class_projectsettings.rst 883 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  23. - `OS Test Demo <https://godotengine.org/asset-library/asset/677>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` | ``true`` |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.android<class_ProjectSettings_property_filesystem/import/fbx/enabled.android>` | ``false`` |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.web<class_ProjectSettings_property_filesystem/import/fbx/enabled.web>` | ``false`` |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` | ``60`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | ``"opengl3"`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | ``"opengl3"`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | ``"opengl3"`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | ``"opengl3"`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | ``"opengl3"`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | ``"opengl3"`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | ``"opengl3"`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``256`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``16`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``64`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``1024`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`int<class_int>` | :ref:`rendering/limits/forward_renderer/threaded_render_minimum_instances<class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances>` | ``500`` |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1370. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1372. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1374. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1376. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1378. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1380. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1382. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1384. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1386. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1388. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1390. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1392. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1394. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1396. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1398. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1400. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1402. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1404. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | ``"vulkan"`` |
  1405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1406. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | ``"vulkan"`` |
  1407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1408. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | ``"vulkan"`` |
  1409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1410. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | ``"vulkan"`` |
  1411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1412. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | ``"vulkan"`` |
  1413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1414. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | ``"vulkan"`` |
  1415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1416. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1418. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1420. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1422. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1424. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1426. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1428. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1430. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1432. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1434. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1436. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1438. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1440. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1442. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1444. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1446. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1448. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1450. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1452. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1454. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1456. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1458. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1460. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1462. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1464. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1466. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1468. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1470. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1472. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1474. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1476. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1478. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1480. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1482. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1484. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1486. | :ref:`bool<class_bool>` | :ref:`threading/worker_pool/use_system_threads_for_low_priority_tasks<class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks>` | ``true`` |
  1487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1488. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1490. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1492. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1494. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1496. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1498. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1500. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1502. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1504. .. rst-class:: classref-reftable-group
  1505. Methods
  1506. -------
  1507. .. table::
  1508. :widths: auto
  1509. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1510. | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
  1511. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1512. | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
  1513. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1514. | :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>` **(** **)** |
  1515. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1516. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** |const| |
  1517. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1518. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const| |
  1519. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1520. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  1521. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1522. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1523. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1524. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** |const| |
  1525. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1526. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)** |
  1527. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1528. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1529. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1530. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
  1531. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1532. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
  1533. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1534. | void | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` basic **)** |
  1535. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1536. | void | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` internal **)** |
  1537. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1538. | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1539. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1540. | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
  1541. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1542. | void | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)** |
  1543. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1544. | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1545. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1546. .. rst-class:: classref-section-separator
  1547. ----
  1548. .. rst-class:: classref-descriptions-group
  1549. Signals
  1550. -------
  1551. .. _class_ProjectSettings_signal_settings_changed:
  1552. .. rst-class:: classref-signal
  1553. **settings_changed** **(** **)**
  1554. Emitted when any setting is changed, up to once per process frame.
  1555. .. rst-class:: classref-section-separator
  1556. ----
  1557. .. rst-class:: classref-descriptions-group
  1558. Property Descriptions
  1559. ---------------------
  1560. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1561. .. rst-class:: classref-property
  1562. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1563. Background color for the boot splash.
  1564. .. rst-class:: classref-item-separator
  1565. ----
  1566. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1567. .. rst-class:: classref-property
  1568. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1569. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1570. .. rst-class:: classref-item-separator
  1571. ----
  1572. .. _class_ProjectSettings_property_application/boot_splash/image:
  1573. .. rst-class:: classref-property
  1574. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1575. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1576. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1577. .. rst-class:: classref-item-separator
  1578. ----
  1579. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1580. .. rst-class:: classref-property
  1581. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1582. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1583. .. rst-class:: classref-item-separator
  1584. ----
  1585. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1586. .. rst-class:: classref-property
  1587. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1588. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1589. .. rst-class:: classref-item-separator
  1590. ----
  1591. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1592. .. rst-class:: classref-property
  1593. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1594. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1595. .. rst-class:: classref-item-separator
  1596. ----
  1597. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1598. .. rst-class:: classref-property
  1599. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true``
  1600. If ``true``, the application automatically accepts quitting requests.
  1601. .. rst-class:: classref-item-separator
  1602. ----
  1603. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1604. .. rst-class:: classref-property
  1605. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1606. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1607. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1608. .. rst-class:: classref-item-separator
  1609. ----
  1610. .. _class_ProjectSettings_property_application/config/description:
  1611. .. rst-class:: classref-property
  1612. :ref:`String<class_String>` **application/config/description** = ``""``
  1613. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1614. .. rst-class:: classref-item-separator
  1615. ----
  1616. .. _class_ProjectSettings_property_application/config/icon:
  1617. .. rst-class:: classref-property
  1618. :ref:`String<class_String>` **application/config/icon** = ``""``
  1619. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1620. .. rst-class:: classref-item-separator
  1621. ----
  1622. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1623. .. rst-class:: classref-property
  1624. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1625. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1626. .. rst-class:: classref-item-separator
  1627. ----
  1628. .. _class_ProjectSettings_property_application/config/name:
  1629. .. rst-class:: classref-property
  1630. :ref:`String<class_String>` **application/config/name** = ``""``
  1631. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1632. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1633. .. rst-class:: classref-item-separator
  1634. ----
  1635. .. _class_ProjectSettings_property_application/config/name_localized:
  1636. .. rst-class:: classref-property
  1637. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1638. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1639. .. rst-class:: classref-item-separator
  1640. ----
  1641. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1642. .. rst-class:: classref-property
  1643. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1644. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1645. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1646. .. rst-class:: classref-item-separator
  1647. ----
  1648. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1649. .. rst-class:: classref-property
  1650. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true``
  1651. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1652. .. rst-class:: classref-item-separator
  1653. ----
  1654. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1655. .. rst-class:: classref-property
  1656. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1657. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1658. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1659. .. rst-class:: classref-item-separator
  1660. ----
  1661. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1662. .. rst-class:: classref-property
  1663. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1664. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1665. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1666. \ **Note:** Restart the application after changing this setting.
  1667. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1668. .. rst-class:: classref-item-separator
  1669. ----
  1670. .. _class_ProjectSettings_property_application/config/version:
  1671. .. rst-class:: classref-property
  1672. :ref:`String<class_String>` **application/config/version** = ``""``
  1673. The project's human-readable version identifier. This should always be set to a non-empty string, as some exporters rely on this value being defined.
  1674. .. rst-class:: classref-item-separator
  1675. ----
  1676. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1677. .. rst-class:: classref-property
  1678. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1679. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1680. .. rst-class:: classref-item-separator
  1681. ----
  1682. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1683. .. rst-class:: classref-property
  1684. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true``
  1685. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1686. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1687. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1688. .. rst-class:: classref-item-separator
  1689. ----
  1690. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1691. .. rst-class:: classref-property
  1692. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1693. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1694. Changes to this setting will only be applied upon restarting the application.
  1695. .. rst-class:: classref-item-separator
  1696. ----
  1697. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1698. .. rst-class:: classref-property
  1699. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1700. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1701. Changes to this setting will only be applied upon restarting the application.
  1702. .. rst-class:: classref-item-separator
  1703. ----
  1704. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1705. .. rst-class:: classref-property
  1706. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1707. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1708. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1709. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1710. Changes to this setting will only be applied upon restarting the application.
  1711. .. rst-class:: classref-item-separator
  1712. ----
  1713. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1714. .. rst-class:: classref-property
  1715. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1716. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1717. Changes to this setting will only be applied upon restarting the application.
  1718. .. rst-class:: classref-item-separator
  1719. ----
  1720. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1721. .. rst-class:: classref-property
  1722. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1723. Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
  1724. .. rst-class:: classref-item-separator
  1725. ----
  1726. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1727. .. rst-class:: classref-property
  1728. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1729. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1730. .. rst-class:: classref-item-separator
  1731. ----
  1732. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1733. .. rst-class:: classref-property
  1734. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1735. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1736. .. rst-class:: classref-item-separator
  1737. ----
  1738. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1739. .. rst-class:: classref-property
  1740. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"``
  1741. The name of the type implementing the engine's main loop.
  1742. .. rst-class:: classref-item-separator
  1743. ----
  1744. .. _class_ProjectSettings_property_application/run/main_scene:
  1745. .. rst-class:: classref-property
  1746. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1747. Path to the main scene file that will be loaded when the project runs.
  1748. .. rst-class:: classref-item-separator
  1749. ----
  1750. .. _class_ProjectSettings_property_application/run/max_fps:
  1751. .. rst-class:: classref-property
  1752. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1753. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1754. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1755. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1756. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1757. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1758. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1759. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1760. .. rst-class:: classref-item-separator
  1761. ----
  1762. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1763. .. rst-class:: classref-property
  1764. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1765. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1766. .. rst-class:: classref-item-separator
  1767. ----
  1768. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1769. .. rst-class:: classref-property
  1770. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1771. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1772. .. rst-class:: classref-item-separator
  1773. ----
  1774. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1775. .. rst-class:: classref-property
  1776. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1777. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1778. .. rst-class:: classref-item-separator
  1779. ----
  1780. .. _class_ProjectSettings_property_audio/driver/driver:
  1781. .. rst-class:: classref-property
  1782. :ref:`String<class_String>` **audio/driver/driver**
  1783. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1784. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1785. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1786. .. rst-class:: classref-item-separator
  1787. ----
  1788. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1789. .. rst-class:: classref-property
  1790. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1791. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1792. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1793. .. rst-class:: classref-item-separator
  1794. ----
  1795. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1796. .. rst-class:: classref-property
  1797. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1798. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1799. .. rst-class:: classref-item-separator
  1800. ----
  1801. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1802. .. rst-class:: classref-property
  1803. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1804. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1805. .. rst-class:: classref-item-separator
  1806. ----
  1807. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1808. .. rst-class:: classref-property
  1809. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1810. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1811. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1812. \ **Note:** This setting is ignored on all versions of Windows prior to Windows 10.
  1813. .. rst-class:: classref-item-separator
  1814. ----
  1815. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1816. .. rst-class:: classref-property
  1817. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1818. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1819. .. rst-class:: classref-item-separator
  1820. ----
  1821. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1822. .. rst-class:: classref-property
  1823. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1824. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1825. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1826. .. rst-class:: classref-item-separator
  1827. ----
  1828. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1829. .. rst-class:: classref-property
  1830. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1831. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1832. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1833. .. rst-class:: classref-item-separator
  1834. ----
  1835. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  1836. .. rst-class:: classref-property
  1837. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false``
  1838. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  1839. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  1840. .. rst-class:: classref-item-separator
  1841. ----
  1842. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1843. .. rst-class:: classref-property
  1844. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1845. Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
  1846. .. rst-class:: classref-item-separator
  1847. ----
  1848. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1849. .. rst-class:: classref-property
  1850. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1851. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1852. .. rst-class:: classref-item-separator
  1853. ----
  1854. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1855. .. rst-class:: classref-property
  1856. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  1857. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1858. .. rst-class:: classref-item-separator
  1859. ----
  1860. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  1861. .. rst-class:: classref-property
  1862. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  1863. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  1864. .. rst-class:: classref-item-separator
  1865. ----
  1866. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  1867. .. rst-class:: classref-property
  1868. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  1869. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  1870. .. rst-class:: classref-item-separator
  1871. ----
  1872. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  1873. .. rst-class:: classref-property
  1874. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  1875. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  1876. .. rst-class:: classref-item-separator
  1877. ----
  1878. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  1879. .. rst-class:: classref-property
  1880. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  1881. If ``true``, logs all output to files.
  1882. .. rst-class:: classref-item-separator
  1883. ----
  1884. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  1885. .. rst-class:: classref-property
  1886. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  1887. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  1888. .. rst-class:: classref-item-separator
  1889. ----
  1890. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  1891. .. rst-class:: classref-property
  1892. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  1893. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  1894. .. rst-class:: classref-item-separator
  1895. ----
  1896. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  1897. .. rst-class:: classref-property
  1898. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  1899. Specifies the maximum number of log files allowed (used for rotation).
  1900. .. rst-class:: classref-item-separator
  1901. ----
  1902. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  1903. .. rst-class:: classref-property
  1904. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  1905. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  1906. .. rst-class:: classref-item-separator
  1907. ----
  1908. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  1909. .. rst-class:: classref-property
  1910. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  1911. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  1912. .. rst-class:: classref-item-separator
  1913. ----
  1914. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  1915. .. rst-class:: classref-property
  1916. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  1917. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  1918. .. rst-class:: classref-item-separator
  1919. ----
  1920. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  1921. .. rst-class:: classref-property
  1922. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1``
  1923. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  1924. .. rst-class:: classref-item-separator
  1925. ----
  1926. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  1927. .. rst-class:: classref-property
  1928. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1``
  1929. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  1930. .. rst-class:: classref-item-separator
  1931. ----
  1932. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  1933. .. rst-class:: classref-property
  1934. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  1935. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  1936. .. rst-class:: classref-item-separator
  1937. ----
  1938. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  1939. .. rst-class:: classref-property
  1940. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  1941. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  1942. .. rst-class:: classref-item-separator
  1943. ----
  1944. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  1945. .. rst-class:: classref-property
  1946. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  1947. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  1948. .. rst-class:: classref-item-separator
  1949. ----
  1950. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  1951. .. rst-class:: classref-property
  1952. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  1953. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  1954. .. rst-class:: classref-item-separator
  1955. ----
  1956. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  1957. .. rst-class:: classref-property
  1958. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  1959. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  1960. .. rst-class:: classref-item-separator
  1961. ----
  1962. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  1963. .. rst-class:: classref-property
  1964. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  1965. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  1966. .. rst-class:: classref-item-separator
  1967. ----
  1968. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  1969. .. rst-class:: classref-property
  1970. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2``
  1971. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  1972. .. rst-class:: classref-item-separator
  1973. ----
  1974. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  1975. .. rst-class:: classref-property
  1976. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  1977. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  1978. .. rst-class:: classref-item-separator
  1979. ----
  1980. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  1981. .. rst-class:: classref-property
  1982. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2``
  1983. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  1984. .. rst-class:: classref-item-separator
  1985. ----
  1986. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  1987. .. rst-class:: classref-property
  1988. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1``
  1989. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  1990. .. rst-class:: classref-item-separator
  1991. ----
  1992. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  1993. .. rst-class:: classref-property
  1994. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1``
  1995. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  1996. .. rst-class:: classref-item-separator
  1997. ----
  1998. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  1999. .. rst-class:: classref-property
  2000. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  2001. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2002. .. rst-class:: classref-item-separator
  2003. ----
  2004. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2005. .. rst-class:: classref-property
  2006. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  2007. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2008. .. rst-class:: classref-item-separator
  2009. ----
  2010. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2011. .. rst-class:: classref-property
  2012. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2``
  2013. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2014. .. rst-class:: classref-item-separator
  2015. ----
  2016. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2017. .. rst-class:: classref-property
  2018. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2``
  2019. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2020. .. rst-class:: classref-item-separator
  2021. ----
  2022. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2023. .. rst-class:: classref-property
  2024. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  2025. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2026. .. rst-class:: classref-item-separator
  2027. ----
  2028. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2029. .. rst-class:: classref-property
  2030. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  2031. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2032. .. rst-class:: classref-item-separator
  2033. ----
  2034. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2035. .. rst-class:: classref-property
  2036. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1``
  2037. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2038. .. rst-class:: classref-item-separator
  2039. ----
  2040. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2041. .. rst-class:: classref-property
  2042. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1``
  2043. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2044. .. rst-class:: classref-item-separator
  2045. ----
  2046. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2047. .. rst-class:: classref-property
  2048. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  2049. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2050. .. rst-class:: classref-item-separator
  2051. ----
  2052. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2053. .. rst-class:: classref-property
  2054. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  2055. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2056. .. rst-class:: classref-item-separator
  2057. ----
  2058. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2059. .. rst-class:: classref-property
  2060. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  2061. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  2062. .. rst-class:: classref-item-separator
  2063. ----
  2064. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2065. .. rst-class:: classref-property
  2066. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  2067. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  2068. .. rst-class:: classref-item-separator
  2069. ----
  2070. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2071. .. rst-class:: classref-property
  2072. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  2073. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2074. .. rst-class:: classref-item-separator
  2075. ----
  2076. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2077. .. rst-class:: classref-property
  2078. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  2079. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2080. .. rst-class:: classref-item-separator
  2081. ----
  2082. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2083. .. rst-class:: classref-property
  2084. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  2085. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2086. .. rst-class:: classref-item-separator
  2087. ----
  2088. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2089. .. rst-class:: classref-property
  2090. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  2091. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2092. .. rst-class:: classref-item-separator
  2093. ----
  2094. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2095. .. rst-class:: classref-property
  2096. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  2097. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2098. .. rst-class:: classref-item-separator
  2099. ----
  2100. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2101. .. rst-class:: classref-property
  2102. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  2103. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2104. .. rst-class:: classref-item-separator
  2105. ----
  2106. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2107. .. rst-class:: classref-property
  2108. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  2109. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2110. .. rst-class:: classref-item-separator
  2111. ----
  2112. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2113. .. rst-class:: classref-property
  2114. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  2115. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2116. .. rst-class:: classref-item-separator
  2117. ----
  2118. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2119. .. rst-class:: classref-property
  2120. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  2121. When set to ``warn`` or ``error``, produces a warning or an error respectively when performing an unsafe cast.
  2122. .. rst-class:: classref-item-separator
  2123. ----
  2124. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2125. .. rst-class:: classref-property
  2126. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  2127. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2128. .. rst-class:: classref-item-separator
  2129. ----
  2130. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2131. .. rst-class:: classref-property
  2132. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  2133. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2134. .. rst-class:: classref-item-separator
  2135. ----
  2136. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2137. .. rst-class:: classref-property
  2138. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1``
  2139. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2140. .. rst-class:: classref-item-separator
  2141. ----
  2142. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2143. .. rst-class:: classref-property
  2144. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  2145. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2146. .. rst-class:: classref-item-separator
  2147. ----
  2148. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2149. .. rst-class:: classref-property
  2150. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  2151. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2152. .. rst-class:: classref-item-separator
  2153. ----
  2154. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2155. .. rst-class:: classref-property
  2156. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  2157. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2158. .. rst-class:: classref-item-separator
  2159. ----
  2160. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2161. .. rst-class:: classref-property
  2162. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  2163. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never emitted.
  2164. .. rst-class:: classref-item-separator
  2165. ----
  2166. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2167. .. rst-class:: classref-property
  2168. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  2169. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2170. .. rst-class:: classref-item-separator
  2171. ----
  2172. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2173. .. rst-class:: classref-property
  2174. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  2175. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2176. .. rst-class:: classref-item-separator
  2177. ----
  2178. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2179. .. rst-class:: classref-property
  2180. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  2181. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2182. .. rst-class:: classref-item-separator
  2183. ----
  2184. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2185. .. rst-class:: classref-property
  2186. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  2187. Maximum call stack allowed for debugging GDScript.
  2188. .. rst-class:: classref-item-separator
  2189. ----
  2190. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2191. .. rst-class:: classref-property
  2192. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  2193. Maximum number of functions per frame allowed when profiling.
  2194. .. rst-class:: classref-item-separator
  2195. ----
  2196. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2197. .. rst-class:: classref-property
  2198. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  2199. Print frames per second to standard output every second.
  2200. .. rst-class:: classref-item-separator
  2201. ----
  2202. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2203. .. rst-class:: classref-property
  2204. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  2205. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2206. .. rst-class:: classref-item-separator
  2207. ----
  2208. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2209. .. rst-class:: classref-property
  2210. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  2211. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2212. .. rst-class:: classref-item-separator
  2213. ----
  2214. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2215. .. rst-class:: classref-property
  2216. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true``
  2217. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2218. .. rst-class:: classref-item-separator
  2219. ----
  2220. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2221. .. rst-class:: classref-property
  2222. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true``
  2223. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2224. .. rst-class:: classref-item-separator
  2225. ----
  2226. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2227. .. rst-class:: classref-property
  2228. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true``
  2229. When set to ``true``, produces a warning when two floating point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2230. .. rst-class:: classref-item-separator
  2231. ----
  2232. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2233. .. rst-class:: classref-property
  2234. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true``
  2235. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2236. .. rst-class:: classref-item-separator
  2237. ----
  2238. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2239. .. rst-class:: classref-property
  2240. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false``
  2241. When set to ``true``, warnings are treated as errors.
  2242. .. rst-class:: classref-item-separator
  2243. ----
  2244. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2245. .. rst-class:: classref-property
  2246. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true``
  2247. When set to ``true``, produces a warning when a constant is never used.
  2248. .. rst-class:: classref-item-separator
  2249. ----
  2250. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2251. .. rst-class:: classref-property
  2252. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true``
  2253. When set to ``true``, produces a warning when a function is never used.
  2254. .. rst-class:: classref-item-separator
  2255. ----
  2256. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2257. .. rst-class:: classref-property
  2258. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true``
  2259. When set to ``true``, produces a warning when a local variable is never used.
  2260. .. rst-class:: classref-item-separator
  2261. ----
  2262. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2263. .. rst-class:: classref-property
  2264. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true``
  2265. When set to ``true``, produces a warning when a struct is never used.
  2266. .. rst-class:: classref-item-separator
  2267. ----
  2268. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2269. .. rst-class:: classref-property
  2270. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true``
  2271. When set to ``true``, produces a warning when a uniform is never used.
  2272. .. rst-class:: classref-item-separator
  2273. ----
  2274. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2275. .. rst-class:: classref-property
  2276. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true``
  2277. When set to ``true``, produces a warning when a varying is never used.
  2278. .. rst-class:: classref-item-separator
  2279. ----
  2280. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2281. .. rst-class:: classref-property
  2282. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)``
  2283. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2284. .. rst-class:: classref-item-separator
  2285. ----
  2286. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2287. .. rst-class:: classref-property
  2288. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true``
  2289. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2290. .. rst-class:: classref-item-separator
  2291. ----
  2292. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2293. .. rst-class:: classref-property
  2294. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true``
  2295. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2296. .. rst-class:: classref-item-separator
  2297. ----
  2298. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2299. .. rst-class:: classref-property
  2300. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true``
  2301. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2302. .. rst-class:: classref-item-separator
  2303. ----
  2304. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2305. .. rst-class:: classref-property
  2306. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)``
  2307. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2308. .. rst-class:: classref-item-separator
  2309. ----
  2310. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2311. .. rst-class:: classref-property
  2312. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)``
  2313. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2314. .. rst-class:: classref-item-separator
  2315. ----
  2316. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2317. .. rst-class:: classref-property
  2318. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)``
  2319. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2320. .. rst-class:: classref-item-separator
  2321. ----
  2322. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2323. .. rst-class:: classref-property
  2324. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)``
  2325. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2326. .. rst-class:: classref-item-separator
  2327. ----
  2328. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2329. .. rst-class:: classref-property
  2330. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)``
  2331. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2332. .. rst-class:: classref-item-separator
  2333. ----
  2334. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2335. .. rst-class:: classref-property
  2336. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  2337. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2338. .. rst-class:: classref-item-separator
  2339. ----
  2340. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2341. .. rst-class:: classref-property
  2342. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  2343. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2344. .. rst-class:: classref-item-separator
  2345. ----
  2346. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2347. .. rst-class:: classref-property
  2348. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  2349. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2350. .. rst-class:: classref-item-separator
  2351. ----
  2352. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2353. .. rst-class:: classref-property
  2354. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  2355. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2356. .. rst-class:: classref-item-separator
  2357. ----
  2358. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2359. .. rst-class:: classref-property
  2360. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)``
  2361. Color to display enabled navigation agent paths when an agent has debug enabled.
  2362. .. rst-class:: classref-item-separator
  2363. ----
  2364. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2365. .. rst-class:: classref-property
  2366. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0``
  2367. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2368. .. rst-class:: classref-item-separator
  2369. ----
  2370. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2371. .. rst-class:: classref-property
  2372. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  2373. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2374. .. rst-class:: classref-item-separator
  2375. ----
  2376. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2377. .. rst-class:: classref-property
  2378. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true``
  2379. If enabled, displays navigation agent paths when an agent has debug enabled.
  2380. .. rst-class:: classref-item-separator
  2381. ----
  2382. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2383. .. rst-class:: classref-property
  2384. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true``
  2385. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2386. .. rst-class:: classref-item-separator
  2387. ----
  2388. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2389. .. rst-class:: classref-property
  2390. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  2391. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2392. .. rst-class:: classref-item-separator
  2393. ----
  2394. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2395. .. rst-class:: classref-property
  2396. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  2397. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2398. .. rst-class:: classref-item-separator
  2399. ----
  2400. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2401. .. rst-class:: classref-property
  2402. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  2403. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2404. .. rst-class:: classref-item-separator
  2405. ----
  2406. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2407. .. rst-class:: classref-property
  2408. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  2409. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2410. .. rst-class:: classref-item-separator
  2411. ----
  2412. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2413. .. rst-class:: classref-property
  2414. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  2415. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2416. .. rst-class:: classref-item-separator
  2417. ----
  2418. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2419. .. rst-class:: classref-property
  2420. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  2421. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2422. .. rst-class:: classref-item-separator
  2423. ----
  2424. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2425. .. rst-class:: classref-property
  2426. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  2427. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2428. .. rst-class:: classref-item-separator
  2429. ----
  2430. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2431. .. rst-class:: classref-property
  2432. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2433. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2434. .. rst-class:: classref-item-separator
  2435. ----
  2436. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2437. .. rst-class:: classref-property
  2438. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2439. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2440. .. rst-class:: classref-item-separator
  2441. ----
  2442. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2443. .. rst-class:: classref-property
  2444. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2445. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2446. .. rst-class:: classref-item-separator
  2447. ----
  2448. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2449. .. rst-class:: classref-property
  2450. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2451. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2452. .. rst-class:: classref-item-separator
  2453. ----
  2454. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2455. .. rst-class:: classref-property
  2456. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2457. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2458. .. rst-class:: classref-item-separator
  2459. ----
  2460. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2461. .. rst-class:: classref-property
  2462. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2463. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2464. .. rst-class:: classref-item-separator
  2465. ----
  2466. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2467. .. rst-class:: classref-property
  2468. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2469. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2470. .. rst-class:: classref-item-separator
  2471. ----
  2472. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2473. .. rst-class:: classref-property
  2474. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2475. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2476. .. rst-class:: classref-item-separator
  2477. ----
  2478. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2479. .. rst-class:: classref-property
  2480. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2481. Custom image for the mouse cursor (limited to 256×256).
  2482. .. rst-class:: classref-item-separator
  2483. ----
  2484. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2485. .. rst-class:: classref-property
  2486. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2487. Hotspot for the custom mouse cursor image.
  2488. .. rst-class:: classref-item-separator
  2489. ----
  2490. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2491. .. rst-class:: classref-property
  2492. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2493. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2494. .. rst-class:: classref-item-separator
  2495. ----
  2496. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2497. .. rst-class:: classref-property
  2498. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2499. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2500. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2501. .. rst-class:: classref-item-separator
  2502. ----
  2503. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2504. .. rst-class:: classref-property
  2505. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2506. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2507. .. rst-class:: classref-item-separator
  2508. ----
  2509. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2510. .. rst-class:: classref-property
  2511. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2512. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2513. .. rst-class:: classref-item-separator
  2514. ----
  2515. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2516. .. rst-class:: classref-property
  2517. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2518. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2519. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2520. .. rst-class:: classref-item-separator
  2521. ----
  2522. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2523. .. rst-class:: classref-property
  2524. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2525. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2526. .. rst-class:: classref-item-separator
  2527. ----
  2528. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2529. .. rst-class:: classref-property
  2530. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2531. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2532. .. rst-class:: classref-item-separator
  2533. ----
  2534. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2535. .. rst-class:: classref-property
  2536. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2537. If ``true``, the status bar is hidden while the app is running.
  2538. .. rst-class:: classref-item-separator
  2539. ----
  2540. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2541. .. rst-class:: classref-property
  2542. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2543. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2544. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2545. .. rst-class:: classref-item-separator
  2546. ----
  2547. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2548. .. rst-class:: classref-property
  2549. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2550. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2551. .. rst-class:: classref-item-separator
  2552. ----
  2553. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2554. .. rst-class:: classref-property
  2555. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2556. Forces the main window to be always on top.
  2557. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2558. .. rst-class:: classref-item-separator
  2559. ----
  2560. .. _class_ProjectSettings_property_display/window/size/borderless:
  2561. .. rst-class:: classref-property
  2562. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2563. Forces the main window to be borderless.
  2564. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2565. .. rst-class:: classref-item-separator
  2566. ----
  2567. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2568. .. rst-class:: classref-property
  2569. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2570. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2571. \ **Note:** This setting is implemented only on macOS.
  2572. .. rst-class:: classref-item-separator
  2573. ----
  2574. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2575. .. rst-class:: classref-property
  2576. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2577. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2578. .. rst-class:: classref-item-separator
  2579. ----
  2580. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2581. .. rst-class:: classref-property
  2582. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2583. Main window initial position.
  2584. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2585. \ ``1`` - "Primary Screen Center".
  2586. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2587. .. rst-class:: classref-item-separator
  2588. ----
  2589. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2590. .. rst-class:: classref-property
  2591. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2592. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2593. .. rst-class:: classref-item-separator
  2594. ----
  2595. .. _class_ProjectSettings_property_display/window/size/mode:
  2596. .. rst-class:: classref-property
  2597. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2598. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2599. .. rst-class:: classref-item-separator
  2600. ----
  2601. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2602. .. rst-class:: classref-property
  2603. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2604. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2605. .. rst-class:: classref-item-separator
  2606. ----
  2607. .. _class_ProjectSettings_property_display/window/size/resizable:
  2608. .. rst-class:: classref-property
  2609. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2610. Allows the window to be resizable by default.
  2611. \ **Note:** This setting is ignored on iOS.
  2612. .. rst-class:: classref-item-separator
  2613. ----
  2614. .. _class_ProjectSettings_property_display/window/size/transparent:
  2615. .. rst-class:: classref-property
  2616. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2617. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2618. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2619. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2620. .. rst-class:: classref-item-separator
  2621. ----
  2622. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2623. .. rst-class:: classref-property
  2624. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2625. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2626. .. rst-class:: classref-item-separator
  2627. ----
  2628. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2629. .. rst-class:: classref-property
  2630. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2631. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2632. .. rst-class:: classref-item-separator
  2633. ----
  2634. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2635. .. rst-class:: classref-property
  2636. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2637. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2638. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2639. .. rst-class:: classref-item-separator
  2640. ----
  2641. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2642. .. rst-class:: classref-property
  2643. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2644. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2645. \ **Note:** By default, or when set to ``0``, the initial window width is the viewport :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2646. .. rst-class:: classref-item-separator
  2647. ----
  2648. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2649. .. rst-class:: classref-property
  2650. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"``
  2651. .. container:: contribute
  2652. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2653. .. rst-class:: classref-item-separator
  2654. ----
  2655. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2656. .. rst-class:: classref-property
  2657. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"``
  2658. Defines how the base size is stretched to fit the resolution of the window or screen.
  2659. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  2660. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art esthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  2661. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art esthetic.
  2662. .. rst-class:: classref-item-separator
  2663. ----
  2664. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2665. .. rst-class:: classref-property
  2666. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0``
  2667. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  2668. .. rst-class:: classref-item-separator
  2669. ----
  2670. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  2671. .. rst-class:: classref-property
  2672. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"``
  2673. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  2674. .. rst-class:: classref-item-separator
  2675. ----
  2676. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2677. .. rst-class:: classref-property
  2678. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true``
  2679. If ``true`` subwindows are embedded in the main window.
  2680. .. rst-class:: classref-item-separator
  2681. ----
  2682. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2683. .. rst-class:: classref-property
  2684. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2685. Sets the V-Sync mode for the main game window.
  2686. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2687. Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
  2688. \ **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2689. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2690. .. rst-class:: classref-item-separator
  2691. ----
  2692. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2693. .. rst-class:: classref-property
  2694. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2695. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2696. .. rst-class:: classref-item-separator
  2697. ----
  2698. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  2699. .. rst-class:: classref-property
  2700. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3``
  2701. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  2702. .. rst-class:: classref-item-separator
  2703. ----
  2704. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2705. .. rst-class:: classref-property
  2706. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2707. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2708. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2709. .. rst-class:: classref-item-separator
  2710. ----
  2711. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  2712. .. rst-class:: classref-property
  2713. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true``
  2714. If ``true``, text resources are converted to a binary format on export. This decreases file sizes and speeds up loading slightly.
  2715. \ **Note:** If :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`@GDScript.load<class_@GDScript_method_load>` will not be able to return the converted files in an exported project. Some file paths within the exported PCK will also change, such as ``project.godot`` becoming ``project.binary``. If you rely on run-time loading of files present within the PCK, set :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  2716. .. rst-class:: classref-item-separator
  2717. ----
  2718. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  2719. .. rst-class:: classref-property
  2720. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true``
  2721. .. container:: contribute
  2722. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2723. .. rst-class:: classref-item-separator
  2724. ----
  2725. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  2726. .. rst-class:: classref-property
  2727. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true``
  2728. If ``true`` importing of resources is run on multiple threads.
  2729. .. rst-class:: classref-item-separator
  2730. ----
  2731. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2732. .. rst-class:: classref-property
  2733. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2734. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2735. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2736. .. rst-class:: classref-item-separator
  2737. ----
  2738. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2739. .. rst-class:: classref-property
  2740. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2741. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2742. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2743. .. rst-class:: classref-item-separator
  2744. ----
  2745. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2746. .. rst-class:: classref-property
  2747. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2748. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2749. .. rst-class:: classref-item-separator
  2750. ----
  2751. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2752. .. rst-class:: classref-property
  2753. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2754. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2755. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2756. .. rst-class:: classref-item-separator
  2757. ----
  2758. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2759. .. rst-class:: classref-property
  2760. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2761. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2762. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  2763. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  2764. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  2765. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  2766. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  2767. .. rst-class:: classref-item-separator
  2768. ----
  2769. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  2770. .. rst-class:: classref-property
  2771. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  2772. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  2773. .. rst-class:: classref-item-separator
  2774. ----
  2775. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  2776. .. rst-class:: classref-property
  2777. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  2778. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2779. .. rst-class:: classref-item-separator
  2780. ----
  2781. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  2782. .. rst-class:: classref-property
  2783. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  2784. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2785. .. rst-class:: classref-item-separator
  2786. ----
  2787. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  2788. .. rst-class:: classref-property
  2789. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  2790. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
  2791. .. rst-class:: classref-item-separator
  2792. ----
  2793. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  2794. .. rst-class:: classref-property
  2795. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  2796. What to use to separate node name from number. This is mostly an editor setting.
  2797. .. rst-class:: classref-item-separator
  2798. ----
  2799. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  2800. .. rst-class:: classref-property
  2801. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2``
  2802. When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
  2803. .. rst-class:: classref-item-separator
  2804. ----
  2805. .. _class_ProjectSettings_property_editor/run/main_run_args:
  2806. .. rst-class:: classref-property
  2807. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  2808. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  2809. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  2810. For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
  2811. ::
  2812. prime-run %command%
  2813. .. rst-class:: classref-item-separator
  2814. ----
  2815. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  2816. .. rst-class:: classref-property
  2817. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  2818. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  2819. .. rst-class:: classref-item-separator
  2820. ----
  2821. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  2822. .. rst-class:: classref-property
  2823. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  2824. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  2825. .. rst-class:: classref-item-separator
  2826. ----
  2827. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  2828. .. rst-class:: classref-property
  2829. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false``
  2830. .. container:: contribute
  2831. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2832. .. rst-class:: classref-item-separator
  2833. ----
  2834. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  2835. .. rst-class:: classref-property
  2836. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""``
  2837. .. container:: contribute
  2838. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2839. .. rst-class:: classref-item-separator
  2840. ----
  2841. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  2842. .. rst-class:: classref-property
  2843. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  2844. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  2845. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender3_path``. Blender 3.0 or later is required.
  2846. .. rst-class:: classref-item-separator
  2847. ----
  2848. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  2849. .. rst-class:: classref-property
  2850. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  2851. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  2852. .. rst-class:: classref-item-separator
  2853. ----
  2854. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  2855. .. rst-class:: classref-property
  2856. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  2857. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  2858. .. rst-class:: classref-item-separator
  2859. ----
  2860. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled:
  2861. .. rst-class:: classref-property
  2862. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled** = ``true``
  2863. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  2864. This requires configuring a path to a FBX2glTF executable in the editor settings at ``filesystem/import/fbx/fbx2gltf_path``.
  2865. .. rst-class:: classref-item-separator
  2866. ----
  2867. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.android:
  2868. .. rst-class:: classref-property
  2869. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.android** = ``false``
  2870. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  2871. .. rst-class:: classref-item-separator
  2872. ----
  2873. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.web:
  2874. .. rst-class:: classref-property
  2875. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.web** = ``false``
  2876. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  2877. .. rst-class:: classref-item-separator
  2878. ----
  2879. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  2880. .. rst-class:: classref-property
  2881. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  2882. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  2883. .. rst-class:: classref-item-separator
  2884. ----
  2885. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  2886. .. rst-class:: classref-property
  2887. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true``
  2888. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  2889. .. rst-class:: classref-item-separator
  2890. ----
  2891. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  2892. .. rst-class:: classref-property
  2893. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  2894. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows and UWP to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  2895. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  2896. .. rst-class:: classref-item-separator
  2897. ----
  2898. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  2899. .. rst-class:: classref-property
  2900. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  2901. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  2902. .. rst-class:: classref-item-separator
  2903. ----
  2904. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  2905. .. rst-class:: classref-property
  2906. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true``
  2907. .. container:: contribute
  2908. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2909. .. rst-class:: classref-item-separator
  2910. ----
  2911. .. _class_ProjectSettings_property_gui/theme/custom:
  2912. .. rst-class:: classref-property
  2913. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  2914. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  2915. .. rst-class:: classref-item-separator
  2916. ----
  2917. .. _class_ProjectSettings_property_gui/theme/custom_font:
  2918. .. rst-class:: classref-property
  2919. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  2920. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  2921. .. rst-class:: classref-item-separator
  2922. ----
  2923. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  2924. .. rst-class:: classref-property
  2925. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  2926. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  2927. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  2928. .. rst-class:: classref-item-separator
  2929. ----
  2930. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  2931. .. rst-class:: classref-property
  2932. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  2933. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  2934. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  2935. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  2936. .. rst-class:: classref-item-separator
  2937. ----
  2938. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  2939. .. rst-class:: classref-property
  2940. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  2941. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  2942. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  2943. .. rst-class:: classref-item-separator
  2944. ----
  2945. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  2946. .. rst-class:: classref-property
  2947. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  2948. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  2949. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  2950. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  2951. .. rst-class:: classref-item-separator
  2952. ----
  2953. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  2954. .. rst-class:: classref-property
  2955. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  2956. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  2957. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  2958. .. rst-class:: classref-item-separator
  2959. ----
  2960. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  2961. .. rst-class:: classref-property
  2962. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  2963. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  2964. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  2965. .. rst-class:: classref-item-separator
  2966. ----
  2967. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  2968. .. rst-class:: classref-property
  2969. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  2970. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  2971. .. rst-class:: classref-item-separator
  2972. ----
  2973. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  2974. .. rst-class:: classref-property
  2975. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  2976. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  2977. .. rst-class:: classref-item-separator
  2978. ----
  2979. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  2980. .. rst-class:: classref-property
  2981. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  2982. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  2983. .. rst-class:: classref-item-separator
  2984. ----
  2985. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  2986. .. rst-class:: classref-property
  2987. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  2988. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  2989. .. rst-class:: classref-item-separator
  2990. ----
  2991. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  2992. .. rst-class:: classref-property
  2993. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  2994. Default delay for tooltips (in seconds).
  2995. .. rst-class:: classref-item-separator
  2996. ----
  2997. .. _class_ProjectSettings_property_input/ui_accept:
  2998. .. rst-class:: classref-property
  2999. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  3000. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3001. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3002. .. rst-class:: classref-item-separator
  3003. ----
  3004. .. _class_ProjectSettings_property_input/ui_cancel:
  3005. .. rst-class:: classref-property
  3006. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  3007. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3008. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3009. .. rst-class:: classref-item-separator
  3010. ----
  3011. .. _class_ProjectSettings_property_input/ui_copy:
  3012. .. rst-class:: classref-property
  3013. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  3014. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3015. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3016. .. rst-class:: classref-item-separator
  3017. ----
  3018. .. _class_ProjectSettings_property_input/ui_cut:
  3019. .. rst-class:: classref-property
  3020. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  3021. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3022. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3023. .. rst-class:: classref-item-separator
  3024. ----
  3025. .. _class_ProjectSettings_property_input/ui_down:
  3026. .. rst-class:: classref-property
  3027. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  3028. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3029. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3030. .. rst-class:: classref-item-separator
  3031. ----
  3032. .. _class_ProjectSettings_property_input/ui_end:
  3033. .. rst-class:: classref-property
  3034. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  3035. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3036. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3037. .. rst-class:: classref-item-separator
  3038. ----
  3039. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3040. .. rst-class:: classref-property
  3041. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  3042. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3043. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3044. .. rst-class:: classref-item-separator
  3045. ----
  3046. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3047. .. rst-class:: classref-property
  3048. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  3049. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3050. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3051. .. rst-class:: classref-item-separator
  3052. ----
  3053. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3054. .. rst-class:: classref-property
  3055. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  3056. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3057. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3058. .. rst-class:: classref-item-separator
  3059. ----
  3060. .. _class_ProjectSettings_property_input/ui_focus_next:
  3061. .. rst-class:: classref-property
  3062. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  3063. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3064. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3065. .. rst-class:: classref-item-separator
  3066. ----
  3067. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3068. .. rst-class:: classref-property
  3069. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  3070. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3071. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3072. .. rst-class:: classref-item-separator
  3073. ----
  3074. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3075. .. rst-class:: classref-property
  3076. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  3077. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3078. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3079. .. rst-class:: classref-item-separator
  3080. ----
  3081. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3082. .. rst-class:: classref-property
  3083. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  3084. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3085. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3086. .. rst-class:: classref-item-separator
  3087. ----
  3088. .. _class_ProjectSettings_property_input/ui_home:
  3089. .. rst-class:: classref-property
  3090. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  3091. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3092. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3093. .. rst-class:: classref-item-separator
  3094. ----
  3095. .. _class_ProjectSettings_property_input/ui_left:
  3096. .. rst-class:: classref-property
  3097. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  3098. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3099. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3100. .. rst-class:: classref-item-separator
  3101. ----
  3102. .. _class_ProjectSettings_property_input/ui_menu:
  3103. .. rst-class:: classref-property
  3104. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  3105. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3106. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3107. .. rst-class:: classref-item-separator
  3108. ----
  3109. .. _class_ProjectSettings_property_input/ui_page_down:
  3110. .. rst-class:: classref-property
  3111. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  3112. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3113. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3114. .. rst-class:: classref-item-separator
  3115. ----
  3116. .. _class_ProjectSettings_property_input/ui_page_up:
  3117. .. rst-class:: classref-property
  3118. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  3119. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3120. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3121. .. rst-class:: classref-item-separator
  3122. ----
  3123. .. _class_ProjectSettings_property_input/ui_paste:
  3124. .. rst-class:: classref-property
  3125. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  3126. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3127. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3128. .. rst-class:: classref-item-separator
  3129. ----
  3130. .. _class_ProjectSettings_property_input/ui_redo:
  3131. .. rst-class:: classref-property
  3132. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  3133. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3134. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3135. .. rst-class:: classref-item-separator
  3136. ----
  3137. .. _class_ProjectSettings_property_input/ui_right:
  3138. .. rst-class:: classref-property
  3139. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  3140. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3141. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3142. .. rst-class:: classref-item-separator
  3143. ----
  3144. .. _class_ProjectSettings_property_input/ui_select:
  3145. .. rst-class:: classref-property
  3146. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  3147. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3148. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3149. .. rst-class:: classref-item-separator
  3150. ----
  3151. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3152. .. rst-class:: classref-property
  3153. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  3154. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editting controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3155. .. rst-class:: classref-item-separator
  3156. ----
  3157. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3158. .. rst-class:: classref-property
  3159. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  3160. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3161. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3162. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3163. The viewport is adjusted to the latest newly added caret.
  3164. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3165. .. rst-class:: classref-item-separator
  3166. ----
  3167. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3168. .. rst-class:: classref-property
  3169. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  3170. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3171. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3172. .. rst-class:: classref-item-separator
  3173. ----
  3174. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3175. .. rst-class:: classref-property
  3176. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  3177. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3178. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3179. .. rst-class:: classref-item-separator
  3180. ----
  3181. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3182. .. rst-class:: classref-property
  3183. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  3184. macOS specific override for the shortcut to delete all text before the text cursor.
  3185. .. rst-class:: classref-item-separator
  3186. ----
  3187. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3188. .. rst-class:: classref-property
  3189. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  3190. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3191. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3192. .. rst-class:: classref-item-separator
  3193. ----
  3194. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3195. .. rst-class:: classref-property
  3196. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  3197. macOS specific override for the shortcut to delete a word.
  3198. .. rst-class:: classref-item-separator
  3199. ----
  3200. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3201. .. rst-class:: classref-property
  3202. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  3203. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3204. .. rst-class:: classref-item-separator
  3205. ----
  3206. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3207. .. rst-class:: classref-property
  3208. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  3209. macOS specific override for the shortcut to add a caret above every caret.
  3210. .. rst-class:: classref-item-separator
  3211. ----
  3212. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3213. .. rst-class:: classref-property
  3214. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  3215. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3216. .. rst-class:: classref-item-separator
  3217. ----
  3218. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3219. .. rst-class:: classref-property
  3220. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  3221. macOS specific override for the shortcut to add a caret below every caret.
  3222. .. rst-class:: classref-item-separator
  3223. ----
  3224. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3225. .. rst-class:: classref-property
  3226. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  3227. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3228. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3229. .. rst-class:: classref-item-separator
  3230. ----
  3231. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3232. .. rst-class:: classref-property
  3233. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  3234. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3235. .. rst-class:: classref-item-separator
  3236. ----
  3237. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3238. .. rst-class:: classref-property
  3239. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  3240. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3241. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3242. .. rst-class:: classref-item-separator
  3243. ----
  3244. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3245. .. rst-class:: classref-property
  3246. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  3247. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3248. .. rst-class:: classref-item-separator
  3249. ----
  3250. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3251. .. rst-class:: classref-property
  3252. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  3253. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3254. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3255. .. rst-class:: classref-item-separator
  3256. ----
  3257. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3258. .. rst-class:: classref-property
  3259. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  3260. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3261. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3262. .. rst-class:: classref-item-separator
  3263. ----
  3264. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3265. .. rst-class:: classref-property
  3266. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  3267. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3268. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3269. .. rst-class:: classref-item-separator
  3270. ----
  3271. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3272. .. rst-class:: classref-property
  3273. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  3274. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3275. .. rst-class:: classref-item-separator
  3276. ----
  3277. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3278. .. rst-class:: classref-property
  3279. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  3280. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3281. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3282. .. rst-class:: classref-item-separator
  3283. ----
  3284. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3285. .. rst-class:: classref-property
  3286. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  3287. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3288. .. rst-class:: classref-item-separator
  3289. ----
  3290. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3291. .. rst-class:: classref-property
  3292. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  3293. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3294. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3295. .. rst-class:: classref-item-separator
  3296. ----
  3297. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3298. .. rst-class:: classref-property
  3299. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  3300. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3301. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3302. .. rst-class:: classref-item-separator
  3303. ----
  3304. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3305. .. rst-class:: classref-property
  3306. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  3307. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3308. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3309. .. rst-class:: classref-item-separator
  3310. ----
  3311. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3312. .. rst-class:: classref-property
  3313. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  3314. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3315. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3316. .. rst-class:: classref-item-separator
  3317. ----
  3318. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3319. .. rst-class:: classref-property
  3320. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  3321. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3322. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3323. .. rst-class:: classref-item-separator
  3324. ----
  3325. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3326. .. rst-class:: classref-property
  3327. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  3328. macOS specific override for the shortcut to move the text cursor back one word.
  3329. .. rst-class:: classref-item-separator
  3330. ----
  3331. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3332. .. rst-class:: classref-property
  3333. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  3334. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3335. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3336. .. rst-class:: classref-item-separator
  3337. ----
  3338. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3339. .. rst-class:: classref-property
  3340. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  3341. macOS specific override for the shortcut to move the text cursor forward one word.
  3342. .. rst-class:: classref-item-separator
  3343. ----
  3344. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3345. .. rst-class:: classref-property
  3346. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  3347. If there's only one caret active and with a selection, clears the selection.
  3348. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3349. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3350. .. rst-class:: classref-item-separator
  3351. ----
  3352. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3353. .. rst-class:: classref-property
  3354. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  3355. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint.
  3356. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3357. .. rst-class:: classref-item-separator
  3358. ----
  3359. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3360. .. rst-class:: classref-property
  3361. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  3362. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompetion.
  3363. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3364. .. rst-class:: classref-item-separator
  3365. ----
  3366. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3367. .. rst-class:: classref-property
  3368. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  3369. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint, replacing existing text.
  3370. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3371. .. rst-class:: classref-item-separator
  3372. ----
  3373. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3374. .. rst-class:: classref-property
  3375. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  3376. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3377. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3378. .. rst-class:: classref-item-separator
  3379. ----
  3380. .. _class_ProjectSettings_property_input/ui_text_delete:
  3381. .. rst-class:: classref-property
  3382. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  3383. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3384. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3385. .. rst-class:: classref-item-separator
  3386. ----
  3387. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3388. .. rst-class:: classref-property
  3389. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  3390. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3391. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3392. .. rst-class:: classref-item-separator
  3393. ----
  3394. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3395. .. rst-class:: classref-property
  3396. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  3397. macOS specific override for the shortcut to delete all text after the text cursor.
  3398. .. rst-class:: classref-item-separator
  3399. ----
  3400. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3401. .. rst-class:: classref-property
  3402. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  3403. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3404. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3405. .. rst-class:: classref-item-separator
  3406. ----
  3407. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3408. .. rst-class:: classref-property
  3409. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  3410. macOS specific override for the shortcut to delete a word after the text cursor.
  3411. .. rst-class:: classref-item-separator
  3412. ----
  3413. .. _class_ProjectSettings_property_input/ui_text_indent:
  3414. .. rst-class:: classref-property
  3415. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  3416. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3417. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3418. .. rst-class:: classref-item-separator
  3419. ----
  3420. .. _class_ProjectSettings_property_input/ui_text_newline:
  3421. .. rst-class:: classref-property
  3422. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  3423. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3424. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3425. .. rst-class:: classref-item-separator
  3426. ----
  3427. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3428. .. rst-class:: classref-property
  3429. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  3430. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3431. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3432. .. rst-class:: classref-item-separator
  3433. ----
  3434. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3435. .. rst-class:: classref-property
  3436. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  3437. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3438. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3439. .. rst-class:: classref-item-separator
  3440. ----
  3441. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3442. .. rst-class:: classref-property
  3443. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  3444. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3445. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3446. .. rst-class:: classref-item-separator
  3447. ----
  3448. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3449. .. rst-class:: classref-property
  3450. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  3451. macOS specific override for the shortcut to scroll down one line.
  3452. .. rst-class:: classref-item-separator
  3453. ----
  3454. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3455. .. rst-class:: classref-property
  3456. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  3457. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3458. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3459. .. rst-class:: classref-item-separator
  3460. ----
  3461. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3462. .. rst-class:: classref-property
  3463. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  3464. macOS specific override for the shortcut to scroll up one line.
  3465. .. rst-class:: classref-item-separator
  3466. ----
  3467. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3468. .. rst-class:: classref-property
  3469. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  3470. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3471. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3472. .. rst-class:: classref-item-separator
  3473. ----
  3474. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3475. .. rst-class:: classref-property
  3476. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  3477. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3478. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3479. .. rst-class:: classref-item-separator
  3480. ----
  3481. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3482. .. rst-class:: classref-property
  3483. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos**
  3484. macOS specific override for the shortcut to select the word currently under the caret.
  3485. .. rst-class:: classref-item-separator
  3486. ----
  3487. .. _class_ProjectSettings_property_input/ui_text_submit:
  3488. .. rst-class:: classref-property
  3489. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  3490. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3491. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3492. .. rst-class:: classref-item-separator
  3493. ----
  3494. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3495. .. rst-class:: classref-property
  3496. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  3497. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3498. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3499. .. rst-class:: classref-item-separator
  3500. ----
  3501. .. _class_ProjectSettings_property_input/ui_undo:
  3502. .. rst-class:: classref-property
  3503. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  3504. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3505. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3506. .. rst-class:: classref-item-separator
  3507. ----
  3508. .. _class_ProjectSettings_property_input/ui_up:
  3509. .. rst-class:: classref-property
  3510. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  3511. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3512. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3513. .. rst-class:: classref-item-separator
  3514. ----
  3515. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3516. .. rst-class:: classref-property
  3517. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  3518. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3519. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3520. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3521. \ **Note:** Currently implemented only on Android.
  3522. .. rst-class:: classref-item-separator
  3523. ----
  3524. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3525. .. rst-class:: classref-property
  3526. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false``
  3527. If ``true``, :ref:`Input.is_action_just_pressed<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  3528. If ``false``, no input will be lost.
  3529. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  3530. .. rst-class:: classref-item-separator
  3531. ----
  3532. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3533. .. rst-class:: classref-property
  3534. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  3535. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3536. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3537. .. rst-class:: classref-item-separator
  3538. ----
  3539. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3540. .. rst-class:: classref-property
  3541. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3542. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3543. .. rst-class:: classref-item-separator
  3544. ----
  3545. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3546. .. rst-class:: classref-property
  3547. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3548. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3549. .. rst-class:: classref-item-separator
  3550. ----
  3551. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3552. .. rst-class:: classref-property
  3553. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3554. If ``true``, sends touch input events when clicking or dragging the mouse.
  3555. .. rst-class:: classref-item-separator
  3556. ----
  3557. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3558. .. rst-class:: classref-property
  3559. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3560. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3561. .. rst-class:: classref-item-separator
  3562. ----
  3563. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3564. .. rst-class:: classref-property
  3565. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3566. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3567. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3568. \ **Note:** "Fallback" text server does not use additional data.
  3569. .. rst-class:: classref-item-separator
  3570. ----
  3571. .. _class_ProjectSettings_property_internationalization/locale/test:
  3572. .. rst-class:: classref-property
  3573. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3574. If non-empty, this locale will be used when running the project from the editor.
  3575. .. rst-class:: classref-item-separator
  3576. ----
  3577. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3578. .. rst-class:: classref-property
  3579. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3580. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3581. .. rst-class:: classref-item-separator
  3582. ----
  3583. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3584. .. rst-class:: classref-property
  3585. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3586. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3587. .. rst-class:: classref-item-separator
  3588. ----
  3589. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3590. .. rst-class:: classref-property
  3591. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3592. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3593. .. rst-class:: classref-item-separator
  3594. ----
  3595. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3596. .. rst-class:: classref-property
  3597. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3598. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3599. .. rst-class:: classref-item-separator
  3600. ----
  3601. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3602. .. rst-class:: classref-property
  3603. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3604. Prefix that will be prepended to the pseudolocalized string.
  3605. .. rst-class:: classref-item-separator
  3606. ----
  3607. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3608. .. rst-class:: classref-property
  3609. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3610. Replace all characters with their accented variants during pseudolocalization.
  3611. .. rst-class:: classref-item-separator
  3612. ----
  3613. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3614. .. rst-class:: classref-property
  3615. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3616. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3617. .. rst-class:: classref-item-separator
  3618. ----
  3619. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3620. .. rst-class:: classref-property
  3621. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3622. Suffix that will be appended to the pseudolocalized string.
  3623. .. rst-class:: classref-item-separator
  3624. ----
  3625. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3626. .. rst-class:: classref-property
  3627. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3628. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3629. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3630. .. rst-class:: classref-item-separator
  3631. ----
  3632. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3633. .. rst-class:: classref-property
  3634. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3635. Force layout direction and text writing direction to RTL for all controls.
  3636. .. rst-class:: classref-item-separator
  3637. ----
  3638. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  3639. .. rst-class:: classref-property
  3640. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0``
  3641. Root node default layout direction.
  3642. .. rst-class:: classref-item-separator
  3643. ----
  3644. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3645. .. rst-class:: classref-property
  3646. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3647. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3648. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3649. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3650. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3651. .. rst-class:: classref-item-separator
  3652. ----
  3653. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3654. .. rst-class:: classref-property
  3655. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3656. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3657. .. rst-class:: classref-item-separator
  3658. ----
  3659. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3660. .. rst-class:: classref-property
  3661. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3662. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3663. .. rst-class:: classref-item-separator
  3664. ----
  3665. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3666. .. rst-class:: classref-property
  3667. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3668. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3669. .. rst-class:: classref-item-separator
  3670. ----
  3671. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3672. .. rst-class:: classref-property
  3673. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3674. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3675. .. rst-class:: classref-item-separator
  3676. ----
  3677. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3678. .. rst-class:: classref-property
  3679. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3680. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3681. .. rst-class:: classref-item-separator
  3682. ----
  3683. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3684. .. rst-class:: classref-property
  3685. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3686. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3687. .. rst-class:: classref-item-separator
  3688. ----
  3689. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3690. .. rst-class:: classref-property
  3691. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3692. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3693. .. rst-class:: classref-item-separator
  3694. ----
  3695. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3696. .. rst-class:: classref-property
  3697. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3698. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3699. .. rst-class:: classref-item-separator
  3700. ----
  3701. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3702. .. rst-class:: classref-property
  3703. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3704. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3705. .. rst-class:: classref-item-separator
  3706. ----
  3707. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3708. .. rst-class:: classref-property
  3709. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3710. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3711. .. rst-class:: classref-item-separator
  3712. ----
  3713. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3714. .. rst-class:: classref-property
  3715. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3716. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3717. .. rst-class:: classref-item-separator
  3718. ----
  3719. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3720. .. rst-class:: classref-property
  3721. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  3722. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3723. .. rst-class:: classref-item-separator
  3724. ----
  3725. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  3726. .. rst-class:: classref-property
  3727. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  3728. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3729. .. rst-class:: classref-item-separator
  3730. ----
  3731. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  3732. .. rst-class:: classref-property
  3733. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  3734. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3735. .. rst-class:: classref-item-separator
  3736. ----
  3737. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  3738. .. rst-class:: classref-property
  3739. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  3740. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3741. .. rst-class:: classref-item-separator
  3742. ----
  3743. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  3744. .. rst-class:: classref-property
  3745. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  3746. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3747. .. rst-class:: classref-item-separator
  3748. ----
  3749. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  3750. .. rst-class:: classref-property
  3751. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  3752. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3753. .. rst-class:: classref-item-separator
  3754. ----
  3755. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  3756. .. rst-class:: classref-property
  3757. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  3758. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3759. .. rst-class:: classref-item-separator
  3760. ----
  3761. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  3762. .. rst-class:: classref-property
  3763. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  3764. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3765. .. rst-class:: classref-item-separator
  3766. ----
  3767. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  3768. .. rst-class:: classref-property
  3769. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  3770. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3771. .. rst-class:: classref-item-separator
  3772. ----
  3773. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  3774. .. rst-class:: classref-property
  3775. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  3776. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3777. .. rst-class:: classref-item-separator
  3778. ----
  3779. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  3780. .. rst-class:: classref-property
  3781. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  3782. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3783. .. rst-class:: classref-item-separator
  3784. ----
  3785. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  3786. .. rst-class:: classref-property
  3787. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  3788. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3789. .. rst-class:: classref-item-separator
  3790. ----
  3791. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  3792. .. rst-class:: classref-property
  3793. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  3794. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3795. .. rst-class:: classref-item-separator
  3796. ----
  3797. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  3798. .. rst-class:: classref-property
  3799. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  3800. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3801. .. rst-class:: classref-item-separator
  3802. ----
  3803. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  3804. .. rst-class:: classref-property
  3805. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  3806. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3807. .. rst-class:: classref-item-separator
  3808. ----
  3809. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  3810. .. rst-class:: classref-property
  3811. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  3812. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3813. .. rst-class:: classref-item-separator
  3814. ----
  3815. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  3816. .. rst-class:: classref-property
  3817. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  3818. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3819. .. rst-class:: classref-item-separator
  3820. ----
  3821. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  3822. .. rst-class:: classref-property
  3823. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  3824. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3825. .. rst-class:: classref-item-separator
  3826. ----
  3827. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  3828. .. rst-class:: classref-property
  3829. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  3830. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3831. .. rst-class:: classref-item-separator
  3832. ----
  3833. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  3834. .. rst-class:: classref-property
  3835. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  3836. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3837. .. rst-class:: classref-item-separator
  3838. ----
  3839. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  3840. .. rst-class:: classref-property
  3841. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  3842. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3843. .. rst-class:: classref-item-separator
  3844. ----
  3845. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  3846. .. rst-class:: classref-property
  3847. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  3848. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  3849. .. rst-class:: classref-item-separator
  3850. ----
  3851. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  3852. .. rst-class:: classref-property
  3853. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  3854. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  3855. .. rst-class:: classref-item-separator
  3856. ----
  3857. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  3858. .. rst-class:: classref-property
  3859. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  3860. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  3861. .. rst-class:: classref-item-separator
  3862. ----
  3863. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  3864. .. rst-class:: classref-property
  3865. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  3866. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  3867. .. rst-class:: classref-item-separator
  3868. ----
  3869. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  3870. .. rst-class:: classref-property
  3871. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  3872. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  3873. .. rst-class:: classref-item-separator
  3874. ----
  3875. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  3876. .. rst-class:: classref-property
  3877. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  3878. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  3879. .. rst-class:: classref-item-separator
  3880. ----
  3881. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  3882. .. rst-class:: classref-property
  3883. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  3884. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  3885. .. rst-class:: classref-item-separator
  3886. ----
  3887. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  3888. .. rst-class:: classref-property
  3889. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  3890. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  3891. .. rst-class:: classref-item-separator
  3892. ----
  3893. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  3894. .. rst-class:: classref-property
  3895. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  3896. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  3897. .. rst-class:: classref-item-separator
  3898. ----
  3899. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  3900. .. rst-class:: classref-property
  3901. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  3902. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  3903. .. rst-class:: classref-item-separator
  3904. ----
  3905. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  3906. .. rst-class:: classref-property
  3907. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  3908. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  3909. .. rst-class:: classref-item-separator
  3910. ----
  3911. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  3912. .. rst-class:: classref-property
  3913. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  3914. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  3915. .. rst-class:: classref-item-separator
  3916. ----
  3917. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  3918. .. rst-class:: classref-property
  3919. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  3920. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  3921. .. rst-class:: classref-item-separator
  3922. ----
  3923. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  3924. .. rst-class:: classref-property
  3925. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  3926. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  3927. .. rst-class:: classref-item-separator
  3928. ----
  3929. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  3930. .. rst-class:: classref-property
  3931. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  3932. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  3933. .. rst-class:: classref-item-separator
  3934. ----
  3935. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  3936. .. rst-class:: classref-property
  3937. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  3938. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  3939. .. rst-class:: classref-item-separator
  3940. ----
  3941. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  3942. .. rst-class:: classref-property
  3943. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  3944. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  3945. .. rst-class:: classref-item-separator
  3946. ----
  3947. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  3948. .. rst-class:: classref-property
  3949. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  3950. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  3951. .. rst-class:: classref-item-separator
  3952. ----
  3953. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  3954. .. rst-class:: classref-property
  3955. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  3956. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  3957. .. rst-class:: classref-item-separator
  3958. ----
  3959. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  3960. .. rst-class:: classref-property
  3961. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  3962. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  3963. .. rst-class:: classref-item-separator
  3964. ----
  3965. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  3966. .. rst-class:: classref-property
  3967. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  3968. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  3969. .. rst-class:: classref-item-separator
  3970. ----
  3971. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  3972. .. rst-class:: classref-property
  3973. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  3974. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  3975. .. rst-class:: classref-item-separator
  3976. ----
  3977. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  3978. .. rst-class:: classref-property
  3979. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  3980. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  3981. .. rst-class:: classref-item-separator
  3982. ----
  3983. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  3984. .. rst-class:: classref-property
  3985. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  3986. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  3987. .. rst-class:: classref-item-separator
  3988. ----
  3989. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  3990. .. rst-class:: classref-property
  3991. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  3992. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  3993. .. rst-class:: classref-item-separator
  3994. ----
  3995. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  3996. .. rst-class:: classref-property
  3997. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  3998. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  3999. .. rst-class:: classref-item-separator
  4000. ----
  4001. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4002. .. rst-class:: classref-property
  4003. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  4004. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4005. .. rst-class:: classref-item-separator
  4006. ----
  4007. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4008. .. rst-class:: classref-property
  4009. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  4010. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4011. .. rst-class:: classref-item-separator
  4012. ----
  4013. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4014. .. rst-class:: classref-property
  4015. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  4016. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4017. .. rst-class:: classref-item-separator
  4018. ----
  4019. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4020. .. rst-class:: classref-property
  4021. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  4022. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4023. .. rst-class:: classref-item-separator
  4024. ----
  4025. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4026. .. rst-class:: classref-property
  4027. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  4028. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4029. .. rst-class:: classref-item-separator
  4030. ----
  4031. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4032. .. rst-class:: classref-property
  4033. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  4034. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4035. .. rst-class:: classref-item-separator
  4036. ----
  4037. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4038. .. rst-class:: classref-property
  4039. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  4040. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4041. .. rst-class:: classref-item-separator
  4042. ----
  4043. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4044. .. rst-class:: classref-property
  4045. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  4046. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4047. .. rst-class:: classref-item-separator
  4048. ----
  4049. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4050. .. rst-class:: classref-property
  4051. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  4052. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4053. .. rst-class:: classref-item-separator
  4054. ----
  4055. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4056. .. rst-class:: classref-property
  4057. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  4058. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4059. .. rst-class:: classref-item-separator
  4060. ----
  4061. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4062. .. rst-class:: classref-property
  4063. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  4064. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4065. .. rst-class:: classref-item-separator
  4066. ----
  4067. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4068. .. rst-class:: classref-property
  4069. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  4070. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4071. .. rst-class:: classref-item-separator
  4072. ----
  4073. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4074. .. rst-class:: classref-property
  4075. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  4076. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4077. .. rst-class:: classref-item-separator
  4078. ----
  4079. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4080. .. rst-class:: classref-property
  4081. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  4082. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4083. .. rst-class:: classref-item-separator
  4084. ----
  4085. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4086. .. rst-class:: classref-property
  4087. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  4088. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4089. .. rst-class:: classref-item-separator
  4090. ----
  4091. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4092. .. rst-class:: classref-property
  4093. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  4094. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4095. .. rst-class:: classref-item-separator
  4096. ----
  4097. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4098. .. rst-class:: classref-property
  4099. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  4100. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4101. .. rst-class:: classref-item-separator
  4102. ----
  4103. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4104. .. rst-class:: classref-property
  4105. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  4106. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4107. .. rst-class:: classref-item-separator
  4108. ----
  4109. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4110. .. rst-class:: classref-property
  4111. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  4112. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4113. .. rst-class:: classref-item-separator
  4114. ----
  4115. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4116. .. rst-class:: classref-property
  4117. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  4118. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4119. .. rst-class:: classref-item-separator
  4120. ----
  4121. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4122. .. rst-class:: classref-property
  4123. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  4124. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4125. .. rst-class:: classref-item-separator
  4126. ----
  4127. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4128. .. rst-class:: classref-property
  4129. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  4130. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4131. .. rst-class:: classref-item-separator
  4132. ----
  4133. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4134. .. rst-class:: classref-property
  4135. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  4136. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4137. .. rst-class:: classref-item-separator
  4138. ----
  4139. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4140. .. rst-class:: classref-property
  4141. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  4142. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4143. .. rst-class:: classref-item-separator
  4144. ----
  4145. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4146. .. rst-class:: classref-property
  4147. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  4148. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4149. .. rst-class:: classref-item-separator
  4150. ----
  4151. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4152. .. rst-class:: classref-property
  4153. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  4154. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4155. .. rst-class:: classref-item-separator
  4156. ----
  4157. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4158. .. rst-class:: classref-property
  4159. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  4160. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4161. .. rst-class:: classref-item-separator
  4162. ----
  4163. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4164. .. rst-class:: classref-property
  4165. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  4166. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4167. .. rst-class:: classref-item-separator
  4168. ----
  4169. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4170. .. rst-class:: classref-property
  4171. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  4172. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4173. .. rst-class:: classref-item-separator
  4174. ----
  4175. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4176. .. rst-class:: classref-property
  4177. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  4178. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4179. .. rst-class:: classref-item-separator
  4180. ----
  4181. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4182. .. rst-class:: classref-property
  4183. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  4184. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4185. .. rst-class:: classref-item-separator
  4186. ----
  4187. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4188. .. rst-class:: classref-property
  4189. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  4190. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4191. .. rst-class:: classref-item-separator
  4192. ----
  4193. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4194. .. rst-class:: classref-property
  4195. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  4196. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4197. .. rst-class:: classref-item-separator
  4198. ----
  4199. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4200. .. rst-class:: classref-property
  4201. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  4202. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4203. .. rst-class:: classref-item-separator
  4204. ----
  4205. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4206. .. rst-class:: classref-property
  4207. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  4208. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4209. .. rst-class:: classref-item-separator
  4210. ----
  4211. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4212. .. rst-class:: classref-property
  4213. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  4214. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4215. .. rst-class:: classref-item-separator
  4216. ----
  4217. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4218. .. rst-class:: classref-property
  4219. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  4220. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4221. .. rst-class:: classref-item-separator
  4222. ----
  4223. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4224. .. rst-class:: classref-property
  4225. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  4226. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4227. .. rst-class:: classref-item-separator
  4228. ----
  4229. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4230. .. rst-class:: classref-property
  4231. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  4232. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4233. .. rst-class:: classref-item-separator
  4234. ----
  4235. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4236. .. rst-class:: classref-property
  4237. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  4238. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4239. .. rst-class:: classref-item-separator
  4240. ----
  4241. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4242. .. rst-class:: classref-property
  4243. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  4244. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4245. .. rst-class:: classref-item-separator
  4246. ----
  4247. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4248. .. rst-class:: classref-property
  4249. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  4250. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4251. .. rst-class:: classref-item-separator
  4252. ----
  4253. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4254. .. rst-class:: classref-property
  4255. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  4256. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4257. .. rst-class:: classref-item-separator
  4258. ----
  4259. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4260. .. rst-class:: classref-property
  4261. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  4262. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4263. .. rst-class:: classref-item-separator
  4264. ----
  4265. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4266. .. rst-class:: classref-property
  4267. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  4268. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4269. .. rst-class:: classref-item-separator
  4270. ----
  4271. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4272. .. rst-class:: classref-property
  4273. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  4274. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4275. .. rst-class:: classref-item-separator
  4276. ----
  4277. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4278. .. rst-class:: classref-property
  4279. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  4280. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4281. .. rst-class:: classref-item-separator
  4282. ----
  4283. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4284. .. rst-class:: classref-property
  4285. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  4286. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4287. .. rst-class:: classref-item-separator
  4288. ----
  4289. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4290. .. rst-class:: classref-property
  4291. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  4292. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4293. .. rst-class:: classref-item-separator
  4294. ----
  4295. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4296. .. rst-class:: classref-property
  4297. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  4298. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4299. .. rst-class:: classref-item-separator
  4300. ----
  4301. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4302. .. rst-class:: classref-property
  4303. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  4304. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4305. .. rst-class:: classref-item-separator
  4306. ----
  4307. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4308. .. rst-class:: classref-property
  4309. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  4310. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4311. .. rst-class:: classref-item-separator
  4312. ----
  4313. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4314. .. rst-class:: classref-property
  4315. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  4316. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4317. .. rst-class:: classref-item-separator
  4318. ----
  4319. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4320. .. rst-class:: classref-property
  4321. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  4322. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4323. .. rst-class:: classref-item-separator
  4324. ----
  4325. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4326. .. rst-class:: classref-property
  4327. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  4328. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4329. .. rst-class:: classref-item-separator
  4330. ----
  4331. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4332. .. rst-class:: classref-property
  4333. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  4334. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4335. .. rst-class:: classref-item-separator
  4336. ----
  4337. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4338. .. rst-class:: classref-property
  4339. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  4340. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4341. .. rst-class:: classref-item-separator
  4342. ----
  4343. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4344. .. rst-class:: classref-property
  4345. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  4346. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4347. .. rst-class:: classref-item-separator
  4348. ----
  4349. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4350. .. rst-class:: classref-property
  4351. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  4352. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4353. .. rst-class:: classref-item-separator
  4354. ----
  4355. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4356. .. rst-class:: classref-property
  4357. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  4358. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4359. .. rst-class:: classref-item-separator
  4360. ----
  4361. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4362. .. rst-class:: classref-property
  4363. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  4364. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4365. .. rst-class:: classref-item-separator
  4366. ----
  4367. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4368. .. rst-class:: classref-property
  4369. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  4370. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4371. .. rst-class:: classref-item-separator
  4372. ----
  4373. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4374. .. rst-class:: classref-property
  4375. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  4376. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4377. .. rst-class:: classref-item-separator
  4378. ----
  4379. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4380. .. rst-class:: classref-property
  4381. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  4382. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4383. .. rst-class:: classref-item-separator
  4384. ----
  4385. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4386. .. rst-class:: classref-property
  4387. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  4388. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4389. .. rst-class:: classref-item-separator
  4390. ----
  4391. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4392. .. rst-class:: classref-property
  4393. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4394. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4395. .. rst-class:: classref-item-separator
  4396. ----
  4397. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4398. .. rst-class:: classref-property
  4399. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4400. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4401. .. rst-class:: classref-item-separator
  4402. ----
  4403. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4404. .. rst-class:: classref-property
  4405. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  4406. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4407. .. rst-class:: classref-item-separator
  4408. ----
  4409. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4410. .. rst-class:: classref-property
  4411. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  4412. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4413. .. rst-class:: classref-item-separator
  4414. ----
  4415. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4416. .. rst-class:: classref-property
  4417. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  4418. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4419. .. rst-class:: classref-item-separator
  4420. ----
  4421. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4422. .. rst-class:: classref-property
  4423. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  4424. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4425. .. rst-class:: classref-item-separator
  4426. ----
  4427. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4428. .. rst-class:: classref-property
  4429. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  4430. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4431. .. rst-class:: classref-item-separator
  4432. ----
  4433. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4434. .. rst-class:: classref-property
  4435. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  4436. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4437. .. rst-class:: classref-item-separator
  4438. ----
  4439. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4440. .. rst-class:: classref-property
  4441. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  4442. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4443. .. rst-class:: classref-item-separator
  4444. ----
  4445. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4446. .. rst-class:: classref-property
  4447. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  4448. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4449. .. rst-class:: classref-item-separator
  4450. ----
  4451. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4452. .. rst-class:: classref-property
  4453. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  4454. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4455. .. rst-class:: classref-item-separator
  4456. ----
  4457. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4458. .. rst-class:: classref-property
  4459. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  4460. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4461. .. rst-class:: classref-item-separator
  4462. ----
  4463. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4464. .. rst-class:: classref-property
  4465. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  4466. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4467. .. rst-class:: classref-item-separator
  4468. ----
  4469. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4470. .. rst-class:: classref-property
  4471. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  4472. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4473. .. rst-class:: classref-item-separator
  4474. ----
  4475. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4476. .. rst-class:: classref-property
  4477. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  4478. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4479. .. rst-class:: classref-item-separator
  4480. ----
  4481. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4482. .. rst-class:: classref-property
  4483. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  4484. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4485. .. rst-class:: classref-item-separator
  4486. ----
  4487. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4488. .. rst-class:: classref-property
  4489. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  4490. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4491. .. rst-class:: classref-item-separator
  4492. ----
  4493. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4494. .. rst-class:: classref-property
  4495. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  4496. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4497. .. rst-class:: classref-item-separator
  4498. ----
  4499. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4500. .. rst-class:: classref-property
  4501. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  4502. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4503. .. rst-class:: classref-item-separator
  4504. ----
  4505. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4506. .. rst-class:: classref-property
  4507. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  4508. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4509. .. rst-class:: classref-item-separator
  4510. ----
  4511. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4512. .. rst-class:: classref-property
  4513. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  4514. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4515. .. rst-class:: classref-item-separator
  4516. ----
  4517. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4518. .. rst-class:: classref-property
  4519. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  4520. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4521. .. rst-class:: classref-item-separator
  4522. ----
  4523. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4524. .. rst-class:: classref-property
  4525. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  4526. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4527. .. rst-class:: classref-item-separator
  4528. ----
  4529. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4530. .. rst-class:: classref-property
  4531. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  4532. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4533. .. rst-class:: classref-item-separator
  4534. ----
  4535. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4536. .. rst-class:: classref-property
  4537. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  4538. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4539. .. rst-class:: classref-item-separator
  4540. ----
  4541. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4542. .. rst-class:: classref-property
  4543. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4544. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4545. .. rst-class:: classref-item-separator
  4546. ----
  4547. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4548. .. rst-class:: classref-property
  4549. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4550. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4551. .. rst-class:: classref-item-separator
  4552. ----
  4553. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4554. .. rst-class:: classref-property
  4555. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4556. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4557. .. rst-class:: classref-item-separator
  4558. ----
  4559. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4560. .. rst-class:: classref-property
  4561. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4562. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4563. .. rst-class:: classref-item-separator
  4564. ----
  4565. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4566. .. rst-class:: classref-property
  4567. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4568. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4569. .. rst-class:: classref-item-separator
  4570. ----
  4571. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4572. .. rst-class:: classref-property
  4573. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4574. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4575. .. rst-class:: classref-item-separator
  4576. ----
  4577. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4578. .. rst-class:: classref-property
  4579. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4580. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4581. .. rst-class:: classref-item-separator
  4582. ----
  4583. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4584. .. rst-class:: classref-property
  4585. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4586. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4587. .. rst-class:: classref-item-separator
  4588. ----
  4589. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4590. .. rst-class:: classref-property
  4591. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4592. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4593. .. rst-class:: classref-item-separator
  4594. ----
  4595. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4596. .. rst-class:: classref-property
  4597. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4598. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4599. .. rst-class:: classref-item-separator
  4600. ----
  4601. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4602. .. rst-class:: classref-property
  4603. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4604. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4605. .. rst-class:: classref-item-separator
  4606. ----
  4607. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4608. .. rst-class:: classref-property
  4609. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4610. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4611. .. rst-class:: classref-item-separator
  4612. ----
  4613. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4614. .. rst-class:: classref-property
  4615. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4616. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4617. .. rst-class:: classref-item-separator
  4618. ----
  4619. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4620. .. rst-class:: classref-property
  4621. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4622. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4623. .. rst-class:: classref-item-separator
  4624. ----
  4625. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4626. .. rst-class:: classref-property
  4627. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4628. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4629. .. rst-class:: classref-item-separator
  4630. ----
  4631. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4632. .. rst-class:: classref-property
  4633. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4634. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4635. .. rst-class:: classref-item-separator
  4636. ----
  4637. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4638. .. rst-class:: classref-property
  4639. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4640. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4641. .. rst-class:: classref-item-separator
  4642. ----
  4643. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4644. .. rst-class:: classref-property
  4645. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4646. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4647. .. rst-class:: classref-item-separator
  4648. ----
  4649. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4650. .. rst-class:: classref-property
  4651. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4652. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4653. .. rst-class:: classref-item-separator
  4654. ----
  4655. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4656. .. rst-class:: classref-property
  4657. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4658. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4659. .. rst-class:: classref-item-separator
  4660. ----
  4661. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  4662. .. rst-class:: classref-property
  4663. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""``
  4664. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  4665. .. rst-class:: classref-item-separator
  4666. ----
  4667. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  4668. .. rst-class:: classref-property
  4669. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""``
  4670. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  4671. .. rst-class:: classref-item-separator
  4672. ----
  4673. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  4674. .. rst-class:: classref-property
  4675. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""``
  4676. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  4677. .. rst-class:: classref-item-separator
  4678. ----
  4679. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  4680. .. rst-class:: classref-property
  4681. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""``
  4682. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  4683. .. rst-class:: classref-item-separator
  4684. ----
  4685. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  4686. .. rst-class:: classref-property
  4687. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""``
  4688. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  4689. .. rst-class:: classref-item-separator
  4690. ----
  4691. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  4692. .. rst-class:: classref-property
  4693. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""``
  4694. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  4695. .. rst-class:: classref-item-separator
  4696. ----
  4697. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  4698. .. rst-class:: classref-property
  4699. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""``
  4700. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  4701. .. rst-class:: classref-item-separator
  4702. ----
  4703. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  4704. .. rst-class:: classref-property
  4705. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""``
  4706. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  4707. .. rst-class:: classref-item-separator
  4708. ----
  4709. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  4710. .. rst-class:: classref-property
  4711. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""``
  4712. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  4713. .. rst-class:: classref-item-separator
  4714. ----
  4715. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  4716. .. rst-class:: classref-property
  4717. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""``
  4718. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  4719. .. rst-class:: classref-item-separator
  4720. ----
  4721. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  4722. .. rst-class:: classref-property
  4723. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""``
  4724. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  4725. .. rst-class:: classref-item-separator
  4726. ----
  4727. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  4728. .. rst-class:: classref-property
  4729. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""``
  4730. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  4731. .. rst-class:: classref-item-separator
  4732. ----
  4733. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  4734. .. rst-class:: classref-property
  4735. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""``
  4736. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  4737. .. rst-class:: classref-item-separator
  4738. ----
  4739. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  4740. .. rst-class:: classref-property
  4741. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""``
  4742. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  4743. .. rst-class:: classref-item-separator
  4744. ----
  4745. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  4746. .. rst-class:: classref-property
  4747. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""``
  4748. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  4749. .. rst-class:: classref-item-separator
  4750. ----
  4751. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  4752. .. rst-class:: classref-property
  4753. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""``
  4754. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  4755. .. rst-class:: classref-item-separator
  4756. ----
  4757. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  4758. .. rst-class:: classref-property
  4759. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""``
  4760. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  4761. .. rst-class:: classref-item-separator
  4762. ----
  4763. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  4764. .. rst-class:: classref-property
  4765. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""``
  4766. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  4767. .. rst-class:: classref-item-separator
  4768. ----
  4769. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  4770. .. rst-class:: classref-property
  4771. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""``
  4772. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  4773. .. rst-class:: classref-item-separator
  4774. ----
  4775. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  4776. .. rst-class:: classref-property
  4777. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""``
  4778. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  4779. .. rst-class:: classref-item-separator
  4780. ----
  4781. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  4782. .. rst-class:: classref-property
  4783. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""``
  4784. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  4785. .. rst-class:: classref-item-separator
  4786. ----
  4787. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  4788. .. rst-class:: classref-property
  4789. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""``
  4790. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  4791. .. rst-class:: classref-item-separator
  4792. ----
  4793. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  4794. .. rst-class:: classref-property
  4795. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""``
  4796. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  4797. .. rst-class:: classref-item-separator
  4798. ----
  4799. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  4800. .. rst-class:: classref-property
  4801. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""``
  4802. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  4803. .. rst-class:: classref-item-separator
  4804. ----
  4805. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  4806. .. rst-class:: classref-property
  4807. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""``
  4808. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  4809. .. rst-class:: classref-item-separator
  4810. ----
  4811. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  4812. .. rst-class:: classref-property
  4813. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""``
  4814. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  4815. .. rst-class:: classref-item-separator
  4816. ----
  4817. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  4818. .. rst-class:: classref-property
  4819. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""``
  4820. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  4821. .. rst-class:: classref-item-separator
  4822. ----
  4823. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  4824. .. rst-class:: classref-property
  4825. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""``
  4826. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  4827. .. rst-class:: classref-item-separator
  4828. ----
  4829. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  4830. .. rst-class:: classref-property
  4831. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""``
  4832. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  4833. .. rst-class:: classref-item-separator
  4834. ----
  4835. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  4836. .. rst-class:: classref-property
  4837. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""``
  4838. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  4839. .. rst-class:: classref-item-separator
  4840. ----
  4841. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  4842. .. rst-class:: classref-property
  4843. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""``
  4844. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  4845. .. rst-class:: classref-item-separator
  4846. ----
  4847. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  4848. .. rst-class:: classref-property
  4849. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""``
  4850. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  4851. .. rst-class:: classref-item-separator
  4852. ----
  4853. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  4854. .. rst-class:: classref-property
  4855. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32``
  4856. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  4857. .. rst-class:: classref-item-separator
  4858. ----
  4859. .. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
  4860. .. rst-class:: classref-property
  4861. :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc** = ``60``
  4862. This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
  4863. .. rst-class:: classref-item-separator
  4864. ----
  4865. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  4866. .. rst-class:: classref-property
  4867. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0``
  4868. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  4869. .. rst-class:: classref-item-separator
  4870. ----
  4871. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  4872. .. rst-class:: classref-property
  4873. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0``
  4874. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  4875. .. rst-class:: classref-item-separator
  4876. ----
  4877. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  4878. .. rst-class:: classref-property
  4879. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0``
  4880. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  4881. .. rst-class:: classref-item-separator
  4882. ----
  4883. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  4884. .. rst-class:: classref-property
  4885. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true``
  4886. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  4887. .. rst-class:: classref-item-separator
  4888. ----
  4889. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  4890. .. rst-class:: classref-property
  4891. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25``
  4892. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height<class_NavigationServer3D_method_map_set_cell_height>`.
  4893. .. rst-class:: classref-item-separator
  4894. ----
  4895. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  4896. .. rst-class:: classref-property
  4897. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  4898. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  4899. .. rst-class:: classref-item-separator
  4900. ----
  4901. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  4902. .. rst-class:: classref-property
  4903. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  4904. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  4905. .. rst-class:: classref-item-separator
  4906. ----
  4907. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  4908. .. rst-class:: classref-property
  4909. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  4910. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  4911. .. rst-class:: classref-item-separator
  4912. ----
  4913. .. _class_ProjectSettings_property_navigation/3d/default_up:
  4914. .. rst-class:: classref-property
  4915. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)``
  4916. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up<class_NavigationServer3D_method_map_set_up>`.
  4917. .. rst-class:: classref-item-separator
  4918. ----
  4919. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  4920. .. rst-class:: classref-property
  4921. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true``
  4922. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  4923. .. rst-class:: classref-item-separator
  4924. ----
  4925. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  4926. .. rst-class:: classref-property
  4927. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true``
  4928. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  4929. .. rst-class:: classref-item-separator
  4930. ----
  4931. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  4932. .. rst-class:: classref-property
  4933. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true``
  4934. If enabled the avoidance calculations use multiple threads.
  4935. .. rst-class:: classref-item-separator
  4936. ----
  4937. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  4938. .. rst-class:: classref-property
  4939. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  4940. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4941. .. rst-class:: classref-item-separator
  4942. ----
  4943. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  4944. .. rst-class:: classref-property
  4945. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  4946. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4947. .. rst-class:: classref-item-separator
  4948. ----
  4949. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  4950. .. rst-class:: classref-property
  4951. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  4952. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  4953. .. rst-class:: classref-item-separator
  4954. ----
  4955. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  4956. .. rst-class:: classref-property
  4957. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  4958. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4959. .. rst-class:: classref-item-separator
  4960. ----
  4961. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  4962. .. rst-class:: classref-property
  4963. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  4964. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  4965. .. rst-class:: classref-item-separator
  4966. ----
  4967. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  4968. .. rst-class:: classref-property
  4969. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  4970. Timeout (in seconds) for connection attempts using TCP.
  4971. .. rst-class:: classref-item-separator
  4972. ----
  4973. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  4974. .. rst-class:: classref-property
  4975. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  4976. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  4977. .. rst-class:: classref-item-separator
  4978. ----
  4979. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  4980. .. rst-class:: classref-property
  4981. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  4982. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  4983. If in doubt, leave this setting empty.
  4984. .. rst-class:: classref-item-separator
  4985. ----
  4986. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  4987. .. rst-class:: classref-property
  4988. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  4989. The default angular damp in 2D.
  4990. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4991. .. rst-class:: classref-item-separator
  4992. ----
  4993. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  4994. .. rst-class:: classref-property
  4995. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  4996. The default gravity strength in 2D (in pixels per second squared).
  4997. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  4998. .. tabs::
  4999. .. code-tab:: gdscript
  5000. # Set the default gravity strength to 980.
  5001. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5002. .. code-tab:: csharp
  5003. // Set the default gravity strength to 980.
  5004. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5005. .. rst-class:: classref-item-separator
  5006. ----
  5007. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5008. .. rst-class:: classref-property
  5009. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  5010. The default gravity direction in 2D.
  5011. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5012. .. tabs::
  5013. .. code-tab:: gdscript
  5014. # Set the default gravity direction to `Vector2(0, 1)`.
  5015. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5016. .. code-tab:: csharp
  5017. // Set the default gravity direction to `Vector2(0, 1)`.
  5018. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5019. .. rst-class:: classref-item-separator
  5020. ----
  5021. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5022. .. rst-class:: classref-property
  5023. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  5024. The default linear damp in 2D.
  5025. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5026. .. rst-class:: classref-item-separator
  5027. ----
  5028. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5029. .. rst-class:: classref-property
  5030. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  5031. Sets which physics engine to use for 2D physics.
  5032. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  5033. .. rst-class:: classref-item-separator
  5034. ----
  5035. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5036. .. rst-class:: classref-property
  5037. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  5038. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5039. .. rst-class:: classref-item-separator
  5040. ----
  5041. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5042. .. rst-class:: classref-property
  5043. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  5044. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5045. .. rst-class:: classref-item-separator
  5046. ----
  5047. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5048. .. rst-class:: classref-property
  5049. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  5050. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5051. .. rst-class:: classref-item-separator
  5052. ----
  5053. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5054. .. rst-class:: classref-property
  5055. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  5056. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5057. .. rst-class:: classref-item-separator
  5058. ----
  5059. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5060. .. rst-class:: classref-property
  5061. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  5062. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5063. .. rst-class:: classref-item-separator
  5064. ----
  5065. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5066. .. rst-class:: classref-property
  5067. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  5068. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5069. .. rst-class:: classref-item-separator
  5070. ----
  5071. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5072. .. rst-class:: classref-property
  5073. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  5074. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5075. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5076. .. rst-class:: classref-item-separator
  5077. ----
  5078. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5079. .. rst-class:: classref-property
  5080. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  5081. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5082. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5083. .. rst-class:: classref-item-separator
  5084. ----
  5085. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5086. .. rst-class:: classref-property
  5087. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  5088. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5089. .. rst-class:: classref-item-separator
  5090. ----
  5091. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5092. .. rst-class:: classref-property
  5093. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  5094. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5095. .. rst-class:: classref-item-separator
  5096. ----
  5097. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5098. .. rst-class:: classref-property
  5099. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  5100. The default angular damp in 3D.
  5101. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5102. .. rst-class:: classref-item-separator
  5103. ----
  5104. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5105. .. rst-class:: classref-property
  5106. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  5107. The default gravity strength in 3D (in meters per second squared).
  5108. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5109. .. tabs::
  5110. .. code-tab:: gdscript
  5111. # Set the default gravity strength to 9.8.
  5112. PhysicsServer3D.area_set_param(get_viewport().find_world().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5113. .. code-tab:: csharp
  5114. // Set the default gravity strength to 9.8.
  5115. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5116. .. rst-class:: classref-item-separator
  5117. ----
  5118. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5119. .. rst-class:: classref-property
  5120. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  5121. The default gravity direction in 3D.
  5122. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5123. .. tabs::
  5124. .. code-tab:: gdscript
  5125. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5126. PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5127. .. code-tab:: csharp
  5128. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5129. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5130. .. rst-class:: classref-item-separator
  5131. ----
  5132. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5133. .. rst-class:: classref-property
  5134. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  5135. The default linear damp in 3D.
  5136. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  5137. .. rst-class:: classref-item-separator
  5138. ----
  5139. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5140. .. rst-class:: classref-property
  5141. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  5142. Sets which physics engine to use for 3D physics.
  5143. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5144. .. rst-class:: classref-item-separator
  5145. ----
  5146. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5147. .. rst-class:: classref-property
  5148. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  5149. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5150. .. rst-class:: classref-item-separator
  5151. ----
  5152. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5153. .. rst-class:: classref-property
  5154. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  5155. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5156. .. rst-class:: classref-item-separator
  5157. ----
  5158. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5159. .. rst-class:: classref-property
  5160. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  5161. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5162. .. rst-class:: classref-item-separator
  5163. ----
  5164. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5165. .. rst-class:: classref-property
  5166. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  5167. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5168. .. rst-class:: classref-item-separator
  5169. ----
  5170. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5171. .. rst-class:: classref-property
  5172. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  5173. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5174. .. rst-class:: classref-item-separator
  5175. ----
  5176. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5177. .. rst-class:: classref-property
  5178. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  5179. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5180. .. rst-class:: classref-item-separator
  5181. ----
  5182. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5183. .. rst-class:: classref-property
  5184. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  5185. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5186. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5187. .. rst-class:: classref-item-separator
  5188. ----
  5189. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5190. .. rst-class:: classref-property
  5191. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  5192. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5193. .. rst-class:: classref-item-separator
  5194. ----
  5195. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5196. .. rst-class:: classref-property
  5197. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  5198. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5199. .. rst-class:: classref-item-separator
  5200. ----
  5201. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5202. .. rst-class:: classref-property
  5203. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  5204. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5205. .. rst-class:: classref-item-separator
  5206. ----
  5207. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5208. .. rst-class:: classref-property
  5209. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  5210. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5211. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5212. .. rst-class:: classref-item-separator
  5213. ----
  5214. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5215. .. rst-class:: classref-property
  5216. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  5217. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5218. \ **Note:** For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0``.
  5219. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5220. .. rst-class:: classref-item-separator
  5221. ----
  5222. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5223. .. rst-class:: classref-property
  5224. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  5225. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5226. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5227. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5228. .. rst-class:: classref-item-separator
  5229. ----
  5230. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5231. .. rst-class:: classref-property
  5232. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  5233. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5234. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5235. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5236. .. rst-class:: classref-item-separator
  5237. ----
  5238. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5239. .. rst-class:: classref-property
  5240. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  5241. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5242. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5243. .. rst-class:: classref-item-separator
  5244. ----
  5245. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5246. .. rst-class:: classref-property
  5247. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  5248. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5249. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5250. .. rst-class:: classref-item-separator
  5251. ----
  5252. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5253. .. rst-class:: classref-property
  5254. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  5255. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Their position can still be sub-pixel, but the decimals will not have effect. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5256. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5257. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5258. .. rst-class:: classref-item-separator
  5259. ----
  5260. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5261. .. rst-class:: classref-property
  5262. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  5263. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5264. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5265. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5266. .. rst-class:: classref-item-separator
  5267. ----
  5268. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5269. .. rst-class:: classref-property
  5270. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  5271. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5272. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5273. .. rst-class:: classref-item-separator
  5274. ----
  5275. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5276. .. rst-class:: classref-property
  5277. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  5278. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5279. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5280. .. rst-class:: classref-item-separator
  5281. ----
  5282. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5283. .. rst-class:: classref-property
  5284. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  5285. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5286. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5287. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5288. .. rst-class:: classref-item-separator
  5289. ----
  5290. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5291. .. rst-class:: classref-property
  5292. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  5293. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5294. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5295. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  5296. .. rst-class:: classref-item-separator
  5297. ----
  5298. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5299. .. rst-class:: classref-property
  5300. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  5301. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5302. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5303. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5304. .. rst-class:: classref-item-separator
  5305. ----
  5306. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5307. .. rst-class:: classref-property
  5308. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  5309. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5310. .. rst-class:: classref-item-separator
  5311. ----
  5312. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5313. .. rst-class:: classref-property
  5314. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  5315. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5316. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5317. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5318. .. rst-class:: classref-item-separator
  5319. ----
  5320. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5321. .. rst-class:: classref-property
  5322. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  5323. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5324. .. rst-class:: classref-item-separator
  5325. ----
  5326. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5327. .. rst-class:: classref-property
  5328. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  5329. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5330. .. rst-class:: classref-item-separator
  5331. ----
  5332. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5333. .. rst-class:: classref-property
  5334. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  5335. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5336. .. rst-class:: classref-item-separator
  5337. ----
  5338. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5339. .. rst-class:: classref-property
  5340. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  5341. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5342. .. rst-class:: classref-item-separator
  5343. ----
  5344. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5345. .. rst-class:: classref-property
  5346. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  5347. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5348. .. rst-class:: classref-item-separator
  5349. ----
  5350. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5351. .. rst-class:: classref-property
  5352. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  5353. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5354. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5355. .. rst-class:: classref-item-separator
  5356. ----
  5357. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5358. .. rst-class:: classref-property
  5359. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  5360. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5361. \ **Note:** The **Multi-Threaded** option is experimental, and has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  5362. .. rst-class:: classref-item-separator
  5363. ----
  5364. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5365. .. rst-class:: classref-property
  5366. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  5367. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5368. .. rst-class:: classref-item-separator
  5369. ----
  5370. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5371. .. rst-class:: classref-property
  5372. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  5373. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5374. .. rst-class:: classref-item-separator
  5375. ----
  5376. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5377. .. rst-class:: classref-property
  5378. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  5379. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5380. .. rst-class:: classref-item-separator
  5381. ----
  5382. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5383. .. rst-class:: classref-property
  5384. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  5385. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5386. .. rst-class:: classref-item-separator
  5387. ----
  5388. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5389. .. rst-class:: classref-property
  5390. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  5391. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5392. .. rst-class:: classref-item-separator
  5393. ----
  5394. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5395. .. rst-class:: classref-property
  5396. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  5397. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5398. .. rst-class:: classref-item-separator
  5399. ----
  5400. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5401. .. rst-class:: classref-property
  5402. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  5403. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5404. .. rst-class:: classref-item-separator
  5405. ----
  5406. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5407. .. rst-class:: classref-property
  5408. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  5409. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  5410. .. rst-class:: classref-item-separator
  5411. ----
  5412. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5413. .. rst-class:: classref-property
  5414. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  5415. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  5416. .. rst-class:: classref-item-separator
  5417. ----
  5418. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5419. .. rst-class:: classref-property
  5420. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  5421. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5422. .. rst-class:: classref-item-separator
  5423. ----
  5424. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5425. .. rst-class:: classref-property
  5426. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  5427. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5428. .. rst-class:: classref-item-separator
  5429. ----
  5430. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5431. .. rst-class:: classref-property
  5432. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  5433. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5434. .. rst-class:: classref-item-separator
  5435. ----
  5436. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5437. .. rst-class:: classref-property
  5438. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  5439. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5440. .. rst-class:: classref-item-separator
  5441. ----
  5442. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5443. .. rst-class:: classref-property
  5444. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  5445. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  5446. .. rst-class:: classref-item-separator
  5447. ----
  5448. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5449. .. rst-class:: classref-property
  5450. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  5451. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  5452. .. rst-class:: classref-item-separator
  5453. ----
  5454. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5455. .. rst-class:: classref-property
  5456. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  5457. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5458. .. rst-class:: classref-item-separator
  5459. ----
  5460. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5461. .. rst-class:: classref-property
  5462. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  5463. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5464. .. rst-class:: classref-item-separator
  5465. ----
  5466. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5467. .. rst-class:: classref-property
  5468. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  5469. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5470. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5471. .. rst-class:: classref-item-separator
  5472. ----
  5473. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5474. .. rst-class:: classref-property
  5475. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  5476. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5477. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5478. .. rst-class:: classref-item-separator
  5479. ----
  5480. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5481. .. rst-class:: classref-property
  5482. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  5483. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5484. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5485. .. rst-class:: classref-item-separator
  5486. ----
  5487. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5488. .. rst-class:: classref-property
  5489. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  5490. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5491. .. rst-class:: classref-item-separator
  5492. ----
  5493. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5494. .. rst-class:: classref-property
  5495. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  5496. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5497. .. rst-class:: classref-item-separator
  5498. ----
  5499. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5500. .. rst-class:: classref-property
  5501. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  5502. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5503. .. rst-class:: classref-item-separator
  5504. ----
  5505. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  5506. .. rst-class:: classref-property
  5507. :ref:`String<class_String>` **rendering/gl_compatibility/driver** = ``"opengl3"``
  5508. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5509. .. rst-class:: classref-item-separator
  5510. ----
  5511. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  5512. .. rst-class:: classref-property
  5513. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** = ``"opengl3"``
  5514. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5515. .. rst-class:: classref-item-separator
  5516. ----
  5517. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  5518. .. rst-class:: classref-property
  5519. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** = ``"opengl3"``
  5520. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5521. .. rst-class:: classref-item-separator
  5522. ----
  5523. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  5524. .. rst-class:: classref-property
  5525. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** = ``"opengl3"``
  5526. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5527. .. rst-class:: classref-item-separator
  5528. ----
  5529. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  5530. .. rst-class:: classref-property
  5531. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** = ``"opengl3"``
  5532. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5533. .. rst-class:: classref-item-separator
  5534. ----
  5535. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  5536. .. rst-class:: classref-property
  5537. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** = ``"opengl3"``
  5538. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5539. .. rst-class:: classref-item-separator
  5540. ----
  5541. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  5542. .. rst-class:: classref-property
  5543. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** = ``"opengl3"``
  5544. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5545. .. rst-class:: classref-item-separator
  5546. ----
  5547. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  5548. .. rst-class:: classref-property
  5549. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  5550. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  5551. .. rst-class:: classref-item-separator
  5552. ----
  5553. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  5554. .. rst-class:: classref-property
  5555. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true``
  5556. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  5557. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  5558. .. rst-class:: classref-item-separator
  5559. ----
  5560. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  5561. .. rst-class:: classref-property
  5562. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  5563. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  5564. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  5565. .. rst-class:: classref-item-separator
  5566. ----
  5567. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  5568. .. rst-class:: classref-property
  5569. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  5570. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5571. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  5572. .. rst-class:: classref-item-separator
  5573. ----
  5574. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  5575. .. rst-class:: classref-property
  5576. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  5577. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5578. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  5579. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  5580. .. rst-class:: classref-item-separator
  5581. ----
  5582. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  5583. .. rst-class:: classref-property
  5584. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  5585. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  5586. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  5587. .. rst-class:: classref-item-separator
  5588. ----
  5589. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  5590. .. rst-class:: classref-property
  5591. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  5592. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  5593. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  5594. .. rst-class:: classref-item-separator
  5595. ----
  5596. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  5597. .. rst-class:: classref-property
  5598. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  5599. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5600. .. rst-class:: classref-item-separator
  5601. ----
  5602. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  5603. .. rst-class:: classref-property
  5604. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  5605. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5606. .. rst-class:: classref-item-separator
  5607. ----
  5608. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  5609. .. rst-class:: classref-property
  5610. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  5611. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  5612. .. rst-class:: classref-item-separator
  5613. ----
  5614. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  5615. .. rst-class:: classref-property
  5616. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  5617. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5618. .. rst-class:: classref-item-separator
  5619. ----
  5620. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  5621. .. rst-class:: classref-property
  5622. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``256``
  5623. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5624. .. rst-class:: classref-item-separator
  5625. ----
  5626. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  5627. .. rst-class:: classref-property
  5628. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  5629. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5630. .. rst-class:: classref-item-separator
  5631. ----
  5632. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  5633. .. rst-class:: classref-property
  5634. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``16``
  5635. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5636. .. rst-class:: classref-item-separator
  5637. ----
  5638. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  5639. .. rst-class:: classref-property
  5640. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  5641. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5642. .. rst-class:: classref-item-separator
  5643. ----
  5644. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  5645. .. rst-class:: classref-property
  5646. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``64``
  5647. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5648. .. rst-class:: classref-item-separator
  5649. ----
  5650. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  5651. .. rst-class:: classref-property
  5652. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  5653. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5654. .. rst-class:: classref-item-separator
  5655. ----
  5656. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  5657. .. rst-class:: classref-property
  5658. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``1024``
  5659. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5660. .. rst-class:: classref-item-separator
  5661. ----
  5662. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  5663. .. rst-class:: classref-property
  5664. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  5665. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  5666. .. rst-class:: classref-item-separator
  5667. ----
  5668. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  5669. .. rst-class:: classref-property
  5670. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  5671. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  5672. .. rst-class:: classref-item-separator
  5673. ----
  5674. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  5675. .. rst-class:: classref-property
  5676. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  5677. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5678. .. rst-class:: classref-item-separator
  5679. ----
  5680. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  5681. .. rst-class:: classref-property
  5682. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  5683. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  5684. .. rst-class:: classref-item-separator
  5685. ----
  5686. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  5687. .. rst-class:: classref-property
  5688. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  5689. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  5690. .. rst-class:: classref-item-separator
  5691. ----
  5692. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  5693. .. rst-class:: classref-property
  5694. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  5695. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5696. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5697. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5698. .. rst-class:: classref-item-separator
  5699. ----
  5700. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  5701. .. rst-class:: classref-property
  5702. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5703. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5704. .. rst-class:: classref-item-separator
  5705. ----
  5706. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  5707. .. rst-class:: classref-property
  5708. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  5709. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5710. .. rst-class:: classref-item-separator
  5711. ----
  5712. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  5713. .. rst-class:: classref-property
  5714. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  5715. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5716. .. rst-class:: classref-item-separator
  5717. ----
  5718. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  5719. .. rst-class:: classref-property
  5720. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  5721. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5722. .. rst-class:: classref-item-separator
  5723. ----
  5724. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  5725. .. rst-class:: classref-property
  5726. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  5727. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5728. .. rst-class:: classref-item-separator
  5729. ----
  5730. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  5731. .. rst-class:: classref-property
  5732. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  5733. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5734. .. rst-class:: classref-item-separator
  5735. ----
  5736. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  5737. .. rst-class:: classref-property
  5738. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  5739. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  5740. .. rst-class:: classref-item-separator
  5741. ----
  5742. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  5743. .. rst-class:: classref-property
  5744. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  5745. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  5746. .. rst-class:: classref-item-separator
  5747. ----
  5748. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  5749. .. rst-class:: classref-property
  5750. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  5751. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5752. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5753. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5754. .. rst-class:: classref-item-separator
  5755. ----
  5756. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  5757. .. rst-class:: classref-property
  5758. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5759. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5760. .. rst-class:: classref-item-separator
  5761. ----
  5762. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  5763. .. rst-class:: classref-property
  5764. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  5765. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  5766. .. rst-class:: classref-item-separator
  5767. ----
  5768. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  5769. .. rst-class:: classref-property
  5770. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  5771. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  5772. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  5773. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  5774. .. rst-class:: classref-item-separator
  5775. ----
  5776. .. _class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances:
  5777. .. rst-class:: classref-property
  5778. :ref:`int<class_int>` **rendering/limits/forward_renderer/threaded_render_minimum_instances** = ``500``
  5779. .. container:: contribute
  5780. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5781. .. rst-class:: classref-item-separator
  5782. ----
  5783. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  5784. .. rst-class:: classref-property
  5785. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  5786. .. container:: contribute
  5787. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5788. .. rst-class:: classref-item-separator
  5789. ----
  5790. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  5791. .. rst-class:: classref-property
  5792. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  5793. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  5794. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5795. .. rst-class:: classref-item-separator
  5796. ----
  5797. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  5798. .. rst-class:: classref-property
  5799. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  5800. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5801. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5802. .. rst-class:: classref-item-separator
  5803. ----
  5804. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  5805. .. rst-class:: classref-property
  5806. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  5807. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5808. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5809. .. rst-class:: classref-item-separator
  5810. ----
  5811. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  5812. .. rst-class:: classref-property
  5813. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  5814. .. container:: contribute
  5815. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5816. .. rst-class:: classref-item-separator
  5817. ----
  5818. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  5819. .. rst-class:: classref-property
  5820. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  5821. .. container:: contribute
  5822. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5823. .. rst-class:: classref-item-separator
  5824. ----
  5825. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  5826. .. rst-class:: classref-property
  5827. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  5828. .. container:: contribute
  5829. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5830. .. rst-class:: classref-item-separator
  5831. ----
  5832. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  5833. .. rst-class:: classref-property
  5834. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  5835. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  5836. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  5837. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  5838. .. rst-class:: classref-item-separator
  5839. ----
  5840. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  5841. .. rst-class:: classref-property
  5842. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  5843. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  5844. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  5845. .. rst-class:: classref-item-separator
  5846. ----
  5847. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  5848. .. rst-class:: classref-property
  5849. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  5850. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  5851. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  5852. .. rst-class:: classref-item-separator
  5853. ----
  5854. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  5855. .. rst-class:: classref-property
  5856. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  5857. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  5858. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  5859. .. rst-class:: classref-item-separator
  5860. ----
  5861. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  5862. .. rst-class:: classref-property
  5863. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  5864. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  5865. .. rst-class:: classref-item-separator
  5866. ----
  5867. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  5868. .. rst-class:: classref-property
  5869. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  5870. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  5871. .. rst-class:: classref-item-separator
  5872. ----
  5873. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  5874. .. rst-class:: classref-property
  5875. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  5876. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  5877. .. rst-class:: classref-item-separator
  5878. ----
  5879. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  5880. .. rst-class:: classref-property
  5881. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  5882. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  5883. .. rst-class:: classref-item-separator
  5884. ----
  5885. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  5886. .. rst-class:: classref-property
  5887. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  5888. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  5889. .. rst-class:: classref-item-separator
  5890. ----
  5891. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  5892. .. rst-class:: classref-property
  5893. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  5894. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  5895. .. rst-class:: classref-item-separator
  5896. ----
  5897. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  5898. .. rst-class:: classref-property
  5899. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  5900. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  5901. .. rst-class:: classref-item-separator
  5902. ----
  5903. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  5904. .. rst-class:: classref-property
  5905. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  5906. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  5907. .. rst-class:: classref-item-separator
  5908. ----
  5909. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  5910. .. rst-class:: classref-property
  5911. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  5912. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  5913. .. rst-class:: classref-item-separator
  5914. ----
  5915. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  5916. .. rst-class:: classref-property
  5917. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  5918. Sets the renderer that will be used by the project. Options are:
  5919. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  5920. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  5921. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  5922. .. rst-class:: classref-item-separator
  5923. ----
  5924. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  5925. .. rst-class:: classref-property
  5926. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  5927. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  5928. .. rst-class:: classref-item-separator
  5929. ----
  5930. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  5931. .. rst-class:: classref-property
  5932. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  5933. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  5934. .. rst-class:: classref-item-separator
  5935. ----
  5936. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  5937. .. rst-class:: classref-property
  5938. :ref:`String<class_String>` **rendering/rendering_device/driver** = ``"vulkan"``
  5939. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5940. .. rst-class:: classref-item-separator
  5941. ----
  5942. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  5943. .. rst-class:: classref-property
  5944. :ref:`String<class_String>` **rendering/rendering_device/driver.android** = ``"vulkan"``
  5945. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5946. .. rst-class:: classref-item-separator
  5947. ----
  5948. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  5949. .. rst-class:: classref-property
  5950. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** = ``"vulkan"``
  5951. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5952. .. rst-class:: classref-item-separator
  5953. ----
  5954. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  5955. .. rst-class:: classref-property
  5956. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** = ``"vulkan"``
  5957. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5958. .. rst-class:: classref-item-separator
  5959. ----
  5960. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  5961. .. rst-class:: classref-property
  5962. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** = ``"vulkan"``
  5963. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5964. .. rst-class:: classref-item-separator
  5965. ----
  5966. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  5967. .. rst-class:: classref-property
  5968. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** = ``"vulkan"``
  5969. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5970. .. rst-class:: classref-item-separator
  5971. ----
  5972. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  5973. .. rst-class:: classref-property
  5974. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0``
  5975. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  5976. .. rst-class:: classref-item-separator
  5977. ----
  5978. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  5979. .. rst-class:: classref-property
  5980. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  5981. .. container:: contribute
  5982. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5983. .. rst-class:: classref-item-separator
  5984. ----
  5985. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  5986. .. rst-class:: classref-property
  5987. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  5988. .. container:: contribute
  5989. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5990. .. rst-class:: classref-item-separator
  5991. ----
  5992. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  5993. .. rst-class:: classref-property
  5994. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  5995. .. container:: contribute
  5996. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5997. .. rst-class:: classref-item-separator
  5998. ----
  5999. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  6000. .. rst-class:: classref-property
  6001. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  6002. .. container:: contribute
  6003. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6004. .. rst-class:: classref-item-separator
  6005. ----
  6006. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  6007. .. rst-class:: classref-property
  6008. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  6009. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6010. .. rst-class:: classref-item-separator
  6011. ----
  6012. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  6013. .. rst-class:: classref-property
  6014. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  6015. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  6016. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  6017. .. rst-class:: classref-item-separator
  6018. ----
  6019. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  6020. .. rst-class:: classref-property
  6021. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  6022. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  6023. .. rst-class:: classref-item-separator
  6024. ----
  6025. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  6026. .. rst-class:: classref-property
  6027. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  6028. .. container:: contribute
  6029. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6030. .. rst-class:: classref-item-separator
  6031. ----
  6032. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  6033. .. rst-class:: classref-property
  6034. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  6035. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  6036. .. rst-class:: classref-item-separator
  6037. ----
  6038. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  6039. .. rst-class:: classref-property
  6040. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  6041. .. container:: contribute
  6042. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6043. .. rst-class:: classref-item-separator
  6044. ----
  6045. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  6046. .. rst-class:: classref-property
  6047. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  6048. .. container:: contribute
  6049. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6050. .. rst-class:: classref-item-separator
  6051. ----
  6052. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  6053. .. rst-class:: classref-property
  6054. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  6055. .. container:: contribute
  6056. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6057. .. rst-class:: classref-item-separator
  6058. ----
  6059. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  6060. .. rst-class:: classref-property
  6061. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  6062. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  6063. .. rst-class:: classref-item-separator
  6064. ----
  6065. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  6066. .. rst-class:: classref-property
  6067. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  6068. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  6069. .. rst-class:: classref-item-separator
  6070. ----
  6071. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  6072. .. rst-class:: classref-property
  6073. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  6074. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  6075. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6076. .. rst-class:: classref-item-separator
  6077. ----
  6078. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  6079. .. rst-class:: classref-property
  6080. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  6081. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  6082. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6083. .. rst-class:: classref-item-separator
  6084. ----
  6085. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  6086. .. rst-class:: classref-property
  6087. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1``
  6088. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6089. .. rst-class:: classref-item-separator
  6090. ----
  6091. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  6092. .. rst-class:: classref-property
  6093. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0``
  6094. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6095. .. rst-class:: classref-item-separator
  6096. ----
  6097. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  6098. .. rst-class:: classref-property
  6099. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  6100. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6101. .. rst-class:: classref-item-separator
  6102. ----
  6103. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6104. .. rst-class:: classref-property
  6105. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  6106. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6107. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6108. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6109. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6110. .. rst-class:: classref-item-separator
  6111. ----
  6112. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6113. .. rst-class:: classref-property
  6114. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  6115. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6116. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  6117. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6118. \ **Note:** This property is only read when the project starts. To change the mipmap LOD bias at run-time, set :ref:`Viewport.texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` instead.
  6119. .. rst-class:: classref-item-separator
  6120. ----
  6121. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6122. .. rst-class:: classref-property
  6123. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  6124. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6125. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6126. .. rst-class:: classref-item-separator
  6127. ----
  6128. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6129. .. rst-class:: classref-property
  6130. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  6131. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6132. .. rst-class:: classref-item-separator
  6133. ----
  6134. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6135. .. rst-class:: classref-property
  6136. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  6137. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6138. .. rst-class:: classref-item-separator
  6139. ----
  6140. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6141. .. rst-class:: classref-property
  6142. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false``
  6143. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size).
  6144. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6145. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6146. .. rst-class:: classref-item-separator
  6147. ----
  6148. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6149. .. rst-class:: classref-property
  6150. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false``
  6151. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6152. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6153. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6154. .. rst-class:: classref-item-separator
  6155. ----
  6156. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6157. .. rst-class:: classref-property
  6158. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  6159. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6160. .. rst-class:: classref-item-separator
  6161. ----
  6162. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6163. .. rst-class:: classref-property
  6164. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  6165. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6166. .. rst-class:: classref-item-separator
  6167. ----
  6168. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  6169. .. rst-class:: classref-property
  6170. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false``
  6171. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow).
  6172. .. rst-class:: classref-item-separator
  6173. ----
  6174. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6175. .. rst-class:: classref-property
  6176. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  6177. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6178. .. rst-class:: classref-item-separator
  6179. ----
  6180. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6181. .. rst-class:: classref-property
  6182. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  6183. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6184. .. rst-class:: classref-item-separator
  6185. ----
  6186. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6187. .. rst-class:: classref-property
  6188. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  6189. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6190. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6191. ::
  6192. - 1x1 = rgb(0, 0, 0) - #000000
  6193. - 1x2 = rgb(0, 85, 0) - #005500
  6194. - 2x1 = rgb(85, 0, 0) - #550000
  6195. - 2x2 = rgb(85, 85, 0) - #555500
  6196. - 2x4 = rgb(85, 170, 0) - #55aa00
  6197. - 4x2 = rgb(170, 85, 0) - #aa5500
  6198. - 4x4 = rgb(170, 170, 0) - #aaaa00
  6199. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6200. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6201. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6202. .. rst-class:: classref-item-separator
  6203. ----
  6204. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6205. .. rst-class:: classref-property
  6206. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  6207. .. container:: contribute
  6208. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6209. .. rst-class:: classref-item-separator
  6210. ----
  6211. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6212. .. rst-class:: classref-property
  6213. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  6214. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6215. .. rst-class:: classref-item-separator
  6216. ----
  6217. .. _class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks:
  6218. .. rst-class:: classref-property
  6219. :ref:`bool<class_bool>` **threading/worker_pool/use_system_threads_for_low_priority_tasks** = ``true``
  6220. .. container:: contribute
  6221. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6222. .. rst-class:: classref-item-separator
  6223. ----
  6224. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6225. .. rst-class:: classref-property
  6226. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  6227. Action map configuration to load by default.
  6228. .. rst-class:: classref-item-separator
  6229. ----
  6230. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6231. .. rst-class:: classref-property
  6232. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  6233. If ``true`` Godot will setup and initialize OpenXR on startup.
  6234. .. rst-class:: classref-item-separator
  6235. ----
  6236. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6237. .. rst-class:: classref-property
  6238. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  6239. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6240. .. rst-class:: classref-item-separator
  6241. ----
  6242. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6243. .. rst-class:: classref-property
  6244. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  6245. Specify the default reference space.
  6246. .. rst-class:: classref-item-separator
  6247. ----
  6248. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6249. .. rst-class:: classref-property
  6250. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true``
  6251. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6252. .. rst-class:: classref-item-separator
  6253. ----
  6254. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6255. .. rst-class:: classref-property
  6256. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  6257. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6258. .. rst-class:: classref-item-separator
  6259. ----
  6260. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6261. .. rst-class:: classref-property
  6262. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  6263. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6264. .. rst-class:: classref-item-separator
  6265. ----
  6266. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6267. .. rst-class:: classref-property
  6268. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  6269. If ``true``, Godot will compile shaders required for XR.
  6270. .. rst-class:: classref-section-separator
  6271. ----
  6272. .. rst-class:: classref-descriptions-group
  6273. Method Descriptions
  6274. -------------------
  6275. .. _class_ProjectSettings_method_add_property_info:
  6276. .. rst-class:: classref-method
  6277. void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
  6278. Adds a custom property info to a property. The dictionary must contain:
  6279. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6280. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6281. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6282. \ **Example:**\
  6283. .. tabs::
  6284. .. code-tab:: gdscript
  6285. ProjectSettings.set("category/property_name", 0)
  6286. var property_info = {
  6287. "name": "category/property_name",
  6288. "type": TYPE_INT,
  6289. "hint": PROPERTY_HINT_ENUM,
  6290. "hint_string": "one,two,three"
  6291. }
  6292. ProjectSettings.add_property_info(property_info)
  6293. .. code-tab:: csharp
  6294. ProjectSettings.Singleton.Set("category/property_name", 0);
  6295. var propertyInfo = new Godot.Collections.Dictionary
  6296. {
  6297. {"name", "category/propertyName"},
  6298. {"type", Variant.Type.Int},
  6299. {"hint", PropertyHint.Enum},
  6300. {"hint_string", "one,two,three"},
  6301. };
  6302. ProjectSettings.AddPropertyInfo(propertyInfo);
  6303. .. rst-class:: classref-item-separator
  6304. ----
  6305. .. _class_ProjectSettings_method_clear:
  6306. .. rst-class:: classref-method
  6307. void **clear** **(** :ref:`String<class_String>` name **)**
  6308. Clears the whole configuration (not recommended, may break things).
  6309. .. rst-class:: classref-item-separator
  6310. ----
  6311. .. _class_ProjectSettings_method_get_global_class_list:
  6312. .. rst-class:: classref-method
  6313. :ref:`Dictionary[]<class_Dictionary>` **get_global_class_list** **(** **)**
  6314. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  6315. - ``base`` is a name of the base class;
  6316. - ``class`` is a name of the registered global class;
  6317. - ``icon`` is a path to a custom icon of the global class, if it has any;
  6318. - ``language`` is a name of a programming language in which the global class is written;
  6319. - ``path`` is a path to a file containing the global class.
  6320. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  6321. .. rst-class:: classref-item-separator
  6322. ----
  6323. .. _class_ProjectSettings_method_get_order:
  6324. .. rst-class:: classref-method
  6325. :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** |const|
  6326. Returns the order of a configuration value (influences when saved to the config file).
  6327. .. rst-class:: classref-item-separator
  6328. ----
  6329. .. _class_ProjectSettings_method_get_setting:
  6330. .. rst-class:: classref-method
  6331. :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const|
  6332. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  6333. \ **Example:**\
  6334. .. tabs::
  6335. .. code-tab:: gdscript
  6336. print(ProjectSettings.get_setting("application/config/name"))
  6337. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  6338. .. code-tab:: csharp
  6339. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  6340. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  6341. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  6342. .. rst-class:: classref-item-separator
  6343. ----
  6344. .. _class_ProjectSettings_method_get_setting_with_override:
  6345. .. rst-class:: classref-method
  6346. :ref:`Variant<class_Variant>` **get_setting_with_override** **(** :ref:`StringName<class_StringName>` name **)** |const|
  6347. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  6348. \ **Example:**\
  6349. If the following setting override exists "application/config/name.windows", and the following code is executed:
  6350. .. tabs::
  6351. .. code-tab:: gdscript
  6352. print(ProjectSettings.get_setting_with_override("application/config/name"))
  6353. .. code-tab:: csharp
  6354. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  6355. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  6356. .. rst-class:: classref-item-separator
  6357. ----
  6358. .. _class_ProjectSettings_method_globalize_path:
  6359. .. rst-class:: classref-method
  6360. :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** |const|
  6361. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  6362. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  6363. ::
  6364. var path = ""
  6365. if OS.has_feature("editor"):
  6366. # Running from an editor binary.
  6367. # `path` will contain the absolute path to `hello.txt` located in the project root.
  6368. path = ProjectSettings.globalize_path("res://hello.txt")
  6369. else:
  6370. # Running from an exported project.
  6371. # `path` will contain the absolute path to `hello.txt` next to the executable.
  6372. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  6373. # but is close enough in spirit.
  6374. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  6375. .. rst-class:: classref-item-separator
  6376. ----
  6377. .. _class_ProjectSettings_method_has_setting:
  6378. .. rst-class:: classref-method
  6379. :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** |const|
  6380. Returns ``true`` if a configuration value is present.
  6381. .. rst-class:: classref-item-separator
  6382. ----
  6383. .. _class_ProjectSettings_method_load_resource_pack:
  6384. .. rst-class:: classref-method
  6385. :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)**
  6386. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  6387. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  6388. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  6389. .. rst-class:: classref-item-separator
  6390. ----
  6391. .. _class_ProjectSettings_method_localize_path:
  6392. .. rst-class:: classref-method
  6393. :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** |const|
  6394. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  6395. .. rst-class:: classref-item-separator
  6396. ----
  6397. .. _class_ProjectSettings_method_save:
  6398. .. rst-class:: classref-method
  6399. :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
  6400. Saves the configuration to the ``project.godot`` file.
  6401. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  6402. .. rst-class:: classref-item-separator
  6403. ----
  6404. .. _class_ProjectSettings_method_save_custom:
  6405. .. rst-class:: classref-method
  6406. :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
  6407. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  6408. .. rst-class:: classref-item-separator
  6409. ----
  6410. .. _class_ProjectSettings_method_set_as_basic:
  6411. .. rst-class:: classref-method
  6412. void **set_as_basic** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` basic **)**
  6413. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  6414. .. rst-class:: classref-item-separator
  6415. ----
  6416. .. _class_ProjectSettings_method_set_as_internal:
  6417. .. rst-class:: classref-method
  6418. void **set_as_internal** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` internal **)**
  6419. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  6420. .. rst-class:: classref-item-separator
  6421. ----
  6422. .. _class_ProjectSettings_method_set_initial_value:
  6423. .. rst-class:: classref-method
  6424. void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6425. Sets the specified setting's initial value. This is the value the setting reverts to.
  6426. .. rst-class:: classref-item-separator
  6427. ----
  6428. .. _class_ProjectSettings_method_set_order:
  6429. .. rst-class:: classref-method
  6430. void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
  6431. Sets the order of a configuration value (influences when saved to the config file).
  6432. .. rst-class:: classref-item-separator
  6433. ----
  6434. .. _class_ProjectSettings_method_set_restart_if_changed:
  6435. .. rst-class:: classref-method
  6436. void **set_restart_if_changed** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)**
  6437. Sets whether a setting requires restarting the editor to properly take effect.
  6438. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  6439. .. rst-class:: classref-item-separator
  6440. ----
  6441. .. _class_ProjectSettings_method_set_setting:
  6442. .. rst-class:: classref-method
  6443. void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  6444. Sets the value of a setting.
  6445. \ **Example:**\
  6446. .. tabs::
  6447. .. code-tab:: gdscript
  6448. ProjectSettings.set_setting("application/config/name", "Example")
  6449. .. code-tab:: csharp
  6450. ProjectSettings.SetSetting("application/config/name", "Example");
  6451. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  6452. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6453. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6454. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6455. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6456. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6457. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  6458. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`