (25% of the viewport pixel count).
  2094. .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_25_PERCENT:
  2095. .. rst-class:: classref-enumeration-constant
  2096. :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_25_PERCENT** = ``2``
  2097. Quarter resolution 2D signed distance field scale on each axis (6.25% of the viewport pixel count). This has the lowest GPU requirements.
  2098. .. _class_RenderingServer_constant_VIEWPORT_SDF_SCALE_MAX:
  2099. .. rst-class:: classref-enumeration-constant
  2100. :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` **VIEWPORT_SDF_SCALE_MAX** = ``3``
  2101. Represents the size of the :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>` enum.
  2102. .. rst-class:: classref-item-separator
  2103. ----
  2104. .. _enum_RenderingServer_ViewportMSAA:
  2105. .. rst-class:: classref-enumeration
  2106. enum **ViewportMSAA**: :ref:`🔗<enum_RenderingServer_ViewportMSAA>`
  2107. .. _class_RenderingServer_constant_VIEWPORT_MSAA_DISABLED:
  2108. .. rst-class:: classref-enumeration-constant
  2109. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_DISABLED** = ``0``
  2110. Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting.
  2111. .. _class_RenderingServer_constant_VIEWPORT_MSAA_2X:
  2112. .. rst-class:: classref-enumeration-constant
  2113. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_2X** = ``1``
  2114. Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance.
  2115. .. _class_RenderingServer_constant_VIEWPORT_MSAA_4X:
  2116. .. rst-class:: classref-enumeration-constant
  2117. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_4X** = ``2``
  2118. Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance.
  2119. .. _class_RenderingServer_constant_VIEWPORT_MSAA_8X:
  2120. .. rst-class:: classref-enumeration-constant
  2121. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_8X** = ``3``
  2122. Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware.
  2123. .. _class_RenderingServer_constant_VIEWPORT_MSAA_MAX:
  2124. .. rst-class:: classref-enumeration-constant
  2125. :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **VIEWPORT_MSAA_MAX** = ``4``
  2126. Represents the size of the :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` enum.
  2127. .. rst-class:: classref-item-separator
  2128. ----
  2129. .. _enum_RenderingServer_ViewportScreenSpaceAA:
  2130. .. rst-class:: classref-enumeration
  2131. enum **ViewportScreenSpaceAA**: :ref:`🔗<enum_RenderingServer_ViewportScreenSpaceAA>`
  2132. .. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_DISABLED:
  2133. .. rst-class:: classref-enumeration-constant
  2134. :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_DISABLED** = ``0``
  2135. Do not perform any antialiasing in the full screen post-process.
  2136. .. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_FXAA:
  2137. .. rst-class:: classref-enumeration-constant
  2138. :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_FXAA** = ``1``
  2139. Use fast approximate antialiasing. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K.
  2140. .. _class_RenderingServer_constant_VIEWPORT_SCREEN_SPACE_AA_MAX:
  2141. .. rst-class:: classref-enumeration-constant
  2142. :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **VIEWPORT_SCREEN_SPACE_AA_MAX** = ``2``
  2143. Represents the size of the :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` enum.
  2144. .. rst-class:: classref-item-separator
  2145. ----
  2146. .. _enum_RenderingServer_ViewportOcclusionCullingBuildQuality:
  2147. .. rst-class:: classref-enumeration
  2148. enum **ViewportOcclusionCullingBuildQuality**: :ref:`🔗<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>`
  2149. .. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW:
  2150. .. rst-class:: classref-enumeration-constant
  2151. :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` **VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW** = ``0``
  2152. Low occlusion culling BVH build quality (as defined by Embree). Results in the lowest CPU usage, but least effective culling.
  2153. .. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM:
  2154. .. rst-class:: classref-enumeration-constant
  2155. :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` **VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM** = ``1``
  2156. Medium occlusion culling BVH build quality (as defined by Embree).
  2157. .. _class_RenderingServer_constant_VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH:
  2158. .. rst-class:: classref-enumeration-constant
  2159. :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>` **VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH** = ``2``
  2160. High occlusion culling BVH build quality (as defined by Embree). Results in the highest CPU usage, but most effective culling.
  2161. .. rst-class:: classref-item-separator
  2162. ----
  2163. .. _enum_RenderingServer_ViewportRenderInfo:
  2164. .. rst-class:: classref-enumeration
  2165. enum **ViewportRenderInfo**: :ref:`🔗<enum_RenderingServer_ViewportRenderInfo>`
  2166. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME:
  2167. .. rst-class:: classref-enumeration-constant
  2168. :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME** = ``0``
  2169. Number of objects drawn in a single frame.
  2170. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME:
  2171. .. rst-class:: classref-enumeration-constant
  2172. :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME** = ``1``
  2173. Number of points, lines, or triangles drawn in a single frame.
  2174. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME:
  2175. .. rst-class:: classref-enumeration-constant
  2176. :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME** = ``2``
  2177. Number of draw calls during this frame.
  2178. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_MAX:
  2179. .. rst-class:: classref-enumeration-constant
  2180. :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` **VIEWPORT_RENDER_INFO_MAX** = ``3``
  2181. Represents the size of the :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` enum.
  2182. .. rst-class:: classref-item-separator
  2183. ----
  2184. .. _enum_RenderingServer_ViewportRenderInfoType:
  2185. .. rst-class:: classref-enumeration
  2186. enum **ViewportRenderInfoType**: :ref:`🔗<enum_RenderingServer_ViewportRenderInfoType>`
  2187. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_VISIBLE:
  2188. .. rst-class:: classref-enumeration-constant
  2189. :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_VISIBLE** = ``0``
  2190. Visible render pass (excluding shadows).
  2191. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_SHADOW:
  2192. .. rst-class:: classref-enumeration-constant
  2193. :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_SHADOW** = ``1``
  2194. Shadow render pass. Objects will be rendered several times depending on the number of amounts of lights with shadows and the number of directional shadow splits.
  2195. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_CANVAS:
  2196. .. rst-class:: classref-enumeration-constant
  2197. :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_CANVAS** = ``2``
  2198. Canvas item rendering. This includes all 2D rendering.
  2199. .. _class_RenderingServer_constant_VIEWPORT_RENDER_INFO_TYPE_MAX:
  2200. .. rst-class:: classref-enumeration-constant
  2201. :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` **VIEWPORT_RENDER_INFO_TYPE_MAX** = ``3``
  2202. Represents the size of the :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` enum.
  2203. .. rst-class:: classref-item-separator
  2204. ----
  2205. .. _enum_RenderingServer_ViewportDebugDraw:
  2206. .. rst-class:: classref-enumeration
  2207. enum **ViewportDebugDraw**: :ref:`🔗<enum_RenderingServer_ViewportDebugDraw>`
  2208. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DISABLED:
  2209. .. rst-class:: classref-enumeration-constant
  2210. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DISABLED** = ``0``
  2211. Debug draw is disabled. Default setting.
  2212. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_UNSHADED:
  2213. .. rst-class:: classref-enumeration-constant
  2214. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_UNSHADED** = ``1``
  2215. Objects are displayed without light information.
  2216. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_LIGHTING:
  2217. .. rst-class:: classref-enumeration-constant
  2218. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_LIGHTING** = ``2``
  2219. Objects are displayed with only light information.
  2220. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_OVERDRAW:
  2221. .. rst-class:: classref-enumeration-constant
  2222. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_OVERDRAW** = ``3``
  2223. Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw (represented by brighter colors) means you are wasting performance on drawing pixels that are being hidden behind others.
  2224. \ **Note:** When using this debug draw mode, custom shaders will be ignored. This means vertex displacement won't be visible anymore.
  2225. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_WIREFRAME:
  2226. .. rst-class:: classref-enumeration-constant
  2227. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_WIREFRAME** = ``4``
  2228. Debug draw draws objects in wireframe.
  2229. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER:
  2230. .. rst-class:: classref-enumeration-constant
  2231. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER** = ``5``
  2232. Normal buffer is drawn instead of regular scene so you can see the per-pixel normals that will be used by post-processing effects.
  2233. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO:
  2234. .. rst-class:: classref-enumeration-constant
  2235. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO** = ``6``
  2236. Objects are displayed with only the albedo value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  2237. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING:
  2238. .. rst-class:: classref-enumeration-constant
  2239. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING** = ``7``
  2240. Objects are displayed with only the lighting value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  2241. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION:
  2242. .. rst-class:: classref-enumeration-constant
  2243. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION** = ``8``
  2244. Objects are displayed with only the emission color from :ref:`VoxelGI<class_VoxelGI>`\ s.
  2245. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS:
  2246. .. rst-class:: classref-enumeration-constant
  2247. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS** = ``9``
  2248. Draws the shadow atlas that stores shadows from :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s in the upper left quadrant of the :ref:`Viewport<class_Viewport>`.
  2249. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:
  2250. .. rst-class:: classref-enumeration-constant
  2251. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS** = ``10``
  2252. Draws the shadow atlas that stores shadows from :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the upper left quadrant of the :ref:`Viewport<class_Viewport>`.
  2253. The slice of the camera frustum related to the shadow map cascade is superimposed to visualize coverage. The color of each slice matches the colors used for :ref:`VIEWPORT_DEBUG_DRAW_PSSM_SPLITS<class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_PSSM_SPLITS>`. When shadow cascades are blended the overlap is taken into account when drawing the frustum slices.
  2254. The last cascade shows all frustum slices to illustrate the coverage of all slices.
  2255. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE:
  2256. .. rst-class:: classref-enumeration-constant
  2257. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE** = ``11``
  2258. Draws the estimated scene luminance. This is a 1×1 texture that is generated when autoexposure is enabled to control the scene's exposure.
  2259. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SSAO:
  2260. .. rst-class:: classref-enumeration-constant
  2261. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SSAO** = ``12``
  2262. Draws the screen space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssao_enabled<class_Environment_property_ssao_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  2263. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SSIL:
  2264. .. rst-class:: classref-enumeration-constant
  2265. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SSIL** = ``13``
  2266. Draws the screen space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssil_enabled<class_Environment_property_ssil_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  2267. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_PSSM_SPLITS:
  2268. .. rst-class:: classref-enumeration-constant
  2269. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_PSSM_SPLITS** = ``14``
  2270. Colors each PSSM split for the :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the scene a different color so you can see where the splits are. In order they will be colored red, green, blue, yellow.
  2271. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DECAL_ATLAS:
  2272. .. rst-class:: classref-enumeration-constant
  2273. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DECAL_ATLAS** = ``15``
  2274. Draws the decal atlas that stores decal textures from :ref:`Decal<class_Decal>`\ s.
  2275. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SDFGI:
  2276. .. rst-class:: classref-enumeration-constant
  2277. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SDFGI** = ``16``
  2278. Draws SDFGI cascade data. This is the data structure that is used to bounce lighting against and create reflections.
  2279. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_SDFGI_PROBES:
  2280. .. rst-class:: classref-enumeration-constant
  2281. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_SDFGI_PROBES** = ``17``
  2282. Draws SDFGI probe data. This is the data structure that is used to give indirect lighting dynamic objects moving within the scene.
  2283. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_GI_BUFFER:
  2284. .. rst-class:: classref-enumeration-constant
  2285. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_GI_BUFFER** = ``18``
  2286. Draws the global illumination buffer (:ref:`VoxelGI<class_VoxelGI>` or SDFGI).
  2287. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_DISABLE_LOD:
  2288. .. rst-class:: classref-enumeration-constant
  2289. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_DISABLE_LOD** = ``19``
  2290. Disable mesh LOD. All meshes are drawn with full detail, which can be used to compare performance.
  2291. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
  2292. .. rst-class:: classref-enumeration-constant
  2293. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS** = ``20``
  2294. Draws the :ref:`OmniLight3D<class_OmniLight3D>` cluster. Clustering determines where lights are positioned in screen-space, which allows the engine to only process these portions of the screen for lighting.
  2295. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
  2296. .. rst-class:: classref-enumeration-constant
  2297. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS** = ``21``
  2298. Draws the :ref:`SpotLight3D<class_SpotLight3D>` cluster. Clustering determines where lights are positioned in screen-space, which allows the engine to only process these portions of the screen for lighting.
  2299. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS:
  2300. .. rst-class:: classref-enumeration-constant
  2301. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS** = ``22``
  2302. Draws the :ref:`Decal<class_Decal>` cluster. Clustering determines where decals are positioned in screen-space, which allows the engine to only process these portions of the screen for decals.
  2303. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
  2304. .. rst-class:: classref-enumeration-constant
  2305. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES** = ``23``
  2306. Draws the :ref:`ReflectionProbe<class_ReflectionProbe>` cluster. Clustering determines where reflection probes are positioned in screen-space, which allows the engine to only process these portions of the screen for reflection probes.
  2307. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_OCCLUDERS:
  2308. .. rst-class:: classref-enumeration-constant
  2309. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_OCCLUDERS** = ``24``
  2310. Draws the occlusion culling buffer. This low-resolution occlusion culling buffer is rasterized on the CPU and is used to check whether instances are occluded by other objects.
  2311. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_MOTION_VECTORS:
  2312. .. rst-class:: classref-enumeration-constant
  2313. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_MOTION_VECTORS** = ``25``
  2314. Draws the motion vectors buffer. This is used by temporal antialiasing to correct for motion that occurs during gameplay.
  2315. .. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER:
  2316. .. rst-class:: classref-enumeration-constant
  2317. :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` **VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER** = ``26``
  2318. Internal buffer is drawn instead of regular scene so you can see the per-pixel output that will be used by post-processing effects.
  2319. .. rst-class:: classref-item-separator
  2320. ----
  2321. .. _enum_RenderingServer_ViewportVRSMode:
  2322. .. rst-class:: classref-enumeration
  2323. enum **ViewportVRSMode**: :ref:`🔗<enum_RenderingServer_ViewportVRSMode>`
  2324. .. _class_RenderingServer_constant_VIEWPORT_VRS_DISABLED:
  2325. .. rst-class:: classref-enumeration-constant
  2326. :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_DISABLED** = ``0``
  2327. Variable rate shading is disabled.
  2328. .. _class_RenderingServer_constant_VIEWPORT_VRS_TEXTURE:
  2329. .. rst-class:: classref-enumeration-constant
  2330. :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_TEXTURE** = ``1``
  2331. Variable rate shading uses a texture. Note, for stereoscopic use a texture atlas with a texture for each view.
  2332. .. _class_RenderingServer_constant_VIEWPORT_VRS_XR:
  2333. .. rst-class:: classref-enumeration-constant
  2334. :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_XR** = ``2``
  2335. Variable rate shading texture is supplied by the primary :ref:`XRInterface<class_XRInterface>`. Note that this may override the update mode.
  2336. .. _class_RenderingServer_constant_VIEWPORT_VRS_MAX:
  2337. .. rst-class:: classref-enumeration-constant
  2338. :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` **VIEWPORT_VRS_MAX** = ``3``
  2339. Represents the size of the :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>` enum.
  2340. .. rst-class:: classref-item-separator
  2341. ----
  2342. .. _enum_RenderingServer_ViewportVRSUpdateMode:
  2343. .. rst-class:: classref-enumeration
  2344. enum **ViewportVRSUpdateMode**: :ref:`🔗<enum_RenderingServer_ViewportVRSUpdateMode>`
  2345. .. _class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_DISABLED:
  2346. .. rst-class:: classref-enumeration-constant
  2347. :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` **VIEWPORT_VRS_UPDATE_DISABLED** = ``0``
  2348. The input texture for variable rate shading will not be processed.
  2349. .. _class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_ONCE:
  2350. .. rst-class:: classref-enumeration-constant
  2351. :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` **VIEWPORT_VRS_UPDATE_ONCE** = ``1``
  2352. The input texture for variable rate shading will be processed once.
  2353. .. _class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_ALWAYS:
  2354. .. rst-class:: classref-enumeration-constant
  2355. :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` **VIEWPORT_VRS_UPDATE_ALWAYS** = ``2``
  2356. The input texture for variable rate shading will be processed each frame.
  2357. .. _class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_MAX:
  2358. .. rst-class:: classref-enumeration-constant
  2359. :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` **VIEWPORT_VRS_UPDATE_MAX** = ``3``
  2360. Represents the size of the :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>` enum.
  2361. .. rst-class:: classref-item-separator
  2362. ----
  2363. .. _enum_RenderingServer_SkyMode:
  2364. .. rst-class:: classref-enumeration
  2365. enum **SkyMode**: :ref:`🔗<enum_RenderingServer_SkyMode>`
  2366. .. _class_RenderingServer_constant_SKY_MODE_AUTOMATIC:
  2367. .. rst-class:: classref-enumeration-constant
  2368. :ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_AUTOMATIC** = ``0``
  2369. Automatically selects the appropriate process mode based on your sky shader. If your shader uses ``TIME`` or ``POSITION``, this will use :ref:`SKY_MODE_REALTIME<class_RenderingServer_constant_SKY_MODE_REALTIME>`. If your shader uses any of the ``LIGHT_*`` variables or any custom uniforms, this uses :ref:`SKY_MODE_INCREMENTAL<class_RenderingServer_constant_SKY_MODE_INCREMENTAL>`. Otherwise, this defaults to :ref:`SKY_MODE_QUALITY<class_RenderingServer_constant_SKY_MODE_QUALITY>`.
  2370. .. _class_RenderingServer_constant_SKY_MODE_QUALITY:
  2371. .. rst-class:: classref-enumeration-constant
  2372. :ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_QUALITY** = ``1``
  2373. Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than :ref:`SKY_MODE_REALTIME<class_RenderingServer_constant_SKY_MODE_REALTIME>` but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing :ref:`ProjectSettings.rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>`.
  2374. .. _class_RenderingServer_constant_SKY_MODE_INCREMENTAL:
  2375. .. rst-class:: classref-enumeration-constant
  2376. :ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_INCREMENTAL** = ``2``
  2377. Uses the same high quality importance sampling to process the radiance map as :ref:`SKY_MODE_QUALITY<class_RenderingServer_constant_SKY_MODE_QUALITY>`, but updates over several frames. The number of frames is determined by :ref:`ProjectSettings.rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>`. Use this when you need highest quality radiance maps, but have a sky that updates slowly.
  2378. .. _class_RenderingServer_constant_SKY_MODE_REALTIME:
  2379. .. rst-class:: classref-enumeration-constant
  2380. :ref:`SkyMode<enum_RenderingServer_SkyMode>` **SKY_MODE_REALTIME** = ``3``
  2381. Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times. If you need better quality, but still need to update the sky every frame, consider turning on :ref:`ProjectSettings.rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>`.
  2382. \ **Note:** The fast filtering algorithm is limited to 256×256 cubemaps, so :ref:`sky_set_radiance_size<class_RenderingServer_method_sky_set_radiance_size>` must be set to ``256``. Otherwise, a warning is printed and the overridden radiance size is ignored.
  2383. .. rst-class:: classref-item-separator
  2384. ----
  2385. .. _enum_RenderingServer_CompositorEffectFlags:
  2386. .. rst-class:: classref-enumeration
  2387. enum **CompositorEffectFlags**: :ref:`🔗<enum_RenderingServer_CompositorEffectFlags>`
  2388. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_COLOR:
  2389. .. rst-class:: classref-enumeration-constant
  2390. :ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_COLOR** = ``1``
  2391. The rendering effect requires the color buffer to be resolved if MSAA is enabled.
  2392. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_DEPTH:
  2393. .. rst-class:: classref-enumeration-constant
  2394. :ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_DEPTH** = ``2``
  2395. The rendering effect requires the depth buffer to be resolved if MSAA is enabled.
  2396. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS:
  2397. .. rst-class:: classref-enumeration-constant
  2398. :ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS** = ``4``
  2399. The rendering effect requires motion vectors to be produced.
  2400. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_NEEDS_ROUGHNESS:
  2401. .. rst-class:: classref-enumeration-constant
  2402. :ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_NEEDS_ROUGHNESS** = ``8``
  2403. The rendering effect requires normals and roughness g-buffer to be produced (Forward+ only).
  2404. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_FLAG_NEEDS_SEPARATE_SPECULAR:
  2405. .. rst-class:: classref-enumeration-constant
  2406. :ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>` **COMPOSITOR_EFFECT_FLAG_NEEDS_SEPARATE_SPECULAR** = ``16``
  2407. The rendering effect requires specular data to be separated out (Forward+ only).
  2408. .. rst-class:: classref-item-separator
  2409. ----
  2410. .. _enum_RenderingServer_CompositorEffectCallbackType:
  2411. .. rst-class:: classref-enumeration
  2412. enum **CompositorEffectCallbackType**: :ref:`🔗<enum_RenderingServer_CompositorEffectCallbackType>`
  2413. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_OPAQUE:
  2414. .. rst-class:: classref-enumeration-constant
  2415. :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_OPAQUE** = ``0``
  2416. The callback is called before our opaque rendering pass, but after depth prepass (if applicable).
  2417. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_OPAQUE:
  2418. .. rst-class:: classref-enumeration-constant
  2419. :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_OPAQUE** = ``1``
  2420. The callback is called after our opaque rendering pass, but before our sky is rendered.
  2421. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_SKY:
  2422. .. rst-class:: classref-enumeration-constant
  2423. :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_SKY** = ``2``
  2424. The callback is called after our sky is rendered, but before our back buffers are created (and if enabled, before subsurface scattering and/or screen space reflections).
  2425. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT:
  2426. .. rst-class:: classref-enumeration-constant
  2427. :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT** = ``3``
  2428. The callback is called before our transparent rendering pass, but after our sky is rendered and we've created our back buffers.
  2429. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_TRANSPARENT:
  2430. .. rst-class:: classref-enumeration-constant
  2431. :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_POST_TRANSPARENT** = ``4``
  2432. The callback is called after our transparent rendering pass, but before any built-in post-processing effects and output to our render target.
  2433. .. _class_RenderingServer_constant_COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY:
  2434. .. rst-class:: classref-enumeration-constant
  2435. :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>` **COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY** = ``-1``
  2436. .. container:: contribute
  2437. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2438. .. rst-class:: classref-item-separator
  2439. ----
  2440. .. _enum_RenderingServer_EnvironmentBG:
  2441. .. rst-class:: classref-enumeration
  2442. enum **EnvironmentBG**: :ref:`🔗<enum_RenderingServer_EnvironmentBG>`
  2443. .. _class_RenderingServer_constant_ENV_BG_CLEAR_COLOR:
  2444. .. rst-class:: classref-enumeration-constant
  2445. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_CLEAR_COLOR** = ``0``
  2446. Use the clear color as background.
  2447. .. _class_RenderingServer_constant_ENV_BG_COLOR:
  2448. .. rst-class:: classref-enumeration-constant
  2449. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_COLOR** = ``1``
  2450. Use a specified color as the background.
  2451. .. _class_RenderingServer_constant_ENV_BG_SKY:
  2452. .. rst-class:: classref-enumeration-constant
  2453. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_SKY** = ``2``
  2454. Use a sky resource for the background.
  2455. .. _class_RenderingServer_constant_ENV_BG_CANVAS:
  2456. .. rst-class:: classref-enumeration-constant
  2457. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_CANVAS** = ``3``
  2458. Use a specified canvas layer as the background. This can be useful for instantiating a 2D scene in a 3D world.
  2459. .. _class_RenderingServer_constant_ENV_BG_KEEP:
  2460. .. rst-class:: classref-enumeration-constant
  2461. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_KEEP** = ``4``
  2462. Do not clear the background, use whatever was rendered last frame as the background.
  2463. .. _class_RenderingServer_constant_ENV_BG_CAMERA_FEED:
  2464. .. rst-class:: classref-enumeration-constant
  2465. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_CAMERA_FEED** = ``5``
  2466. Displays a camera feed in the background.
  2467. .. _class_RenderingServer_constant_ENV_BG_MAX:
  2468. .. rst-class:: classref-enumeration-constant
  2469. :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` **ENV_BG_MAX** = ``6``
  2470. Represents the size of the :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>` enum.
  2471. .. rst-class:: classref-item-separator
  2472. ----
  2473. .. _enum_RenderingServer_EnvironmentAmbientSource:
  2474. .. rst-class:: classref-enumeration
  2475. enum **EnvironmentAmbientSource**: :ref:`🔗<enum_RenderingServer_EnvironmentAmbientSource>`
  2476. .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_BG:
  2477. .. rst-class:: classref-enumeration-constant
  2478. :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_BG** = ``0``
  2479. Gather ambient light from whichever source is specified as the background.
  2480. .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_DISABLED:
  2481. .. rst-class:: classref-enumeration-constant
  2482. :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_DISABLED** = ``1``
  2483. Disable ambient light.
  2484. .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_COLOR:
  2485. .. rst-class:: classref-enumeration-constant
  2486. :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_COLOR** = ``2``
  2487. Specify a specific :ref:`Color<class_Color>` for ambient light.
  2488. .. _class_RenderingServer_constant_ENV_AMBIENT_SOURCE_SKY:
  2489. .. rst-class:: classref-enumeration-constant
  2490. :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` **ENV_AMBIENT_SOURCE_SKY** = ``3``
  2491. Gather ambient light from the :ref:`Sky<class_Sky>` regardless of what the background is.
  2492. .. rst-class:: classref-item-separator
  2493. ----
  2494. .. _enum_RenderingServer_EnvironmentReflectionSource:
  2495. .. rst-class:: classref-enumeration
  2496. enum **EnvironmentReflectionSource**: :ref:`🔗<enum_RenderingServer_EnvironmentReflectionSource>`
  2497. .. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_BG:
  2498. .. rst-class:: classref-enumeration-constant
  2499. :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` **ENV_REFLECTION_SOURCE_BG** = ``0``
  2500. Use the background for reflections.
  2501. .. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_DISABLED:
  2502. .. rst-class:: classref-enumeration-constant
  2503. :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` **ENV_REFLECTION_SOURCE_DISABLED** = ``1``
  2504. Disable reflections.
  2505. .. _class_RenderingServer_constant_ENV_REFLECTION_SOURCE_SKY:
  2506. .. rst-class:: classref-enumeration-constant
  2507. :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` **ENV_REFLECTION_SOURCE_SKY** = ``2``
  2508. Use the :ref:`Sky<class_Sky>` for reflections regardless of what the background is.
  2509. .. rst-class:: classref-item-separator
  2510. ----
  2511. .. _enum_RenderingServer_EnvironmentGlowBlendMode:
  2512. .. rst-class:: classref-enumeration
  2513. enum **EnvironmentGlowBlendMode**: :ref:`🔗<enum_RenderingServer_EnvironmentGlowBlendMode>`
  2514. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_ADDITIVE:
  2515. .. rst-class:: classref-enumeration-constant
  2516. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_ADDITIVE** = ``0``
  2517. Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
  2518. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_SCREEN:
  2519. .. rst-class:: classref-enumeration-constant
  2520. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_SCREEN** = ``1``
  2521. Screen glow blending mode. Increases brightness, used frequently with bloom.
  2522. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_SOFTLIGHT:
  2523. .. rst-class:: classref-enumeration-constant
  2524. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_SOFTLIGHT** = ``2``
  2525. Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom).
  2526. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_REPLACE:
  2527. .. rst-class:: classref-enumeration-constant
  2528. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_REPLACE** = ``3``
  2529. Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness.
  2530. .. _class_RenderingServer_constant_ENV_GLOW_BLEND_MODE_MIX:
  2531. .. rst-class:: classref-enumeration-constant
  2532. :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>` **ENV_GLOW_BLEND_MODE_MIX** = ``4``
  2533. Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.
  2534. .. rst-class:: classref-item-separator
  2535. ----
  2536. .. _enum_RenderingServer_EnvironmentFogMode:
  2537. .. rst-class:: classref-enumeration
  2538. enum **EnvironmentFogMode**: :ref:`🔗<enum_RenderingServer_EnvironmentFogMode>`
  2539. .. _class_RenderingServer_constant_ENV_FOG_MODE_EXPONENTIAL:
  2540. .. rst-class:: classref-enumeration-constant
  2541. :ref:`EnvironmentFogMode<enum_RenderingServer_EnvironmentFogMode>` **ENV_FOG_MODE_EXPONENTIAL** = ``0``
  2542. Use a physically-based fog model defined primarily by fog density.
  2543. .. _class_RenderingServer_constant_ENV_FOG_MODE_DEPTH:
  2544. .. rst-class:: classref-enumeration-constant
  2545. :ref:`EnvironmentFogMode<enum_RenderingServer_EnvironmentFogMode>` **ENV_FOG_MODE_DEPTH** = ``1``
  2546. Use a simple fog model defined by start and end positions and a custom curve. While not physically accurate, this model can be useful when you need more artistic control.
  2547. .. rst-class:: classref-item-separator
  2548. ----
  2549. .. _enum_RenderingServer_EnvironmentToneMapper:
  2550. .. rst-class:: classref-enumeration
  2551. enum **EnvironmentToneMapper**: :ref:`🔗<enum_RenderingServer_EnvironmentToneMapper>`
  2552. .. _class_RenderingServer_constant_ENV_TONE_MAPPER_LINEAR:
  2553. .. rst-class:: classref-enumeration-constant
  2554. :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_LINEAR** = ``0``
  2555. Output color as they came in. This can cause bright lighting to look blown out, with noticeable clipping in the output colors.
  2556. .. _class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD:
  2557. .. rst-class:: classref-enumeration-constant
  2558. :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_REINHARD** = ``1``
  2559. Use the Reinhard tonemapper. Performs a variation on rendered pixels' colors by this formula: ``color = color * (1 + color / (white * white)) / (1 + color)``. This avoids clipping bright highlights, but the resulting image can look a bit dull. When :ref:`Environment.tonemap_white<class_Environment_property_tonemap_white>` is left at the default value of ``1.0`` this is identical to :ref:`ENV_TONE_MAPPER_LINEAR<class_RenderingServer_constant_ENV_TONE_MAPPER_LINEAR>` while also being slightly less performant.
  2560. .. _class_RenderingServer_constant_ENV_TONE_MAPPER_FILMIC:
  2561. .. rst-class:: classref-enumeration-constant
  2562. :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_FILMIC** = ``2``
  2563. Use the filmic tonemapper. This avoids clipping bright highlights, with a resulting image that usually looks more vivid than :ref:`ENV_TONE_MAPPER_REINHARD<class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD>`.
  2564. .. _class_RenderingServer_constant_ENV_TONE_MAPPER_ACES:
  2565. .. rst-class:: classref-enumeration-constant
  2566. :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>` **ENV_TONE_MAPPER_ACES** = ``3``
  2567. Use the Academy Color Encoding System tonemapper. ACES is slightly more expensive than other options, but it handles bright lighting in a more realistic fashion by desaturating it as it becomes brighter. ACES typically has a more contrasted output compared to :ref:`ENV_TONE_MAPPER_REINHARD<class_RenderingServer_constant_ENV_TONE_MAPPER_REINHARD>` and :ref:`ENV_TONE_MAPPER_FILMIC<class_RenderingServer_constant_ENV_TONE_MAPPER_FILMIC>`.
  2568. \ **Note:** This tonemapping operator is called "ACES Fitted" in Godot 3.x.
  2569. .. rst-class:: classref-item-separator
  2570. ----
  2571. .. _enum_RenderingServer_EnvironmentSSRRoughnessQuality:
  2572. .. rst-class:: classref-enumeration
  2573. enum **EnvironmentSSRRoughnessQuality**: :ref:`🔗<enum_RenderingServer_EnvironmentSSRRoughnessQuality>`
  2574. .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_DISABLED:
  2575. .. rst-class:: classref-enumeration-constant
  2576. :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_DISABLED** = ``0``
  2577. Lowest quality of roughness filter for screen-space reflections. Rough materials will not have blurrier screen-space reflections compared to smooth (non-rough) materials. This is the fastest option.
  2578. .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_LOW:
  2579. .. rst-class:: classref-enumeration-constant
  2580. :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_LOW** = ``1``
  2581. Low quality of roughness filter for screen-space reflections.
  2582. .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_MEDIUM:
  2583. .. rst-class:: classref-enumeration-constant
  2584. :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_MEDIUM** = ``2``
  2585. Medium quality of roughness filter for screen-space reflections.
  2586. .. _class_RenderingServer_constant_ENV_SSR_ROUGHNESS_QUALITY_HIGH:
  2587. .. rst-class:: classref-enumeration-constant
  2588. :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>` **ENV_SSR_ROUGHNESS_QUALITY_HIGH** = ``3``
  2589. High quality of roughness filter for screen-space reflections. This is the slowest option.
  2590. .. rst-class:: classref-item-separator
  2591. ----
  2592. .. _enum_RenderingServer_EnvironmentSSAOQuality:
  2593. .. rst-class:: classref-enumeration
  2594. enum **EnvironmentSSAOQuality**: :ref:`🔗<enum_RenderingServer_EnvironmentSSAOQuality>`
  2595. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_VERY_LOW:
  2596. .. rst-class:: classref-enumeration-constant
  2597. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_VERY_LOW** = ``0``
  2598. Lowest quality of screen-space ambient occlusion.
  2599. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_LOW:
  2600. .. rst-class:: classref-enumeration-constant
  2601. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_LOW** = ``1``
  2602. Low quality screen-space ambient occlusion.
  2603. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_MEDIUM:
  2604. .. rst-class:: classref-enumeration-constant
  2605. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_MEDIUM** = ``2``
  2606. Medium quality screen-space ambient occlusion.
  2607. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_HIGH:
  2608. .. rst-class:: classref-enumeration-constant
  2609. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_HIGH** = ``3``
  2610. High quality screen-space ambient occlusion.
  2611. .. _class_RenderingServer_constant_ENV_SSAO_QUALITY_ULTRA:
  2612. .. rst-class:: classref-enumeration-constant
  2613. :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>` **ENV_SSAO_QUALITY_ULTRA** = ``4``
  2614. Highest quality screen-space ambient occlusion. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
  2615. .. rst-class:: classref-item-separator
  2616. ----
  2617. .. _enum_RenderingServer_EnvironmentSSILQuality:
  2618. .. rst-class:: classref-enumeration
  2619. enum **EnvironmentSSILQuality**: :ref:`🔗<enum_RenderingServer_EnvironmentSSILQuality>`
  2620. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_VERY_LOW:
  2621. .. rst-class:: classref-enumeration-constant
  2622. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_VERY_LOW** = ``0``
  2623. Lowest quality of screen-space indirect lighting.
  2624. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_LOW:
  2625. .. rst-class:: classref-enumeration-constant
  2626. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_LOW** = ``1``
  2627. Low quality screen-space indirect lighting.
  2628. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_MEDIUM:
  2629. .. rst-class:: classref-enumeration-constant
  2630. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_MEDIUM** = ``2``
  2631. High quality screen-space indirect lighting.
  2632. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_HIGH:
  2633. .. rst-class:: classref-enumeration-constant
  2634. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_HIGH** = ``3``
  2635. High quality screen-space indirect lighting.
  2636. .. _class_RenderingServer_constant_ENV_SSIL_QUALITY_ULTRA:
  2637. .. rst-class:: classref-enumeration-constant
  2638. :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>` **ENV_SSIL_QUALITY_ULTRA** = ``4``
  2639. Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
  2640. .. rst-class:: classref-item-separator
  2641. ----
  2642. .. _enum_RenderingServer_EnvironmentSDFGIYScale:
  2643. .. rst-class:: classref-enumeration
  2644. enum **EnvironmentSDFGIYScale**: :ref:`🔗<enum_RenderingServer_EnvironmentSDFGIYScale>`
  2645. .. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_50_PERCENT:
  2646. .. rst-class:: classref-enumeration-constant
  2647. :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` **ENV_SDFGI_Y_SCALE_50_PERCENT** = ``0``
  2648. Use 50% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be twice as short as they are wide. This allows providing increased GI detail and reduced light leaking with thin floors and ceilings. This is usually the best choice for scenes that don't feature much verticality.
  2649. .. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_75_PERCENT:
  2650. .. rst-class:: classref-enumeration-constant
  2651. :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` **ENV_SDFGI_Y_SCALE_75_PERCENT** = ``1``
  2652. Use 75% scale for SDFGI on the Y (vertical) axis. This is a balance between the 50% and 100% SDFGI Y scales.
  2653. .. _class_RenderingServer_constant_ENV_SDFGI_Y_SCALE_100_PERCENT:
  2654. .. rst-class:: classref-enumeration-constant
  2655. :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>` **ENV_SDFGI_Y_SCALE_100_PERCENT** = ``2``
  2656. Use 100% scale for SDFGI on the Y (vertical) axis. SDFGI cells will be as tall as they are wide. This is usually the best choice for highly vertical scenes. The downside is that light leaking may become more noticeable with thin floors and ceilings.
  2657. .. rst-class:: classref-item-separator
  2658. ----
  2659. .. _enum_RenderingServer_EnvironmentSDFGIRayCount:
  2660. .. rst-class:: classref-enumeration
  2661. enum **EnvironmentSDFGIRayCount**: :ref:`🔗<enum_RenderingServer_EnvironmentSDFGIRayCount>`
  2662. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_4:
  2663. .. rst-class:: classref-enumeration-constant
  2664. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_4** = ``0``
  2665. Throw 4 rays per frame when converging SDFGI. This has the lowest GPU requirements, but creates the most noisy result.
  2666. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_8:
  2667. .. rst-class:: classref-enumeration-constant
  2668. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_8** = ``1``
  2669. Throw 8 rays per frame when converging SDFGI.
  2670. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_16:
  2671. .. rst-class:: classref-enumeration-constant
  2672. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_16** = ``2``
  2673. Throw 16 rays per frame when converging SDFGI.
  2674. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_32:
  2675. .. rst-class:: classref-enumeration-constant
  2676. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_32** = ``3``
  2677. Throw 32 rays per frame when converging SDFGI.
  2678. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_64:
  2679. .. rst-class:: classref-enumeration-constant
  2680. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_64** = ``4``
  2681. Throw 64 rays per frame when converging SDFGI.
  2682. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_96:
  2683. .. rst-class:: classref-enumeration-constant
  2684. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_96** = ``5``
  2685. Throw 96 rays per frame when converging SDFGI. This has high GPU requirements.
  2686. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_128:
  2687. .. rst-class:: classref-enumeration-constant
  2688. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_128** = ``6``
  2689. Throw 128 rays per frame when converging SDFGI. This has very high GPU requirements, but creates the least noisy result.
  2690. .. _class_RenderingServer_constant_ENV_SDFGI_RAY_COUNT_MAX:
  2691. .. rst-class:: classref-enumeration-constant
  2692. :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` **ENV_SDFGI_RAY_COUNT_MAX** = ``7``
  2693. Represents the size of the :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>` enum.
  2694. .. rst-class:: classref-item-separator
  2695. ----
  2696. .. _enum_RenderingServer_EnvironmentSDFGIFramesToConverge:
  2697. .. rst-class:: classref-enumeration
  2698. enum **EnvironmentSDFGIFramesToConverge**: :ref:`🔗<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>`
  2699. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_5_FRAMES:
  2700. .. rst-class:: classref-enumeration-constant
  2701. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_5_FRAMES** = ``0``
  2702. Converge SDFGI over 5 frames. This is the most responsive, but creates the most noisy result with a given ray count.
  2703. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_10_FRAMES:
  2704. .. rst-class:: classref-enumeration-constant
  2705. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_10_FRAMES** = ``1``
  2706. Configure SDFGI to fully converge over 10 frames.
  2707. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_15_FRAMES:
  2708. .. rst-class:: classref-enumeration-constant
  2709. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_15_FRAMES** = ``2``
  2710. Configure SDFGI to fully converge over 15 frames.
  2711. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_20_FRAMES:
  2712. .. rst-class:: classref-enumeration-constant
  2713. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_20_FRAMES** = ``3``
  2714. Configure SDFGI to fully converge over 20 frames.
  2715. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_25_FRAMES:
  2716. .. rst-class:: classref-enumeration-constant
  2717. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_25_FRAMES** = ``4``
  2718. Configure SDFGI to fully converge over 25 frames.
  2719. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_IN_30_FRAMES:
  2720. .. rst-class:: classref-enumeration-constant
  2721. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_IN_30_FRAMES** = ``5``
  2722. Configure SDFGI to fully converge over 30 frames. This is the least responsive, but creates the least noisy result with a given ray count.
  2723. .. _class_RenderingServer_constant_ENV_SDFGI_CONVERGE_MAX:
  2724. .. rst-class:: classref-enumeration-constant
  2725. :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` **ENV_SDFGI_CONVERGE_MAX** = ``6``
  2726. Represents the size of the :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>` enum.
  2727. .. rst-class:: classref-item-separator
  2728. ----
  2729. .. _enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight:
  2730. .. rst-class:: classref-enumeration
  2731. enum **EnvironmentSDFGIFramesToUpdateLight**: :ref:`🔗<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>`
  2732. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME:
  2733. .. rst-class:: classref-enumeration-constant
  2734. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME** = ``0``
  2735. Update indirect light from dynamic lights in SDFGI over 1 frame. This is the most responsive, but has the highest GPU requirements.
  2736. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES:
  2737. .. rst-class:: classref-enumeration-constant
  2738. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES** = ``1``
  2739. Update indirect light from dynamic lights in SDFGI over 2 frames.
  2740. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES:
  2741. .. rst-class:: classref-enumeration-constant
  2742. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES** = ``2``
  2743. Update indirect light from dynamic lights in SDFGI over 4 frames.
  2744. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES:
  2745. .. rst-class:: classref-enumeration-constant
  2746. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES** = ``3``
  2747. Update indirect light from dynamic lights in SDFGI over 8 frames.
  2748. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES:
  2749. .. rst-class:: classref-enumeration-constant
  2750. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES** = ``4``
  2751. Update indirect light from dynamic lights in SDFGI over 16 frames. This is the least responsive, but has the lowest GPU requirements.
  2752. .. _class_RenderingServer_constant_ENV_SDFGI_UPDATE_LIGHT_MAX:
  2753. .. rst-class:: classref-enumeration-constant
  2754. :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` **ENV_SDFGI_UPDATE_LIGHT_MAX** = ``5``
  2755. Represents the size of the :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>` enum.
  2756. .. rst-class:: classref-item-separator
  2757. ----
  2758. .. _enum_RenderingServer_SubSurfaceScatteringQuality:
  2759. .. rst-class:: classref-enumeration
  2760. enum **SubSurfaceScatteringQuality**: :ref:`🔗<enum_RenderingServer_SubSurfaceScatteringQuality>`
  2761. .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_DISABLED:
  2762. .. rst-class:: classref-enumeration-constant
  2763. :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_DISABLED** = ``0``
  2764. Disables subsurface scattering entirely, even on materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``. This has the lowest GPU requirements.
  2765. .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_LOW:
  2766. .. rst-class:: classref-enumeration-constant
  2767. :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_LOW** = ``1``
  2768. Low subsurface scattering quality.
  2769. .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_MEDIUM:
  2770. .. rst-class:: classref-enumeration-constant
  2771. :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_MEDIUM** = ``2``
  2772. Medium subsurface scattering quality.
  2773. .. _class_RenderingServer_constant_SUB_SURFACE_SCATTERING_QUALITY_HIGH:
  2774. .. rst-class:: classref-enumeration-constant
  2775. :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>` **SUB_SURFACE_SCATTERING_QUALITY_HIGH** = ``3``
  2776. High subsurface scattering quality. This has the highest GPU requirements.
  2777. .. rst-class:: classref-item-separator
  2778. ----
  2779. .. _enum_RenderingServer_DOFBokehShape:
  2780. .. rst-class:: classref-enumeration
  2781. enum **DOFBokehShape**: :ref:`🔗<enum_RenderingServer_DOFBokehShape>`
  2782. .. _class_RenderingServer_constant_DOF_BOKEH_BOX:
  2783. .. rst-class:: classref-enumeration-constant
  2784. :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` **DOF_BOKEH_BOX** = ``0``
  2785. Calculate the DOF blur using a box filter. The fastest option, but results in obvious lines in blur pattern.
  2786. .. _class_RenderingServer_constant_DOF_BOKEH_HEXAGON:
  2787. .. rst-class:: classref-enumeration-constant
  2788. :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` **DOF_BOKEH_HEXAGON** = ``1``
  2789. Calculates DOF blur using a hexagon shaped filter.
  2790. .. _class_RenderingServer_constant_DOF_BOKEH_CIRCLE:
  2791. .. rst-class:: classref-enumeration-constant
  2792. :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>` **DOF_BOKEH_CIRCLE** = ``2``
  2793. Calculates DOF blur using a circle shaped filter. Best quality and most realistic, but slowest. Use only for areas where a lot of performance can be dedicated to post-processing (e.g. cutscenes).
  2794. .. rst-class:: classref-item-separator
  2795. ----
  2796. .. _enum_RenderingServer_DOFBlurQuality:
  2797. .. rst-class:: classref-enumeration
  2798. enum **DOFBlurQuality**: :ref:`🔗<enum_RenderingServer_DOFBlurQuality>`
  2799. .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_VERY_LOW:
  2800. .. rst-class:: classref-enumeration-constant
  2801. :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_VERY_LOW** = ``0``
  2802. Lowest quality DOF blur. This is the fastest setting, but you may be able to see filtering artifacts.
  2803. .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_LOW:
  2804. .. rst-class:: classref-enumeration-constant
  2805. :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_LOW** = ``1``
  2806. Low quality DOF blur.
  2807. .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_MEDIUM:
  2808. .. rst-class:: classref-enumeration-constant
  2809. :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_MEDIUM** = ``2``
  2810. Medium quality DOF blur.
  2811. .. _class_RenderingServer_constant_DOF_BLUR_QUALITY_HIGH:
  2812. .. rst-class:: classref-enumeration-constant
  2813. :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>` **DOF_BLUR_QUALITY_HIGH** = ``3``
  2814. Highest quality DOF blur. Results in the smoothest looking blur by taking the most samples, but is also significantly slower.
  2815. .. rst-class:: classref-item-separator
  2816. ----
  2817. .. _enum_RenderingServer_InstanceType:
  2818. .. rst-class:: classref-enumeration
  2819. enum **InstanceType**: :ref:`🔗<enum_RenderingServer_InstanceType>`
  2820. .. _class_RenderingServer_constant_INSTANCE_NONE:
  2821. .. rst-class:: classref-enumeration-constant
  2822. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_NONE** = ``0``
  2823. The instance does not have a type.
  2824. .. _class_RenderingServer_constant_INSTANCE_MESH:
  2825. .. rst-class:: classref-enumeration-constant
  2826. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_MESH** = ``1``
  2827. The instance is a mesh.
  2828. .. _class_RenderingServer_constant_INSTANCE_MULTIMESH:
  2829. .. rst-class:: classref-enumeration-constant
  2830. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_MULTIMESH** = ``2``
  2831. The instance is a multimesh.
  2832. .. _class_RenderingServer_constant_INSTANCE_PARTICLES:
  2833. .. rst-class:: classref-enumeration-constant
  2834. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_PARTICLES** = ``3``
  2835. The instance is a particle emitter.
  2836. .. _class_RenderingServer_constant_INSTANCE_PARTICLES_COLLISION:
  2837. .. rst-class:: classref-enumeration-constant
  2838. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_PARTICLES_COLLISION** = ``4``
  2839. The instance is a GPUParticles collision shape.
  2840. .. _class_RenderingServer_constant_INSTANCE_LIGHT:
  2841. .. rst-class:: classref-enumeration-constant
  2842. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_LIGHT** = ``5``
  2843. The instance is a light.
  2844. .. _class_RenderingServer_constant_INSTANCE_REFLECTION_PROBE:
  2845. .. rst-class:: classref-enumeration-constant
  2846. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_REFLECTION_PROBE** = ``6``
  2847. The instance is a reflection probe.
  2848. .. _class_RenderingServer_constant_INSTANCE_DECAL:
  2849. .. rst-class:: classref-enumeration-constant
  2850. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_DECAL** = ``7``
  2851. The instance is a decal.
  2852. .. _class_RenderingServer_constant_INSTANCE_VOXEL_GI:
  2853. .. rst-class:: classref-enumeration-constant
  2854. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_VOXEL_GI** = ``8``
  2855. The instance is a VoxelGI.
  2856. .. _class_RenderingServer_constant_INSTANCE_LIGHTMAP:
  2857. .. rst-class:: classref-enumeration-constant
  2858. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_LIGHTMAP** = ``9``
  2859. The instance is a lightmap.
  2860. .. _class_RenderingServer_constant_INSTANCE_OCCLUDER:
  2861. .. rst-class:: classref-enumeration-constant
  2862. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_OCCLUDER** = ``10``
  2863. The instance is an occlusion culling occluder.
  2864. .. _class_RenderingServer_constant_INSTANCE_VISIBLITY_NOTIFIER:
  2865. .. rst-class:: classref-enumeration-constant
  2866. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_VISIBLITY_NOTIFIER** = ``11``
  2867. The instance is a visible on-screen notifier.
  2868. .. _class_RenderingServer_constant_INSTANCE_FOG_VOLUME:
  2869. .. rst-class:: classref-enumeration-constant
  2870. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_FOG_VOLUME** = ``12``
  2871. The instance is a fog volume.
  2872. .. _class_RenderingServer_constant_INSTANCE_MAX:
  2873. .. rst-class:: classref-enumeration-constant
  2874. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_MAX** = ``13``
  2875. Represents the size of the :ref:`InstanceType<enum_RenderingServer_InstanceType>` enum.
  2876. .. _class_RenderingServer_constant_INSTANCE_GEOMETRY_MASK:
  2877. .. rst-class:: classref-enumeration-constant
  2878. :ref:`InstanceType<enum_RenderingServer_InstanceType>` **INSTANCE_GEOMETRY_MASK** = ``14``
  2879. A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).
  2880. .. rst-class:: classref-item-separator
  2881. ----
  2882. .. _enum_RenderingServer_InstanceFlags:
  2883. .. rst-class:: classref-enumeration
  2884. enum **InstanceFlags**: :ref:`🔗<enum_RenderingServer_InstanceFlags>`
  2885. .. _class_RenderingServer_constant_INSTANCE_FLAG_USE_BAKED_LIGHT:
  2886. .. rst-class:: classref-enumeration-constant
  2887. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_USE_BAKED_LIGHT** = ``0``
  2888. Allows the instance to be used in baked lighting.
  2889. .. _class_RenderingServer_constant_INSTANCE_FLAG_USE_DYNAMIC_GI:
  2890. .. rst-class:: classref-enumeration-constant
  2891. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_USE_DYNAMIC_GI** = ``1``
  2892. Allows the instance to be used with dynamic global illumination.
  2893. .. _class_RenderingServer_constant_INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE:
  2894. .. rst-class:: classref-enumeration-constant
  2895. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE** = ``2``
  2896. When set, manually requests to draw geometry on next frame.
  2897. .. _class_RenderingServer_constant_INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING:
  2898. .. rst-class:: classref-enumeration-constant
  2899. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING** = ``3``
  2900. Always draw, even if the instance would be culled by occlusion culling. Does not affect view frustum culling.
  2901. .. _class_RenderingServer_constant_INSTANCE_FLAG_MAX:
  2902. .. rst-class:: classref-enumeration-constant
  2903. :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` **INSTANCE_FLAG_MAX** = ``4``
  2904. Represents the size of the :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` enum.
  2905. .. rst-class:: classref-item-separator
  2906. ----
  2907. .. _enum_RenderingServer_ShadowCastingSetting:
  2908. .. rst-class:: classref-enumeration
  2909. enum **ShadowCastingSetting**: :ref:`🔗<enum_RenderingServer_ShadowCastingSetting>`
  2910. .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_OFF:
  2911. .. rst-class:: classref-enumeration-constant
  2912. :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_OFF** = ``0``
  2913. Disable shadows from this instance.
  2914. .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_ON:
  2915. .. rst-class:: classref-enumeration-constant
  2916. :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_ON** = ``1``
  2917. Cast shadows from this instance.
  2918. .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_DOUBLE_SIDED:
  2919. .. rst-class:: classref-enumeration-constant
  2920. :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_DOUBLE_SIDED** = ``2``
  2921. Disable backface culling when rendering the shadow of the object. This is slightly slower but may result in more correct shadows.
  2922. .. _class_RenderingServer_constant_SHADOW_CASTING_SETTING_SHADOWS_ONLY:
  2923. .. rst-class:: classref-enumeration-constant
  2924. :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>` **SHADOW_CASTING_SETTING_SHADOWS_ONLY** = ``3``
  2925. Only render the shadows from the object. The object itself will not be drawn.
  2926. .. rst-class:: classref-item-separator
  2927. ----
  2928. .. _enum_RenderingServer_VisibilityRangeFadeMode:
  2929. .. rst-class:: classref-enumeration
  2930. enum **VisibilityRangeFadeMode**: :ref:`🔗<enum_RenderingServer_VisibilityRangeFadeMode>`
  2931. .. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_DISABLED:
  2932. .. rst-class:: classref-enumeration-constant
  2933. :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` **VISIBILITY_RANGE_FADE_DISABLED** = ``0``
  2934. Disable visibility range fading for the given instance.
  2935. .. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_SELF:
  2936. .. rst-class:: classref-enumeration-constant
  2937. :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` **VISIBILITY_RANGE_FADE_SELF** = ``1``
  2938. Fade-out the given instance when it approaches its visibility range limits.
  2939. .. _class_RenderingServer_constant_VISIBILITY_RANGE_FADE_DEPENDENCIES:
  2940. .. rst-class:: classref-enumeration-constant
  2941. :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>` **VISIBILITY_RANGE_FADE_DEPENDENCIES** = ``2``
  2942. Fade-in the given instance's dependencies when reaching its visibility range limits.
  2943. .. rst-class:: classref-item-separator
  2944. ----
  2945. .. _enum_RenderingServer_BakeChannels:
  2946. .. rst-class:: classref-enumeration
  2947. enum **BakeChannels**: :ref:`🔗<enum_RenderingServer_BakeChannels>`
  2948. .. _class_RenderingServer_constant_BAKE_CHANNEL_ALBEDO_ALPHA:
  2949. .. rst-class:: classref-enumeration-constant
  2950. :ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_ALBEDO_ALPHA** = ``0``
  2951. Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` and contains albedo color in the ``.rgb`` channels and alpha in the ``.a`` channel.
  2952. .. _class_RenderingServer_constant_BAKE_CHANNEL_NORMAL:
  2953. .. rst-class:: classref-enumeration-constant
  2954. :ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_NORMAL** = ``1``
  2955. Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` and contains the per-pixel normal of the object in the ``.rgb`` channels and nothing in the ``.a`` channel. The per-pixel normal is encoded as ``normal * 0.5 + 0.5``.
  2956. .. _class_RenderingServer_constant_BAKE_CHANNEL_ORM:
  2957. .. rst-class:: classref-enumeration-constant
  2958. :ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_ORM** = ``2``
  2959. Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBA8<class_Image_constant_FORMAT_RGBA8>` and contains ambient occlusion (from material and decals only) in the ``.r`` channel, roughness in the ``.g`` channel, metallic in the ``.b`` channel and sub surface scattering amount in the ``.a`` channel.
  2960. .. _class_RenderingServer_constant_BAKE_CHANNEL_EMISSION:
  2961. .. rst-class:: classref-enumeration-constant
  2962. :ref:`BakeChannels<enum_RenderingServer_BakeChannels>` **BAKE_CHANNEL_EMISSION** = ``3``
  2963. Index of :ref:`Image<class_Image>` in array of :ref:`Image<class_Image>`\ s returned by :ref:`bake_render_uv2<class_RenderingServer_method_bake_render_uv2>`. Image uses :ref:`Image.FORMAT_RGBAH<class_Image_constant_FORMAT_RGBAH>` and contains emission color in the ``.rgb`` channels and nothing in the ``.a`` channel.
  2964. .. rst-class:: classref-item-separator
  2965. ----
  2966. .. _enum_RenderingServer_CanvasTextureChannel:
  2967. .. rst-class:: classref-enumeration
  2968. enum **CanvasTextureChannel**: :ref:`🔗<enum_RenderingServer_CanvasTextureChannel>`
  2969. .. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_DIFFUSE:
  2970. .. rst-class:: classref-enumeration-constant
  2971. :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` **CANVAS_TEXTURE_CHANNEL_DIFFUSE** = ``0``
  2972. Diffuse canvas texture (:ref:`CanvasTexture.diffuse_texture<class_CanvasTexture_property_diffuse_texture>`).
  2973. .. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_NORMAL:
  2974. .. rst-class:: classref-enumeration-constant
  2975. :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` **CANVAS_TEXTURE_CHANNEL_NORMAL** = ``1``
  2976. Normal map canvas texture (:ref:`CanvasTexture.normal_texture<class_CanvasTexture_property_normal_texture>`).
  2977. .. _class_RenderingServer_constant_CANVAS_TEXTURE_CHANNEL_SPECULAR:
  2978. .. rst-class:: classref-enumeration-constant
  2979. :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>` **CANVAS_TEXTURE_CHANNEL_SPECULAR** = ``2``
  2980. Specular map canvas texture (:ref:`CanvasTexture.specular_texture<class_CanvasTexture_property_specular_texture>`).
  2981. .. rst-class:: classref-item-separator
  2982. ----
  2983. .. _enum_RenderingServer_NinePatchAxisMode:
  2984. .. rst-class:: classref-enumeration
  2985. enum **NinePatchAxisMode**: :ref:`🔗<enum_RenderingServer_NinePatchAxisMode>`
  2986. .. _class_RenderingServer_constant_NINE_PATCH_STRETCH:
  2987. .. rst-class:: classref-enumeration-constant
  2988. :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` **NINE_PATCH_STRETCH** = ``0``
  2989. The nine patch gets stretched where needed.
  2990. .. _class_RenderingServer_constant_NINE_PATCH_TILE:
  2991. .. rst-class:: classref-enumeration-constant
  2992. :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` **NINE_PATCH_TILE** = ``1``
  2993. The nine patch gets filled with tiles where needed.
  2994. .. _class_RenderingServer_constant_NINE_PATCH_TILE_FIT:
  2995. .. rst-class:: classref-enumeration-constant
  2996. :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` **NINE_PATCH_TILE_FIT** = ``2``
  2997. The nine patch gets filled with tiles where needed and stretches them a bit if needed.
  2998. .. rst-class:: classref-item-separator
  2999. ----
  3000. .. _enum_RenderingServer_CanvasItemTextureFilter:
  3001. .. rst-class:: classref-enumeration
  3002. enum **CanvasItemTextureFilter**: :ref:`🔗<enum_RenderingServer_CanvasItemTextureFilter>`
  3003. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_DEFAULT:
  3004. .. rst-class:: classref-enumeration-constant
  3005. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_DEFAULT** = ``0``
  3006. Uses the default filter mode for this :ref:`Viewport<class_Viewport>`.
  3007. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
  3008. .. rst-class:: classref-enumeration-constant
  3009. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_NEAREST** = ``1``
  3010. The texture filter reads from the nearest pixel only. This makes the texture look pixelated from up close, and grainy from a distance (due to mipmaps not being sampled).
  3011. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
  3012. .. rst-class:: classref-enumeration-constant
  3013. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_LINEAR** = ``2``
  3014. The texture filter blends between the nearest 4 pixels. This makes the texture look smooth from up close, and grainy from a distance (due to mipmaps not being sampled).
  3015. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
  3016. .. rst-class:: classref-enumeration-constant
  3017. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = ``3``
  3018. The texture filter reads from the nearest pixel and blends between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look pixelated from up close, and smooth from a distance.
  3019. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
  3020. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
  3021. .. rst-class:: classref-enumeration-constant
  3022. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = ``4``
  3023. The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look smooth from up close, and smooth from a distance.
  3024. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
  3025. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
  3026. .. rst-class:: classref-enumeration-constant
  3027. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC** = ``5``
  3028. The texture filter reads from the nearest pixel and blends between 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``) based on the angle between the surface and the camera view. This makes the texture look pixelated from up close, and smooth from a distance. Anisotropic filtering improves texture quality on surfaces that are almost in line with the camera, but is slightly slower. The anisotropic filtering level can be changed by adjusting :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  3029. \ **Note:** This texture filter is rarely useful in 2D projects. :ref:`CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS<class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS>` is usually more appropriate in this case.
  3030. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
  3031. .. rst-class:: classref-enumeration-constant
  3032. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC** = ``6``
  3033. The texture filter blends between the nearest 4 pixels and blends between 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``) based on the angle between the surface and the camera view. This makes the texture look smooth from up close, and smooth from a distance. Anisotropic filtering improves texture quality on surfaces that are almost in line with the camera, but is slightly slower. The anisotropic filtering level can be changed by adjusting :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  3034. \ **Note:** This texture filter is rarely useful in 2D projects. :ref:`CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS<class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS>` is usually more appropriate in this case.
  3035. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_FILTER_MAX:
  3036. .. rst-class:: classref-enumeration-constant
  3037. :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` **CANVAS_ITEM_TEXTURE_FILTER_MAX** = ``7``
  3038. Max value for :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` enum.
  3039. .. rst-class:: classref-item-separator
  3040. ----
  3041. .. _enum_RenderingServer_CanvasItemTextureRepeat:
  3042. .. rst-class:: classref-enumeration
  3043. enum **CanvasItemTextureRepeat**: :ref:`🔗<enum_RenderingServer_CanvasItemTextureRepeat>`
  3044. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT:
  3045. .. rst-class:: classref-enumeration-constant
  3046. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT** = ``0``
  3047. Uses the default repeat mode for this :ref:`Viewport<class_Viewport>`.
  3048. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
  3049. .. rst-class:: classref-enumeration-constant
  3050. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_DISABLED** = ``1``
  3051. Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
  3052. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
  3053. .. rst-class:: classref-enumeration-constant
  3054. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_ENABLED** = ``2``
  3055. Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
  3056. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
  3057. .. rst-class:: classref-enumeration-constant
  3058. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_MIRROR** = ``3``
  3059. Flip the texture when repeating so that the edge lines up instead of abruptly changing.
  3060. .. _class_RenderingServer_constant_CANVAS_ITEM_TEXTURE_REPEAT_MAX:
  3061. .. rst-class:: classref-enumeration-constant
  3062. :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` **CANVAS_ITEM_TEXTURE_REPEAT_MAX** = ``4``
  3063. Max value for :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` enum.
  3064. .. rst-class:: classref-item-separator
  3065. ----
  3066. .. _enum_RenderingServer_CanvasGroupMode:
  3067. .. rst-class:: classref-enumeration
  3068. enum **CanvasGroupMode**: :ref:`🔗<enum_RenderingServer_CanvasGroupMode>`
  3069. .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_DISABLED:
  3070. .. rst-class:: classref-enumeration-constant
  3071. :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_DISABLED** = ``0``
  3072. Child draws over parent and is not clipped.
  3073. .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_CLIP_ONLY:
  3074. .. rst-class:: classref-enumeration-constant
  3075. :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_CLIP_ONLY** = ``1``
  3076. Parent is used for the purposes of clipping only. Child is clipped to the parent's visible area, parent is not drawn.
  3077. .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_CLIP_AND_DRAW:
  3078. .. rst-class:: classref-enumeration-constant
  3079. :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_CLIP_AND_DRAW** = ``2``
  3080. Parent is used for clipping child, but parent is also drawn underneath child as normal before clipping child to its visible area.
  3081. .. _class_RenderingServer_constant_CANVAS_GROUP_MODE_TRANSPARENT:
  3082. .. rst-class:: classref-enumeration-constant
  3083. :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>` **CANVAS_GROUP_MODE_TRANSPARENT** = ``3``
  3084. .. container:: contribute
  3085. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3086. .. rst-class:: classref-item-separator
  3087. ----
  3088. .. _enum_RenderingServer_CanvasLightMode:
  3089. .. rst-class:: classref-enumeration
  3090. enum **CanvasLightMode**: :ref:`🔗<enum_RenderingServer_CanvasLightMode>`
  3091. .. _class_RenderingServer_constant_CANVAS_LIGHT_MODE_POINT:
  3092. .. rst-class:: classref-enumeration-constant
  3093. :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` **CANVAS_LIGHT_MODE_POINT** = ``0``
  3094. 2D point light (see :ref:`PointLight2D<class_PointLight2D>`).
  3095. .. _class_RenderingServer_constant_CANVAS_LIGHT_MODE_DIRECTIONAL:
  3096. .. rst-class:: classref-enumeration-constant
  3097. :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` **CANVAS_LIGHT_MODE_DIRECTIONAL** = ``1``
  3098. 2D directional (sun/moon) light (see :ref:`DirectionalLight2D<class_DirectionalLight2D>`).
  3099. .. rst-class:: classref-item-separator
  3100. ----
  3101. .. _enum_RenderingServer_CanvasLightBlendMode:
  3102. .. rst-class:: classref-enumeration
  3103. enum **CanvasLightBlendMode**: :ref:`🔗<enum_RenderingServer_CanvasLightBlendMode>`
  3104. .. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_ADD:
  3105. .. rst-class:: classref-enumeration-constant
  3106. :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` **CANVAS_LIGHT_BLEND_MODE_ADD** = ``0``
  3107. Adds light color additive to the canvas.
  3108. .. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_SUB:
  3109. .. rst-class:: classref-enumeration-constant
  3110. :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` **CANVAS_LIGHT_BLEND_MODE_SUB** = ``1``
  3111. Adds light color subtractive to the canvas.
  3112. .. _class_RenderingServer_constant_CANVAS_LIGHT_BLEND_MODE_MIX:
  3113. .. rst-class:: classref-enumeration-constant
  3114. :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` **CANVAS_LIGHT_BLEND_MODE_MIX** = ``2``
  3115. The light adds color depending on transparency.
  3116. .. rst-class:: classref-item-separator
  3117. ----
  3118. .. _enum_RenderingServer_CanvasLightShadowFilter:
  3119. .. rst-class:: classref-enumeration
  3120. enum **CanvasLightShadowFilter**: :ref:`🔗<enum_RenderingServer_CanvasLightShadowFilter>`
  3121. .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_NONE:
  3122. .. rst-class:: classref-enumeration-constant
  3123. :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_NONE** = ``0``
  3124. Do not apply a filter to canvas light shadows.
  3125. .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_PCF5:
  3126. .. rst-class:: classref-enumeration-constant
  3127. :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_PCF5** = ``1``
  3128. Use PCF5 filtering to filter canvas light shadows.
  3129. .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_PCF13:
  3130. .. rst-class:: classref-enumeration-constant
  3131. :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_PCF13** = ``2``
  3132. Use PCF13 filtering to filter canvas light shadows.
  3133. .. _class_RenderingServer_constant_CANVAS_LIGHT_FILTER_MAX:
  3134. .. rst-class:: classref-enumeration-constant
  3135. :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` **CANVAS_LIGHT_FILTER_MAX** = ``3``
  3136. Max value of the :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` enum.
  3137. .. rst-class:: classref-item-separator
  3138. ----
  3139. .. _enum_RenderingServer_CanvasOccluderPolygonCullMode:
  3140. .. rst-class:: classref-enumeration
  3141. enum **CanvasOccluderPolygonCullMode**: :ref:`🔗<enum_RenderingServer_CanvasOccluderPolygonCullMode>`
  3142. .. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_DISABLED:
  3143. .. rst-class:: classref-enumeration-constant
  3144. :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` **CANVAS_OCCLUDER_POLYGON_CULL_DISABLED** = ``0``
  3145. Culling of the canvas occluder is disabled.
  3146. .. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE:
  3147. .. rst-class:: classref-enumeration-constant
  3148. :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` **CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE** = ``1``
  3149. Culling of the canvas occluder is clockwise.
  3150. .. _class_RenderingServer_constant_CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE:
  3151. .. rst-class:: classref-enumeration-constant
  3152. :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` **CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE** = ``2``
  3153. Culling of the canvas occluder is counterclockwise.
  3154. .. rst-class:: classref-item-separator
  3155. ----
  3156. .. _enum_RenderingServer_GlobalShaderParameterType:
  3157. .. rst-class:: classref-enumeration
  3158. enum **GlobalShaderParameterType**: :ref:`🔗<enum_RenderingServer_GlobalShaderParameterType>`
  3159. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BOOL:
  3160. .. rst-class:: classref-enumeration-constant
  3161. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BOOL** = ``0``
  3162. Boolean global shader parameter (``global uniform bool ...``).
  3163. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC2:
  3164. .. rst-class:: classref-enumeration-constant
  3165. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BVEC2** = ``1``
  3166. 2-dimensional boolean vector global shader parameter (``global uniform bvec2 ...``).
  3167. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC3:
  3168. .. rst-class:: classref-enumeration-constant
  3169. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BVEC3** = ``2``
  3170. 3-dimensional boolean vector global shader parameter (``global uniform bvec3 ...``).
  3171. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_BVEC4:
  3172. .. rst-class:: classref-enumeration-constant
  3173. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_BVEC4** = ``3``
  3174. 4-dimensional boolean vector global shader parameter (``global uniform bvec4 ...``).
  3175. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_INT:
  3176. .. rst-class:: classref-enumeration-constant
  3177. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_INT** = ``4``
  3178. Integer global shader parameter (``global uniform int ...``).
  3179. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC2:
  3180. .. rst-class:: classref-enumeration-constant
  3181. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_IVEC2** = ``5``
  3182. 2-dimensional integer vector global shader parameter (``global uniform ivec2 ...``).
  3183. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC3:
  3184. .. rst-class:: classref-enumeration-constant
  3185. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_IVEC3** = ``6``
  3186. 3-dimensional integer vector global shader parameter (``global uniform ivec3 ...``).
  3187. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC4:
  3188. .. rst-class:: classref-enumeration-constant
  3189. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_IVEC4** = ``7``
  3190. 4-dimensional integer vector global shader parameter (``global uniform ivec4 ...``).
  3191. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_RECT2I:
  3192. .. rst-class:: classref-enumeration-constant
  3193. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_RECT2I** = ``8``
  3194. 2-dimensional integer rectangle global shader parameter (``global uniform ivec4 ...``). Equivalent to :ref:`GLOBAL_VAR_TYPE_IVEC4<class_RenderingServer_constant_GLOBAL_VAR_TYPE_IVEC4>` in shader code, but exposed as a :ref:`Rect2i<class_Rect2i>` in the editor UI.
  3195. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UINT:
  3196. .. rst-class:: classref-enumeration-constant
  3197. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UINT** = ``9``
  3198. Unsigned integer global shader parameter (``global uniform uint ...``).
  3199. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC2:
  3200. .. rst-class:: classref-enumeration-constant
  3201. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UVEC2** = ``10``
  3202. 2-dimensional unsigned integer vector global shader parameter (``global uniform uvec2 ...``).
  3203. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC3:
  3204. .. rst-class:: classref-enumeration-constant
  3205. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UVEC3** = ``11``
  3206. 3-dimensional unsigned integer vector global shader parameter (``global uniform uvec3 ...``).
  3207. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_UVEC4:
  3208. .. rst-class:: classref-enumeration-constant
  3209. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_UVEC4** = ``12``
  3210. 4-dimensional unsigned integer vector global shader parameter (``global uniform uvec4 ...``).
  3211. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_FLOAT:
  3212. .. rst-class:: classref-enumeration-constant
  3213. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_FLOAT** = ``13``
  3214. Single-precision floating-point global shader parameter (``global uniform float ...``).
  3215. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC2:
  3216. .. rst-class:: classref-enumeration-constant
  3217. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_VEC2** = ``14``
  3218. 2-dimensional floating-point vector global shader parameter (``global uniform vec2 ...``).
  3219. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC3:
  3220. .. rst-class:: classref-enumeration-constant
  3221. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_VEC3** = ``15``
  3222. 3-dimensional floating-point vector global shader parameter (``global uniform vec3 ...``).
  3223. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4:
  3224. .. rst-class:: classref-enumeration-constant
  3225. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_VEC4** = ``16``
  3226. 4-dimensional floating-point vector global shader parameter (``global uniform vec4 ...``).
  3227. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_COLOR:
  3228. .. rst-class:: classref-enumeration-constant
  3229. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_COLOR** = ``17``
  3230. Color global shader parameter (``global uniform vec4 ...``). Equivalent to :ref:`GLOBAL_VAR_TYPE_VEC4<class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4>` in shader code, but exposed as a :ref:`Color<class_Color>` in the editor UI.
  3231. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_RECT2:
  3232. .. rst-class:: classref-enumeration-constant
  3233. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_RECT2** = ``18``
  3234. 2-dimensional floating-point rectangle global shader parameter (``global uniform vec4 ...``). Equivalent to :ref:`GLOBAL_VAR_TYPE_VEC4<class_RenderingServer_constant_GLOBAL_VAR_TYPE_VEC4>` in shader code, but exposed as a :ref:`Rect2<class_Rect2>` in the editor UI.
  3235. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT2:
  3236. .. rst-class:: classref-enumeration-constant
  3237. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAT2** = ``19``
  3238. 2×2 matrix global shader parameter (``global uniform mat2 ...``). Exposed as a :ref:`PackedInt32Array<class_PackedInt32Array>` in the editor UI.
  3239. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT3:
  3240. .. rst-class:: classref-enumeration-constant
  3241. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAT3** = ``20``
  3242. 3×3 matrix global shader parameter (``global uniform mat3 ...``). Exposed as a :ref:`Basis<class_Basis>` in the editor UI.
  3243. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAT4:
  3244. .. rst-class:: classref-enumeration-constant
  3245. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAT4** = ``21``
  3246. 4×4 matrix global shader parameter (``global uniform mat4 ...``). Exposed as a :ref:`Projection<class_Projection>` in the editor UI.
  3247. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_TRANSFORM_2D:
  3248. .. rst-class:: classref-enumeration-constant
  3249. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_TRANSFORM_2D** = ``22``
  3250. 2-dimensional transform global shader parameter (``global uniform mat2x3 ...``). Exposed as a :ref:`Transform2D<class_Transform2D>` in the editor UI.
  3251. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_TRANSFORM:
  3252. .. rst-class:: classref-enumeration-constant
  3253. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_TRANSFORM** = ``23``
  3254. 3-dimensional transform global shader parameter (``global uniform mat3x4 ...``). Exposed as a :ref:`Transform3D<class_Transform3D>` in the editor UI.
  3255. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER2D:
  3256. .. rst-class:: classref-enumeration-constant
  3257. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLER2D** = ``24``
  3258. 2D sampler global shader parameter (``global uniform sampler2D ...``). Exposed as a :ref:`Texture2D<class_Texture2D>` in the editor UI.
  3259. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
  3260. .. rst-class:: classref-enumeration-constant
  3261. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLER2DARRAY** = ``25``
  3262. 2D sampler array global shader parameter (``global uniform sampler2DArray ...``). Exposed as a :ref:`Texture2DArray<class_Texture2DArray>` in the editor UI.
  3263. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLER3D:
  3264. .. rst-class:: classref-enumeration-constant
  3265. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLER3D** = ``26``
  3266. 3D sampler global shader parameter (``global uniform sampler3D ...``). Exposed as a :ref:`Texture3D<class_Texture3D>` in the editor UI.
  3267. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLERCUBE:
  3268. .. rst-class:: classref-enumeration-constant
  3269. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLERCUBE** = ``27``
  3270. Cubemap sampler global shader parameter (``global uniform samplerCube ...``). Exposed as a :ref:`Cubemap<class_Cubemap>` in the editor UI.
  3271. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_SAMPLEREXT:
  3272. .. rst-class:: classref-enumeration-constant
  3273. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_SAMPLEREXT** = ``28``
  3274. External sampler global shader parameter (``global uniform samplerExternalOES ...``). Exposed as a :ref:`ExternalTexture<class_ExternalTexture>` in the editor UI.
  3275. .. _class_RenderingServer_constant_GLOBAL_VAR_TYPE_MAX:
  3276. .. rst-class:: classref-enumeration-constant
  3277. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **GLOBAL_VAR_TYPE_MAX** = ``29``
  3278. Represents the size of the :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` enum.
  3279. .. rst-class:: classref-item-separator
  3280. ----
  3281. .. _enum_RenderingServer_RenderingInfo:
  3282. .. rst-class:: classref-enumeration
  3283. enum **RenderingInfo**: :ref:`🔗<enum_RenderingServer_RenderingInfo>`
  3284. .. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME:
  3285. .. rst-class:: classref-enumeration-constant
  3286. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME** = ``0``
  3287. Number of objects rendered in the current 3D scene. This varies depending on camera position and rotation.
  3288. .. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME:
  3289. .. rst-class:: classref-enumeration-constant
  3290. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME** = ``1``
  3291. Number of points, lines, or triangles rendered in the current 3D scene. This varies depending on camera position and rotation.
  3292. .. _class_RenderingServer_constant_RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME:
  3293. .. rst-class:: classref-enumeration-constant
  3294. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME** = ``2``
  3295. Number of draw calls performed to render in the current 3D scene. This varies depending on camera position and rotation.
  3296. .. _class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED:
  3297. .. rst-class:: classref-enumeration-constant
  3298. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_TEXTURE_MEM_USED** = ``3``
  3299. Texture memory used (in bytes).
  3300. .. _class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED:
  3301. .. rst-class:: classref-enumeration-constant
  3302. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_BUFFER_MEM_USED** = ``4``
  3303. Buffer memory used (in bytes). This includes vertex data, uniform buffers, and many miscellaneous buffer types used internally.
  3304. .. _class_RenderingServer_constant_RENDERING_INFO_VIDEO_MEM_USED:
  3305. .. rst-class:: classref-enumeration-constant
  3306. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_VIDEO_MEM_USED** = ``5``
  3307. Video memory used (in bytes). When using the Forward+ or mobile rendering backends, this is always greater than the sum of :ref:`RENDERING_INFO_TEXTURE_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED>` and :ref:`RENDERING_INFO_BUFFER_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED>`, since there is miscellaneous data not accounted for by those two metrics. When using the GL Compatibility backend, this is equal to the sum of :ref:`RENDERING_INFO_TEXTURE_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_TEXTURE_MEM_USED>` and :ref:`RENDERING_INFO_BUFFER_MEM_USED<class_RenderingServer_constant_RENDERING_INFO_BUFFER_MEM_USED>`.
  3308. .. _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_CANVAS:
  3309. .. rst-class:: classref-enumeration-constant
  3310. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_CANVAS** = ``6``
  3311. Number of pipeline compilations that were triggered by the 2D canvas renderer.
  3312. .. _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_MESH:
  3313. .. rst-class:: classref-enumeration-constant
  3314. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_MESH** = ``7``
  3315. Number of pipeline compilations that were triggered by loading meshes. These compilations will show up as longer loading times the first time a user runs the game and the pipeline is required.
  3316. .. _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_SURFACE:
  3317. .. rst-class:: classref-enumeration-constant
  3318. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_SURFACE** = ``8``
  3319. Number of pipeline compilations that were triggered by building the surface cache before rendering the scene. These compilations will show up as a stutter when loading an scene the first time a user runs the game and the pipeline is required.
  3320. .. _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_DRAW:
  3321. .. rst-class:: classref-enumeration-constant
  3322. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_DRAW** = ``9``
  3323. Number of pipeline compilations that were triggered while drawing the scene. These compilations will show up as stutters during gameplay the first time a user runs the game and the pipeline is required.
  3324. .. _class_RenderingServer_constant_RENDERING_INFO_PIPELINE_COMPILATIONS_SPECIALIZATION:
  3325. .. rst-class:: classref-enumeration-constant
  3326. :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` **RENDERING_INFO_PIPELINE_COMPILATIONS_SPECIALIZATION** = ``10``
  3327. Number of pipeline compilations that were triggered to optimize the current scene. These compilations are done in the background and should not cause any stutters whatsoever.
  3328. .. rst-class:: classref-item-separator
  3329. ----
  3330. .. _enum_RenderingServer_PipelineSource:
  3331. .. rst-class:: classref-enumeration
  3332. enum **PipelineSource**: :ref:`🔗<enum_RenderingServer_PipelineSource>`
  3333. .. _class_RenderingServer_constant_PIPELINE_SOURCE_CANVAS:
  3334. .. rst-class:: classref-enumeration-constant
  3335. :ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_CANVAS** = ``0``
  3336. Pipeline compilation that was triggered by the 2D canvas renderer.
  3337. .. _class_RenderingServer_constant_PIPELINE_SOURCE_MESH:
  3338. .. rst-class:: classref-enumeration-constant
  3339. :ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_MESH** = ``1``
  3340. Pipeline compilation that was triggered by loading a mesh.
  3341. .. _class_RenderingServer_constant_PIPELINE_SOURCE_SURFACE:
  3342. .. rst-class:: classref-enumeration-constant
  3343. :ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_SURFACE** = ``2``
  3344. Pipeline compilation that was triggered by building the surface cache before rendering the scene.
  3345. .. _class_RenderingServer_constant_PIPELINE_SOURCE_DRAW:
  3346. .. rst-class:: classref-enumeration-constant
  3347. :ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_DRAW** = ``3``
  3348. Pipeline compilation that was triggered while drawing the scene.
  3349. .. _class_RenderingServer_constant_PIPELINE_SOURCE_SPECIALIZATION:
  3350. .. rst-class:: classref-enumeration-constant
  3351. :ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_SPECIALIZATION** = ``4``
  3352. Pipeline compilation that was triggered to optimize the current scene.
  3353. .. _class_RenderingServer_constant_PIPELINE_SOURCE_MAX:
  3354. .. rst-class:: classref-enumeration-constant
  3355. :ref:`PipelineSource<enum_RenderingServer_PipelineSource>` **PIPELINE_SOURCE_MAX** = ``5``
  3356. Represents the size of the :ref:`PipelineSource<enum_RenderingServer_PipelineSource>` enum.
  3357. .. rst-class:: classref-item-separator
  3358. ----
  3359. .. _enum_RenderingServer_Features:
  3360. .. rst-class:: classref-enumeration
  3361. enum **Features**: :ref:`🔗<enum_RenderingServer_Features>`
  3362. .. _class_RenderingServer_constant_FEATURE_SHADERS:
  3363. .. rst-class:: classref-enumeration-constant
  3364. :ref:`Features<enum_RenderingServer_Features>` **FEATURE_SHADERS** = ``0``
  3365. **Deprecated:** This constant has not been used since Godot 3.0.
  3366. .. _class_RenderingServer_constant_FEATURE_MULTITHREADED:
  3367. .. rst-class:: classref-enumeration-constant
  3368. :ref:`Features<enum_RenderingServer_Features>` **FEATURE_MULTITHREADED** = ``1``
  3369. **Deprecated:** This constant has not been used since Godot 3.0.
  3370. .. rst-class:: classref-section-separator
  3371. ----
  3372. .. rst-class:: classref-descriptions-group
  3373. Constants
  3374. ---------
  3375. .. _class_RenderingServer_constant_NO_INDEX_ARRAY:
  3376. .. rst-class:: classref-constant
  3377. **NO_INDEX_ARRAY** = ``-1`` :ref:`🔗<class_RenderingServer_constant_NO_INDEX_ARRAY>`
  3378. Marks an error that shows that the index array is empty.
  3379. .. _class_RenderingServer_constant_ARRAY_WEIGHTS_SIZE:
  3380. .. rst-class:: classref-constant
  3381. **ARRAY_WEIGHTS_SIZE** = ``4`` :ref:`🔗<class_RenderingServer_constant_ARRAY_WEIGHTS_SIZE>`
  3382. Number of weights/bones per vertex.
  3383. .. _class_RenderingServer_constant_CANVAS_ITEM_Z_MIN:
  3384. .. rst-class:: classref-constant
  3385. **CANVAS_ITEM_Z_MIN** = ``-4096`` :ref:`🔗<class_RenderingServer_constant_CANVAS_ITEM_Z_MIN>`
  3386. The minimum Z-layer for canvas items.
  3387. .. _class_RenderingServer_constant_CANVAS_ITEM_Z_MAX:
  3388. .. rst-class:: classref-constant
  3389. **CANVAS_ITEM_Z_MAX** = ``4096`` :ref:`🔗<class_RenderingServer_constant_CANVAS_ITEM_Z_MAX>`
  3390. The maximum Z-layer for canvas items.
  3391. .. _class_RenderingServer_constant_MAX_GLOW_LEVELS:
  3392. .. rst-class:: classref-constant
  3393. **MAX_GLOW_LEVELS** = ``7`` :ref:`🔗<class_RenderingServer_constant_MAX_GLOW_LEVELS>`
  3394. The maximum number of glow levels that can be used with the glow post-processing effect.
  3395. .. _class_RenderingServer_constant_MAX_CURSORS:
  3396. .. rst-class:: classref-constant
  3397. **MAX_CURSORS** = ``8`` :ref:`🔗<class_RenderingServer_constant_MAX_CURSORS>`
  3398. **Deprecated:** This constant is not used by the engine.
  3399. .. _class_RenderingServer_constant_MAX_2D_DIRECTIONAL_LIGHTS:
  3400. .. rst-class:: classref-constant
  3401. **MAX_2D_DIRECTIONAL_LIGHTS** = ``8`` :ref:`🔗<class_RenderingServer_constant_MAX_2D_DIRECTIONAL_LIGHTS>`
  3402. The maximum number of directional lights that can be rendered at a given time in 2D.
  3403. .. _class_RenderingServer_constant_MAX_MESH_SURFACES:
  3404. .. rst-class:: classref-constant
  3405. **MAX_MESH_SURFACES** = ``256`` :ref:`🔗<class_RenderingServer_constant_MAX_MESH_SURFACES>`
  3406. The maximum number of surfaces a mesh can have.
  3407. .. _class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MIN:
  3408. .. rst-class:: classref-constant
  3409. **MATERIAL_RENDER_PRIORITY_MIN** = ``-128`` :ref:`🔗<class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MIN>`
  3410. The minimum renderpriority of all materials.
  3411. .. _class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MAX:
  3412. .. rst-class:: classref-constant
  3413. **MATERIAL_RENDER_PRIORITY_MAX** = ``127`` :ref:`🔗<class_RenderingServer_constant_MATERIAL_RENDER_PRIORITY_MAX>`
  3414. The maximum renderpriority of all materials.
  3415. .. _class_RenderingServer_constant_ARRAY_CUSTOM_COUNT:
  3416. .. rst-class:: classref-constant
  3417. **ARRAY_CUSTOM_COUNT** = ``4`` :ref:`🔗<class_RenderingServer_constant_ARRAY_CUSTOM_COUNT>`
  3418. The number of custom data arrays available (:ref:`ARRAY_CUSTOM0<class_RenderingServer_constant_ARRAY_CUSTOM0>`, :ref:`ARRAY_CUSTOM1<class_RenderingServer_constant_ARRAY_CUSTOM1>`, :ref:`ARRAY_CUSTOM2<class_RenderingServer_constant_ARRAY_CUSTOM2>`, :ref:`ARRAY_CUSTOM3<class_RenderingServer_constant_ARRAY_CUSTOM3>`).
  3419. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_POSITION:
  3420. .. rst-class:: classref-constant
  3421. **PARTICLES_EMIT_FLAG_POSITION** = ``1`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_POSITION>`
  3422. .. container:: contribute
  3423. There is currently no description for this constant. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3424. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_ROTATION_SCALE:
  3425. .. rst-class:: classref-constant
  3426. **PARTICLES_EMIT_FLAG_ROTATION_SCALE** = ``2`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_ROTATION_SCALE>`
  3427. .. container:: contribute
  3428. There is currently no description for this constant. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3429. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_VELOCITY:
  3430. .. rst-class:: classref-constant
  3431. **PARTICLES_EMIT_FLAG_VELOCITY** = ``4`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_VELOCITY>`
  3432. .. container:: contribute
  3433. There is currently no description for this constant. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3434. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_COLOR:
  3435. .. rst-class:: classref-constant
  3436. **PARTICLES_EMIT_FLAG_COLOR** = ``8`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_COLOR>`
  3437. .. container:: contribute
  3438. There is currently no description for this constant. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3439. .. _class_RenderingServer_constant_PARTICLES_EMIT_FLAG_CUSTOM:
  3440. .. rst-class:: classref-constant
  3441. **PARTICLES_EMIT_FLAG_CUSTOM** = ``16`` :ref:`🔗<class_RenderingServer_constant_PARTICLES_EMIT_FLAG_CUSTOM>`
  3442. .. container:: contribute
  3443. There is currently no description for this constant. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3444. .. rst-class:: classref-section-separator
  3445. ----
  3446. .. rst-class:: classref-descriptions-group
  3447. Property Descriptions
  3448. ---------------------
  3449. .. _class_RenderingServer_property_render_loop_enabled:
  3450. .. rst-class:: classref-property
  3451. :ref:`bool<class_bool>` **render_loop_enabled** :ref:`🔗<class_RenderingServer_property_render_loop_enabled>`
  3452. .. rst-class:: classref-property-setget
  3453. - |void| **set_render_loop_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  3454. - :ref:`bool<class_bool>` **is_render_loop_enabled**\ (\ )
  3455. If ``false``, disables rendering completely, but the engine logic is still being processed. You can call :ref:`force_draw<class_RenderingServer_method_force_draw>` to draw a frame even with rendering disabled.
  3456. .. rst-class:: classref-section-separator
  3457. ----
  3458. .. rst-class:: classref-descriptions-group
  3459. Method Descriptions
  3460. -------------------
  3461. .. _class_RenderingServer_method_bake_render_uv2:
  3462. .. rst-class:: classref-method
  3463. :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] **bake_render_uv2**\ (\ base\: :ref:`RID<class_RID>`, material_overrides\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\], image_size\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`🔗<class_RenderingServer_method_bake_render_uv2>`
  3464. Bakes the material data of the Mesh passed in the ``base`` parameter with optional ``material_overrides`` to a set of :ref:`Image<class_Image>`\ s of size ``image_size``. Returns an array of :ref:`Image<class_Image>`\ s containing material properties as specified in :ref:`BakeChannels<enum_RenderingServer_BakeChannels>`.
  3465. .. rst-class:: classref-item-separator
  3466. ----
  3467. .. _class_RenderingServer_method_call_on_render_thread:
  3468. .. rst-class:: classref-method
  3469. |void| **call_on_render_thread**\ (\ callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_call_on_render_thread>`
  3470. As the RenderingServer actual logic may run on an separate thread, accessing its internals from the main (or any other) thread will result in errors. To make it easier to run code that can safely access the rendering internals (such as :ref:`RenderingDevice<class_RenderingDevice>` and similar RD classes), push a callable via this function so it will be executed on the render thread.
  3471. .. rst-class:: classref-item-separator
  3472. ----
  3473. .. _class_RenderingServer_method_camera_attributes_create:
  3474. .. rst-class:: classref-method
  3475. :ref:`RID<class_RID>` **camera_attributes_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_create>`
  3476. Creates a camera attributes object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``camera_attributes_`` RenderingServer functions.
  3477. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3478. \ **Note:** The equivalent resource is :ref:`CameraAttributes<class_CameraAttributes>`.
  3479. .. rst-class:: classref-item-separator
  3480. ----
  3481. .. _class_RenderingServer_method_camera_attributes_set_auto_exposure:
  3482. .. rst-class:: classref-method
  3483. |void| **camera_attributes_set_auto_exposure**\ (\ camera_attributes\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, min_sensitivity\: :ref:`float<class_float>`, max_sensitivity\: :ref:`float<class_float>`, speed\: :ref:`float<class_float>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_auto_exposure>`
  3484. Sets the parameters to use with the auto-exposure effect. These parameters take on the same meaning as their counterparts in :ref:`CameraAttributes<class_CameraAttributes>` and :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`.
  3485. .. rst-class:: classref-item-separator
  3486. ----
  3487. .. _class_RenderingServer_method_camera_attributes_set_dof_blur:
  3488. .. rst-class:: classref-method
  3489. |void| **camera_attributes_set_dof_blur**\ (\ camera_attributes\: :ref:`RID<class_RID>`, far_enable\: :ref:`bool<class_bool>`, far_distance\: :ref:`float<class_float>`, far_transition\: :ref:`float<class_float>`, near_enable\: :ref:`bool<class_bool>`, near_distance\: :ref:`float<class_float>`, near_transition\: :ref:`float<class_float>`, amount\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_dof_blur>`
  3490. Sets the parameters to use with the DOF blur effect. These parameters take on the same meaning as their counterparts in :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`.
  3491. .. rst-class:: classref-item-separator
  3492. ----
  3493. .. _class_RenderingServer_method_camera_attributes_set_dof_blur_bokeh_shape:
  3494. .. rst-class:: classref-method
  3495. |void| **camera_attributes_set_dof_blur_bokeh_shape**\ (\ shape\: :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_dof_blur_bokeh_shape>`
  3496. Sets the shape of the DOF bokeh pattern. Different shapes may be used to achieve artistic effect, or to meet performance targets. For more detail on available options see :ref:`DOFBokehShape<enum_RenderingServer_DOFBokehShape>`.
  3497. .. rst-class:: classref-item-separator
  3498. ----
  3499. .. _class_RenderingServer_method_camera_attributes_set_dof_blur_quality:
  3500. .. rst-class:: classref-method
  3501. |void| **camera_attributes_set_dof_blur_quality**\ (\ quality\: :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>`, use_jitter\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_dof_blur_quality>`
  3502. Sets the quality level of the DOF blur effect to one of the options in :ref:`DOFBlurQuality<enum_RenderingServer_DOFBlurQuality>`. ``use_jitter`` can be used to jitter samples taken during the blur pass to hide artifacts at the cost of looking more fuzzy.
  3503. .. rst-class:: classref-item-separator
  3504. ----
  3505. .. _class_RenderingServer_method_camera_attributes_set_exposure:
  3506. .. rst-class:: classref-method
  3507. |void| **camera_attributes_set_exposure**\ (\ camera_attributes\: :ref:`RID<class_RID>`, multiplier\: :ref:`float<class_float>`, normalization\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_attributes_set_exposure>`
  3508. Sets the exposure values that will be used by the renderers. The normalization amount is used to bake a given Exposure Value (EV) into rendering calculations to reduce the dynamic range of the scene.
  3509. The normalization factor can be calculated from exposure value (EV100) as follows:
  3510. ::
  3511. func get_exposure_normalization(ev100: float):
  3512. return 1.0 / (pow(2.0, ev100) * 1.2)
  3513. The exposure value can be calculated from aperture (in f-stops), shutter speed (in seconds), and sensitivity (in ISO) as follows:
  3514. ::
  3515. func get_exposure(aperture: float, shutter_speed: float, sensitivity: float):
  3516. return log((aperture * aperture) / shutter_speed * (100.0 / sensitivity)) / log(2)
  3517. .. rst-class:: classref-item-separator
  3518. ----
  3519. .. _class_RenderingServer_method_camera_create:
  3520. .. rst-class:: classref-method
  3521. :ref:`RID<class_RID>` **camera_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_camera_create>`
  3522. Creates a 3D camera and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``camera_*`` RenderingServer functions.
  3523. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3524. \ **Note:** The equivalent node is :ref:`Camera3D<class_Camera3D>`.
  3525. .. rst-class:: classref-item-separator
  3526. ----
  3527. .. _class_RenderingServer_method_camera_set_camera_attributes:
  3528. .. rst-class:: classref-method
  3529. |void| **camera_set_camera_attributes**\ (\ camera\: :ref:`RID<class_RID>`, effects\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_camera_attributes>`
  3530. Sets the camera_attributes created with :ref:`camera_attributes_create<class_RenderingServer_method_camera_attributes_create>` to the given camera.
  3531. .. rst-class:: classref-item-separator
  3532. ----
  3533. .. _class_RenderingServer_method_camera_set_compositor:
  3534. .. rst-class:: classref-method
  3535. |void| **camera_set_compositor**\ (\ camera\: :ref:`RID<class_RID>`, compositor\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_compositor>`
  3536. Sets the compositor used by this camera. Equivalent to :ref:`Camera3D.compositor<class_Camera3D_property_compositor>`.
  3537. .. rst-class:: classref-item-separator
  3538. ----
  3539. .. _class_RenderingServer_method_camera_set_cull_mask:
  3540. .. rst-class:: classref-method
  3541. |void| **camera_set_cull_mask**\ (\ camera\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_cull_mask>`
  3542. Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to :ref:`Camera3D.cull_mask<class_Camera3D_property_cull_mask>`.
  3543. .. rst-class:: classref-item-separator
  3544. ----
  3545. .. _class_RenderingServer_method_camera_set_environment:
  3546. .. rst-class:: classref-method
  3547. |void| **camera_set_environment**\ (\ camera\: :ref:`RID<class_RID>`, env\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_environment>`
  3548. Sets the environment used by this camera. Equivalent to :ref:`Camera3D.environment<class_Camera3D_property_environment>`.
  3549. .. rst-class:: classref-item-separator
  3550. ----
  3551. .. _class_RenderingServer_method_camera_set_frustum:
  3552. .. rst-class:: classref-method
  3553. |void| **camera_set_frustum**\ (\ camera\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`, offset\: :ref:`Vector2<class_Vector2>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_frustum>`
  3554. Sets camera to use frustum projection. This mode allows adjusting the ``offset`` argument to create "tilted frustum" effects.
  3555. .. rst-class:: classref-item-separator
  3556. ----
  3557. .. _class_RenderingServer_method_camera_set_orthogonal:
  3558. .. rst-class:: classref-method
  3559. |void| **camera_set_orthogonal**\ (\ camera\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_orthogonal>`
  3560. Sets camera to use orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
  3561. .. rst-class:: classref-item-separator
  3562. ----
  3563. .. _class_RenderingServer_method_camera_set_perspective:
  3564. .. rst-class:: classref-method
  3565. |void| **camera_set_perspective**\ (\ camera\: :ref:`RID<class_RID>`, fovy_degrees\: :ref:`float<class_float>`, z_near\: :ref:`float<class_float>`, z_far\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_perspective>`
  3566. Sets camera to use perspective projection. Objects on the screen becomes smaller when they are far away.
  3567. .. rst-class:: classref-item-separator
  3568. ----
  3569. .. _class_RenderingServer_method_camera_set_transform:
  3570. .. rst-class:: classref-method
  3571. |void| **camera_set_transform**\ (\ camera\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_transform>`
  3572. Sets :ref:`Transform3D<class_Transform3D>` of camera.
  3573. .. rst-class:: classref-item-separator
  3574. ----
  3575. .. _class_RenderingServer_method_camera_set_use_vertical_aspect:
  3576. .. rst-class:: classref-method
  3577. |void| **camera_set_use_vertical_aspect**\ (\ camera\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_camera_set_use_vertical_aspect>`
  3578. If ``true``, preserves the horizontal aspect ratio which is equivalent to :ref:`Camera3D.KEEP_WIDTH<class_Camera3D_constant_KEEP_WIDTH>`. If ``false``, preserves the vertical aspect ratio which is equivalent to :ref:`Camera3D.KEEP_HEIGHT<class_Camera3D_constant_KEEP_HEIGHT>`.
  3579. .. rst-class:: classref-item-separator
  3580. ----
  3581. .. _class_RenderingServer_method_canvas_create:
  3582. .. rst-class:: classref-method
  3583. :ref:`RID<class_RID>` **canvas_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_create>`
  3584. Creates a canvas and returns the assigned :ref:`RID<class_RID>`. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_*`` RenderingServer functions.
  3585. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3586. Canvas has no :ref:`Resource<class_Resource>` or :ref:`Node<class_Node>` equivalent.
  3587. .. rst-class:: classref-item-separator
  3588. ----
  3589. .. _class_RenderingServer_method_canvas_item_add_animation_slice:
  3590. .. rst-class:: classref-method
  3591. |void| **canvas_item_add_animation_slice**\ (\ item\: :ref:`RID<class_RID>`, animation_length\: :ref:`float<class_float>`, slice_begin\: :ref:`float<class_float>`, slice_end\: :ref:`float<class_float>`, offset\: :ref:`float<class_float>` = 0.0\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_animation_slice>`
  3592. Subsequent drawing commands will be ignored unless they fall within the specified animation slice. This is a faster way to implement animations that loop on background rather than redrawing constantly.
  3593. .. rst-class:: classref-item-separator
  3594. ----
  3595. .. _class_RenderingServer_method_canvas_item_add_circle:
  3596. .. rst-class:: classref-method
  3597. |void| **canvas_item_add_circle**\ (\ item\: :ref:`RID<class_RID>`, pos\: :ref:`Vector2<class_Vector2>`, radius\: :ref:`float<class_float>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_circle>`
  3598. Draws a circle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_circle<class_CanvasItem_method_draw_circle>`.
  3599. .. rst-class:: classref-item-separator
  3600. ----
  3601. .. _class_RenderingServer_method_canvas_item_add_clip_ignore:
  3602. .. rst-class:: classref-method
  3603. |void| **canvas_item_add_clip_ignore**\ (\ item\: :ref:`RID<class_RID>`, ignore\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_clip_ignore>`
  3604. If ``ignore`` is ``true``, ignore clipping on items drawn with this canvas item until this is called again with ``ignore`` set to false.
  3605. .. rst-class:: classref-item-separator
  3606. ----
  3607. .. _class_RenderingServer_method_canvas_item_add_lcd_texture_rect_region:
  3608. .. rst-class:: classref-method
  3609. |void| **canvas_item_add_lcd_texture_rect_region**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_lcd_texture_rect_region>`
  3610. See also :ref:`CanvasItem.draw_lcd_texture_rect_region<class_CanvasItem_method_draw_lcd_texture_rect_region>`.
  3611. .. rst-class:: classref-item-separator
  3612. ----
  3613. .. _class_RenderingServer_method_canvas_item_add_line:
  3614. .. rst-class:: classref-method
  3615. |void| **canvas_item_add_line**\ (\ item\: :ref:`RID<class_RID>`, from\: :ref:`Vector2<class_Vector2>`, to\: :ref:`Vector2<class_Vector2>`, color\: :ref:`Color<class_Color>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_line>`
  3616. Draws a line on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_line<class_CanvasItem_method_draw_line>`.
  3617. .. rst-class:: classref-item-separator
  3618. ----
  3619. .. _class_RenderingServer_method_canvas_item_add_mesh:
  3620. .. rst-class:: classref-method
  3621. |void| **canvas_item_add_mesh**\ (\ item\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>` = Transform2D(1, 0, 0, 1, 0, 0), modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), texture\: :ref:`RID<class_RID>` = RID()\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_mesh>`
  3622. Draws a mesh created with :ref:`mesh_create<class_RenderingServer_method_mesh_create>` with given ``transform``, ``modulate`` color, and ``texture``. This is used internally by :ref:`MeshInstance2D<class_MeshInstance2D>`.
  3623. .. rst-class:: classref-item-separator
  3624. ----
  3625. .. _class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region:
  3626. .. rst-class:: classref-method
  3627. |void| **canvas_item_add_msdf_texture_rect_region**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), outline_size\: :ref:`int<class_int>` = 0, px_range\: :ref:`float<class_float>` = 1.0, scale\: :ref:`float<class_float>` = 1.0\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_msdf_texture_rect_region>`
  3628. See also :ref:`CanvasItem.draw_msdf_texture_rect_region<class_CanvasItem_method_draw_msdf_texture_rect_region>`.
  3629. .. rst-class:: classref-item-separator
  3630. ----
  3631. .. _class_RenderingServer_method_canvas_item_add_multiline:
  3632. .. rst-class:: classref-method
  3633. |void| **canvas_item_add_multiline**\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_multiline>`
  3634. Draws a 2D multiline on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_multiline<class_CanvasItem_method_draw_multiline>` and :ref:`CanvasItem.draw_multiline_colors<class_CanvasItem_method_draw_multiline_colors>`.
  3635. .. rst-class:: classref-item-separator
  3636. ----
  3637. .. _class_RenderingServer_method_canvas_item_add_multimesh:
  3638. .. rst-class:: classref-method
  3639. |void| **canvas_item_add_multimesh**\ (\ item\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>` = RID()\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_multimesh>`
  3640. Draws a 2D :ref:`MultiMesh<class_MultiMesh>` on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_multimesh<class_CanvasItem_method_draw_multimesh>`.
  3641. .. rst-class:: classref-item-separator
  3642. ----
  3643. .. _class_RenderingServer_method_canvas_item_add_nine_patch:
  3644. .. rst-class:: classref-method
  3645. |void| **canvas_item_add_nine_patch**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, source\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, topleft\: :ref:`Vector2<class_Vector2>`, bottomright\: :ref:`Vector2<class_Vector2>`, x_axis_mode\: :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` = 0, y_axis_mode\: :ref:`NinePatchAxisMode<enum_RenderingServer_NinePatchAxisMode>` = 0, draw_center\: :ref:`bool<class_bool>` = true, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1)\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_nine_patch>`
  3646. Draws a nine-patch rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`.
  3647. .. rst-class:: classref-item-separator
  3648. ----
  3649. .. _class_RenderingServer_method_canvas_item_add_particles:
  3650. .. rst-class:: classref-method
  3651. |void| **canvas_item_add_particles**\ (\ item\: :ref:`RID<class_RID>`, particles\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_particles>`
  3652. Draws particles on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`.
  3653. .. rst-class:: classref-item-separator
  3654. ----
  3655. .. _class_RenderingServer_method_canvas_item_add_polygon:
  3656. .. rst-class:: classref-method
  3657. |void| **canvas_item_add_polygon**\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), texture\: :ref:`RID<class_RID>` = RID()\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_polygon>`
  3658. Draws a 2D polygon on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. If you need more flexibility (such as being able to use bones), use :ref:`canvas_item_add_triangle_array<class_RenderingServer_method_canvas_item_add_triangle_array>` instead. See also :ref:`CanvasItem.draw_polygon<class_CanvasItem_method_draw_polygon>`.
  3659. \ **Note:** If you frequently redraw the same polygon with a large number of vertices, consider pre-calculating the triangulation with :ref:`Geometry2D.triangulate_polygon<class_Geometry2D_method_triangulate_polygon>` and using :ref:`CanvasItem.draw_mesh<class_CanvasItem_method_draw_mesh>`, :ref:`CanvasItem.draw_multimesh<class_CanvasItem_method_draw_multimesh>`, or :ref:`canvas_item_add_triangle_array<class_RenderingServer_method_canvas_item_add_triangle_array>`.
  3660. .. rst-class:: classref-item-separator
  3661. ----
  3662. .. _class_RenderingServer_method_canvas_item_add_polyline:
  3663. .. rst-class:: classref-method
  3664. |void| **canvas_item_add_polyline**\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_polyline>`
  3665. Draws a 2D polyline on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_polyline<class_CanvasItem_method_draw_polyline>` and :ref:`CanvasItem.draw_polyline_colors<class_CanvasItem_method_draw_polyline_colors>`.
  3666. .. rst-class:: classref-item-separator
  3667. ----
  3668. .. _class_RenderingServer_method_canvas_item_add_primitive:
  3669. .. rst-class:: classref-method
  3670. |void| **canvas_item_add_primitive**\ (\ item\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_primitive>`
  3671. Draws a 2D primitive on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_primitive<class_CanvasItem_method_draw_primitive>`.
  3672. .. rst-class:: classref-item-separator
  3673. ----
  3674. .. _class_RenderingServer_method_canvas_item_add_rect:
  3675. .. rst-class:: classref-method
  3676. |void| **canvas_item_add_rect**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, color\: :ref:`Color<class_Color>`, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_rect>`
  3677. Draws a rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_rect<class_CanvasItem_method_draw_rect>`.
  3678. .. rst-class:: classref-item-separator
  3679. ----
  3680. .. _class_RenderingServer_method_canvas_item_add_set_transform:
  3681. .. rst-class:: classref-method
  3682. |void| **canvas_item_add_set_transform**\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_set_transform>`
  3683. Sets a :ref:`Transform2D<class_Transform2D>` that will be used to transform subsequent canvas item commands.
  3684. .. rst-class:: classref-item-separator
  3685. ----
  3686. .. _class_RenderingServer_method_canvas_item_add_texture_rect:
  3687. .. rst-class:: classref-method
  3688. |void| **canvas_item_add_texture_rect**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, tile\: :ref:`bool<class_bool>` = false, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_texture_rect>`
  3689. Draws a 2D textured rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_texture_rect<class_CanvasItem_method_draw_texture_rect>` and :ref:`Texture2D.draw_rect<class_Texture2D_method_draw_rect>`.
  3690. .. rst-class:: classref-item-separator
  3691. ----
  3692. .. _class_RenderingServer_method_canvas_item_add_texture_rect_region:
  3693. .. rst-class:: classref-method
  3694. |void| **canvas_item_add_texture_rect_region**\ (\ item\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>`, texture\: :ref:`RID<class_RID>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false, clip_uv\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_texture_rect_region>`
  3695. Draws the specified region of a 2D textured rectangle on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. See also :ref:`CanvasItem.draw_texture_rect_region<class_CanvasItem_method_draw_texture_rect_region>` and :ref:`Texture2D.draw_rect_region<class_Texture2D_method_draw_rect_region>`.
  3696. .. rst-class:: classref-item-separator
  3697. ----
  3698. .. _class_RenderingServer_method_canvas_item_add_triangle_array:
  3699. .. rst-class:: classref-method
  3700. |void| **canvas_item_add_triangle_array**\ (\ item\: :ref:`RID<class_RID>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`, points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), bones\: :ref:`PackedInt32Array<class_PackedInt32Array>` = PackedInt32Array(), weights\: :ref:`PackedFloat32Array<class_PackedFloat32Array>` = PackedFloat32Array(), texture\: :ref:`RID<class_RID>` = RID(), count\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_add_triangle_array>`
  3701. Draws a triangle array on the :ref:`CanvasItem<class_CanvasItem>` pointed to by the ``item`` :ref:`RID<class_RID>`. This is internally used by :ref:`Line2D<class_Line2D>` and :ref:`StyleBoxFlat<class_StyleBoxFlat>` for rendering. :ref:`canvas_item_add_triangle_array<class_RenderingServer_method_canvas_item_add_triangle_array>` is highly flexible, but more complex to use than :ref:`canvas_item_add_polygon<class_RenderingServer_method_canvas_item_add_polygon>`.
  3702. \ **Note:** ``count`` is unused and can be left unspecified.
  3703. .. rst-class:: classref-item-separator
  3704. ----
  3705. .. _class_RenderingServer_method_canvas_item_attach_skeleton:
  3706. .. rst-class:: classref-method
  3707. |void| **canvas_item_attach_skeleton**\ (\ item\: :ref:`RID<class_RID>`, skeleton\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_attach_skeleton>`
  3708. Attaches a skeleton to the :ref:`CanvasItem<class_CanvasItem>`. Removes the previous skeleton.
  3709. .. rst-class:: classref-item-separator
  3710. ----
  3711. .. _class_RenderingServer_method_canvas_item_clear:
  3712. .. rst-class:: classref-method
  3713. |void| **canvas_item_clear**\ (\ item\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_clear>`
  3714. Clears the :ref:`CanvasItem<class_CanvasItem>` and removes all commands in it.
  3715. .. rst-class:: classref-item-separator
  3716. ----
  3717. .. _class_RenderingServer_method_canvas_item_create:
  3718. .. rst-class:: classref-method
  3719. :ref:`RID<class_RID>` **canvas_item_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_create>`
  3720. Creates a new CanvasItem instance and returns its :ref:`RID<class_RID>`. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_item_*`` RenderingServer functions.
  3721. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3722. \ **Note:** The equivalent node is :ref:`CanvasItem<class_CanvasItem>`.
  3723. .. rst-class:: classref-item-separator
  3724. ----
  3725. .. _class_RenderingServer_method_canvas_item_reset_physics_interpolation:
  3726. .. rst-class:: classref-method
  3727. |void| **canvas_item_reset_physics_interpolation**\ (\ item\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_reset_physics_interpolation>`
  3728. Prevents physics interpolation for the current physics tick.
  3729. This is useful when moving a canvas item to a new location, to give an instantaneous change rather than interpolation from the previous location.
  3730. .. rst-class:: classref-item-separator
  3731. ----
  3732. .. _class_RenderingServer_method_canvas_item_set_canvas_group_mode:
  3733. .. rst-class:: classref-method
  3734. |void| **canvas_item_set_canvas_group_mode**\ (\ item\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasGroupMode<enum_RenderingServer_CanvasGroupMode>`, clear_margin\: :ref:`float<class_float>` = 5.0, fit_empty\: :ref:`bool<class_bool>` = false, fit_margin\: :ref:`float<class_float>` = 0.0, blur_mipmaps\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_canvas_group_mode>`
  3735. Sets the canvas group mode used during 2D rendering for the canvas item specified by the ``item`` RID. For faster but more limited clipping, use :ref:`canvas_item_set_clip<class_RenderingServer_method_canvas_item_set_clip>` instead.
  3736. \ **Note:** The equivalent node functionality is found in :ref:`CanvasGroup<class_CanvasGroup>` and :ref:`CanvasItem.clip_children<class_CanvasItem_property_clip_children>`.
  3737. .. rst-class:: classref-item-separator
  3738. ----
  3739. .. _class_RenderingServer_method_canvas_item_set_clip:
  3740. .. rst-class:: classref-method
  3741. |void| **canvas_item_set_clip**\ (\ item\: :ref:`RID<class_RID>`, clip\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_clip>`
  3742. If ``clip`` is ``true``, makes the canvas item specified by the ``item`` RID not draw anything outside of its rect's coordinates. This clipping is fast, but works only with axis-aligned rectangles. This means that rotation is ignored by the clipping rectangle. For more advanced clipping shapes, use :ref:`canvas_item_set_canvas_group_mode<class_RenderingServer_method_canvas_item_set_canvas_group_mode>` instead.
  3743. \ **Note:** The equivalent node functionality is found in :ref:`Label.clip_text<class_Label_property_clip_text>`, :ref:`RichTextLabel<class_RichTextLabel>` (always enabled) and more.
  3744. .. rst-class:: classref-item-separator
  3745. ----
  3746. .. _class_RenderingServer_method_canvas_item_set_copy_to_backbuffer:
  3747. .. rst-class:: classref-method
  3748. |void| **canvas_item_set_copy_to_backbuffer**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, rect\: :ref:`Rect2<class_Rect2>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_copy_to_backbuffer>`
  3749. Sets the :ref:`CanvasItem<class_CanvasItem>` to copy a rect to the backbuffer.
  3750. .. rst-class:: classref-item-separator
  3751. ----
  3752. .. _class_RenderingServer_method_canvas_item_set_custom_rect:
  3753. .. rst-class:: classref-method
  3754. |void| **canvas_item_set_custom_rect**\ (\ item\: :ref:`RID<class_RID>`, use_custom_rect\: :ref:`bool<class_bool>`, rect\: :ref:`Rect2<class_Rect2>` = Rect2(0, 0, 0, 0)\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_custom_rect>`
  3755. If ``use_custom_rect`` is ``true``, sets the custom visibility rectangle (used for culling) to ``rect`` for the canvas item specified by ``item``. Setting a custom visibility rect can reduce CPU load when drawing lots of 2D instances. If ``use_custom_rect`` is ``false``, automatically computes a visibility rectangle based on the canvas item's draw commands.
  3756. .. rst-class:: classref-item-separator
  3757. ----
  3758. .. _class_RenderingServer_method_canvas_item_set_default_texture_filter:
  3759. .. rst-class:: classref-method
  3760. |void| **canvas_item_set_default_texture_filter**\ (\ item\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_default_texture_filter>`
  3761. Sets the default texture filter mode for the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>`.
  3762. .. rst-class:: classref-item-separator
  3763. ----
  3764. .. _class_RenderingServer_method_canvas_item_set_default_texture_repeat:
  3765. .. rst-class:: classref-method
  3766. |void| **canvas_item_set_default_texture_repeat**\ (\ item\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_default_texture_repeat>`
  3767. Sets the default texture repeat mode for the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.texture_repeat<class_CanvasItem_property_texture_repeat>`.
  3768. .. rst-class:: classref-item-separator
  3769. ----
  3770. .. _class_RenderingServer_method_canvas_item_set_distance_field_mode:
  3771. .. rst-class:: classref-method
  3772. |void| **canvas_item_set_distance_field_mode**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_distance_field_mode>`
  3773. If ``enabled`` is ``true``, enables multichannel signed distance field rendering mode for the canvas item specified by the ``item`` RID. This is meant to be used for font rendering, or with specially generated images using `msdfgen <https://github.com/Chlumsky/msdfgen>`__.
  3774. .. rst-class:: classref-item-separator
  3775. ----
  3776. .. _class_RenderingServer_method_canvas_item_set_draw_behind_parent:
  3777. .. rst-class:: classref-method
  3778. |void| **canvas_item_set_draw_behind_parent**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_draw_behind_parent>`
  3779. If ``enabled`` is ``true``, draws the canvas item specified by the ``item`` RID behind its parent. Equivalent to :ref:`CanvasItem.show_behind_parent<class_CanvasItem_property_show_behind_parent>`.
  3780. .. rst-class:: classref-item-separator
  3781. ----
  3782. .. _class_RenderingServer_method_canvas_item_set_draw_index:
  3783. .. rst-class:: classref-method
  3784. |void| **canvas_item_set_draw_index**\ (\ item\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_draw_index>`
  3785. Sets the index for the :ref:`CanvasItem<class_CanvasItem>`.
  3786. .. rst-class:: classref-item-separator
  3787. ----
  3788. .. _class_RenderingServer_method_canvas_item_set_interpolated:
  3789. .. rst-class:: classref-method
  3790. |void| **canvas_item_set_interpolated**\ (\ item\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_interpolated>`
  3791. If ``interpolated`` is ``true``, turns on physics interpolation for the canvas item.
  3792. .. rst-class:: classref-item-separator
  3793. ----
  3794. .. _class_RenderingServer_method_canvas_item_set_light_mask:
  3795. .. rst-class:: classref-method
  3796. |void| **canvas_item_set_light_mask**\ (\ item\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_light_mask>`
  3797. Sets the light ``mask`` for the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.light_mask<class_CanvasItem_property_light_mask>`.
  3798. .. rst-class:: classref-item-separator
  3799. ----
  3800. .. _class_RenderingServer_method_canvas_item_set_material:
  3801. .. rst-class:: classref-method
  3802. |void| **canvas_item_set_material**\ (\ item\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_material>`
  3803. Sets a new ``material`` to the canvas item specified by the ``item`` RID. Equivalent to :ref:`CanvasItem.material<class_CanvasItem_property_material>`.
  3804. .. rst-class:: classref-item-separator
  3805. ----
  3806. .. _class_RenderingServer_method_canvas_item_set_modulate:
  3807. .. rst-class:: classref-method
  3808. |void| **canvas_item_set_modulate**\ (\ item\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_modulate>`
  3809. Multiplies the color of the canvas item specified by the ``item`` RID, while affecting its children. See also :ref:`canvas_item_set_self_modulate<class_RenderingServer_method_canvas_item_set_self_modulate>`. Equivalent to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`.
  3810. .. rst-class:: classref-item-separator
  3811. ----
  3812. .. _class_RenderingServer_method_canvas_item_set_parent:
  3813. .. rst-class:: classref-method
  3814. |void| **canvas_item_set_parent**\ (\ item\: :ref:`RID<class_RID>`, parent\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_parent>`
  3815. Sets a parent :ref:`CanvasItem<class_CanvasItem>` to the :ref:`CanvasItem<class_CanvasItem>`. The item will inherit transform, modulation and visibility from its parent, like :ref:`CanvasItem<class_CanvasItem>` nodes in the scene tree.
  3816. .. rst-class:: classref-item-separator
  3817. ----
  3818. .. _class_RenderingServer_method_canvas_item_set_self_modulate:
  3819. .. rst-class:: classref-method
  3820. |void| **canvas_item_set_self_modulate**\ (\ item\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_self_modulate>`
  3821. Multiplies the color of the canvas item specified by the ``item`` RID, without affecting its children. See also :ref:`canvas_item_set_modulate<class_RenderingServer_method_canvas_item_set_modulate>`. Equivalent to :ref:`CanvasItem.self_modulate<class_CanvasItem_property_self_modulate>`.
  3822. .. rst-class:: classref-item-separator
  3823. ----
  3824. .. _class_RenderingServer_method_canvas_item_set_sort_children_by_y:
  3825. .. rst-class:: classref-method
  3826. |void| **canvas_item_set_sort_children_by_y**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_sort_children_by_y>`
  3827. If ``enabled`` is ``true``, child nodes with the lowest Y position are drawn before those with a higher Y position. Y-sorting only affects children that inherit from the canvas item specified by the ``item`` RID, not the canvas item itself. Equivalent to :ref:`CanvasItem.y_sort_enabled<class_CanvasItem_property_y_sort_enabled>`.
  3828. .. rst-class:: classref-item-separator
  3829. ----
  3830. .. _class_RenderingServer_method_canvas_item_set_transform:
  3831. .. rst-class:: classref-method
  3832. |void| **canvas_item_set_transform**\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_transform>`
  3833. Sets the ``transform`` of the canvas item specified by the ``item`` RID. This affects where and how the item will be drawn. Child canvas items' transforms are multiplied by their parent's transform. Equivalent to :ref:`Node2D.transform<class_Node2D_property_transform>`.
  3834. .. rst-class:: classref-item-separator
  3835. ----
  3836. .. _class_RenderingServer_method_canvas_item_set_use_parent_material:
  3837. .. rst-class:: classref-method
  3838. |void| **canvas_item_set_use_parent_material**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_use_parent_material>`
  3839. Sets if the :ref:`CanvasItem<class_CanvasItem>` uses its parent's material.
  3840. .. rst-class:: classref-item-separator
  3841. ----
  3842. .. _class_RenderingServer_method_canvas_item_set_visibility_layer:
  3843. .. rst-class:: classref-method
  3844. |void| **canvas_item_set_visibility_layer**\ (\ item\: :ref:`RID<class_RID>`, visibility_layer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_visibility_layer>`
  3845. Sets the rendering visibility layer associated with this :ref:`CanvasItem<class_CanvasItem>`. Only :ref:`Viewport<class_Viewport>` nodes with a matching rendering mask will render this :ref:`CanvasItem<class_CanvasItem>`.
  3846. .. rst-class:: classref-item-separator
  3847. ----
  3848. .. _class_RenderingServer_method_canvas_item_set_visibility_notifier:
  3849. .. rst-class:: classref-method
  3850. |void| **canvas_item_set_visibility_notifier**\ (\ item\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, area\: :ref:`Rect2<class_Rect2>`, enter_callable\: :ref:`Callable<class_Callable>`, exit_callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_visibility_notifier>`
  3851. Sets the given :ref:`CanvasItem<class_CanvasItem>` as visibility notifier. ``area`` defines the area of detecting visibility. ``enter_callable`` is called when the :ref:`CanvasItem<class_CanvasItem>` enters the screen, ``exit_callable`` is called when the :ref:`CanvasItem<class_CanvasItem>` exits the screen. If ``enable`` is ``false``, the item will no longer function as notifier.
  3852. This method can be used to manually mimic :ref:`VisibleOnScreenNotifier2D<class_VisibleOnScreenNotifier2D>`.
  3853. .. rst-class:: classref-item-separator
  3854. ----
  3855. .. _class_RenderingServer_method_canvas_item_set_visible:
  3856. .. rst-class:: classref-method
  3857. |void| **canvas_item_set_visible**\ (\ item\: :ref:`RID<class_RID>`, visible\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_visible>`
  3858. Sets the visibility of the :ref:`CanvasItem<class_CanvasItem>`.
  3859. .. rst-class:: classref-item-separator
  3860. ----
  3861. .. _class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent:
  3862. .. rst-class:: classref-method
  3863. |void| **canvas_item_set_z_as_relative_to_parent**\ (\ item\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_z_as_relative_to_parent>`
  3864. If this is enabled, the Z index of the parent will be added to the children's Z index.
  3865. .. rst-class:: classref-item-separator
  3866. ----
  3867. .. _class_RenderingServer_method_canvas_item_set_z_index:
  3868. .. rst-class:: classref-method
  3869. |void| **canvas_item_set_z_index**\ (\ item\: :ref:`RID<class_RID>`, z_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_set_z_index>`
  3870. Sets the :ref:`CanvasItem<class_CanvasItem>`'s Z index, i.e. its draw order (lower indexes are drawn first).
  3871. .. rst-class:: classref-item-separator
  3872. ----
  3873. .. _class_RenderingServer_method_canvas_item_transform_physics_interpolation:
  3874. .. rst-class:: classref-method
  3875. |void| **canvas_item_transform_physics_interpolation**\ (\ item\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_item_transform_physics_interpolation>`
  3876. Transforms both the current and previous stored transform for a canvas item.
  3877. This allows transforming a canvas item without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilizing a shifting origin.
  3878. .. rst-class:: classref-item-separator
  3879. ----
  3880. .. _class_RenderingServer_method_canvas_light_attach_to_canvas:
  3881. .. rst-class:: classref-method
  3882. |void| **canvas_light_attach_to_canvas**\ (\ light\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_attach_to_canvas>`
  3883. Attaches the canvas light to the canvas. Removes it from its previous canvas.
  3884. .. rst-class:: classref-item-separator
  3885. ----
  3886. .. _class_RenderingServer_method_canvas_light_create:
  3887. .. rst-class:: classref-method
  3888. :ref:`RID<class_RID>` **canvas_light_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_create>`
  3889. Creates a canvas light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_light_*`` RenderingServer functions.
  3890. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3891. \ **Note:** The equivalent node is :ref:`Light2D<class_Light2D>`.
  3892. .. rst-class:: classref-item-separator
  3893. ----
  3894. .. _class_RenderingServer_method_canvas_light_occluder_attach_to_canvas:
  3895. .. rst-class:: classref-method
  3896. |void| **canvas_light_occluder_attach_to_canvas**\ (\ occluder\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_attach_to_canvas>`
  3897. Attaches a light occluder to the canvas. Removes it from its previous canvas.
  3898. .. rst-class:: classref-item-separator
  3899. ----
  3900. .. _class_RenderingServer_method_canvas_light_occluder_create:
  3901. .. rst-class:: classref-method
  3902. :ref:`RID<class_RID>` **canvas_light_occluder_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_create>`
  3903. Creates a light occluder and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_light_occluder_*`` RenderingServer functions.
  3904. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  3905. \ **Note:** The equivalent node is :ref:`LightOccluder2D<class_LightOccluder2D>`.
  3906. .. rst-class:: classref-item-separator
  3907. ----
  3908. .. _class_RenderingServer_method_canvas_light_occluder_reset_physics_interpolation:
  3909. .. rst-class:: classref-method
  3910. |void| **canvas_light_occluder_reset_physics_interpolation**\ (\ occluder\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_reset_physics_interpolation>`
  3911. Prevents physics interpolation for the current physics tick.
  3912. This is useful when moving an occluder to a new location, to give an instantaneous change rather than interpolation from the previous location.
  3913. .. rst-class:: classref-item-separator
  3914. ----
  3915. .. _class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision:
  3916. .. rst-class:: classref-method
  3917. |void| **canvas_light_occluder_set_as_sdf_collision**\ (\ occluder\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_as_sdf_collision>`
  3918. .. container:: contribute
  3919. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3920. .. rst-class:: classref-item-separator
  3921. ----
  3922. .. _class_RenderingServer_method_canvas_light_occluder_set_enabled:
  3923. .. rst-class:: classref-method
  3924. |void| **canvas_light_occluder_set_enabled**\ (\ occluder\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_enabled>`
  3925. Enables or disables light occluder.
  3926. .. rst-class:: classref-item-separator
  3927. ----
  3928. .. _class_RenderingServer_method_canvas_light_occluder_set_interpolated:
  3929. .. rst-class:: classref-method
  3930. |void| **canvas_light_occluder_set_interpolated**\ (\ occluder\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_interpolated>`
  3931. If ``interpolated`` is ``true``, turns on physics interpolation for the light occluder.
  3932. .. rst-class:: classref-item-separator
  3933. ----
  3934. .. _class_RenderingServer_method_canvas_light_occluder_set_light_mask:
  3935. .. rst-class:: classref-method
  3936. |void| **canvas_light_occluder_set_light_mask**\ (\ occluder\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_light_mask>`
  3937. The light mask. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks.
  3938. .. rst-class:: classref-item-separator
  3939. ----
  3940. .. _class_RenderingServer_method_canvas_light_occluder_set_polygon:
  3941. .. rst-class:: classref-method
  3942. |void| **canvas_light_occluder_set_polygon**\ (\ occluder\: :ref:`RID<class_RID>`, polygon\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_polygon>`
  3943. Sets a light occluder's polygon.
  3944. .. rst-class:: classref-item-separator
  3945. ----
  3946. .. _class_RenderingServer_method_canvas_light_occluder_set_transform:
  3947. .. rst-class:: classref-method
  3948. |void| **canvas_light_occluder_set_transform**\ (\ occluder\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_set_transform>`
  3949. Sets a light occluder's :ref:`Transform2D<class_Transform2D>`.
  3950. .. rst-class:: classref-item-separator
  3951. ----
  3952. .. _class_RenderingServer_method_canvas_light_occluder_transform_physics_interpolation:
  3953. .. rst-class:: classref-method
  3954. |void| **canvas_light_occluder_transform_physics_interpolation**\ (\ occluder\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_occluder_transform_physics_interpolation>`
  3955. Transforms both the current and previous stored transform for a light occluder.
  3956. This allows transforming an occluder without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilizing a shifting origin.
  3957. .. rst-class:: classref-item-separator
  3958. ----
  3959. .. _class_RenderingServer_method_canvas_light_reset_physics_interpolation:
  3960. .. rst-class:: classref-method
  3961. |void| **canvas_light_reset_physics_interpolation**\ (\ light\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_reset_physics_interpolation>`
  3962. Prevents physics interpolation for the current physics tick.
  3963. This is useful when moving a canvas item to a new location, to give an instantaneous change rather than interpolation from the previous location.
  3964. .. rst-class:: classref-item-separator
  3965. ----
  3966. .. _class_RenderingServer_method_canvas_light_set_blend_mode:
  3967. .. rst-class:: classref-method
  3968. |void| **canvas_light_set_blend_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_blend_mode>`
  3969. Sets the blend mode for the given canvas light. See :ref:`CanvasLightBlendMode<enum_RenderingServer_CanvasLightBlendMode>` for options. Equivalent to :ref:`Light2D.blend_mode<class_Light2D_property_blend_mode>`.
  3970. .. rst-class:: classref-item-separator
  3971. ----
  3972. .. _class_RenderingServer_method_canvas_light_set_color:
  3973. .. rst-class:: classref-method
  3974. |void| **canvas_light_set_color**\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_color>`
  3975. Sets the color for a light.
  3976. .. rst-class:: classref-item-separator
  3977. ----
  3978. .. _class_RenderingServer_method_canvas_light_set_enabled:
  3979. .. rst-class:: classref-method
  3980. |void| **canvas_light_set_enabled**\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_enabled>`
  3981. Enables or disables a canvas light.
  3982. .. rst-class:: classref-item-separator
  3983. ----
  3984. .. _class_RenderingServer_method_canvas_light_set_energy:
  3985. .. rst-class:: classref-method
  3986. |void| **canvas_light_set_energy**\ (\ light\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_energy>`
  3987. Sets a canvas light's energy.
  3988. .. rst-class:: classref-item-separator
  3989. ----
  3990. .. _class_RenderingServer_method_canvas_light_set_height:
  3991. .. rst-class:: classref-method
  3992. |void| **canvas_light_set_height**\ (\ light\: :ref:`RID<class_RID>`, height\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_height>`
  3993. Sets a canvas light's height.
  3994. .. rst-class:: classref-item-separator
  3995. ----
  3996. .. _class_RenderingServer_method_canvas_light_set_interpolated:
  3997. .. rst-class:: classref-method
  3998. |void| **canvas_light_set_interpolated**\ (\ light\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_interpolated>`
  3999. If ``interpolated`` is ``true``, turns on physics interpolation for the canvas light.
  4000. .. rst-class:: classref-item-separator
  4001. ----
  4002. .. _class_RenderingServer_method_canvas_light_set_item_cull_mask:
  4003. .. rst-class:: classref-method
  4004. |void| **canvas_light_set_item_cull_mask**\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_item_cull_mask>`
  4005. The light mask. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks.
  4006. .. rst-class:: classref-item-separator
  4007. ----
  4008. .. _class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask:
  4009. .. rst-class:: classref-method
  4010. |void| **canvas_light_set_item_shadow_cull_mask**\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_item_shadow_cull_mask>`
  4011. The binary mask used to determine which layers this canvas light's shadows affects. See :ref:`LightOccluder2D<class_LightOccluder2D>` for more information on light masks.
  4012. .. rst-class:: classref-item-separator
  4013. ----
  4014. .. _class_RenderingServer_method_canvas_light_set_layer_range:
  4015. .. rst-class:: classref-method
  4016. |void| **canvas_light_set_layer_range**\ (\ light\: :ref:`RID<class_RID>`, min_layer\: :ref:`int<class_int>`, max_layer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_layer_range>`
  4017. The layer range that gets rendered with this light.
  4018. .. rst-class:: classref-item-separator
  4019. ----
  4020. .. _class_RenderingServer_method_canvas_light_set_mode:
  4021. .. rst-class:: classref-method
  4022. |void| **canvas_light_set_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_mode>`
  4023. The mode of the light, see :ref:`CanvasLightMode<enum_RenderingServer_CanvasLightMode>` constants.
  4024. .. rst-class:: classref-item-separator
  4025. ----
  4026. .. _class_RenderingServer_method_canvas_light_set_shadow_color:
  4027. .. rst-class:: classref-method
  4028. |void| **canvas_light_set_shadow_color**\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_shadow_color>`
  4029. Sets the color of the canvas light's shadow.
  4030. .. rst-class:: classref-item-separator
  4031. ----
  4032. .. _class_RenderingServer_method_canvas_light_set_shadow_enabled:
  4033. .. rst-class:: classref-method
  4034. |void| **canvas_light_set_shadow_enabled**\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_shadow_enabled>`
  4035. Enables or disables the canvas light's shadow.
  4036. .. rst-class:: classref-item-separator
  4037. ----
  4038. .. _class_RenderingServer_method_canvas_light_set_shadow_filter:
  4039. .. rst-class:: classref-method
  4040. |void| **canvas_light_set_shadow_filter**\ (\ light\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_shadow_filter>`
  4041. Sets the canvas light's shadow's filter, see :ref:`CanvasLightShadowFilter<enum_RenderingServer_CanvasLightShadowFilter>` constants.
  4042. .. rst-class:: classref-item-separator
  4043. ----
  4044. .. _class_RenderingServer_method_canvas_light_set_shadow_smooth:
  4045. .. rst-class:: classref-method
  4046. |void| **canvas_light_set_shadow_smooth**\ (\ light\: :ref:`RID<class_RID>`, smooth\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_shadow_smooth>`
  4047. Smoothens the shadow. The lower, the smoother.
  4048. .. rst-class:: classref-item-separator
  4049. ----
  4050. .. _class_RenderingServer_method_canvas_light_set_texture:
  4051. .. rst-class:: classref-method
  4052. |void| **canvas_light_set_texture**\ (\ light\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_texture>`
  4053. Sets the texture to be used by a :ref:`PointLight2D<class_PointLight2D>`. Equivalent to :ref:`PointLight2D.texture<class_PointLight2D_property_texture>`.
  4054. .. rst-class:: classref-item-separator
  4055. ----
  4056. .. _class_RenderingServer_method_canvas_light_set_texture_offset:
  4057. .. rst-class:: classref-method
  4058. |void| **canvas_light_set_texture_offset**\ (\ light\: :ref:`RID<class_RID>`, offset\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_texture_offset>`
  4059. Sets the offset of a :ref:`PointLight2D<class_PointLight2D>`'s texture. Equivalent to :ref:`PointLight2D.offset<class_PointLight2D_property_offset>`.
  4060. .. rst-class:: classref-item-separator
  4061. ----
  4062. .. _class_RenderingServer_method_canvas_light_set_texture_scale:
  4063. .. rst-class:: classref-method
  4064. |void| **canvas_light_set_texture_scale**\ (\ light\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_texture_scale>`
  4065. Sets the scale factor of a :ref:`PointLight2D<class_PointLight2D>`'s texture. Equivalent to :ref:`PointLight2D.texture_scale<class_PointLight2D_property_texture_scale>`.
  4066. .. rst-class:: classref-item-separator
  4067. ----
  4068. .. _class_RenderingServer_method_canvas_light_set_transform:
  4069. .. rst-class:: classref-method
  4070. |void| **canvas_light_set_transform**\ (\ light\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_transform>`
  4071. Sets the canvas light's :ref:`Transform2D<class_Transform2D>`.
  4072. .. rst-class:: classref-item-separator
  4073. ----
  4074. .. _class_RenderingServer_method_canvas_light_set_z_range:
  4075. .. rst-class:: classref-method
  4076. |void| **canvas_light_set_z_range**\ (\ light\: :ref:`RID<class_RID>`, min_z\: :ref:`int<class_int>`, max_z\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_set_z_range>`
  4077. Sets the Z range of objects that will be affected by this light. Equivalent to :ref:`Light2D.range_z_min<class_Light2D_property_range_z_min>` and :ref:`Light2D.range_z_max<class_Light2D_property_range_z_max>`.
  4078. .. rst-class:: classref-item-separator
  4079. ----
  4080. .. _class_RenderingServer_method_canvas_light_transform_physics_interpolation:
  4081. .. rst-class:: classref-method
  4082. |void| **canvas_light_transform_physics_interpolation**\ (\ light\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_light_transform_physics_interpolation>`
  4083. Transforms both the current and previous stored transform for a canvas light.
  4084. This allows transforming a light without creating a "glitch" in the interpolation, which is particularly useful for large worlds utilizing a shifting origin.
  4085. .. rst-class:: classref-item-separator
  4086. ----
  4087. .. _class_RenderingServer_method_canvas_occluder_polygon_create:
  4088. .. rst-class:: classref-method
  4089. :ref:`RID<class_RID>` **canvas_occluder_polygon_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_occluder_polygon_create>`
  4090. Creates a new light occluder polygon and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_occluder_polygon_*`` RenderingServer functions.
  4091. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4092. \ **Note:** The equivalent resource is :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`.
  4093. .. rst-class:: classref-item-separator
  4094. ----
  4095. .. _class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode:
  4096. .. rst-class:: classref-method
  4097. |void| **canvas_occluder_polygon_set_cull_mode**\ (\ occluder_polygon\: :ref:`RID<class_RID>`, mode\: :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_occluder_polygon_set_cull_mode>`
  4098. Sets an occluder polygons cull mode. See :ref:`CanvasOccluderPolygonCullMode<enum_RenderingServer_CanvasOccluderPolygonCullMode>` constants.
  4099. .. rst-class:: classref-item-separator
  4100. ----
  4101. .. _class_RenderingServer_method_canvas_occluder_polygon_set_shape:
  4102. .. rst-class:: classref-method
  4103. |void| **canvas_occluder_polygon_set_shape**\ (\ occluder_polygon\: :ref:`RID<class_RID>`, shape\: :ref:`PackedVector2Array<class_PackedVector2Array>`, closed\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_occluder_polygon_set_shape>`
  4104. Sets the shape of the occluder polygon.
  4105. .. rst-class:: classref-item-separator
  4106. ----
  4107. .. _class_RenderingServer_method_canvas_set_disable_scale:
  4108. .. rst-class:: classref-method
  4109. |void| **canvas_set_disable_scale**\ (\ disable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_disable_scale>`
  4110. .. container:: contribute
  4111. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4112. .. rst-class:: classref-item-separator
  4113. ----
  4114. .. _class_RenderingServer_method_canvas_set_item_mirroring:
  4115. .. rst-class:: classref-method
  4116. |void| **canvas_set_item_mirroring**\ (\ canvas\: :ref:`RID<class_RID>`, item\: :ref:`RID<class_RID>`, mirroring\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_item_mirroring>`
  4117. A copy of the canvas item will be drawn with a local offset of the ``mirroring``.
  4118. \ **Note:** This is equivalent to calling :ref:`canvas_set_item_repeat<class_RenderingServer_method_canvas_set_item_repeat>` like ``canvas_set_item_repeat(item, mirroring, 1)``, with an additional check ensuring ``canvas`` is a parent of ``item``.
  4119. .. rst-class:: classref-item-separator
  4120. ----
  4121. .. _class_RenderingServer_method_canvas_set_item_repeat:
  4122. .. rst-class:: classref-method
  4123. |void| **canvas_set_item_repeat**\ (\ item\: :ref:`RID<class_RID>`, repeat_size\: :ref:`Vector2<class_Vector2>`, repeat_times\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_item_repeat>`
  4124. A copy of the canvas item will be drawn with a local offset of the ``repeat_size`` by the number of times of the ``repeat_times``. As the ``repeat_times`` increases, the copies will spread away from the origin texture.
  4125. .. rst-class:: classref-item-separator
  4126. ----
  4127. .. _class_RenderingServer_method_canvas_set_modulate:
  4128. .. rst-class:: classref-method
  4129. |void| **canvas_set_modulate**\ (\ canvas\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_modulate>`
  4130. Modulates all colors in the given canvas.
  4131. .. rst-class:: classref-item-separator
  4132. ----
  4133. .. _class_RenderingServer_method_canvas_set_shadow_texture_size:
  4134. .. rst-class:: classref-method
  4135. |void| **canvas_set_shadow_texture_size**\ (\ size\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_set_shadow_texture_size>`
  4136. Sets the :ref:`ProjectSettings.rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` to use for :ref:`Light2D<class_Light2D>` shadow rendering (in pixels). The value is rounded up to the nearest power of 2.
  4137. .. rst-class:: classref-item-separator
  4138. ----
  4139. .. _class_RenderingServer_method_canvas_texture_create:
  4140. .. rst-class:: classref-method
  4141. :ref:`RID<class_RID>` **canvas_texture_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_create>`
  4142. Creates a canvas texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``canvas_texture_*`` RenderingServer functions.
  4143. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method. See also :ref:`texture_2d_create<class_RenderingServer_method_texture_2d_create>`.
  4144. \ **Note:** The equivalent resource is :ref:`CanvasTexture<class_CanvasTexture>` and is only meant to be used in 2D rendering, not 3D.
  4145. .. rst-class:: classref-item-separator
  4146. ----
  4147. .. _class_RenderingServer_method_canvas_texture_set_channel:
  4148. .. rst-class:: classref-method
  4149. |void| **canvas_texture_set_channel**\ (\ canvas_texture\: :ref:`RID<class_RID>`, channel\: :ref:`CanvasTextureChannel<enum_RenderingServer_CanvasTextureChannel>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_set_channel>`
  4150. Sets the ``channel``'s ``texture`` for the canvas texture specified by the ``canvas_texture`` RID. Equivalent to :ref:`CanvasTexture.diffuse_texture<class_CanvasTexture_property_diffuse_texture>`, :ref:`CanvasTexture.normal_texture<class_CanvasTexture_property_normal_texture>` and :ref:`CanvasTexture.specular_texture<class_CanvasTexture_property_specular_texture>`.
  4151. .. rst-class:: classref-item-separator
  4152. ----
  4153. .. _class_RenderingServer_method_canvas_texture_set_shading_parameters:
  4154. .. rst-class:: classref-method
  4155. |void| **canvas_texture_set_shading_parameters**\ (\ canvas_texture\: :ref:`RID<class_RID>`, base_color\: :ref:`Color<class_Color>`, shininess\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_set_shading_parameters>`
  4156. Sets the ``base_color`` and ``shininess`` to use for the canvas texture specified by the ``canvas_texture`` RID. Equivalent to :ref:`CanvasTexture.specular_color<class_CanvasTexture_property_specular_color>` and :ref:`CanvasTexture.specular_shininess<class_CanvasTexture_property_specular_shininess>`.
  4157. .. rst-class:: classref-item-separator
  4158. ----
  4159. .. _class_RenderingServer_method_canvas_texture_set_texture_filter:
  4160. .. rst-class:: classref-method
  4161. |void| **canvas_texture_set_texture_filter**\ (\ canvas_texture\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_set_texture_filter>`
  4162. Sets the texture ``filter`` mode to use for the canvas texture specified by the ``canvas_texture`` RID.
  4163. .. rst-class:: classref-item-separator
  4164. ----
  4165. .. _class_RenderingServer_method_canvas_texture_set_texture_repeat:
  4166. .. rst-class:: classref-method
  4167. |void| **canvas_texture_set_texture_repeat**\ (\ canvas_texture\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ ) :ref:`🔗<class_RenderingServer_method_canvas_texture_set_texture_repeat>`
  4168. Sets the texture ``repeat`` mode to use for the canvas texture specified by the ``canvas_texture`` RID.
  4169. .. rst-class:: classref-item-separator
  4170. ----
  4171. .. _class_RenderingServer_method_compositor_create:
  4172. .. rst-class:: classref-method
  4173. :ref:`RID<class_RID>` **compositor_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_compositor_create>`
  4174. Creates a new compositor and adds it to the RenderingServer. It can be accessed with the RID that is returned.
  4175. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4176. .. rst-class:: classref-item-separator
  4177. ----
  4178. .. _class_RenderingServer_method_compositor_effect_create:
  4179. .. rst-class:: classref-method
  4180. :ref:`RID<class_RID>` **compositor_effect_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_compositor_effect_create>`
  4181. Creates a new rendering effect and adds it to the RenderingServer. It can be accessed with the RID that is returned.
  4182. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4183. .. rst-class:: classref-item-separator
  4184. ----
  4185. .. _class_RenderingServer_method_compositor_effect_set_callback:
  4186. .. rst-class:: classref-method
  4187. |void| **compositor_effect_set_callback**\ (\ effect\: :ref:`RID<class_RID>`, callback_type\: :ref:`CompositorEffectCallbackType<enum_RenderingServer_CompositorEffectCallbackType>`, callback\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_compositor_effect_set_callback>`
  4188. Sets the callback type (``callback_type``) and callback method(``callback``) for this rendering effect.
  4189. .. rst-class:: classref-item-separator
  4190. ----
  4191. .. _class_RenderingServer_method_compositor_effect_set_enabled:
  4192. .. rst-class:: classref-method
  4193. |void| **compositor_effect_set_enabled**\ (\ effect\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_compositor_effect_set_enabled>`
  4194. Enables/disables this rendering effect.
  4195. .. rst-class:: classref-item-separator
  4196. ----
  4197. .. _class_RenderingServer_method_compositor_effect_set_flag:
  4198. .. rst-class:: classref-method
  4199. |void| **compositor_effect_set_flag**\ (\ effect\: :ref:`RID<class_RID>`, flag\: :ref:`CompositorEffectFlags<enum_RenderingServer_CompositorEffectFlags>`, set\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_compositor_effect_set_flag>`
  4200. Sets the flag (``flag``) for this rendering effect to ``true`` or ``false`` (``set``).
  4201. .. rst-class:: classref-item-separator
  4202. ----
  4203. .. _class_RenderingServer_method_compositor_set_compositor_effects:
  4204. .. rst-class:: classref-method
  4205. |void| **compositor_set_compositor_effects**\ (\ compositor\: :ref:`RID<class_RID>`, effects\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ ) :ref:`🔗<class_RenderingServer_method_compositor_set_compositor_effects>`
  4206. Sets the compositor effects for the specified compositor RID. ``effects`` should be an array containing RIDs created with :ref:`compositor_effect_create<class_RenderingServer_method_compositor_effect_create>`.
  4207. .. rst-class:: classref-item-separator
  4208. ----
  4209. .. _class_RenderingServer_method_create_local_rendering_device:
  4210. .. rst-class:: classref-method
  4211. :ref:`RenderingDevice<class_RenderingDevice>` **create_local_rendering_device**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_create_local_rendering_device>`
  4212. Creates a RenderingDevice that can be used to do draw and compute operations on a separate thread. Cannot draw to the screen nor share data with the global RenderingDevice.
  4213. \ **Note:** When using the OpenGL backend or when running in headless mode, this function always returns ``null``.
  4214. .. rst-class:: classref-item-separator
  4215. ----
  4216. .. _class_RenderingServer_method_debug_canvas_item_get_rect:
  4217. .. rst-class:: classref-method
  4218. :ref:`Rect2<class_Rect2>` **debug_canvas_item_get_rect**\ (\ item\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_debug_canvas_item_get_rect>`
  4219. Returns the bounding rectangle for a canvas item in local space, as calculated by the renderer. This bound is used internally for culling.
  4220. \ **Warning:** This function is intended for debugging in the editor, and will pass through and return a zero :ref:`Rect2<class_Rect2>` in exported projects.
  4221. .. rst-class:: classref-item-separator
  4222. ----
  4223. .. _class_RenderingServer_method_decal_create:
  4224. .. rst-class:: classref-method
  4225. :ref:`RID<class_RID>` **decal_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_decal_create>`
  4226. Creates a decal and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``decal_*`` RenderingServer functions.
  4227. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4228. To place in a scene, attach this decal to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  4229. \ **Note:** The equivalent node is :ref:`Decal<class_Decal>`.
  4230. .. rst-class:: classref-item-separator
  4231. ----
  4232. .. _class_RenderingServer_method_decal_set_albedo_mix:
  4233. .. rst-class:: classref-method
  4234. |void| **decal_set_albedo_mix**\ (\ decal\: :ref:`RID<class_RID>`, albedo_mix\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_albedo_mix>`
  4235. Sets the ``albedo_mix`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.albedo_mix<class_Decal_property_albedo_mix>`.
  4236. .. rst-class:: classref-item-separator
  4237. ----
  4238. .. _class_RenderingServer_method_decal_set_cull_mask:
  4239. .. rst-class:: classref-method
  4240. |void| **decal_set_cull_mask**\ (\ decal\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_cull_mask>`
  4241. Sets the cull ``mask`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.cull_mask<class_Decal_property_cull_mask>`.
  4242. .. rst-class:: classref-item-separator
  4243. ----
  4244. .. _class_RenderingServer_method_decal_set_distance_fade:
  4245. .. rst-class:: classref-method
  4246. |void| **decal_set_distance_fade**\ (\ decal\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, begin\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_distance_fade>`
  4247. Sets the distance fade parameters in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_begin<class_Decal_property_distance_fade_begin>` and :ref:`Decal.distance_fade_length<class_Decal_property_distance_fade_length>`.
  4248. .. rst-class:: classref-item-separator
  4249. ----
  4250. .. _class_RenderingServer_method_decal_set_emission_energy:
  4251. .. rst-class:: classref-method
  4252. |void| **decal_set_emission_energy**\ (\ decal\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_emission_energy>`
  4253. Sets the emission ``energy`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.emission_energy<class_Decal_property_emission_energy>`.
  4254. .. rst-class:: classref-item-separator
  4255. ----
  4256. .. _class_RenderingServer_method_decal_set_fade:
  4257. .. rst-class:: classref-method
  4258. |void| **decal_set_fade**\ (\ decal\: :ref:`RID<class_RID>`, above\: :ref:`float<class_float>`, below\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_fade>`
  4259. Sets the upper fade (``above``) and lower fade (``below``) in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.upper_fade<class_Decal_property_upper_fade>` and :ref:`Decal.lower_fade<class_Decal_property_lower_fade>`.
  4260. .. rst-class:: classref-item-separator
  4261. ----
  4262. .. _class_RenderingServer_method_decal_set_modulate:
  4263. .. rst-class:: classref-method
  4264. |void| **decal_set_modulate**\ (\ decal\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_modulate>`
  4265. Sets the color multiplier in the decal specified by the ``decal`` RID to ``color``. Equivalent to :ref:`Decal.modulate<class_Decal_property_modulate>`.
  4266. .. rst-class:: classref-item-separator
  4267. ----
  4268. .. _class_RenderingServer_method_decal_set_normal_fade:
  4269. .. rst-class:: classref-method
  4270. |void| **decal_set_normal_fade**\ (\ decal\: :ref:`RID<class_RID>`, fade\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_normal_fade>`
  4271. Sets the normal ``fade`` in the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.normal_fade<class_Decal_property_normal_fade>`.
  4272. .. rst-class:: classref-item-separator
  4273. ----
  4274. .. _class_RenderingServer_method_decal_set_size:
  4275. .. rst-class:: classref-method
  4276. |void| **decal_set_size**\ (\ decal\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_size>`
  4277. Sets the ``size`` of the decal specified by the ``decal`` RID. Equivalent to :ref:`Decal.size<class_Decal_property_size>`.
  4278. .. rst-class:: classref-item-separator
  4279. ----
  4280. .. _class_RenderingServer_method_decal_set_texture:
  4281. .. rst-class:: classref-method
  4282. |void| **decal_set_texture**\ (\ decal\: :ref:`RID<class_RID>`, type\: :ref:`DecalTexture<enum_RenderingServer_DecalTexture>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_decal_set_texture>`
  4283. Sets the ``texture`` in the given texture ``type`` slot for the specified decal. Equivalent to :ref:`Decal.set_texture<class_Decal_method_set_texture>`.
  4284. .. rst-class:: classref-item-separator
  4285. ----
  4286. .. _class_RenderingServer_method_decals_set_filter:
  4287. .. rst-class:: classref-method
  4288. |void| **decals_set_filter**\ (\ filter\: :ref:`DecalFilter<enum_RenderingServer_DecalFilter>`\ ) :ref:`🔗<class_RenderingServer_method_decals_set_filter>`
  4289. Sets the texture ``filter`` mode to use when rendering decals. This parameter is global and cannot be set on a per-decal basis.
  4290. .. rst-class:: classref-item-separator
  4291. ----
  4292. .. _class_RenderingServer_method_directional_light_create:
  4293. .. rst-class:: classref-method
  4294. :ref:`RID<class_RID>` **directional_light_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_directional_light_create>`
  4295. Creates a directional light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.
  4296. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4297. To place in a scene, attach this directional light to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  4298. \ **Note:** The equivalent node is :ref:`DirectionalLight3D<class_DirectionalLight3D>`.
  4299. .. rst-class:: classref-item-separator
  4300. ----
  4301. .. _class_RenderingServer_method_directional_shadow_atlas_set_size:
  4302. .. rst-class:: classref-method
  4303. |void| **directional_shadow_atlas_set_size**\ (\ size\: :ref:`int<class_int>`, is_16bits\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_directional_shadow_atlas_set_size>`
  4304. Sets the ``size`` of the directional light shadows in 3D. See also :ref:`ProjectSettings.rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>`. This parameter is global and cannot be set on a per-viewport basis.
  4305. .. rst-class:: classref-item-separator
  4306. ----
  4307. .. _class_RenderingServer_method_directional_soft_shadow_filter_set_quality:
  4308. .. rst-class:: classref-method
  4309. |void| **directional_soft_shadow_filter_set_quality**\ (\ quality\: :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>`\ ) :ref:`🔗<class_RenderingServer_method_directional_soft_shadow_filter_set_quality>`
  4310. Sets the filter ``quality`` for directional light shadows in 3D. See also :ref:`ProjectSettings.rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>`. This parameter is global and cannot be set on a per-viewport basis.
  4311. .. rst-class:: classref-item-separator
  4312. ----
  4313. .. _class_RenderingServer_method_environment_bake_panorama:
  4314. .. rst-class:: classref-method
  4315. :ref:`Image<class_Image>` **environment_bake_panorama**\ (\ environment\: :ref:`RID<class_RID>`, bake_irradiance\: :ref:`bool<class_bool>`, size\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`🔗<class_RenderingServer_method_environment_bake_panorama>`
  4316. Generates and returns an :ref:`Image<class_Image>` containing the radiance map for the specified ``environment`` RID's sky. This supports built-in sky material and custom sky shaders. If ``bake_irradiance`` is ``true``, the irradiance map is saved instead of the radiance map. The radiance map is used to render reflected light, while the irradiance map is used to render ambient light. See also :ref:`sky_bake_panorama<class_RenderingServer_method_sky_bake_panorama>`.
  4317. \ **Note:** The image is saved in linear color space without any tonemapping performed, which means it will look too dark if viewed directly in an image editor.
  4318. \ **Note:** ``size`` should be a 2:1 aspect ratio for the generated panorama to have square pixels. For radiance maps, there is no point in using a height greater than :ref:`Sky.radiance_size<class_Sky_property_radiance_size>`, as it won't increase detail. Irradiance maps only contain low-frequency data, so there is usually no point in going past a size of 128×64 pixels when saving an irradiance map.
  4319. .. rst-class:: classref-item-separator
  4320. ----
  4321. .. _class_RenderingServer_method_environment_create:
  4322. .. rst-class:: classref-method
  4323. :ref:`RID<class_RID>` **environment_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_environment_create>`
  4324. Creates an environment and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``environment_*`` RenderingServer functions.
  4325. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4326. \ **Note:** The equivalent resource is :ref:`Environment<class_Environment>`.
  4327. .. rst-class:: classref-item-separator
  4328. ----
  4329. .. _class_RenderingServer_method_environment_glow_set_use_bicubic_upscale:
  4330. .. rst-class:: classref-method
  4331. |void| **environment_glow_set_use_bicubic_upscale**\ (\ enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_environment_glow_set_use_bicubic_upscale>`
  4332. If ``enable`` is ``true``, enables bicubic upscaling for glow which improves quality at the cost of performance. Equivalent to :ref:`ProjectSettings.rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>`.
  4333. .. rst-class:: classref-item-separator
  4334. ----
  4335. .. _class_RenderingServer_method_environment_set_adjustment:
  4336. .. rst-class:: classref-method
  4337. |void| **environment_set_adjustment**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, brightness\: :ref:`float<class_float>`, contrast\: :ref:`float<class_float>`, saturation\: :ref:`float<class_float>`, use_1d_color_correction\: :ref:`bool<class_bool>`, color_correction\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_adjustment>`
  4338. Sets the values to be used with the "adjustments" post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4339. .. rst-class:: classref-item-separator
  4340. ----
  4341. .. _class_RenderingServer_method_environment_set_ambient_light:
  4342. .. rst-class:: classref-method
  4343. |void| **environment_set_ambient_light**\ (\ env\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`, ambient\: :ref:`EnvironmentAmbientSource<enum_RenderingServer_EnvironmentAmbientSource>` = 0, energy\: :ref:`float<class_float>` = 1.0, sky_contibution\: :ref:`float<class_float>` = 0.0, reflection_source\: :ref:`EnvironmentReflectionSource<enum_RenderingServer_EnvironmentReflectionSource>` = 0\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ambient_light>`
  4344. Sets the values to be used for ambient light rendering. See :ref:`Environment<class_Environment>` for more details.
  4345. .. rst-class:: classref-item-separator
  4346. ----
  4347. .. _class_RenderingServer_method_environment_set_background:
  4348. .. rst-class:: classref-method
  4349. |void| **environment_set_background**\ (\ env\: :ref:`RID<class_RID>`, bg\: :ref:`EnvironmentBG<enum_RenderingServer_EnvironmentBG>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_background>`
  4350. Sets the environment's background mode. Equivalent to :ref:`Environment.background_mode<class_Environment_property_background_mode>`.
  4351. .. rst-class:: classref-item-separator
  4352. ----
  4353. .. _class_RenderingServer_method_environment_set_bg_color:
  4354. .. rst-class:: classref-method
  4355. |void| **environment_set_bg_color**\ (\ env\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_bg_color>`
  4356. Color displayed for clear areas of the scene. Only effective if using the :ref:`ENV_BG_COLOR<class_RenderingServer_constant_ENV_BG_COLOR>` background mode.
  4357. .. rst-class:: classref-item-separator
  4358. ----
  4359. .. _class_RenderingServer_method_environment_set_bg_energy:
  4360. .. rst-class:: classref-method
  4361. |void| **environment_set_bg_energy**\ (\ env\: :ref:`RID<class_RID>`, multiplier\: :ref:`float<class_float>`, exposure_value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_bg_energy>`
  4362. Sets the intensity of the background color.
  4363. .. rst-class:: classref-item-separator
  4364. ----
  4365. .. _class_RenderingServer_method_environment_set_canvas_max_layer:
  4366. .. rst-class:: classref-method
  4367. |void| **environment_set_canvas_max_layer**\ (\ env\: :ref:`RID<class_RID>`, max_layer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_canvas_max_layer>`
  4368. Sets the maximum layer to use if using Canvas background mode.
  4369. .. rst-class:: classref-item-separator
  4370. ----
  4371. .. _class_RenderingServer_method_environment_set_fog:
  4372. .. rst-class:: classref-method
  4373. |void| **environment_set_fog**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, light_color\: :ref:`Color<class_Color>`, light_energy\: :ref:`float<class_float>`, sun_scatter\: :ref:`float<class_float>`, density\: :ref:`float<class_float>`, height\: :ref:`float<class_float>`, height_density\: :ref:`float<class_float>`, aerial_perspective\: :ref:`float<class_float>`, sky_affect\: :ref:`float<class_float>`, fog_mode\: :ref:`EnvironmentFogMode<enum_RenderingServer_EnvironmentFogMode>` = 0\ ) :ref:`🔗<class_RenderingServer_method_environment_set_fog>`
  4374. Configures fog for the specified environment RID. See ``fog_*`` properties in :ref:`Environment<class_Environment>` for more information.
  4375. .. rst-class:: classref-item-separator
  4376. ----
  4377. .. _class_RenderingServer_method_environment_set_glow:
  4378. .. rst-class:: classref-method
  4379. |void| **environment_set_glow**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, levels\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, intensity\: :ref:`float<class_float>`, strength\: :ref:`float<class_float>`, mix\: :ref:`float<class_float>`, bloom_threshold\: :ref:`float<class_float>`, blend_mode\: :ref:`EnvironmentGlowBlendMode<enum_RenderingServer_EnvironmentGlowBlendMode>`, hdr_bleed_threshold\: :ref:`float<class_float>`, hdr_bleed_scale\: :ref:`float<class_float>`, hdr_luminance_cap\: :ref:`float<class_float>`, glow_map_strength\: :ref:`float<class_float>`, glow_map\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_glow>`
  4380. Configures glow for the specified environment RID. See ``glow_*`` properties in :ref:`Environment<class_Environment>` for more information.
  4381. .. rst-class:: classref-item-separator
  4382. ----
  4383. .. _class_RenderingServer_method_environment_set_sdfgi:
  4384. .. rst-class:: classref-method
  4385. |void| **environment_set_sdfgi**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, cascades\: :ref:`int<class_int>`, min_cell_size\: :ref:`float<class_float>`, y_scale\: :ref:`EnvironmentSDFGIYScale<enum_RenderingServer_EnvironmentSDFGIYScale>`, use_occlusion\: :ref:`bool<class_bool>`, bounce_feedback\: :ref:`float<class_float>`, read_sky\: :ref:`bool<class_bool>`, energy\: :ref:`float<class_float>`, normal_bias\: :ref:`float<class_float>`, probe_bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sdfgi>`
  4386. Configures signed distance field global illumination for the specified environment RID. See ``sdfgi_*`` properties in :ref:`Environment<class_Environment>` for more information.
  4387. .. rst-class:: classref-item-separator
  4388. ----
  4389. .. _class_RenderingServer_method_environment_set_sdfgi_frames_to_converge:
  4390. .. rst-class:: classref-method
  4391. |void| **environment_set_sdfgi_frames_to_converge**\ (\ frames\: :ref:`EnvironmentSDFGIFramesToConverge<enum_RenderingServer_EnvironmentSDFGIFramesToConverge>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>`
  4392. Sets the number of frames to use for converging signed distance field global illumination. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>`.
  4393. .. rst-class:: classref-item-separator
  4394. ----
  4395. .. _class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light:
  4396. .. rst-class:: classref-method
  4397. |void| **environment_set_sdfgi_frames_to_update_light**\ (\ frames\: :ref:`EnvironmentSDFGIFramesToUpdateLight<enum_RenderingServer_EnvironmentSDFGIFramesToUpdateLight>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>`
  4398. Sets the update speed for dynamic lights' indirect lighting when computing signed distance field global illumination. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  4399. .. rst-class:: classref-item-separator
  4400. ----
  4401. .. _class_RenderingServer_method_environment_set_sdfgi_ray_count:
  4402. .. rst-class:: classref-method
  4403. |void| **environment_set_sdfgi_ray_count**\ (\ ray_count\: :ref:`EnvironmentSDFGIRayCount<enum_RenderingServer_EnvironmentSDFGIRayCount>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sdfgi_ray_count>`
  4404. Sets the number of rays to throw per frame when computing signed distance field global illumination. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  4405. .. rst-class:: classref-item-separator
  4406. ----
  4407. .. _class_RenderingServer_method_environment_set_sky:
  4408. .. rst-class:: classref-method
  4409. |void| **environment_set_sky**\ (\ env\: :ref:`RID<class_RID>`, sky\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sky>`
  4410. Sets the :ref:`Sky<class_Sky>` to be used as the environment's background when using *BGMode* sky. Equivalent to :ref:`Environment.sky<class_Environment_property_sky>`.
  4411. .. rst-class:: classref-item-separator
  4412. ----
  4413. .. _class_RenderingServer_method_environment_set_sky_custom_fov:
  4414. .. rst-class:: classref-method
  4415. |void| **environment_set_sky_custom_fov**\ (\ env\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sky_custom_fov>`
  4416. Sets a custom field of view for the background :ref:`Sky<class_Sky>`. Equivalent to :ref:`Environment.sky_custom_fov<class_Environment_property_sky_custom_fov>`.
  4417. .. rst-class:: classref-item-separator
  4418. ----
  4419. .. _class_RenderingServer_method_environment_set_sky_orientation:
  4420. .. rst-class:: classref-method
  4421. |void| **environment_set_sky_orientation**\ (\ env\: :ref:`RID<class_RID>`, orientation\: :ref:`Basis<class_Basis>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_sky_orientation>`
  4422. Sets the rotation of the background :ref:`Sky<class_Sky>` expressed as a :ref:`Basis<class_Basis>`. Equivalent to :ref:`Environment.sky_rotation<class_Environment_property_sky_rotation>`, where the rotation vector is used to construct the :ref:`Basis<class_Basis>`.
  4423. .. rst-class:: classref-item-separator
  4424. ----
  4425. .. _class_RenderingServer_method_environment_set_ssao:
  4426. .. rst-class:: classref-method
  4427. |void| **environment_set_ssao**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, radius\: :ref:`float<class_float>`, intensity\: :ref:`float<class_float>`, power\: :ref:`float<class_float>`, detail\: :ref:`float<class_float>`, horizon\: :ref:`float<class_float>`, sharpness\: :ref:`float<class_float>`, light_affect\: :ref:`float<class_float>`, ao_channel_affect\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssao>`
  4428. Sets the variables to be used with the screen-space ambient occlusion (SSAO) post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4429. .. rst-class:: classref-item-separator
  4430. ----
  4431. .. _class_RenderingServer_method_environment_set_ssao_quality:
  4432. .. rst-class:: classref-method
  4433. |void| **environment_set_ssao_quality**\ (\ quality\: :ref:`EnvironmentSSAOQuality<enum_RenderingServer_EnvironmentSSAOQuality>`, half_size\: :ref:`bool<class_bool>`, adaptive_target\: :ref:`float<class_float>`, blur_passes\: :ref:`int<class_int>`, fadeout_from\: :ref:`float<class_float>`, fadeout_to\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssao_quality>`
  4434. Sets the quality level of the screen-space ambient occlusion (SSAO) post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4435. .. rst-class:: classref-item-separator
  4436. ----
  4437. .. _class_RenderingServer_method_environment_set_ssil_quality:
  4438. .. rst-class:: classref-method
  4439. |void| **environment_set_ssil_quality**\ (\ quality\: :ref:`EnvironmentSSILQuality<enum_RenderingServer_EnvironmentSSILQuality>`, half_size\: :ref:`bool<class_bool>`, adaptive_target\: :ref:`float<class_float>`, blur_passes\: :ref:`int<class_int>`, fadeout_from\: :ref:`float<class_float>`, fadeout_to\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssil_quality>`
  4440. Sets the quality level of the screen-space indirect lighting (SSIL) post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4441. .. rst-class:: classref-item-separator
  4442. ----
  4443. .. _class_RenderingServer_method_environment_set_ssr:
  4444. .. rst-class:: classref-method
  4445. |void| **environment_set_ssr**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, max_steps\: :ref:`int<class_int>`, fade_in\: :ref:`float<class_float>`, fade_out\: :ref:`float<class_float>`, depth_tolerance\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssr>`
  4446. Sets the variables to be used with the screen-space reflections (SSR) post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4447. .. rst-class:: classref-item-separator
  4448. ----
  4449. .. _class_RenderingServer_method_environment_set_ssr_roughness_quality:
  4450. .. rst-class:: classref-method
  4451. |void| **environment_set_ssr_roughness_quality**\ (\ quality\: :ref:`EnvironmentSSRRoughnessQuality<enum_RenderingServer_EnvironmentSSRRoughnessQuality>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_ssr_roughness_quality>`
  4452. .. container:: contribute
  4453. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4454. .. rst-class:: classref-item-separator
  4455. ----
  4456. .. _class_RenderingServer_method_environment_set_tonemap:
  4457. .. rst-class:: classref-method
  4458. |void| **environment_set_tonemap**\ (\ env\: :ref:`RID<class_RID>`, tone_mapper\: :ref:`EnvironmentToneMapper<enum_RenderingServer_EnvironmentToneMapper>`, exposure\: :ref:`float<class_float>`, white\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_tonemap>`
  4459. Sets the variables to be used with the "tonemap" post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4460. .. rst-class:: classref-item-separator
  4461. ----
  4462. .. _class_RenderingServer_method_environment_set_volumetric_fog:
  4463. .. rst-class:: classref-method
  4464. |void| **environment_set_volumetric_fog**\ (\ env\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, density\: :ref:`float<class_float>`, albedo\: :ref:`Color<class_Color>`, emission\: :ref:`Color<class_Color>`, emission_energy\: :ref:`float<class_float>`, anisotropy\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`, p_detail_spread\: :ref:`float<class_float>`, gi_inject\: :ref:`float<class_float>`, temporal_reprojection\: :ref:`bool<class_bool>`, temporal_reprojection_amount\: :ref:`float<class_float>`, ambient_inject\: :ref:`float<class_float>`, sky_affect\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_volumetric_fog>`
  4465. Sets the variables to be used with the volumetric fog post-process effect. See :ref:`Environment<class_Environment>` for more details.
  4466. .. rst-class:: classref-item-separator
  4467. ----
  4468. .. _class_RenderingServer_method_environment_set_volumetric_fog_filter_active:
  4469. .. rst-class:: classref-method
  4470. |void| **environment_set_volumetric_fog_filter_active**\ (\ active\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_volumetric_fog_filter_active>`
  4471. Enables filtering of the volumetric fog scattering buffer. This results in much smoother volumes with very few under-sampling artifacts.
  4472. .. rst-class:: classref-item-separator
  4473. ----
  4474. .. _class_RenderingServer_method_environment_set_volumetric_fog_volume_size:
  4475. .. rst-class:: classref-method
  4476. |void| **environment_set_volumetric_fog_volume_size**\ (\ size\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_environment_set_volumetric_fog_volume_size>`
  4477. Sets the resolution of the volumetric fog's froxel buffer. ``size`` is modified by the screen's aspect ratio and then used to set the width and height of the buffer. While ``depth`` is directly used to set the depth of the buffer.
  4478. .. rst-class:: classref-item-separator
  4479. ----
  4480. .. _class_RenderingServer_method_fog_volume_create:
  4481. .. rst-class:: classref-method
  4482. :ref:`RID<class_RID>` **fog_volume_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_fog_volume_create>`
  4483. Creates a new fog volume and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``fog_volume_*`` RenderingServer functions.
  4484. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4485. \ **Note:** The equivalent node is :ref:`FogVolume<class_FogVolume>`.
  4486. .. rst-class:: classref-item-separator
  4487. ----
  4488. .. _class_RenderingServer_method_fog_volume_set_material:
  4489. .. rst-class:: classref-method
  4490. |void| **fog_volume_set_material**\ (\ fog_volume\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_fog_volume_set_material>`
  4491. Sets the :ref:`Material<class_Material>` of the fog volume. Can be either a :ref:`FogMaterial<class_FogMaterial>` or a custom :ref:`ShaderMaterial<class_ShaderMaterial>`.
  4492. .. rst-class:: classref-item-separator
  4493. ----
  4494. .. _class_RenderingServer_method_fog_volume_set_shape:
  4495. .. rst-class:: classref-method
  4496. |void| **fog_volume_set_shape**\ (\ fog_volume\: :ref:`RID<class_RID>`, shape\: :ref:`FogVolumeShape<enum_RenderingServer_FogVolumeShape>`\ ) :ref:`🔗<class_RenderingServer_method_fog_volume_set_shape>`
  4497. Sets the shape of the fog volume to either :ref:`FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>`, :ref:`FOG_VOLUME_SHAPE_CONE<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE>`, :ref:`FOG_VOLUME_SHAPE_CYLINDER<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER>`, :ref:`FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>` or :ref:`FOG_VOLUME_SHAPE_WORLD<class_RenderingServer_constant_FOG_VOLUME_SHAPE_WORLD>`.
  4498. .. rst-class:: classref-item-separator
  4499. ----
  4500. .. _class_RenderingServer_method_fog_volume_set_size:
  4501. .. rst-class:: classref-method
  4502. |void| **fog_volume_set_size**\ (\ fog_volume\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_fog_volume_set_size>`
  4503. Sets the size of the fog volume when shape is :ref:`FOG_VOLUME_SHAPE_ELLIPSOID<class_RenderingServer_constant_FOG_VOLUME_SHAPE_ELLIPSOID>`, :ref:`FOG_VOLUME_SHAPE_CONE<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CONE>`, :ref:`FOG_VOLUME_SHAPE_CYLINDER<class_RenderingServer_constant_FOG_VOLUME_SHAPE_CYLINDER>` or :ref:`FOG_VOLUME_SHAPE_BOX<class_RenderingServer_constant_FOG_VOLUME_SHAPE_BOX>`.
  4504. .. rst-class:: classref-item-separator
  4505. ----
  4506. .. _class_RenderingServer_method_force_draw:
  4507. .. rst-class:: classref-method
  4508. |void| **force_draw**\ (\ swap_buffers\: :ref:`bool<class_bool>` = true, frame_step\: :ref:`float<class_float>` = 0.0\ ) :ref:`🔗<class_RenderingServer_method_force_draw>`
  4509. Forces redrawing of all viewports at once. Must be called from the main thread.
  4510. .. rst-class:: classref-item-separator
  4511. ----
  4512. .. _class_RenderingServer_method_force_sync:
  4513. .. rst-class:: classref-method
  4514. |void| **force_sync**\ (\ ) :ref:`🔗<class_RenderingServer_method_force_sync>`
  4515. Forces a synchronization between the CPU and GPU, which may be required in certain cases. Only call this when needed, as CPU-GPU synchronization has a performance cost.
  4516. .. rst-class:: classref-item-separator
  4517. ----
  4518. .. _class_RenderingServer_method_free_rid:
  4519. .. rst-class:: classref-method
  4520. |void| **free_rid**\ (\ rid\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_free_rid>`
  4521. Tries to free an object in the RenderingServer. To avoid memory leaks, this should be called after using an object as memory management does not occur automatically when using RenderingServer directly.
  4522. .. rst-class:: classref-item-separator
  4523. ----
  4524. .. _class_RenderingServer_method_get_default_clear_color:
  4525. .. rst-class:: classref-method
  4526. :ref:`Color<class_Color>` **get_default_clear_color**\ (\ ) :ref:`🔗<class_RenderingServer_method_get_default_clear_color>`
  4527. Returns the default clear color which is used when a specific clear color has not been selected. See also :ref:`set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  4528. .. rst-class:: classref-item-separator
  4529. ----
  4530. .. _class_RenderingServer_method_get_frame_setup_time_cpu:
  4531. .. rst-class:: classref-method
  4532. :ref:`float<class_float>` **get_frame_setup_time_cpu**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_frame_setup_time_cpu>`
  4533. Returns the time taken to setup rendering on the CPU in milliseconds. This value is shared across all viewports and does *not* require :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>` to be enabled on a viewport to be queried. See also :ref:`viewport_get_measured_render_time_cpu<class_RenderingServer_method_viewport_get_measured_render_time_cpu>`.
  4534. .. rst-class:: classref-item-separator
  4535. ----
  4536. .. _class_RenderingServer_method_get_rendering_device:
  4537. .. rst-class:: classref-method
  4538. :ref:`RenderingDevice<class_RenderingDevice>` **get_rendering_device**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_rendering_device>`
  4539. Returns the global RenderingDevice.
  4540. \ **Note:** When using the OpenGL backend or when running in headless mode, this function always returns ``null``.
  4541. .. rst-class:: classref-item-separator
  4542. ----
  4543. .. _class_RenderingServer_method_get_rendering_info:
  4544. .. rst-class:: classref-method
  4545. :ref:`int<class_int>` **get_rendering_info**\ (\ info\: :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>`\ ) :ref:`🔗<class_RenderingServer_method_get_rendering_info>`
  4546. Returns a statistic about the rendering engine which can be used for performance profiling. See :ref:`RenderingInfo<enum_RenderingServer_RenderingInfo>` for a list of values that can be queried. See also :ref:`viewport_get_render_info<class_RenderingServer_method_viewport_get_render_info>`, which returns information specific to a viewport.
  4547. \ **Note:** Only 3D rendering is currently taken into account by some of these values, such as the number of draw calls.
  4548. \ **Note:** Rendering information is not available until at least 2 frames have been rendered by the engine. If rendering information is not available, :ref:`get_rendering_info<class_RenderingServer_method_get_rendering_info>` returns ``0``. To print rendering information in ``_ready()`` successfully, use the following:
  4549. ::
  4550. func _ready():
  4551. for _i in 2:
  4552. await get_tree().process_frame
  4553. print(RenderingServer.get_rendering_info(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME))
  4554. .. rst-class:: classref-item-separator
  4555. ----
  4556. .. _class_RenderingServer_method_get_shader_parameter_list:
  4557. .. rst-class:: classref-method
  4558. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_shader_parameter_list**\ (\ shader\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_get_shader_parameter_list>`
  4559. Returns the parameters of a shader.
  4560. .. rst-class:: classref-item-separator
  4561. ----
  4562. .. _class_RenderingServer_method_get_test_cube:
  4563. .. rst-class:: classref-method
  4564. :ref:`RID<class_RID>` **get_test_cube**\ (\ ) :ref:`🔗<class_RenderingServer_method_get_test_cube>`
  4565. Returns the RID of the test cube. This mesh will be created and returned on the first call to :ref:`get_test_cube<class_RenderingServer_method_get_test_cube>`, then it will be cached for subsequent calls. See also :ref:`make_sphere_mesh<class_RenderingServer_method_make_sphere_mesh>`.
  4566. .. rst-class:: classref-item-separator
  4567. ----
  4568. .. _class_RenderingServer_method_get_test_texture:
  4569. .. rst-class:: classref-method
  4570. :ref:`RID<class_RID>` **get_test_texture**\ (\ ) :ref:`🔗<class_RenderingServer_method_get_test_texture>`
  4571. Returns the RID of a 256×256 texture with a testing pattern on it (in :ref:`Image.FORMAT_RGB8<class_Image_constant_FORMAT_RGB8>` format). This texture will be created and returned on the first call to :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>`, then it will be cached for subsequent calls. See also :ref:`get_white_texture<class_RenderingServer_method_get_white_texture>`.
  4572. Example of getting the test texture and applying it to a :ref:`Sprite2D<class_Sprite2D>` node:
  4573. ::
  4574. var texture_rid = RenderingServer.get_test_texture()
  4575. var texture = ImageTexture.create_from_image(RenderingServer.texture_2d_get(texture_rid))
  4576. $Sprite2D.texture = texture
  4577. .. rst-class:: classref-item-separator
  4578. ----
  4579. .. _class_RenderingServer_method_get_video_adapter_api_version:
  4580. .. rst-class:: classref-method
  4581. :ref:`String<class_String>` **get_video_adapter_api_version**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_video_adapter_api_version>`
  4582. Returns the version of the graphics video adapter *currently in use* (e.g. "1.2.189" for Vulkan, "3.3.0 NVIDIA 510.60.02" for OpenGL). This version may be different from the actual latest version supported by the hardware, as Godot may not always request the latest version. See also :ref:`OS.get_video_adapter_driver_info<class_OS_method_get_video_adapter_driver_info>`.
  4583. \ **Note:** When running a headless or server binary, this function returns an empty string.
  4584. .. rst-class:: classref-item-separator
  4585. ----
  4586. .. _class_RenderingServer_method_get_video_adapter_name:
  4587. .. rst-class:: classref-method
  4588. :ref:`String<class_String>` **get_video_adapter_name**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_video_adapter_name>`
  4589. Returns the name of the video adapter (e.g. "GeForce GTX 1080/PCIe/SSE2").
  4590. \ **Note:** When running a headless or server binary, this function returns an empty string.
  4591. \ **Note:** On the web platform, some browsers such as Firefox may report a different, fixed GPU name such as "GeForce GTX 980" (regardless of the user's actual GPU model). This is done to make fingerprinting more difficult.
  4592. .. rst-class:: classref-item-separator
  4593. ----
  4594. .. _class_RenderingServer_method_get_video_adapter_type:
  4595. .. rst-class:: classref-method
  4596. :ref:`DeviceType<enum_RenderingDevice_DeviceType>` **get_video_adapter_type**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_video_adapter_type>`
  4597. Returns the type of the video adapter. Since dedicated graphics cards from a given generation will *usually* be significantly faster than integrated graphics made in the same generation, the device type can be used as a basis for automatic graphics settings adjustment. However, this is not always true, so make sure to provide users with a way to manually override graphics settings.
  4598. \ **Note:** When using the OpenGL backend or when running in headless mode, this function always returns :ref:`RenderingDevice.DEVICE_TYPE_OTHER<class_RenderingDevice_constant_DEVICE_TYPE_OTHER>`.
  4599. .. rst-class:: classref-item-separator
  4600. ----
  4601. .. _class_RenderingServer_method_get_video_adapter_vendor:
  4602. .. rst-class:: classref-method
  4603. :ref:`String<class_String>` **get_video_adapter_vendor**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_video_adapter_vendor>`
  4604. Returns the vendor of the video adapter (e.g. "NVIDIA Corporation").
  4605. \ **Note:** When running a headless or server binary, this function returns an empty string.
  4606. .. rst-class:: classref-item-separator
  4607. ----
  4608. .. _class_RenderingServer_method_get_white_texture:
  4609. .. rst-class:: classref-method
  4610. :ref:`RID<class_RID>` **get_white_texture**\ (\ ) :ref:`🔗<class_RenderingServer_method_get_white_texture>`
  4611. Returns the ID of a 4×4 white texture (in :ref:`Image.FORMAT_RGB8<class_Image_constant_FORMAT_RGB8>` format). This texture will be created and returned on the first call to :ref:`get_white_texture<class_RenderingServer_method_get_white_texture>`, then it will be cached for subsequent calls. See also :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>`.
  4612. Example of getting the white texture and applying it to a :ref:`Sprite2D<class_Sprite2D>` node:
  4613. ::
  4614. var texture_rid = RenderingServer.get_white_texture()
  4615. var texture = ImageTexture.create_from_image(RenderingServer.texture_2d_get(texture_rid))
  4616. $Sprite2D.texture = texture
  4617. .. rst-class:: classref-item-separator
  4618. ----
  4619. .. _class_RenderingServer_method_gi_set_use_half_resolution:
  4620. .. rst-class:: classref-method
  4621. |void| **gi_set_use_half_resolution**\ (\ half_resolution\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_gi_set_use_half_resolution>`
  4622. If ``half_resolution`` is ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution on each axis (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting. Equivalent to :ref:`ProjectSettings.rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>`.
  4623. .. rst-class:: classref-item-separator
  4624. ----
  4625. .. _class_RenderingServer_method_global_shader_parameter_add:
  4626. .. rst-class:: classref-method
  4627. |void| **global_shader_parameter_add**\ (\ name\: :ref:`StringName<class_StringName>`, type\: :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>`, default_value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_global_shader_parameter_add>`
  4628. Creates a new global shader uniform.
  4629. \ **Note:** Global shader parameter names are case-sensitive.
  4630. .. rst-class:: classref-item-separator
  4631. ----
  4632. .. _class_RenderingServer_method_global_shader_parameter_get:
  4633. .. rst-class:: classref-method
  4634. :ref:`Variant<class_Variant>` **global_shader_parameter_get**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_global_shader_parameter_get>`
  4635. Returns the value of the global shader uniform specified by ``name``.
  4636. \ **Note:** :ref:`global_shader_parameter_get<class_RenderingServer_method_global_shader_parameter_get>` has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters.
  4637. .. rst-class:: classref-item-separator
  4638. ----
  4639. .. _class_RenderingServer_method_global_shader_parameter_get_list:
  4640. .. rst-class:: classref-method
  4641. :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] **global_shader_parameter_get_list**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_global_shader_parameter_get_list>`
  4642. Returns the list of global shader uniform names.
  4643. \ **Note:** :ref:`global_shader_parameter_get<class_RenderingServer_method_global_shader_parameter_get>` has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters.
  4644. .. rst-class:: classref-item-separator
  4645. ----
  4646. .. _class_RenderingServer_method_global_shader_parameter_get_type:
  4647. .. rst-class:: classref-method
  4648. :ref:`GlobalShaderParameterType<enum_RenderingServer_GlobalShaderParameterType>` **global_shader_parameter_get_type**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_global_shader_parameter_get_type>`
  4649. Returns the type associated to the global shader uniform specified by ``name``.
  4650. \ **Note:** :ref:`global_shader_parameter_get<class_RenderingServer_method_global_shader_parameter_get>` has a large performance penalty as the rendering thread needs to synchronize with the calling thread, which is slow. Do not use this method during gameplay to avoid stuttering. If you need to read values in a script after setting them, consider creating an autoload where you store the values you need to query at the same time you're setting them as global parameters.
  4651. .. rst-class:: classref-item-separator
  4652. ----
  4653. .. _class_RenderingServer_method_global_shader_parameter_remove:
  4654. .. rst-class:: classref-method
  4655. |void| **global_shader_parameter_remove**\ (\ name\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_RenderingServer_method_global_shader_parameter_remove>`
  4656. Removes the global shader uniform specified by ``name``.
  4657. .. rst-class:: classref-item-separator
  4658. ----
  4659. .. _class_RenderingServer_method_global_shader_parameter_set:
  4660. .. rst-class:: classref-method
  4661. |void| **global_shader_parameter_set**\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_global_shader_parameter_set>`
  4662. Sets the global shader uniform ``name`` to ``value``.
  4663. .. rst-class:: classref-item-separator
  4664. ----
  4665. .. _class_RenderingServer_method_global_shader_parameter_set_override:
  4666. .. rst-class:: classref-method
  4667. |void| **global_shader_parameter_set_override**\ (\ name\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_global_shader_parameter_set_override>`
  4668. Overrides the global shader uniform ``name`` with ``value``. Equivalent to the :ref:`ShaderGlobalsOverride<class_ShaderGlobalsOverride>` node.
  4669. .. rst-class:: classref-item-separator
  4670. ----
  4671. .. _class_RenderingServer_method_has_changed:
  4672. .. rst-class:: classref-method
  4673. :ref:`bool<class_bool>` **has_changed**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_has_changed>`
  4674. Returns ``true`` if changes have been made to the RenderingServer's data. :ref:`force_draw<class_RenderingServer_method_force_draw>` is usually called if this happens.
  4675. .. rst-class:: classref-item-separator
  4676. ----
  4677. .. _class_RenderingServer_method_has_feature:
  4678. .. rst-class:: classref-method
  4679. :ref:`bool<class_bool>` **has_feature**\ (\ feature\: :ref:`Features<enum_RenderingServer_Features>`\ ) |const| :ref:`🔗<class_RenderingServer_method_has_feature>`
  4680. **Deprecated:** This method has not been used since Godot 3.0.
  4681. This method does nothing and always returns ``false``.
  4682. .. rst-class:: classref-item-separator
  4683. ----
  4684. .. _class_RenderingServer_method_has_os_feature:
  4685. .. rst-class:: classref-method
  4686. :ref:`bool<class_bool>` **has_os_feature**\ (\ feature\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_RenderingServer_method_has_os_feature>`
  4687. Returns ``true`` if the OS supports a certain ``feature``. Features might be ``s3tc``, ``etc``, and ``etc2``.
  4688. .. rst-class:: classref-item-separator
  4689. ----
  4690. .. _class_RenderingServer_method_instance_attach_object_instance_id:
  4691. .. rst-class:: classref-method
  4692. |void| **instance_attach_object_instance_id**\ (\ instance\: :ref:`RID<class_RID>`, id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_instance_attach_object_instance_id>`
  4693. Attaches a unique Object ID to instance. Object ID must be attached to instance for proper culling with :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>`, :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>`, and :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>`.
  4694. .. rst-class:: classref-item-separator
  4695. ----
  4696. .. _class_RenderingServer_method_instance_attach_skeleton:
  4697. .. rst-class:: classref-method
  4698. |void| **instance_attach_skeleton**\ (\ instance\: :ref:`RID<class_RID>`, skeleton\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_attach_skeleton>`
  4699. Attaches a skeleton to an instance. Removes the previous skeleton from the instance.
  4700. .. rst-class:: classref-item-separator
  4701. ----
  4702. .. _class_RenderingServer_method_instance_create:
  4703. .. rst-class:: classref-method
  4704. :ref:`RID<class_RID>` **instance_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_instance_create>`
  4705. Creates a visual instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``instance_*`` RenderingServer functions.
  4706. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  4707. An instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, reflection probes and decals need to be associated with an instance to be visible in the scenario using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>`.
  4708. \ **Note:** The equivalent node is :ref:`VisualInstance3D<class_VisualInstance3D>`.
  4709. .. rst-class:: classref-item-separator
  4710. ----
  4711. .. _class_RenderingServer_method_instance_create2:
  4712. .. rst-class:: classref-method
  4713. :ref:`RID<class_RID>` **instance_create2**\ (\ base\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_create2>`
  4714. Creates a visual instance, adds it to the RenderingServer, and sets both base and scenario. It can be accessed with the RID that is returned. This RID will be used in all ``instance_*`` RenderingServer functions.
  4715. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method. This is a shorthand for using :ref:`instance_create<class_RenderingServer_method_instance_create>` and setting the base and scenario manually.
  4716. .. rst-class:: classref-item-separator
  4717. ----
  4718. .. _class_RenderingServer_method_instance_geometry_get_shader_parameter:
  4719. .. rst-class:: classref-method
  4720. :ref:`Variant<class_Variant>` **instance_geometry_get_shader_parameter**\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_instance_geometry_get_shader_parameter>`
  4721. Returns the value of the per-instance shader uniform from the specified 3D geometry instance. Equivalent to :ref:`GeometryInstance3D.get_instance_shader_parameter<class_GeometryInstance3D_method_get_instance_shader_parameter>`.
  4722. \ **Note:** Per-instance shader parameter names are case-sensitive.
  4723. .. rst-class:: classref-item-separator
  4724. ----
  4725. .. _class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value:
  4726. .. rst-class:: classref-method
  4727. :ref:`Variant<class_Variant>` **instance_geometry_get_shader_parameter_default_value**\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_instance_geometry_get_shader_parameter_default_value>`
  4728. Returns the default value of the per-instance shader uniform from the specified 3D geometry instance. Equivalent to :ref:`GeometryInstance3D.get_instance_shader_parameter<class_GeometryInstance3D_method_get_instance_shader_parameter>`.
  4729. .. rst-class:: classref-item-separator
  4730. ----
  4731. .. _class_RenderingServer_method_instance_geometry_get_shader_parameter_list:
  4732. .. rst-class:: classref-method
  4733. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **instance_geometry_get_shader_parameter_list**\ (\ instance\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_instance_geometry_get_shader_parameter_list>`
  4734. Returns a dictionary of per-instance shader uniform names of the per-instance shader uniform from the specified 3D geometry instance. The returned dictionary is in PropertyInfo format, with the keys ``name``, ``class_name``, ``type``, ``hint``, ``hint_string`` and ``usage``. Equivalent to :ref:`GeometryInstance3D.get_instance_shader_parameter<class_GeometryInstance3D_method_get_instance_shader_parameter>`.
  4735. .. rst-class:: classref-item-separator
  4736. ----
  4737. .. _class_RenderingServer_method_instance_geometry_set_cast_shadows_setting:
  4738. .. rst-class:: classref-method
  4739. |void| **instance_geometry_set_cast_shadows_setting**\ (\ instance\: :ref:`RID<class_RID>`, shadow_casting_setting\: :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>`
  4740. Sets the shadow casting setting to one of :ref:`ShadowCastingSetting<enum_RenderingServer_ShadowCastingSetting>`. Equivalent to :ref:`GeometryInstance3D.cast_shadow<class_GeometryInstance3D_property_cast_shadow>`.
  4741. .. rst-class:: classref-item-separator
  4742. ----
  4743. .. _class_RenderingServer_method_instance_geometry_set_flag:
  4744. .. rst-class:: classref-method
  4745. |void| **instance_geometry_set_flag**\ (\ instance\: :ref:`RID<class_RID>`, flag\: :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_flag>`
  4746. Sets the flag for a given :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>`. See :ref:`InstanceFlags<enum_RenderingServer_InstanceFlags>` for more details.
  4747. .. rst-class:: classref-item-separator
  4748. ----
  4749. .. _class_RenderingServer_method_instance_geometry_set_lightmap:
  4750. .. rst-class:: classref-method
  4751. |void| **instance_geometry_set_lightmap**\ (\ instance\: :ref:`RID<class_RID>`, lightmap\: :ref:`RID<class_RID>`, lightmap_uv_scale\: :ref:`Rect2<class_Rect2>`, lightmap_slice\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_lightmap>`
  4752. Sets the lightmap GI instance to use for the specified 3D geometry instance. The lightmap UV scale for the specified instance (equivalent to :ref:`GeometryInstance3D.gi_lightmap_scale<class_GeometryInstance3D_property_gi_lightmap_scale>`) and lightmap atlas slice must also be specified.
  4753. .. rst-class:: classref-item-separator
  4754. ----
  4755. .. _class_RenderingServer_method_instance_geometry_set_lod_bias:
  4756. .. rst-class:: classref-method
  4757. |void| **instance_geometry_set_lod_bias**\ (\ instance\: :ref:`RID<class_RID>`, lod_bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_lod_bias>`
  4758. Sets the level of detail bias to use when rendering the specified 3D geometry instance. Higher values result in higher detail from further away. Equivalent to :ref:`GeometryInstance3D.lod_bias<class_GeometryInstance3D_property_lod_bias>`.
  4759. .. rst-class:: classref-item-separator
  4760. ----
  4761. .. _class_RenderingServer_method_instance_geometry_set_material_overlay:
  4762. .. rst-class:: classref-method
  4763. |void| **instance_geometry_set_material_overlay**\ (\ instance\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_material_overlay>`
  4764. Sets a material that will be rendered for all surfaces on top of active materials for the mesh associated with this instance. Equivalent to :ref:`GeometryInstance3D.material_overlay<class_GeometryInstance3D_property_material_overlay>`.
  4765. .. rst-class:: classref-item-separator
  4766. ----
  4767. .. _class_RenderingServer_method_instance_geometry_set_material_override:
  4768. .. rst-class:: classref-method
  4769. |void| **instance_geometry_set_material_override**\ (\ instance\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_material_override>`
  4770. Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>`.
  4771. .. rst-class:: classref-item-separator
  4772. ----
  4773. .. _class_RenderingServer_method_instance_geometry_set_shader_parameter:
  4774. .. rst-class:: classref-method
  4775. |void| **instance_geometry_set_shader_parameter**\ (\ instance\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_shader_parameter>`
  4776. Sets the per-instance shader uniform on the specified 3D geometry instance. Equivalent to :ref:`GeometryInstance3D.set_instance_shader_parameter<class_GeometryInstance3D_method_set_instance_shader_parameter>`.
  4777. .. rst-class:: classref-item-separator
  4778. ----
  4779. .. _class_RenderingServer_method_instance_geometry_set_transparency:
  4780. .. rst-class:: classref-method
  4781. |void| **instance_geometry_set_transparency**\ (\ instance\: :ref:`RID<class_RID>`, transparency\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_transparency>`
  4782. Sets the transparency for the given geometry instance. Equivalent to :ref:`GeometryInstance3D.transparency<class_GeometryInstance3D_property_transparency>`.
  4783. A transparency of ``0.0`` is fully opaque, while ``1.0`` is fully transparent. Values greater than ``0.0`` (exclusive) will force the geometry's materials to go through the transparent pipeline, which is slower to render and can exhibit rendering issues due to incorrect transparency sorting. However, unlike using a transparent material, setting ``transparency`` to a value greater than ``0.0`` (exclusive) will *not* disable shadow rendering.
  4784. In spatial shaders, ``1.0 - transparency`` is set as the default value of the ``ALPHA`` built-in.
  4785. \ **Note:** ``transparency`` is clamped between ``0.0`` and ``1.0``, so this property cannot be used to make transparent materials more opaque than they originally are.
  4786. .. rst-class:: classref-item-separator
  4787. ----
  4788. .. _class_RenderingServer_method_instance_geometry_set_visibility_range:
  4789. .. rst-class:: classref-method
  4790. |void| **instance_geometry_set_visibility_range**\ (\ instance\: :ref:`RID<class_RID>`, min\: :ref:`float<class_float>`, max\: :ref:`float<class_float>`, min_margin\: :ref:`float<class_float>`, max_margin\: :ref:`float<class_float>`, fade_mode\: :ref:`VisibilityRangeFadeMode<enum_RenderingServer_VisibilityRangeFadeMode>`\ ) :ref:`🔗<class_RenderingServer_method_instance_geometry_set_visibility_range>`
  4791. Sets the visibility range values for the given geometry instance. Equivalent to :ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and related properties.
  4792. .. rst-class:: classref-item-separator
  4793. ----
  4794. .. _class_RenderingServer_method_instance_reset_physics_interpolation:
  4795. .. rst-class:: classref-method
  4796. |void| **instance_reset_physics_interpolation**\ (\ instance\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_reset_physics_interpolation>`
  4797. Prevents physics interpolation for the current physics tick.
  4798. This is useful when moving an instance to a new location, to give an instantaneous change rather than interpolation from the previous location.
  4799. .. rst-class:: classref-item-separator
  4800. ----
  4801. .. _class_RenderingServer_method_instance_set_base:
  4802. .. rst-class:: classref-method
  4803. |void| **instance_set_base**\ (\ instance\: :ref:`RID<class_RID>`, base\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_base>`
  4804. Sets the base of the instance. A base can be any of the 3D objects that are created in the RenderingServer that can be displayed. For example, any of the light types, mesh, multimesh, particle system, reflection probe, decal, lightmap, voxel GI and visibility notifiers are all types that can be set as the base of an instance in order to be displayed in the scenario.
  4805. .. rst-class:: classref-item-separator
  4806. ----
  4807. .. _class_RenderingServer_method_instance_set_blend_shape_weight:
  4808. .. rst-class:: classref-method
  4809. |void| **instance_set_blend_shape_weight**\ (\ instance\: :ref:`RID<class_RID>`, shape\: :ref:`int<class_int>`, weight\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_blend_shape_weight>`
  4810. Sets the weight for a given blend shape associated with this instance.
  4811. .. rst-class:: classref-item-separator
  4812. ----
  4813. .. _class_RenderingServer_method_instance_set_custom_aabb:
  4814. .. rst-class:: classref-method
  4815. |void| **instance_set_custom_aabb**\ (\ instance\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_custom_aabb>`
  4816. Sets a custom AABB to use when culling objects from the view frustum. Equivalent to setting :ref:`GeometryInstance3D.custom_aabb<class_GeometryInstance3D_property_custom_aabb>`.
  4817. .. rst-class:: classref-item-separator
  4818. ----
  4819. .. _class_RenderingServer_method_instance_set_extra_visibility_margin:
  4820. .. rst-class:: classref-method
  4821. |void| **instance_set_extra_visibility_margin**\ (\ instance\: :ref:`RID<class_RID>`, margin\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_extra_visibility_margin>`
  4822. Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you to avoid culling objects that fall outside the view frustum. Equivalent to :ref:`GeometryInstance3D.extra_cull_margin<class_GeometryInstance3D_property_extra_cull_margin>`.
  4823. .. rst-class:: classref-item-separator
  4824. ----
  4825. .. _class_RenderingServer_method_instance_set_ignore_culling:
  4826. .. rst-class:: classref-method
  4827. |void| **instance_set_ignore_culling**\ (\ instance\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_ignore_culling>`
  4828. If ``true``, ignores both frustum and occlusion culling on the specified 3D geometry instance. This is not the same as :ref:`GeometryInstance3D.ignore_occlusion_culling<class_GeometryInstance3D_property_ignore_occlusion_culling>`, which only ignores occlusion culling and leaves frustum culling intact.
  4829. .. rst-class:: classref-item-separator
  4830. ----
  4831. .. _class_RenderingServer_method_instance_set_interpolated:
  4832. .. rst-class:: classref-method
  4833. |void| **instance_set_interpolated**\ (\ instance\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_interpolated>`
  4834. Turns on and off physics interpolation for the instance.
  4835. .. rst-class:: classref-item-separator
  4836. ----
  4837. .. _class_RenderingServer_method_instance_set_layer_mask:
  4838. .. rst-class:: classref-method
  4839. |void| **instance_set_layer_mask**\ (\ instance\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_layer_mask>`
  4840. Sets the render layers that this instance will be drawn to. Equivalent to :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>`.
  4841. .. rst-class:: classref-item-separator
  4842. ----
  4843. .. _class_RenderingServer_method_instance_set_pivot_data:
  4844. .. rst-class:: classref-method
  4845. |void| **instance_set_pivot_data**\ (\ instance\: :ref:`RID<class_RID>`, sorting_offset\: :ref:`float<class_float>`, use_aabb_center\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_pivot_data>`
  4846. Sets the sorting offset and switches between using the bounding box or instance origin for depth sorting.
  4847. .. rst-class:: classref-item-separator
  4848. ----
  4849. .. _class_RenderingServer_method_instance_set_scenario:
  4850. .. rst-class:: classref-method
  4851. |void| **instance_set_scenario**\ (\ instance\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_scenario>`
  4852. Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in.
  4853. .. rst-class:: classref-item-separator
  4854. ----
  4855. .. _class_RenderingServer_method_instance_set_surface_override_material:
  4856. .. rst-class:: classref-method
  4857. |void| **instance_set_surface_override_material**\ (\ instance\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_surface_override_material>`
  4858. Sets the override material of a specific surface. Equivalent to :ref:`MeshInstance3D.set_surface_override_material<class_MeshInstance3D_method_set_surface_override_material>`.
  4859. .. rst-class:: classref-item-separator
  4860. ----
  4861. .. _class_RenderingServer_method_instance_set_transform:
  4862. .. rst-class:: classref-method
  4863. |void| **instance_set_transform**\ (\ instance\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_transform>`
  4864. Sets the world space transform of the instance. Equivalent to :ref:`Node3D.global_transform<class_Node3D_property_global_transform>`.
  4865. .. rst-class:: classref-item-separator
  4866. ----
  4867. .. _class_RenderingServer_method_instance_set_visibility_parent:
  4868. .. rst-class:: classref-method
  4869. |void| **instance_set_visibility_parent**\ (\ instance\: :ref:`RID<class_RID>`, parent\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_visibility_parent>`
  4870. Sets the visibility parent for the given instance. Equivalent to :ref:`Node3D.visibility_parent<class_Node3D_property_visibility_parent>`.
  4871. .. rst-class:: classref-item-separator
  4872. ----
  4873. .. _class_RenderingServer_method_instance_set_visible:
  4874. .. rst-class:: classref-method
  4875. |void| **instance_set_visible**\ (\ instance\: :ref:`RID<class_RID>`, visible\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_instance_set_visible>`
  4876. Sets whether an instance is drawn or not. Equivalent to :ref:`Node3D.visible<class_Node3D_property_visible>`.
  4877. .. rst-class:: classref-item-separator
  4878. ----
  4879. .. _class_RenderingServer_method_instances_cull_aabb:
  4880. .. rst-class:: classref-method
  4881. :ref:`PackedInt64Array<class_PackedInt64Array>` **instances_cull_aabb**\ (\ aabb\: :ref:`AABB<class_AABB>`, scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| :ref:`🔗<class_RenderingServer_method_instances_cull_aabb>`
  4882. Returns an array of object IDs intersecting with the provided AABB. Only 3D nodes that inherit from :ref:`VisualInstance3D<class_VisualInstance3D>` are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.
  4883. \ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
  4884. .. rst-class:: classref-item-separator
  4885. ----
  4886. .. _class_RenderingServer_method_instances_cull_convex:
  4887. .. rst-class:: classref-method
  4888. :ref:`PackedInt64Array<class_PackedInt64Array>` **instances_cull_convex**\ (\ convex\: :ref:`Array<class_Array>`\[:ref:`Plane<class_Plane>`\], scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| :ref:`🔗<class_RenderingServer_method_instances_cull_convex>`
  4889. Returns an array of object IDs intersecting with the provided convex shape. Only 3D nodes that inherit from :ref:`VisualInstance3D<class_VisualInstance3D>` are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.
  4890. \ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
  4891. .. rst-class:: classref-item-separator
  4892. ----
  4893. .. _class_RenderingServer_method_instances_cull_ray:
  4894. .. rst-class:: classref-method
  4895. :ref:`PackedInt64Array<class_PackedInt64Array>` **instances_cull_ray**\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, scenario\: :ref:`RID<class_RID>` = RID()\ ) |const| :ref:`🔗<class_RenderingServer_method_instances_cull_ray>`
  4896. Returns an array of object IDs intersecting with the provided 3D ray. Only 3D nodes that inherit from :ref:`VisualInstance3D<class_VisualInstance3D>` are considered, such as :ref:`MeshInstance3D<class_MeshInstance3D>` or :ref:`DirectionalLight3D<class_DirectionalLight3D>`. Use :ref:`@GlobalScope.instance_from_id<class_@GlobalScope_method_instance_from_id>` to obtain the actual nodes. A scenario RID must be provided, which is available in the :ref:`World3D<class_World3D>` you want to query. This forces an update for all resources queued to update.
  4897. \ **Warning:** This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
  4898. .. rst-class:: classref-item-separator
  4899. ----
  4900. .. _class_RenderingServer_method_is_on_render_thread:
  4901. .. rst-class:: classref-method
  4902. :ref:`bool<class_bool>` **is_on_render_thread**\ (\ ) :ref:`🔗<class_RenderingServer_method_is_on_render_thread>`
  4903. Returns ``true`` if our code is currently executing on the rendering thread.
  4904. .. rst-class:: classref-item-separator
  4905. ----
  4906. .. _class_RenderingServer_method_light_directional_set_blend_splits:
  4907. .. rst-class:: classref-method
  4908. |void| **light_directional_set_blend_splits**\ (\ light\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_light_directional_set_blend_splits>`
  4909. If ``true``, this directional light will blend between shadow map splits resulting in a smoother transition between them. Equivalent to :ref:`DirectionalLight3D.directional_shadow_blend_splits<class_DirectionalLight3D_property_directional_shadow_blend_splits>`.
  4910. .. rst-class:: classref-item-separator
  4911. ----
  4912. .. _class_RenderingServer_method_light_directional_set_shadow_mode:
  4913. .. rst-class:: classref-method
  4914. |void| **light_directional_set_shadow_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>`\ ) :ref:`🔗<class_RenderingServer_method_light_directional_set_shadow_mode>`
  4915. Sets the shadow mode for this directional light. Equivalent to :ref:`DirectionalLight3D.directional_shadow_mode<class_DirectionalLight3D_property_directional_shadow_mode>`. See :ref:`LightDirectionalShadowMode<enum_RenderingServer_LightDirectionalShadowMode>` for options.
  4916. .. rst-class:: classref-item-separator
  4917. ----
  4918. .. _class_RenderingServer_method_light_directional_set_sky_mode:
  4919. .. rst-class:: classref-method
  4920. |void| **light_directional_set_sky_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightDirectionalSkyMode<enum_RenderingServer_LightDirectionalSkyMode>`\ ) :ref:`🔗<class_RenderingServer_method_light_directional_set_sky_mode>`
  4921. If ``true``, this light will not be used for anything except sky shaders. Use this for lights that impact your sky shader that you may want to hide from affecting the rest of the scene. For example, you may want to enable this when the sun in your sky shader falls below the horizon.
  4922. .. rst-class:: classref-item-separator
  4923. ----
  4924. .. _class_RenderingServer_method_light_omni_set_shadow_mode:
  4925. .. rst-class:: classref-method
  4926. |void| **light_omni_set_shadow_mode**\ (\ light\: :ref:`RID<class_RID>`, mode\: :ref:`LightOmniShadowMode<enum_RenderingServer_LightOmniShadowMode>`\ ) :ref:`🔗<class_RenderingServer_method_light_omni_set_shadow_mode>`
  4927. Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to :ref:`OmniLight3D.omni_shadow_mode<class_OmniLight3D_property_omni_shadow_mode>`.
  4928. .. rst-class:: classref-item-separator
  4929. ----
  4930. .. _class_RenderingServer_method_light_projectors_set_filter:
  4931. .. rst-class:: classref-method
  4932. |void| **light_projectors_set_filter**\ (\ filter\: :ref:`LightProjectorFilter<enum_RenderingServer_LightProjectorFilter>`\ ) :ref:`🔗<class_RenderingServer_method_light_projectors_set_filter>`
  4933. Sets the texture filter mode to use when rendering light projectors. This parameter is global and cannot be set on a per-light basis.
  4934. .. rst-class:: classref-item-separator
  4935. ----
  4936. .. _class_RenderingServer_method_light_set_bake_mode:
  4937. .. rst-class:: classref-method
  4938. |void| **light_set_bake_mode**\ (\ light\: :ref:`RID<class_RID>`, bake_mode\: :ref:`LightBakeMode<enum_RenderingServer_LightBakeMode>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_bake_mode>`
  4939. Sets the bake mode to use for the specified 3D light. Equivalent to :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>`.
  4940. .. rst-class:: classref-item-separator
  4941. ----
  4942. .. _class_RenderingServer_method_light_set_color:
  4943. .. rst-class:: classref-method
  4944. |void| **light_set_color**\ (\ light\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_color>`
  4945. Sets the color of the light. Equivalent to :ref:`Light3D.light_color<class_Light3D_property_light_color>`.
  4946. .. rst-class:: classref-item-separator
  4947. ----
  4948. .. _class_RenderingServer_method_light_set_cull_mask:
  4949. .. rst-class:: classref-method
  4950. |void| **light_set_cull_mask**\ (\ light\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_cull_mask>`
  4951. Sets the cull mask for this 3D light. Lights only affect objects in the selected layers. Equivalent to :ref:`Light3D.light_cull_mask<class_Light3D_property_light_cull_mask>`.
  4952. .. rst-class:: classref-item-separator
  4953. ----
  4954. .. _class_RenderingServer_method_light_set_distance_fade:
  4955. .. rst-class:: classref-method
  4956. |void| **light_set_distance_fade**\ (\ decal\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`, begin\: :ref:`float<class_float>`, shadow\: :ref:`float<class_float>`, length\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_distance_fade>`
  4957. Sets the distance fade for this 3D light. This acts as a form of level of detail (LOD) and can be used to improve performance. Equivalent to :ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Light3D.distance_fade_begin<class_Light3D_property_distance_fade_begin>`, :ref:`Light3D.distance_fade_shadow<class_Light3D_property_distance_fade_shadow>`, and :ref:`Light3D.distance_fade_length<class_Light3D_property_distance_fade_length>`.
  4958. .. rst-class:: classref-item-separator
  4959. ----
  4960. .. _class_RenderingServer_method_light_set_max_sdfgi_cascade:
  4961. .. rst-class:: classref-method
  4962. |void| **light_set_max_sdfgi_cascade**\ (\ light\: :ref:`RID<class_RID>`, cascade\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_max_sdfgi_cascade>`
  4963. Sets the maximum SDFGI cascade in which the 3D light's indirect lighting is rendered. Higher values allow the light to be rendered in SDFGI further away from the camera.
  4964. .. rst-class:: classref-item-separator
  4965. ----
  4966. .. _class_RenderingServer_method_light_set_negative:
  4967. .. rst-class:: classref-method
  4968. |void| **light_set_negative**\ (\ light\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_negative>`
  4969. If ``true``, the 3D light will subtract light instead of adding light. Equivalent to :ref:`Light3D.light_negative<class_Light3D_property_light_negative>`.
  4970. .. rst-class:: classref-item-separator
  4971. ----
  4972. .. _class_RenderingServer_method_light_set_param:
  4973. .. rst-class:: classref-method
  4974. |void| **light_set_param**\ (\ light\: :ref:`RID<class_RID>`, param\: :ref:`LightParam<enum_RenderingServer_LightParam>`, value\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_param>`
  4975. Sets the specified 3D light parameter. See :ref:`LightParam<enum_RenderingServer_LightParam>` for options. Equivalent to :ref:`Light3D.set_param<class_Light3D_method_set_param>`.
  4976. .. rst-class:: classref-item-separator
  4977. ----
  4978. .. _class_RenderingServer_method_light_set_projector:
  4979. .. rst-class:: classref-method
  4980. |void| **light_set_projector**\ (\ light\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_projector>`
  4981. Sets the projector texture to use for the specified 3D light. Equivalent to :ref:`Light3D.light_projector<class_Light3D_property_light_projector>`.
  4982. .. rst-class:: classref-item-separator
  4983. ----
  4984. .. _class_RenderingServer_method_light_set_reverse_cull_face_mode:
  4985. .. rst-class:: classref-method
  4986. |void| **light_set_reverse_cull_face_mode**\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_reverse_cull_face_mode>`
  4987. If ``true``, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with :ref:`instance_geometry_set_cast_shadows_setting<class_RenderingServer_method_instance_geometry_set_cast_shadows_setting>`. Equivalent to :ref:`Light3D.shadow_reverse_cull_face<class_Light3D_property_shadow_reverse_cull_face>`.
  4988. .. rst-class:: classref-item-separator
  4989. ----
  4990. .. _class_RenderingServer_method_light_set_shadow:
  4991. .. rst-class:: classref-method
  4992. |void| **light_set_shadow**\ (\ light\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_light_set_shadow>`
  4993. If ``true``, light will cast shadows. Equivalent to :ref:`Light3D.shadow_enabled<class_Light3D_property_shadow_enabled>`.
  4994. .. rst-class:: classref-item-separator
  4995. ----
  4996. .. _class_RenderingServer_method_lightmap_create:
  4997. .. rst-class:: classref-method
  4998. :ref:`RID<class_RID>` **lightmap_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_lightmap_create>`
  4999. Creates a new lightmap global illumination instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``lightmap_*`` RenderingServer functions.
  5000. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5001. \ **Note:** The equivalent node is :ref:`LightmapGI<class_LightmapGI>`.
  5002. .. rst-class:: classref-item-separator
  5003. ----
  5004. .. _class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree:
  5005. .. rst-class:: classref-method
  5006. :ref:`PackedInt32Array<class_PackedInt32Array>` **lightmap_get_probe_capture_bsp_tree**\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_lightmap_get_probe_capture_bsp_tree>`
  5007. .. container:: contribute
  5008. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5009. .. rst-class:: classref-item-separator
  5010. ----
  5011. .. _class_RenderingServer_method_lightmap_get_probe_capture_points:
  5012. .. rst-class:: classref-method
  5013. :ref:`PackedVector3Array<class_PackedVector3Array>` **lightmap_get_probe_capture_points**\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_lightmap_get_probe_capture_points>`
  5014. .. container:: contribute
  5015. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5016. .. rst-class:: classref-item-separator
  5017. ----
  5018. .. _class_RenderingServer_method_lightmap_get_probe_capture_sh:
  5019. .. rst-class:: classref-method
  5020. :ref:`PackedColorArray<class_PackedColorArray>` **lightmap_get_probe_capture_sh**\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_lightmap_get_probe_capture_sh>`
  5021. .. container:: contribute
  5022. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5023. .. rst-class:: classref-item-separator
  5024. ----
  5025. .. _class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra:
  5026. .. rst-class:: classref-method
  5027. :ref:`PackedInt32Array<class_PackedInt32Array>` **lightmap_get_probe_capture_tetrahedra**\ (\ lightmap\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_lightmap_get_probe_capture_tetrahedra>`
  5028. .. container:: contribute
  5029. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5030. .. rst-class:: classref-item-separator
  5031. ----
  5032. .. _class_RenderingServer_method_lightmap_set_baked_exposure_normalization:
  5033. .. rst-class:: classref-method
  5034. |void| **lightmap_set_baked_exposure_normalization**\ (\ lightmap\: :ref:`RID<class_RID>`, baked_exposure\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_baked_exposure_normalization>`
  5035. Used to inform the renderer what exposure normalization value was used while baking the lightmap. This value will be used and modulated at run time to ensure that the lightmap maintains a consistent level of exposure even if the scene-wide exposure normalization is changed at run time. For more information see :ref:`camera_attributes_set_exposure<class_RenderingServer_method_camera_attributes_set_exposure>`.
  5036. .. rst-class:: classref-item-separator
  5037. ----
  5038. .. _class_RenderingServer_method_lightmap_set_probe_bounds:
  5039. .. rst-class:: classref-method
  5040. |void| **lightmap_set_probe_bounds**\ (\ lightmap\: :ref:`RID<class_RID>`, bounds\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_probe_bounds>`
  5041. .. container:: contribute
  5042. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5043. .. rst-class:: classref-item-separator
  5044. ----
  5045. .. _class_RenderingServer_method_lightmap_set_probe_capture_data:
  5046. .. rst-class:: classref-method
  5047. |void| **lightmap_set_probe_capture_data**\ (\ lightmap\: :ref:`RID<class_RID>`, points\: :ref:`PackedVector3Array<class_PackedVector3Array>`, point_sh\: :ref:`PackedColorArray<class_PackedColorArray>`, tetrahedra\: :ref:`PackedInt32Array<class_PackedInt32Array>`, bsp_tree\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_probe_capture_data>`
  5048. .. container:: contribute
  5049. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5050. .. rst-class:: classref-item-separator
  5051. ----
  5052. .. _class_RenderingServer_method_lightmap_set_probe_capture_update_speed:
  5053. .. rst-class:: classref-method
  5054. |void| **lightmap_set_probe_capture_update_speed**\ (\ speed\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_probe_capture_update_speed>`
  5055. .. container:: contribute
  5056. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5057. .. rst-class:: classref-item-separator
  5058. ----
  5059. .. _class_RenderingServer_method_lightmap_set_probe_interior:
  5060. .. rst-class:: classref-method
  5061. |void| **lightmap_set_probe_interior**\ (\ lightmap\: :ref:`RID<class_RID>`, interior\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_probe_interior>`
  5062. .. container:: contribute
  5063. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5064. .. rst-class:: classref-item-separator
  5065. ----
  5066. .. _class_RenderingServer_method_lightmap_set_textures:
  5067. .. rst-class:: classref-method
  5068. |void| **lightmap_set_textures**\ (\ lightmap\: :ref:`RID<class_RID>`, light\: :ref:`RID<class_RID>`, uses_sh\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_lightmap_set_textures>`
  5069. Set the textures on the given ``lightmap`` GI instance to the texture array pointed to by the ``light`` RID. If the lightmap texture was baked with :ref:`LightmapGI.directional<class_LightmapGI_property_directional>` set to ``true``, then ``uses_sh`` must also be ``true``.
  5070. .. rst-class:: classref-item-separator
  5071. ----
  5072. .. _class_RenderingServer_method_lightmaps_set_bicubic_filter:
  5073. .. rst-class:: classref-method
  5074. |void| **lightmaps_set_bicubic_filter**\ (\ enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_lightmaps_set_bicubic_filter>`
  5075. Toggles whether a bicubic filter should be used when lightmaps are sampled. This smoothens their appearance at a performance cost.
  5076. .. rst-class:: classref-item-separator
  5077. ----
  5078. .. _class_RenderingServer_method_make_sphere_mesh:
  5079. .. rst-class:: classref-method
  5080. :ref:`RID<class_RID>` **make_sphere_mesh**\ (\ latitudes\: :ref:`int<class_int>`, longitudes\: :ref:`int<class_int>`, radius\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_make_sphere_mesh>`
  5081. Returns a mesh of a sphere with the given number of horizontal subdivisions, vertical subdivisions and radius. See also :ref:`get_test_cube<class_RenderingServer_method_get_test_cube>`.
  5082. .. rst-class:: classref-item-separator
  5083. ----
  5084. .. _class_RenderingServer_method_material_create:
  5085. .. rst-class:: classref-method
  5086. :ref:`RID<class_RID>` **material_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_material_create>`
  5087. Creates an empty material and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``material_*`` RenderingServer functions.
  5088. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5089. \ **Note:** The equivalent resource is :ref:`Material<class_Material>`.
  5090. .. rst-class:: classref-item-separator
  5091. ----
  5092. .. _class_RenderingServer_method_material_get_param:
  5093. .. rst-class:: classref-method
  5094. :ref:`Variant<class_Variant>` **material_get_param**\ (\ material\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_material_get_param>`
  5095. Returns the value of a certain material's parameter.
  5096. .. rst-class:: classref-item-separator
  5097. ----
  5098. .. _class_RenderingServer_method_material_set_next_pass:
  5099. .. rst-class:: classref-method
  5100. |void| **material_set_next_pass**\ (\ material\: :ref:`RID<class_RID>`, next_material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_material_set_next_pass>`
  5101. Sets an object's next material.
  5102. .. rst-class:: classref-item-separator
  5103. ----
  5104. .. _class_RenderingServer_method_material_set_param:
  5105. .. rst-class:: classref-method
  5106. |void| **material_set_param**\ (\ material\: :ref:`RID<class_RID>`, parameter\: :ref:`StringName<class_StringName>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_RenderingServer_method_material_set_param>`
  5107. Sets a material's parameter.
  5108. .. rst-class:: classref-item-separator
  5109. ----
  5110. .. _class_RenderingServer_method_material_set_render_priority:
  5111. .. rst-class:: classref-method
  5112. |void| **material_set_render_priority**\ (\ material\: :ref:`RID<class_RID>`, priority\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_material_set_render_priority>`
  5113. Sets a material's render priority.
  5114. .. rst-class:: classref-item-separator
  5115. ----
  5116. .. _class_RenderingServer_method_material_set_shader:
  5117. .. rst-class:: classref-method
  5118. |void| **material_set_shader**\ (\ shader_material\: :ref:`RID<class_RID>`, shader\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_material_set_shader>`
  5119. Sets a shader material's shader.
  5120. .. rst-class:: classref-item-separator
  5121. ----
  5122. .. _class_RenderingServer_method_mesh_add_surface:
  5123. .. rst-class:: classref-method
  5124. |void| **mesh_add_surface**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`Dictionary<class_Dictionary>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_add_surface>`
  5125. .. container:: contribute
  5126. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5127. .. rst-class:: classref-item-separator
  5128. ----
  5129. .. _class_RenderingServer_method_mesh_add_surface_from_arrays:
  5130. .. rst-class:: classref-method
  5131. |void| **mesh_add_surface_from_arrays**\ (\ mesh\: :ref:`RID<class_RID>`, primitive\: :ref:`PrimitiveType<enum_RenderingServer_PrimitiveType>`, arrays\: :ref:`Array<class_Array>`, blend_shapes\: :ref:`Array<class_Array>` = [], lods\: :ref:`Dictionary<class_Dictionary>` = {}, compress_format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\] = 0\ ) :ref:`🔗<class_RenderingServer_method_mesh_add_surface_from_arrays>`
  5132. .. container:: contribute
  5133. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5134. .. rst-class:: classref-item-separator
  5135. ----
  5136. .. _class_RenderingServer_method_mesh_clear:
  5137. .. rst-class:: classref-method
  5138. |void| **mesh_clear**\ (\ mesh\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_clear>`
  5139. Removes all surfaces from a mesh.
  5140. .. rst-class:: classref-item-separator
  5141. ----
  5142. .. _class_RenderingServer_method_mesh_create:
  5143. .. rst-class:: classref-method
  5144. :ref:`RID<class_RID>` **mesh_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_mesh_create>`
  5145. Creates a new mesh and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``mesh_*`` RenderingServer functions.
  5146. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5147. To place in a scene, attach this mesh to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  5148. \ **Note:** The equivalent resource is :ref:`Mesh<class_Mesh>`.
  5149. .. rst-class:: classref-item-separator
  5150. ----
  5151. .. _class_RenderingServer_method_mesh_create_from_surfaces:
  5152. .. rst-class:: classref-method
  5153. :ref:`RID<class_RID>` **mesh_create_from_surfaces**\ (\ surfaces\: :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\], blend_shape_count\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_RenderingServer_method_mesh_create_from_surfaces>`
  5154. .. container:: contribute
  5155. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5156. .. rst-class:: classref-item-separator
  5157. ----
  5158. .. _class_RenderingServer_method_mesh_get_blend_shape_count:
  5159. .. rst-class:: classref-method
  5160. :ref:`int<class_int>` **mesh_get_blend_shape_count**\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_get_blend_shape_count>`
  5161. Returns a mesh's blend shape count.
  5162. .. rst-class:: classref-item-separator
  5163. ----
  5164. .. _class_RenderingServer_method_mesh_get_blend_shape_mode:
  5165. .. rst-class:: classref-method
  5166. :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>` **mesh_get_blend_shape_mode**\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_get_blend_shape_mode>`
  5167. Returns a mesh's blend shape mode.
  5168. .. rst-class:: classref-item-separator
  5169. ----
  5170. .. _class_RenderingServer_method_mesh_get_custom_aabb:
  5171. .. rst-class:: classref-method
  5172. :ref:`AABB<class_AABB>` **mesh_get_custom_aabb**\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_get_custom_aabb>`
  5173. Returns a mesh's custom aabb.
  5174. .. rst-class:: classref-item-separator
  5175. ----
  5176. .. _class_RenderingServer_method_mesh_get_surface:
  5177. .. rst-class:: classref-method
  5178. :ref:`Dictionary<class_Dictionary>` **mesh_get_surface**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_get_surface>`
  5179. .. container:: contribute
  5180. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5181. .. rst-class:: classref-item-separator
  5182. ----
  5183. .. _class_RenderingServer_method_mesh_get_surface_count:
  5184. .. rst-class:: classref-method
  5185. :ref:`int<class_int>` **mesh_get_surface_count**\ (\ mesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_get_surface_count>`
  5186. Returns a mesh's number of surfaces.
  5187. .. rst-class:: classref-item-separator
  5188. ----
  5189. .. _class_RenderingServer_method_mesh_set_blend_shape_mode:
  5190. .. rst-class:: classref-method
  5191. |void| **mesh_set_blend_shape_mode**\ (\ mesh\: :ref:`RID<class_RID>`, mode\: :ref:`BlendShapeMode<enum_RenderingServer_BlendShapeMode>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_set_blend_shape_mode>`
  5192. Sets a mesh's blend shape mode.
  5193. .. rst-class:: classref-item-separator
  5194. ----
  5195. .. _class_RenderingServer_method_mesh_set_custom_aabb:
  5196. .. rst-class:: classref-method
  5197. |void| **mesh_set_custom_aabb**\ (\ mesh\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_set_custom_aabb>`
  5198. Sets a mesh's custom aabb.
  5199. .. rst-class:: classref-item-separator
  5200. ----
  5201. .. _class_RenderingServer_method_mesh_set_shadow_mesh:
  5202. .. rst-class:: classref-method
  5203. |void| **mesh_set_shadow_mesh**\ (\ mesh\: :ref:`RID<class_RID>`, shadow_mesh\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_set_shadow_mesh>`
  5204. .. container:: contribute
  5205. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5206. .. rst-class:: classref-item-separator
  5207. ----
  5208. .. _class_RenderingServer_method_mesh_surface_get_arrays:
  5209. .. rst-class:: classref-method
  5210. :ref:`Array<class_Array>` **mesh_surface_get_arrays**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_arrays>`
  5211. Returns a mesh's surface's buffer arrays.
  5212. .. rst-class:: classref-item-separator
  5213. ----
  5214. .. _class_RenderingServer_method_mesh_surface_get_blend_shape_arrays:
  5215. .. rst-class:: classref-method
  5216. :ref:`Array<class_Array>`\[:ref:`Array<class_Array>`\] **mesh_surface_get_blend_shape_arrays**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_blend_shape_arrays>`
  5217. Returns a mesh's surface's arrays for blend shapes.
  5218. .. rst-class:: classref-item-separator
  5219. ----
  5220. .. _class_RenderingServer_method_mesh_surface_get_format_attribute_stride:
  5221. .. rst-class:: classref-method
  5222. :ref:`int<class_int>` **mesh_surface_get_format_attribute_stride**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_attribute_stride>`
  5223. Returns the stride of the attribute buffer for a mesh with given ``format``.
  5224. .. rst-class:: classref-item-separator
  5225. ----
  5226. .. _class_RenderingServer_method_mesh_surface_get_format_normal_tangent_stride:
  5227. .. rst-class:: classref-method
  5228. :ref:`int<class_int>` **mesh_surface_get_format_normal_tangent_stride**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_normal_tangent_stride>`
  5229. Returns the stride of the combined normals and tangents for a mesh with given ``format``. Note importantly that, while normals and tangents are in the vertex buffer with vertices, they are only interleaved with each other and so have a different stride than vertex positions.
  5230. .. rst-class:: classref-item-separator
  5231. ----
  5232. .. _class_RenderingServer_method_mesh_surface_get_format_offset:
  5233. .. rst-class:: classref-method
  5234. :ref:`int<class_int>` **mesh_surface_get_format_offset**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`, array_index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_offset>`
  5235. Returns the offset of a given attribute by ``array_index`` in the start of its respective buffer.
  5236. .. rst-class:: classref-item-separator
  5237. ----
  5238. .. _class_RenderingServer_method_mesh_surface_get_format_skin_stride:
  5239. .. rst-class:: classref-method
  5240. :ref:`int<class_int>` **mesh_surface_get_format_skin_stride**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_skin_stride>`
  5241. Returns the stride of the skin buffer for a mesh with given ``format``.
  5242. .. rst-class:: classref-item-separator
  5243. ----
  5244. .. _class_RenderingServer_method_mesh_surface_get_format_vertex_stride:
  5245. .. rst-class:: classref-method
  5246. :ref:`int<class_int>` **mesh_surface_get_format_vertex_stride**\ (\ format\: |bitfield|\[:ref:`ArrayFormat<enum_RenderingServer_ArrayFormat>`\], vertex_count\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_format_vertex_stride>`
  5247. Returns the stride of the vertex positions for a mesh with given ``format``. Note importantly that vertex positions are stored consecutively and are not interleaved with the other attributes in the vertex buffer (normals and tangents).
  5248. .. rst-class:: classref-item-separator
  5249. ----
  5250. .. _class_RenderingServer_method_mesh_surface_get_material:
  5251. .. rst-class:: classref-method
  5252. :ref:`RID<class_RID>` **mesh_surface_get_material**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_mesh_surface_get_material>`
  5253. Returns a mesh's surface's material.
  5254. .. rst-class:: classref-item-separator
  5255. ----
  5256. .. _class_RenderingServer_method_mesh_surface_set_material:
  5257. .. rst-class:: classref-method
  5258. |void| **mesh_surface_set_material**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_set_material>`
  5259. Sets a mesh's surface's material.
  5260. .. rst-class:: classref-item-separator
  5261. ----
  5262. .. _class_RenderingServer_method_mesh_surface_update_attribute_region:
  5263. .. rst-class:: classref-method
  5264. |void| **mesh_surface_update_attribute_region**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_update_attribute_region>`
  5265. .. container:: contribute
  5266. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5267. .. rst-class:: classref-item-separator
  5268. ----
  5269. .. _class_RenderingServer_method_mesh_surface_update_skin_region:
  5270. .. rst-class:: classref-method
  5271. |void| **mesh_surface_update_skin_region**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_update_skin_region>`
  5272. .. container:: contribute
  5273. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5274. .. rst-class:: classref-item-separator
  5275. ----
  5276. .. _class_RenderingServer_method_mesh_surface_update_vertex_region:
  5277. .. rst-class:: classref-method
  5278. |void| **mesh_surface_update_vertex_region**\ (\ mesh\: :ref:`RID<class_RID>`, surface\: :ref:`int<class_int>`, offset\: :ref:`int<class_int>`, data\: :ref:`PackedByteArray<class_PackedByteArray>`\ ) :ref:`🔗<class_RenderingServer_method_mesh_surface_update_vertex_region>`
  5279. .. container:: contribute
  5280. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5281. .. rst-class:: classref-item-separator
  5282. ----
  5283. .. _class_RenderingServer_method_multimesh_allocate_data:
  5284. .. rst-class:: classref-method
  5285. |void| **multimesh_allocate_data**\ (\ multimesh\: :ref:`RID<class_RID>`, instances\: :ref:`int<class_int>`, transform_format\: :ref:`MultimeshTransformFormat<enum_RenderingServer_MultimeshTransformFormat>`, color_format\: :ref:`bool<class_bool>` = false, custom_data_format\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_multimesh_allocate_data>`
  5286. .. container:: contribute
  5287. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5288. .. rst-class:: classref-item-separator
  5289. ----
  5290. .. _class_RenderingServer_method_multimesh_create:
  5291. .. rst-class:: classref-method
  5292. :ref:`RID<class_RID>` **multimesh_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_multimesh_create>`
  5293. Creates a new multimesh on the RenderingServer and returns an :ref:`RID<class_RID>` handle. This RID will be used in all ``multimesh_*`` RenderingServer functions.
  5294. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5295. To place in a scene, attach this multimesh to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  5296. \ **Note:** The equivalent resource is :ref:`MultiMesh<class_MultiMesh>`.
  5297. .. rst-class:: classref-item-separator
  5298. ----
  5299. .. _class_RenderingServer_method_multimesh_get_aabb:
  5300. .. rst-class:: classref-method
  5301. :ref:`AABB<class_AABB>` **multimesh_get_aabb**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_aabb>`
  5302. Calculates and returns the axis-aligned bounding box that encloses all instances within the multimesh.
  5303. .. rst-class:: classref-item-separator
  5304. ----
  5305. .. _class_RenderingServer_method_multimesh_get_buffer:
  5306. .. rst-class:: classref-method
  5307. :ref:`PackedFloat32Array<class_PackedFloat32Array>` **multimesh_get_buffer**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_buffer>`
  5308. Returns the MultiMesh data (such as instance transforms, colors, etc.). See :ref:`multimesh_set_buffer<class_RenderingServer_method_multimesh_set_buffer>` for details on the returned data.
  5309. \ **Note:** If the buffer is in the engine's internal cache, it will have to be fetched from GPU memory and possibly decompressed. This means :ref:`multimesh_get_buffer<class_RenderingServer_method_multimesh_get_buffer>` is potentially a slow operation and should be avoided whenever possible.
  5310. .. rst-class:: classref-item-separator
  5311. ----
  5312. .. _class_RenderingServer_method_multimesh_get_custom_aabb:
  5313. .. rst-class:: classref-method
  5314. :ref:`AABB<class_AABB>` **multimesh_get_custom_aabb**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_custom_aabb>`
  5315. Returns the custom AABB defined for this MultiMesh resource.
  5316. .. rst-class:: classref-item-separator
  5317. ----
  5318. .. _class_RenderingServer_method_multimesh_get_instance_count:
  5319. .. rst-class:: classref-method
  5320. :ref:`int<class_int>` **multimesh_get_instance_count**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_instance_count>`
  5321. Returns the number of instances allocated for this multimesh.
  5322. .. rst-class:: classref-item-separator
  5323. ----
  5324. .. _class_RenderingServer_method_multimesh_get_mesh:
  5325. .. rst-class:: classref-method
  5326. :ref:`RID<class_RID>` **multimesh_get_mesh**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_mesh>`
  5327. Returns the RID of the mesh that will be used in drawing this multimesh.
  5328. .. rst-class:: classref-item-separator
  5329. ----
  5330. .. _class_RenderingServer_method_multimesh_get_visible_instances:
  5331. .. rst-class:: classref-method
  5332. :ref:`int<class_int>` **multimesh_get_visible_instances**\ (\ multimesh\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_get_visible_instances>`
  5333. Returns the number of visible instances for this multimesh.
  5334. .. rst-class:: classref-item-separator
  5335. ----
  5336. .. _class_RenderingServer_method_multimesh_instance_get_color:
  5337. .. rst-class:: classref-method
  5338. :ref:`Color<class_Color>` **multimesh_instance_get_color**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_instance_get_color>`
  5339. Returns the color by which the specified instance will be modulated.
  5340. .. rst-class:: classref-item-separator
  5341. ----
  5342. .. _class_RenderingServer_method_multimesh_instance_get_custom_data:
  5343. .. rst-class:: classref-method
  5344. :ref:`Color<class_Color>` **multimesh_instance_get_custom_data**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_instance_get_custom_data>`
  5345. Returns the custom data associated with the specified instance.
  5346. .. rst-class:: classref-item-separator
  5347. ----
  5348. .. _class_RenderingServer_method_multimesh_instance_get_transform:
  5349. .. rst-class:: classref-method
  5350. :ref:`Transform3D<class_Transform3D>` **multimesh_instance_get_transform**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_instance_get_transform>`
  5351. Returns the :ref:`Transform3D<class_Transform3D>` of the specified instance.
  5352. .. rst-class:: classref-item-separator
  5353. ----
  5354. .. _class_RenderingServer_method_multimesh_instance_get_transform_2d:
  5355. .. rst-class:: classref-method
  5356. :ref:`Transform2D<class_Transform2D>` **multimesh_instance_get_transform_2d**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_multimesh_instance_get_transform_2d>`
  5357. Returns the :ref:`Transform2D<class_Transform2D>` of the specified instance. For use when the multimesh is set to use 2D transforms.
  5358. .. rst-class:: classref-item-separator
  5359. ----
  5360. .. _class_RenderingServer_method_multimesh_instance_reset_physics_interpolation:
  5361. .. rst-class:: classref-method
  5362. |void| **multimesh_instance_reset_physics_interpolation**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_reset_physics_interpolation>`
  5363. Prevents physics interpolation for the specified instance during the current physics tick.
  5364. This is useful when moving an instance to a new location, to give an instantaneous change rather than interpolation from the previous location.
  5365. .. rst-class:: classref-item-separator
  5366. ----
  5367. .. _class_RenderingServer_method_multimesh_instance_set_color:
  5368. .. rst-class:: classref-method
  5369. |void| **multimesh_instance_set_color**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_set_color>`
  5370. Sets the color by which this instance will be modulated. Equivalent to :ref:`MultiMesh.set_instance_color<class_MultiMesh_method_set_instance_color>`.
  5371. .. rst-class:: classref-item-separator
  5372. ----
  5373. .. _class_RenderingServer_method_multimesh_instance_set_custom_data:
  5374. .. rst-class:: classref-method
  5375. |void| **multimesh_instance_set_custom_data**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, custom_data\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_set_custom_data>`
  5376. Sets the custom data for this instance. Custom data is passed as a :ref:`Color<class_Color>`, but is interpreted as a ``vec4`` in the shader. Equivalent to :ref:`MultiMesh.set_instance_custom_data<class_MultiMesh_method_set_instance_custom_data>`.
  5377. .. rst-class:: classref-item-separator
  5378. ----
  5379. .. _class_RenderingServer_method_multimesh_instance_set_transform:
  5380. .. rst-class:: classref-method
  5381. |void| **multimesh_instance_set_transform**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_set_transform>`
  5382. Sets the :ref:`Transform3D<class_Transform3D>` for this instance. Equivalent to :ref:`MultiMesh.set_instance_transform<class_MultiMesh_method_set_instance_transform>`.
  5383. .. rst-class:: classref-item-separator
  5384. ----
  5385. .. _class_RenderingServer_method_multimesh_instance_set_transform_2d:
  5386. .. rst-class:: classref-method
  5387. |void| **multimesh_instance_set_transform_2d**\ (\ multimesh\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_instance_set_transform_2d>`
  5388. Sets the :ref:`Transform2D<class_Transform2D>` for this instance. For use when multimesh is used in 2D. Equivalent to :ref:`MultiMesh.set_instance_transform_2d<class_MultiMesh_method_set_instance_transform_2d>`.
  5389. .. rst-class:: classref-item-separator
  5390. ----
  5391. .. _class_RenderingServer_method_multimesh_set_buffer:
  5392. .. rst-class:: classref-method
  5393. |void| **multimesh_set_buffer**\ (\ multimesh\: :ref:`RID<class_RID>`, buffer\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_buffer>`
  5394. Set the entire data to use for drawing the ``multimesh`` at once to ``buffer`` (such as instance transforms and colors). ``buffer``'s size must match the number of instances multiplied by the per-instance data size (which depends on the enabled MultiMesh fields). Otherwise, an error message is printed and nothing is rendered. See also :ref:`multimesh_get_buffer<class_RenderingServer_method_multimesh_get_buffer>`.
  5395. The per-instance data size and expected data order is:
  5396. .. code:: text
  5397. 2D:
  5398. - Position: 8 floats (8 floats for Transform2D)
  5399. - Position + Vertex color: 12 floats (8 floats for Transform2D, 4 floats for Color)
  5400. - Position + Custom data: 12 floats (8 floats for Transform2D, 4 floats of custom data)
  5401. - Position + Vertex color + Custom data: 16 floats (8 floats for Transform2D, 4 floats for Color, 4 floats of custom data)
  5402. 3D:
  5403. - Position: 12 floats (12 floats for Transform3D)
  5404. - Position + Vertex color: 16 floats (12 floats for Transform3D, 4 floats for Color)
  5405. - Position + Custom data: 16 floats (12 floats for Transform3D, 4 floats of custom data)
  5406. - Position + Vertex color + Custom data: 20 floats (12 floats for Transform3D, 4 floats for Color, 4 floats of custom data)
  5407. Instance transforms are in row-major order. Specifically:
  5408. - For :ref:`Transform2D<class_Transform2D>` the float-order is: ``(x.x, y.x, padding_float, origin.x, x.y, y.y, padding_float, origin.y)``.
  5409. - For :ref:`Transform3D<class_Transform3D>` the float-order is: ``(basis.x.x, basis.y.x, basis.z.x, origin.x, basis.x.y, basis.y.y, basis.z.y, origin.y, basis.x.z, basis.y.z, basis.z.z, origin.z)``.
  5410. .. rst-class:: classref-item-separator
  5411. ----
  5412. .. _class_RenderingServer_method_multimesh_set_buffer_interpolated:
  5413. .. rst-class:: classref-method
  5414. |void| **multimesh_set_buffer_interpolated**\ (\ multimesh\: :ref:`RID<class_RID>`, buffer\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, buffer_previous\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_buffer_interpolated>`
  5415. Alternative version of :ref:`multimesh_set_buffer<class_RenderingServer_method_multimesh_set_buffer>` for use with physics interpolation.
  5416. Takes both an array of current data and an array of data for the previous physics tick.
  5417. .. rst-class:: classref-item-separator
  5418. ----
  5419. .. _class_RenderingServer_method_multimesh_set_custom_aabb:
  5420. .. rst-class:: classref-method
  5421. |void| **multimesh_set_custom_aabb**\ (\ multimesh\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_custom_aabb>`
  5422. Sets the custom AABB for this MultiMesh resource.
  5423. .. rst-class:: classref-item-separator
  5424. ----
  5425. .. _class_RenderingServer_method_multimesh_set_mesh:
  5426. .. rst-class:: classref-method
  5427. |void| **multimesh_set_mesh**\ (\ multimesh\: :ref:`RID<class_RID>`, mesh\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_mesh>`
  5428. Sets the mesh to be drawn by the multimesh. Equivalent to :ref:`MultiMesh.mesh<class_MultiMesh_property_mesh>`.
  5429. .. rst-class:: classref-item-separator
  5430. ----
  5431. .. _class_RenderingServer_method_multimesh_set_physics_interpolated:
  5432. .. rst-class:: classref-method
  5433. |void| **multimesh_set_physics_interpolated**\ (\ multimesh\: :ref:`RID<class_RID>`, interpolated\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_physics_interpolated>`
  5434. Turns on and off physics interpolation for this MultiMesh resource.
  5435. .. rst-class:: classref-item-separator
  5436. ----
  5437. .. _class_RenderingServer_method_multimesh_set_physics_interpolation_quality:
  5438. .. rst-class:: classref-method
  5439. |void| **multimesh_set_physics_interpolation_quality**\ (\ multimesh\: :ref:`RID<class_RID>`, quality\: :ref:`MultimeshPhysicsInterpolationQuality<enum_RenderingServer_MultimeshPhysicsInterpolationQuality>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_physics_interpolation_quality>`
  5440. Sets the physics interpolation quality for the :ref:`MultiMesh<class_MultiMesh>`.
  5441. A value of :ref:`MULTIMESH_INTERP_QUALITY_FAST<class_RenderingServer_constant_MULTIMESH_INTERP_QUALITY_FAST>` gives fast but low quality interpolation, a value of :ref:`MULTIMESH_INTERP_QUALITY_HIGH<class_RenderingServer_constant_MULTIMESH_INTERP_QUALITY_HIGH>` gives slower but higher quality interpolation.
  5442. .. rst-class:: classref-item-separator
  5443. ----
  5444. .. _class_RenderingServer_method_multimesh_set_visible_instances:
  5445. .. rst-class:: classref-method
  5446. |void| **multimesh_set_visible_instances**\ (\ multimesh\: :ref:`RID<class_RID>`, visible\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_multimesh_set_visible_instances>`
  5447. Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to :ref:`MultiMesh.visible_instance_count<class_MultiMesh_property_visible_instance_count>`.
  5448. .. rst-class:: classref-item-separator
  5449. ----
  5450. .. _class_RenderingServer_method_occluder_create:
  5451. .. rst-class:: classref-method
  5452. :ref:`RID<class_RID>` **occluder_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_occluder_create>`
  5453. Creates an occluder instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``occluder_*`` RenderingServer functions.
  5454. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5455. \ **Note:** The equivalent resource is :ref:`Occluder3D<class_Occluder3D>` (not to be confused with the :ref:`OccluderInstance3D<class_OccluderInstance3D>` node).
  5456. .. rst-class:: classref-item-separator
  5457. ----
  5458. .. _class_RenderingServer_method_occluder_set_mesh:
  5459. .. rst-class:: classref-method
  5460. |void| **occluder_set_mesh**\ (\ occluder\: :ref:`RID<class_RID>`, vertices\: :ref:`PackedVector3Array<class_PackedVector3Array>`, indices\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) :ref:`🔗<class_RenderingServer_method_occluder_set_mesh>`
  5461. Sets the mesh data for the given occluder RID, which controls the shape of the occlusion culling that will be performed.
  5462. .. rst-class:: classref-item-separator
  5463. ----
  5464. .. _class_RenderingServer_method_omni_light_create:
  5465. .. rst-class:: classref-method
  5466. :ref:`RID<class_RID>` **omni_light_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_omni_light_create>`
  5467. Creates a new omni light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.
  5468. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5469. To place in a scene, attach this omni light to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  5470. \ **Note:** The equivalent node is :ref:`OmniLight3D<class_OmniLight3D>`.
  5471. .. rst-class:: classref-item-separator
  5472. ----
  5473. .. _class_RenderingServer_method_particles_collision_create:
  5474. .. rst-class:: classref-method
  5475. :ref:`RID<class_RID>` **particles_collision_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_create>`
  5476. Creates a new 3D GPU particle collision or attractor and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``particles_collision_*`` RenderingServer functions.
  5477. \ **Note:** The equivalent nodes are :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` and :ref:`GPUParticlesAttractor3D<class_GPUParticlesAttractor3D>`.
  5478. .. rst-class:: classref-item-separator
  5479. ----
  5480. .. _class_RenderingServer_method_particles_collision_height_field_update:
  5481. .. rst-class:: classref-method
  5482. |void| **particles_collision_height_field_update**\ (\ particles_collision\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_height_field_update>`
  5483. Requests an update for the 3D GPU particle collision heightfield. This may be automatically called by the 3D GPU particle collision heightfield depending on its :ref:`GPUParticlesCollisionHeightField3D.update_mode<class_GPUParticlesCollisionHeightField3D_property_update_mode>`.
  5484. .. rst-class:: classref-item-separator
  5485. ----
  5486. .. _class_RenderingServer_method_particles_collision_set_attractor_attenuation:
  5487. .. rst-class:: classref-method
  5488. |void| **particles_collision_set_attractor_attenuation**\ (\ particles_collision\: :ref:`RID<class_RID>`, curve\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_attractor_attenuation>`
  5489. Sets the attenuation ``curve`` for the 3D GPU particles attractor specified by the ``particles_collision`` RID. Only used for attractors, not colliders. Equivalent to :ref:`GPUParticlesAttractor3D.attenuation<class_GPUParticlesAttractor3D_property_attenuation>`.
  5490. .. rst-class:: classref-item-separator
  5491. ----
  5492. .. _class_RenderingServer_method_particles_collision_set_attractor_directionality:
  5493. .. rst-class:: classref-method
  5494. |void| **particles_collision_set_attractor_directionality**\ (\ particles_collision\: :ref:`RID<class_RID>`, amount\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_attractor_directionality>`
  5495. Sets the directionality ``amount`` for the 3D GPU particles attractor specified by the ``particles_collision`` RID. Only used for attractors, not colliders. Equivalent to :ref:`GPUParticlesAttractor3D.directionality<class_GPUParticlesAttractor3D_property_directionality>`.
  5496. .. rst-class:: classref-item-separator
  5497. ----
  5498. .. _class_RenderingServer_method_particles_collision_set_attractor_strength:
  5499. .. rst-class:: classref-method
  5500. |void| **particles_collision_set_attractor_strength**\ (\ particles_collision\: :ref:`RID<class_RID>`, strength\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_attractor_strength>`
  5501. Sets the ``strength`` for the 3D GPU particles attractor specified by the ``particles_collision`` RID. Only used for attractors, not colliders. Equivalent to :ref:`GPUParticlesAttractor3D.strength<class_GPUParticlesAttractor3D_property_strength>`.
  5502. .. rst-class:: classref-item-separator
  5503. ----
  5504. .. _class_RenderingServer_method_particles_collision_set_box_extents:
  5505. .. rst-class:: classref-method
  5506. |void| **particles_collision_set_box_extents**\ (\ particles_collision\: :ref:`RID<class_RID>`, extents\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_box_extents>`
  5507. Sets the ``extents`` for the 3D GPU particles collision by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionBox3D.size<class_GPUParticlesCollisionBox3D_property_size>`, :ref:`GPUParticlesCollisionSDF3D.size<class_GPUParticlesCollisionSDF3D_property_size>`, :ref:`GPUParticlesCollisionHeightField3D.size<class_GPUParticlesCollisionHeightField3D_property_size>`, :ref:`GPUParticlesAttractorBox3D.size<class_GPUParticlesAttractorBox3D_property_size>` or :ref:`GPUParticlesAttractorVectorField3D.size<class_GPUParticlesAttractorVectorField3D_property_size>` depending on the ``particles_collision`` type.
  5508. .. rst-class:: classref-item-separator
  5509. ----
  5510. .. _class_RenderingServer_method_particles_collision_set_collision_type:
  5511. .. rst-class:: classref-method
  5512. |void| **particles_collision_set_collision_type**\ (\ particles_collision\: :ref:`RID<class_RID>`, type\: :ref:`ParticlesCollisionType<enum_RenderingServer_ParticlesCollisionType>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_collision_type>`
  5513. Sets the collision or attractor shape ``type`` for the 3D GPU particles collision or attractor specified by the ``particles_collision`` RID.
  5514. .. rst-class:: classref-item-separator
  5515. ----
  5516. .. _class_RenderingServer_method_particles_collision_set_cull_mask:
  5517. .. rst-class:: classref-method
  5518. |void| **particles_collision_set_cull_mask**\ (\ particles_collision\: :ref:`RID<class_RID>`, mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_cull_mask>`
  5519. Sets the cull ``mask`` for the 3D GPU particles collision or attractor specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollision3D.cull_mask<class_GPUParticlesCollision3D_property_cull_mask>` or :ref:`GPUParticlesAttractor3D.cull_mask<class_GPUParticlesAttractor3D_property_cull_mask>` depending on the ``particles_collision`` type.
  5520. .. rst-class:: classref-item-separator
  5521. ----
  5522. .. _class_RenderingServer_method_particles_collision_set_field_texture:
  5523. .. rst-class:: classref-method
  5524. |void| **particles_collision_set_field_texture**\ (\ particles_collision\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_field_texture>`
  5525. Sets the signed distance field ``texture`` for the 3D GPU particles collision specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionSDF3D.texture<class_GPUParticlesCollisionSDF3D_property_texture>` or :ref:`GPUParticlesAttractorVectorField3D.texture<class_GPUParticlesAttractorVectorField3D_property_texture>` depending on the ``particles_collision`` type.
  5526. .. rst-class:: classref-item-separator
  5527. ----
  5528. .. _class_RenderingServer_method_particles_collision_set_height_field_resolution:
  5529. .. rst-class:: classref-method
  5530. |void| **particles_collision_set_height_field_resolution**\ (\ particles_collision\: :ref:`RID<class_RID>`, resolution\: :ref:`ParticlesCollisionHeightfieldResolution<enum_RenderingServer_ParticlesCollisionHeightfieldResolution>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_height_field_resolution>`
  5531. Sets the heightmap ``resolution`` for the 3D GPU particles heightfield collision specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionHeightField3D.resolution<class_GPUParticlesCollisionHeightField3D_property_resolution>`.
  5532. .. rst-class:: classref-item-separator
  5533. ----
  5534. .. _class_RenderingServer_method_particles_collision_set_sphere_radius:
  5535. .. rst-class:: classref-method
  5536. |void| **particles_collision_set_sphere_radius**\ (\ particles_collision\: :ref:`RID<class_RID>`, radius\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_collision_set_sphere_radius>`
  5537. Sets the ``radius`` for the 3D GPU particles sphere collision or attractor specified by the ``particles_collision`` RID. Equivalent to :ref:`GPUParticlesCollisionSphere3D.radius<class_GPUParticlesCollisionSphere3D_property_radius>` or :ref:`GPUParticlesAttractorSphere3D.radius<class_GPUParticlesAttractorSphere3D_property_radius>` depending on the ``particles_collision`` type.
  5538. .. rst-class:: classref-item-separator
  5539. ----
  5540. .. _class_RenderingServer_method_particles_create:
  5541. .. rst-class:: classref-method
  5542. :ref:`RID<class_RID>` **particles_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_particles_create>`
  5543. Creates a GPU-based particle system and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``particles_*`` RenderingServer functions.
  5544. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5545. To place in a scene, attach these particles to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  5546. \ **Note:** The equivalent nodes are :ref:`GPUParticles2D<class_GPUParticles2D>` and :ref:`GPUParticles3D<class_GPUParticles3D>`.
  5547. \ **Note:** All ``particles_*`` methods only apply to GPU-based particles, not CPU-based particles. :ref:`CPUParticles2D<class_CPUParticles2D>` and :ref:`CPUParticles3D<class_CPUParticles3D>` do not have equivalent RenderingServer functions available, as these use :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>` and :ref:`MultiMeshInstance3D<class_MultiMeshInstance3D>` under the hood (see ``multimesh_*`` methods).
  5548. .. rst-class:: classref-item-separator
  5549. ----
  5550. .. _class_RenderingServer_method_particles_emit:
  5551. .. rst-class:: classref-method
  5552. |void| **particles_emit**\ (\ particles\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`, velocity\: :ref:`Vector3<class_Vector3>`, color\: :ref:`Color<class_Color>`, custom\: :ref:`Color<class_Color>`, emit_flags\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_emit>`
  5553. Manually emits particles from the ``particles`` instance.
  5554. .. rst-class:: classref-item-separator
  5555. ----
  5556. .. _class_RenderingServer_method_particles_get_current_aabb:
  5557. .. rst-class:: classref-method
  5558. :ref:`AABB<class_AABB>` **particles_get_current_aabb**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_get_current_aabb>`
  5559. Calculates and returns the axis-aligned bounding box that contains all the particles. Equivalent to :ref:`GPUParticles3D.capture_aabb<class_GPUParticles3D_method_capture_aabb>`.
  5560. .. rst-class:: classref-item-separator
  5561. ----
  5562. .. _class_RenderingServer_method_particles_get_emitting:
  5563. .. rst-class:: classref-method
  5564. :ref:`bool<class_bool>` **particles_get_emitting**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_get_emitting>`
  5565. Returns ``true`` if particles are currently set to emitting.
  5566. .. rst-class:: classref-item-separator
  5567. ----
  5568. .. _class_RenderingServer_method_particles_is_inactive:
  5569. .. rst-class:: classref-method
  5570. :ref:`bool<class_bool>` **particles_is_inactive**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_is_inactive>`
  5571. Returns ``true`` if particles are not emitting and particles are set to inactive.
  5572. .. rst-class:: classref-item-separator
  5573. ----
  5574. .. _class_RenderingServer_method_particles_request_process:
  5575. .. rst-class:: classref-method
  5576. |void| **particles_request_process**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_request_process>`
  5577. Add particle system to list of particle systems that need to be updated. Update will take place on the next frame, or on the next call to :ref:`instances_cull_aabb<class_RenderingServer_method_instances_cull_aabb>`, :ref:`instances_cull_convex<class_RenderingServer_method_instances_cull_convex>`, or :ref:`instances_cull_ray<class_RenderingServer_method_instances_cull_ray>`.
  5578. .. rst-class:: classref-item-separator
  5579. ----
  5580. .. _class_RenderingServer_method_particles_restart:
  5581. .. rst-class:: classref-method
  5582. |void| **particles_restart**\ (\ particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_restart>`
  5583. Reset the particles on the next update. Equivalent to :ref:`GPUParticles3D.restart<class_GPUParticles3D_method_restart>`.
  5584. .. rst-class:: classref-item-separator
  5585. ----
  5586. .. _class_RenderingServer_method_particles_set_amount:
  5587. .. rst-class:: classref-method
  5588. |void| **particles_set_amount**\ (\ particles\: :ref:`RID<class_RID>`, amount\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_amount>`
  5589. Sets the number of particles to be drawn and allocates the memory for them. Equivalent to :ref:`GPUParticles3D.amount<class_GPUParticles3D_property_amount>`.
  5590. .. rst-class:: classref-item-separator
  5591. ----
  5592. .. _class_RenderingServer_method_particles_set_amount_ratio:
  5593. .. rst-class:: classref-method
  5594. |void| **particles_set_amount_ratio**\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_amount_ratio>`
  5595. Sets the amount ratio for particles to be emitted. Equivalent to :ref:`GPUParticles3D.amount_ratio<class_GPUParticles3D_property_amount_ratio>`.
  5596. .. rst-class:: classref-item-separator
  5597. ----
  5598. .. _class_RenderingServer_method_particles_set_collision_base_size:
  5599. .. rst-class:: classref-method
  5600. |void| **particles_set_collision_base_size**\ (\ particles\: :ref:`RID<class_RID>`, size\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_collision_base_size>`
  5601. .. container:: contribute
  5602. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5603. .. rst-class:: classref-item-separator
  5604. ----
  5605. .. _class_RenderingServer_method_particles_set_custom_aabb:
  5606. .. rst-class:: classref-method
  5607. |void| **particles_set_custom_aabb**\ (\ particles\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_custom_aabb>`
  5608. Sets a custom axis-aligned bounding box for the particle system. Equivalent to :ref:`GPUParticles3D.visibility_aabb<class_GPUParticles3D_property_visibility_aabb>`.
  5609. .. rst-class:: classref-item-separator
  5610. ----
  5611. .. _class_RenderingServer_method_particles_set_draw_order:
  5612. .. rst-class:: classref-method
  5613. |void| **particles_set_draw_order**\ (\ particles\: :ref:`RID<class_RID>`, order\: :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_draw_order>`
  5614. Sets the draw order of the particles to one of the named enums from :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>`. See :ref:`ParticlesDrawOrder<enum_RenderingServer_ParticlesDrawOrder>` for options. Equivalent to :ref:`GPUParticles3D.draw_order<class_GPUParticles3D_property_draw_order>`.
  5615. .. rst-class:: classref-item-separator
  5616. ----
  5617. .. _class_RenderingServer_method_particles_set_draw_pass_mesh:
  5618. .. rst-class:: classref-method
  5619. |void| **particles_set_draw_pass_mesh**\ (\ particles\: :ref:`RID<class_RID>`, pass\: :ref:`int<class_int>`, mesh\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_draw_pass_mesh>`
  5620. Sets the mesh to be used for the specified draw pass. Equivalent to :ref:`GPUParticles3D.draw_pass_1<class_GPUParticles3D_property_draw_pass_1>`, :ref:`GPUParticles3D.draw_pass_2<class_GPUParticles3D_property_draw_pass_2>`, :ref:`GPUParticles3D.draw_pass_3<class_GPUParticles3D_property_draw_pass_3>`, and :ref:`GPUParticles3D.draw_pass_4<class_GPUParticles3D_property_draw_pass_4>`.
  5621. .. rst-class:: classref-item-separator
  5622. ----
  5623. .. _class_RenderingServer_method_particles_set_draw_passes:
  5624. .. rst-class:: classref-method
  5625. |void| **particles_set_draw_passes**\ (\ particles\: :ref:`RID<class_RID>`, count\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_draw_passes>`
  5626. Sets the number of draw passes to use. Equivalent to :ref:`GPUParticles3D.draw_passes<class_GPUParticles3D_property_draw_passes>`.
  5627. .. rst-class:: classref-item-separator
  5628. ----
  5629. .. _class_RenderingServer_method_particles_set_emission_transform:
  5630. .. rst-class:: classref-method
  5631. |void| **particles_set_emission_transform**\ (\ particles\: :ref:`RID<class_RID>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_emission_transform>`
  5632. Sets the :ref:`Transform3D<class_Transform3D>` that will be used by the particles when they first emit.
  5633. .. rst-class:: classref-item-separator
  5634. ----
  5635. .. _class_RenderingServer_method_particles_set_emitter_velocity:
  5636. .. rst-class:: classref-method
  5637. |void| **particles_set_emitter_velocity**\ (\ particles\: :ref:`RID<class_RID>`, velocity\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_emitter_velocity>`
  5638. Sets the velocity of a particle node, that will be used by :ref:`ParticleProcessMaterial.inherit_velocity_ratio<class_ParticleProcessMaterial_property_inherit_velocity_ratio>`.
  5639. .. rst-class:: classref-item-separator
  5640. ----
  5641. .. _class_RenderingServer_method_particles_set_emitting:
  5642. .. rst-class:: classref-method
  5643. |void| **particles_set_emitting**\ (\ particles\: :ref:`RID<class_RID>`, emitting\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_emitting>`
  5644. If ``true``, particles will emit over time. Setting to false does not reset the particles, but only stops their emission. Equivalent to :ref:`GPUParticles3D.emitting<class_GPUParticles3D_property_emitting>`.
  5645. .. rst-class:: classref-item-separator
  5646. ----
  5647. .. _class_RenderingServer_method_particles_set_explosiveness_ratio:
  5648. .. rst-class:: classref-method
  5649. |void| **particles_set_explosiveness_ratio**\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_explosiveness_ratio>`
  5650. Sets the explosiveness ratio. Equivalent to :ref:`GPUParticles3D.explosiveness<class_GPUParticles3D_property_explosiveness>`.
  5651. .. rst-class:: classref-item-separator
  5652. ----
  5653. .. _class_RenderingServer_method_particles_set_fixed_fps:
  5654. .. rst-class:: classref-method
  5655. |void| **particles_set_fixed_fps**\ (\ particles\: :ref:`RID<class_RID>`, fps\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_fixed_fps>`
  5656. Sets the frame rate that the particle system rendering will be fixed to. Equivalent to :ref:`GPUParticles3D.fixed_fps<class_GPUParticles3D_property_fixed_fps>`.
  5657. .. rst-class:: classref-item-separator
  5658. ----
  5659. .. _class_RenderingServer_method_particles_set_fractional_delta:
  5660. .. rst-class:: classref-method
  5661. |void| **particles_set_fractional_delta**\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_fractional_delta>`
  5662. If ``true``, uses fractional delta which smooths the movement of the particles. Equivalent to :ref:`GPUParticles3D.fract_delta<class_GPUParticles3D_property_fract_delta>`.
  5663. .. rst-class:: classref-item-separator
  5664. ----
  5665. .. _class_RenderingServer_method_particles_set_interp_to_end:
  5666. .. rst-class:: classref-method
  5667. |void| **particles_set_interp_to_end**\ (\ particles\: :ref:`RID<class_RID>`, factor\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_interp_to_end>`
  5668. Sets the value that informs a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to rush all particles towards the end of their lifetime.
  5669. .. rst-class:: classref-item-separator
  5670. ----
  5671. .. _class_RenderingServer_method_particles_set_interpolate:
  5672. .. rst-class:: classref-method
  5673. |void| **particles_set_interpolate**\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_interpolate>`
  5674. .. container:: contribute
  5675. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5676. .. rst-class:: classref-item-separator
  5677. ----
  5678. .. _class_RenderingServer_method_particles_set_lifetime:
  5679. .. rst-class:: classref-method
  5680. |void| **particles_set_lifetime**\ (\ particles\: :ref:`RID<class_RID>`, lifetime\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_lifetime>`
  5681. Sets the lifetime of each particle in the system. Equivalent to :ref:`GPUParticles3D.lifetime<class_GPUParticles3D_property_lifetime>`.
  5682. .. rst-class:: classref-item-separator
  5683. ----
  5684. .. _class_RenderingServer_method_particles_set_mode:
  5685. .. rst-class:: classref-method
  5686. |void| **particles_set_mode**\ (\ particles\: :ref:`RID<class_RID>`, mode\: :ref:`ParticlesMode<enum_RenderingServer_ParticlesMode>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_mode>`
  5687. Sets whether the GPU particles specified by the ``particles`` RID should be rendered in 2D or 3D according to ``mode``.
  5688. .. rst-class:: classref-item-separator
  5689. ----
  5690. .. _class_RenderingServer_method_particles_set_one_shot:
  5691. .. rst-class:: classref-method
  5692. |void| **particles_set_one_shot**\ (\ particles\: :ref:`RID<class_RID>`, one_shot\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_one_shot>`
  5693. If ``true``, particles will emit once and then stop. Equivalent to :ref:`GPUParticles3D.one_shot<class_GPUParticles3D_property_one_shot>`.
  5694. .. rst-class:: classref-item-separator
  5695. ----
  5696. .. _class_RenderingServer_method_particles_set_pre_process_time:
  5697. .. rst-class:: classref-method
  5698. |void| **particles_set_pre_process_time**\ (\ particles\: :ref:`RID<class_RID>`, time\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_pre_process_time>`
  5699. Sets the preprocess time for the particles' animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to :ref:`GPUParticles3D.preprocess<class_GPUParticles3D_property_preprocess>`.
  5700. .. rst-class:: classref-item-separator
  5701. ----
  5702. .. _class_RenderingServer_method_particles_set_process_material:
  5703. .. rst-class:: classref-method
  5704. |void| **particles_set_process_material**\ (\ particles\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_process_material>`
  5705. Sets the material for processing the particles.
  5706. \ **Note:** This is not the material used to draw the materials. Equivalent to :ref:`GPUParticles3D.process_material<class_GPUParticles3D_property_process_material>`.
  5707. .. rst-class:: classref-item-separator
  5708. ----
  5709. .. _class_RenderingServer_method_particles_set_randomness_ratio:
  5710. .. rst-class:: classref-method
  5711. |void| **particles_set_randomness_ratio**\ (\ particles\: :ref:`RID<class_RID>`, ratio\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_randomness_ratio>`
  5712. Sets the emission randomness ratio. This randomizes the emission of particles within their phase. Equivalent to :ref:`GPUParticles3D.randomness<class_GPUParticles3D_property_randomness>`.
  5713. .. rst-class:: classref-item-separator
  5714. ----
  5715. .. _class_RenderingServer_method_particles_set_speed_scale:
  5716. .. rst-class:: classref-method
  5717. |void| **particles_set_speed_scale**\ (\ particles\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_speed_scale>`
  5718. Sets the speed scale of the particle system. Equivalent to :ref:`GPUParticles3D.speed_scale<class_GPUParticles3D_property_speed_scale>`.
  5719. .. rst-class:: classref-item-separator
  5720. ----
  5721. .. _class_RenderingServer_method_particles_set_subemitter:
  5722. .. rst-class:: classref-method
  5723. |void| **particles_set_subemitter**\ (\ particles\: :ref:`RID<class_RID>`, subemitter_particles\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_subemitter>`
  5724. .. container:: contribute
  5725. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5726. .. rst-class:: classref-item-separator
  5727. ----
  5728. .. _class_RenderingServer_method_particles_set_trail_bind_poses:
  5729. .. rst-class:: classref-method
  5730. |void| **particles_set_trail_bind_poses**\ (\ particles\: :ref:`RID<class_RID>`, bind_poses\: :ref:`Array<class_Array>`\[:ref:`Transform3D<class_Transform3D>`\]\ ) :ref:`🔗<class_RenderingServer_method_particles_set_trail_bind_poses>`
  5731. .. container:: contribute
  5732. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5733. .. rst-class:: classref-item-separator
  5734. ----
  5735. .. _class_RenderingServer_method_particles_set_trails:
  5736. .. rst-class:: classref-method
  5737. |void| **particles_set_trails**\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`, length_sec\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_trails>`
  5738. If ``enable`` is ``true``, enables trails for the ``particles`` with the specified ``length_sec`` in seconds. Equivalent to :ref:`GPUParticles3D.trail_enabled<class_GPUParticles3D_property_trail_enabled>` and :ref:`GPUParticles3D.trail_lifetime<class_GPUParticles3D_property_trail_lifetime>`.
  5739. .. rst-class:: classref-item-separator
  5740. ----
  5741. .. _class_RenderingServer_method_particles_set_transform_align:
  5742. .. rst-class:: classref-method
  5743. |void| **particles_set_transform_align**\ (\ particles\: :ref:`RID<class_RID>`, align\: :ref:`ParticlesTransformAlign<enum_RenderingServer_ParticlesTransformAlign>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_transform_align>`
  5744. .. container:: contribute
  5745. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5746. .. rst-class:: classref-item-separator
  5747. ----
  5748. .. _class_RenderingServer_method_particles_set_use_local_coordinates:
  5749. .. rst-class:: classref-method
  5750. |void| **particles_set_use_local_coordinates**\ (\ particles\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_particles_set_use_local_coordinates>`
  5751. If ``true``, particles use local coordinates. If ``false`` they use global coordinates. Equivalent to :ref:`GPUParticles3D.local_coords<class_GPUParticles3D_property_local_coords>`.
  5752. .. rst-class:: classref-item-separator
  5753. ----
  5754. .. _class_RenderingServer_method_positional_soft_shadow_filter_set_quality:
  5755. .. rst-class:: classref-method
  5756. |void| **positional_soft_shadow_filter_set_quality**\ (\ quality\: :ref:`ShadowQuality<enum_RenderingServer_ShadowQuality>`\ ) :ref:`🔗<class_RenderingServer_method_positional_soft_shadow_filter_set_quality>`
  5757. Sets the filter quality for omni and spot light shadows in 3D. See also :ref:`ProjectSettings.rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>`. This parameter is global and cannot be set on a per-viewport basis.
  5758. .. rst-class:: classref-item-separator
  5759. ----
  5760. .. _class_RenderingServer_method_reflection_probe_create:
  5761. .. rst-class:: classref-method
  5762. :ref:`RID<class_RID>` **reflection_probe_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_create>`
  5763. Creates a reflection probe and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``reflection_probe_*`` RenderingServer functions.
  5764. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5765. To place in a scene, attach this reflection probe to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  5766. \ **Note:** The equivalent node is :ref:`ReflectionProbe<class_ReflectionProbe>`.
  5767. .. rst-class:: classref-item-separator
  5768. ----
  5769. .. _class_RenderingServer_method_reflection_probe_set_ambient_color:
  5770. .. rst-class:: classref-method
  5771. |void| **reflection_probe_set_ambient_color**\ (\ probe\: :ref:`RID<class_RID>`, color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_ambient_color>`
  5772. Sets the reflection probe's custom ambient light color. Equivalent to :ref:`ReflectionProbe.ambient_color<class_ReflectionProbe_property_ambient_color>`.
  5773. .. rst-class:: classref-item-separator
  5774. ----
  5775. .. _class_RenderingServer_method_reflection_probe_set_ambient_energy:
  5776. .. rst-class:: classref-method
  5777. |void| **reflection_probe_set_ambient_energy**\ (\ probe\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_ambient_energy>`
  5778. Sets the reflection probe's custom ambient light energy. Equivalent to :ref:`ReflectionProbe.ambient_color_energy<class_ReflectionProbe_property_ambient_color_energy>`.
  5779. .. rst-class:: classref-item-separator
  5780. ----
  5781. .. _class_RenderingServer_method_reflection_probe_set_ambient_mode:
  5782. .. rst-class:: classref-method
  5783. |void| **reflection_probe_set_ambient_mode**\ (\ probe\: :ref:`RID<class_RID>`, mode\: :ref:`ReflectionProbeAmbientMode<enum_RenderingServer_ReflectionProbeAmbientMode>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_ambient_mode>`
  5784. Sets the reflection probe's ambient light mode. Equivalent to :ref:`ReflectionProbe.ambient_mode<class_ReflectionProbe_property_ambient_mode>`.
  5785. .. rst-class:: classref-item-separator
  5786. ----
  5787. .. _class_RenderingServer_method_reflection_probe_set_as_interior:
  5788. .. rst-class:: classref-method
  5789. |void| **reflection_probe_set_as_interior**\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_as_interior>`
  5790. If ``true``, reflections will ignore sky contribution. Equivalent to :ref:`ReflectionProbe.interior<class_ReflectionProbe_property_interior>`.
  5791. .. rst-class:: classref-item-separator
  5792. ----
  5793. .. _class_RenderingServer_method_reflection_probe_set_cull_mask:
  5794. .. rst-class:: classref-method
  5795. |void| **reflection_probe_set_cull_mask**\ (\ probe\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_cull_mask>`
  5796. Sets the render cull mask for this reflection probe. Only instances with a matching layer will be reflected by this probe. Equivalent to :ref:`ReflectionProbe.cull_mask<class_ReflectionProbe_property_cull_mask>`.
  5797. .. rst-class:: classref-item-separator
  5798. ----
  5799. .. _class_RenderingServer_method_reflection_probe_set_enable_box_projection:
  5800. .. rst-class:: classref-method
  5801. |void| **reflection_probe_set_enable_box_projection**\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_enable_box_projection>`
  5802. If ``true``, uses box projection. This can make reflections look more correct in certain situations. Equivalent to :ref:`ReflectionProbe.box_projection<class_ReflectionProbe_property_box_projection>`.
  5803. .. rst-class:: classref-item-separator
  5804. ----
  5805. .. _class_RenderingServer_method_reflection_probe_set_enable_shadows:
  5806. .. rst-class:: classref-method
  5807. |void| **reflection_probe_set_enable_shadows**\ (\ probe\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_enable_shadows>`
  5808. If ``true``, computes shadows in the reflection probe. This makes the reflection much slower to compute. Equivalent to :ref:`ReflectionProbe.enable_shadows<class_ReflectionProbe_property_enable_shadows>`.
  5809. .. rst-class:: classref-item-separator
  5810. ----
  5811. .. _class_RenderingServer_method_reflection_probe_set_intensity:
  5812. .. rst-class:: classref-method
  5813. |void| **reflection_probe_set_intensity**\ (\ probe\: :ref:`RID<class_RID>`, intensity\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_intensity>`
  5814. Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to :ref:`ReflectionProbe.intensity<class_ReflectionProbe_property_intensity>`.
  5815. .. rst-class:: classref-item-separator
  5816. ----
  5817. .. _class_RenderingServer_method_reflection_probe_set_max_distance:
  5818. .. rst-class:: classref-method
  5819. |void| **reflection_probe_set_max_distance**\ (\ probe\: :ref:`RID<class_RID>`, distance\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_max_distance>`
  5820. Sets the max distance away from the probe an object can be before it is culled. Equivalent to :ref:`ReflectionProbe.max_distance<class_ReflectionProbe_property_max_distance>`.
  5821. .. rst-class:: classref-item-separator
  5822. ----
  5823. .. _class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold:
  5824. .. rst-class:: classref-method
  5825. |void| **reflection_probe_set_mesh_lod_threshold**\ (\ probe\: :ref:`RID<class_RID>`, pixels\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_mesh_lod_threshold>`
  5826. Sets the mesh level of detail to use in the reflection probe rendering. Higher values will use less detailed versions of meshes that have LOD variations generated, which can improve performance. Equivalent to :ref:`ReflectionProbe.mesh_lod_threshold<class_ReflectionProbe_property_mesh_lod_threshold>`.
  5827. .. rst-class:: classref-item-separator
  5828. ----
  5829. .. _class_RenderingServer_method_reflection_probe_set_origin_offset:
  5830. .. rst-class:: classref-method
  5831. |void| **reflection_probe_set_origin_offset**\ (\ probe\: :ref:`RID<class_RID>`, offset\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_origin_offset>`
  5832. Sets the origin offset to be used when this reflection probe is in box project mode. Equivalent to :ref:`ReflectionProbe.origin_offset<class_ReflectionProbe_property_origin_offset>`.
  5833. .. rst-class:: classref-item-separator
  5834. ----
  5835. .. _class_RenderingServer_method_reflection_probe_set_reflection_mask:
  5836. .. rst-class:: classref-method
  5837. |void| **reflection_probe_set_reflection_mask**\ (\ probe\: :ref:`RID<class_RID>`, layers\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_reflection_mask>`
  5838. Sets the render reflection mask for this reflection probe. Only instances with a matching layer will have reflections applied from this probe. Equivalent to :ref:`ReflectionProbe.reflection_mask<class_ReflectionProbe_property_reflection_mask>`.
  5839. .. rst-class:: classref-item-separator
  5840. ----
  5841. .. _class_RenderingServer_method_reflection_probe_set_resolution:
  5842. .. rst-class:: classref-method
  5843. |void| **reflection_probe_set_resolution**\ (\ probe\: :ref:`RID<class_RID>`, resolution\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_resolution>`
  5844. Sets the resolution to use when rendering the specified reflection probe. The ``resolution`` is specified for each cubemap face: for instance, specifying ``512`` will allocate 6 faces of 512×512 each (plus mipmaps for roughness levels).
  5845. .. rst-class:: classref-item-separator
  5846. ----
  5847. .. _class_RenderingServer_method_reflection_probe_set_size:
  5848. .. rst-class:: classref-method
  5849. |void| **reflection_probe_set_size**\ (\ probe\: :ref:`RID<class_RID>`, size\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_size>`
  5850. Sets the size of the area that the reflection probe will capture. Equivalent to :ref:`ReflectionProbe.size<class_ReflectionProbe_property_size>`.
  5851. .. rst-class:: classref-item-separator
  5852. ----
  5853. .. _class_RenderingServer_method_reflection_probe_set_update_mode:
  5854. .. rst-class:: classref-method
  5855. |void| **reflection_probe_set_update_mode**\ (\ probe\: :ref:`RID<class_RID>`, mode\: :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>`\ ) :ref:`🔗<class_RenderingServer_method_reflection_probe_set_update_mode>`
  5856. Sets how often the reflection probe updates. Can either be once or every frame. See :ref:`ReflectionProbeUpdateMode<enum_RenderingServer_ReflectionProbeUpdateMode>` for options.
  5857. .. rst-class:: classref-item-separator
  5858. ----
  5859. .. _class_RenderingServer_method_request_frame_drawn_callback:
  5860. .. rst-class:: classref-method
  5861. |void| **request_frame_drawn_callback**\ (\ callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_request_frame_drawn_callback>`
  5862. Schedules a callback to the given callable after a frame has been drawn.
  5863. .. rst-class:: classref-item-separator
  5864. ----
  5865. .. _class_RenderingServer_method_scenario_create:
  5866. .. rst-class:: classref-method
  5867. :ref:`RID<class_RID>` **scenario_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_scenario_create>`
  5868. Creates a scenario and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``scenario_*`` RenderingServer functions.
  5869. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5870. The scenario is the 3D world that all the visual instances exist in.
  5871. .. rst-class:: classref-item-separator
  5872. ----
  5873. .. _class_RenderingServer_method_scenario_set_camera_attributes:
  5874. .. rst-class:: classref-method
  5875. |void| **scenario_set_camera_attributes**\ (\ scenario\: :ref:`RID<class_RID>`, effects\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_scenario_set_camera_attributes>`
  5876. Sets the camera attributes (``effects``) that will be used with this scenario. See also :ref:`CameraAttributes<class_CameraAttributes>`.
  5877. .. rst-class:: classref-item-separator
  5878. ----
  5879. .. _class_RenderingServer_method_scenario_set_compositor:
  5880. .. rst-class:: classref-method
  5881. |void| **scenario_set_compositor**\ (\ scenario\: :ref:`RID<class_RID>`, compositor\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_scenario_set_compositor>`
  5882. Sets the compositor (``compositor``) that will be used with this scenario. See also :ref:`Compositor<class_Compositor>`.
  5883. .. rst-class:: classref-item-separator
  5884. ----
  5885. .. _class_RenderingServer_method_scenario_set_environment:
  5886. .. rst-class:: classref-method
  5887. |void| **scenario_set_environment**\ (\ scenario\: :ref:`RID<class_RID>`, environment\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_scenario_set_environment>`
  5888. Sets the environment that will be used with this scenario. See also :ref:`Environment<class_Environment>`.
  5889. .. rst-class:: classref-item-separator
  5890. ----
  5891. .. _class_RenderingServer_method_scenario_set_fallback_environment:
  5892. .. rst-class:: classref-method
  5893. |void| **scenario_set_fallback_environment**\ (\ scenario\: :ref:`RID<class_RID>`, environment\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_scenario_set_fallback_environment>`
  5894. Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment.
  5895. .. rst-class:: classref-item-separator
  5896. ----
  5897. .. _class_RenderingServer_method_screen_space_roughness_limiter_set_active:
  5898. .. rst-class:: classref-method
  5899. |void| **screen_space_roughness_limiter_set_active**\ (\ enable\: :ref:`bool<class_bool>`, amount\: :ref:`float<class_float>`, limit\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_screen_space_roughness_limiter_set_active>`
  5900. Sets the screen-space roughness limiter parameters, such as whether it should be enabled and its thresholds. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`, :ref:`ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` and :ref:`ProjectSettings.rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>`.
  5901. .. rst-class:: classref-item-separator
  5902. ----
  5903. .. _class_RenderingServer_method_set_boot_image:
  5904. .. rst-class:: classref-method
  5905. |void| **set_boot_image**\ (\ image\: :ref:`Image<class_Image>`, color\: :ref:`Color<class_Color>`, scale\: :ref:`bool<class_bool>`, use_filter\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_RenderingServer_method_set_boot_image>`
  5906. Sets a boot image. The color defines the background color. If ``scale`` is ``true``, the image will be scaled to fit the screen size. If ``use_filter`` is ``true``, the image will be scaled with linear interpolation. If ``use_filter`` is ``false``, the image will be scaled with nearest-neighbor interpolation.
  5907. .. rst-class:: classref-item-separator
  5908. ----
  5909. .. _class_RenderingServer_method_set_debug_generate_wireframes:
  5910. .. rst-class:: classref-method
  5911. |void| **set_debug_generate_wireframes**\ (\ generate\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_set_debug_generate_wireframes>`
  5912. This method is currently unimplemented and does nothing if called with ``generate`` set to ``true``.
  5913. .. rst-class:: classref-item-separator
  5914. ----
  5915. .. _class_RenderingServer_method_set_default_clear_color:
  5916. .. rst-class:: classref-method
  5917. |void| **set_default_clear_color**\ (\ color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_RenderingServer_method_set_default_clear_color>`
  5918. Sets the default clear color which is used when a specific clear color has not been selected. See also :ref:`get_default_clear_color<class_RenderingServer_method_get_default_clear_color>`.
  5919. .. rst-class:: classref-item-separator
  5920. ----
  5921. .. _class_RenderingServer_method_shader_create:
  5922. .. rst-class:: classref-method
  5923. :ref:`RID<class_RID>` **shader_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_shader_create>`
  5924. Creates an empty shader and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``shader_*`` RenderingServer functions.
  5925. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  5926. \ **Note:** The equivalent resource is :ref:`Shader<class_Shader>`.
  5927. .. rst-class:: classref-item-separator
  5928. ----
  5929. .. _class_RenderingServer_method_shader_get_code:
  5930. .. rst-class:: classref-method
  5931. :ref:`String<class_String>` **shader_get_code**\ (\ shader\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_shader_get_code>`
  5932. Returns a shader's source code as a string.
  5933. .. rst-class:: classref-item-separator
  5934. ----
  5935. .. _class_RenderingServer_method_shader_get_default_texture_parameter:
  5936. .. rst-class:: classref-method
  5937. :ref:`RID<class_RID>` **shader_get_default_texture_parameter**\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`, index\: :ref:`int<class_int>` = 0\ ) |const| :ref:`🔗<class_RenderingServer_method_shader_get_default_texture_parameter>`
  5938. Returns a default texture from a shader searched by name.
  5939. \ **Note:** If the sampler array is used use ``index`` to access the specified texture.
  5940. .. rst-class:: classref-item-separator
  5941. ----
  5942. .. _class_RenderingServer_method_shader_get_parameter_default:
  5943. .. rst-class:: classref-method
  5944. :ref:`Variant<class_Variant>` **shader_get_parameter_default**\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderingServer_method_shader_get_parameter_default>`
  5945. Returns the default value for the specified shader uniform. This is usually the value written in the shader source code.
  5946. .. rst-class:: classref-item-separator
  5947. ----
  5948. .. _class_RenderingServer_method_shader_set_code:
  5949. .. rst-class:: classref-method
  5950. |void| **shader_set_code**\ (\ shader\: :ref:`RID<class_RID>`, code\: :ref:`String<class_String>`\ ) :ref:`🔗<class_RenderingServer_method_shader_set_code>`
  5951. Sets the shader's source code (which triggers recompilation after being changed).
  5952. .. rst-class:: classref-item-separator
  5953. ----
  5954. .. _class_RenderingServer_method_shader_set_default_texture_parameter:
  5955. .. rst-class:: classref-method
  5956. |void| **shader_set_default_texture_parameter**\ (\ shader\: :ref:`RID<class_RID>`, name\: :ref:`StringName<class_StringName>`, texture\: :ref:`RID<class_RID>`, index\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_RenderingServer_method_shader_set_default_texture_parameter>`
  5957. Sets a shader's default texture. Overwrites the texture given by name.
  5958. \ **Note:** If the sampler array is used use ``index`` to access the specified texture.
  5959. .. rst-class:: classref-item-separator
  5960. ----
  5961. .. _class_RenderingServer_method_shader_set_path_hint:
  5962. .. rst-class:: classref-method
  5963. |void| **shader_set_path_hint**\ (\ shader\: :ref:`RID<class_RID>`, path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_RenderingServer_method_shader_set_path_hint>`
  5964. Sets the path hint for the specified shader. This should generally match the :ref:`Shader<class_Shader>` resource's :ref:`Resource.resource_path<class_Resource_property_resource_path>`.
  5965. .. rst-class:: classref-item-separator
  5966. ----
  5967. .. _class_RenderingServer_method_skeleton_allocate_data:
  5968. .. rst-class:: classref-method
  5969. |void| **skeleton_allocate_data**\ (\ skeleton\: :ref:`RID<class_RID>`, bones\: :ref:`int<class_int>`, is_2d_skeleton\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_skeleton_allocate_data>`
  5970. .. container:: contribute
  5971. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5972. .. rst-class:: classref-item-separator
  5973. ----
  5974. .. _class_RenderingServer_method_skeleton_bone_get_transform:
  5975. .. rst-class:: classref-method
  5976. :ref:`Transform3D<class_Transform3D>` **skeleton_bone_get_transform**\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_skeleton_bone_get_transform>`
  5977. Returns the :ref:`Transform3D<class_Transform3D>` set for a specific bone of this skeleton.
  5978. .. rst-class:: classref-item-separator
  5979. ----
  5980. .. _class_RenderingServer_method_skeleton_bone_get_transform_2d:
  5981. .. rst-class:: classref-method
  5982. :ref:`Transform2D<class_Transform2D>` **skeleton_bone_get_transform_2d**\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_skeleton_bone_get_transform_2d>`
  5983. Returns the :ref:`Transform2D<class_Transform2D>` set for a specific bone of this skeleton.
  5984. .. rst-class:: classref-item-separator
  5985. ----
  5986. .. _class_RenderingServer_method_skeleton_bone_set_transform:
  5987. .. rst-class:: classref-method
  5988. |void| **skeleton_bone_set_transform**\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`, transform\: :ref:`Transform3D<class_Transform3D>`\ ) :ref:`🔗<class_RenderingServer_method_skeleton_bone_set_transform>`
  5989. Sets the :ref:`Transform3D<class_Transform3D>` for a specific bone of this skeleton.
  5990. .. rst-class:: classref-item-separator
  5991. ----
  5992. .. _class_RenderingServer_method_skeleton_bone_set_transform_2d:
  5993. .. rst-class:: classref-method
  5994. |void| **skeleton_bone_set_transform_2d**\ (\ skeleton\: :ref:`RID<class_RID>`, bone\: :ref:`int<class_int>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_skeleton_bone_set_transform_2d>`
  5995. Sets the :ref:`Transform2D<class_Transform2D>` for a specific bone of this skeleton.
  5996. .. rst-class:: classref-item-separator
  5997. ----
  5998. .. _class_RenderingServer_method_skeleton_create:
  5999. .. rst-class:: classref-method
  6000. :ref:`RID<class_RID>` **skeleton_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_skeleton_create>`
  6001. Creates a skeleton and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``skeleton_*`` RenderingServer functions.
  6002. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6003. .. rst-class:: classref-item-separator
  6004. ----
  6005. .. _class_RenderingServer_method_skeleton_get_bone_count:
  6006. .. rst-class:: classref-method
  6007. :ref:`int<class_int>` **skeleton_get_bone_count**\ (\ skeleton\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_skeleton_get_bone_count>`
  6008. Returns the number of bones allocated for this skeleton.
  6009. .. rst-class:: classref-item-separator
  6010. ----
  6011. .. _class_RenderingServer_method_skeleton_set_base_transform_2d:
  6012. .. rst-class:: classref-method
  6013. |void| **skeleton_set_base_transform_2d**\ (\ skeleton\: :ref:`RID<class_RID>`, base_transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_skeleton_set_base_transform_2d>`
  6014. .. container:: contribute
  6015. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6016. .. rst-class:: classref-item-separator
  6017. ----
  6018. .. _class_RenderingServer_method_sky_bake_panorama:
  6019. .. rst-class:: classref-method
  6020. :ref:`Image<class_Image>` **sky_bake_panorama**\ (\ sky\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`, bake_irradiance\: :ref:`bool<class_bool>`, size\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`🔗<class_RenderingServer_method_sky_bake_panorama>`
  6021. Generates and returns an :ref:`Image<class_Image>` containing the radiance map for the specified ``sky`` RID. This supports built-in sky material and custom sky shaders. If ``bake_irradiance`` is ``true``, the irradiance map is saved instead of the radiance map. The radiance map is used to render reflected light, while the irradiance map is used to render ambient light. See also :ref:`environment_bake_panorama<class_RenderingServer_method_environment_bake_panorama>`.
  6022. \ **Note:** The image is saved in linear color space without any tonemapping performed, which means it will look too dark if viewed directly in an image editor. ``energy`` values above ``1.0`` can be used to brighten the resulting image.
  6023. \ **Note:** ``size`` should be a 2:1 aspect ratio for the generated panorama to have square pixels. For radiance maps, there is no point in using a height greater than :ref:`Sky.radiance_size<class_Sky_property_radiance_size>`, as it won't increase detail. Irradiance maps only contain low-frequency data, so there is usually no point in going past a size of 128×64 pixels when saving an irradiance map.
  6024. .. rst-class:: classref-item-separator
  6025. ----
  6026. .. _class_RenderingServer_method_sky_create:
  6027. .. rst-class:: classref-method
  6028. :ref:`RID<class_RID>` **sky_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_sky_create>`
  6029. Creates an empty sky and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``sky_*`` RenderingServer functions.
  6030. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6031. .. rst-class:: classref-item-separator
  6032. ----
  6033. .. _class_RenderingServer_method_sky_set_material:
  6034. .. rst-class:: classref-method
  6035. |void| **sky_set_material**\ (\ sky\: :ref:`RID<class_RID>`, material\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_sky_set_material>`
  6036. Sets the material that the sky uses to render the background, ambient and reflection maps.
  6037. .. rst-class:: classref-item-separator
  6038. ----
  6039. .. _class_RenderingServer_method_sky_set_mode:
  6040. .. rst-class:: classref-method
  6041. |void| **sky_set_mode**\ (\ sky\: :ref:`RID<class_RID>`, mode\: :ref:`SkyMode<enum_RenderingServer_SkyMode>`\ ) :ref:`🔗<class_RenderingServer_method_sky_set_mode>`
  6042. Sets the process ``mode`` of the sky specified by the ``sky`` RID. Equivalent to :ref:`Sky.process_mode<class_Sky_property_process_mode>`.
  6043. .. rst-class:: classref-item-separator
  6044. ----
  6045. .. _class_RenderingServer_method_sky_set_radiance_size:
  6046. .. rst-class:: classref-method
  6047. |void| **sky_set_radiance_size**\ (\ sky\: :ref:`RID<class_RID>`, radiance_size\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_sky_set_radiance_size>`
  6048. Sets the ``radiance_size`` of the sky specified by the ``sky`` RID (in pixels). Equivalent to :ref:`Sky.radiance_size<class_Sky_property_radiance_size>`.
  6049. .. rst-class:: classref-item-separator
  6050. ----
  6051. .. _class_RenderingServer_method_spot_light_create:
  6052. .. rst-class:: classref-method
  6053. :ref:`RID<class_RID>` **spot_light_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_spot_light_create>`
  6054. Creates a spot light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most ``light_*`` RenderingServer functions.
  6055. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6056. To place in a scene, attach this spot light to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  6057. .. rst-class:: classref-item-separator
  6058. ----
  6059. .. _class_RenderingServer_method_sub_surface_scattering_set_quality:
  6060. .. rst-class:: classref-method
  6061. |void| **sub_surface_scattering_set_quality**\ (\ quality\: :ref:`SubSurfaceScatteringQuality<enum_RenderingServer_SubSurfaceScatteringQuality>`\ ) :ref:`🔗<class_RenderingServer_method_sub_surface_scattering_set_quality>`
  6062. Sets :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` to use when rendering materials that have subsurface scattering enabled.
  6063. .. rst-class:: classref-item-separator
  6064. ----
  6065. .. _class_RenderingServer_method_sub_surface_scattering_set_scale:
  6066. .. rst-class:: classref-method
  6067. |void| **sub_surface_scattering_set_scale**\ (\ scale\: :ref:`float<class_float>`, depth_scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_sub_surface_scattering_set_scale>`
  6068. Sets the :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` and :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` to use when rendering materials that have subsurface scattering enabled.
  6069. .. rst-class:: classref-item-separator
  6070. ----
  6071. .. _class_RenderingServer_method_texture_2d_create:
  6072. .. rst-class:: classref-method
  6073. :ref:`RID<class_RID>` **texture_2d_create**\ (\ image\: :ref:`Image<class_Image>`\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_create>`
  6074. Creates a 2-dimensional texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_*`` RenderingServer functions.
  6075. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6076. \ **Note:** The equivalent resource is :ref:`Texture2D<class_Texture2D>`.
  6077. \ **Note:** Not to be confused with :ref:`RenderingDevice.texture_create<class_RenderingDevice_method_texture_create>`, which creates the graphics API's own texture type as opposed to the Godot-specific :ref:`Texture2D<class_Texture2D>` resource.
  6078. .. rst-class:: classref-item-separator
  6079. ----
  6080. .. _class_RenderingServer_method_texture_2d_get:
  6081. .. rst-class:: classref-method
  6082. :ref:`Image<class_Image>` **texture_2d_get**\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_2d_get>`
  6083. Returns an :ref:`Image<class_Image>` instance from the given ``texture`` :ref:`RID<class_RID>`.
  6084. Example of getting the test texture from :ref:`get_test_texture<class_RenderingServer_method_get_test_texture>` and applying it to a :ref:`Sprite2D<class_Sprite2D>` node:
  6085. ::
  6086. var texture_rid = RenderingServer.get_test_texture()
  6087. var texture = ImageTexture.create_from_image(RenderingServer.texture_2d_get(texture_rid))
  6088. $Sprite2D.texture = texture
  6089. .. rst-class:: classref-item-separator
  6090. ----
  6091. .. _class_RenderingServer_method_texture_2d_layer_get:
  6092. .. rst-class:: classref-method
  6093. :ref:`Image<class_Image>` **texture_2d_layer_get**\ (\ texture\: :ref:`RID<class_RID>`, layer\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_2d_layer_get>`
  6094. Returns an :ref:`Image<class_Image>` instance from the given ``texture`` :ref:`RID<class_RID>` and ``layer``.
  6095. .. rst-class:: classref-item-separator
  6096. ----
  6097. .. _class_RenderingServer_method_texture_2d_layered_create:
  6098. .. rst-class:: classref-method
  6099. :ref:`RID<class_RID>` **texture_2d_layered_create**\ (\ layers\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\], layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>`\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_layered_create>`
  6100. Creates a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_layered_*`` RenderingServer functions.
  6101. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6102. \ **Note:** The equivalent resource is :ref:`TextureLayered<class_TextureLayered>`.
  6103. .. rst-class:: classref-item-separator
  6104. ----
  6105. .. _class_RenderingServer_method_texture_2d_layered_placeholder_create:
  6106. .. rst-class:: classref-method
  6107. :ref:`RID<class_RID>` **texture_2d_layered_placeholder_create**\ (\ layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>`\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_layered_placeholder_create>`
  6108. Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_layered_*`` RenderingServer functions, although it does nothing when used. See also :ref:`texture_2d_placeholder_create<class_RenderingServer_method_texture_2d_placeholder_create>`.
  6109. \ **Note:** The equivalent resource is :ref:`PlaceholderTextureLayered<class_PlaceholderTextureLayered>`.
  6110. .. rst-class:: classref-item-separator
  6111. ----
  6112. .. _class_RenderingServer_method_texture_2d_placeholder_create:
  6113. .. rst-class:: classref-method
  6114. :ref:`RID<class_RID>` **texture_2d_placeholder_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_placeholder_create>`
  6115. Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_2d_layered_*`` RenderingServer functions, although it does nothing when used. See also :ref:`texture_2d_layered_placeholder_create<class_RenderingServer_method_texture_2d_layered_placeholder_create>`.
  6116. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6117. \ **Note:** The equivalent resource is :ref:`PlaceholderTexture2D<class_PlaceholderTexture2D>`.
  6118. .. rst-class:: classref-item-separator
  6119. ----
  6120. .. _class_RenderingServer_method_texture_2d_update:
  6121. .. rst-class:: classref-method
  6122. |void| **texture_2d_update**\ (\ texture\: :ref:`RID<class_RID>`, image\: :ref:`Image<class_Image>`, layer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_texture_2d_update>`
  6123. Updates the texture specified by the ``texture`` :ref:`RID<class_RID>` with the data in ``image``. A ``layer`` must also be specified, which should be ``0`` when updating a single-layer texture (:ref:`Texture2D<class_Texture2D>`).
  6124. \ **Note:** The ``image`` must have the same width, height and format as the current ``texture`` data. Otherwise, an error will be printed and the original texture won't be modified. If you need to use different width, height or format, use :ref:`texture_replace<class_RenderingServer_method_texture_replace>` instead.
  6125. .. rst-class:: classref-item-separator
  6126. ----
  6127. .. _class_RenderingServer_method_texture_3d_create:
  6128. .. rst-class:: classref-method
  6129. :ref:`RID<class_RID>` **texture_3d_create**\ (\ format\: :ref:`Format<enum_Image_Format>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, mipmaps\: :ref:`bool<class_bool>`, data\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]\ ) :ref:`🔗<class_RenderingServer_method_texture_3d_create>`
  6130. **Note:** The equivalent resource is :ref:`Texture3D<class_Texture3D>`.
  6131. .. rst-class:: classref-item-separator
  6132. ----
  6133. .. _class_RenderingServer_method_texture_3d_get:
  6134. .. rst-class:: classref-method
  6135. :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] **texture_3d_get**\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_3d_get>`
  6136. Returns 3D texture data as an array of :ref:`Image<class_Image>`\ s for the specified texture :ref:`RID<class_RID>`.
  6137. .. rst-class:: classref-item-separator
  6138. ----
  6139. .. _class_RenderingServer_method_texture_3d_placeholder_create:
  6140. .. rst-class:: classref-method
  6141. :ref:`RID<class_RID>` **texture_3d_placeholder_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_texture_3d_placeholder_create>`
  6142. Creates a placeholder for a 3-dimensional texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``texture_3d_*`` RenderingServer functions, although it does nothing when used.
  6143. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6144. \ **Note:** The equivalent resource is :ref:`PlaceholderTexture3D<class_PlaceholderTexture3D>`.
  6145. .. rst-class:: classref-item-separator
  6146. ----
  6147. .. _class_RenderingServer_method_texture_3d_update:
  6148. .. rst-class:: classref-method
  6149. |void| **texture_3d_update**\ (\ texture\: :ref:`RID<class_RID>`, data\: :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\]\ ) :ref:`🔗<class_RenderingServer_method_texture_3d_update>`
  6150. Updates the texture specified by the ``texture`` :ref:`RID<class_RID>`'s data with the data in ``data``. All the texture's layers must be replaced at once.
  6151. \ **Note:** The ``texture`` must have the same width, height, depth and format as the current texture data. Otherwise, an error will be printed and the original texture won't be modified. If you need to use different width, height, depth or format, use :ref:`texture_replace<class_RenderingServer_method_texture_replace>` instead.
  6152. .. rst-class:: classref-item-separator
  6153. ----
  6154. .. _class_RenderingServer_method_texture_create_from_native_handle:
  6155. .. rst-class:: classref-method
  6156. :ref:`RID<class_RID>` **texture_create_from_native_handle**\ (\ type\: :ref:`TextureType<enum_RenderingServer_TextureType>`, format\: :ref:`Format<enum_Image_Format>`, native_handle\: :ref:`int<class_int>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>` = 1, layered_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` = 0\ ) :ref:`🔗<class_RenderingServer_method_texture_create_from_native_handle>`
  6157. Creates a texture based on a native handle that was created outside of Godot's renderer.
  6158. \ **Note:** If using the rendering device renderer, using :ref:`RenderingDevice.texture_create_from_extension<class_RenderingDevice_method_texture_create_from_extension>` rather than this method is recommended. It will give you much more control over the texture's format and usage.
  6159. .. rst-class:: classref-item-separator
  6160. ----
  6161. .. _class_RenderingServer_method_texture_get_format:
  6162. .. rst-class:: classref-method
  6163. :ref:`Format<enum_Image_Format>` **texture_get_format**\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_get_format>`
  6164. Returns the format for the texture.
  6165. .. rst-class:: classref-item-separator
  6166. ----
  6167. .. _class_RenderingServer_method_texture_get_native_handle:
  6168. .. rst-class:: classref-method
  6169. :ref:`int<class_int>` **texture_get_native_handle**\ (\ texture\: :ref:`RID<class_RID>`, srgb\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_get_native_handle>`
  6170. Returns the internal graphics handle for this texture object. For use when communicating with third-party APIs mostly with GDExtension.
  6171. \ **Note:** This function returns a ``uint64_t`` which internally maps to a ``GLuint`` (OpenGL) or ``VkImage`` (Vulkan).
  6172. .. rst-class:: classref-item-separator
  6173. ----
  6174. .. _class_RenderingServer_method_texture_get_path:
  6175. .. rst-class:: classref-method
  6176. :ref:`String<class_String>` **texture_get_path**\ (\ texture\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_get_path>`
  6177. .. container:: contribute
  6178. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6179. .. rst-class:: classref-item-separator
  6180. ----
  6181. .. _class_RenderingServer_method_texture_get_rd_texture:
  6182. .. rst-class:: classref-method
  6183. :ref:`RID<class_RID>` **texture_get_rd_texture**\ (\ texture\: :ref:`RID<class_RID>`, srgb\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_RenderingServer_method_texture_get_rd_texture>`
  6184. Returns a texture :ref:`RID<class_RID>` that can be used with :ref:`RenderingDevice<class_RenderingDevice>`.
  6185. .. rst-class:: classref-item-separator
  6186. ----
  6187. .. _class_RenderingServer_method_texture_proxy_create:
  6188. .. rst-class:: classref-method
  6189. :ref:`RID<class_RID>` **texture_proxy_create**\ (\ base\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_texture_proxy_create>`
  6190. **Deprecated:** ProxyTexture was removed in Godot 4.
  6191. This method does nothing and always returns an invalid :ref:`RID<class_RID>`.
  6192. .. rst-class:: classref-item-separator
  6193. ----
  6194. .. _class_RenderingServer_method_texture_proxy_update:
  6195. .. rst-class:: classref-method
  6196. |void| **texture_proxy_update**\ (\ texture\: :ref:`RID<class_RID>`, proxy_to\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_texture_proxy_update>`
  6197. **Deprecated:** ProxyTexture was removed in Godot 4.
  6198. This method does nothing.
  6199. .. rst-class:: classref-item-separator
  6200. ----
  6201. .. _class_RenderingServer_method_texture_rd_create:
  6202. .. rst-class:: classref-method
  6203. :ref:`RID<class_RID>` **texture_rd_create**\ (\ rd_texture\: :ref:`RID<class_RID>`, layer_type\: :ref:`TextureLayeredType<enum_RenderingServer_TextureLayeredType>` = 0\ ) :ref:`🔗<class_RenderingServer_method_texture_rd_create>`
  6204. Creates a new texture object based on a texture created directly on the :ref:`RenderingDevice<class_RenderingDevice>`. If the texture contains layers, ``layer_type`` is used to define the layer type.
  6205. .. rst-class:: classref-item-separator
  6206. ----
  6207. .. _class_RenderingServer_method_texture_replace:
  6208. .. rst-class:: classref-method
  6209. |void| **texture_replace**\ (\ texture\: :ref:`RID<class_RID>`, by_texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_texture_replace>`
  6210. Replaces ``texture``'s texture data by the texture specified by the ``by_texture`` RID, without changing ``texture``'s RID.
  6211. .. rst-class:: classref-item-separator
  6212. ----
  6213. .. _class_RenderingServer_method_texture_set_force_redraw_if_visible:
  6214. .. rst-class:: classref-method
  6215. |void| **texture_set_force_redraw_if_visible**\ (\ texture\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_texture_set_force_redraw_if_visible>`
  6216. .. container:: contribute
  6217. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6218. .. rst-class:: classref-item-separator
  6219. ----
  6220. .. _class_RenderingServer_method_texture_set_path:
  6221. .. rst-class:: classref-method
  6222. |void| **texture_set_path**\ (\ texture\: :ref:`RID<class_RID>`, path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_RenderingServer_method_texture_set_path>`
  6223. .. container:: contribute
  6224. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6225. .. rst-class:: classref-item-separator
  6226. ----
  6227. .. _class_RenderingServer_method_texture_set_size_override:
  6228. .. rst-class:: classref-method
  6229. |void| **texture_set_size_override**\ (\ texture\: :ref:`RID<class_RID>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_texture_set_size_override>`
  6230. .. container:: contribute
  6231. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6232. .. rst-class:: classref-item-separator
  6233. ----
  6234. .. _class_RenderingServer_method_viewport_attach_camera:
  6235. .. rst-class:: classref-method
  6236. |void| **viewport_attach_camera**\ (\ viewport\: :ref:`RID<class_RID>`, camera\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_attach_camera>`
  6237. Sets a viewport's camera.
  6238. .. rst-class:: classref-item-separator
  6239. ----
  6240. .. _class_RenderingServer_method_viewport_attach_canvas:
  6241. .. rst-class:: classref-method
  6242. |void| **viewport_attach_canvas**\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_attach_canvas>`
  6243. Sets a viewport's canvas.
  6244. .. rst-class:: classref-item-separator
  6245. ----
  6246. .. _class_RenderingServer_method_viewport_attach_to_screen:
  6247. .. rst-class:: classref-method
  6248. |void| **viewport_attach_to_screen**\ (\ viewport\: :ref:`RID<class_RID>`, rect\: :ref:`Rect2<class_Rect2>` = Rect2(0, 0, 0, 0), screen\: :ref:`int<class_int>` = 0\ ) :ref:`🔗<class_RenderingServer_method_viewport_attach_to_screen>`
  6249. Copies the viewport to a region of the screen specified by ``rect``. If :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>` is ``true``, then the viewport does not use a framebuffer and the contents of the viewport are rendered directly to screen. However, note that the root viewport is drawn last, therefore it will draw over the screen. Accordingly, you must set the root viewport to an area that does not cover the area that you have attached this viewport to.
  6250. For example, you can set the root viewport to not render at all with the following code:
  6251. FIXME: The method seems to be non-existent.
  6252. .. tabs::
  6253. .. code-tab:: gdscript
  6254. func _ready():
  6255. get_viewport().set_attach_to_screen_rect(Rect2())
  6256. $Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))
  6257. Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For further optimization, see :ref:`viewport_set_render_direct_to_screen<class_RenderingServer_method_viewport_set_render_direct_to_screen>`.
  6258. .. rst-class:: classref-item-separator
  6259. ----
  6260. .. _class_RenderingServer_method_viewport_create:
  6261. .. rst-class:: classref-method
  6262. :ref:`RID<class_RID>` **viewport_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_viewport_create>`
  6263. Creates an empty viewport and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``viewport_*`` RenderingServer functions.
  6264. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6265. \ **Note:** The equivalent node is :ref:`Viewport<class_Viewport>`.
  6266. .. rst-class:: classref-item-separator
  6267. ----
  6268. .. _class_RenderingServer_method_viewport_get_measured_render_time_cpu:
  6269. .. rst-class:: classref-method
  6270. :ref:`float<class_float>` **viewport_get_measured_render_time_cpu**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_measured_render_time_cpu>`
  6271. Returns the CPU time taken to render the last frame in milliseconds. This *only* includes time spent in rendering-related operations; scripts' ``_process`` functions and other engine subsystems are not included in this readout. To get a complete readout of CPU time spent to render the scene, sum the render times of all viewports that are drawn every frame plus :ref:`get_frame_setup_time_cpu<class_RenderingServer_method_get_frame_setup_time_cpu>`. Unlike :ref:`Engine.get_frames_per_second<class_Engine_method_get_frames_per_second>`, this method will accurately reflect CPU utilization even if framerate is capped via V-Sync or :ref:`Engine.max_fps<class_Engine_property_max_fps>`. See also :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`.
  6272. \ **Note:** Requires measurements to be enabled on the specified ``viewport`` using :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>`. Otherwise, this method returns ``0.0``.
  6273. .. rst-class:: classref-item-separator
  6274. ----
  6275. .. _class_RenderingServer_method_viewport_get_measured_render_time_gpu:
  6276. .. rst-class:: classref-method
  6277. :ref:`float<class_float>` **viewport_get_measured_render_time_gpu**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`
  6278. Returns the GPU time taken to render the last frame in milliseconds. To get a complete readout of GPU time spent to render the scene, sum the render times of all viewports that are drawn every frame. Unlike :ref:`Engine.get_frames_per_second<class_Engine_method_get_frames_per_second>`, this method accurately reflects GPU utilization even if framerate is capped via V-Sync or :ref:`Engine.max_fps<class_Engine_property_max_fps>`. See also :ref:`viewport_get_measured_render_time_cpu<class_RenderingServer_method_viewport_get_measured_render_time_cpu>`.
  6279. \ **Note:** Requires measurements to be enabled on the specified ``viewport`` using :ref:`viewport_set_measure_render_time<class_RenderingServer_method_viewport_set_measure_render_time>`. Otherwise, this method returns ``0.0``.
  6280. \ **Note:** When GPU utilization is low enough during a certain period of time, GPUs will decrease their power state (which in turn decreases core and memory clock speeds). This can cause the reported GPU time to increase if GPU utilization is kept low enough by a framerate cap (compared to what it would be at the GPU's highest power state). Keep this in mind when benchmarking using :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>`. This behavior can be overridden in the graphics driver settings at the cost of higher power usage.
  6281. .. rst-class:: classref-item-separator
  6282. ----
  6283. .. _class_RenderingServer_method_viewport_get_render_info:
  6284. .. rst-class:: classref-method
  6285. :ref:`int<class_int>` **viewport_get_render_info**\ (\ viewport\: :ref:`RID<class_RID>`, type\: :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>`, info\: :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_get_render_info>`
  6286. Returns a statistic about the rendering engine which can be used for performance profiling. This is separated into render pass ``type``\ s, each of them having the same ``info``\ s you can query (different passes will return different values). See :ref:`ViewportRenderInfoType<enum_RenderingServer_ViewportRenderInfoType>` for a list of render pass types and :ref:`ViewportRenderInfo<enum_RenderingServer_ViewportRenderInfo>` for a list of information that can be queried.
  6287. See also :ref:`get_rendering_info<class_RenderingServer_method_get_rendering_info>`, which returns global information across all viewports.
  6288. \ **Note:** Viewport rendering information is not available until at least 2 frames have been rendered by the engine. If rendering information is not available, :ref:`viewport_get_render_info<class_RenderingServer_method_viewport_get_render_info>` returns ``0``. To print rendering information in ``_ready()`` successfully, use the following:
  6289. ::
  6290. func _ready():
  6291. for _i in 2:
  6292. await get_tree().process_frame
  6293. print(
  6294. RenderingServer.viewport_get_render_info(get_viewport().get_viewport_rid(),
  6295. RenderingServer.VIEWPORT_RENDER_INFO_TYPE_VISIBLE,
  6296. RenderingServer.VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME)
  6297. )
  6298. .. rst-class:: classref-item-separator
  6299. ----
  6300. .. _class_RenderingServer_method_viewport_get_render_target:
  6301. .. rst-class:: classref-method
  6302. :ref:`RID<class_RID>` **viewport_get_render_target**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_render_target>`
  6303. Returns the render target for the viewport.
  6304. .. rst-class:: classref-item-separator
  6305. ----
  6306. .. _class_RenderingServer_method_viewport_get_texture:
  6307. .. rst-class:: classref-method
  6308. :ref:`RID<class_RID>` **viewport_get_texture**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_texture>`
  6309. Returns the viewport's last rendered frame.
  6310. .. rst-class:: classref-item-separator
  6311. ----
  6312. .. _class_RenderingServer_method_viewport_get_update_mode:
  6313. .. rst-class:: classref-method
  6314. :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` **viewport_get_update_mode**\ (\ viewport\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_viewport_get_update_mode>`
  6315. Returns the viewport's update mode. See :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` constants for options.
  6316. \ **Warning:** Calling this from any thread other than the rendering thread will be detrimental to performance.
  6317. .. rst-class:: classref-item-separator
  6318. ----
  6319. .. _class_RenderingServer_method_viewport_remove_canvas:
  6320. .. rst-class:: classref-method
  6321. |void| **viewport_remove_canvas**\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_remove_canvas>`
  6322. Detaches a viewport from a canvas.
  6323. .. rst-class:: classref-item-separator
  6324. ----
  6325. .. _class_RenderingServer_method_viewport_set_active:
  6326. .. rst-class:: classref-method
  6327. |void| **viewport_set_active**\ (\ viewport\: :ref:`RID<class_RID>`, active\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_active>`
  6328. If ``true``, sets the viewport active, else sets it inactive.
  6329. .. rst-class:: classref-item-separator
  6330. ----
  6331. .. _class_RenderingServer_method_viewport_set_canvas_cull_mask:
  6332. .. rst-class:: classref-method
  6333. |void| **viewport_set_canvas_cull_mask**\ (\ viewport\: :ref:`RID<class_RID>`, canvas_cull_mask\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_canvas_cull_mask>`
  6334. Sets the rendering mask associated with this :ref:`Viewport<class_Viewport>`. Only :ref:`CanvasItem<class_CanvasItem>` nodes with a matching rendering visibility layer will be rendered by this :ref:`Viewport<class_Viewport>`.
  6335. .. rst-class:: classref-item-separator
  6336. ----
  6337. .. _class_RenderingServer_method_viewport_set_canvas_stacking:
  6338. .. rst-class:: classref-method
  6339. |void| **viewport_set_canvas_stacking**\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`, layer\: :ref:`int<class_int>`, sublayer\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_canvas_stacking>`
  6340. Sets the stacking order for a viewport's canvas.
  6341. \ ``layer`` is the actual canvas layer, while ``sublayer`` specifies the stacking order of the canvas among those in the same layer.
  6342. .. rst-class:: classref-item-separator
  6343. ----
  6344. .. _class_RenderingServer_method_viewport_set_canvas_transform:
  6345. .. rst-class:: classref-method
  6346. |void| **viewport_set_canvas_transform**\ (\ viewport\: :ref:`RID<class_RID>`, canvas\: :ref:`RID<class_RID>`, offset\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_canvas_transform>`
  6347. Sets the transformation of a viewport's canvas.
  6348. .. rst-class:: classref-item-separator
  6349. ----
  6350. .. _class_RenderingServer_method_viewport_set_clear_mode:
  6351. .. rst-class:: classref-method
  6352. |void| **viewport_set_clear_mode**\ (\ viewport\: :ref:`RID<class_RID>`, clear_mode\: :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_clear_mode>`
  6353. Sets the clear mode of a viewport. See :ref:`ViewportClearMode<enum_RenderingServer_ViewportClearMode>` for options.
  6354. .. rst-class:: classref-item-separator
  6355. ----
  6356. .. _class_RenderingServer_method_viewport_set_debug_draw:
  6357. .. rst-class:: classref-method
  6358. |void| **viewport_set_debug_draw**\ (\ viewport\: :ref:`RID<class_RID>`, draw\: :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_debug_draw>`
  6359. Sets the debug draw mode of a viewport. See :ref:`ViewportDebugDraw<enum_RenderingServer_ViewportDebugDraw>` for options.
  6360. .. rst-class:: classref-item-separator
  6361. ----
  6362. .. _class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter:
  6363. .. rst-class:: classref-method
  6364. |void| **viewport_set_default_canvas_item_texture_filter**\ (\ viewport\: :ref:`RID<class_RID>`, filter\: :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_default_canvas_item_texture_filter>`
  6365. Sets the default texture filtering mode for the specified ``viewport`` RID. See :ref:`CanvasItemTextureFilter<enum_RenderingServer_CanvasItemTextureFilter>` for options.
  6366. .. rst-class:: classref-item-separator
  6367. ----
  6368. .. _class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat:
  6369. .. rst-class:: classref-method
  6370. |void| **viewport_set_default_canvas_item_texture_repeat**\ (\ viewport\: :ref:`RID<class_RID>`, repeat\: :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_default_canvas_item_texture_repeat>`
  6371. Sets the default texture repeat mode for the specified ``viewport`` RID. See :ref:`CanvasItemTextureRepeat<enum_RenderingServer_CanvasItemTextureRepeat>` for options.
  6372. .. rst-class:: classref-item-separator
  6373. ----
  6374. .. _class_RenderingServer_method_viewport_set_disable_2d:
  6375. .. rst-class:: classref-method
  6376. |void| **viewport_set_disable_2d**\ (\ viewport\: :ref:`RID<class_RID>`, disable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_disable_2d>`
  6377. If ``true``, the viewport's canvas (i.e. 2D and GUI elements) is not rendered.
  6378. .. rst-class:: classref-item-separator
  6379. ----
  6380. .. _class_RenderingServer_method_viewport_set_disable_3d:
  6381. .. rst-class:: classref-method
  6382. |void| **viewport_set_disable_3d**\ (\ viewport\: :ref:`RID<class_RID>`, disable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_disable_3d>`
  6383. If ``true``, the viewport's 3D elements are not rendered.
  6384. .. rst-class:: classref-item-separator
  6385. ----
  6386. .. _class_RenderingServer_method_viewport_set_environment_mode:
  6387. .. rst-class:: classref-method
  6388. |void| **viewport_set_environment_mode**\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportEnvironmentMode<enum_RenderingServer_ViewportEnvironmentMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_environment_mode>`
  6389. Sets the viewport's environment mode which allows enabling or disabling rendering of 3D environment over 2D canvas. When disabled, 2D will not be affected by the environment. When enabled, 2D will be affected by the environment if the environment background mode is :ref:`ENV_BG_CANVAS<class_RenderingServer_constant_ENV_BG_CANVAS>`. The default behavior is to inherit the setting from the viewport's parent. If the topmost parent is also set to :ref:`VIEWPORT_ENVIRONMENT_INHERIT<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_INHERIT>`, then the behavior will be the same as if it was set to :ref:`VIEWPORT_ENVIRONMENT_ENABLED<class_RenderingServer_constant_VIEWPORT_ENVIRONMENT_ENABLED>`.
  6390. .. rst-class:: classref-item-separator
  6391. ----
  6392. .. _class_RenderingServer_method_viewport_set_fsr_sharpness:
  6393. .. rst-class:: classref-method
  6394. |void| **viewport_set_fsr_sharpness**\ (\ viewport\: :ref:`RID<class_RID>`, sharpness\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_fsr_sharpness>`
  6395. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6396. .. rst-class:: classref-item-separator
  6397. ----
  6398. .. _class_RenderingServer_method_viewport_set_global_canvas_transform:
  6399. .. rst-class:: classref-method
  6400. |void| **viewport_set_global_canvas_transform**\ (\ viewport\: :ref:`RID<class_RID>`, transform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_global_canvas_transform>`
  6401. Sets the viewport's global transformation matrix.
  6402. .. rst-class:: classref-item-separator
  6403. ----
  6404. .. _class_RenderingServer_method_viewport_set_measure_render_time:
  6405. .. rst-class:: classref-method
  6406. |void| **viewport_set_measure_render_time**\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_measure_render_time>`
  6407. Sets the measurement for the given ``viewport`` RID (obtained using :ref:`Viewport.get_viewport_rid<class_Viewport_method_get_viewport_rid>`). Once enabled, :ref:`viewport_get_measured_render_time_cpu<class_RenderingServer_method_viewport_get_measured_render_time_cpu>` and :ref:`viewport_get_measured_render_time_gpu<class_RenderingServer_method_viewport_get_measured_render_time_gpu>` will return values greater than ``0.0`` when queried with the given ``viewport``.
  6408. .. rst-class:: classref-item-separator
  6409. ----
  6410. .. _class_RenderingServer_method_viewport_set_msaa_2d:
  6411. .. rst-class:: classref-method
  6412. |void| **viewport_set_msaa_2d**\ (\ viewport\: :ref:`RID<class_RID>`, msaa\: :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_msaa_2d>`
  6413. Sets the multisample antialiasing mode for 2D/Canvas on the specified ``viewport`` RID. See :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` for options. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` or :ref:`Viewport.msaa_2d<class_Viewport_property_msaa_2d>`.
  6414. .. rst-class:: classref-item-separator
  6415. ----
  6416. .. _class_RenderingServer_method_viewport_set_msaa_3d:
  6417. .. rst-class:: classref-method
  6418. |void| **viewport_set_msaa_3d**\ (\ viewport\: :ref:`RID<class_RID>`, msaa\: :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_msaa_3d>`
  6419. Sets the multisample antialiasing mode for 3D on the specified ``viewport`` RID. See :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` for options. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` or :ref:`Viewport.msaa_3d<class_Viewport_property_msaa_3d>`.
  6420. .. rst-class:: classref-item-separator
  6421. ----
  6422. .. _class_RenderingServer_method_viewport_set_occlusion_culling_build_quality:
  6423. .. rst-class:: classref-method
  6424. |void| **viewport_set_occlusion_culling_build_quality**\ (\ quality\: :ref:`ViewportOcclusionCullingBuildQuality<enum_RenderingServer_ViewportOcclusionCullingBuildQuality>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`
  6425. Sets the :ref:`ProjectSettings.rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` to use for occlusion culling. This parameter is global and cannot be set on a per-viewport basis.
  6426. .. rst-class:: classref-item-separator
  6427. ----
  6428. .. _class_RenderingServer_method_viewport_set_occlusion_rays_per_thread:
  6429. .. rst-class:: classref-method
  6430. |void| **viewport_set_occlusion_rays_per_thread**\ (\ rays_per_thread\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`
  6431. Sets the :ref:`ProjectSettings.rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` to use for occlusion culling. This parameter is global and cannot be set on a per-viewport basis.
  6432. .. rst-class:: classref-item-separator
  6433. ----
  6434. .. _class_RenderingServer_method_viewport_set_parent_viewport:
  6435. .. rst-class:: classref-method
  6436. |void| **viewport_set_parent_viewport**\ (\ viewport\: :ref:`RID<class_RID>`, parent_viewport\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_parent_viewport>`
  6437. Sets the viewport's parent to the viewport specified by the ``parent_viewport`` RID.
  6438. .. rst-class:: classref-item-separator
  6439. ----
  6440. .. _class_RenderingServer_method_viewport_set_positional_shadow_atlas_quadrant_subdivision:
  6441. .. rst-class:: classref-method
  6442. |void| **viewport_set_positional_shadow_atlas_quadrant_subdivision**\ (\ viewport\: :ref:`RID<class_RID>`, quadrant\: :ref:`int<class_int>`, subdivision\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_positional_shadow_atlas_quadrant_subdivision>`
  6443. Sets the number of subdivisions to use in the specified shadow atlas ``quadrant`` for omni and spot shadows. See also :ref:`Viewport.set_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv>`.
  6444. .. rst-class:: classref-item-separator
  6445. ----
  6446. .. _class_RenderingServer_method_viewport_set_positional_shadow_atlas_size:
  6447. .. rst-class:: classref-method
  6448. |void| **viewport_set_positional_shadow_atlas_size**\ (\ viewport\: :ref:`RID<class_RID>`, size\: :ref:`int<class_int>`, use_16_bits\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_positional_shadow_atlas_size>`
  6449. Sets the ``size`` of the shadow atlas's images (used for omni and spot lights) on the viewport specified by the ``viewport`` RID. The value is rounded up to the nearest power of 2. If ``use_16_bits`` is ``true``, use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6450. \ **Note:** If this is set to ``0``, no positional shadows will be visible at all. This can improve performance significantly on low-end systems by reducing both the CPU and GPU load (as fewer draw calls are needed to draw the scene without shadows).
  6451. .. rst-class:: classref-item-separator
  6452. ----
  6453. .. _class_RenderingServer_method_viewport_set_render_direct_to_screen:
  6454. .. rst-class:: classref-method
  6455. |void| **viewport_set_render_direct_to_screen**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_render_direct_to_screen>`
  6456. If ``true``, render the contents of the viewport directly to screen. This allows a low-level optimization where you can skip drawing a viewport to the root viewport. While this optimization can result in a significant increase in speed (especially on older devices), it comes at a cost of usability. When this is enabled, you cannot read from the viewport or from the screen_texture. You also lose the benefit of certain window settings, such as the various stretch modes. Another consequence to be aware of is that in 2D the rendering happens in window coordinates, so if you have a viewport that is double the size of the window, and you set this, then only the portion that fits within the window will be drawn, no automatic scaling is possible, even if your game scene is significantly larger than the window size.
  6457. .. rst-class:: classref-item-separator
  6458. ----
  6459. .. _class_RenderingServer_method_viewport_set_scaling_3d_mode:
  6460. .. rst-class:: classref-method
  6461. |void| **viewport_set_scaling_3d_mode**\ (\ viewport\: :ref:`RID<class_RID>`, scaling_3d_mode\: :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_scaling_3d_mode>`
  6462. Sets the 3D resolution scaling mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
  6463. .. rst-class:: classref-item-separator
  6464. ----
  6465. .. _class_RenderingServer_method_viewport_set_scaling_3d_scale:
  6466. .. rst-class:: classref-method
  6467. |void| **viewport_set_scaling_3d_scale**\ (\ viewport\: :ref:`RID<class_RID>`, scale\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_scaling_3d_scale>`
  6468. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` for multi-sample antialiasing, which is significantly cheaper but only smoothens the edges of polygons.
  6469. When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale.
  6470. .. rst-class:: classref-item-separator
  6471. ----
  6472. .. _class_RenderingServer_method_viewport_set_scenario:
  6473. .. rst-class:: classref-method
  6474. |void| **viewport_set_scenario**\ (\ viewport\: :ref:`RID<class_RID>`, scenario\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_scenario>`
  6475. Sets a viewport's scenario. The scenario contains information about environment information, reflection atlas, etc.
  6476. .. rst-class:: classref-item-separator
  6477. ----
  6478. .. _class_RenderingServer_method_viewport_set_screen_space_aa:
  6479. .. rst-class:: classref-method
  6480. |void| **viewport_set_screen_space_aa**\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_screen_space_aa>`
  6481. Sets the viewport's screen-space antialiasing mode. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` or :ref:`Viewport.screen_space_aa<class_Viewport_property_screen_space_aa>`.
  6482. .. rst-class:: classref-item-separator
  6483. ----
  6484. .. _class_RenderingServer_method_viewport_set_sdf_oversize_and_scale:
  6485. .. rst-class:: classref-method
  6486. |void| **viewport_set_sdf_oversize_and_scale**\ (\ viewport\: :ref:`RID<class_RID>`, oversize\: :ref:`ViewportSDFOversize<enum_RenderingServer_ViewportSDFOversize>`, scale\: :ref:`ViewportSDFScale<enum_RenderingServer_ViewportSDFScale>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>`
  6487. Sets the viewport's 2D signed distance field :ref:`ProjectSettings.rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` and :ref:`ProjectSettings.rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>`. This is used when sampling the signed distance field in :ref:`CanvasItem<class_CanvasItem>` shaders as well as :ref:`GPUParticles2D<class_GPUParticles2D>` collision. This is *not* used by SDFGI in 3D rendering.
  6488. .. rst-class:: classref-item-separator
  6489. ----
  6490. .. _class_RenderingServer_method_viewport_set_size:
  6491. .. rst-class:: classref-method
  6492. |void| **viewport_set_size**\ (\ viewport\: :ref:`RID<class_RID>`, width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_size>`
  6493. Sets the viewport's width and height in pixels.
  6494. .. rst-class:: classref-item-separator
  6495. ----
  6496. .. _class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel:
  6497. .. rst-class:: classref-method
  6498. |void| **viewport_set_snap_2d_transforms_to_pixel**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>`
  6499. If ``true``, canvas item transforms (i.e. origin position) are snapped to the nearest pixel when rendering. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled. Equivalent to :ref:`ProjectSettings.rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  6500. .. rst-class:: classref-item-separator
  6501. ----
  6502. .. _class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel:
  6503. .. rst-class:: classref-method
  6504. |void| **viewport_set_snap_2d_vertices_to_pixel**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>`
  6505. If ``true``, canvas item vertices (i.e. polygon points) are snapped to the nearest pixel when rendering. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled. Equivalent to :ref:`ProjectSettings.rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`.
  6506. .. rst-class:: classref-item-separator
  6507. ----
  6508. .. _class_RenderingServer_method_viewport_set_texture_mipmap_bias:
  6509. .. rst-class:: classref-method
  6510. |void| **viewport_set_texture_mipmap_bias**\ (\ viewport\: :ref:`RID<class_RID>`, mipmap_bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_texture_mipmap_bias>`
  6511. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close). To get sharper textures at a distance without introducing too much graininess, set this between ``-0.75`` and ``0.0``. Enabling temporal antialiasing (:ref:`ProjectSettings.rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) can help reduce the graininess visible when using negative mipmap bias.
  6512. \ **Note:** When the 3D scaling mode is set to FSR 1.0, this value is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``-log2(1.0 / scale) + mipmap_bias``.
  6513. .. rst-class:: classref-item-separator
  6514. ----
  6515. .. _class_RenderingServer_method_viewport_set_transparent_background:
  6516. .. rst-class:: classref-method
  6517. |void| **viewport_set_transparent_background**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_transparent_background>`
  6518. If ``true``, the viewport renders its background as transparent.
  6519. .. rst-class:: classref-item-separator
  6520. ----
  6521. .. _class_RenderingServer_method_viewport_set_update_mode:
  6522. .. rst-class:: classref-method
  6523. |void| **viewport_set_update_mode**\ (\ viewport\: :ref:`RID<class_RID>`, update_mode\: :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_update_mode>`
  6524. Sets when the viewport should be updated. See :ref:`ViewportUpdateMode<enum_RenderingServer_ViewportUpdateMode>` constants for options.
  6525. .. rst-class:: classref-item-separator
  6526. ----
  6527. .. _class_RenderingServer_method_viewport_set_use_debanding:
  6528. .. rst-class:: classref-method
  6529. |void| **viewport_set_use_debanding**\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_debanding>`
  6530. If ``true``, enables debanding on the specified viewport. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` or :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>`.
  6531. .. rst-class:: classref-item-separator
  6532. ----
  6533. .. _class_RenderingServer_method_viewport_set_use_hdr_2d:
  6534. .. rst-class:: classref-method
  6535. |void| **viewport_set_use_hdr_2d**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_hdr_2d>`
  6536. If ``true``, 2D rendering will use a high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be an ``RGBA16`` framebuffer, while when using the Mobile renderer it will be an ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen). Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients. This setting has the same effect as :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>`.
  6537. \ **Note:** This setting will have no effect when using the GL Compatibility renderer as the GL Compatibility renderer always renders in low dynamic range for performance reasons.
  6538. .. rst-class:: classref-item-separator
  6539. ----
  6540. .. _class_RenderingServer_method_viewport_set_use_occlusion_culling:
  6541. .. rst-class:: classref-method
  6542. |void| **viewport_set_use_occlusion_culling**\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_occlusion_culling>`
  6543. If ``true``, enables occlusion culling on the specified viewport. Equivalent to :ref:`ProjectSettings.rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>`.
  6544. .. rst-class:: classref-item-separator
  6545. ----
  6546. .. _class_RenderingServer_method_viewport_set_use_taa:
  6547. .. rst-class:: classref-method
  6548. |void| **viewport_set_use_taa**\ (\ viewport\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_taa>`
  6549. If ``true``, use temporal antialiasing. Equivalent to :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` or :ref:`Viewport.use_taa<class_Viewport_property_use_taa>`.
  6550. .. rst-class:: classref-item-separator
  6551. ----
  6552. .. _class_RenderingServer_method_viewport_set_use_xr:
  6553. .. rst-class:: classref-method
  6554. |void| **viewport_set_use_xr**\ (\ viewport\: :ref:`RID<class_RID>`, use_xr\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_xr>`
  6555. If ``true``, the viewport uses augmented or virtual reality technologies. See :ref:`XRInterface<class_XRInterface>`.
  6556. .. rst-class:: classref-item-separator
  6557. ----
  6558. .. _class_RenderingServer_method_viewport_set_vrs_mode:
  6559. .. rst-class:: classref-method
  6560. |void| **viewport_set_vrs_mode**\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportVRSMode<enum_RenderingServer_ViewportVRSMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_vrs_mode>`
  6561. Sets the Variable Rate Shading (VRS) mode for the viewport. If the GPU does not support VRS, this property is ignored. Equivalent to :ref:`ProjectSettings.rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>`.
  6562. .. rst-class:: classref-item-separator
  6563. ----
  6564. .. _class_RenderingServer_method_viewport_set_vrs_texture:
  6565. .. rst-class:: classref-method
  6566. |void| **viewport_set_vrs_texture**\ (\ viewport\: :ref:`RID<class_RID>`, texture\: :ref:`RID<class_RID>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_vrs_texture>`
  6567. The texture to use when the VRS mode is set to :ref:`VIEWPORT_VRS_TEXTURE<class_RenderingServer_constant_VIEWPORT_VRS_TEXTURE>`. Equivalent to :ref:`ProjectSettings.rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>`.
  6568. .. rst-class:: classref-item-separator
  6569. ----
  6570. .. _class_RenderingServer_method_viewport_set_vrs_update_mode:
  6571. .. rst-class:: classref-method
  6572. |void| **viewport_set_vrs_update_mode**\ (\ viewport\: :ref:`RID<class_RID>`, mode\: :ref:`ViewportVRSUpdateMode<enum_RenderingServer_ViewportVRSUpdateMode>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_vrs_update_mode>`
  6573. Sets the update mode for Variable Rate Shading (VRS) for the viewport. VRS requires the input texture to be converted to the format usable by the VRS method supported by the hardware. The update mode defines how often this happens. If the GPU does not support VRS, or VRS is not enabled, this property is ignored.
  6574. If set to :ref:`VIEWPORT_VRS_UPDATE_ONCE<class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_ONCE>`, the input texture is copied once and the mode is changed to :ref:`VIEWPORT_VRS_UPDATE_DISABLED<class_RenderingServer_constant_VIEWPORT_VRS_UPDATE_DISABLED>`.
  6575. .. rst-class:: classref-item-separator
  6576. ----
  6577. .. _class_RenderingServer_method_visibility_notifier_create:
  6578. .. rst-class:: classref-method
  6579. :ref:`RID<class_RID>` **visibility_notifier_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_visibility_notifier_create>`
  6580. Creates a new 3D visibility notifier object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``visibility_notifier_*`` RenderingServer functions.
  6581. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6582. To place in a scene, attach this mesh to an instance using :ref:`instance_set_base<class_RenderingServer_method_instance_set_base>` using the returned RID.
  6583. \ **Note:** The equivalent node is :ref:`VisibleOnScreenNotifier3D<class_VisibleOnScreenNotifier3D>`.
  6584. .. rst-class:: classref-item-separator
  6585. ----
  6586. .. _class_RenderingServer_method_visibility_notifier_set_aabb:
  6587. .. rst-class:: classref-method
  6588. |void| **visibility_notifier_set_aabb**\ (\ notifier\: :ref:`RID<class_RID>`, aabb\: :ref:`AABB<class_AABB>`\ ) :ref:`🔗<class_RenderingServer_method_visibility_notifier_set_aabb>`
  6589. .. container:: contribute
  6590. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6591. .. rst-class:: classref-item-separator
  6592. ----
  6593. .. _class_RenderingServer_method_visibility_notifier_set_callbacks:
  6594. .. rst-class:: classref-method
  6595. |void| **visibility_notifier_set_callbacks**\ (\ notifier\: :ref:`RID<class_RID>`, enter_callable\: :ref:`Callable<class_Callable>`, exit_callable\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_RenderingServer_method_visibility_notifier_set_callbacks>`
  6596. .. container:: contribute
  6597. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6598. .. rst-class:: classref-item-separator
  6599. ----
  6600. .. _class_RenderingServer_method_voxel_gi_allocate_data:
  6601. .. rst-class:: classref-method
  6602. |void| **voxel_gi_allocate_data**\ (\ voxel_gi\: :ref:`RID<class_RID>`, to_cell_xform\: :ref:`Transform3D<class_Transform3D>`, aabb\: :ref:`AABB<class_AABB>`, octree_size\: :ref:`Vector3i<class_Vector3i>`, octree_cells\: :ref:`PackedByteArray<class_PackedByteArray>`, data_cells\: :ref:`PackedByteArray<class_PackedByteArray>`, distance_field\: :ref:`PackedByteArray<class_PackedByteArray>`, level_counts\: :ref:`PackedInt32Array<class_PackedInt32Array>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_allocate_data>`
  6603. .. container:: contribute
  6604. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6605. .. rst-class:: classref-item-separator
  6606. ----
  6607. .. _class_RenderingServer_method_voxel_gi_create:
  6608. .. rst-class:: classref-method
  6609. :ref:`RID<class_RID>` **voxel_gi_create**\ (\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_create>`
  6610. Creates a new voxel-based global illumination object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all ``voxel_gi_*`` RenderingServer functions.
  6611. Once finished with your RID, you will want to free the RID using the RenderingServer's :ref:`free_rid<class_RenderingServer_method_free_rid>` method.
  6612. \ **Note:** The equivalent node is :ref:`VoxelGI<class_VoxelGI>`.
  6613. .. rst-class:: classref-item-separator
  6614. ----
  6615. .. _class_RenderingServer_method_voxel_gi_get_data_cells:
  6616. .. rst-class:: classref-method
  6617. :ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_data_cells**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_data_cells>`
  6618. .. container:: contribute
  6619. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6620. .. rst-class:: classref-item-separator
  6621. ----
  6622. .. _class_RenderingServer_method_voxel_gi_get_distance_field:
  6623. .. rst-class:: classref-method
  6624. :ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_distance_field**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_distance_field>`
  6625. .. container:: contribute
  6626. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6627. .. rst-class:: classref-item-separator
  6628. ----
  6629. .. _class_RenderingServer_method_voxel_gi_get_level_counts:
  6630. .. rst-class:: classref-method
  6631. :ref:`PackedInt32Array<class_PackedInt32Array>` **voxel_gi_get_level_counts**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_level_counts>`
  6632. .. container:: contribute
  6633. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6634. .. rst-class:: classref-item-separator
  6635. ----
  6636. .. _class_RenderingServer_method_voxel_gi_get_octree_cells:
  6637. .. rst-class:: classref-method
  6638. :ref:`PackedByteArray<class_PackedByteArray>` **voxel_gi_get_octree_cells**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_octree_cells>`
  6639. .. container:: contribute
  6640. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6641. .. rst-class:: classref-item-separator
  6642. ----
  6643. .. _class_RenderingServer_method_voxel_gi_get_octree_size:
  6644. .. rst-class:: classref-method
  6645. :ref:`Vector3i<class_Vector3i>` **voxel_gi_get_octree_size**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_octree_size>`
  6646. .. container:: contribute
  6647. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6648. .. rst-class:: classref-item-separator
  6649. ----
  6650. .. _class_RenderingServer_method_voxel_gi_get_to_cell_xform:
  6651. .. rst-class:: classref-method
  6652. :ref:`Transform3D<class_Transform3D>` **voxel_gi_get_to_cell_xform**\ (\ voxel_gi\: :ref:`RID<class_RID>`\ ) |const| :ref:`🔗<class_RenderingServer_method_voxel_gi_get_to_cell_xform>`
  6653. .. container:: contribute
  6654. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6655. .. rst-class:: classref-item-separator
  6656. ----
  6657. .. _class_RenderingServer_method_voxel_gi_set_baked_exposure_normalization:
  6658. .. rst-class:: classref-method
  6659. |void| **voxel_gi_set_baked_exposure_normalization**\ (\ voxel_gi\: :ref:`RID<class_RID>`, baked_exposure\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_baked_exposure_normalization>`
  6660. Used to inform the renderer what exposure normalization value was used while baking the voxel gi. This value will be used and modulated at run time to ensure that the voxel gi maintains a consistent level of exposure even if the scene-wide exposure normalization is changed at run time. For more information see :ref:`camera_attributes_set_exposure<class_RenderingServer_method_camera_attributes_set_exposure>`.
  6661. .. rst-class:: classref-item-separator
  6662. ----
  6663. .. _class_RenderingServer_method_voxel_gi_set_bias:
  6664. .. rst-class:: classref-method
  6665. |void| **voxel_gi_set_bias**\ (\ voxel_gi\: :ref:`RID<class_RID>`, bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_bias>`
  6666. Sets the :ref:`VoxelGIData.bias<class_VoxelGIData_property_bias>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6667. .. rst-class:: classref-item-separator
  6668. ----
  6669. .. _class_RenderingServer_method_voxel_gi_set_dynamic_range:
  6670. .. rst-class:: classref-method
  6671. |void| **voxel_gi_set_dynamic_range**\ (\ voxel_gi\: :ref:`RID<class_RID>`, range\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_dynamic_range>`
  6672. Sets the :ref:`VoxelGIData.dynamic_range<class_VoxelGIData_property_dynamic_range>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6673. .. rst-class:: classref-item-separator
  6674. ----
  6675. .. _class_RenderingServer_method_voxel_gi_set_energy:
  6676. .. rst-class:: classref-method
  6677. |void| **voxel_gi_set_energy**\ (\ voxel_gi\: :ref:`RID<class_RID>`, energy\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_energy>`
  6678. Sets the :ref:`VoxelGIData.energy<class_VoxelGIData_property_energy>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6679. .. rst-class:: classref-item-separator
  6680. ----
  6681. .. _class_RenderingServer_method_voxel_gi_set_interior:
  6682. .. rst-class:: classref-method
  6683. |void| **voxel_gi_set_interior**\ (\ voxel_gi\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_interior>`
  6684. Sets the :ref:`VoxelGIData.interior<class_VoxelGIData_property_interior>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6685. .. rst-class:: classref-item-separator
  6686. ----
  6687. .. _class_RenderingServer_method_voxel_gi_set_normal_bias:
  6688. .. rst-class:: classref-method
  6689. |void| **voxel_gi_set_normal_bias**\ (\ voxel_gi\: :ref:`RID<class_RID>`, bias\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_normal_bias>`
  6690. Sets the :ref:`VoxelGIData.normal_bias<class_VoxelGIData_property_normal_bias>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6691. .. rst-class:: classref-item-separator
  6692. ----
  6693. .. _class_RenderingServer_method_voxel_gi_set_propagation:
  6694. .. rst-class:: classref-method
  6695. |void| **voxel_gi_set_propagation**\ (\ voxel_gi\: :ref:`RID<class_RID>`, amount\: :ref:`float<class_float>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_propagation>`
  6696. Sets the :ref:`VoxelGIData.propagation<class_VoxelGIData_property_propagation>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6697. .. rst-class:: classref-item-separator
  6698. ----
  6699. .. _class_RenderingServer_method_voxel_gi_set_quality:
  6700. .. rst-class:: classref-method
  6701. |void| **voxel_gi_set_quality**\ (\ quality\: :ref:`VoxelGIQuality<enum_RenderingServer_VoxelGIQuality>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_quality>`
  6702. Sets the :ref:`ProjectSettings.rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` value to use when rendering. This parameter is global and cannot be set on a per-VoxelGI basis.
  6703. .. rst-class:: classref-item-separator
  6704. ----
  6705. .. _class_RenderingServer_method_voxel_gi_set_use_two_bounces:
  6706. .. rst-class:: classref-method
  6707. |void| **voxel_gi_set_use_two_bounces**\ (\ voxel_gi\: :ref:`RID<class_RID>`, enable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_voxel_gi_set_use_two_bounces>`
  6708. Sets the :ref:`VoxelGIData.use_two_bounces<class_VoxelGIData_property_use_two_bounces>` value to use on the specified ``voxel_gi``'s :ref:`RID<class_RID>`.
  6709. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6710. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6711. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6712. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6713. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6714. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  6715. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  6716. .. |void| replace:: :abbr:`void (No return value.)`