class_node3d.rst 57 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Node3D.xml.
  6. .. _class_Node3D:
  7. Node3D
  8. ======
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AudioListener3D<class_AudioListener3D>`, :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>`, :ref:`BoneAttachment3D<class_BoneAttachment3D>`, :ref:`Camera3D<class_Camera3D>`, :ref:`CollisionObject3D<class_CollisionObject3D>`, :ref:`CollisionPolygon3D<class_CollisionPolygon3D>`, :ref:`CollisionShape3D<class_CollisionShape3D>`, :ref:`GridMap<class_GridMap>`, :ref:`ImporterMeshInstance3D<class_ImporterMeshInstance3D>`, :ref:`Joint3D<class_Joint3D>`, :ref:`LightmapProbe<class_LightmapProbe>`, :ref:`Marker3D<class_Marker3D>`, :ref:`NavigationLink3D<class_NavigationLink3D>`, :ref:`NavigationObstacle3D<class_NavigationObstacle3D>`, :ref:`NavigationRegion3D<class_NavigationRegion3D>`, :ref:`OccluderInstance3D<class_OccluderInstance3D>`, :ref:`OpenXRHand<class_OpenXRHand>`, :ref:`Path3D<class_Path3D>`, :ref:`PathFollow3D<class_PathFollow3D>`, :ref:`RayCast3D<class_RayCast3D>`, :ref:`RemoteTransform3D<class_RemoteTransform3D>`, :ref:`ShapeCast3D<class_ShapeCast3D>`, :ref:`Skeleton3D<class_Skeleton3D>`, :ref:`SpringArm3D<class_SpringArm3D>`, :ref:`VehicleWheel3D<class_VehicleWheel3D>`, :ref:`VisualInstance3D<class_VisualInstance3D>`, :ref:`XRNode3D<class_XRNode3D>`, :ref:`XROrigin3D<class_XROrigin3D>`
  11. Most basic 3D game object, parent of all 3D-related nodes.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Most basic 3D game object, with a :ref:`Transform3D<class_Transform3D>` and visibility settings. All other 3D game objects inherit from Node3D. Use **Node3D** as a parent node to move, scale, rotate and show/hide children in a 3D project.
  16. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the **Node3D** object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the **Node3D**'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the **Node3D** object itself is referred to as object-local coordinate system.
  17. \ **Note:** Unless otherwise specified, all methods that have angle parameters must have angles specified as *radians*. To convert degrees to radians, use :ref:`@GlobalScope.deg_to_rad<class_@GlobalScope_method_deg_to_rad>`.
  18. \ **Note:** Be aware that "Spatial" nodes are now called "Node3D" starting with Godot 4. Any Godot 3.x references to "Spatial" nodes refer to "Node3D" in Godot 4.
  19. .. rst-class:: classref-introduction-group
  20. Tutorials
  21. ---------
  22. - :doc:`Introduction to 3D <../tutorials/3d/introduction_to_3d>`
  23. - `All 3D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/3d>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  30. | :ref:`Basis<class_Basis>` | :ref:`basis<class_Node3D_property_basis>` | |
  31. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  32. | :ref:`Vector3<class_Vector3>` | :ref:`global_position<class_Node3D_property_global_position>` | |
  33. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  34. | :ref:`Vector3<class_Vector3>` | :ref:`global_rotation<class_Node3D_property_global_rotation>` | |
  35. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  36. | :ref:`Vector3<class_Vector3>` | :ref:`global_rotation_degrees<class_Node3D_property_global_rotation_degrees>` | |
  37. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  38. | :ref:`Transform3D<class_Transform3D>` | :ref:`global_transform<class_Node3D_property_global_transform>` | |
  39. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  40. | :ref:`Vector3<class_Vector3>` | :ref:`position<class_Node3D_property_position>` | ``Vector3(0, 0, 0)`` |
  41. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  42. | :ref:`Quaternion<class_Quaternion>` | :ref:`quaternion<class_Node3D_property_quaternion>` | |
  43. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  44. | :ref:`Vector3<class_Vector3>` | :ref:`rotation<class_Node3D_property_rotation>` | ``Vector3(0, 0, 0)`` |
  45. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  46. | :ref:`Vector3<class_Vector3>` | :ref:`rotation_degrees<class_Node3D_property_rotation_degrees>` | |
  47. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  48. | :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` | :ref:`rotation_edit_mode<class_Node3D_property_rotation_edit_mode>` | ``0`` |
  49. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  50. | :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` | :ref:`rotation_order<class_Node3D_property_rotation_order>` | ``2`` |
  51. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  52. | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_Node3D_property_scale>` | ``Vector3(1, 1, 1)`` |
  53. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`top_level<class_Node3D_property_top_level>` | ``false`` |
  55. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  56. | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_Node3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  57. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  58. | :ref:`NodePath<class_NodePath>` | :ref:`visibility_parent<class_Node3D_property_visibility_parent>` | ``NodePath("")`` |
  59. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`visible<class_Node3D_property_visible>` | ``true`` |
  61. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  62. .. rst-class:: classref-reftable-group
  63. Methods
  64. -------
  65. .. table::
  66. :widths: auto
  67. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`add_gizmo<class_Node3D_method_add_gizmo>` **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo **)** |
  69. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`clear_gizmos<class_Node3D_method_clear_gizmos>` **(** **)** |
  71. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`clear_subgizmo_selection<class_Node3D_method_clear_subgizmo_selection>` **(** **)** |
  73. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`force_update_transform<class_Node3D_method_force_update_transform>` **(** **)** |
  75. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Node3DGizmo[]<class_Node3DGizmo>` | :ref:`get_gizmos<class_Node3D_method_get_gizmos>` **(** **)** |const| |
  77. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Node3D<class_Node3D>` | :ref:`get_parent_node_3d<class_Node3D_method_get_parent_node_3d>` **(** **)** |const| |
  79. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`World3D<class_World3D>` | :ref:`get_world_3d<class_Node3D_method_get_world_3d>` **(** **)** |const| |
  81. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`global_rotate<class_Node3D_method_global_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  83. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`global_scale<class_Node3D_method_global_scale>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  85. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`global_translate<class_Node3D_method_global_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  87. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`hide<class_Node3D_method_hide>` **(** **)** |
  89. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_Node3D_method_is_local_transform_notification_enabled>` **(** **)** |const| |
  91. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`bool<class_bool>` | :ref:`is_scale_disabled<class_Node3D_method_is_scale_disabled>` **(** **)** |const| |
  93. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_Node3D_method_is_transform_notification_enabled>` **(** **)** |const| |
  95. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_Node3D_method_is_visible_in_tree>` **(** **)** |const| |
  97. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`look_at<class_Node3D_method_look_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)** |
  99. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | void | :ref:`look_at_from_position<class_Node3D_method_look_at_from_position>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)** |
  101. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | void | :ref:`orthonormalize<class_Node3D_method_orthonormalize>` **(** **)** |
  103. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | void | :ref:`rotate<class_Node3D_method_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  105. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | void | :ref:`rotate_object_local<class_Node3D_method_rotate_object_local>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  107. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | void | :ref:`rotate_x<class_Node3D_method_rotate_x>` **(** :ref:`float<class_float>` angle **)** |
  109. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | void | :ref:`rotate_y<class_Node3D_method_rotate_y>` **(** :ref:`float<class_float>` angle **)** |
  111. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | void | :ref:`rotate_z<class_Node3D_method_rotate_z>` **(** :ref:`float<class_float>` angle **)** |
  113. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | void | :ref:`scale_object_local<class_Node3D_method_scale_object_local>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  115. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | void | :ref:`set_disable_scale<class_Node3D_method_set_disable_scale>` **(** :ref:`bool<class_bool>` disable **)** |
  117. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | void | :ref:`set_identity<class_Node3D_method_set_identity>` **(** **)** |
  119. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | void | :ref:`set_ignore_transform_notification<class_Node3D_method_set_ignore_transform_notification>` **(** :ref:`bool<class_bool>` enabled **)** |
  121. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. | void | :ref:`set_notify_local_transform<class_Node3D_method_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  123. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  124. | void | :ref:`set_notify_transform<class_Node3D_method_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  125. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  126. | void | :ref:`set_subgizmo_selection<class_Node3D_method_set_subgizmo_selection>` **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo, :ref:`int<class_int>` id, :ref:`Transform3D<class_Transform3D>` transform **)** |
  127. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  128. | void | :ref:`show<class_Node3D_method_show>` **(** **)** |
  129. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  130. | :ref:`Vector3<class_Vector3>` | :ref:`to_global<class_Node3D_method_to_global>` **(** :ref:`Vector3<class_Vector3>` local_point **)** |const| |
  131. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  132. | :ref:`Vector3<class_Vector3>` | :ref:`to_local<class_Node3D_method_to_local>` **(** :ref:`Vector3<class_Vector3>` global_point **)** |const| |
  133. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  134. | void | :ref:`translate<class_Node3D_method_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  135. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  136. | void | :ref:`translate_object_local<class_Node3D_method_translate_object_local>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  137. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  138. | void | :ref:`update_gizmos<class_Node3D_method_update_gizmos>` **(** **)** |
  139. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  140. .. rst-class:: classref-section-separator
  141. ----
  142. .. rst-class:: classref-descriptions-group
  143. Signals
  144. -------
  145. .. _class_Node3D_signal_visibility_changed:
  146. .. rst-class:: classref-signal
  147. **visibility_changed** **(** **)**
  148. Emitted when node visibility changes.
  149. .. rst-class:: classref-section-separator
  150. ----
  151. .. rst-class:: classref-descriptions-group
  152. Enumerations
  153. ------------
  154. .. _enum_Node3D_RotationEditMode:
  155. .. rst-class:: classref-enumeration
  156. enum **RotationEditMode**:
  157. .. _class_Node3D_constant_ROTATION_EDIT_MODE_EULER:
  158. .. rst-class:: classref-enumeration-constant
  159. :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **ROTATION_EDIT_MODE_EULER** = ``0``
  160. The rotation is edited using :ref:`Vector3<class_Vector3>` Euler angles.
  161. .. _class_Node3D_constant_ROTATION_EDIT_MODE_QUATERNION:
  162. .. rst-class:: classref-enumeration-constant
  163. :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **ROTATION_EDIT_MODE_QUATERNION** = ``1``
  164. The rotation is edited using a :ref:`Quaternion<class_Quaternion>`.
  165. .. _class_Node3D_constant_ROTATION_EDIT_MODE_BASIS:
  166. .. rst-class:: classref-enumeration-constant
  167. :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **ROTATION_EDIT_MODE_BASIS** = ``2``
  168. The rotation is edited using a :ref:`Basis<class_Basis>`. In this mode, :ref:`scale<class_Node3D_property_scale>` can't be edited separately.
  169. .. rst-class:: classref-section-separator
  170. ----
  171. .. rst-class:: classref-descriptions-group
  172. Constants
  173. ---------
  174. .. _class_Node3D_constant_NOTIFICATION_TRANSFORM_CHANGED:
  175. .. rst-class:: classref-constant
  176. **NOTIFICATION_TRANSFORM_CHANGED** = ``2000``
  177. Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
  178. In order for :ref:`NOTIFICATION_TRANSFORM_CHANGED<class_Node3D_constant_NOTIFICATION_TRANSFORM_CHANGED>` to work, users first need to ask for it, with :ref:`set_notify_transform<class_Node3D_method_set_notify_transform>`. The notification is also sent if the node is in the editor context and it has at least one valid gizmo.
  179. .. _class_Node3D_constant_NOTIFICATION_ENTER_WORLD:
  180. .. rst-class:: classref-constant
  181. **NOTIFICATION_ENTER_WORLD** = ``41``
  182. Node3D nodes receives this notification when they are registered to new :ref:`World3D<class_World3D>` resource.
  183. .. _class_Node3D_constant_NOTIFICATION_EXIT_WORLD:
  184. .. rst-class:: classref-constant
  185. **NOTIFICATION_EXIT_WORLD** = ``42``
  186. Node3D nodes receives this notification when they are unregistered from current :ref:`World3D<class_World3D>` resource.
  187. .. _class_Node3D_constant_NOTIFICATION_VISIBILITY_CHANGED:
  188. .. rst-class:: classref-constant
  189. **NOTIFICATION_VISIBILITY_CHANGED** = ``43``
  190. Node3D nodes receives this notification when their visibility changes.
  191. .. _class_Node3D_constant_NOTIFICATION_LOCAL_TRANSFORM_CHANGED:
  192. .. rst-class:: classref-constant
  193. **NOTIFICATION_LOCAL_TRANSFORM_CHANGED** = ``44``
  194. Node3D nodes receives this notification when their local transform changes. This is not received when the transform of a parent node is changed.
  195. In order for :ref:`NOTIFICATION_LOCAL_TRANSFORM_CHANGED<class_Node3D_constant_NOTIFICATION_LOCAL_TRANSFORM_CHANGED>` to work, users first need to ask for it, with :ref:`set_notify_local_transform<class_Node3D_method_set_notify_local_transform>`.
  196. .. rst-class:: classref-section-separator
  197. ----
  198. .. rst-class:: classref-descriptions-group
  199. Property Descriptions
  200. ---------------------
  201. .. _class_Node3D_property_basis:
  202. .. rst-class:: classref-property
  203. :ref:`Basis<class_Basis>` **basis**
  204. .. rst-class:: classref-property-setget
  205. - void **set_basis** **(** :ref:`Basis<class_Basis>` value **)**
  206. - :ref:`Basis<class_Basis>` **get_basis** **(** **)**
  207. Direct access to the 3x3 basis of the :ref:`transform<class_Node3D_property_transform>` property.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_Node3D_property_global_position:
  211. .. rst-class:: classref-property
  212. :ref:`Vector3<class_Vector3>` **global_position**
  213. .. rst-class:: classref-property-setget
  214. - void **set_global_position** **(** :ref:`Vector3<class_Vector3>` value **)**
  215. - :ref:`Vector3<class_Vector3>` **get_global_position** **(** **)**
  216. Global position of this node. This is equivalent to ``global_transform.origin``.
  217. .. rst-class:: classref-item-separator
  218. ----
  219. .. _class_Node3D_property_global_rotation:
  220. .. rst-class:: classref-property
  221. :ref:`Vector3<class_Vector3>` **global_rotation**
  222. .. rst-class:: classref-property-setget
  223. - void **set_global_rotation** **(** :ref:`Vector3<class_Vector3>` value **)**
  224. - :ref:`Vector3<class_Vector3>` **get_global_rotation** **(** **)**
  225. Rotation part of the global transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
  226. \ **Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a :ref:`Vector3<class_Vector3>` data structure not because the rotation is a vector, but only because :ref:`Vector3<class_Vector3>` exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_Node3D_property_global_rotation_degrees:
  230. .. rst-class:: classref-property
  231. :ref:`Vector3<class_Vector3>` **global_rotation_degrees**
  232. .. rst-class:: classref-property-setget
  233. - void **set_global_rotation_degrees** **(** :ref:`Vector3<class_Vector3>` value **)**
  234. - :ref:`Vector3<class_Vector3>` **get_global_rotation_degrees** **(** **)**
  235. Helper property to access :ref:`global_rotation<class_Node3D_property_global_rotation>` in degrees instead of radians.
  236. .. rst-class:: classref-item-separator
  237. ----
  238. .. _class_Node3D_property_global_transform:
  239. .. rst-class:: classref-property
  240. :ref:`Transform3D<class_Transform3D>` **global_transform**
  241. .. rst-class:: classref-property-setget
  242. - void **set_global_transform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
  243. - :ref:`Transform3D<class_Transform3D>` **get_global_transform** **(** **)**
  244. World3D space (global) :ref:`Transform3D<class_Transform3D>` of this node.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_Node3D_property_position:
  248. .. rst-class:: classref-property
  249. :ref:`Vector3<class_Vector3>` **position** = ``Vector3(0, 0, 0)``
  250. .. rst-class:: classref-property-setget
  251. - void **set_position** **(** :ref:`Vector3<class_Vector3>` value **)**
  252. - :ref:`Vector3<class_Vector3>` **get_position** **(** **)**
  253. Local position or translation of this node relative to the parent. This is equivalent to ``transform.origin``.
  254. .. rst-class:: classref-item-separator
  255. ----
  256. .. _class_Node3D_property_quaternion:
  257. .. rst-class:: classref-property
  258. :ref:`Quaternion<class_Quaternion>` **quaternion**
  259. .. rst-class:: classref-property-setget
  260. - void **set_quaternion** **(** :ref:`Quaternion<class_Quaternion>` value **)**
  261. - :ref:`Quaternion<class_Quaternion>` **get_quaternion** **(** **)**
  262. Access to the node rotation as a :ref:`Quaternion<class_Quaternion>`. This property is ideal for tweening complex rotations.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_Node3D_property_rotation:
  266. .. rst-class:: classref-property
  267. :ref:`Vector3<class_Vector3>` **rotation** = ``Vector3(0, 0, 0)``
  268. .. rst-class:: classref-property-setget
  269. - void **set_rotation** **(** :ref:`Vector3<class_Vector3>` value **)**
  270. - :ref:`Vector3<class_Vector3>` **get_rotation** **(** **)**
  271. Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotation in the order specified by the :ref:`rotation_order<class_Node3D_property_rotation_order>` property.
  272. \ **Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a :ref:`Vector3<class_Vector3>` data structure not because the rotation is a vector, but only because :ref:`Vector3<class_Vector3>` exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
  273. \ **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use :ref:`rotation_degrees<class_Node3D_property_rotation_degrees>`.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_Node3D_property_rotation_degrees:
  277. .. rst-class:: classref-property
  278. :ref:`Vector3<class_Vector3>` **rotation_degrees**
  279. .. rst-class:: classref-property-setget
  280. - void **set_rotation_degrees** **(** :ref:`Vector3<class_Vector3>` value **)**
  281. - :ref:`Vector3<class_Vector3>` **get_rotation_degrees** **(** **)**
  282. Helper property to access :ref:`rotation<class_Node3D_property_rotation>` in degrees instead of radians.
  283. .. rst-class:: classref-item-separator
  284. ----
  285. .. _class_Node3D_property_rotation_edit_mode:
  286. .. rst-class:: classref-property
  287. :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **rotation_edit_mode** = ``0``
  288. .. rst-class:: classref-property-setget
  289. - void **set_rotation_edit_mode** **(** :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` value **)**
  290. - :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **get_rotation_edit_mode** **(** **)**
  291. Specify how rotation (and scale) will be presented in the editor.
  292. .. rst-class:: classref-item-separator
  293. ----
  294. .. _class_Node3D_property_rotation_order:
  295. .. rst-class:: classref-property
  296. :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` **rotation_order** = ``2``
  297. .. rst-class:: classref-property-setget
  298. - void **set_rotation_order** **(** :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` value **)**
  299. - :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` **get_rotation_order** **(** **)**
  300. Specify the axis rotation order of the :ref:`rotation<class_Node3D_property_rotation>` property. The final orientation is constructed by rotating the Euler angles in the order specified by this property.
  301. .. rst-class:: classref-item-separator
  302. ----
  303. .. _class_Node3D_property_scale:
  304. .. rst-class:: classref-property
  305. :ref:`Vector3<class_Vector3>` **scale** = ``Vector3(1, 1, 1)``
  306. .. rst-class:: classref-property-setget
  307. - void **set_scale** **(** :ref:`Vector3<class_Vector3>` value **)**
  308. - :ref:`Vector3<class_Vector3>` **get_scale** **(** **)**
  309. Scale part of the local transformation.
  310. \ **Note:** Mixed negative scales in 3D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, the scale values will either be all positive or all negative.
  311. \ **Note:** Not all nodes are visually scaled by the :ref:`scale<class_Node3D_property_scale>` property. For example, :ref:`Light3D<class_Light3D>`\ s are not visually affected by :ref:`scale<class_Node3D_property_scale>`.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_Node3D_property_top_level:
  315. .. rst-class:: classref-property
  316. :ref:`bool<class_bool>` **top_level** = ``false``
  317. .. rst-class:: classref-property-setget
  318. - void **set_as_top_level** **(** :ref:`bool<class_bool>` value **)**
  319. - :ref:`bool<class_bool>` **is_set_as_top_level** **(** **)**
  320. If ``true``, the node will not inherit its transformations from its parent. Node transformations are only in global space.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_Node3D_property_transform:
  324. .. rst-class:: classref-property
  325. :ref:`Transform3D<class_Transform3D>` **transform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)``
  326. .. rst-class:: classref-property-setget
  327. - void **set_transform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
  328. - :ref:`Transform3D<class_Transform3D>` **get_transform** **(** **)**
  329. Local space :ref:`Transform3D<class_Transform3D>` of this node, with respect to the parent node.
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_Node3D_property_visibility_parent:
  333. .. rst-class:: classref-property
  334. :ref:`NodePath<class_NodePath>` **visibility_parent** = ``NodePath("")``
  335. .. rst-class:: classref-property-setget
  336. - void **set_visibility_parent** **(** :ref:`NodePath<class_NodePath>` value **)**
  337. - :ref:`NodePath<class_NodePath>` **get_visibility_parent** **(** **)**
  338. Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own :ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>`. Nodes hidden via the :ref:`visible<class_Node3D_property_visible>` property are essentially removed from the visibility dependency tree, so dependent instances will not take the hidden node or its ancestors into account.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_Node3D_property_visible:
  342. .. rst-class:: classref-property
  343. :ref:`bool<class_bool>` **visible** = ``true``
  344. .. rst-class:: classref-property-setget
  345. - void **set_visible** **(** :ref:`bool<class_bool>` value **)**
  346. - :ref:`bool<class_bool>` **is_visible** **(** **)**
  347. If ``true``, this node is drawn. The node is only visible if all of its ancestors are visible as well (in other words, :ref:`is_visible_in_tree<class_Node3D_method_is_visible_in_tree>` must return ``true``).
  348. .. rst-class:: classref-section-separator
  349. ----
  350. .. rst-class:: classref-descriptions-group
  351. Method Descriptions
  352. -------------------
  353. .. _class_Node3D_method_add_gizmo:
  354. .. rst-class:: classref-method
  355. void **add_gizmo** **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo **)**
  356. Attach a gizmo to this ``Node3D``.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_Node3D_method_clear_gizmos:
  360. .. rst-class:: classref-method
  361. void **clear_gizmos** **(** **)**
  362. Clear all gizmos attached to this ``Node3D``.
  363. .. rst-class:: classref-item-separator
  364. ----
  365. .. _class_Node3D_method_clear_subgizmo_selection:
  366. .. rst-class:: classref-method
  367. void **clear_subgizmo_selection** **(** **)**
  368. Clears subgizmo selection for this node in the editor. Useful when subgizmo IDs become invalid after a property change.
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_Node3D_method_force_update_transform:
  372. .. rst-class:: classref-method
  373. void **force_update_transform** **(** **)**
  374. Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_Node3D_method_get_gizmos:
  378. .. rst-class:: classref-method
  379. :ref:`Node3DGizmo[]<class_Node3DGizmo>` **get_gizmos** **(** **)** |const|
  380. Returns all the gizmos attached to this ``Node3D``.
  381. .. rst-class:: classref-item-separator
  382. ----
  383. .. _class_Node3D_method_get_parent_node_3d:
  384. .. rst-class:: classref-method
  385. :ref:`Node3D<class_Node3D>` **get_parent_node_3d** **(** **)** |const|
  386. Returns the parent **Node3D**, or an empty :ref:`Object<class_Object>` if no parent exists or parent is not of type **Node3D**.
  387. .. rst-class:: classref-item-separator
  388. ----
  389. .. _class_Node3D_method_get_world_3d:
  390. .. rst-class:: classref-method
  391. :ref:`World3D<class_World3D>` **get_world_3d** **(** **)** |const|
  392. Returns the current :ref:`World3D<class_World3D>` resource this **Node3D** node is registered to.
  393. .. rst-class:: classref-item-separator
  394. ----
  395. .. _class_Node3D_method_global_rotate:
  396. .. rst-class:: classref-method
  397. void **global_rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  398. Rotates the global (world) transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in global coordinate system.
  399. .. rst-class:: classref-item-separator
  400. ----
  401. .. _class_Node3D_method_global_scale:
  402. .. rst-class:: classref-method
  403. void **global_scale** **(** :ref:`Vector3<class_Vector3>` scale **)**
  404. Scales the global (world) transformation by the given :ref:`Vector3<class_Vector3>` scale factors.
  405. .. rst-class:: classref-item-separator
  406. ----
  407. .. _class_Node3D_method_global_translate:
  408. .. rst-class:: classref-method
  409. void **global_translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  410. Moves the global (world) transformation by :ref:`Vector3<class_Vector3>` offset. The offset is in global coordinate system.
  411. .. rst-class:: classref-item-separator
  412. ----
  413. .. _class_Node3D_method_hide:
  414. .. rst-class:: classref-method
  415. void **hide** **(** **)**
  416. Disables rendering of this node. Changes :ref:`visible<class_Node3D_property_visible>` to ``false``.
  417. .. rst-class:: classref-item-separator
  418. ----
  419. .. _class_Node3D_method_is_local_transform_notification_enabled:
  420. .. rst-class:: classref-method
  421. :ref:`bool<class_bool>` **is_local_transform_notification_enabled** **(** **)** |const|
  422. Returns whether node notifies about its local transformation changes. **Node3D** will not propagate this by default.
  423. .. rst-class:: classref-item-separator
  424. ----
  425. .. _class_Node3D_method_is_scale_disabled:
  426. .. rst-class:: classref-method
  427. :ref:`bool<class_bool>` **is_scale_disabled** **(** **)** |const|
  428. Returns whether this node uses a scale of ``(1, 1, 1)`` or its local transformation scale.
  429. .. rst-class:: classref-item-separator
  430. ----
  431. .. _class_Node3D_method_is_transform_notification_enabled:
  432. .. rst-class:: classref-method
  433. :ref:`bool<class_bool>` **is_transform_notification_enabled** **(** **)** |const|
  434. Returns whether the node notifies about its global and local transformation changes. **Node3D** will not propagate this by default.
  435. .. rst-class:: classref-item-separator
  436. ----
  437. .. _class_Node3D_method_is_visible_in_tree:
  438. .. rst-class:: classref-method
  439. :ref:`bool<class_bool>` **is_visible_in_tree** **(** **)** |const|
  440. Returns ``true`` if the node is present in the :ref:`SceneTree<class_SceneTree>`, its :ref:`visible<class_Node3D_property_visible>` property is ``true`` and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree.
  441. .. rst-class:: classref-item-separator
  442. ----
  443. .. _class_Node3D_method_look_at:
  444. .. rst-class:: classref-method
  445. void **look_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)**
  446. Rotates the node so that the local forward axis (-Z, :ref:`Vector3.FORWARD<class_Vector3_constant_FORWARD>`) points toward the ``target`` position.
  447. The local up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
  448. The ``target`` position cannot be the same as the node's position, the ``up`` vector cannot be zero, and the direction from the node's position to the ``target`` vector cannot be parallel to the ``up`` vector.
  449. Operations take place in global space, which means that the node must be in the scene tree.
  450. If ``use_model_front`` is ``true``, the +Z axis (asset front) is treated as forward (implies +X is left) and points toward the ``target`` position. By default, the -Z axis (camera forward) is treated as forward (implies +X is right).
  451. .. rst-class:: classref-item-separator
  452. ----
  453. .. _class_Node3D_method_look_at_from_position:
  454. .. rst-class:: classref-method
  455. void **look_at_from_position** **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)**
  456. Moves the node to the specified ``position``, and then rotates the node to point toward the ``target`` as per :ref:`look_at<class_Node3D_method_look_at>`. Operations take place in global space.
  457. .. rst-class:: classref-item-separator
  458. ----
  459. .. _class_Node3D_method_orthonormalize:
  460. .. rst-class:: classref-method
  461. void **orthonormalize** **(** **)**
  462. Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's :ref:`Transform3D<class_Transform3D>`.
  463. .. rst-class:: classref-item-separator
  464. ----
  465. .. _class_Node3D_method_rotate:
  466. .. rst-class:: classref-method
  467. void **rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  468. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians.
  469. .. rst-class:: classref-item-separator
  470. ----
  471. .. _class_Node3D_method_rotate_object_local:
  472. .. rst-class:: classref-method
  473. void **rotate_object_local** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  474. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in object-local coordinate system.
  475. .. rst-class:: classref-item-separator
  476. ----
  477. .. _class_Node3D_method_rotate_x:
  478. .. rst-class:: classref-method
  479. void **rotate_x** **(** :ref:`float<class_float>` angle **)**
  480. Rotates the local transformation around the X axis by angle in radians.
  481. .. rst-class:: classref-item-separator
  482. ----
  483. .. _class_Node3D_method_rotate_y:
  484. .. rst-class:: classref-method
  485. void **rotate_y** **(** :ref:`float<class_float>` angle **)**
  486. Rotates the local transformation around the Y axis by angle in radians.
  487. .. rst-class:: classref-item-separator
  488. ----
  489. .. _class_Node3D_method_rotate_z:
  490. .. rst-class:: classref-method
  491. void **rotate_z** **(** :ref:`float<class_float>` angle **)**
  492. Rotates the local transformation around the Z axis by angle in radians.
  493. .. rst-class:: classref-item-separator
  494. ----
  495. .. _class_Node3D_method_scale_object_local:
  496. .. rst-class:: classref-method
  497. void **scale_object_local** **(** :ref:`Vector3<class_Vector3>` scale **)**
  498. Scales the local transformation by given 3D scale factors in object-local coordinate system.
  499. .. rst-class:: classref-item-separator
  500. ----
  501. .. _class_Node3D_method_set_disable_scale:
  502. .. rst-class:: classref-method
  503. void **set_disable_scale** **(** :ref:`bool<class_bool>` disable **)**
  504. Sets whether the node uses a scale of ``(1, 1, 1)`` or its local transformation scale. Changes to the local transformation scale are preserved.
  505. .. rst-class:: classref-item-separator
  506. ----
  507. .. _class_Node3D_method_set_identity:
  508. .. rst-class:: classref-method
  509. void **set_identity** **(** **)**
  510. Reset all transformations for this node (sets its :ref:`Transform3D<class_Transform3D>` to the identity matrix).
  511. .. rst-class:: classref-item-separator
  512. ----
  513. .. _class_Node3D_method_set_ignore_transform_notification:
  514. .. rst-class:: classref-method
  515. void **set_ignore_transform_notification** **(** :ref:`bool<class_bool>` enabled **)**
  516. Sets whether the node ignores notification that its transformation (global or local) changed.
  517. .. rst-class:: classref-item-separator
  518. ----
  519. .. _class_Node3D_method_set_notify_local_transform:
  520. .. rst-class:: classref-method
  521. void **set_notify_local_transform** **(** :ref:`bool<class_bool>` enable **)**
  522. Sets whether the node notifies about its local transformation changes. **Node3D** will not propagate this by default.
  523. .. rst-class:: classref-item-separator
  524. ----
  525. .. _class_Node3D_method_set_notify_transform:
  526. .. rst-class:: classref-method
  527. void **set_notify_transform** **(** :ref:`bool<class_bool>` enable **)**
  528. Sets whether the node notifies about its global and local transformation changes. **Node3D** will not propagate this by default, unless it is in the editor context and it has a valid gizmo.
  529. .. rst-class:: classref-item-separator
  530. ----
  531. .. _class_Node3D_method_set_subgizmo_selection:
  532. .. rst-class:: classref-method
  533. void **set_subgizmo_selection** **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo, :ref:`int<class_int>` id, :ref:`Transform3D<class_Transform3D>` transform **)**
  534. Set subgizmo selection for this node in the editor.
  535. .. rst-class:: classref-item-separator
  536. ----
  537. .. _class_Node3D_method_show:
  538. .. rst-class:: classref-method
  539. void **show** **(** **)**
  540. Enables rendering of this node. Changes :ref:`visible<class_Node3D_property_visible>` to ``true``.
  541. .. rst-class:: classref-item-separator
  542. ----
  543. .. _class_Node3D_method_to_global:
  544. .. rst-class:: classref-method
  545. :ref:`Vector3<class_Vector3>` **to_global** **(** :ref:`Vector3<class_Vector3>` local_point **)** |const|
  546. Transforms ``local_point`` from this node's local space to world space.
  547. .. rst-class:: classref-item-separator
  548. ----
  549. .. _class_Node3D_method_to_local:
  550. .. rst-class:: classref-method
  551. :ref:`Vector3<class_Vector3>` **to_local** **(** :ref:`Vector3<class_Vector3>` global_point **)** |const|
  552. Transforms ``global_point`` from world space to this node's local space.
  553. .. rst-class:: classref-item-separator
  554. ----
  555. .. _class_Node3D_method_translate:
  556. .. rst-class:: classref-method
  557. void **translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  558. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>`.
  559. Note that the translation ``offset`` is affected by the node's scale, so if scaled by e.g. ``(10, 1, 1)``, a translation by an offset of ``(2, 0, 0)`` would actually add 20 (``2 * 10``) to the X coordinate.
  560. .. rst-class:: classref-item-separator
  561. ----
  562. .. _class_Node3D_method_translate_object_local:
  563. .. rst-class:: classref-method
  564. void **translate_object_local** **(** :ref:`Vector3<class_Vector3>` offset **)**
  565. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>` in local space.
  566. .. rst-class:: classref-item-separator
  567. ----
  568. .. _class_Node3D_method_update_gizmos:
  569. .. rst-class:: classref-method
  570. void **update_gizmos** **(** **)**
  571. Updates all the :ref:`Node3DGizmo<class_Node3DGizmo>`\ s attached to this node.
  572. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  573. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  574. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  575. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  576. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  577. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  578. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`